Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.08 @ 13:25:50 Player: cptwinky Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (267) 1335 Value Destroyed (11975) 11975 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (6388) 6388 TOTAL SCORE: 26578 Bonus ------- High Alert Combat Kills 3388 Win 3000 Cogmind --------- Core Integrity 1045/1600 Matter 296/300 Energy 98/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- Advanced Heat Sink Advanced Coolant Injector Advanced Signal Interpreter Experimental Targeting Computer Improved Hacking Suite Advanced Hacking Suite Improved System Guard > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Transmission Jammer Long-range Tractor Beam Enhanced Nova Cannon Improved Plasma Cutter Power Maul Peak State ------------ > --- POWER ------------ Particle Reactor Particle Reactor Quantum Reactor > --- PROPULSION ------- Improved Heavy Siege Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Experimental Targeting Computer Advanced Transmission Jammer Graphene Brace Advanced Force Field Hacking Suite Improved Hacking Suite Advanced Hacking Suite Improved System Guard > --- WEAPON ----------- Dispersion Rifle Enhanced Quantum Rifle Enhanced Nova Cannon Railgun > --- INVENTORY -------- Particle Reactor Improved Heavy Siege Treads Advanced Coolant Injector Matter Compressor Advanced Sensor Array Advanced Terrain Scanner Experimental Targeting Computer Heavy Armor Plating Hardened Medium Armor Plating Advanced Component Analysis Suite Long-range Tractor Beam Compact HERF Cannon Hypervelocity Railgun Fusion Bomb Launcher Fusion Bomb Launcher Improved Plasma Cutter Power Maul [Rating: 185] Favorites ----------- Power Reinforced Fission Core Engine Improved Deuterium Engine Power Core Reinforced Fission Core Reactor Particle Reactor Propulsion Armored Medium Treads Treads Armored Medium Treads Wheel High-density Centrium Wheel Utility Advanced Targeting Computer Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Particle Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Smartbomb Launcher Special Weapon Mining Laser Impact Weapon Power Maul Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 2 | . . . . . . 1 . . . 1 Propulsion 4 | . . . 1 . 1 . 1 1 . . Utility 10 | . . . 1 2 1 1 1 1 2 1 Weapon 2 | . . 2 . . . . . . . . Parts Attached 352 | 6 12 15 13 20 23 57 7 42 111 46 Power 23 | 1 1 2 1 2 1 3 1 2 5 4 Engine 9 | 1 1 2 1 1 1 2 . . . . Core 3 | . . . . 1 . 1 1 . . . Reactor 11 | . . . . . . . . 2 5 4 Propulsion 36 | 2 1 3 5 5 3 3 1 3 8 2 Treads 35 | 2 1 3 5 5 3 3 1 3 7 2 Leg . | . . . . . . . . . . . Wheel 1 | . . . . . . . . . 1 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 171 | 1 4 1 4 7 13 27 5 24 57 28 Device 131 | . 2 . 1 3 4 23 4 23 49 22 Storage 5 | 1 1 . 1 . 1 . . 1 . . Processor 9 | . . 1 . 1 1 1 . . 4 1 Hackware 6 | . . . . 1 . . 1 . 2 2 Protection 20 | . 1 . 2 2 7 3 . . 2 3 Artifact . | . . . . . . . . . . . Weapon 122 | 2 6 9 3 6 6 24 . 13 41 12 Energy Gun 16 | 2 2 2 1 . 1 1 . . 4 3 Energy Cannon 16 | . . . . 1 . . . 1 11 3 Ballistic Gun 59 | . . 7 2 3 4 15 . 8 19 1 Ballistic Cannon 2 | . 2 . . . . . . . . . Launcher 17 | . . . . . . 7 . . 6 4 Special Weapon 3 | . 2 . . . . . . . 1 . Impact Weapon 8 | . . . . 2 . 1 . 4 . 1 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . Unidentified Prototypes 5 | . . . . . . 3 . 1 1 . Parts Lost 44 | . 1 1 . 3 4 1 . 1 18 15 Power 9 | . 1 1 . 1 . . . . 4 2 Propulsion 12 | . . . . 1 . . . . 7 4 Utility 15 | . . . . 1 1 1 . 1 5 6 Weapon 8 | . . . . . 3 . . . 2 3 Highest Loss Streak 11 | . 1 1 . 2 3 1 . 1 5 11 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 95 | . 98 98 100 100 99 96 94 95 91 84 Engine 5 | . 14 10 9 4 6 8 9 1 . . Core 1 | . . . . 2 . 2 . 4 2 . Reactor 2 | . . . . . . . . 2 5 9 Treads 23 | . 27 22 27 23 26 23 26 28 20 12 Device 10 | . 10 . 1 6 8 10 12 14 15 15 Storage 6 | . 14 11 9 7 6 5 5 4 4 3 Processor 11 | . . 10 9 15 13 11 10 9 14 13 Hackware 3 | . . . . . . . 2 4 8 12 Protection 4 | . 2 . 7 7 10 8 5 4 1 1 Energy Gun 2 | . 17 11 2 . 3 . . . . 1 Ballistic Gun 20 | . . 31 33 28 22 21 21 18 15 10 Peak Build Rating 185 | 6 9 21 26 39 63 91 106 135 157 185 Average Rating 83 | 4 8 19 23 33 53 81 101 127 138 168 On Entrance 57 | . 6 9 21 24 39 63 90 106 132 138 Naked Turns . | . . . . . . . . . . . Heaviest Build 154 | 10 30 39 64 76 85 105 116 132 132 154 Greatest Support 230 | 40 40 40 60 60 103 104 128 171 211 230 Greatest Overweight (x) 5 | . . . 1 1 . 1 . . 5 . Average Overweight (x) . | . . . . 1 . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 13 15 15 20 20 20 20 20 20 19 Most Carried 20 | 6 11 15 19 20 20 20 20 20 20 20 Average Carried 17 | 2 8 14 15 19 19 19 18 19 19 18 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 5 Final Carried 20 | 6 11 15 19 20 20 19 20 20 20 5 Class Distribution -------------------- 22% | Scavenger-Skirmisher 18% | Scavenger-Tank 16% | Gunner 13% | Tank 10% | Scavenger-Gunner 7% | Hacker-Skirmisher 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Tank | -7/Factory Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -3/Research Scavenger-Skirmisher | -2/Research Hacker-Skirmisher | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 9833 | 184 256 837 406 189 820 1289 332 1107 3173 1240 Remotely 2531 | . . . . . . 341 . 236 1451 503 Salvage Created 12409 | 10 233 1327 632 341 774 1554 208 1650 3830 1850 Parts 665 | 4 11 77 42 17 45 78 11 80 211 89 Haulers Intercepted 6 | . 1 3 1 . . . . . 1 . Recyclers Shooed 12 | . . 1 1 . . . . 2 2 6 Parts Field Recycled 6 | . . . . . . . . . . 6 Retrieved Matter 122 | . . . . . . . . . . 122 Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 201 | . 7 31 10 4 13 39 3 14 59 21 Guns 130 | . 4 31 10 3 13 16 3 14 29 7 Cannons 10 | . 3 . . . . . . . 5 2 AOE 55 | . . . . 1 . 23 . . 21 10 Classes Destroyed 19 | 1 2 7 1 1 3 2 . . 2 . Worker 14 | . . 3 . . 2 1 . . 6 2 Builder 12 | . . 1 . . 1 . . 3 4 3 Tunneler 4 | 1 . . . . . . . . 2 1 Hauler 6 | . 1 3 1 . . . . . 1 . Recycler 15 | . . 1 1 2 . 1 . 3 1 6 Mechanic 2 | . . . . . 1 . . . 1 . Operator 4 | . . . 1 . . 1 1 . 1 . Watcher 9 | . . 2 1 . 1 1 . 1 2 1 Swarmer 42 | . . 7 1 . 4 14 1 . 10 5 Saboteur 2 | . . . . . . . . . 2 . Grunt 69 | . 7 17 5 . 6 16 . 3 11 4 Brawler 6 | . . 2 . . . . 1 . 3 . Duelist 6 | . . . . . 1 . 1 1 1 2 Protector 1 | . . . . . . . . . 1 . Sentry 19 | . . 5 4 2 1 1 . 4 1 1 Hunter 13 | . . . . . . 3 . . 10 . Programmer 40 | . . . . 2 . 4 . 6 20 8 Heavy 2 | . . . . . . 1 . . . 1 Behemoth 1 | . . . . . 1 . . . . . Best Kill Streak 13 | 1 3 5 4 3 5 12 3 8 9 13 Combat Bots Only 12 | . 3 4 3 1 4 12 3 6 8 5 Max Kills in Single Turn 5 | 1 1 2 1 2 2 4 1 2 5 4 Gunslinging 1 | . . . . . 1 1 . . 1 1 Exploded 4 | . . . . 1 . 3 . . 3 4 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 1180 | . 36 75 40 150 70 143 6 85 384 191 Missed 341 | . 10 18 11 52 27 43 2 26 117 35 Damage Taken 16376 | . 321 636 428 1184 606 2317 78 1086 5674 4046 Core 1519 | . 52 27 52 79 14 305 12 48 375 555 Absorbed by Shields 2935 | . . . . 172 100 193 . 338 1293 839 Reduced by Siege Mode 6 | . . . . . . . . . . 6 Ignored by Resistances 40 | . . . . . . 40 . . . . Regen/Repaired (Parts) 416 | . 65 39 . . 189 . . . 123 . Core Remaining (%) 86 | 100 79 93 90 88 98 69 98 96 74 65 Volleys Fired 466 | 2 28 57 28 17 27 49 7 38 151 62 Largest 4 | 2 2 4 4 4 4 4 4 4 4 4 Hottest 367 | 80 100 125 134 97 147 125 125 140 209 367 Shots Fired 1369 | 4 54 188 107 62 106 153 28 131 393 143 Gun 1212 | 4 30 188 107 60 106 142 28 124 327 96 Cannon 108 | . 22 . . 2 . . . 7 42 35 Launcher 47 | . . . . . . 11 . . 24 12 Special 2 | . 2 . . . . . . . . . Kinetic 1102 | . 22 150 96 60 97 142 28 124 325 58 Thermal 185 | 4 32 38 11 2 9 . . 7 17 65 Explosive 47 | . . . . . . 11 . . 24 12 Electromagnetic 35 | . . . . . . . . . 27 8 Robot Hit Streak 25 | 2 13 13 17 13 15 16 18 25 15 10 Robot Miss Streak 5 | 1 3 5 2 5 3 3 2 2 4 5 Penetration Max 2 | . . . . . 1 1 2 1 2 2 Secondary Targets 20 | . . 1 . . 5 2 2 2 6 2 Max Gunslinging Chain 2 | . . 1 . . 1 1 1 1 2 1 Shots Hit Robots 919 | 2 40 113 79 37 82 111 20 92 249 94 Core Hits 501 | 1 15 56 29 10 50 83 9 40 154 54 Critical Kills 44 | . . . . . 1 2 2 12 19 8 Critical Parts Destroyed 70 | . . . 1 . 1 6 3 13 34 12 Critical Strikes 122 | . . 1 2 . 2 8 5 27 57 20 Burn 2 | . . 1 1 . . . . . . . Meltdown 2 | . . . . . . . . . . 2 Destroy 115 | . . . 1 . 2 8 5 27 54 18 Corrupt 3 | . . . . . . . . . 3 . Melee Attacks 35 | . . . . 18 1 1 . 8 . 7 Impact 34 | . . . . 18 . 1 . 8 . 7 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 3 | . . . . . 1 . . . . 2 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 31808 | 23 606 2119 1333 949 1478 5143 515 2639 11511 5492 Guns 17708 | 23 277 2071 1310 562 1422 2406 515 2501 5139 1482 Cannons 2250 | . 308 . . . . . . . 917 1025 Explosions 11041 | . . . . 291 . 2715 . . 5377 2658 Melee 405 | . . . . 96 . . . 56 . 253 Ramming 404 | . 21 48 23 . 56 22 . 82 78 74 Kinetic 16413 | . 308 1738 1189 562 1317 2406 515 2501 5084 793 Thermal 2779 | 23 277 333 121 291 105 . . . 155 1474 Explosive 10750 | . . . . . . 2715 . . 5377 2658 Electromagnetic 1057 | . . . . . . . . . 817 240 Impact 405 | . . . . 96 . . . 56 . 253 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 27 | . . . . 1 . 4 . 4 27 13 Average Corruption 8 | . . . . 1 . 2 . 3 14 10 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 132 | . . . . 5 . 6 . 4 90 27 Message Errors 29 | . . . . . . 3 . 1 17 8 Matter Fused 28 | . . . . . . 1 . 1 22 4 Heat Flow Errors 10 | . . . . . . . . 1 5 4 Energy Discharges 22 | . . . . 2 . 1 . . 15 4 Parts Rejected 2 | . . . . . . . . . 2 . Parts Fused 1 | . . . . . . 1 . . . . Data Loss (minor) 13 | . . . . 1 . . . . 10 2 Data Loss (major) 4 | . . . . . . . . . 4 . Misfires 7 | . . . . 1 . . . . 3 3 Alerts 5 | . . . . . . . . 1 3 1 Misdirections 1 | . . . . . . . . . 1 . Weapon Failures 10 | . . . . 1 . . . . 8 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 740 | . 2 . . 121 . 85 . 32 205 295 Projectiles 36 | . 2 . . . . . . . . 34 Explosions 561 | . . . . 121 . 85 . . 205 150 Melee 143 | . . . . . . . . 32 . 111 Knockbacks 11 | . 6 1 . . . . . . 2 2 Impact 5 | . . 1 . . . . . . 2 2 Kinetic 5 | . 5 . . . . . . . . . Secondary 1 | . 1 . . . . . . . . . Self-Inflicted Damage 853 | . . . . . . . . . 384 469 Shots 16 | . . . . . . . . . 10 6 Rammed 53 | . 2 12 8 . 6 5 . 7 10 3 Targets Rammed 58 | . 2 14 9 . 8 5 . 7 10 3 Kicked . | . . . . . . . . . . . Crushed 5 | . . 2 1 . 2 . . . . . Highest Temperature 400 | 36 102 213 215 282 248 17 . 232 349 400 Average Temperature 68 | 20 23 62 54 69 68 6 . 37 69 111 Received Heat Transfer 2253 | . 177 240 252 493 106 253 . 142 239 351 Effects 7 | . . . . . 1 . . 2 1 3 Shutdowns 1 | . . . . . . . . . . 1 Energy Bleed 4 | . . . . . 1 . . 2 . 1 Matter Decay 1 | . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . 1 . Siege Activations 2 | . . . . . . . . . . 2 Total Turns 38 | . . . . . . . . . . 38 Longest Duration 33 | . . . . . . . . . . 33 Robots Corrupted 7 | . . . . . . . . 1 4 2 Combat Hostiles 4 | . . . . . . . . . 4 . Parts Fried 19 | . . . . . . . . 3 11 5 Impact Corruptions 5 | . . . . . . . . 1 . 4 Robots Melted 2 | . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . 2 Parts Melted 13 | . 2 1 1 . . . . . . 9 Heat Transferred 3821 | 50 587 888 333 150 222 . . . 148 1443 Parts Sabotaged 2 | . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 1615 | 5 188 533 371 125 292 894 444 227 1615 1522 Initial 933 | . 3 14 224 71 60 37 437 162 78 933 Average 418 | 1 60 336 239 67 171 319 399 126 922 1107 Maximum Alert Level 5 | . . 2 1 . 1 3 2 1 5 4 Low Security (%) 42 | 100 100 12 17 100 61 42 . 90 12 . Level 1 23 | . . 55 82 . 38 12 26 9 14 . Level 2 14 | . . 31 . . . 39 73 . 18 . Level 3 5 | . . . . . . 5 . . 4 44 Level 4 12 | . . . . . . . . . 43 55 Level 5 1 | . . . . . . . . . 7 . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 53 | . 2 7 2 3 2 7 1 5 15 9 Investigation 10 | . 1 5 1 1 . . . . 1 1 Extermination 16 | . . . . 2 1 2 1 2 6 2 Reinforcement 17 | . 1 2 1 . 1 5 . . 4 3 Assault 6 | . . . . . . . . . 3 3 Garrison 4 | . . . . . . . . 3 1 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 4 | . . . . . . 1 . . 1 2 Haulers Reinforced 3 | . . . . . . 1 . . 1 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 12 | . 1 3 3 1 . 3 . . 1 . Communications Jammed 121 | . . . . . . . 1 2 103 15 Distress Signals 116 | . . . . . . . 1 1 100 14 Times Spotted 254 | . 9 42 18 9 17 40 4 15 72 28 Peak Tracking Total 8 | . 4 5 4 4 4 7 3 6 7 8 Tactical Retreats 4 | . . 2 . . . 1 . . . 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 13 | . 1 2 1 2 2 . 1 1 1 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 4 | . . . 4 . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . . . . 2 . . . 1 Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 14 | . 1 1 . 5 1 . . 1 4 1 Max in Single Turn 4 | . 1 1 . 4 1 . . 1 1 1 Garrison Access 3 | . . . . . . . . . 1 2 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 55 | . 6 8 6 4 4 6 3 6 8 4 Terminals 31 | . 5 6 3 . . 5 2 3 4 3 Fabricators 4 | . . . . 2 2 . . . . . Repair Stations 7 | . 1 1 1 1 1 1 . . 1 . Recycling Units 6 | . . . 1 1 1 . . 2 1 . Scanalyzers 2 | . . 1 1 . . . . . . . Garrison Access 5 | . . . . . . . 1 1 2 1 Total Hacks 136 | . 20 23 15 8 8 11 5 12 23 11 Successful 48 | . 9 8 7 2 3 3 1 5 7 3 Failed 86 | . 10 14 8 6 5 8 4 7 16 8 Catastrophic 20 | . . 3 . 4 3 2 2 2 4 . Database Lockouts 2 | . 1 1 . . . . . . . . Manual 39 | . 10 12 5 . . . 1 3 6 2 Terminals 78 | . 17 15 9 . . 9 3 8 10 7 Fabricators 7 | . . . . 4 3 . . . . . Repair Stations 23 | . 3 5 1 3 3 2 . . 6 . Recycling Units 11 | . . . 2 1 2 . . 3 3 . Scanalyzers 6 | . . 3 3 . . . . . . . Garrison Access 11 | . . . . . . . 2 1 4 4 Terminal Hacks 25 | . 7 2 4 . . 2 1 4 3 2 Robot Analysis 5 | . 2 1 2 . . . . . . . Prototype ID Bank 3 | . 2 . . . . . . 1 . . Open Door 1 | . . . . . . . . . . 1 Level Access Points 2 | . . . . . . . . 1 . 1 Terminal Index 3 | . 1 . . . . . . 1 1 . Unreport Threat 1 | . . 1 . . . . . . . . Locate Traps 5 | . . . 1 . . 1 1 1 1 . Reprogram Traps 1 | . . . 1 . . . . . . . Transport Status 1 | . 1 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Registered Components 1 | . . . . . . 1 . . . . Zone Layout 1 | . . . . . . . . . 1 . Fabricator Hacks 2 | . . . . 1 1 . . . . . Network Status 2 | . . . . 1 1 . . . . . Repair Station Hacks 12 | . 2 3 . 1 2 1 . . 3 . Scan Component 8 | . 1 2 . 1 1 1 . . 2 . Repair 4 | . 1 1 . . 1 . . . 1 . Recycling Unit Hacks 2 | . . . 1 . . . . 1 . . Retrieve Components 2 | . . . 1 . . . . 1 . . Scanalyzer 5 | . . 3 2 . . . . . . . Insert Component 3 | . . 2 1 . . . . . . . Analyze 2 | . . 1 1 . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . 1 1 Seal Access 2 | . . . . . . . . . 1 1 Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . Used 1 | . . . . . . . 1 . . . Hacking Detections 52 | . 6 7 5 4 3 6 3 6 8 4 Full Trace Events 6 | . . 3 . 1 . . . . 1 1 Feedback Events 2 | . . . . 1 . . . . . 1 Hackware Fried 2 | . . . . 1 . . . . . 1 Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . 1 1 . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 4 | . 1 1 . . 1 . . . 1 . Time 146 | . 26 64 . . 22 . . . 34 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 13 | . . . 10 . . . . 3 . . Parts Scanalyzed 2 | . . 1 1 . . . . . . . Part Schematics Acquired 2 | . . 1 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . . . Non-combat 1 | . . . . . 1 . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . . . . . find_chute 1 | . . . . . 1 . . . . . Relay Couplers Released 1 | . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 5 | . 2 1 2 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 11935 | 94 685 1097 1317 1076 880 1390 541 1613 2230 1012 Spaces Moved 5027 | 48 314 429 555 378 425 614 271 796 814 383 Core 25 | 3 . . . . . . . . . 22 Treads 4993 | 45 314 429 555 378 425 614 271 796 805 361 Legs . | . . . . . . . . . . . Wheels 9 | . . . . . . . . . 9 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 162 162 170 164 156 50 Average Speed 170 | 153 160 160 170 240 162 166 170 166 169 153 Slowest Speed 410 | 160 160 160 240 243 162 250 170 170 410 168 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 24 | 4 50 51 49 10 13 18 9 28 26 13 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 6 | . . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 36 | . 1 . . 1 . 1 . 12 12 9 Terrain Destroyed 686 | . 1 . . 13 2 111 5 20 270 264 Melee 12 | . . . . 1 . 1 . 7 . 3 Projectile 81 | . 1 . . . 2 22 5 11 30 10 AOE 586 | . . . . 12 . 88 . . 235 251 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 7300 | 62 436 706 855 477 546 881 337 973 1352 675 Wait 1024 | 1 70 159 220 16 35 92 39 38 207 147 Move 5019 | 47 313 429 554 377 424 614 270 795 814 382 Hop . | . . . . . . . . . . . Pick Up 146 | 6 5 14 15 12 14 22 8 19 22 9 Fast Attach 81 | 6 5 6 3 2 3 16 1 6 24 9 Attach 60 | . 1 2 2 5 7 16 2 3 15 7 Detach 33 | . 2 3 . 1 2 6 . 4 13 2 Swap 211 | . 6 7 8 13 13 25 4 33 72 30 Drop 166 | . 4 16 16 12 12 36 6 22 25 17 Fire 466 | 2 28 57 28 17 27 49 7 38 151 62 Melee 35 | . . . . 18 1 1 . 8 . 7 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 55 | . 2 13 9 . 8 4 . 7 9 3 Escape Stasis 4 | . . . . 4 . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research (discovered 4 exits: *Res x3 / [*Qua]) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 100 | -10/Materials | Central database locked down 199 | -10/Materials | Discovered new exit (range 9) 301 | -10/Materials | Build established: Mutant 614 | -10/Materials | Repaired Lgt. Treads 745 | -10/Materials | Discovered new exit (range 15) 780 | -10/Materials | Entered another Materials area 780 | -9/Materials | Evolved 2 slots: Weapon x2 1087 | -9/Materials | Discovered new exit (range 14) 1137 | -9/Materials | Build established: Gunner 1162 | -9/Materials | Central database locked down 1484 | -9/Materials | Repaired Broken Imp. Assault Rifle 1778 | -9/Materials | Discovered new exit (range 16) 1877 | -9/Materials | Entered another Materials area 1877 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2147 | -8/Materials | Build established: Scavenger-Gunner 2692 | -8/Materials | Build established: Gunner 2819 | -8/Materials | Discovered new exit (range 15) 3194 | -8/Materials | Entered Factory 3194 | -7/Factory | Evolved 2 slots: Utility x2 3501 | -7/Factory | Build established: Tank 3951 | -7/Factory | System Shield fried by hacking feedback 4137 | -7/Factory | Discovered new exit (range 11) 4266 | -7/Factory | Identified exit to Factory 4270 | -7/Factory | Entered another Factory area 4270 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4611 | -6/Factory | Spotted B-75 Beast 4673 | -6/Factory | Destroyed B-75 Beast 4701 | -6/Factory | Lost 3 parts (1u2w) 4838 | -6/Factory | Repaired Imp. Medium Armor Plating 4943 | -6/Factory | Discovered new exit (range 14) 5029 | -6/Factory | Identified exit to Factory 5150 | -6/Factory | Entered another Factory area 5150 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5447 | -5/Factory | Build established: Scavenger-Tank 5781 | -5/Factory | Destroyed 12 combat bots 6296 | -5/Factory | Cargo convoy interrupted 6506 | -5/Factory | Discovered new exit (range 15) 6516 | -5/Factory | Destroyed 8 combat bots 6537 | -5/Factory | Identified exit to Factory 6540 | -5/Factory | Entered another Factory area 6540 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6833 | -4/Factory | Build established: Scavenger-Skirmisher 6977 | -4/Factory | Discovered new exit (range 16) 7073 | -4/Factory | Identified exit to Research 7081 | -4/Factory | Entered Research 7081 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7213 | -3/Research | Found Prototype Device 7226 | -3/Research | Identified Exp. Thermal Shield 7655 | -3/Research | Garrison activated, responded to threat 7716 | -3/Research | Spotted B-86 Titan 7917 | -3/Research | Build established: Scavenger-Tank 8213 | -3/Research | Identified exit to Research 8422 | -3/Research | Found Prototype Processor 8425 | -3/Research | Identified Exp. Targeting Computer 8520 | -3/Research | Discovered new exit (range 16) 8694 | -3/Research | Entered another Research area 8694 | -2/Research | Evolved 2 slots: Utility x2 9348 | -2/Research | Garrison activated, responded to threat 9555 | -2/Research | System corruption reached 10% 9732 | -2/Research | First assault squad dispatched 9761 | -2/Research | Destroyed 7 combat bots 9873 | -2/Research | Lost 5 parts (1p2n1u1w) 9898 | -2/Research | Build established: Scavenger-Gunner 10063 | -2/Research | Lost 4 parts (3n1u) 10075 | -2/Research | Destroyed 7 combat bots 10305 | -2/Research | Destroyed 8 combat bots 10305 | -2/Research | Lost 3 parts (1n1u1w) 10449 | -2/Research | Build established: Scavenger-Skirmisher 10605 | -2/Research | Found Fusion Bomb Launcher 10607 | -2/Research | Found Fusion Bomb Launcher 10828 | -2/Research | Build established: Hacker-Skirmisher 10837 | -2/Research | Discovered new exit (range 19) 10838 | -2/Research | Repaired Hyp. Railgun 10922 | -2/Research | Identified exit to Access 10924 | -2/Research | Entered Access 10924 | -1/Access | Evolved 2 slots: Power x1, Utility x1 11356 | -1/Access | Identified exit to Surface 11423 | -1/Access | Found Exp. Targeting Computer 11426 | -1/Access | Found Exp. Targeting Computer 11554 | -1/Access | System corruption reached 10% 11674 | -1/Access | First assault squad dispatched 11932 | -1/Access | Hacking Suite fried by hacking feedback 11936 | *** | Escaped! Last Messages --------------- 11925_ Acquired Imp. Plasma Cutter. 11925_ R-10 Processor collects Corrupted Lgt. Quantum Reactor. 11926_ The unstable cave ceiling collapses. 11927_ K-01 Serf collects debris. 11928_ The unstable cave ceiling collapses. 11928_ U-05 Engineer lays Concrete. 11928_ U-05 Engineer builds a Wall. 11928_ R-10 Processor collects Corrupted Adv. Heat Sink. 11929_ Acquired 17 matter. 11930_ K-01 Serf collects debris. 11932_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. Feedback: Hacking Suite fried. 11932_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 11933_ The unstable cave ceiling collapses. 11934_ The Access Shell folds into the floor. 11934_ K-01 Serf collects debris. 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" #??? | | / " ""## # ??? | | ## ### """" ""# # # # #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 100 Energy Generation 63 Energy Capacity 830 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Corruption Containment 12 Armor Coverage 600 Resistance: TH 25 Propulsion Shielding 33 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 12 Target Analysis 12 Core Analysis 6 Recoil Reduction 6 Offensive Hacking 46 Defensive Hacking 10 Item Schematics ----------------- Hrd. Light Armor Plating | -9/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhasingStealthEngine Manual? 0 Play Time 01:48:04 Cumulative 1682.6 hours Start 2024.09.08 @ 11:39:00 End 2024.09.08 @ 13:25:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1143 Rogue 1139 Adventurer 4 Explorer 0 Win Type 0 Total 213 Types 159/11/15/9/3/1/3/8/4 Lore% 98 Gallery% 98 Achievement% 98 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 24/Terminus Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 150ab4f1-164d-447f-983a-ce6d874d433b