Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 16:12:06 Player: luckinvolved Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (84) 420 Value Destroyed (2648) 2648 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (935) 935 TOTAL SCORE: 8103 Bonus ------- High Alert Combat Kills 127 Follower Combat Kills 35 Entered DSFs 500 Aligned with FarCom 300 Friendly Fire -27 Cogmind --------- Core Integrity 741/850 Matter 21/300 Energy 13/100 System Corruption 8% Temperature Cool (9) Movement Walking (120) Location -6/DSF Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY (6) ------ High-capacity Storage Unit Visual Processing Unit Improved Signal Interpreter Improved Targeting Computer Core Analyzer Authchip [Armor] > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Gravmag System Cooled Airjet Heat Sink Hacking Suite Corruption Screen AWS/Thermal Improved EM Pulse Cannon Heavy Assault Rifle Autogun Minigun Rocket Launcher Deploy-a-Sentry Deploy-a-Sentry Deploy-a-Sentry Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Gravmag System Cooled Airjet > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Improved Signal Interpreter Improved Targeting Computer Core Analyzer > --- WEAPON ----------- Latent Energy Streamer Gauss Cannon > --- INVENTORY -------- Heat Sink Hacking Suite Corruption Screen AWS/Thermal Improved EM Pulse Cannon Heavy Assault Rifle Autogun Minigun Rocket Launcher Deploy-a-Sentry Deploy-a-Sentry Deploy-a-Sentry [Rating: 55] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Armored Leg Hover Unit Cooled Airjet Utility Heat Sink Device Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Hackware Authchip [Armor] Protection Hardened Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Latent Energy Streamer Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Slots Evolved 8 | . . . 2 . . . 2 2 2 . Power . | . . . . . . . . . . . Propulsion 3 | . . . . . . . 1 . 2 . Utility 4 | . . . 2 . . . . 2 . . Weapon 1 | . . . . . . . 1 . . . Parts Attached 70 | 6 . 3 11 . 6 . 12 21 1 10 Power 5 | 1 . . 2 . . . 1 . . 1 Engine 5 | 1 . . 2 . . . 1 . . 1 Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 23 | 2 . 1 4 . 1 . 3 5 . 7 Treads 15 | 2 . 1 4 . 1 . 3 4 . . Leg 5 | . . . . . . . . . . 5 Wheel . | . . . . . . . . . . . Hover 3 | . . . . . . . . 1 . 2 Flight . | . . . . . . . . . . . Utility 19 | 1 . 2 2 . 2 . 2 9 . 1 Device 7 | . . . 1 . 1 . . 5 . . Storage 2 | 1 . . . . . . 1 . . . Processor 4 | . . . . . 1 . . 3 . . Hackware 1 | . . . . . . . . . . 1 Protection 5 | . . 2 1 . . . 1 1 . . Artifact . | . . . . . . . . . . . Weapon 23 | 2 . . 3 . 3 . 6 7 1 1 Energy Gun 8 | 2 . . 1 . 2 . 2 1 . . Energy Cannon 4 | . . . . . 1 . 1 1 1 . Ballistic Gun 5 | . . . 1 . . . 1 3 . . Ballistic Cannon 2 | . . . . . . . . 1 . 1 Launcher 2 | . . . 1 . . . . 1 . . Special Weapon 2 | . . . . . . . 2 . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . 2 . 1 1 . . Corrupted Parts 2 | . . . . . . . . 2 . . System Corruption 20 | . . . . . . . . 20 . . Parts Lost 23 | . . 1 5 . . . 2 5 . 10 Power 5 | . . . 2 . . . 1 . . 2 Propulsion 9 | . . 1 2 . . . . 3 . 3 Utility 3 | . . . . . . . . 2 . 1 Weapon 6 | . . . 1 . . . 1 . . 4 Highest Loss Streak 5 | . . 1 2 . . . 1 3 . 5 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 91 | . 85 97 93 100 93 88 87 90 86 72 Engine 9 | . 14 14 10 11 11 11 9 7 6 4 Treads 21 | . 28 27 20 22 22 22 26 17 20 8 Device 7 | . . . 8 11 11 11 9 8 . . Storage 9 | . 14 14 11 11 11 11 9 7 6 6 Processor 8 | . . . . . 6 11 9 19 26 26 Protection 11 | . . 11 19 22 15 11 9 7 6 3 Energy Gun 11 | . 28 28 13 11 10 11 9 2 6 3 Ballistic Gun 7 | . . . 8 11 5 . . 15 12 1 Naked Turns . | . . . . . . . . . . . Heaviest Build 80 | 14 14 15 21 21 22 22 77 80 74 78 Greatest Support 80 | 40 40 40 40 40 40 40 60 60 60 80 Greatest Overweight (x) 3 | . . . 1 . . . 1 3 1 3 Average Overweight (x) . | . . . . . . . . 1 1 1 Largest Inventory Capacity 20 | 8 8 8 8 8 8 8 20 20 20 20 Average Capacity 12 | 6 8 8 8 8 8 8 10 20 20 20 Most Carried 17 | 2 4 8 8 8 8 8 8 17 17 17 Average Carried 8 | 1 2 7 7 7 7 8 7 11 16 15 Final Capacity 20 | 8 8 8 8 8 8 8 20 20 20 20 Final Carried 17 | 2 4 8 8 8 8 8 7 16 17 15 Class Distribution -------------------- 36% | Scavenger-Mutant 29% | Mutant 25% | Scavenger-Gunner 9% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/DSF Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Matter Collected 1270 | 235 25 30 171 51 . 60 85 506 . 107 Remotely . | . . . . . . . . . . . Salvage Created 3118 | . 59 114 573 51 . 100 1308 746 . 167 Parts 178 | . 10 5 38 7 . 4 60 45 . 9 Haulers Intercepted 3 | . . . 2 . . . 1 . . . Recyclers Shooed 2 | . . . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Combat Hostiles Destroyed 67 | . 3 2 15 4 . 2 25 13 . 3 Guns 51 | . 3 1 12 4 . 2 20 8 . 1 Cannons 4 | . . . . . . . . 3 . 1 AOE 9 | . . . 2 . . . 4 2 . 1 Classes Destroyed 13 | . 3 1 3 . . 1 2 2 . 1 Worker 2 | . . . . . . . . 2 . . Builder 2 | . 1 . . . . . . 1 . . Hauler 3 | . . . 2 . . . 1 . . . Recycler 5 | . . . 1 . . . 1 3 . . Watcher 5 | . 1 . . . . . 2 2 . . Swarmer 21 | . 3 . 7 4 . . 3 4 . . Grunt 22 | . . . 7 . . 1 10 4 . . Brawler 4 | . . . . . . 1 3 . . . Duelist 2 | . . . . . . . 2 . . . Sentry 11 | . . 2 1 . . . 6 2 . . Specialist 3 | . . . . . . . . . . 3 Hunter 2 | . . . . . . . 1 1 . . Programmer 2 | . . . . . . . . 2 . . Best Kill Streak 7 | . 3 2 7 3 . 2 4 7 . 2 Combat Bots Only 7 | . 3 2 7 3 . 2 4 5 . 2 Max Kills in Single Turn 3 | . 1 1 2 2 . 1 3 3 . 1 Gunslinging 1 | . . . . 1 . . . . . . Exploded 3 | . . . 2 . . . 3 1 . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Hostile Shots Fired 430 | . 6 22 103 10 . 2 63 95 . 129 Missed 118 | . 2 3 23 2 . 1 15 33 . 39 Damage Taken 4967 | . 79 271 923 59 . 15 883 913 . 1824 Core 496 | . 9 32 200 6 . . 41 99 . 109 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 52 | . . . 51 1 . . . . . . Core Remaining (%) 81 | 100 . 83 . . . 48 92 85 . . Volleys Fired 145 | . 12 6 57 5 . . 9 39 . 17 Largest 3 | . 2 2 2 2 . . 1 3 . 2 Hottest 125 | . 100 100 106 79 . . 100 113 . 125 Shots Fired 386 | . 24 12 114 10 . 7 82 105 . 32 Gun 352 | . 24 12 113 10 . 7 76 86 . 24 Cannon 24 | . . . . . . . 2 14 . 8 Launcher 6 | . . . 1 . . . . 5 . . Special 4 | . . . . . . . 4 . . . Kinetic 142 | . . . 29 5 . . 3 92 . 13 Thermal 232 | . 24 12 84 5 . 7 77 7 . 16 Explosive 6 | . . . 1 . . . . 5 . . Electromagnetic 6 | . . . . . . . 2 1 . 3 Robot Hit Streak 35 | . 3 13 12 2 . 4 35 11 . 7 Robot Miss Streak 5 | . 3 . 5 3 . 1 2 3 . 3 Penetration Max 1 | . . . . . . . . 1 . . Secondary Targets 5 | . 1 . 2 1 . . . 1 . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . 1 . . Autonomous 81 | . . . . . . 7 74 . . . Shots Hit Robots 267 | . 13 12 71 4 . 6 74 64 . 23 Core Hits 132 | . 6 3 26 4 . 2 35 41 . 15 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 10 | . 2 2 4 . . . . 1 . 1 Burn 9 | . 2 2 4 . . . . . . 1 Blast 1 | . . . . . . . . 1 . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6789 | . 175 147 1051 79 . 201 2578 1963 . 595 Guns 4609 | . 175 147 993 79 . 201 1949 808 . 257 Cannons 435 | . . . . . . . . 311 . 124 Explosions 1649 | . . . 58 . . . 533 844 . 214 Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 1512 | . . . 248 35 . . 34 1006 . 189 Thermal 3610 | . 175 147 745 44 . 201 2011 107 . 180 Explosive 619 | . . . 58 . . . 72 489 . . Electromagnetic 1048 | . . . . . . . 461 361 . 226 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 19 | . . . . . . . 8 19 . 8 Average Corruption 14 | . . . . . . . 5 18 . 6 Corruption Purged 5 | . . . . . . . . 5 . . Corruption Blocked . | . . . . . . . . . . . Effects 60 | . . . . . . . 4 50 . 6 Message Errors 13 | . . . . . . . 3 7 . 3 Matter Fused 16 | . . . . . . . 1 14 . 1 Heat Flow Errors 9 | . . . . . . . . 8 . 1 Energy Discharges 4 | . . . . . . . . 4 . . Data Loss (minor) 4 | . . . . . . . . 3 . 1 Data Loss (major) 6 | . . . . . . . . 6 . . Misfires 4 | . . . . . . . . 4 . . Alerts 1 | . . . . . . . . 1 . . Weapon Failures 3 | . . . . . . . . 3 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 27 | . . . . . . . 19 8 . . Projectiles . | . . . . . . . . . . . Explosions 27 | . . . . . . . 19 8 . . Melee . | . . . . . . . . . . . Knockbacks 4 | . . . . . . . . 3 . 1 Impact . | . . . . . . . . . . . Kinetic 4 | . . . . . . . . 3 . 1 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 352 | . . . . . . . 203 48 . 101 Shots 5 | . . . . . . . 3 1 . 1 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 344 | . 195 315 344 . . . 9 327 . 171 Average Temperature 116 | . 68 168 174 . . . 9 86 . 22 Received Heat Transfer 1339 | . . 99 360 . . 9 189 192 . 490 Effects 5 | . . . 2 . . . . 3 . . Shutdowns 1 | . . . 1 . . . . . . . Energy Bleed 1 | . . . . . . . . 1 . . Interference 2 | . . . . . . . . 2 . . Short Circuit 1 | . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 3 | . . 1 1 . . . 1 . . . Combat Hostiles 3 | . . 1 1 . . . 1 . . . Parts Melted 14 | . . 6 3 1 . . 2 2 . . Heat Transferred 7341 | . 666 592 2331 111 . 259 2642 222 . 518 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Latent Energy Used 960 | . . . . . . . 400 200 . 360 LE Corruption 15 | . . . . . . . 6 3 . 6 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Peak Influence 633 | . 92 46 272 180 . 74 633 348 74 117 Initial 287 | . . 1 . 75 . . 28 287 74 51 Average 182 | . 27 24 153 102 . 23 384 226 74 75 Maximum Alert Level 2 | . . . 1 . . . 2 1 . . Low Security (%) 59 | 100 100 100 66 100 . 100 12 36 100 100 Level 1 28 | . . . 33 . . . 27 63 . . Level 2 11 | . . . . . . . 60 . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 13 | . 2 . 1 . . . 5 2 . 3 Investigation 3 | . 2 . . . . . 1 . . . Extermination 2 | . . . . . . . . 2 . . Reinforcement 5 | . . . 1 . . . 1 . . 3 Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Distress Signals 3 | . . . . . . . 3 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 103 | . 7 2 22 5 . 3 32 16 . 16 Peak Tracking Total 11 | . 3 2 7 4 . 2 5 4 . 11 Tactical Retreats 5 | . . . . 1 . . 3 . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Traps Triggered 6 | . 2 . . . . . 1 . . 3 Indirectly 3 | . . . . . . . . . . 3 Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Machines Disabled 5 | . . . . . . . 4 1 . . Max in Single Turn 2 | . . . . . . . 2 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Machines Accessed 9 | . 3 . 1 . . . 2 2 1 . Terminals 8 | . 2 . 1 . . . 2 2 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 18 | . 5 . 2 . . . 5 5 1 . Successful 2 | . . . 1 . . . . . 1 . Failed 16 | . 5 . 1 . . . 5 5 . . Catastrophic 7 | . 3 . . . . . 2 2 . . Database Lockouts . | . . . . . . . . . . . Manual 16 | . 3 . 2 . 1 . 5 5 . . Terminals 16 | . 3 . 2 . . . 5 5 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 2 | . . . 1 . . . . . 1 . Open DSF 1 | . . . . . . . . . 1 . Branch Access Points 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 7 | . 3 . . . . . 2 2 . . Full Trace Events 2 | . 2 . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Total Allies 3 | . . . . 3 . . . . . . Largest Group 3 | . . . . 3 3 3 1 . . . Highest-Rated Group 40 | . . . . 40 40 40 13 . . . Highest-Rated Ally 16 | . . . . 16 16 16 13 . . . Total Orders . | . . . . . . . . . . . Ally Attacks 10 | . . . . . . 9 1 . . . Total Damage 104 | . . . . . . 89 15 . . . Kills 1 | . . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Turns Passed 6236 | 78 440 630 752 648 409 135 1136 1738 75 195 Spaces Moved 2636 | 43 170 245 279 371 245 83 538 571 31 60 Core 1 | 1 . . . . . . . . . . Treads 2599 | 42 170 245 279 371 245 83 538 571 31 24 Legs 18 | . . . . . . . . . . 18 Wheels . | . . . . . . . . . . . Hover 18 | . . . . . . . . . . 18 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 240 240 120 Average Speed 190 | 157 160 160 181 160 160 160 171 272 240 205 Slowest Speed 400 | 160 160 160 240 160 160 160 240 400 240 330 Overloaded Moves 11 | . . . . . . . . . . 11 Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 36 | 5 30 64 34 70 41 30 50 17 2 56 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . . Known Exits Taken 3 | . . . 1 . . . . 1 1 . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . . . Scrap Searched 3 | . . 2 . 1 . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 182 | . . . 6 . . . 105 50 . 21 Melee . | . . . . . . . . . . . Projectile 9 | . . . . . . . 6 3 . . AOE 173 | . . . 6 . . . 99 47 . 21 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Total 3560 | 50 315 470 412 416 265 85 738 678 32 99 Wait 639 | . 130 211 49 39 . 3 168 29 . 10 Move 2626 | 42 169 244 278 370 244 82 537 570 30 60 Hop . | . . . . . . . . . . . Pick Up 36 | 2 3 5 9 1 4 . 3 8 1 . Fast Attach 42 | 6 . 2 5 . 2 . 7 14 . 6 Attach 20 | . . . 5 . 2 . 4 5 . 4 Detach 12 | . . . . . 3 . 1 6 . 2 Swap 9 | . . 1 2 . 2 . 1 2 1 . Drop 30 | . 1 1 7 1 7 . 8 5 . . Fire 145 | . 12 6 57 5 . . 9 39 . 17 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . 1 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -6/DSF History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 455 | -10/Materials | Discovered new exit (range 7) 477 | -10/Materials | Discovered new exit (range 15) 519 | -10/Materials | Entered Mines 706 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 916 | -10/Mines | Discovered new exit (range 16) 1149 | -10/Mines | Entered Materials 1149 | -9/Materials | Evolved 2 slots: Utility x2 1321 | -9/Materials | Destroyed 7 combat bots 1583 | -9/Materials | Build established: Scavenger-Mutant 1675 | -9/Materials | Identified exit to Mines 1901 | -9/Materials | Entered Mines 1902 | -9/Mines | Learned location of Storage (-7) 1909 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1938 | -9/Mines | Core integrity fell below 50% 2183 | -9/Mines | Discovered new exit (range 7) 2237 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2342 | -9/Mines | Assembled infested the area 2485 | -9/Mines | Discovered new exit (range 8) 2530 | -9/Mines | Discovered new exit (range 5) 2549 | -9/Mines | Entered Exiles 2549 | -9/Exiles | Accompanied by 3 allies 2589 | -9/Exiles | Met 8R-AWN 2615 | -9/Exiles | Met EX-HEX 2660 | -9/Exiles | Met EX-BIN 2679 | -9/Exiles | Aligned with FarCom system 2681 | -9/Exiles | Given EX-Vault access code 2717 | -9/Exiles | Opened EX-Vault 2732 | -9/Exiles | Found Prototype Energy Gun 2732 | -9/Exiles | Identified AWS/Thermal 2738 | -9/Exiles | Found Prototype Energy Cannon 2740 | -9/Exiles | Identified Latent Energy Streamer 2750 | -9/Exiles | Found Deploy-a-Sentry 2755 | -9/Exiles | Found Deploy-a-Sentry 2757 | -9/Exiles | Found Deploy-a-Sentry 2794 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2935 | -9/Exiles | Discovered new exit (range 14) 2958 | -9/Exiles | Stole three prototypes: AWS/Thermal, Latent Energy Streamer, Deploy-a-Sentry 2958 | -9/Exiles | Entered Mines 2958 | -8/Mines | Accompanied by 3 allies 3021 | -8/Mines | Build established: Mutant 3078 | -8/Mines | Discovered new exit (range 8) 3093 | -8/Mines | Entered Materials 3093 | -8/Materials | Accompanied by 1 ally 3093 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3186 | -8/Materials | Garrison activated, responded to threat 3497 | -8/Materials | Build established: Scavenger-Skirmisher 4060 | -8/Materials | Build established: Scavenger-Mutant 4183 | -8/Materials | Discovered new exit (range 15) 4229 | -8/Materials | Entered Factory 4229 | -7/Factory | Evolved 2 slots: Utility x2 4231 | -7/Factory | FarCom data flow suspended 4414 | -7/Factory | Lost 3 parts (2n1u) 4697 | -7/Factory | Build established: Scavenger-Gunner 4878 | -7/Factory | System corruption reached 10% 5780 | -7/Factory | Discovered new exit (range 3) 5808 | -7/Factory | Identified exit to Factory 5967 | -7/Factory | Entered another Factory area 5967 | -6/Factory | Evolved 2 slots: Propulsion x2 6037 | -6/Factory | Identified exit to DSF 6042 | -6/Factory | Entered DSF 6077 | -6/DSF | Additional patrols routed to DSF 6181 | -6/DSF | Lost 5 parts (1p2n1u1w) 6237 | -6/DSF | Self-destructed Last Messages --------------- 06197_ Acquired Arm. Leg. 06204_ 8P8W07FVX7 EQQO F6VDOU#CN#9D7RKV>UY 06205_ Acquired Arm. Leg. 06208_ Latent Energy Streamer destroyed. 06211_ Acquired Arm. Leg. 06211_ Gauss Cannon destroyed. 06211_ Critical hit (Burn: +50). 06213_ Acquired Arm. Leg. 06221_ Penetrated by Slug. 06223_ Arm. Leg blasted off. 06225_ Slug penetrates G-50 Soldier. 06229_ System corrupted: Heat flow error (+220). 06231_ Penetrated by Slug. 06231_ Critical hit (Burn: +37). 06231_ Penetrated by Slug. 06232_ Acquired Unknown Hackware. 06232_ Identified Authchip [Armor]. 06234_ Critical hit (Burn: +37). 06236_ C-30 ARC bursts open, deploying its payload. 06236_ S-27 Virus unfolds itself. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????????????? ?????????????????????? | | ??????????????????????? !???????????????????? | | ??????????????????????? !???????????????????? | | ??????????????????????? !???????????????????? | | ??????????????????????? ##??????????????????? | | ??????????????????????? !!??????????????????? | | ??????????????????????? !???????????????????? | | ??????????????????????? !???????????????????? | | ??????######?########??A #???###?????????????? | | ??????# #? #!!!### ##?!!!#?????????????? | | ??????# ## "!!!## A##!!!#?????????????? | | ??????#%% = " ??????????????? | | ?????## [%! "% sA ????????????????? | | ?????#"% = A s s ?????????????????? | | ?????## * "#///#!!!##Hxx #??????????????????? | | ??????# ///#????#; gg#???????????????????? | | ??????## "###???##; ###?????????????????? | | ??????#"= ==" #????#!@ !!#?????????????????? | | ??????#"= ==" ##???#!!% !!#?????????????????? | | ??????#"= ==" #???#! !!#?????????????????? | | ??????##" """ ##???### ###?????????????????? | | ???????#= ==###????# g #?????????????????? | | ???????#= ==#??????# g #?????????????????? | | ???????## !########## = g #?????????????????? | | ??????###= ### # ### ###?????????????????? | | ???####""!* ## # = ### % ###?????????????????? | | ???#""""% #?????????????????? | | ???#"##"" % #?????????????????? | | ??????#"""""## # #!! #?????????????????? | | ??????#"""""#########!! #?????????????????? | | ??????####"##???????###"#####?????????????????? | | ?????????#"#??????????###?????????????????????? | | ?????????""#??????????????????????????????????? | | ??????????##??????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Utility Shielding 33 Evasion (%) 45 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MassDeuteriumSpoofer Manual? 0 Play Time 00:40:31 Cumulative 58.9 hours Start 2024.04.29 @ 14:25:11 End 2024.04.29 @ 16:12:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 96 Rogue 91 Adventurer 5 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 55 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 15% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 94c7c945-fd42-4e3c-b016-7807f11f63e4