Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.20 @ 14:20:30 Player: Lazz Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (61) 305 Value Destroyed (1747) 1747 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 6312 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 45/850 Matter 183/300 Energy 94/100 System Corruption 2% Temperature Warm (181) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Relay Coupler [Programmer] (63) Relay Coupler [Programmer] (87) Relay Coupler [Programmer] (51) Relay Coupler [Programmer] (57) Improved Concussive RPG (1) Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Advanced Treads Improved Medium Treads > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Advanced Terrain Scan Processor Advanced Hacking Suite > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Light Nuclear Core Cryofiber Web Improved Heat Sink Compact Matter Pod Seismic Detector Medium Insulated Plating Hardlight Generator Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] System Restoration Module Heavy Laser Powered Hammer [Rating: 59] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Target Analyzer Hackware Advanced Hacking Suite Protection Medium Insulated Plating Weapon Minigun Energy Gun Storm Laser Energy Cannon Particle Cannon Ballistic Gun Minigun Launcher Improved Proton Missile Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Slots Evolved 8 | . . 2 2 2 . . . . 2 . Power . | . . . . . . . . . . . Propulsion 3 | . . 2 . . . . . . 1 . Utility 3 | . . . . 2 . . . . 1 . Weapon 2 | . . . 2 . . . . . . . Parts Attached 75 | 7 1 20 8 4 3 8 3 1 16 4 Power 8 | 1 . 2 1 1 . 1 1 . 1 . Engine 6 | 1 . 2 1 1 . . 1 . . . Core 2 | . . . . . . 1 . . 1 . Reactor . | . . . . . . . . . . . Propulsion 21 | 2 . 12 . . 1 2 . . 4 . Treads 7 | . . 4 . . 1 2 . . . . Leg 10 | 2 . 8 . . . . . . . . Wheel 4 | . . . . . . . . . 4 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 20 | 2 1 2 1 2 2 3 1 1 5 . Device 10 | 1 . 1 1 1 . 2 . 1 3 . Storage 2 | 1 1 . . . . . . . . . Processor 2 | . . . . 1 . 1 . . . . Hackware 2 | . . . . . . . 1 . 1 . Protection 4 | . . 1 . . 2 . . . 1 . Artifact . | . . . . . . . . . . . Weapon 26 | 2 . 4 6 1 . 2 1 . 6 4 Energy Gun 4 | . . . 1 . . 2 1 . . . Energy Cannon 3 | . . 3 . . . . . . . . Ballistic Gun 8 | 2 . . 5 . . . . . 1 . Ballistic Cannon . | . . . . . . . . . . . Launcher 5 | . . 1 . . . . . . . 4 Special Weapon . | . . . . . . . . . . . Impact Weapon 6 | . . . . 1 . . . . 5 . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . . 1 . 1 . Parts Lost 33 | . . 3 . . 3 9 . 8 10 . Power 3 | . . . . . . 1 . 1 1 . Propulsion 12 | . . 1 . . 1 2 . 4 4 . Utility 12 | . . 2 . . 2 2 . 2 4 . Weapon 6 | . . . . . . 4 . 1 1 . Highest Loss Streak 10 | . . 1 . . 3 9 . 6 10 . To Critical Strikes 2 | . . . . . . 1 . 1 . . Average Backups 12 | 2 6 10 14 14 14 13 13 14 5 5 Power . | . . . . . . . 1 . . . Propulsion . | . . 1 . . 1 . . . . . Utility 8 | 1 3 3 9 11 11 10 9 11 4 4 Weapon 2 | 1 2 4 4 2 2 1 2 1 . . Tool/Special . | . . . . . . . . . . . Unused Backups 23 | . . . 3 . . . 10 5 1 4 Power 1 | . . . . . . . 1 . . . Propulsion . | . . . . . . . . . . . Utility 18 | . . . 2 . . . 6 5 1 4 Weapon 4 | . . . 1 . . . 3 . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 82 | . 100 98 99 99 98 80 75 64 40 16 Engine 5 | . 14 11 9 7 7 1 3 5 . . Core 2 | . . . . . . 4 3 . 3 . Treads 22 | . . 3 36 30 29 24 30 23 . . Leg 5 | . 28 40 . . . . . . . . Device 8 | . 14 7 7 14 11 6 7 8 17 . Storage 7 | . 14 11 9 7 7 7 7 6 . . Processor 7 | . . . . 7 7 12 12 5 . . Protection 1 | . . 3 1 . 1 1 . . . 4 Energy Gun 3 | . . . . . . 5 7 6 . . Energy Cannon 1 | . . 18 . . . . . . . . Ballistic Gun 12 | . 28 3 35 24 26 11 . . . . Impact Weapon 1 | . . . . 5 3 . . . 2 . Peak Build Rating 59 | 7 8 22 36 42 43 46 59 59 45 27 Average Rating 36 | 4 7 12 33 40 41 36 53 52 24 15 On Entrance 25 | . 7 8 22 36 42 43 42 59 9 7 Avg Prop Armor Cover (%) 6 | . . . . . . 7 6 . . . Naked Turns 37 | . . . . . . . . . 19 18 Heaviest Build 52 | 15 30 38 42 46 50 52 50 50 23 39 Greatest Support 92 | 20 20 80 80 80 90 90 92 92 46 3 Greatest Overweight (x) 12 | . 1 1 . . . . . 1 4 12 Average Overweight (x) . | . . . . . . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 5 5 Average Capacity 13 | 5 8 15 15 15 15 15 15 14 5 5 Most Carried 15 | 5 9 13 15 15 15 15 15 15 5 5 Average Carried 12 | 2 6 10 14 14 14 13 13 14 5 5 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 5 5 Final Carried 15 | 4 9 10 15 15 14 15 15 5 5 5 Class Distribution -------------------- 28% | Gunner 27% | Skirmisher 20% | Mutant 16% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Mutant | -6/Factory Tank | -6/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Matter Collected 1697 | 261 91 284 496 42 204 189 40 10 80 . Remotely . | . . . . . . . . . . . Salvage Created 2218 | 110 91 855 482 75 136 401 . 68 . . Parts 154 | 14 9 74 28 4 6 14 . 5 . . Haulers Intercepted 3 | . . 2 1 . . . . . . . Recyclers Shooed 3 | 1 . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . 6 13 4 5 . . Prevented 4 | . . . . . 1 3 . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Combat Hostiles Destroyed 41 | . 1 18 6 1 2 10 . 3 . . Guns 19 | . 1 . 6 1 2 6 . 3 . . Cannons 9 | . . 9 . . . . . . . . AOE 13 | . . 9 . . . 4 . . . . Classes Destroyed 13 | 2 3 5 2 . 1 . . . . . Worker 4 | . 1 3 . . . . . . . . Builder 3 | . 1 2 . . . . . . . . Tunneler 4 | 3 . 1 . . . . . . . . Hauler 3 | . . 2 1 . . . . . . . Recycler 3 | 1 . 1 1 . . . . . . . Operator 1 | . . . 1 . . . . . . . Watcher 2 | . . 1 1 . . . . . . . Swarmer 7 | . . 4 . . . . . 3 . . Grunt 21 | . 1 9 2 . 1 8 . . . . Brawler 2 | . . . 1 . . 1 . . . . Duelist 2 | . . 1 . . . 1 . . . . Sentry 8 | . . 4 3 1 . . . . . . Behemoth 1 | . . . . . 1 . . . . . Decomposer 2 | . . . . . . 2 . . . . Best Kill Streak 18 | 4 1 18 3 1 1 4 . 3 . . Combat Bots Only 10 | . 1 10 3 1 1 4 . 3 . . Max Kills in Single Turn 4 | 1 1 4 2 1 1 2 . 1 . . Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 3 . . . 2 . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Hostile Shots Fired 581 | . 15 78 24 18 77 55 . 114 128 72 Missed 179 | . 8 20 6 9 20 13 . 42 33 28 Hits 402 | . 7 58 18 9 57 42 . 72 95 44 Melee 10 | . . . 1 . . 4 . 4 1 . Projectile 392 | . 7 58 17 9 57 38 . 68 94 44 Critical Strikes 11 | . . 1 2 . 1 2 . 3 1 1 Damage Taken 6387 | . 75 659 274 64 1133 822 . 1429 1495 436 Core 1510 | . 12 87 30 . 28 120 . 428 572 233 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 76 | 100 95 78 94 . . . . 17 . . Volleys Fired 106 | 5 10 34 17 2 13 20 . 4 . 1 Largest 4 | 2 2 2 4 3 4 4 . 1 . 1 Hottest 250 | 40 40 136 100 75 100 100 . 250 . 43 Shots Fired 249 | 10 20 61 68 6 47 32 . 4 . 1 Gun 186 | 10 20 7 68 6 47 24 . 4 . . Cannon 46 | . . 46 . . . . . . . . Launcher 17 | . . 8 . . . 8 . . . 1 Special . | . . . . . . . . . . . Kinetic 178 | 10 20 7 68 6 47 20 . . . . Thermal 54 | . . 46 . . . 4 . 4 . . Explosive 16 | . . 8 . . . 8 . . . . Electromagnetic 1 | . . . . . . . . . . 1 Robot Hit Streak 16 | 7 10 16 13 12 12 6 . 3 . 1 Robot Miss Streak 10 | . 3 2 2 . 2 2 . 10 . . Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . . . 2 . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . 1 . . . . Shots Hit Robots 171 | 7 13 37 49 6 34 19 . 4 1 1 Core Hits 102 | 5 4 32 17 3 9 25 . 6 . 1 Critical Kills 1 | . . . . 1 . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . Critical Strikes 2 | . . . . 1 . 1 . . . . Destroy 2 | . . . . 1 . 1 . . . . Melee Attacks 10 | . . . . 4 . 2 . . 4 . Impact 10 | . . . . 4 . 2 . . 4 . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . 2 . Damage Inflicted 4485 | 90 191 1416 881 98 626 871 . 221 53 38 Guns 2436 | 90 191 52 881 98 626 277 . 221 . . Cannons 591 | . . 591 . . . . . . . . Explosions 1405 | . . 773 . . . 594 . . . 38 Melee 53 | . . . . . . . . . 53 . Ramming . | . . . . . . . . . . . Kinetic 2156 | 90 191 52 881 98 626 218 . . . . Thermal 871 | . . 591 . . . 59 . 221 . . Explosive 1367 | . . 773 . . . 594 . . . . Electromagnetic 38 | . . . . . . . . . . 38 Impact 53 | . . . . . . . . . 53 . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . 4 . . . 1 1 5 . 2 Average Corruption 1 | . . 4 . . . 1 1 4 . 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 22 | . . 10 . . . 8 1 2 . 1 Message Errors 6 | . . 4 . . . 1 . 1 . . Matter Fused 4 | . . 1 . . . 3 . . . . Heat Flow Errors 4 | . . 1 . . . 2 . . . 1 Parts Rejected 1 | . . 1 . . . . . . . . Data Loss (minor) 2 | . . . . . . . 1 1 . . Data Loss (major) 3 | . . 2 . . . 1 . . . . Misfires 1 | . . 1 . . . . . . . . Alerts 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 3 | . . . . . . 3 . . . . Projectiles . | . . . . . . . . . . . Explosions 3 | . . . . . . 3 . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 79 | . . . . . . 56 . . . 23 Shots 3 | . . . . . . 2 . . . 1 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 486 | . . 324 324 36 486 147 . 408 424 255 Average Temperature 122 | . . 94 110 21 239 62 . 169 209 218 Received Heat Transfer 2034 | . 42 234 108 18 537 342 . 411 264 78 Effects 18 | . . 3 . . 12 . . 1 2 . Shutdowns 5 | . . . . . 3 . . 1 1 . Interference 3 | . . 3 . . . . . . . . Matter Decay 1 | . . . . . . . . . 1 . Damage (minor) 2 | . . . . . 2 . . . . . Damage (major) 7 | . . . . . 7 . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . . 4 . . . . . 1 . . Heat Transferred 1509 | . . 1073 . . . 111 . 325 . . Parts Sabotaged 2 | . . . . . . . . . 2 . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Maximum Alert Level 1 | . . 1 . . . . . . . . Low Security (%) 95 | 100 100 83 100 100 . . . . 100 100 Level 1 4 | . . 16 . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 302 | 10 30 302 70 30 . . . . 75 63 Initial 52 | . . 8 52 4 . . . . . 38 Average 39 | 1 2 122 20 2 . . . . 6 43 Influence Increases 1413 | 20 41 561 186 39 50 230 . 130 131 25 Destroy 0b10 Robot/C 820 | . 20 360 120 20 40 200 . 60 . . Destroy 0b10 Robot/NC 100 | 20 10 50 20 . . . . . . . Destroy Leader 200 | . 10 86 44 10 10 30 . 10 . . Successful Hack 26 | . . 11 . 5 . . . . 10 . Destroy Structure 72 | . 1 39 2 4 . . . . 1 25 Lose Combat Pursuer 195 | . . 15 . . . . . 60 120 . Influence Decreases 1350 | 20 21 455 302 49 50 230 . 130 76 17 Entered New Map 109 | . . 12 74 6 . . . . . 17 Time Decay 908 | 20 21 263 206 43 50 180 . 85 40 . Lost Part 161 | . . 30 . . . 50 . 45 36 . Purge Threat 172 | . . 150 22 . . . . . . . Squads Dispatched 7 | . 1 2 . . . . . . 4 . Investigation 1 | . . . . . . . . . 1 . Extermination . | . . . . . . . . . . . Reinforcement 4 | . 1 2 . . . . . . 1 . Assault 2 | . . . . . . . . . 2 . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Distress Signals 6 | . . 5 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 84 | . 3 25 9 1 5 10 . 11 17 3 Peak Tracking Total 14 | . 1 9 4 1 3 7 . 5 14 3 Tactical Retreats 5 | . . 1 . . . . . 2 2 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Traps Triggered 3 | . . . . . . . . . 1 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Machines Accessed 16 | . 1 3 5 3 . 1 . . 3 . Terminals 11 | . 1 2 4 2 . 1 . . 1 . Fabricators 1 | . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . Scanalyzers 2 | . . 1 1 . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Total Hacks 38 | . 1 9 13 6 . 1 . . 8 . Successful 16 | . . 3 5 2 . 1 . . 5 . Failed 20 | . 1 5 7 4 . . . . 3 . Catastrophic 5 | . . . 3 2 . . . . . . Database Lockouts 2 | . . 1 1 . . . . . . . Manual 19 | . 1 7 3 4 . . . . 4 . Terminals 28 | . 1 8 8 5 . 1 . . 5 . Fabricators 1 | . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . 2 . Scanalyzers 6 | . . 1 5 . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Terminal Hacks 8 | . . 3 1 1 . 1 . . 2 . Record 1 | . . . . . . 1 . . . . Robot Analysis 1 | . . 1 . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . Unreport Threat 2 | . . 1 1 . . . . . . . Locate Traps 1 | . . . . . . . . . 1 . Registered Components 1 | . . . . . . . . . 1 . Zone Layout 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . . 1 . Scanalyzer 4 | . . . 4 . . . . . . . Insert Component 1 | . . . 1 . . . . . . . Analyze 2 | . . . 2 . . . . . . . Retrieve Study 1 | . . . 1 . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . 1 . Unauthorized Hacks 2 | . . . . 1 . . . . 1 . Terminals 2 | . . . . 1 . . . . 1 . Botnet 2 | . . . . 1 . . . . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 14 | . 1 3 5 3 . . . . 2 . Full Trace Events 1 | . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 15 | . . . 1 . . . 14 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 1 | . . . 1 . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Active Infowar (turns) 4957 | 21 248 391 . 342 596 1223 1401 432 303 . Sensors 32 | . . . . . . . . . 32 . Terrain 3031 | . . . . . . 918 1401 432 280 . Structural 224 | . . 224 . . . . . . . . Seismic 1679 | 21 248 167 . 342 596 305 . . . . Robot Analysis Total 1 | . . 1 . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 1 2 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Turns Passed 6301 | 125 248 628 715 343 596 1361 1401 432 361 91 Spaces Moved 3484 | 76 168 346 346 179 327 549 850 257 333 53 Core 287 | 1 . . . . . . . 42 191 53 Treads 2493 | . . 27 346 179 327 549 850 215 . . Legs 562 | 75 168 319 . . . . . . . . Wheels 142 | . . . . . . . . . 142 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 170 170 167 157 158 50 50 50 Average Speed 148 | 119 122 124 170 170 168 159 158 147 94 150 Slowest Speed 650 | 120 190 250 170 170 170 167 158 225 250 650 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 35 | 3 32 42 29 7 57 69 82 50 9 10 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . . 2 1 . . Known Exits Taken 2 | . . . . . . . 1 . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . 1 . . Scrap Searched 8 | . . . . . 1 2 3 2 . . Spaces Dug 7 | . . . . 4 . 2 . . 1 . Terrain Destroyed 77 | . . 35 . 4 . 37 . . 1 . Melee 7 | . . . . 4 . 2 . . 1 . Projectile . | . . . . . . . . . . . AOE 70 | . . 35 . . . 35 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Gar Total 4421 | 97 190 482 446 208 348 1004 915 302 368 61 Wait 636 | 5 5 61 49 15 4 419 38 31 9 . Move 3475 | 75 167 345 345 178 326 548 849 256 333 53 Hop . | . . . . . . . . . . . Pick Up 46 | 5 6 5 11 3 1 4 10 . 1 . Fast Attach 45 | 6 . 7 4 . 1 5 2 . 16 4 Attach 17 | 1 . 6 2 2 2 3 . 1 . . Detach 3 | . . 1 2 . . . . . . . Swap 25 | . 1 11 5 2 1 3 1 . 1 . Drop 57 | . 1 12 11 2 . . 15 10 6 . Fire 106 | 5 10 34 17 2 13 20 . 4 . 1 Melee 8 | . . . . 4 . 2 . . 2 . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . . 3 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Low / Ext / Gar) -6/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 126 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 12) 374 | -10/Materials | Entered another Materials area 374 | -9/Materials | Evolved 2 slots: Propulsion x2 598 | -9/Materials | Destroyed 10 combat bots 917 | -9/Materials | Build established: Scavenger-Mutant 988 | -9/Materials | Discovered new exit (range 6) 998 | -9/Materials | Central database locked down 1002 | -9/Materials | Entered another Materials area 1002 | -8/Materials | Evolved 2 slots: Weapon x2 1217 | -8/Materials | Central database locked down 1459 | -8/Materials | Build established: Gunner 1712 | -8/Materials | Discovered new exit (range 3) 1717 | -8/Materials | Entered Factory 1717 | -7/Factory | Evolved 2 slots: Utility x2 1965 | -7/Factory | Discovered new exit (range 13) 2060 | -7/Factory | Entered Lower Caves 2085 | -7/Lower Caves | Encountered a Warlord checkpoint 2339 | -7/Lower Caves | Spotted B-75 Beast 2424 | -7/Lower Caves | Destroyed B-75 Beast 2452 | -7/Lower Caves | Lost 3 parts (1n2u) 2629 | -7/Lower Caves | Discovered new exit (range 8) 2645 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2656 | -7/Lower Caves | Entered another Lower Caves area 2762 | -7/Lower Caves | Learned location of 1 exit from Factory 3032 | -7/Lower Caves | Lost 9 parts (1p2n2u4w) 3185 | -7/Lower Caves | Encountered a Warlord checkpoint 3431 | -7/Lower Caves | Build established: Scavenger-Mutant 3644 | -7/Lower Caves | Discovered new exit (range 7) 4017 | -7/Lower Caves | Entered Zion 4100 | -7/Zion | Found Prototype Energy Gun 4100 | -7/Zion | Identified Storm Laser 4144 | -7/Zion | System corruption cleaned by Quarantine Array 4396 | -7/Zion | Build established: Skirmisher 4616 | -7/Zion | Learned location of Warlord (-4) 4647 | -7/Zion | Identified exit to Proximity Caves 5061 | -7/Zion | Found Relay Coupler [Programmer] 5064 | -7/Zion | Found Relay Coupler [Programmer] 5070 | -7/Zion | Found Relay Coupler [Programmer] 5072 | -7/Zion | Found Relay Coupler [Programmer] 5075 | -7/Zion | Found Relay Coupler [Programmer] 5418 | -7/Zion | Entered Proximity Caves 5706 | -6/Proximity Caves | Spotted B-75 Beast 5808 | -6/Proximity Caves | Lost 6 parts (1p3n2u) 5832 | -6/Proximity Caves | Core integrity fell below 50% 5844 | -6/Proximity Caves | Core integrity fell below 20% 5849 | -6/Proximity Caves | Discovered new exit (range 3) 5850 | -6/Proximity Caves | Entered Factory 5850 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5851 | -6/Factory | Identified exit to Extension 5852 | -6/Factory | Identified exit to Lower Caves 6154 | -6/Factory | Build established: Mutant 6179 | -6/Factory | Core integrity fell below 50% 6192 | -6/Factory | Lost 10 parts (1p4n4u1w) 6211 | -6/Factory | Identified exit to Garrison 6211 | -6/Factory | Entered Garrison 6284 | -6/Garrison | Released all parts (5) 6288 | -6/Garrison | Core integrity fell below 20% 6302 | -6/Garrison | Self-destructed Last Messages --------------- 06275_ An alarm sounds. 06283_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 06284_ Released Imp. Proton Missile Launcher. 06284_ Released Imp. Medium Armor Plating. 06284_ Released Imp. Proton Missile Launcher. 06289_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 06290_ P-60 Hacker resets Y-54 Guardian, system corruption cleaned. 06299_ System corrupted: Heat flow error (+292). 06299_ Triggered Stasis Trap. 06299_ A bubble of rippling energy engulfs the area. 06299_ Field strength at 94. 06299_ Field strength at 88. 06300_ Field strength at 82. 06301_ Field strength at 76. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????######??????????????????????????????????? | | ?????????# #??????????????????????????????????? | | ?????????# #??????????????????????????????????? | | ?????????# #??????????????????????????????????? | | ?????????### #??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ??????###??# #??????????????????????????????????? | | ?##??## ##?# #??????????????????????????????????? | | ## ### #?# #????????????????#?????????????????? | | "" ###"#### ################ #######???????????? | | " ##! #???????????? | | " "]]] #???????????? | | " ""]] ############### ######## #???????????? | | "! ##] #?????????????# #?????????????????????? | | "! ## ^ #?????????????# #?????????????????????? | | "! ## #?????????????# #?????????????????????? | | "! ## #?????????????#@ #?????????????????????? | | "" #######?????????????# #?????????????????????? | | ## ##???????????????????# #?????????????????????? | | ?##?????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# ?????????????????????? | | ????????????????????????# ?????????????????????? | | ????????????????????????#####????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 225 Resistance: EM 20 Weapon Cycling 15 Evasion (%) 55 Target Analysis 5 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 14 Item Schematics ----------------- Seismic Detector | -8/Materials | Scanalyzed Kinecellerator | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Flak Gun | -7/Zion | Archive Power Amplifier | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Energy Filter | -7/Zion | Archive Robot Schematics ------------------ M-14 Sweeper | -7/Zion | Archive H-55 Commando | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Minigun | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PartitionScrapNanoactuators Manual? 0 Play Time 00:39:40 Cumulative 271.0 hours Start 2026.08.20 @ 13:38:56 End 2026.08.20 @ 14:20:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 350 Rogue 350 Adventurer 0 Explorer 0 Win Type - Total 6 Types 5/0/0/1/0/0/0/0/0/0 Lore% 80 Gallery% 66 Achievement% 54 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f0f079ca-17e0-492e-8b07-b6443400a2d3