Cogmind - Beta 13 --- EXPLORER MODE // 2024.04.11 @ 20:05:29 Player: viper Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (83) 415 Value Destroyed (3315) 3315 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (731) 731 TOTAL SCORE: 8481 Bonus ------- High Alert Combat Kills 31 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 430/1000 Matter 461/550 Energy 82/100 System Corruption 1% Temperature Critical (934) Movement Walking (120) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Leg Armored Leg Centrium Leg > --- UTILITY (8) ------ Large Storage Unit Medium Matter Pod Large Matter Pod Improved Targeting Computer > --- WEAPON (4) ------- Enhanced Quantum Rifle Ripper > --- INVENTORY (15) --- Light Ion Engine Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Light Angular Momentum Engine Armored Leg Armored Leg Armored Leg Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Quantum Reactor > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Medium Matter Pod Large Matter Pod Matter Compressor Improved Targeting Computer Kinecellerator Layered Light Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle Coil Gun Gauss Cannon > --- INVENTORY -------- Light Ion Engine Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Light Angular Momentum Engine Armored Leg Armored Leg Armored Leg Medium Matter Pod High-powered Shock Rifle High-powered Shock Rifle Autogun Autogun Ripper [Rating: 83] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Quantum Reactor Propulsion Armored Leg Leg Armored Leg Utility Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Utility Shielding Weapon Battle Cannon Energy Gun EM Pulse Gun Energy Cannon Subdweller Beam Cannon Ballistic Gun Autogun Ballistic Cannon Battle Cannon Slashing Weapon Ripper Build | -11 -10 -10 -8 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Fac DSF Gar Slots Evolved 11 | . 1 . . 8 2 . . Power 1 | . . . . 1 . . . Propulsion 2 | . . . . 2 . . . Utility 6 | . 1 . . 3 2 . . Weapon 2 | . . . . 2 . . . Parts Attached 71 | 8 2 7 3 32 3 2 14 Power 13 | 1 . 3 1 6 1 . 1 Engine 11 | 1 . 3 . 6 1 . . Core 1 | . . . 1 . . . . Reactor 1 | . . . . . . . 1 Propulsion 15 | 2 . . 2 10 . . 1 Treads . | . . . . . . . . Leg 15 | 2 . . 2 10 . . 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 18 | 2 2 . . 9 2 2 1 Device 3 | . . . . 2 1 . . Storage 7 | 1 1 . . 2 1 1 1 Processor 4 | 1 . . . 2 . 1 . Hackware . | . . . . . . . . Protection 4 | . 1 . . 3 . . . Artifact . | . . . . . . . . Weapon 25 | 3 . 4 . 7 . . 11 Energy Gun 5 | 1 . . . 1 . . 3 Energy Cannon 1 | . . 1 . . . . . Ballistic Gun 14 | 2 . 1 . 6 . . 5 Ballistic Cannon 2 | . . 1 . . . . 1 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 3 | . . 1 . . . . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 31 | . . 7 . 6 . 1 17 Power 5 | . . 2 . 1 . . 2 Propulsion 5 | . . 2 . 2 . . 1 Utility 7 | . . . . 1 . 1 5 Weapon 14 | . . 3 . 2 . . 9 Highest Loss Streak 17 | . . 4 . 4 . 1 17 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 88 | . 100 81 89 89 99 100 98 Engine 10 | . 12 11 5 9 11 11 10 Core 1 | . . . 6 1 . . . Leg 15 | . 25 6 14 20 22 22 22 Device 2 | . . . . 2 11 11 10 Storage 13 | . 12 12 12 12 15 17 22 Processor 10 | . 12 12 12 8 5 5 5 Protection 11 | . 12 12 12 10 11 9 4 Energy Cannon 1 | . . . 12 1 . . . Ballistic Gun 15 | . 25 15 . 15 22 22 19 Ballistic Cannon 5 | . . 8 12 2 . . . Naked Turns . | . . . . . . . . Heaviest Build 83 | 19 30 35 39 75 73 73 83 Greatest Support 78 | 20 20 20 22 64 64 64 78 Greatest Overweight (x) 11 | 1 1 11 11 3 1 1 1 Average Overweight (x) 2 | . . 5 2 . 1 1 . Largest Inventory Capacity 15 | 10 15 15 15 15 15 15 15 Average Capacity 14 | 8 14 15 15 15 15 15 15 Most Carried 15 | 3 7 13 13 15 14 14 15 Average Carried 11 | 1 5 11 12 10 13 13 14 Final Capacity 15 | 10 15 15 15 15 15 15 15 Final Carried 15 | 3 7 12 13 15 14 13 8 Class Distribution -------------------- 63% | Hacker-Mutant 14% | Scavenger-Tank 13% | Scavenger-Gunner 7% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Subcaves Hacker-Mutant | -8/Recycling Scavenger-Tank | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/DSF Scavenger-Gunner | -5/Garrison Resources | -11 -10 -10 -8 -6 -5 -5 -5 ----------- Run | Yrd Mat Sub Rec Fac Fac DSF Gar Matter Collected 3493 | 233 236 584 28 1538 69 583 222 Remotely . | . . . . . . . . Salvage Created 3356 | . 179 191 . 1903 . 700 383 Parts 153 | . 14 16 . 78 . 25 20 Haulers Intercepted 2 | . 1 . . 1 . . . Recyclers Shooed 6 | . . . . 6 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -8 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Fac DSF Gar Combat Hostiles Destroyed 70 | . 4 8 . 36 . 12 10 Melee 1 | . . 1 . . . . . Guns 54 | . 4 4 . 24 . 12 10 Cannons 15 | . . 3 . 12 . . . Classes Destroyed 14 | . 3 2 . 7 . 2 . Worker 2 | . . . . 2 . . . Hauler 2 | . 1 . . 1 . . . Recycler 1 | . . . . 1 . . . Turret 2 | . . 2 . . . . . Watcher 6 | . 3 . . 3 . . . Swarmer 21 | . 4 5 . 5 . 3 4 Grunt 27 | . . . . 18 . 6 3 Duelist 2 | . . . . 2 . . . Sentry 5 | . . . . 5 . . . Specialist 3 | . . . . . . 2 1 Hunter 5 | . . . . 3 . . 2 Programmer 3 | . . . . 3 . . . Heavy 1 | . . . . . . 1 . Subdweller 3 | . . 3 . . . . . Best Kill Streak 7 | . 3 5 . 5 . 6 7 Combat Bots Only 7 | . 2 3 . 4 . 6 7 Max Kills in Single Turn 2 | . 1 1 . 2 . 2 2 Gunslinging 1 | . . . . 1 . 1 1 Exploded . | . . . . . . . . Melee 1 | . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -8 -6 -5 -5 -5 -------- Run | Yrd Mat Sub Rec Fac Fac DSF Gar Hostile Shots Fired 833 | . 12 106 . 293 . 53 369 Missed 217 | . 3 35 . 104 . 18 57 Damage Taken 5777 | . 42 744 . 1691 . 435 2865 Core 937 | . 10 119 . 238 . . 570 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 51 | . . 12 . 17 . 22 . Ignored by Resistances 3446 | . 30 456 . 995 . 257 1708 Core Remaining (%) 73 | 100 . . 48 72 . . . Volleys Fired 239 | . 16 50 . 133 . 19 21 Largest 4 | . 2 2 . 4 . 4 4 Hottest 196 | . 40 119 . 179 . 104 196 Shots Fired 612 | . 32 91 . 339 . 76 74 Gun 494 | . 32 79 . 241 . 76 66 Cannon 118 | . . 12 . 98 . . 8 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 554 | . 32 90 . 291 . 76 65 Thermal 11 | . . 1 . 8 . . 2 Explosive . | . . . . . . . . Electromagnetic 47 | . . . . 40 . . 7 Robot Hit Streak 39 | . 7 33 . 39 . 24 18 Robot Miss Streak 3 | . 2 2 . 3 . 2 2 Penetration Max 1 | . . . . 1 . 1 1 Secondary Targets 15 | . . . . 5 . 6 4 Max Gunslinging Chain 1 | . . . . 1 . 1 1 Shots Hit Robots 510 | . 20 81 . 275 . 66 68 Core Hits 265 | . 10 16 2 150 . 51 36 Critical Kills 2 | . . 1 . 1 . . . Critical Parts Destroyed 3 | . . . . 1 . . 2 Critical Strikes 12 | . . 1 . 8 . . 3 Meltdown 1 | . . 1 . . . . . Destroy 4 | . . . . 2 . . 2 Blast 6 | . . . . 5 . . 1 Corrupt 1 | . . . . 1 . . . Melee Attacks 4 | . . 2 . . . . 2 Impact . | . . . . . . . . Slashing 4 | . . 2 . . . . 2 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9430 | . 257 798 14 5421 . 1482 1458 Guns 7006 | . 257 580 . 3419 . 1482 1268 Cannons 2180 | . . 184 . 1815 . . 181 Explosions 130 | . . . . 130 . . . Melee 34 | . . 34 . . . . . Ramming 80 | . . . 14 57 . . 9 Kinetic 8359 | . 257 739 . 4611 . 1482 1270 Thermal 413 | . . 25 . 327 . . 61 Explosive . | . . . . . . . . Electromagnetic 544 | . . . . 426 . . 118 Impact . | . . . . . . . . Slashing 34 | . . 34 . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . 1 . 1 1 Average Corruption 1 | . . . . 1 . 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 14 | . . . . 7 . 3 4 Message Errors 5 | . . . . 3 . 1 1 Matter Fused 4 | . . . . 3 . . 1 Heat Flow Errors 2 | . . . . . . 2 . Energy Discharges 1 | . . . . 1 . . . Data Loss (minor) 1 | . . . . . . . 1 Misfires 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 28 | . . . . 28 . . . Projectiles 28 | . . . . 28 . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 25 | . . 1 . 19 . . 5 Impact . | . . . . . . . . Kinetic 22 | . . 1 . 17 . . 4 Secondary 3 | . . . . 2 . . 1 Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed 10 | . . . 2 4 . . 4 Kicked 10 | . . . 2 4 . . 4 Crushed . | . . . . . . . . Highest Temperature 946 | . . . . 543 . 407 946 Average Temperature 194 | . . . . 148 . 196 404 Received Heat Transfer 2688 | . . 90 . 708 . 165 1725 Effects 49 | . . . . 23 . 1 25 Shutdowns 14 | . . . . 8 . 1 5 Energy Bleed 8 | . . . . 3 . . 5 Interference 8 | . . . . 5 . . 3 Matter Decay 4 | . . . . 1 . . 3 Short Circuit 3 | . . . . 2 . . 1 Damage (minor) 5 | . . . . 1 . . 4 Damage (major) 4 | . . . . 2 . . 2 Damage (core) 3 | . . . . 1 . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . . 2 . . 1 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . 1 . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 470 | . . 37 . 359 . . 74 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . Alert | -11 -10 -10 -8 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Fac DSF Gar Peak Influence 442 | . 200 . 223 264 46 317 442 Initial 220 | . . . 220 150 46 24 185 Average 142 | . 66 . 124 114 46 181 377 Maximum Alert Level 2 | . 1 . 1 1 . 1 2 Low Security (%) 71 | 100 96 . 43 84 100 67 13 Level 1 20 | . 3 . 56 15 . 32 13 Level 2 8 | . . . . . . . 73 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . 1 . Squads Dispatched 14 | . . . . 12 . 2 . Investigation 2 | . . . . 2 . . . Extermination 3 | . . . . 3 . . . Reinforcement 6 | . . . . 4 . 2 . Assault . | . . . . . . . . Garrison 3 | . . . . 3 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . 2 . . . Haulers Reinforced 2 | . . . . 2 . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -8 -6 -5 -5 -5 --------- Run | Yrd Mat Sub Rec Fac Fac DSF Gar Distress Signals 5 | . 2 . . 3 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 113 | . 7 29 . 51 . 13 13 Peak Tracking Total 7 | . 4 2 . 6 . 5 7 Tactical Retreats 6 | . 1 3 . . . 1 1 Traps | -11 -10 -10 -8 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Fac DSF Gar Traps Triggered 7 | . 2 . . 3 . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -8 -6 -5 -5 -5 ---------- Run | Yrd Mat Sub Rec Fac Fac DSF Gar Machines Disabled 4 | . . 1 . 1 . 2 . Max in Single Turn 1 | . . 1 . 1 . 1 . Garrison Access 2 | . . . . 2 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -8 -6 -5 -5 -5 --------- Run | Yrd Mat Sub Rec Fac Fac DSF Gar Machines Accessed 20 | . 5 . 6 7 1 . 1 Terminals 18 | . 5 . 6 5 1 . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 2 . . . Total Hacks 70 | . 26 . 26 15 1 . 2 Successful 56 | . 22 . 20 12 1 . 1 Failed 14 | . 4 . 6 3 . . 1 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 2 | . . . 2 . . . . Terminals 67 | . 26 . 26 12 1 . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . 3 . . . Terminal Hacks 54 | . 22 . 20 10 1 . 1 Record 22 | . 8 . 9 5 . . . Prototype ID Bank 3 | . 1 . 2 . . . . Open DSF 2 | . . . . 1 1 . . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 3 | . 2 . . . . . 1 Alert Level 1 | . 1 . . . . . . Locate Traps 4 | . 3 . 1 . . . . Dispatch Records 5 | . 1 . 4 . . . . Maintenance Status 3 | . 2 . 1 . . . . Investigation Status 1 | . . . 1 . . . . Hauler Manifests 3 | . 1 . 2 . . . . Zone Layout 6 | . 2 . . 4 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . 2 . . . Seal Access 2 | . . . . 2 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 5 . 5 5 . . . Full Trace Events 6 | . 1 . 3 2 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -8 -6 -5 -5 -5 ------------ Run | Yrd Mat Sub Rec Fac Fac DSF Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -8 -6 -5 -5 -5 -------- Run | Yrd Mat Sub Rec Fac Fac DSF Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -8 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Fac DSF Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -8 -6 -5 -5 -5 ------------- Run | Yrd Mat Sub Rec Fac Fac DSF Gar Turns Passed 7815 | 82 563 3004 706 2373 129 402 556 Spaces Moved 2987 | 61 301 770 267 1096 67 180 245 Core 432 | 11 . 372 49 . . . . Treads . | . . . . . . . . Legs 2555 | 50 301 398 218 1096 67 180 245 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 185 112 190 190 120 Average Speed 230 | 110 168 365 261 169 190 190 189 Slowest Speed 600 | 120 190 600 600 330 190 190 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 4 49 43 85 30 1 79 28 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . Scrap Searched 3 | . . 3 . . . . . Spaces Dug 1 | . . . . . . . 1 Terrain Destroyed 10 | . . . . 9 . . 1 Melee 1 | . . . . . . . 1 Projectile 4 | . . . . 4 . . . AOE 5 | . . . . 5 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -8 -6 -5 -5 -5 --------- Run | Yrd Mat Sub Rec Fac Fac DSF Gar Total 3467 | 71 324 871 273 1366 69 200 293 Wait 110 | . . 34 2 74 . . . Move 2975 | 60 300 769 266 1095 66 179 240 Hop . | . . . . . . . . Pick Up 26 | 3 5 7 . 10 . . 1 Fast Attach 25 | 7 . 2 2 11 . . 3 Attach 28 | . 1 5 . 10 2 1 9 Detach 8 | . . 2 . 3 . . 3 Swap 18 | 1 1 . 1 11 1 1 2 Drop 19 | . 1 . . 15 . . 3 Fire 239 | . 16 50 . 133 . 19 21 Melee 4 | . . 2 . . . . 2 Ram . | . . . . . . . . Kick 10 | . . . 2 4 . . 4 Crush . | . . . . . . . . Escape Stasis 5 | . . . . . . . 5 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min / *Sub) -10/Subcaves -8/Recycling -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory -5/DSF -5/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 25 | -11/Scrapyard | Identified exit to Materials 25 | -11/Scrapyard | Discovered exit to Materials (range 15) 83 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Evolved 1 slot: Utility x1 173 | -10/Materials | Identified exit to Mines 173 | -10/Materials | Discovered exit to Mines (range 15) 312 | -10/Materials | Build established: Hacker-Mutant 334 | -10/Materials | Identified exit to Materials 334 | -10/Materials | Discovered exit to Materials (range 12) 642 | -10/Materials | Identified exit to Subcaves 642 | -10/Materials | Discovered exit to Subcaves (range 3) 646 | -10/Materials | Entered Subcaves 648 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 673 | -10/Subcaves | Shifting Twisted Machinery released Mak. Flight Unit 1558 | -10/Subcaves | Lost 4 parts (1p1n2w) 1770 | -10/Subcaves | Learned location of Storage (-8) 3472 | -10/Subcaves | Identified exit to Recycling 3472 | -10/Subcaves | Discovered exit to Recycling (range 12) 3495 | -10/Subcaves | Core integrity fell below 50% 3650 | -10/Subcaves | Entered Recycling 4299 | -8/Recycling | Identified exit to Factory 4299 | -8/Recycling | Discovered exit to Factory (range 16) 4356 | -8/Recycling | Entered Factory 4356 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x3, Weapon x2 4663 | -6/Factory | Build established: Hacker-Gunner 4898 | -6/Factory | Garrison activated, responded to threat 5013 | -6/Factory | Lost 4 parts (1p2n1w) 5022 | -6/Factory | Garrison activated, responded to threat 5208 | -6/Factory | Build established: Hacker-Mutant 5980 | -6/Factory | Build established: Scavenger-Tank 6426 | -6/Factory | Identified exit to Lower Caves 6426 | -6/Factory | Discovered exit to Lower Caves (range 5) 6624 | -6/Factory | Garrison activated, responded to threat 6663 | -6/Factory | Discovered exit to Lower Caves (range 8) 6678 | -6/Factory | Identified exit to Factory 6678 | -6/Factory | Discovered exit to Factory (range 5) 6729 | -6/Factory | Entered another Factory area 6729 | -5/Factory | Evolved 2 slots: Utility x2 6855 | -5/Factory | Identified exit to DSF 6858 | -5/Factory | Entered DSF 6890 | -5/DSF | Additional patrols routed to DSF 7013 | -5/DSF | Build established: Scavenger-Gunner 7151 | -5/DSF | Sterilization system engaged 7157 | -5/DSF | Identified exit to Garrison 7157 | -5/DSF | Discovered exit to Garrison (range 16) 7171 | -5/DSF | Ambient heat levels rising (+10) 7186 | -5/DSF | Ambient heat levels rising (+10) 7201 | -5/DSF | Ambient heat levels rising (+10) 7216 | -5/DSF | Ambient heat levels rising (+10) 7231 | -5/DSF | Ambient heat levels rising (+10) 7246 | -5/DSF | Ambient heat levels rising (+10) 7260 | -5/DSF | Entered Garrison 7362 | -5/Garrison | Triggered checkpoint 7401 | -5/Garrison | Destroyed 7 combat bots 7465 | -5/Garrison | Identified exit to Factory 7465 | -5/Garrison | Discovered exit to Factory (range 14) 7492 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7811 | -5/Garrison | Core integrity fell below 50% 7816 | -5/Garrison | Self-destructed Last Messages --------------- 07806_ Ripper temporarily disabled. 07806_ Kicked X-77 Beamer out of the way. 07807_ Acquired 5 matter. 07807_ Kicked X-77 Beamer out of the way. 07807_ Med. Matter Pod destroyed. 07808_ Overheating: System interference. 07808_ Imp. Targeting Computer temporarily disabled. 07808_ Kicked X-77 Beamer out of the way. 07809_ Overheating: Matter decay (-126). 07809_ Kicked X-77 Beamer out of the way. 07810_ Power failure, Quantum Reactor shutdown. 07810_ Overheating: Matter decay (-86). 07810_ Acquired Enh. Quantum Rifle. 07811_ Overheating: Core damaged (-160). 07812_ Matter Compressor destroyed. 07815_ Power failure, Quantum Reactor shutdown. 07815_ Overheating: Ripper damaged (-17). 07815_ Arm. Leg destroyed. 07815_ Quantum Reactor destroyed. 07816_ Overheating: Energy bleed (-18). Map ----- +----------------------------------------------------+ | ####### #??????# #??????????+??????????????????? | | ?????## #??????# #?????????????????????????????? | | ?????#T +??????# #?????????????????????????????? | | ?????## #??????+ +???+???????????+?????????????? | | ??????# #??????# #?????????????????????????????? | | ??????# ######## #?????????????????????????????? | | ??????# ##### #???????????????????????? | | ??????# #???????????????????????? | | ??????########### #######???????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# ##############????????????????? | | ????????????????# #????????????????? | | ????????????????# #????????????????? | | ????????????????#######;;"### < #????????????????? | | ??????????????????????# ##?# #????????????????? | | ??????????????????????# #??#####????????????????? | | ??????????????????##### #???????????????????????? | | ??????????????????# #???????????????????????? | | ????????????????### ###?????????????????????? | | ????????????????#"" ""#?????????????????????? | | ????????????????#"] ]"#?????????????????????? | | ????????????????#"[ ""+/x@"#?????????????????????? | | ????????????????#"] + %x%*"#?????????????????????? | | ????????????????#"* ; [; ["#?????????????????????? | | ????????????????#"* +;x;=*"#?????????????????????? | | ????????????????#"* ! ="#?????????????????????? | | ????????????????#"" ""#?????????????????????? | | ????????????????#"""=]=="""#?????????????????????? | | ????????????????#""""""""""#?????????????????????? | | ????????????????############?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 38 Energy Capacity 480 Matter Stores 814 Matter Capacity 900 Sight Range 16 Terrain Scan Density 10 Armor Coverage 800 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 10 Armor Integrity Analysis 30 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChromaticFissionRailgun Manual? 0 Play Time 00:47:03 Cumulative 1680.4 hours Start 2024.04.10 @ 22:29:29 End 2024.04.11 @ 20:05:29 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 952 Rogue 62 Adventurer 0 Explorer 890 Win Type - Total 10 Types 10/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 81 Achievement% 63 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 55x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4c3b7a22-0d6e-4268-9469-b8efaf3480cd