Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.28 @ 13:49:13 Player: Figgis Result: Destroyed by I2-LPH(r) with Ripteeth Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (158) 790 Value Destroyed (4626) 4626 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (686) 686 TOTAL SCORE: 8962 Bonus ------- High Alert Combat Kills 218 Follower Combat Kills 468 Cogmind --------- Core Integrity 0/550 Matter 149/300 Energy 11/100 System Corruption 0% Temperature Cool (97) Movement Core (1600) Ox31 Location -8/Scraptown Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Improved Utility Shielding Force Field > --- WEAPON (3) ------- Enhanced Autogun Enhanced Autogun > --- INVENTORY (25) --- Reinforced Ion Engine Enhanced Nuclear Core Improved Treads Improved Treads Improved Treads Armored Treads High-capacity Matter Pod (200) Improved Targeting Computer Drone Bay (2/2) Drone Bay (2/2) Advanced Beam Rifle Proton Missile Launcher Guided Missile Launcher CPS Tube (2) Katana Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Huge Storage Unit Advanced Targeting Computer Improved Utility Shielding Drone Bay > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Flak Gun > --- INVENTORY -------- Reinforced Ion Engine Enhanced Nuclear Core Improved Treads Improved Treads Improved Treads Armored Treads High-capacity Matter Pod Improved Targeting Computer Force Field Drone Bay Advanced Beam Rifle Flak Gun Proton Missile Launcher Guided Missile Launcher CPS Tube CPS Tube Katana [Rating: 44] Favorites ----------- Power Enhanced Nuclear Core Engine Reinforced Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Utility Shielding Weapon Enhanced Autogun Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon CPS Tube Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Slots Evolved 4 | . . . 2 . 2 . . . Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 2 | . . . 1 . 1 . . . Weapon 1 | . . . . . 1 . . . Parts Attached 71 | 4 8 1 21 3 24 6 . 4 Power 12 | . 3 . 5 . 4 . . . Engine 9 | . 3 . 5 . 1 . . . Core 3 | . . . . . 3 . . . Reactor . | . . . . . . . . . Propulsion 22 | 2 1 . 9 . 8 2 . . Treads 22 | 2 1 . 9 . 8 2 . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 13 | . 3 . 4 1 1 2 . 2 Device 4 | . 1 . . 1 . 1 . 1 Storage 3 | . 1 . 1 . . . . 1 Processor 2 | . 1 . . . 1 . . . Hackware . | . . . . . . . . . Protection 4 | . . . 3 . . 1 . . Artifact . | . . . . . . . . . Weapon 24 | 2 1 1 3 2 11 2 . 2 Energy Gun 8 | 1 1 1 . 1 4 . . . Energy Cannon 2 | . . . 1 . . 1 . . Ballistic Gun 9 | 1 . . 2 . 4 1 . 1 Ballistic Cannon 3 | . . . . . 3 . . . Launcher 1 | . . . . 1 . . . . Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . . 2 . 5 . . . Parts Lost 18 | . 2 1 3 1 6 1 . 4 Power 4 | . 1 . 1 . 1 . . 1 Propulsion 6 | . 1 . 1 . 3 . . 1 Utility 3 | . . . . 1 1 . . 1 Weapon 5 | . . 1 1 . 1 1 . 1 Highest Loss Streak 4 | . 1 1 2 1 3 1 . 4 To Critical Strikes . | . . . . . . . . . Average Backups 13 | 2 8 11 14 14 14 14 14 14 Power 2 | . 1 2 2 3 2 2 2 2 Propulsion 2 | . 2 3 2 2 1 3 4 4 Utility 3 | . 1 3 3 3 3 3 4 3 Weapon 5 | . 3 3 5 6 6 5 4 4 Tool/Special . | . . . . . . . . . Unused Backups 27 | . 3 . 1 . 3 7 . 13 Power 2 | . 1 . . . . . . 1 Propulsion 10 | . 1 . . . . 5 . 4 Utility 4 | . 1 . . . . . . 3 Weapon 10 | . . . 1 . 3 2 . 4 Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 96 | . 96 100 95 99 93 93 100 99 Engine 6 | . 13 14 10 11 3 . . . Core 3 | . . . . . 5 9 9 8 Treads 28 | . 27 28 31 33 26 27 27 26 Device 5 | . 7 . . 6 8 9 9 9 Storage 10 | . 13 14 11 11 9 9 9 9 Processor 10 | . 5 14 11 11 13 9 9 8 Protection 4 | . . . 8 4 . 3 9 9 Energy Gun 5 | . 14 14 2 6 9 1 . . Energy Cannon 2 | . . . 8 4 . 4 . . Ballistic Gun 15 | . 14 14 10 11 7 19 27 26 Ballistic Cannon 1 | . . . . . 8 1 . . Peak Build Rating 44 | 4 11 11 17 17 33 42 42 44 Average Rating 24 | 2 9 10 15 16 28 37 42 42 On Entrance 19 | . 4 11 11 16 17 33 42 42 Avg Prop Armor Cover (%) 28 | 26 29 . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 107 | 3 32 31 44 40 41 46 46 107 Greatest Support 62 | 3 40 40 60 60 60 62 62 62 Greatest Overweight (x) 1 | . . . 1 . 1 1 . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 25 | 5 15 15 15 15 15 15 15 25 Average Capacity 15 | 5 14 15 15 15 15 15 15 21 Most Carried 18 | 5 13 12 15 15 15 15 15 18 Average Carried 13 | 2 8 11 14 14 14 14 15 15 Final Capacity 25 | 5 15 15 15 15 15 15 15 25 Final Carried 16 | 4 12 12 15 14 15 15 15 16 Class Distribution -------------------- 39% | Mutant 26% | Commander-Gunner 20% | Gunner 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Gunner | -8/Materials Commander-Gunner | -8/Storage Commander-Gunner | -8/Recycling Commander-Gunner | -8/Scraptown Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Matter Collected 2940 | 240 345 29 473 84 1003 590 153 23 Remotely . | . . . . . . . . . Salvage Created 6276 | . 745 179 1740 152 2019 1057 384 . Parts 323 | . 34 7 106 8 96 57 15 . Haulers Intercepted 15 | . 2 . 4 . 5 4 . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Combat Hostiles Destroyed 127 | . 14 6 35 10 37 19 6 . Guns 88 | . 14 6 16 3 29 14 6 . Cannons 33 | . . . 19 2 7 5 . . AOE 5 | . . . . 5 . . . . Classes Destroyed 13 | . 4 1 3 1 1 1 2 . Worker 6 | . 1 . 1 . 4 . . . Builder 1 | . . . . . . 1 . . Hauler 15 | . 2 . 4 . 5 4 . . Recycler 4 | . . . 1 . 2 1 . . Operator 2 | . . . . . 1 1 . . Watcher 8 | . 2 . 2 . 4 . . . Swarmer 25 | . . 3 10 . 8 4 . . Grunt 67 | . 14 3 16 3 22 8 1 . Duelist 2 | . . . 1 . . 1 . . Sentry 26 | . . . 9 . 7 6 4 . Demolisher 1 | . . . . . . . 1 . Hunter 1 | . . . . . . . 1 . Assembled 7 | . . . . 7 . . . . Best Kill Streak 7 | . 7 3 7 7 5 6 2 . Combat Bots Only 7 | . 4 3 7 7 4 6 2 . Max Kills in Single Turn 4 | . 2 1 2 4 1 2 1 . Gunslinging . | . . . . . . . . . Exploded 3 | . . . . 3 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Hostile Shots Fired 527 | . 71 22 138 18 172 57 2 47 Missed 128 | . 17 3 38 7 40 16 . 7 Hits 399 | . 54 19 100 11 132 41 2 40 Melee 31 | . . . 5 . . . . 26 Projectile 368 | . 54 19 95 11 132 41 2 14 AOE 1 | . . . . . . . 1 . Critical Strikes 6 | . . . 1 . 4 1 . . Actively Blocked 1 | . . . . . . 1 . . Damage Taken 5801 | . 696 238 1238 211 1899 653 58 808 Core 860 | . 94 50 135 29 148 88 . 316 Absorbed by Shields 72 | . . . . . . . . 72 Redirected to Shielding 65 | . . . . . . 24 26 15 Regen/Repaired (Parts) 532 | . 252 . 123 . 157 . . . Core Remaining (%) 67 | 100 . 42 . 59 . . . . Volleys Fired 386 | . 68 14 110 10 110 50 10 14 Largest 3 | . 2 2 2 2 3 3 3 3 Hottest 129 | . 76 76 91 91 129 118 78 78 Shots Fired 880 | . 136 27 188 18 301 146 31 33 Gun 696 | . 136 27 128 11 223 109 31 31 Cannon 180 | . . . 60 5 78 37 . . Launcher 2 | . . . . 2 . . . . Special 2 | . . . . . . . . 2 Kinetic 518 | . 68 14 85 10 174 105 31 31 Thermal 358 | . 68 13 103 6 127 41 . . Explosive 2 | . . . . 2 . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 30 | . 14 19 17 5 30 18 13 14 Robot Miss Streak 4 | . 3 1 4 2 4 4 3 3 Penetration Max . | . . . . . . . . . Secondary Targets 12 | . 4 2 . . 6 . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . Shots Hit Robots 621 | . 91 23 127 9 223 91 25 32 Core Hits 329 | . 37 11 56 16 103 63 22 21 Critical Kills 2 | . . . 1 . 1 . . . Critical Parts Destroyed 1 | . . . . . 1 . . . Critical Strikes 30 | . 6 1 6 . 15 2 . . Burn 24 | . 6 1 5 . 11 1 . . Meltdown 1 | . . . 1 . . . . . Destroy 2 | . . . . . 2 . . . Blast 3 | . . . . . 2 1 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11313 | . 1081 270 2379 439 4176 1887 473 608 Guns 8237 | . 1079 270 1341 71 3066 1329 473 608 Cannons 2790 | . . . 1035 87 1110 558 . . Explosions 281 | . . . . 281 . . . . Melee . | . . . . . . . . . Ramming 5 | . 2 . 3 . . . . . Kinetic 5996 | . 372 104 801 71 2297 1270 473 608 Thermal 5031 | . 707 166 1575 87 1879 617 . . Explosive 281 | . . . . 281 . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 . Average Corruption 1 | . . . . . . 1 1 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 8 | . . . . . . . 8 . Matter Fused 3 | . . . . . . . 3 . Energy Discharges 2 | . . . . . . . 2 . Parts Rejected 1 | . . . . . . . 1 . Data Loss (major) 1 | . . . . . . . 1 . Misfires 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 1 | . . . . . 1 . . . Projectiles 1 | . . . . . 1 . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 18 | . . . . . 17 1 . . Impact . | . . . . . . . . . Kinetic 17 | . . . . . 16 1 . . Secondary 1 | . . . . . 1 . . . Self-Inflicted Damage 62 | . . . . 62 . . . . Shots 2 | . . . . 2 . . . . Rammed 2 | . 1 . 1 . . . . . Targets Rammed 2 | . 1 . 1 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 298 | . 170 168 298 183 239 112 123 120 Average Temperature 63 | . 31 66 87 80 62 30 45 49 Received Heat Transfer 2106 | . 366 108 327 15 936 261 9 84 Effects 3 | . . . 3 . . . . . Interference 3 | . . . 3 . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . 1 . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 27 | . 2 . 6 . 16 2 1 . Heat Transferred 12358 | . 2220 481 3441 148 4958 1110 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen 3 | . . . . . . . . 3 Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Maximum Alert Level 3 | . . . 2 1 2 3 2 . Low Security (%) 60 | 100 100 100 54 95 60 10 . . Level 1 21 | . . . 20 4 36 29 46 . Level 2 15 | . . . 24 . 2 34 53 . Level 3 2 | . . . . . . 24 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 764 | . 140 70 552 211 424 764 511 . Initial 277 | . . . . 211 . 177 277 . Average 198 | . 45 8 214 86 184 482 398 . Influence Increases 4356 | . 414 150 1117 81 1095 1050 449 . Destroy 0b10 Robot/C 2660 | . 280 120 720 60 740 520 220 . Destroy 0b10 Robot/NC 215 | . 25 . 55 . 80 50 5 . Destroy Leader 656 | . 68 30 218 10 188 142 . . Allied During Kill 336 | . . . 21 . . 216 99 . Successful Hack 112 | . 41 . 25 . 15 26 5 . Select Force Hacks 120 | . . . . . . . 120 . Disable Machine 60 | . . . . . 15 45 . . Destroy Structure 32 | . . . 3 11 12 6 . . Lose Combat Pursuer 165 | . . . 75 . 45 45 . . Influence Decreases 4356 | . 411 153 573 625 675 759 816 344 Entered New Map 1357 | . . 3 . 333 . 243 434 344 Time Decay 2779 | . 391 150 533 282 615 446 362 . Lost Part 120 | . 20 . 20 10 60 10 . . Lost Ally 100 | . . . 20 . . 60 20 . Squads Dispatched 21 | . 3 . 5 . 9 4 . . Investigation 7 | . 1 . 2 . 2 2 . . Extermination . | . . . . . . . . . Reinforcement 10 | . 2 . 3 . 4 1 . . Assault . | . . . . . . . . . Garrison 4 | . . . . . 3 1 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Distress Signals 7 | . 1 . 1 . 2 3 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 191 | . 24 6 47 12 52 35 8 7 Peak Tracking Total 8 | . 4 3 5 8 4 5 5 7 Tactical Retreats 10 | . . . 3 1 2 3 . 1 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Traps Triggered 6 | . 3 . 2 . 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed 1 | . . 1 . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Machines Disabled 4 | . . . . . 1 3 . . Max in Single Turn 1 | . . . . . 1 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Machines Accessed 41 | . 6 . 11 . 8 10 6 . Terminals 31 | . 5 . 8 . 6 10 2 . Fabricators . | . . . . . . . . . Repair Stations 4 | . 1 . 2 . 1 . . . Recycling Units 4 | . . . . . . . 4 . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 91 | . 24 . 22 . 18 19 8 . Successful 47 | . 13 . 13 . 6 9 6 . Failed 43 | . 11 . 8 . 12 10 2 . Catastrophic 8 | . . . 1 . 6 1 . . Database Lockouts 1 | . . . 1 . . . . . Manual 32 | . 11 . 5 . 11 . 5 . Terminals 66 | . 16 . 15 . 13 19 3 . Fabricators . | . . . . . . . . . Repair Stations 17 | . 8 . 5 . 4 . . . Recycling Units 5 | . . . . . . . 5 . Scanalyzers 2 | . . . 2 . . . . . Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 30 | . 9 . 8 . 2 9 2 . Robot Analysis 9 | . 5 . 2 . 1 1 . . Prototype ID Bank 3 | . . . 1 . . 1 1 . Open Door 4 | . . . . . . 4 . . Level Access Points 1 | . . . 1 . . . . . Branch Access Points 1 | . . . . . 1 . . . Locate Traps 4 | . 2 . 2 . . . . . Registered Components 1 | . 1 . . . . . . . Zone Layout 7 | . 1 . 2 . . 3 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 12 | . 4 . 4 . 4 . . . Scan Component 6 | . 2 . 2 . 2 . . . Repair 6 | . 2 . 2 . 2 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 1 | . . . 1 . . . . . Retrieve Study 1 | . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 4 | . . . . . . . 4 . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . . . . . . . 4 . Tunnel 4 | . . . . . . . 4 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 1 . . Used 2 | . . . . . 1 1 . . Hacking Detections 26 | . 6 . 6 . 6 7 1 . Full Trace Events 4 | . . . . . 2 2 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 1 | . . . 1 . . . . . Parts Repaired 6 | . 2 . 2 . 2 . . . Time 168 | . 52 . 52 . 64 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 3 | . . . . . . . 3 . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Total Allies 16 | . . 3 . . . 10 3 . Largest Group 10 | . . 3 2 . . 10 8 7 Highest-Rated Group 173 | . . 40 24 . . 173 125 114 Highest-Rated Ally 29 | . . 16 16 . . 29 29 29 Total Orders 8 | . . . . . . 1 . 7 STAY 7 | . . . . . . . . 7 RETURN 1 | . . . . . . 1 . . Ally Attacks 109 | . . . 14 . . 45 19 31 Total Damage 1422 | . . . 163 . . 657 272 330 Kills 21 | . . . 4 . . 10 5 2 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Active Infowar (turns) . | . . . . . . . . . Robot Analysis Total 9 | . 5 . 2 . 1 1 . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . Drone Launches 1 | . . . . . . 1 . . Drone Recoveries 1 | . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Turns Passed 11272 | 28 1256 1046 2451 809 2199 1113 822 1548 Spaces Moved 5736 | 32 633 606 1252 461 1021 547 464 720 Core 114 | 32 82 . . . . . . . Treads 5622 | . 551 606 1252 461 1021 547 464 720 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 50 160 160 160 160 161 161 161 Average Speed 164 | 50 145 160 160 160 162 162 161 205 Slowest Speed 250 | 50 160 160 240 160 240 250 161 241 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 77 | 3 98 98 97 89 87 82 86 54 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 5 | . . . . 1 . . 4 . Known Exits Taken 2 | . . . . 1 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . Scrap Searched 5 | . . 1 . 1 . . . 3 Spaces Dug . | . . . . . . . . . Terrain Destroyed 20 | . . . . 11 7 2 . . Melee . | . . . . . . . . . Projectile 9 | . . . . . 7 2 . . AOE 11 | . . . . 11 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Total 6920 | 43 845 658 1514 514 1357 694 524 771 Wait 567 | . 107 36 99 41 152 66 39 27 Move 5728 | 31 632 605 1251 460 1020 546 463 720 Hop . | . . . . . . . . . Pick Up 79 | 8 21 1 13 . 21 11 . 4 Fast Attach 13 | . . . 4 . 7 1 1 . Attach 31 | 4 7 1 5 1 9 2 . 2 Detach . | . . . . . . . . . Swap 43 | . 3 . 15 2 15 5 . 3 Drop 59 | . 6 . 16 . 23 13 . 1 Fire 386 | . 68 14 110 10 110 50 10 14 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 2 | . 1 . 1 . . . . . Escape Stasis . | . . . . . . . . . Rewire 11 | . . . . . . . 11 . Trap 1 | . . 1 . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines -8/Materials (discovered 5 exits: [*Fac x3] / *Sto x2) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling (discovered 2 exits: [*Fac] / [*Scr]) -8/Scraptown (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 14) 29 | -11/Scrapyard | Entered Materials 77 | -10/Materials | Discovered new exit (range 8) 310 | -10/Materials | Build established: Mutant 416 | -10/Materials | Repaired Lgt. Treads 446 | -10/Materials | Discovered new exit (range 15) 820 | -10/Materials | Discovered new exit (range 16) 1060 | -10/Materials | Discovered new exit (range 8) 1241 | -10/Materials | Repaired Lgt. Treads 1285 | -10/Materials | Entered Mines 1300 | -10/Mines | Met a Derelict bent on vengeance 1353 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1382 | -10/Mines | Discovered new exit (range 12) 1435 | -10/Mines | Core integrity fell below 50% 1448 | -10/Mines | Learned Materials terminal intel 1467 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1618 | -10/Mines | Discovered new exit (range 15) 1852 | -10/Mines | Learned Materials security intel 1901 | -10/Mines | Found a hidden stash of uninstalled traps 2270 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2331 | -10/Mines | Entered Materials 2331 | -9/Materials | Accompanied by 2 allies 2331 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2333 | -9/Materials | Loaded intel: 12 terminal locations 2513 | -9/Materials | Destroyed 7 combat bots 2521 | -9/Materials | Central database locked down 2965 | -9/Materials | Identified exit to Materials 3353 | -9/Materials | Repaired Lgt. Armor Plating 3392 | -9/Materials | Discovered new exit (range 6) 3741 | -9/Materials | Repaired Lgt. Treads 3927 | -9/Materials | Destroyed 7 combat bots 4021 | -9/Materials | Discovered new exit (range 11) 4706 | -9/Materials | Build established: Scavenger-Mutant 4782 | -9/Materials | Entered Mines 4837 | -9/Mines | Discovered exit to Materials (range 11) 5020 | -9/Mines | Learned location of Zion (-6) 5021 | -9/Mines | Assembled infested the area 5122 | -9/Mines | Destroyed 7 combat bots 5591 | -9/Mines | Entered Materials 5591 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5730 | -8/Materials | Lost 3 parts (1p1n1w) 5979 | -8/Materials | Repaired Lgt. Treads 6019 | -8/Materials | Repaired Imp. Heat Sink 6210 | -8/Materials | Build established: Gunner 6270 | -8/Materials | Garrison activated, responded to threat 6442 | -8/Materials | Discovered new exit (range 14) 7001 | -8/Materials | Discovered new exit (range 5) 7219 | -8/Materials | Identified exit to Storage 7707 | -8/Materials | Discovered new exit (range 4) 7790 | -8/Materials | Entered Storage 8214 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 8323 | -8/Storage | Found Prototype Launcher 8380 | -8/Storage | Discovered new exit (range 12) 8443 | -8/Storage | Met 01-MTF 8517 | -8/Storage | Build established: Commander-Gunner 8604 | -8/Storage | Garrison activated, responded to threat 8655 | -8/Storage | Discovered new exit (range 12) 8903 | -8/Storage | Entered Recycling 8903 | -8/Recycling | Accompanied by 8 allies (01-MTF) 9084 | -8/Recycling | Discovered new exit (range 15) 9664 | -8/Recycling | Scanned before Scraplab entrance 9695 | -8/Recycling | Entered Scraplab 9708 | -8/Recycling | Discovered new exit (range 2) 9725 | -8/Recycling | Entered Scraptown 9725 | -8/Scraptown | Accompanied by 7 allies 9725 | -8/Scraptown | System corruption cleaned by C-Scrubber 9891 | -8/Scraptown | Visited UFD Registry 9912 | -8/Scraptown | Visited Shadow of the Wyrm 10023 | -8/Scraptown | Discovered new exit (range 11) 10656 | -8/Scraptown | Visited Supply Room 10699 | -8/Scraptown | Visited Cyclists 10798 | -8/Scraptown | Visited Artisan Demo Area 10813 | -8/Scraptown | Visited TADAMA 11240 | -8/Scraptown | Attached CPS modules to Triborg 11241 | -8/Scraptown | Attacked by Scraptown defenders 11242 | -8/Scraptown | Attached CPS modules to Triborg 11253 | -8/Scraptown | Core integrity fell below 50% 11268 | -8/Scraptown | Core integrity fell below 20% 11273 | -8/Scraptown | Destroyed by I2-LPH(r) with Ripteeth Last Messages --------------- 11262_ Penetrated by Siege Slug. 11262_ Arm. Treads destroyed. 11262_ Adv. Targeting Computer destroyed. 11262_ Knocked back. 11262_ Penetrated by Siege Slug. 11262_ Siege Slug penetrates UFD HQ Gate. 11262_ Enh. Nuclear Core destroyed. 11263_ Chain reaction triggered in Lgt. Angular Momentum Engine. 11263_ Soldier 3a destroyed. 11263_ N0-K0C(r) destroyed. 11264_ Penetrated by Siege Slug. 11264_ Knocked back. 11264_ Penetrated by Siege Slug. 11267_ Triborg exits siege mode. 11270_ Triborg activates siege mode. 11270_ Penetrated by Siege Slug. 11270_ Flak Gun destroyed. 11270_ Knocked back. 11271_ I2-LPH(r) follow-up attacks with Ripteeth. 11273_ Triborg exits siege mode. Map ----- +----------------------------------------------------+ | #????????????????????????? | | #????????????????????????? | | #????????????????????????? | | #????????????????????????? | | ############### #????????????????????????? | | ????#?????????# #????????????????????????? | | ??? ?????????# #????????????????????????? | | ??? ??????????# #????????????????????????? | | ?? "?????????# #????????????????????????? | | ??""??????????# #????????????????????????? | | ? "###????????# ###??????????????????????? | | ? """##???????# [!""#"#????????????????????? | | """#??????# =%""""#????????????????????? | | " """?????# !*""###????????????????????? | | " ?????# ###??????????????????????? | | """"" ?????# ########?????????????????? | | " ??# ??????????????????? | | ??# ???????????????????? | | ## %%% "????????????????????? | | #############?# =*%[ "????????????????????? | | ############### % =[ %% "????????????????????? | | % "????????????????????? | | p !% ! TT% "????????????????????? | | [% TT "????????????????????? | | %= %r "????????????????????? | | = @ "????????????????????? | | % #"????????????????????? | | ;"????????????????????? | | #"????????????????????? | | ########## #########; ####?????????????????????? | | #??# "#??#; #????????????????????????? | | "#??# " "#??## #????????????????????????? | | "#??#" "" =#???# #????????????????????????? | | "#??# !! ""=#???# #????????????????????????? | | #####??# "!! ""=#???#j #????????????????????????? | | #??????# """!!!?????#r #????????????????????????? | | ??????##?####??????# #????????????????????????? | | ??????????????????# #????????????????????????? | | ? ?????????????????# #????????????????????????? | | ?"##????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ?????????????######## #????????????????????????? | | ?????????????"""""""" #????????????????????????? | | ????????????""" """"" #????????????????????????? | | ????##????"""" " "" #????????????????????????? | | ???? #????????????????????????? | | ??## ##??#"" "" "" " #????????????????????????? | | #""" "#?????""""""""" #????????????????????????? | | #""" "#???????""""""" #????????????????????????? | | #""" "#????????###### #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 66 Evasion (%) 50 Targeting Accuracy 14 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 17% | -10/Materials Lgt. Treads | 2% | -10/Materials Lgt. Armor Plating | 71% | -9/Materials Lgt. Treads | 30% | -9/Materials Lgt. Treads | 12% | -8/Materials Imp. Heat Sink | 12% | -8/Materials Studied --------- Imp. Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Frienemies Challenges ------------ None Game ------ Seed BehemothMissileLog Manual? 0 Play Time 00:52:17 Cumulative 247.3 hours Start 2026.09.27 @ 23:52:47 End 2026.09.28 @ 13:49:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 373 Rogue 370 Adventurer 3 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 59 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bc323583-dbf0-4c29-a65b-19712b0d1008