Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.11 @ 16:05:23 Player: Joystick_hero Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (38) 190 Value Destroyed (976) 976 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-26) -26 TOTAL SCORE: 2900 Bonus ------- High Alert Combat Kills 11 Friendly Fire -37 Cogmind --------- Core Integrity 63/400 Matter 300/300 Energy 97/100 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Medium Treads > --- UTILITY (2) ------ Improved Cooling System Small Storage Unit > --- WEAPON (3) ------- Makeshift Axe > --- INVENTORY (6) ---- Improved Heat Sink Improved Heat Sink Advanced Targeting Computer Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System Small Storage Unit > --- WEAPON ----------- Particle Gun Particle Gun Makeshift Axe > --- INVENTORY -------- Improved Heat Sink Improved Heat Sink [Rating: 22] Favorites ----------- Power Light Nuclear Core Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Weapon Particle Gun Energy Gun Particle Gun Launcher Grenade Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility . | . . . . . . . Weapon 1 | . . . 1 . . . Parts Attached 32 | 6 5 4 8 4 . 5 Power 4 | 1 . 1 1 . . 1 Engine 2 | 1 . . . . . 1 Core 2 | . . 1 1 . . . Reactor . | . . . . . . . Propulsion 8 | 2 . . 3 2 . 1 Treads 4 | . . . 1 2 . 1 Leg . | . . . . . . . Wheel 4 | 2 . . 2 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 4 | 1 1 1 . . . 1 Device 3 | . 1 1 . . . 1 Storage 1 | 1 . . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 16 | 2 4 2 4 2 . 2 Energy Gun 10 | 2 1 1 3 2 . 1 Energy Cannon . | . . . . . . . Ballistic Gun . | . . . . . . . Ballistic Cannon . | . . . . . . . Launcher 3 | . 2 1 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . 1 . 1 . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 17 | . . 1 6 1 . 9 Power 3 | . . . 1 . . 2 Propulsion 6 | . . . 2 1 . 3 Utility . | . . . . . . . Weapon 8 | . . 1 3 . . 4 Highest Loss Streak 4 | . . 1 3 1 . 4 Average Slot Usage (%) 86 | . 87 97 86 98 100 76 Engine 4 | . 14 1 . . . 7 Core 6 | . . 11 7 11 11 3 Treads 12 | . . . 1 26 33 22 Wheel 13 | . 28 28 23 5 . . Device 10 | . 2 14 11 11 11 11 Storage 11 | . 14 14 11 11 11 11 Energy Gun 16 | . 17 15 12 27 33 13 Launcher 3 | . 3 10 7 . . . Slashing Weapon 6 | . 6 . 11 5 . 7 Naked Turns . | . . . . . . . Heaviest Build 25 | 13 14 16 19 19 19 25 Greatest Support 70 | 26 26 26 42 60 60 70 Greatest Overweight (x) 2 | 2 . . 1 . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 6 6 Most Carried 6 | 5 6 6 6 5 4 4 Average Carried 4 | 3 4 5 4 4 4 2 Final Capacity 6 | 6 6 6 6 6 6 6 Final Carried 6 | 3 5 6 5 4 4 3 Class Distribution -------------------- 66% | Mutant 18% | Scavenger-Gunner 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 650 | 244 66 125 115 60 . 40 Remotely . | . . . . . . . Salvage Created 1074 | . 73 158 542 79 32 190 Parts 78 | . 12 8 36 11 . 11 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 9 | . . . . . . 9 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 28 | . 5 4 8 6 . 5 Melee 8 | . . . 6 . . 2 Guns 13 | . 1 3 . 6 . 3 AOE 7 | . 4 1 2 . . . Classes Destroyed 11 | . 4 . 5 . 1 1 Worker 1 | . 1 . . . . . Builder 1 | . . . 1 . . . Recycler 2 | . . . 2 . . . Operator 1 | . . . 1 . . . Watcher 3 | . 1 . 2 . . . Swarmer 13 | . 3 . . 6 . 4 Grunt 9 | . 2 4 3 . . . Brawler 1 | . . . 1 . . . Sentry 4 | . . . 4 . . . Behemoth 1 | . . . . . . 1 Zionite 2 | . . . . . 2 . Best Kill Streak 4 | . 4 2 4 3 1 4 Combat Bots Only 4 | . 3 2 2 3 . 4 Max Kills in Single Turn 2 | . 2 1 2 1 1 1 Gunslinging . | . . . . . . . Exploded 2 | . 2 1 1 . . . Melee 1 | . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 1834 | . 74 119 343 196 . 1102 Core 390 | . 11 42 56 12 . 269 Absorbed by Shields . | . . . . . . . Core Remaining (%) 89 | 100 . 78 . . . . Volleys Fired 53 | . 8 11 13 10 3 8 Largest 3 | . 2 2 2 3 3 2 Hottest 186 | . 100 95 121 186 186 130 Shots Fired 98 | . 14 14 21 25 9 15 Gun 82 | . 8 11 14 25 9 15 Cannon . | . . . . . . . Launcher 16 | . 6 3 7 . . . Special . | . . . . . . . Kinetic . | . . . . . . . Thermal 82 | . 8 11 14 25 9 15 Explosive 16 | . 6 3 7 . . . Electromagnetic . | . . . . . . . Robot Hit Streak 9 | . 8 9 8 5 6 3 Robot Miss Streak 6 | . 1 1 1 6 2 2 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . 1 . 1 Max Gunslinging Chain 1 | . . . . 1 . 1 Shots Hit Robots 90 | . 11 8 32 16 8 15 Core Hits 60 | . 10 9 19 8 6 8 Critical Hits 2 | . . . 1 . . 1 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 33 | . . . 23 . . 10 Impact . | . . . . . . . Slashing 33 | . . . 23 . . 10 Piercing . | . . . . . . . Sneak Attacks 2 | . . . 2 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2692 | . 494 212 1327 165 111 383 Guns 681 | . 89 91 138 165 111 87 Cannons . | . . . . . . . Explosions 914 | . 405 121 388 . . . Melee 1097 | . . . 801 . . 296 Ramming . | . . . . . . . Kinetic . | . . . . . . . Thermal 681 | . 89 91 138 165 111 87 Explosive 914 | . 405 121 388 . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 1097 | . . . 801 . . 296 Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 150 | . . . 150 . . . Projectiles . | . . . . . . . Explosions 4 | . . . 4 . . . Melee 146 | . . . 146 . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 420 | . 106 13 29 420 81 . Average Temperature 87 | . 42 9 9 158 45 . Received Heat Transfer 399 | . 33 66 99 . . 201 Effects 3 | . . . . 3 . . Energy Bleed 1 | . . . . 1 . . Interference 2 | . . . . 2 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . 1 . . . . Heat Transferred 1646 | . 259 259 333 363 247 185 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 447 | . 207 200 447 241 . . Initial 96 | . . 80 78 96 . . Average 191 | . 129 173 248 205 . . Maximum Alert Level 2 | . 1 1 2 1 . . Low Security (%) 47 | 100 78 31 34 49 . . Level 1 47 | . 21 68 55 50 . . Level 2 4 | . . . 10 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 1 . 2 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 3 | . 1 . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 45 | . 8 4 16 6 2 9 Peak Tracking Total 4 | . 3 2 2 3 2 4 Tactical Retreats 4 | . 1 . 2 . 1 . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 4 | . . . . . . 4 Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 4 | . 1 2 . 1 . . Max in Single Turn 1 | . 1 1 . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 4 | . . . 4 . . . Terminals 3 | . . . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 11 | . . . 11 . . . Successful 6 | . . . 6 . . . Failed 5 | . . . 5 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 10 | . . . 10 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . . . 5 . . . Record 1 | . . . 1 . . . Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 1 | . . . 1 . . . Emergency Access Points 1 | . . . 1 . . . Registered Components 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . Report Inventory 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . . 2 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 1556 | 55 178 196 406 131 117 473 Spaces Moved 1069 | 47 148 176 318 50 67 263 Core 20 | 20 . . . . . . Treads 380 | . . . . 50 67 263 Legs . | . . . . . . . Wheels 669 | 27 148 176 318 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 90 90 160 160 160 Average Speed 114 | 82 90 90 90 160 160 160 Slowest Speed 160 | 150 90 90 93 160 160 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 20 | 3 14 31 29 16 9 44 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . 2 . 1 . 1 Spaces Dug . | . . . . . . . Terrain Destroyed 104 | . 36 13 55 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 104 | . 36 13 55 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 1264 | 61 176 198 391 79 70 289 Wait 56 | 3 13 2 22 15 1 . Move 1063 | 46 147 175 317 49 66 263 Hop . | . . . . . . . Pick Up 23 | 6 3 3 7 1 . 3 Fast Attach 5 | 3 . 2 . . . . Attach 17 | 3 1 . 7 2 . 4 Detach . | . . . . . . . Swap 10 | . 4 2 1 2 . 1 Drop 4 | . . 3 1 . . . Fire 53 | . 8 11 13 10 3 8 Melee 33 | . . . 23 . . 10 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 78 | -10/Materials | Discovered new exit (range 14) 234 | -10/Materials | Entered Mines 322 | -10/Mines | Build established: Mutant 329 | -10/Mines | Discovered new exit (range 6) 332 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 372 | -10/Mines | Learned Materials garrison access intel 430 | -10/Mines | Entered Materials 430 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 775 | -9/Materials | Discovered new exit (range 6) 783 | -9/Materials | Lost 3 parts (1n2w) 836 | -9/Materials | Entered Mines 850 | -9/Mines | Met a Derelict bent on vengeance 936 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 967 | -9/Mines | Entered Zion 1009 | -7/Zion | Learned location of Warlord (-4) 1010 | -7/Zion | Attacked by Zionites 1054 | -7/Zion | Discovered new exit (range 15) 1084 | -7/Zion | Entered Proximity Caves 1176 | -6/Proximity Caves | Spotted B-75 Beast 1242 | -6/Proximity Caves | Destroyed B-75 Beast 1262 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 1379 | -6/Proximity Caves | Lost 4 parts (2n2w) 1547 | -6/Proximity Caves | Core integrity fell below 50% 1556 | -6/Proximity Caves | Core integrity fell below 20% 1557 | -6/Proximity Caves | Self-destructed Last Messages --------------- 01320_ S-27 Virus destroyed. 01329_ Switching to secondary target: S-27 Virus. 01332_ S-27 Virus destroyed. 01334_ Lgt. Treads destroyed. 01339_ Particle Gun destroyed. 01340_ VTOL Module fries itself beyond repair. 01344_ Particle Gun destroyed. 01345_ VTOL Module fries itself beyond repair. 01346_ Lgt. Nuclear Core fries itself beyond repair. 01348_ VTOL Module fries itself beyond repair. 01348_ Lgt. Treads destroyed. 01349_ VTOL Module fries itself beyond repair. 01352_ S-27 Virus destroyed. 01363_ Lgt. Nuclear Core fries itself beyond repair. 01365_ VTOL Module fries itself beyond repair. 01482_ Searching scrap... 01482_ Found Adv. Targeting Computer. 01482_ Found 30 Matter. 01485_ Acquired Adv. Targeting Computer. 01549_ Rnf. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | ## #???????## ## #??????????????????????? | | ??# #???????# #### ##?????????????????????? | | #??##????#### ##??# #?????????????????????? | | #??????## ###??# #???????????????????? | | ##?????## ##???# #???????????????????? | | #???#### ##???# ## #???????????????????? | | ???## #????# #?### ##???????????????????? | | ??## ##????##?????###????????????????????? | | ??# #???????????????????????????????????? | | ??# #???????????????????????????????????? | | ??##### #???????????????????????????????????? | | ??????##### ######??????????????????????????????? | | ??????????# #??????????????????????????????? | | ??????????# #### #??????????????????????????????? | | ??????????# #??# #??????????????????????????????? | | ??????????# #??# #??????????????????????????????? | | ??????????# ??# #?????????###??????????????????? | | ??????????# #??# #????????# #??????????????????? | | ?????????? #?## ###?##### ###### ????????????? | | ?????????? #?# ### ????????????? | | ?????????? #?## ?????????????? | | ?????????# ??### % #??????????????????? | | ?????????# ##### ##??????????????????? | | ?????????# g ##???????????????????? | | ????????# g g##?###????????????????? | | ??????? ######## g @ #?## ##???????????????? | | ??????? ? ?????### #?# #???????????????? | | ?????????? ###### ### #???????????????? | | ????????????# ## #???????????????? | | ????????????# #???????????????? | | ????????????# #### ##???????????????? | | ????????????# ????# #####????????????????? | | ??????????????????## ##????????????????????? | | ???????????????????### ##?????????????????????? | | ?????????????????????# ##??????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# ##??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????## #??????????????????????? | | ??????????????????????#####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RemoteBlastLance Manual? 0 Play Time 00:22:35 Cumulative 7.0 hours Start 2021.06.11 @ 15:41:32 End 2021.06.11 @ 16:05:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 15 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a8cabb67-dac4-4f6b-8ab6-9d808572e697