Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.04 @ 02:29:47 Player: TheSkyeDoctor Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (151) 755 Value Destroyed (4949) 4949 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (37) 37 TOTAL SCORE: 11541 Bonus ------- High Alert Combat Kills 37 Cogmind --------- Core Integrity 0/1300 Matter 285/300 Energy 99/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (8) ------ Improved Targeting Computer Core Analyzer Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Energy Well (350) Matter Compressor (250) Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Advanced Terrain Scanner Terrain Scan Processor Advanced Targeting Computer Core Analyzer Weapon Cycler Improved Medium Armor Plating > --- WEAPON ----------- Beamcaster Advanced Plasma Rifle Proton Cannon Advanced Plasma Cannon > --- INVENTORY -------- Wheel Nuclear Pulse Array Energy Well Matter Compressor Structural Scanner Advanced Terrain Scanner Improved Targeting Computer Core Analyzer Hacking Suite Makeshift System Shield Heavy Phase Cannon Heavy Rocket Launcher Plasma Cutter Great Maul [Rating: 95] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit Nuclear Pulse Array Utility Advanced Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Impact Weapon Heavy Flail Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Slots Evolved 14 | . . 2 . 2 2 2 2 . . 2 2 Power . | . . . . . . . . . . . . Propulsion 6 | . . 1 . . . 1 . . . 2 2 Utility 6 | . . . . 1 2 1 2 . . . . Weapon 2 | . . 1 . 1 . . . . . . . Parts Attached 113 | 7 1 21 1 17 5 5 16 10 4 21 5 Power 14 | 1 . 3 . 2 1 . 2 1 1 2 1 Engine 7 | 1 . 1 . 2 1 . 1 . 1 . . Core 4 | . . 2 . . . . 1 1 . . . Reactor 3 | . . . . . . . . . . 2 1 Propulsion 26 | 2 . 7 . 5 1 . 3 1 2 4 1 Treads 19 | 2 . 7 . 5 1 . 2 . 2 . . Leg . | . . . . . . . . . . . . Wheel 2 | . . . . . . . 1 1 . . . Hover . | . . . . . . . . . . . . Flight 5 | . . . . . . . . . . 4 1 Utility 40 | 2 1 3 . 7 1 1 8 6 . 8 3 Device 20 | 1 1 1 . 2 . 1 5 4 . 4 1 Storage 4 | 1 . 1 . 1 . . 1 . . . . Processor 8 | . . 1 . 1 1 . 2 . . 2 1 Hackware 3 | . . . . . . . . . . 2 1 Protection 5 | . . . . 3 . . . 2 . . . Artifact . | . . . . . . . . . . . . Weapon 33 | 2 . 8 1 3 2 4 3 2 1 7 . Energy Gun 6 | 1 . 2 . . . . . . 1 2 . Energy Cannon 10 | . . 2 . 1 1 1 2 1 . 2 . Ballistic Gun 8 | 1 . 3 . . 1 1 1 . . 1 . Ballistic Cannon 1 | . . 1 . . . . . . . . . Launcher 4 | . . . 1 1 . 1 . 1 . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 3 | . . . . 1 . 1 . . . 1 . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . 1 . Unidentified Prototypes 5 | . . 2 . . . 1 1 . . 1 . Corrupted Parts 1 | . . . . . . . . 1 . . . System Corruption 10 | . . . . . . . . 10 . . . Parts Lost 64 | . 1 6 . 1 4 4 15 7 1 15 10 Power 10 | . . 2 . 1 1 . 3 . 1 2 . Propulsion 13 | . . . . . 2 2 2 2 . 2 3 Utility 21 | . 1 . . . . . 4 4 . 7 5 Weapon 20 | . . 4 . . 1 2 6 1 . 4 2 Highest Loss Streak 10 | . 1 2 . 1 2 4 4 3 1 10 9 To Critical Strikes 2 | . . . . . 1 . . . . . 1 Average Backups 11 | 1 5 8 10 10 14 13 13 11 12 10 3 Power . | . 1 . 1 . . 1 . . . . . Propulsion 1 | . 1 1 1 1 1 1 . . . . . Utility 6 | . 1 3 5 6 8 8 8 8 8 6 2 Weapon 2 | . 2 2 2 2 3 2 2 1 2 2 . Tool/Special . | . . . . . . . . . . . . Unused Backups 14 | . 1 6 1 3 . . 1 . . . 2 Power 4 | . 1 2 . . . . 1 . . . . Propulsion . | . . . . . . . . . . . . Utility 5 | . . 1 1 2 . . . . . . 1 Weapon 4 | . . 3 . 1 . . . . . . . Tool/Special 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 84 | . 97 96 100 99 95 81 80 55 76 71 49 Engine 5 | . 14 9 . 8 6 6 3 . 2 3 . Core 1 | . . 1 11 . . . . . 2 . . Treads 16 | . 28 30 33 27 20 7 6 3 6 1 . Device 11 | . 11 3 . 5 15 20 20 11 11 12 . Storage 7 | . 14 11 11 9 7 6 5 5 5 3 . Processor 14 | . . 7 11 9 14 13 19 23 23 17 18 Protection 1 | . . . . 3 . . . 4 5 1 . Energy Gun 1 | . 14 1 2 . . . . . 3 4 . Energy Cannon 6 | . . 9 . 8 7 12 7 . 5 4 . Ballistic Gun 9 | . 14 11 22 18 14 12 5 . . . 2 Ballistic Cannon 1 | . . 10 . . . . . . . . . Impact Weapon 3 | . . . . 8 7 1 4 . . 3 2 Peak Build Rating 95 | 7 10 15 16 32 38 43 55 49 50 95 84 Average Rating 34 | 6 8 12 15 27 35 40 48 37 46 73 52 On Entrance 30 | . 7 10 15 16 31 38 40 45 43 50 70 Avg Prop Armor Cover (%) 2 | . . . . . . . . . 2 2 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 65 | 14 14 28 27 52 50 57 57 48 51 65 24 Greatest Support 60 | 40 40 60 60 60 60 60 43 28 49 49 34 Greatest Overweight (x) 4 | . . . . . 1 2 3 4 2 1 1 Average Overweight (x) . | . . . . . . 1 1 1 1 . . Largest Inventory Capacity 15 | 8 8 10 10 15 15 15 15 15 15 15 5 Average Capacity 12 | 7 8 8 10 11 15 15 15 15 15 11 5 Most Carried 15 | 3 7 10 10 15 15 15 15 14 14 15 4 Average Carried 11 | 1 5 8 9 10 14 13 13 11 12 10 3 Final Capacity 15 | 8 8 10 10 15 15 15 15 15 15 5 5 Final Carried 15 | 3 7 10 10 15 15 15 14 10 13 3 4 Class Distribution -------------------- 41% | Scavenger-Gunner 19% | Scavenger-Mutant 19% | Scavenger-Skirmisher 8% | Mutant 5% | Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Gunner | -4/Factory Hacker-Mutant | -3/Research Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Matter Collected 3757 | 312 89 857 32 616 205 126 543 308 234 390 45 Remotely 342 | . . . . . . . . 26 . 316 . Salvage Created 5451 | 145 363 1307 . 1391 420 236 863 221 60 445 . Parts 292 | 11 27 86 . 78 19 10 41 13 3 4 . Haulers Intercepted 8 | . 1 5 . 2 . . . . . . . Recyclers Shooed 3 | . . 2 . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . 5 . . . Prevented 5 | . . . . . . . . 2 3 . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Combat Hostiles Destroyed 113 | . 8 28 . 24 9 4 15 15 1 9 . Melee 6 | . . . . . 1 . 2 . . 3 . Guns 43 | . 7 11 . 12 5 2 5 1 . . . Cannons 37 | . . 17 . 10 2 2 6 . . . . AOE 23 | . 1 . . 2 1 . 1 14 . 4 . Classes Destroyed 16 | 2 5 5 . 2 2 . . . . . . Worker 6 | . 1 2 . . . . 2 . . 1 . Builder 4 | . 1 2 . . . 1 . . . . . Tunneler 4 | 4 . . . . . . . . . . . Hauler 8 | . 1 5 . 2 . . . . . . . Recycler 6 | 1 . 2 . 2 1 . . . . . . Operator 4 | . . 2 . 1 . . . . . 1 . Watcher 6 | . . 2 . 4 . . . . . . . Swarmer 42 | . 3 12 . 6 4 . 4 13 . . . Grunt 33 | . 5 7 . 9 . . 5 1 . 6 . Brawler 3 | . . 1 . 1 . . . . . 1 . Duelist 1 | . . 1 . . . . . . . . . Sentry 17 | . . 7 . 5 1 2 1 1 . . . Specialist 2 | . . . . 2 . . . . . . . Hunter 3 | . . . . . 2 . . . 1 . . Programmer 11 | . . . . . 2 2 5 . . 2 . Heavy 1 | . . . . 1 . . . . . . . Decomposer 1 | . . . . . . . . 1 . . . Best Kill Streak 10 | 2 10 7 . 4 4 2 5 5 1 4 . Combat Bots Only 7 | . 7 4 . 4 3 1 5 5 1 4 . Max Kills in Single Turn 3 | 1 3 1 . 2 2 1 1 3 1 1 . Gunslinging . | . . . . . . . . . . . . Exploded 3 | . 1 . . 2 1 . 1 3 . 1 . Melee 1 | . . . . . 1 . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Hostile Shots Fired 895 | . 53 150 . 97 79 88 125 48 19 98 138 Missed 297 | . 22 42 . 33 25 29 45 13 8 21 59 Hits 598 | . 31 108 . 64 54 59 80 35 11 77 79 Melee 3 | . . 3 . . . . . . . . . Projectile 595 | . 31 105 . 64 54 59 80 35 11 77 79 AOE 1 | . . 1 . . . . . . . . . Critical Strikes 19 | . . . . 2 3 1 2 . 2 5 4 Part Disruptions 3 | . . . . . 1 . 1 . . 1 . Actively Blocked 1 | . . . . . . . 1 . . . . Damage Taken 10504 | . 288 1264 . 1040 721 573 1776 793 200 1961 1888 Core 2769 | . 57 119 . 201 82 96 294 84 . 519 1317 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 75 | 100 77 . 70 63 88 88 . . 62 54 . Volleys Fired 300 | 14 28 93 . 64 26 10 32 20 2 11 . Largest 4 | 2 2 3 . 4 3 4 3 2 2 3 . Hottest 225 | 60 60 161 . 150 116 201 183 114 150 225 . Shots Fired 777 | 28 50 271 . 194 68 40 80 27 5 14 . Gun 405 | 28 50 93 . 128 42 20 38 2 2 2 . Cannon 341 | . . 178 . 64 26 20 42 6 3 2 . Launcher 31 | . . . . 2 . . . 19 . 10 . Special . | . . . . . . . . . . . . Kinetic 451 | 14 28 179 . 128 42 20 38 2 . . . Thermal 266 | 14 22 90 . 64 26 20 24 . 2 4 . Explosive 31 | . . . . 2 . . . 19 . 10 . Electromagnetic 29 | . . 2 . . . . 18 6 3 . . Robot Hit Streak 19 | 4 8 11 . 11 16 14 19 3 6 6 . Robot Miss Streak 9 | 3 5 9 . 3 5 1 3 2 . 2 . Penetration Max 1 | . . . . . . . 1 . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 485 | 16 31 141 . 116 38 28 67 13 5 30 . Core Hits 239 | 6 23 58 . 54 20 8 33 21 1 15 . Critical Kills 2 | . . . . . . 1 1 . . . . Critical Parts Destroyed 11 | . . 1 . 1 1 . 3 . . 5 . Critical Strikes 19 | . . 3 . 2 1 1 5 . 2 5 . Burn 1 | . . . . . . . . . 1 . . Destroy 5 | . . 1 . 2 . 1 1 . . . . Blast 2 | . . 2 . . . . . . . . . Corrupt 2 | . . . . . . . 1 . 1 . . Smash 9 | . . . . . 1 . 3 . . 5 . Melee Attacks 112 | . . . . 6 17 2 30 . . 48 9 Impact 112 | . . . . 6 17 2 30 . . 48 9 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 3 | . . . . 1 . . 1 . . 1 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 14517 | 208 570 2791 . 2965 987 755 2003 1518 146 2556 18 Guns 3887 | 208 410 819 . 1084 392 273 629 28 44 . . Cannons 5125 | . . 1964 . 1409 366 445 748 26 102 65 . Explosions 3545 | . 160 . . 259 173 . 134 1464 . 1355 . Melee 1934 | . . . . 213 56 37 492 . . 1136 . Ramming 26 | . . 8 . . . . . . . . 18 Kinetic 4545 | 98 241 1800 . 1084 392 273 629 28 . . . Thermal 4167 | 110 169 959 . 1409 428 445 538 . 44 65 . Explosive 3078 | . . . . 259 . . . 1464 . 1355 . Electromagnetic 767 | . 160 24 . . 111 . 344 26 102 . . Impact 1934 | . . . . 213 56 37 492 . . 1136 . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 21 | . . . . 1 4 . 10 15 15 21 9 Average Corruption 5 | . . . . 1 2 . 4 7 15 15 4 Corruption Purged 5 | . . . . . . . . 5 . . . Corruption Blocked . | . . . . . . . . . . . . Effects 86 | . . . . 5 5 . 16 39 7 11 3 Message Errors 15 | . . . . 1 1 . 4 8 . 1 . Matter Fused 29 | . . . . 1 1 . 7 11 2 4 3 Heat Flow Errors 9 | . . . . . 1 . 1 5 2 . . Energy Discharges 9 | . . . . . 1 . 1 5 . 2 . Parts Rejected 2 | . . . . . . . 2 . . . . Parts Fused 2 | . . . . . . . . . 1 1 . Data Loss (minor) 7 | . . . . . . . . 5 1 1 . Data Loss (major) 3 | . . . . . 1 . 1 1 . . . Misfires 4 | . . . . 1 . . . 2 1 . . Alerts 4 | . . . . 1 . . . 2 . 1 . Weapon Failures 2 | . . . . 1 . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 1115 | . . 11 . 137 91 . 283 79 . 514 . Projectiles 150 | . . 11 . 67 35 . 37 . . . . Explosions 177 | . . . . 30 . . . 79 . 68 . Melee 788 | . . . . 40 56 . 246 . . 446 . Knockbacks 13 | . . 7 . . . . . . . 5 1 Impact 6 | . . . . . . . . . . 5 1 Kinetic 7 | . . 7 . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 291 | . . . . . 21 . . 241 . 21 8 Shots 10 | . . . . . 1 . . 8 . 1 . Rammed 5 | . . 1 . . . . . . . . 4 Targets Rammed 5 | . . 1 . . . . . . . . 4 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 394 | . 24 387 . 394 109 219 126 134 188 352 . Average Temperature 105 | . 12 117 . 107 29 81 43 54 99 225 . Received Heat Transfer 1325 | . 42 255 . 333 24 202 90 27 . 255 97 Effects 10 | . . 4 . 3 . . . . . 3 . Shutdowns 1 | . . 1 . . . . . . . . . Energy Bleed 2 | . . 2 . . . . . . . . . Interference 6 | . . . . 3 . . . . . 3 . Matter Decay 1 | . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 6 | . . . . 1 . . 1 . 1 3 . Combat Hostiles 4 | . . . . . . . 1 . 1 2 . Parts Fried 15 | . . . . 2 . . 4 . 2 7 . Impact Corruptions 29 | . . . . 2 1 . 11 . . 15 . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 4 | . . . . 1 . 2 1 . . . . Heat Transferred 6798 | 250 375 1887 . 1924 581 696 837 . 148 100 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . 2 . 1 . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Maximum Alert Level 2 | . 1 2 . . . . 1 . . . . Low Security (%) 86 | 100 88 40 100 100 100 100 87 . . 100 100 Level 1 8 | . 11 30 . . . . 12 . . . . Level 2 4 | . . 29 . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 455 | 5 222 455 163 191 148 31 255 . . 131 127 Initial 163 | . . 38 163 . 77 12 . . . 56 11 Average 94 | . 120 265 47 59 41 4 101 . . 46 26 Influence Increases 3947 | 25 292 946 . 681 306 127 600 320 30 362 258 Destroy 0b10 Robot/C 2260 | . 160 560 . 480 180 80 300 300 20 180 . Destroy 0b10 Robot/NC 195 | 25 15 75 . 45 5 5 10 . . 15 . Destroy Leader 528 | . 42 164 . 122 40 40 60 20 10 30 . Successful Hack 40 | . . . . . . . 26 . . 14 . Disable Machine 285 | . 75 45 . . 60 . 90 . . 15 . Destroy Structure 249 | . . 12 . 34 21 2 54 . . 108 18 Partial Spotted 15 | . . . . . . . . . . . 15 Lose Combat Pursuer 375 | . . 90 . . . . 60 . . . 225 Influence Decreases 3820 | 25 200 618 420 510 450 154 456 304 101 429 153 Entered New Map 549 | . . 54 257 . 94 15 . 54 31 33 11 Time Decay 2739 | 25 190 504 163 500 326 139 326 200 60 246 60 Lost Part 532 | . 10 60 . 10 30 . 130 50 10 150 82 Squads Dispatched 22 | . 2 4 . 4 3 2 4 . . 2 1 Investigation . | . . . . . . . . . . . . Extermination 9 | . . . . . 2 2 3 . . 1 1 Reinforcement 12 | . 2 4 . 4 1 . . . . 1 . Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Distress Signals 11 | . 3 5 . 2 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 191 | . 11 48 . 34 12 8 19 15 1 10 33 Peak Tracking Total 19 | . 4 5 . 6 7 4 4 5 1 4 19 Tactical Retreats 11 | . . 4 . . . . 3 . . . 4 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Traps Triggered 7 | . 3 . . 1 . . . . . . 3 Indirectly 3 | . 3 . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Machines Disabled 19 | . 5 3 . . 4 . 6 . . 1 . Max in Single Turn 4 | . 3 1 . . 3 . 4 . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Machines Accessed 16 | . . 1 . 2 5 . 5 . . 3 . Terminals 11 | . . 1 . 2 3 . 3 . . 2 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . Garrison Access 3 | . . . . . . . 2 . . 1 . Total Hacks 25 | . . 1 . 3 8 . 9 . . 4 . Successful 5 | . . . . . 1 . 3 . . 1 . Failed 20 | . . 1 . 3 7 . 6 . . 3 . Catastrophic 5 | . . 1 . 1 2 . . . . 1 . Database Lockouts . | . . . . . . . . . . . . Manual 16 | . . 1 . 3 6 . 3 . . 3 . Terminals 18 | . . 1 . 3 6 . 5 . . 3 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . Garrison Access 5 | . . . . . . . 4 . . 1 . Terminal Hacks 1 | . . . . . . . 1 . . . . Open Door 1 | . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 4 | . . . . . 1 . 2 . . 1 . Terminals 4 | . . . . . 1 . 2 . . 1 . Botnet 4 | . . . . . 1 . 2 . . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 15 | . . 1 . 2 5 . 4 . . 3 . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Active Infowar (turns) 7222 | 105 143 422 . 146 1269 951 2200 1388 125 439 34 Terrain 6171 | . . . . 92 1269 951 2030 1388 125 314 2 Structural 778 | . . 422 . 54 . . 145 . . 125 32 Seismic 1638 | 105 143 . . . . . 1390 . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 2 . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Turns Passed 11176 | 205 490 1573 595 1467 1269 951 2247 1390 125 660 204 Spaces Moved 5055 | 99 254 760 326 677 527 250 673 534 52 493 410 Core 128 | 7 . . . . . . . . . . 121 Treads 3912 | 92 254 760 326 677 527 250 624 339 30 33 . Legs . | . . . . . . . . . . . . Wheels 266 | . . . . . . . 49 195 22 . . Hover . | . . . . . . . . . . . . Flight 749 | . . . . . . . . . . 460 289 Fastest Speed 34 | 50 160 160 160 160 163 163 125 95 110 37 34 Average Speed 168 | 152 160 160 160 161 176 292 258 197 187 84 40 Slowest Speed 320 | 160 160 160 160 163 245 320 320 240 245 245 100 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . 2 . . . . Cave-ins Triggered 2 | . . . . . . . 1 . . 1 . Exploration Rate (%) 31 | 6 35 81 59 56 17 7 14 71 6 12 15 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . 1 . . . . 1 . . . Spaces Dug 58 | . . . . . 15 1 15 . . 18 9 Terrain Destroyed 379 | . . 6 . 32 21 2 40 206 . 63 9 Melee 58 | . . . . . 15 1 15 . . 18 9 Projectile 27 | . . 6 . 11 5 1 . 2 . 2 . AOE 294 | . . . . 21 1 . 25 204 . 43 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Total 6888 | 122 288 917 401 905 782 443 1058 844 75 625 428 Wait 1170 | . . 9 71 109 199 172 291 275 14 30 . Move 5044 | 98 253 759 325 676 526 249 672 533 51 492 410 Hop . | . . . . . . . . . . . . Pick Up 65 | 3 5 12 2 15 5 3 8 3 3 6 . Fast Attach 51 | 7 1 8 . . 2 . 7 3 3 16 4 Attach 41 | . . 4 . 3 4 4 10 8 1 7 . Detach 10 | . . 1 . . . . 2 1 1 5 . Swap 41 | . . 12 1 17 1 2 3 1 . 3 1 Drop 49 | . 1 18 2 15 2 1 3 . . 7 . Fire 300 | 14 28 93 . 64 26 10 32 20 2 11 . Melee 112 | . . . . 6 17 2 30 . . 48 9 Ram 4 | . . . . . . . . . . . 4 Kick . | . . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory (discovered 2 exits: [*Upp] / [*Ext]) -5/Upper Caves -5/Upper Caves -4/Factory -3/Research History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 206 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 371 | -10/Materials | Destroyed 7 combat bots 449 | -10/Materials | Discovered new exit (range 9) 696 | -10/Materials | Entered another Materials area 696 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1090 | -9/Materials | Build established: Skirmisher 1475 | -9/Materials | Build established: Gunner 1618 | -9/Materials | Discovered new exit (range 13) 2126 | -9/Materials | Build established: Scavenger-Gunner 2239 | -9/Materials | Discovered new exit (range 7) 2269 | -9/Materials | Entered Mines 2282 | -9/Mines | Met a Derelict bent on vengeance 2330 | -9/Mines | Learned location of Storage (-7) 2402 | -9/Mines | Assembled infested the area 2407 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2497 | -9/Mines | Learned Materials emergency access door positions 2853 | -9/Mines | Discovered new exit (range 7) 2864 | -9/Mines | Entered Materials 2864 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4151 | -8/Materials | Discovered new exit (range 11) 4331 | -8/Materials | Entered Factory 4331 | -7/Factory | Evolved 2 slots: Utility x2 4633 | -7/Factory | Build established: Scavenger-Skirmisher 5436 | -7/Factory | Discovered new exit (range 16) 5600 | -7/Factory | Entered another Factory area 5600 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5720 | -6/Factory | Lost 4 parts (2n2w) 6285 | -6/Factory | Discovered new exit (range 9) 6551 | -6/Factory | Entered another Factory area 6551 | -5/Factory | Evolved 2 slots: Utility x2 6859 | -5/Factory | Build established: Scavenger-Gunner 7973 | -5/Factory | Lost 4 parts (1p1n1u1w) 8331 | -5/Factory | Crushed by falling debris 8466 | -5/Factory | Lost 3 parts (1n2w) 8476 | -5/Factory | Discovered new exit (range 9) 8557 | -5/Factory | Discovered new exit (range 8) 8629 | -5/Factory | Build established: Scavenger-Mutant 8741 | -5/Factory | Garrison activated, responded to threat 8748 | -5/Factory | System corruption reached 10% 8798 | -5/Factory | Entered Upper Caves 9499 | -5/Upper Caves | Learned Factory emergency access door positions 9956 | -5/Upper Caves | Lost 3 parts (2n1u) 10093 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10146 | -5/Upper Caves | Discovered new exit (range 10) 10188 | -5/Upper Caves | Entered another Upper Caves area 10189 | -5/Upper Caves | Encountered a Warlord checkpoint 10250 | -5/Upper Caves | Lost 3 allies 10261 | -5/Upper Caves | Discovered new exit (range 5) 10313 | -5/Upper Caves | Entered Factory 10313 | -4/Factory | Evolved 2 slots: Propulsion x2 10666 | -4/Factory | Build established: Scavenger-Gunner 10708 | -4/Factory | Crushed by falling debris 10708 | -4/Factory | System corruption reached 10% 10761 | -4/Factory | Lost 10 parts (1p2n4u3w) 10887 | -4/Factory | Lost 4 parts (1p2u1w) 10900 | -4/Factory | Spotted B-86 Titan 10970 | -4/Factory | Discovered new exit (range 9) 10973 | -4/Factory | Entered Research 10973 | -3/Research | Evolved 2 slots: Propulsion x2 11072 | -3/Research | Spotted B-86 Titan 11143 | -3/Research | Core integrity fell below 50% 11171 | -3/Research | Core integrity fell below 20% 11176 | -3/Research | Lost 9 parts (3n4u2w) 11177 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 11122_ Penetrated by Slug. 11132_ System Shield destroyed. 11142_ Reaction Chamber disabled. 11143_ Slammed into M-13 Machinist. 11145_ Adv. Targeting Computer destroyed. 11145_ Slammed into M-13 Machinist. 11145_ M-13 Machinist knocked back. 11151_ System corrupted: Matter fused (-6). 11166_ U-05 Engineer destroyed. 11166_ C-30 ARC bursts open, deploying its payload. 11166_ S-43 Plague unfolds itself. 11167_ System corrupted: Matter fused (-9). 11171_ Critical hit (Burn: +50). 11171_ K-01 Serf collects debris. 11176_ Triggered Tesla Bomb Trap. 11176_ A bubble of electromagnetic force engulfs the area. 11176_ Wave Intensifier disabled. 11176_ Door malfunctions. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ?????????????????????????????? ??????????? | | ????????????????????#####????? #?????????? | | ?????????????????? ????? #?????????? | | ?????????????????? ! ???? #?????????? | | ??????????????????? "??# #?????????? | | ???????????????????? ""??# #?????????? | | ???????????????????? G??+ #?????????? | | ????????????????????? ""??# #?????????? | | ?????????????????????? "??# #?????????? | | ??????????????????????? ??# #?????????? | | ???????????????????????? ??# #?????????? | | ???????????##############/#### #?????????? | | ??????????u #?????????? | | ??????????u #?????????? | | ?????????? k @ +?????????? | | ?????????? k k u #?????????? | | ?????????????#### ##### s t#?????????? | | ??????????????????????# ss #?????????? | | ??????????????????????# "s #?????????? | | ??????????????????????# """ #?????????? | | ??????????????????????# """ #?????????? | | ?????????????????"" # """ #?????????? | | ?????????????????"" + """ #?????????? | | ??????????????????????# g #?????????? | | ??????????????????????# #?????????? | | ??????????????????????# gg #?????????? | | ??????????????????????# k%b #?????????? | | ??????????????????????# = s #?????????? | | ??????????????????????# #?????????? | | ??????????????????????# #?????????? | | ??????????????????????##+##### #?????????? | | ?????????????????????? ?????# #?????????? | | ???????????????????? ???????# #?????????? | | ???????????????????#???????""# = +?????????? | | ??????????????????????????"""# *%|#?????????? | | ??????????????????????????"""# = #?????????? | | ?????????????????????????? # #?????????? | | ?????????????????????????? # #?????????? | | ?????????????????????????? !# #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 21 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 85 Additional Mass Support 9 EM Shielding 2 Armor Coverage 225 Resistance: TH 25 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 22 Target Analysis 6 Core Analysis 9 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 21 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MagneticStormMaxwheels Manual? 0 Play Time 01:06:04 Cumulative 115.1 hours Start 2026.07.04 @ 00:05:25 End 2026.07.04 @ 02:29:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 245 Rogue 245 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 51 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 66f3b851-032d-4a0e-a24b-440594151ad9