Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.13 @ 01:50:55

Player: Brionna

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (37)      185
Value Destroyed (987)      987
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2792

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     42/300
Energy                     12/100
System Corruption          1%
Temperature                Hot (219)
Movement                   Hovering (46)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
           Aerolev Unit
           Aerolev Unit
>          --- UTILITY (5) ------
     Small Storage Unit
  Improved Terrain Scan Processor
>          --- WEAPON (2) -------
           EM Pulse Cannon
>          --- INVENTORY (8) ----
  Improved Treads
           Aluminum Leg
           Aluminum Leg
           Structural Scanner
           Field Laser
     Heavy Particle Cannon
           Assault Rifle
  Enhanced Autogun

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
           Nuclear Core
>          --- PROPULSION -------
   Armored Wheel
   Armored Wheel
>          --- UTILITY ----------
           Heat Sink
           Huge Storage Unit
           Sensor Array
  Improved Terrain Scan Processor
  Improved Shield Generator
>          --- WEAPON -----------
           EM Pulse Cannon
           EMP Blaster
>          --- INVENTORY --------
           Ion Engine
     Light Ion Engine
           Deuterium Engine
           Nuclear Core
           Nuclear Core
           Nuclear Core
           Aluminum Leg
           Aluminum Leg
   Armored Wheel
           Aerolev Unit
           Aerolev Unit
           Aerolev Unit
     Small Storage Unit
           Signal Interpreter
           EM Pulse Gun
           Field Laser
           Field Laser
           EM Pulse Cannon
           EM Pulse Cannon
     Heavy Particle Cannon
     Heavy Particle Cannon
           Assault Rifle
  Enhanced Autogun
           Assault Cannon
           Datajack
[Rating: 31]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Aerolev Unit
Utility                    Huge Storage Unit
  Device                   Sensor Array
  Storage                  Huge Storage Unit
  Processor                Improved Terrain Scan Processor
Weapon                     EMP Blaster
  Energy Gun               EM Pulse Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 EMP Blaster
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  3    | .   .   2   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             46   | 6   4   12  24  
  Power                    9    | 1   .   1   7   
    Engine                 5    | 1   .   .   4   
    Core                   4    | .   .   1   3   
    Reactor                .    | .   .   .   .   
  Propulsion               11   | 2   .   4   5   
    Treads                 3    | 2   .   .   1   
    Leg                    3    | .   .   2   1   
    Wheel                  3    | .   .   2   1   
    Hover                  2    | .   .   .   2   
    Flight                 .    | .   .   .   .   
  Utility                  11   | 1   3   3   4   
    Device                 5    | .   2   1   2   
    Storage                4    | 1   1   1   1   
    Processor              2    | .   .   1   1   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   15   | 2   1   4   8   
    Energy Gun             4    | 1   1   .   2   
    Energy Cannon          5    | .   .   1   4   
    Ballistic Gun          1    | 1   .   .   .   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               3    | .   .   3   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 30   | .   .   6   24  
  Power                    8    | .   .   1   7   
  Propulsion               6    | .   .   2   4   
  Utility                  4    | .   .   .   4   
  Weapon                   12   | .   .   3   9   
  Highest Loss Streak      24   | .   .   4   24  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     93   | .   91  95  91  
  Engine                   7    | .   14  3   7   
  Core                     5    | .   .   7   8   
  Treads                   10   | .   28  8   .   
  Leg                      1    | .   .   3   .   
  Wheel                    8    | .   .   7   15  
  Device                   17   | .   6   22  20  
  Storage                  11   | .   14  11  10  
  Processor                8    | .   .   10  9   
  Energy Gun               4    | .   14  3   .   
  Energy Cannon            1    | .   .   .   2   
  Ballistic Gun            4    | .   14  3   .   
  Launcher                 10   | .   .   13  13  
Peak Build Rating          31   | 6   7   21  31  
  Average Rating           17   | 4   6   16  26  
  On Entrance              8    | .   6   7   21  
Naked Turns                .    | .   .   .   .   
Heaviest Build             113  | 11  88  99  113 
  Greatest Support         40   | 40  40  40  24  
  Greatest Overweight (x)  32   | .   2   32  9   
  Average Overweight (x)   2    | .   .   4   4   
Largest Inventory Capacity 25   | 8   25  25  25  
  Average Capacity         21   | 6   14  25  24  
  Most Carried             25   | 5   8   24  25  
  Average Carried          15   | 2   5   15  22  
  Final Capacity           25   | 8   25  25  8   
  Final Carried            24   | 3   8   24  8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           565  | 217 152 155 41  
  Remotely                 .    | .   .   .   .   
Salvage Created            1444 | .   186 600 658 
  Parts                    94   | .   12  34  48  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           2    | .   .   1   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  27   | .   5   8   14  
  Guns                     5    | .   5   .   .   
  Cannons                  3    | .   .   .   3   
  AOE                      15   | .   .   8   7   
Classes Destroyed          8    | .   4   2   2   
  Builder                  1    | .   .   .   1   
  Recycler                 3    | .   .   3   .   
  Operator                 2    | .   1   1   .   
  Watcher                  4    | .   1   2   1   
  Swarmer                  11   | .   3   4   4   
  Grunt                    10   | .   2   2   6   
  Brawler                  1    | .   .   .   1   
  Sentry                   5    | .   .   2   3   
Best Kill Streak           8    | .   3   8   5   
  Combat Bots Only         5    | .   3   5   5   
Max Kills in Single Turn   5    | .   1   5   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   .   3   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        338  | .    38   67   233  
  Missed                   90   | .    7    26   57   
Damage Taken               3522 | .    273  744  2505 
  Core                     734  | .    51   133  550  
  Absorbed by Shields      176  | .    .    .    176  
  Regen/Repaired (Parts)   12   | .    .    .    12   
Core Remaining (%)         81   | 100  79   66   .    
Volleys Fired              91   | .    23   12   56   
  Largest                  2    | .    2    2    2    
  Hottest                  138  | .    60   73   138  
Shots Fired                146  | .    45   18   83   
  Gun                      55   | .    45   1    9    
  Cannon                   51   | .    .    1    50   
  Launcher                 40   | .    .    16   24   
  Special                  .    | .    .    .    .    
  Kinetic                  39   | .    23   .    16   
  Thermal                  28   | .    13   .    15   
  Explosive                .    | .    .    .    .    
  Electromagnetic          79   | .    9    18   52   
  Robot Hit Streak         14   | .    4    7    14   
  Robot Miss Streak        7    | .    4    1    7    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    3    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           84   | .    23   13   48   
  Core Hits                48   | .    10   18   20   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         3    | .    .    .    3    
    Blast                  1    | .    .    .    1    
    Corrupt                2    | .    .    .    2    
Melee Attacks              1    | .    .    .    1    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2717 | .    359  899  1459 
  Guns                     397  | .    312  10   75   
  Cannons                  867  | .    .    23   844  
  Explosions               1364 | .    47   822  495  
  Melee                    .    | .    .    .    .    
  Ramming                  89   | .    .    44   45   
  Kinetic                  460  | .    172  .    288  
  Thermal                  542  | .    111  225  206  
  Explosive                .    | .    .    .    .    
  Electromagnetic          1626 | .    76   630  920  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    .    1    1    
  Average Corruption       1    | .    .    1    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  4    | .    .    2    2    
    Parts Rejected         1    | .    .    .    1    
    Data Loss (minor)      2    | .    .    1    1    
    Data Loss (major)      1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            36   | .    .    36   .    
  Projectiles              .    | .    .    .    .    
  Explosions               36   | .    .    36   .    
  Melee                    .    | .    .    .    .    
Knockbacks                 2    | .    .    .    2    
  Impact                   .    | .    .    .    .    
  Kinetic                  2    | .    .    .    2    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      214  | .    .    166  48   
  Shots                    12   | .    .    9    3    
  Rammed                   6    | .    .    3    3    
Targets Rammed             6    | .    .    3    3    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        489  | .    36   6    489  
  Average Temperature      238  | .    25   4    259  
  Received Heat Transfer   1768 | .    36   183  1549 
  Effects                  20   | .    .    .    20   
    Shutdowns              6    | .    .    .    6    
    Energy Bleed           3    | .    .    .    3    
    Interference           2    | .    .    .    2    
    Damage (minor)         4    | .    .    .    4    
    Damage (major)         5    | .    .    .    5    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           4    | .    .    .    4    
  Combat Hostiles          4    | .    .    .    4    
  Parts Fried              11   | .    .    4    7    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         785  | .    250  300  235  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      9    | .    1    5    3    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             327  | .   182 140 327 
  Initial                  52   | .   .   .   52  
  Average                  90   | .   119 53  129 
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         90   | 100 100 100 72  
  Level 1                  9    | .   .   .   27  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   1   1   2   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   1   1   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           3    | .   .   1   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              47   | .   9   13  25  
  Peak Tracking Total      8    | .   4   8   7   
  Tactical Retreats        2    | .   .   .   2   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          7    | .   1   4   2   
  Max in Single Turn       2    | .   1   1   2   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          10   | .   3   2   5   
  Terminals                9    | .   3   2   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   .   1   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                21   | .   5   9   7   
  Successful               12   | .   2   6   4   
  Failed                   9    | .   3   3   3   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   7    | .   1   4   2   
  Terminals                19   | .   5   9   5   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   .   .   2   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             10   | .   2   6   2   
  Record                   5    | .   1   4   .   
  Terminal Index           1    | .   .   .   1   
  Alert Level              1    | .   .   1   .   
  Dispatch Records         1    | .   .   .   1   
  Transport Status         1    | .   .   1   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   
  Scan Component           1    | .   .   .   1   
  Repair                   1    | .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   2   2   2   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   .   .   1   
  Time                     26   | .   .   .   26  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              1    | .   .   .   1   
  Non-combat               1    | .   .   .   1   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        1    | .   .   .   1   
  parse_system             1    | .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               1901 | 99   413  741  648  
Spaces Moved               771  | 72   162  249  288  
  Core                     34   | 28   .    6    .    
  Treads                   284  | 44   162  78   .    
  Legs                     26   | .    .    25   1    
  Wheels                   425  | .    .    140  285  
  Hover                    2    | .    .    .    2    
  Flight                   .    | .    .    .    .    
  Fastest Speed            46   | 50   160  150  46   
  Average Speed            197  | 117  207  265  152  
  Slowest Speed            1650 | 160  320  1650 680  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       18   | 4    31   18   22   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          40   | .    .    21   19   
  Melee                    .    | .    .    .    .    
  Projectile               7    | .    .    .    7    
  AOE                      33   | .    .    21   12   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1008 | 88  196 313 411 
  Wait                     26   | .   .   .   26  
  Move                     768  | 71  161 248 288 
  Hop                      .    | .   .   .   .   
  Pick Up                  51   | 10  6   28  7   
  Fast Attach              4    | .   .   2   2   
  Attach                   42   | 6   3   10  23  
  Detach                   8    | .   2   4   2   
  Swap                     1    | .   1   .   .   
  Drop                     10   | 1   .   6   3   
  Fire                     91   | .   23  12  56  
  Melee                    1    | .   .   .   1   
  Ram                      5    | .   .   2   3   
  Kick                     .    | .   .   .   .   
  Crush                    1    | .   .   1   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
  100 | -11/Scrapyard | Entered Materials
  129 | -10/Materials | Discovered new exit (range 5)
  167 | -10/Materials | Discovered new exit (range 15)
  272 | -10/Materials | Discovered new exit (range 15)
  312 | -10/Materials | Build established: Mutant
  513 | -10/Materials | Entered another Materials area
  513 | -9/Materials  | Evolved 2 slots: Utility x2
  848 | -9/Materials  | Lost 4 parts (2n2w)
 1206 | -9/Materials  | Discovered new exit (range 15)
 1254 | -9/Materials  | Entered another Materials area
 1254 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1520 | -8/Materials  | Repaired Sensor Array
 1843 | -8/Materials  | Core integrity fell below 50%
 1877 | -8/Materials  | Core integrity fell below 20%
 1902 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
M-13 Machinist repairs G-47 Trooper.
G-47 Trooper overheating.
Acquired Structural Scanner.
Field Laser destroyed.
M-13 Machinist repairs Aluminum Leg.
K-01 Serf destroyed.
K-01 Serf collects debris.
Identified Aerolev Unit.
Faulty integration triggers meltdown.
Aluminum Leg damaged (-28).
Sml. Storage Unit damaged (-5).
EM Pulse Cannon damaged (-35).
K-01 Serf collects debris.
G-47 Trooper overheating.
Critical hit (Burn: +37).
U-05 Engineer builds a Door.
Critical hit (Burn: +37).
G-47 Trooper overheating.
K-01 Serf collects debris.
Dropped Huge Storage Unit.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????#%!==!m*[##[#?????   ##???????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          23
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       110
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AntimatterLightningDetonator
  Manual?         0
Play Time         00:38:50
  Cumulative      4.4 hours
  Start           2024.08.13 @ 00:25:01
  End             2024.08.13 @ 01:50:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           7
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          10
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ffb9918e-685c-46a0-bbde-cabfdd7f6253