Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.18 @ 20:27:06 Player: ZarZap Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (66) 330 Value Destroyed (2227) 2227 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5757 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 140/300 Energy 30/100 System Corruption 14% Temperature Critical (532) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Huge Storage Unit > --- WEAPON (4) ------- Beam Rifle Light Assault Rifle > --- INVENTORY (25) --- Ion Engine Light Ion Engine Improved Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Transport Network Coupler Transport Network Coupler Reflective Plating Particle Gun Assault Rifle Assault Rifle Grenade Launcher Mini Grenade Launcher Heavy Rocket Launcher Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Huge Storage Unit Reaction Control System Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Spread Laser Heavy Assault Rifle Heavy Assault Rifle Minigun > --- INVENTORY -------- Ion Engine Light Ion Engine Improved Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Transport Network Coupler Transport Network Coupler Hardened Medium Armor Plating Reflective Plating Beam Rifle Particle Gun Particle Gun Assault Rifle Assault Rifle Light Assault Rifle Grenade Launcher Mini Grenade Launcher Heavy Rocket Launcher Datajack [Rating: 36] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Huge Storage Unit Device Reaction Control System Storage Huge Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Spread Laser Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power . | . . . . . . . Propulsion 3 | . . 1 . 1 . 1 Utility 3 | . . 1 . . 1 1 Weapon 2 | . . . . 1 1 . Parts Attached 54 | 6 7 3 . 16 9 13 Power 5 | 1 1 . . 2 1 . Engine 2 | 1 . . . 1 . . Core 3 | . 1 . . 1 1 . Reactor . | . . . . . . . Propulsion 23 | 2 1 1 . 5 5 9 Treads . | . . . . . . . Leg 23 | 2 1 1 . 5 5 9 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 1 2 2 . 5 1 1 Device 3 | . 1 . . 1 1 . Storage 3 | 1 1 1 . . . . Processor 2 | . . 1 . 1 . . Hackware . | . . . . . . . Protection 4 | . . . . 3 . 1 Artifact . | . . . . . . . Weapon 14 | 2 3 . . 4 2 3 Energy Gun 6 | 1 . . . 1 2 2 Energy Cannon . | . . . . . . . Ballistic Gun 8 | 1 3 . . 3 . 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 1 | . . . . . . 1 System Corruption 1 | . . . . . . 1 Parts Lost 17 | . 1 . . 1 4 11 Power 2 | . . . . 1 . 1 Propulsion 6 | . . . . . 3 3 Utility 5 | . 1 . . . . 4 Weapon 4 | . . . . . 1 3 Highest Loss Streak 10 | . 1 . . 1 2 10 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 93 | . 87 85 88 98 97 92 Core 8 | . 6 11 11 8 7 5 Leg 32 | . 28 33 33 36 28 32 Device 2 | . 2 . . 1 6 2 Storage 9 | . 14 11 11 9 7 6 Processor 5 | . . 8 11 9 . . Protection 7 | . . . . 6 15 18 Energy Gun 4 | . 12 . . 2 8 13 Ballistic Gun 21 | . 15 22 22 24 21 10 Peak Build Rating 36 | 6 11 14 14 32 36 36 Average Rating 23 | 4 7 13 14 26 33 33 On Entrance 15 | . 6 11 14 14 32 32 Naked Turns . | . . . . . . . Heaviest Build 123 | 14 31 91 91 110 115 123 Greatest Support 62 | 20 20 30 30 62 62 55 Greatest Overweight (x) 4 | . 1 3 3 2 4 2 Average Overweight (x) 1 | . . 2 3 1 1 2 Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 Average Capacity 23 | 7 12 24 25 25 25 25 Most Carried 24 | 2 10 14 15 23 24 24 Average Carried 16 | 1 5 12 14 19 21 19 Final Capacity 25 | 8 15 25 25 25 25 25 Final Carried 23 | 2 10 14 15 23 20 20 Class Distribution -------------------- 39% | Mutant 27% | Tank 18% | Scavenger-Tank 7% | Scavenger-Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Tank | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 1739 | 244 133 20 78 713 339 212 Remotely 110 | . . . . 110 . . Salvage Created 2912 | . 314 75 78 1420 810 215 Parts 143 | . 14 9 5 71 37 7 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . 1 . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 47 | . 5 1 4 22 11 4 Guns 46 | . 5 1 4 22 10 4 AOE 1 | . . . . . 1 . Classes Destroyed 12 | . 2 1 1 6 2 . Worker 3 | . . . . 3 . . Tunneler 2 | . . . . 1 1 . Recycler 8 | . 1 . . 2 5 . Mechanic 1 | . . . . 1 . . Operator 1 | . . . . 1 . . Watcher 4 | . . 2 . . 2 . Swarmer 6 | . . . 3 . 3 . Grunt 30 | . 5 1 . 15 5 4 Duelist 1 | . . . . 1 . . Sentry 7 | . . . . 6 1 . Hunter 1 | . . . . . 1 . Programmer 1 | . . . . . 1 . Best Kill Streak 6 | . 3 1 3 6 5 4 Combat Bots Only 5 | . 2 1 3 5 3 4 Max Kills in Single Turn 2 | . 1 1 2 2 1 1 Gunslinging 1 | . . . 1 . . . Exploded 1 | . . . . . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed 1 | . . . 1 . . . YI-UF0 (-9/Mines) Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 367 | . 44 1 10 112 100 100 Missed 87 | . 12 . 3 26 30 16 Damage Taken 3975 | . 367 8 85 1113 617 1785 Core 1163 | . 110 . 36 123 34 860 Absorbed by Shields . | . . . . . . . Ignored by Resistances 937 | . 110 3 25 315 189 295 Core Remaining (%) 83 | 100 56 . 91 77 95 . Volleys Fired 154 | . 24 4 3 68 37 18 Largest 4 | . 2 2 2 3 4 4 Hottest 186 | . 70 46 46 111 178 186 Shots Fired 452 | . 48 8 6 198 131 61 Gun 452 | . 48 8 6 198 131 61 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 356 | . 24 8 6 185 105 28 Thermal 87 | . 24 . . 13 26 24 Explosive . | . . . . . . . Electromagnetic 9 | . . . . . . 9 Robot Hit Streak 36 | . 10 15 19 34 36 12 Robot Miss Streak 6 | . 2 . 1 4 6 4 Penetration Max . | . . . . . . . Secondary Targets 8 | . . . 2 3 . 3 Max Gunslinging Chain 1 | . . . 1 1 . 1 Shots Hit Robots 322 | . 33 5 5 147 87 45 Core Hits 186 | . 15 4 4 64 64 35 Critical Kills 2 | . . . 1 1 . . Critical Parts Destroyed 4 | . . 1 . 3 . . Critical Strikes 8 | . 1 1 1 4 . 1 Burn 2 | . 1 . . . . 1 Destroy 6 | . . 1 1 4 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5140 | . 448 77 85 2343 1501 686 Guns 4833 | . 448 73 77 2266 1339 630 Cannons . | . . . . . . . Explosions 218 | . . . . . 162 56 Melee . | . . . . . . . Ramming 89 | . . 4 8 77 . . Kinetic 3774 | . 223 73 77 2106 1007 288 Thermal 1061 | . 225 . . 160 332 344 Explosive 155 | . . . . . 155 . Electromagnetic 61 | . . . . . 7 54 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 14 | . 1 1 1 . . 14 Average Corruption 1 | . 1 1 1 . . 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 14 | . 1 5 5 . . 3 Message Errors 5 | . 1 1 2 . . 1 Matter Fused 2 | . . 2 . . . . Energy Discharges 2 | . . . 1 . . 1 Data Loss (minor) 3 | . . 1 2 . . . Data Loss (major) 1 | . . 1 . . . . Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 12 | . . . . 12 . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 12 | . . . . 12 . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 15 | . . . . . . 15 Shots 1 | . . . . . . 1 Rammed . | . . . . . . . Targets Rammed 7 | . . 2 1 4 . . Kicked 7 | . . 2 1 4 . . Crushed . | . . . . . . . Highest Temperature 1198 | . 175 . . 304 304 1198 Average Temperature 184 | . 81 . . 92 91 669 Received Heat Transfer 1506 | . 237 6 . 675 180 408 Effects 56 | . . . . 3 1 52 Shutdowns 10 | . . . . . . 10 Energy Bleed 8 | . . . . . 1 7 Interference 10 | . . . . 3 . 7 Matter Decay 5 | . . . . . . 5 Short Circuit 3 | . . . . . . 3 Damage (minor) 4 | . . . . . . 4 Damage (major) 10 | . . . . . . 10 Damage (core) 6 | . . . . . . 6 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . . . 1 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 2148 | . 740 . . 370 449 589 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Peak Influence 386 | . 126 104 124 386 328 191 Initial 149 | . . 45 34 . 149 96 Average 135 | . 82 68 52 198 179 128 Maximum Alert Level 1 | . . . . 1 1 . Low Security (%) 72 | 100 100 100 100 49 52 100 Level 1 27 | . . . . 50 47 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . 1 1 . 6 4 2 Investigation 4 | . 1 1 . 1 1 . Extermination 1 | . . . . . 1 . Reinforcement 5 | . . . . 3 2 . Assault . | . . . . . . . Garrison 4 | . . . . 2 . 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 2 | . 2 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 71 | . 7 3 4 33 17 7 Peak Tracking Total 6 | . 4 1 3 6 3 4 Tactical Retreats 4 | . . . . 3 1 . Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered 3 | . 2 . . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . 2 . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled 9 | . . 1 . . 7 1 Max in Single Turn 4 | . . 1 . . 4 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed 7 | . 2 2 . 2 1 . Terminals 5 | . 2 2 . 1 . . Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access . | . . . . . . . Total Hacks 23 | . 10 5 . 3 5 . Successful 12 | . 5 4 . 3 . . Failed 9 | . 3 1 . . 5 . Catastrophic 3 | . 1 1 . . 1 . Database Lockouts 2 | . 2 . . . . . Manual . | . . . . . . . Terminals 16 | . 10 5 . 1 . . Fabricators 5 | . . . . . 5 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . . 2 . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 5 4 . 1 . . Record 8 | . 5 3 . . . . Investigation Status 1 | . . 1 . . . . Recall Investigation 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . . 2 . . Insert Component 1 | . . . . 1 . . Analyze 1 | . . . . 1 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 2 2 . . 1 . Full Trace Events 4 | . 2 1 . . 1 . Feedback Events 1 | . . 1 . . . . Corruption 1 | . . 1 . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 3815 | 55 313 385 755 1044 1068 195 Spaces Moved 1311 | 38 138 112 225 376 376 46 Core 1 | 1 . . . . . . Treads . | . . . . . . . Legs 1310 | 37 138 112 225 376 376 46 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 330 190 192 260 Average Speed 244 | 118 158 321 330 207 248 260 Slowest Speed 400 | 120 190 330 330 260 400 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 3 29 18 64 49 16 3 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 45 | . . . . . 40 5 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 45 | . . . . . 40 5 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 1576 | 45 183 126 231 480 431 80 Wait 17 | . 3 . 2 12 . . Move 1305 | 37 137 111 224 375 375 46 Hop . | . . . . . . . Pick Up 26 | 2 8 5 1 5 5 . Fast Attach 13 | 6 2 2 . 1 1 1 Attach 13 | . . 1 . 3 5 4 Detach . | . . . . . . . Swap 28 | . 5 . . 12 3 8 Drop 13 | . 4 1 . . 5 3 Fire 154 | . 24 4 3 68 37 18 Melee . | . . . . . . . Ram . | . . . . . . . Kick 7 | . . 2 1 4 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -6/Factory History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 62 | -10/Materials | Central database locked down 82 | -10/Materials | Central database locked down 320 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 6) 369 | -10/Materials | Entered another Materials area 369 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 699 | -9/Materials | Discovered new exit (range 12) 754 | -9/Materials | Entered Mines 949 | -9/Mines | Learned Materials interactive machine intel 1242 | -9/Mines | Discovered new exit (range 5) 1247 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1463 | -9/Mines | Destroyed YI-UF0 1509 | -9/Mines | Entered Materials 1509 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1510 | -8/Materials | Loaded intel: 19 interactive machine locations 2420 | -8/Materials | Garrison activated, responded to threat 2425 | -8/Materials | Build established: Scavenger-Tank 2529 | -8/Materials | Discovered new exit (range 13) 2553 | -8/Materials | Entered Factory 2553 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2633 | -7/Factory | Discovered new exit (range 16) 2749 | -7/Factory | Build established: Tank 3582 | -7/Factory | Discovered new exit (range 16) 3621 | -7/Factory | Entered another Factory area 3621 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3681 | -6/Factory | Build established: Scavenger-Tank 3701 | -6/Factory | Garrison activated, responded to threat 3757 | -6/Factory | Core integrity fell below 50% 3767 | -6/Factory | Core integrity fell below 20% 3809 | -6/Factory | System corruption reached 10% 3817 | -6/Factory | Core destroyed Last Messages --------------- 03806_ Overheating: Hrd. Medium Armor Plating damaged (-14). 03807_ Power failure, Mic. Nuclear Core shutdown. 03807_ Overheating: Energy bleed (-12). 03807_ Spread Laser destroyed. 03808_ Mic. Nuclear Core destroyed. 03808_ System corrupted by crushing effect (+2). 03809_ Overheating: Matter decay (-13). 03810_ Overheating: System interference. 03810_ Hvy. EM Pulse Gun temporarily disabled. 03810_ Hrd. Medium Armor Plating destroyed. 03812_ Y-54 Guardian suffers critical hit (Burn). 03813_ Carbon-fiber Leg destroyed. 03813_ System corrupted by crushing effect (+4). 03816_ Overheating: System interference. 03816_ Beam Rifle temporarily disabled. 03816_ Knocked back. 03816_ Carbon-fiber Leg destroyed. 03816_ Hvy. EM Pulse Gun destroyed. 03817_ Overheating: Core damaged (-127). 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""" # ##########?????? | | ???????######### #??????????????? | | ?????????????# #??????????????? | | ?????????????# #??????????????? | | ?????????????# #??????????????? | | ?????????????# #??????????????? | | ?????????????# #??????????????? | | ?????????????####+####??????????????? | | ??????????????? !????????????????? | | ????????????? ??????????????? | | ????????????# """"""" #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 675 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- Transport Network Coupler | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Use The Force Challenges ------------ None Game ------ Seed SapperDamperLog Manual? 0 Play Time 00:25:05 Cumulative 21.0 hours Start 2024.09.18 @ 20:02:54 End 2024.09.18 @ 20:27:06 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 86 Rogue 84 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 25 Achievement% 17 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b193c88f-0dc0-4196-9216-776214ff2817