Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.12 @ 14:51:39

Player: ZarZap

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (71)      355
Value Destroyed (2178)     2178
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (47)                 47
              TOTAL SCORE: 5140

 Bonus
-------
High Alert Combat Kills    47

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     285/290
System Corruption          6%
Temperature                Cool (18)
Movement                   Core (900) Ox17
Location                   -7/Factory

 Parts 
-------
>               --- POWER (3) --------
       Improved Deuterium Engine
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (3) ------
  High-capacity Storage Unit
       Advanced Visual Processing Unit
                Targeting Computer
>               --- WEAPON (4) -------
          Heavy Mace
>               --- INVENTORY (20) ---
                Terrain Scanner
                Transport Network Coupler
                Core Analyzer

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
       Improved Deuterium Engine
       Improved Deuterium Engine
>               --- PROPULSION -------
                Aluminum Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Visual Processing Unit
                Targeting Computer
>               --- WEAPON -----------
                Shock Rifle
                Arc Projector
   High-powered Shotgun
       Advanced Assault Cannon
>               --- INVENTORY --------
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
                Terrain Scanner
                Transport Network Coupler
                Shock Rifle
          Light Assault Rifle
          Heavy Mace
[Rating: 36]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Shock Rifle
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac 
Slots Evolved              6    | .   .   2   .   2   2   
  Power                    2    | .   .   1   .   .   1   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  1    | .   .   .   .   1   .   
  Weapon                   2    | .   .   .   .   1   1   
Parts Attached             84   | 6   2   4   15  24  33  
  Power                    21   | 1   .   1   4   6   9   
    Engine                 20   | 1   .   1   4   6   8   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               32   | 2   .   1   4   11  14  
    Treads                 .    | .   .   .   .   .   .   
    Leg                    32   | 2   .   1   4   11  14  
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  6    | 1   2   .   1   2   .   
    Device                 .    | .   .   .   .   .   .   
    Storage                2    | 1   1   .   .   .   .   
    Processor              2    | .   .   .   1   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   1   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   25   | 2   .   2   6   5   10  
    Energy Gun             14   | 1   .   2   4   2   5   
    Energy Cannon          1    | .   .   .   .   .   1   
    Ballistic Gun          8    | 1   .   .   2   3   2   
    Ballistic Cannon       1    | .   .   .   .   .   1   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   1   1   
  Corrupted Parts          1    | .   .   .   .   .   1   
    System Corruption      2    | .   .   .   .   .   2   
Parts Lost                 29   | .   .   .   4   2   23  
  Power                    8    | .   .   .   2   1   5   
  Propulsion               11   | .   .   .   .   .   11  
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   9    | .   .   .   1   1   7   
  Highest Loss Streak      14   | .   .   .   2   1   14  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   95  97  98  99  82  
  Engine                   16   | .   14  19  22  17  13  
  Core                     1    | .   .   .   .   .   2   
  Leg                      23   | .   28  33  33  27  16  
  Storage                  8    | .   14  11  11  9   7   
  Processor                12   | .   .   .   7   15  15  
  Protection               2    | .   10  11  2   2   .   
  Energy Gun               14   | .   14  15  17  10  14  
  Ballistic Gun            7    | .   14  6   4   15  5   
Peak Build Rating          36   | 6   7   10  14  27  36  
  Average Rating           19   | 4   6   9   11  21  24  
  On Entrance              9    | .   6   7   10  12  24  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             79   | 13  51  57  57  62  79  
  Greatest Support         40   | 20  20  30  30  40  40  
  Greatest Overweight (x)  14   | 4   2   1   1   2   14  
  Average Overweight (x)   1    | .   1   1   1   1   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  
  Average Capacity         19   | 7   19  20  20  20  20  
  Most Carried             14   | 2   8   10  11  14  11  
  Average Carried          7    | 1   5   8   8   9   7   
  Final Capacity           20   | 8   20  20  20  20  20  
  Final Carried            11   | 2   8   9   7   11  3   

 Class Distribution 
--------------------
 51% | Scavenger-Gunner
 38% | Mutant
  7% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Storage
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Sto  Mat  Fac  
Matter Collected           1620 | 188  .    .    324  537  571  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3354 | .    44   .    1285 809  1216 
  Parts                    182  | .    2    .    75   50   55   
Haulers Intercepted        1    | .    .    .    1    .    .    
Recyclers Shooed           7    | .    .    .    4    .    3    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac 
Combat Hostiles Destroyed  42   | .   1   .   18  11  12  
  Melee                    1    | .   .   .   .   .   1   
  Guns                     34   | .   1   .   15  11  7   
  Cannons                  3    | .   .   .   .   .   3   
  AOE                      3    | .   .   .   3   .   .   
Classes Destroyed          13   | .   1   .   7   3   2   
  Worker                   5    | .   .   .   1   3   1   
  Builder                  3    | .   .   .   2   .   1   
  Tunneler                 1    | .   .   .   .   1   .   
  Hauler                   1    | .   .   .   1   .   .   
  Recycler                 12   | .   .   .   5   1   6   
  Operator                 2    | .   .   .   .   1   1   
  Watcher                  5    | .   .   .   1   1   3   
  Swarmer                  1    | .   .   .   1   .   .   
  Grunt                    25   | .   1   .   11  8   5   
  Sentry                   8    | .   .   .   6   2   .   
  Specialist               4    | .   .   .   .   .   4   
  Hunter                   3    | .   .   .   .   1   2   
  Programmer               1    | .   .   .   .   .   1   
Best Kill Streak           9    | .   1   .   9   5   3   
  Combat Bots Only         4    | .   1   .   4   4   2   
Max Kills in Single Turn   2    | .   1   .   2   2   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Sto  Mat  Fac  
Hostile Shots Fired        372  | .    7    .    99   70   196  
  Missed                   81   | .    2    .    28   11   40   
Damage Taken               4749 | .    57   .    945  953  2794 
  Core                     949  | .    11   .    136  101  701  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         85   | 100  95   .    66   81   .    
Volleys Fired              180  | .    7    .    66   58   49   
  Largest                  4    | .    2    .    2    3    4    
  Hottest                  196  | .    60   .    90   141  196  
Shots Fired                437  | .    14   .    120  161  142  
  Gun                      413  | .    14   .    120  161  118  
  Cannon                   24   | .    .    .    .    .    24   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  192  | .    7    .    31   100  54   
  Thermal                  128  | .    7    .    35   61   25   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          117  | .    .    .    54   .    63   
  Robot Hit Streak         17   | .    7    .    9    17   9    
  Robot Miss Streak        7    | .    3    .    7    4    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    1    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    .    1    
Shots Hit Robots           291  | .    9    .    95   96   91   
  Core Hits                149  | .    3    .    69   41   36   
  Critical Kills           1    | .    .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    
  Critical Strikes         12   | .    .    .    1    7    4    
    Burn                   9    | .    .    .    1    7    1    
    Destroy                1    | .    .    .    .    .    1    
    Corrupt                1    | .    .    .    .    .    1    
    Smash                  1    | .    .    .    .    .    1    
Melee Attacks              15   | .    .    .    .    .    15   
  Impact                   15   | .    .    .    .    .    15   
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    2    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5372 | .    108  .    1549 1429 2286 
  Guns                     3977 | .    108  .    1295 1429 1145 
  Cannons                  413  | .    .    .    .    .    413  
  Explosions               378  | .    .    .    254  .    124  
  Melee                    604  | .    .    .    .    .    604  
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1519 | .    66   .    175  870  408  
  Thermal                  1544 | .    42   .    604  559  339  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          1705 | .    .    .    770  .    935  
  Impact                   604  | .    .    .    .    .    604  
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    .    6    
  Average Corruption       2    | .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  23   | .    .    .    .    .    23   
    Message Errors         3    | .    .    .    .    .    3    
    Matter Fused           6    | .    .    .    .    .    6    
    Heat Flow Errors       2    | .    .    .    .    .    2    
    Energy Discharges      2    | .    .    .    .    .    2    
    Parts Rejected         1    | .    .    .    .    .    1    
    Data Loss (minor)      4    | .    .    .    .    .    4    
    Data Loss (major)      1    | .    .    .    .    .    1    
    Misfires               2    | .    .    .    .    .    2    
    Weapon Failures        2    | .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            163  | .    .    .    .    .    163  
  Projectiles              15   | .    .    .    .    .    15   
  Explosions               8    | .    .    .    .    .    8    
  Melee                    140  | .    .    .    .    .    140  
Knockbacks                 6    | .    .    .    .    .    6    
  Impact                   4    | .    .    .    .    .    4    
  Kinetic                  2    | .    .    .    .    .    2    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      140  | .    .    .    70   .    70   
  Shots                    4    | .    .    .    2    .    2    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        547  | .    30   .    521  547  540  
  Average Temperature      158  | .    20   .    134  165  179  
  Received Heat Transfer   1701 | .    30   .    393  522  756  
  Effects                  53   | .    .    .    10   16   27   
    Shutdowns              22   | .    .    .    5    5    12   
    Energy Bleed           6    | .    .    .    2    2    2    
    Interference           16   | .    .    .    3    6    7    
    Matter Decay           5    | .    .    .    .    2    3    
    Short Circuit          1    | .    .    .    .    .    1    
    Damage (minor)         2    | .    .    .    .    1    1    
    Damage (major)         1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           4    | .    .    .    .    .    4    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Fried              11   | .    .    .    3    .    8    
  Impact Corruptions       6    | .    .    .    .    .    6    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    1    1    
  Heat Transferred         3845 | .    100  .    1079 1924 742  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      7    | .    .    .    5    .    2    

 Alert                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac 
Peak Influence             477  | .   35  14  437 477 339 
  Initial                  191  | .   .   14  5   184 191 
  Average                  171  | .   28  14  193 326 131 
Maximum Alert Level        2    | .   .   .   2   2   1   
  Low Security (%)         65   | 100 100 100 47  20  83  
  Level 1                  28   | .   .   .   45  54  16  
  Level 2                  6    | .   .   .   6   24  .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          11   | .   .   .   2   .   9   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   3   
  Reinforcement            6    | .   .   .   .   .   6   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 2    | .   .   .   2   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Sto Mat Fac 
Distress Signals           3    | .   .   .   2   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              79   | .   3   .   28  22  26  
  Peak Tracking Total      5    | .   2   .   5   5   4   
  Tactical Retreats        8    | .   1   .   2   1   4   

 Traps                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac 
Traps Triggered            5    | .   .   .   1   .   4   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  
----------                 Run  | Yrd Mat Mat Sto Mat Fac 
Machines Disabled          5    | .   .   .   .   2   3   
  Max in Single Turn       1    | .   .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Sto Mat Fac 
Machines Accessed          .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   .   
  Successful               .    | .   .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   1   1   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  
------------               Run  | Yrd Mat Mat Sto Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Yrd Mat Mat Sto Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Sto  Mat  Fac  
Turns Passed               3257 | 79   259  48   704  656  1511 
Spaces Moved               1193 | 51   92   21   261  233  535  
  Core                     23   | 12   .    .    .    .    11   
  Treads                   .    | .    .    .    .    .    .    
  Legs                     1170 | 39   92   21   261  233  524  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  190  190  190  
  Average Speed            213  | 134  250  190  190  192  235  
  Slowest Speed            750  | 250  260  190  190  260  750  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       21   | 5    22   3    55   25   18   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          24   | .    .    .    14   .    10   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    .    3    
  AOE                      21   | .    .    .    14   .    7    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Sto Mat Fac 
Total                      1540 | 58  107 29  355 325 666 
  Wait                     23   | .   .   .   .   1   22  
  Move                     1188 | 50  91  20  260 232 535 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  21   | 2   6   4   4   2   3   
  Fast Attach              18   | 6   2   .   2   2   6   
  Attach                   23   | .   .   2   3   2   16  
  Detach                   .    | .   .   .   .   .   .   
  Swap                     43   | .   .   2   10  20  11  
  Drop                     24   | .   1   1   10  8   4   
  Fire                     180  | .   7   .   66  58  49  
  Melee                    15   | .   .   .   .   .   15  
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            5    | .   .   .   .   .   5   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   80 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  331 | -10/Materials | Discovered new exit (range 3)
  339 | -10/Materials | Entered another Materials area
  339 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  341 | -9/Materials  | Discovered new exit (range 11)
  387 | -9/Materials  | Entered Storage
  793 | -9/Storage    | Garrison activated, responded to threat
  915 | -9/Storage    | Garrison activated, responded to threat
 1020 | -9/Storage    | Discovered new exit (range 16)
 1091 | -9/Storage    | Entered Materials
 1091 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1407 | -8/Materials  | Build established: Scavenger-Gunner
 1729 | -8/Materials  | Discovered new exit (range 6)
 1747 | -8/Materials  | Entered Factory
 1747 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
 2934 | -7/Factory    | Lost 14 parts (3p5n6w)
 2959 | -7/Factory    | Core integrity fell below 50%
 3051 | -7/Factory    | Core integrity fell below 20%
 3094 | -7/Factory    | Lost 3 parts (1p2n)
 3166 | -7/Factory    | Build established: Mutant
 3258 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
03180_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal F008.
03213_ K-01 Serf cleans the Fusion Modulator. <x3>
03228_ System corrupted: Component data lost.
03233_ K-01 Serf cleans the Fusion Modulator.
03243_ T-07 Excavator destroyed.
03245_ Imp. EM Pulse Cannon destroyed.
03245_ Critical hit (Burn: +37).
03247_ System corrupted: Component data lost.
03247_ ALERT: Rogue bot located, Programmers report
  to Factory Zone 7W.
03247_ K-01 Serf collects debris.
03250_ Aluminum Leg destroyed.
03250_ K-01 Serf collects debris.
03251_ G-47 Trooper misfires.
03252_ G-47 Trooper suffers critical hit (Smash).
03252_ G-47 Trooper destroyed.
03253_ K-01 Serf collects debris.
03256_ Aluminum Leg destroyed.
03256_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????   ????????????????????????????????????? |
| ??????????    ????????##+####????????????????????? |
| ?????????      ???????#      ????????????????????? |
| ?????????      ########     #????????????????????? |
| ?????????                   #????????????????????? |
| ????????                    #????????????????????? |
| ????????                    #????????????????????? |
| ??????????                  ##########+####??????? |
| ??????????"""                             ##?????? |
| ??????????"""                                ????? |
| ???????   """           =                    ????? |
| ??????          g      *%*=                   ???? |
| ??????                 k!@%!              #??????? |
| ???????????????######   g!=               #??????? |
| ??????????????????######/############     #??????? |
| ??????????????????#            !#????????????????? |
| ??????????????????#             #????????????????? |
| ??????????????????#             #????????????????? |
| ??????????????????# """ """ """ #????????????????? |
| ??????????????????# """ """ """ #????????????????? |
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| #####???????????? +             #????????????????? |
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|     #            ?# """ """ """ #????????????????? |
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|     #   !!""" """ # ####### """ ""???????????????? |
|     #  !%%        #       +         #????????????? |
|  !  #   %% [      # ####### """ ""???????????????? |
| ##########/######## #????????????????????????????? |
|    %     !%         #????????????????????????????? |
|                     #????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          32
Energy Capacity            505
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              OvertunedServoPit
  Manual?         0
Play Time         00:27:15
  Cumulative      8.7 hours
  Start           2024.09.12 @ 14:27:12
  End             2024.09.12 @ 14:51:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          41
  Rogue           41
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          16
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          55x47
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 04a87107-8b25-440b-bbee-9079df0db7fb