Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.11 @ 20:28:04 Player: tiniuclx Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (148) 740 Value Destroyed (5591) 5591 Prototype IDs (29) 580 Alien Tech Used (1) 200 Bonus (501) 501 TOTAL SCORE: 13812 Bonus ------- High Alert Combat Kills 54 Follower Combat Kills 147 Met Zhirov 300 Cogmind --------- Core Integrity 0/1150 Matter 253/300 Energy 85/100 System Corruption 5% Temperature Cool (24) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (12) ----- Improved Signal Interpreter Advanced System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Long-range Sensor Array Transdimensional Reconstructor Long-range Proton Cannon CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Fusion Reactor > --- PROPULSION ------- Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Large Storage Unit Improved Signal Interpreter Advanced Terrain Scanner Makeshift Terrain Scan Processor Precision Matter Filter Hacking Suite System Shield System Shield > --- WEAPON ----------- Long-range Proton Cannon Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Neutrino Core Compact Matter Pod Long-range Sensor Array Long-range Sensor Array Improved Medium Armor Plating Improved Medium Armor Plating Layered Light Armor Plating Hacking Suite Advanced System Shield Transdimensional Reconstructor Long-range Proton Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Enhanced Gauss Cannon CR-A16's Pointy Stick [Rating: 86] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Neutrino Core Reactor Fusion Reactor Propulsion Improved Titanium Leg Leg Improved Titanium Leg Hover Unit Improved Gravmag System Flight Unit VTOL Module Utility Large Storage Unit Device Advanced Terrain Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Makeshift Armor Plating Weapon Cooled Particle Cannon Energy Gun Pulse Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Proton Missile Launcher Impact Weapon Impact Mace Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . 2 . 2 2 . . . . 2 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . . . . . . . Utility 10 | . . 2 . 1 2 . . . . 2 1 . . . . 2 Weapon 1 | . . . . . . . . . . . 1 . . . . . Parts Attached 353 | 7 8 17 10 25 30 6 14 10 20 100 7 16 7 12 26 38 Power 27 | 1 3 . . 2 3 . 1 . . 9 1 . . 1 1 5 Engine 14 | 1 2 . . 2 3 . 1 . . 5 . . . . . . Core 6 | . 1 . . . . . . . . 3 1 . . . 1 . Reactor 7 | . . . . . . . . . . 1 . . . 1 . 5 Propulsion 51 | 2 1 8 2 4 2 3 . 1 1 16 . . 1 3 . 7 Treads . | . . . . . . . . . . . . . . . . . Leg 40 | 2 1 7 2 4 2 3 . 1 1 6 . . 1 3 . 7 Wheel . | . . . . . . . . . . . . . . . . . Hover 9 | . . . . . . . . . . 9 . . . . . . Flight 2 | . . 1 . . . . . . . 1 . . . . . . Utility 178 | 2 . 7 4 8 18 3 10 5 14 50 4 11 4 6 19 13 Device 95 | . . 4 1 2 12 2 6 3 11 19 2 5 3 3 12 10 Storage 10 | 2 . 3 1 1 . . . . . . . . . 1 1 1 Processor 2 | . . . . 1 . . . . . . 1 . . . . . Hackware 7 | . . . . 1 1 . . 1 . 2 . . . . . 2 Protection 64 | . . . 2 3 5 1 4 1 3 29 1 6 1 2 6 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 97 | 2 4 2 4 11 7 . 3 4 5 25 2 5 2 2 6 13 Energy Gun 4 | . . 1 . . . . 1 1 . . . . . . . 1 Energy Cannon 12 | . 2 . . . 3 . 1 1 2 . . . . 1 1 1 Ballistic Gun 36 | 2 1 1 2 7 2 . . . . 12 1 1 . . . 7 Ballistic Cannon 15 | . . . . . . . . . 1 3 . 2 1 1 4 3 Launcher 14 | . 1 . 2 . . . 1 2 2 5 . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 6 | . . . . 4 2 . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon 10 | . . . . . . . . . . 5 1 1 1 . 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . 3 . 1 1 . . 2 . 2 . . . 5 . 4 Parts Lost 77 | . . . . . . . 1 . 2 24 . 1 2 . 15 32 Power 13 | . . . . . . . 1 . . 7 . . . . . 5 Propulsion 17 | . . . . . . . . . 1 7 . . 1 . 1 7 Utility 24 | . . . . . . . . . . 3 . . 1 . 9 11 Weapon 23 | . . . . . . . . . 1 7 . 1 . . 5 9 Highest Loss Streak 12 | . . . . . . . 1 . 2 6 . 1 2 . 7 12 Average Slot Usage (%) 95 | . 100 96 100 99 98 99 99 99 99 94 99 94 95 99 98 64 Engine 4 | . 8 11 11 9 7 7 6 7 7 2 1 . . . . . Core 1 | . 5 . . . . . . . . 2 3 5 5 2 . 2 Leg 18 | . 28 22 22 26 23 23 23 23 23 4 17 17 16 17 17 11 Hover 1 | . . . . . . . . . . 11 . . . . . . Device 13 | . . 29 25 5 12 13 13 14 14 7 10 9 15 16 18 11 Storage 13 | . 28 11 11 12 15 15 15 15 15 13 11 11 11 11 11 7 Processor 6 | . . . . 8 7 7 7 7 7 6 10 11 11 11 10 5 Hackware 14 | . . . . 8 14 15 15 15 15 25 23 23 17 17 11 9 Protection 2 | . . . 7 9 1 . 1 . . 5 . 1 1 . 1 . Energy Gun 1 | . . 2 . . . . 1 6 5 . . . . . . . Energy Cannon 3 | . 2 16 . . 8 15 13 6 6 . . . . . . . Ballistic Gun 6 | . 24 3 21 17 3 . . . . 6 8 7 11 11 1 7 Ballistic Cannon 2 | . . . . . . . . . 1 1 2 3 1 1 14 4 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 82 | 17 23 34 34 50 76 76 67 60 64 68 67 76 81 81 82 64 Greatest Support 90 | 20 20 23 35 60 60 58 58 58 58 63 63 63 68 90 90 80 Greatest Overweight (x) 3 | . 1 1 1 . 1 1 1 1 1 3 1 1 1 . 1 2 Average Overweight (x) . | . . 1 . . . . . . . 1 . . . . . . Largest Inventory Capacity 16 | 8 8 14 10 16 16 16 16 16 16 16 16 16 16 16 16 16 Average Capacity 14 | 5 8 9 10 12 16 16 16 16 16 16 16 16 16 16 16 11 Most Carried 16 | 7 8 10 10 16 16 16 16 16 16 16 16 16 15 16 16 16 Average Carried 13 | 3 7 9 9 11 15 15 15 15 15 13 15 15 14 15 12 9 Final Capacity 16 | 8 8 10 10 16 16 16 16 16 16 16 16 16 16 16 16 4 Final Carried 16 | 7 8 10 10 16 16 16 15 16 15 15 16 15 14 16 12 4 Class Distribution -------------------- 42% | Hacker-Skirmisher 18% | Mutant 15% | Hacker-Assassin 13% | Hacker-Mutant 3% | Scavenger-Mutant 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -7/Lower Caves Hacker-Skirmisher | -7/Lower Caves Hacker-Skirmisher | -7/Zion Hacker-Skirmisher | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Assassin | -5/Factory Hacker-Skirmisher | -5/Upper Caves Hacker-Skirmisher | -5/Upper Caves Hacker-Assassin | -5/Zhirov Hacker-Skirmisher | -4/Proximity Caves Assassin | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Matter Collected 6718 | 282 126 273 191 685 389 61 164 69 334 1676 50 494 382 110 416 1016 Remotely 97 | . . . . . . . . . . . . . . . . 97 Salvage Created 7336 | 62 304 620 235 665 735 158 228 . 209 1776 175 261 405 118 259 1126 Parts 295 | 3 27 25 13 32 30 2 12 . 5 71 2 5 9 3 12 44 Haulers Intercepted 12 | . . 3 . 2 2 . . . . 1 2 . . . . 2 Recyclers Shooed 11 | . . . . 1 4 . . . . 3 . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . 1 8 . 3 . . 2 7 . 12 . Prevented 5 | . . . . . . . . . . . . 2 . 3 . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 109 | . 8 11 9 8 7 3 6 . 8 26 . 4 3 . 6 10 Melee 2 | . . . . . . . . . . 2 . . . . . . Guns 44 | . 5 2 4 8 3 . 1 . 2 6 . 2 3 . 2 6 Cannons 30 | . . 9 . . 4 3 2 . 2 3 . . . . 4 3 AOE 31 | . 3 . 5 . . . 3 . 4 15 . 1 . . . . Classes Destroyed 14 | 1 5 1 1 1 2 . . . . 2 . 1 . . . . Worker 3 | . 1 . . . . . . . . . 1 . . . . 1 Builder 5 | . 1 . . . . . . . . 1 . . . . . 3 Hauler 12 | . . 3 . 2 2 . . . . 1 2 . . . . 2 Recycler 12 | 1 . . 1 2 2 . . . . 4 . . . . . 2 Mechanic 1 | . . . . . 1 . . . . . . . . . . . Operator 4 | . 1 1 . . 1 . . . . . . . . . . 1 Watcher 1 | . . . . . . . . . . 1 . . . . . . Swarmer 26 | . 2 . 6 . . . 3 . 3 12 . . . . . . Grunt 46 | . 6 11 2 3 1 2 2 . 2 8 . 2 2 . . 5 Duelist 4 | . . . 1 . . 1 . . . 1 . . 1 . . . Sentry 13 | . . . . 5 4 . . . 1 2 . 1 . . . . Hunter 8 | . . . . . . . . . . 2 . . . . 4 2 Programmer 11 | . . . . . 2 . 1 . 2 1 . . . . 2 3 Decomposer 1 | . . . . . . . . . 1 . . . . . . . Mutant 1 | . . . . . . . . . . . . 1 . . . . Best Kill Streak 6 | 1 5 3 4 2 3 3 3 . 4 5 1 3 2 . 2 6 Combat Bots Only 5 | . 3 3 4 2 2 3 3 . 4 5 . 3 2 . 2 3 Max Kills in Single Turn 5 | 1 2 1 3 1 1 1 3 . 2 5 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 5 | . 1 . 3 . . . 3 . 1 5 . 1 . . . . Melee 1 | . . . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Damage Taken 15721 | . 233 298 281 648 626 556 380 . 350 4442 211 408 439 . 2742 4107 Core 2661 | . 14 51 29 59 10 29 28 . 19 819 68 60 19 . 287 1169 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Core Remaining (%) 72 | 100 94 . 80 89 . . . . 87 3 . . . . 56 . Volleys Fired 444 | 2 21 32 14 46 38 10 18 . 24 88 20 10 15 6 38 62 Largest 3 | 2 2 2 2 2 2 2 2 . 2 2 2 3 3 1 3 3 Hottest 168 | 40 40 136 46 48 60 60 153 . 93 92 81 117 117 81 168 149 Shots Fired 870 | 4 38 64 26 92 74 20 28 . 30 147 40 20 39 6 90 152 Gun 494 | 4 34 11 24 92 34 . 12 . 5 101 26 10 24 . 26 91 Cannon 346 | . . 53 . . 40 20 14 . 19 34 14 6 15 6 64 61 Launcher 30 | . 4 . 2 . . . 2 . 6 12 . 4 . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 647 | 4 34 1 24 92 34 . . . 1 132 40 16 39 . 88 142 Thermal 175 | . . 63 . . 40 20 26 . 23 3 . . . . . . Explosive 15 | . 4 . 2 . . . 2 . 6 1 . . . . . . Electromagnetic 33 | . . . . . . . . . . 11 . 4 . 6 2 10 Robot Hit Streak 16 | 1 6 12 10 14 12 8 7 . 4 16 10 14 6 9 5 9 Robot Miss Streak 5 | 1 2 2 1 4 4 1 3 . 2 4 3 1 3 . 5 5 Penetration Max 1 | . . . . . . . . . . 1 . . . . . 1 Secondary Targets 5 | . 1 . 1 . . . . . . 1 . . . . . 2 Max Gunslinging Chain 1 | . 1 . 1 . . . . . . 1 . . . . . 1 Capacitor 10 | . . . . . . . . . . . . . . . . 10 Shots Hit Robots 595 | 2 22 45 22 64 60 15 15 . 18 111 28 15 30 6 46 96 Core Hits 280 | 2 20 18 11 24 18 6 9 . 15 69 5 10 13 1 16 43 Critical Hits 23 | . . 4 . 2 2 . . . 1 2 1 2 . . 2 7 Critical Kills 5 | . . 1 . . . . . . . . . . . . 1 3 Critical Parts Destroyed 16 | . . 3 . 2 1 . . . 1 2 . 2 . . 1 4 Melee Attacks 51 | . . . . 3 14 . . . . 13 6 1 10 . . 4 Impact 17 | . . . . 3 14 . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 34 | . . . . . . . . . . 13 6 1 10 . . 4 Sneak Attacks 6 | . . . . . 3 . . . . 3 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 18153 | 24 650 894 620 1034 1582 544 551 . 1022 3944 696 553 1443 130 1212 3254 Guns 7267 | 24 281 135 272 1034 433 . 119 . 61 1642 426 189 339 . 344 1968 Cannons 6049 | . . 759 . . 777 544 253 . 345 656 270 135 164 130 868 1148 Explosions 3107 | . 369 . 337 . . . 179 . 616 1244 . 229 . . . 133 Melee 1711 | . . . . . 372 . . . . 399 . . 940 . . . Ramming 19 | . . . 11 . . . . . . 3 . . . . . 5 Kinetic 9946 | 24 281 . 272 1034 433 . . . 24 2246 696 324 503 . 1177 2932 Thermal 3269 | . . 894 . . 777 544 372 . 382 167 . . . . . 133 Explosive 1783 | . 369 . 337 . . . 179 . 616 282 . . . . . . Electromagnetic 1425 | . . . . . . . . . . 847 . 229 . 130 35 184 Impact 372 | . . . . . 372 . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 1339 | . . . . . . . . . . 399 . . 940 . . . Highest Corruption 5 | . . 2 2 . 1 1 1 1 . 1 . . . . 2 5 Average Corruption 1 | . . 2 2 . 1 1 1 1 . 1 . . . . 1 4 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 38 | . . 2 4 . . 3 6 1 . 6 . . . . 1 15 Message Errors 9 | . . . 1 . . 2 4 . . 2 . . . . . . Matter Fused 4 | . . . . . . . . . . . . . . . . 4 Heat Flow Errors 2 | . . . . . . . . . . . . . . . . 2 Energy Discharges 9 | . . 1 1 . . 1 . 1 . 1 . . . . . 4 Data Loss (minor) 6 | . . 1 1 . . . 2 . . 2 . . . . . . Misfires 1 | . . . . . . . . . . . . . . . . 1 Targeting Errors 7 | . . . 1 . . . . . . 1 . . . . 1 4 Overload Shots 1 | . . . . . . . 1 . . . . . . . . . Overflow Damage 624 | . 14 2 . . 96 4 19 . 28 6 3 . 336 . 56 60 Projectiles 128 | . . 2 . . 1 4 14 . 13 . 3 . . . 56 35 Explosions 65 | . 14 . . . . . 5 . 15 6 . . . . . 25 Melee 431 | . . . . . 95 . . . . . . . 336 . . . Knockbacks 18 | . . . . . 2 . . . . . 2 . 3 . 4 7 Impact 2 | . . . . . 2 . . . . . . . . . . . Kinetic 16 | . . . . . . . . . . . 2 . 3 . 4 7 Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 222 | . . . 41 . . . 35 . . 76 68 . . . . 2 Shots 4 | . . . 1 . . . 1 . . 1 1 . . . . . Rammed 4 | . . . . . . . . . . 1 . . . . . 3 Targets Rammed 5 | . . . 1 . . . . . . 1 . . . . . 3 Kicked 1 | . . . 1 . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 429 | . 8 99 . 37 60 196 363 . . 429 36 168 323 . 388 247 Average Temperature 86 | . 2 24 . 8 19 94 216 . . 86 16 63 146 . 108 57 Received Heat Transfer 3057 | . 99 165 39 261 171 216 108 . 18 786 . 63 207 . 222 702 Effects 4 | . . . . . . . 2 . . 1 . . . . 1 . Shutdowns 3 | . . . . . . . 1 . . 1 . . . . 1 . Interference 1 | . . . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . 1 . 1 . 1 Combat Hostiles 3 | . . . . . . . . . . . . 1 . 1 . 1 Parts Fried 11 | . . . . . 2 . . . . 6 . . . 1 . 2 Impact Corruptions 5 | . . . . . 5 . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 12 | . . 4 . . 3 5 . . . . . . . . . . Heat Transferred 4727 | . . 1665 . . 999 740 568 . 481 124 . . . . . 150 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . 2 . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Peak Influence 514 | 5 159 340 177 206 210 . . . . 514 171 . . . . 270 Initial 62 | . 3 39 62 . 33 . . . . 44 37 . . . . . Average 103 | 1 76 184 107 86 57 . . . . 153 68 . . . . 96 Maximum Alert Level 2 | . . 1 . 1 1 . . . . 2 . . . . . 1 Low Security (%) 88 | 100 100 62 100 97 96 . . . . 76 100 . . . . 83 Level 1 9 | . . 37 . 2 3 . . . . 17 . . . . . 16 Level 2 1 | . . . . . . . . . . 5 . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 25 | . 3 1 . 1 4 . . . . 7 2 . . . . 7 Investigation 5 | . . . . 1 1 . . . . 2 . . . . . 1 Extermination 5 | . . . . . 2 . . . . 2 . . . . . 1 Reinforcement 13 | . 3 1 . . 1 . . . . 1 2 . . . . 5 Assault 1 | . . . . . . . . . . 1 . . . . . . Garrison 1 | . . . . . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . 1 . . . . . 2 Haulers Reinforced 3 | . . . . . 1 . . . . . . . . . . 2 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Distress Signals 13 | . 1 3 . 3 1 . . . . . 1 . . . 1 3 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 198 | . 16 15 14 21 11 3 6 . 8 36 5 4 4 . 17 38 Peak Tracking Total 18 | . 4 4 4 7 2 3 3 . 3 6 3 3 4 . 10 18 Tactical Retreats 18 | . 3 3 1 4 1 . . . . 4 . . 1 . 1 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Traps Triggered 8 | . . 1 . 1 5 . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Machines Disabled 22 | . . 1 1 1 . . . . . 8 3 1 . . . 7 Max in Single Turn 7 | . . 1 1 1 . . . . . 7 2 1 . . . 2 Garrison Access 1 | . . . . . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Machines Accessed 38 | . 1 . . 7 6 . 1 1 . 9 4 . . 8 1 . Terminals 21 | . 1 . . 4 6 . . . . 6 3 . . . 1 . Fabricators 2 | . . . . . . . . . . 2 . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . . . . . . Recycling Units 3 | . . . . 2 . . . . . . 1 . . . . . Scanalyzers 1 | . . . . . . . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 136 | . 1 . . 19 19 . 1 5 . 30 13 . . 47 1 . Successful 104 | . 1 . . 6 14 . 1 5 . 19 10 . . 47 1 . Failed 32 | . . . . 13 5 . . . . 11 3 . . . . . Catastrophic 3 | . . . . . 1 . . . . 1 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 48 | . 1 . . 7 15 . . . . 17 8 . . . . . Terminals 67 | . 1 . . 11 19 . . . . 23 12 . . . 1 . Fabricators 5 | . . . . . . . . . . 5 . . . . . . Repair Stations 3 | . . . . 3 . . . . . . . . . . . . Recycling Units 6 | . . . . 5 . . . . . . 1 . . . . . Scanalyzers 2 | . . . . . . . . . . 2 . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 76 | . . . . 4 7 . 1 5 . 7 4 . . 47 1 . Record 35 | . . . . . . . . . . . . . . 35 . . Part Schematic 10 | . . . . . . . . 5 . 1 . . . 4 . . Robot Analysis 4 | . . . . . . . . . . . . . . 4 . . Prototype ID Bank 6 | . . . . 1 1 . . . . . . . . 4 . . Open Door 2 | . . . . . . . 1 . . . . . . . 1 . Level Access Points 2 | . . . . 1 1 . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . 1 . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . Alert Level 3 | . . . . 1 1 . . . . 1 . . . . . . Unreport Threat 3 | . . . . . . . . . . 3 . . . . . . Locate Traps 2 | . . . . . 1 . . . . 1 . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . 1 . . . . . Hauler Manifests 2 | . . . . 1 1 . . . . . . . . . . . Registered Components 3 | . . . . . 1 . . . . 1 1 . . . . . Registered Prototypes 1 | . . . . . . . . . . . 1 . . . . . Fabricator Hacks 5 | . . . . . . . . . . 5 . . . . . . Load Schematic 2 | . . . . . . . . . . 2 . . . . . . Build 3 | . . . . . . . . . . 3 . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . 1 . . . . . Retrieve Components 1 | . . . . . . . . . . . 1 . . . . . Scanalyzer 2 | . . . . . . . . . . 2 . . . . . . Insert Component 1 | . . . . . . . . . . 1 . . . . . . Analyze 1 | . . . . . . . . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 18 | . 1 . . . 7 . . . . 5 5 . . . . . Terminals 18 | . 1 . . . 7 . . . . 5 5 . . . . . Track 1 | . . . . . 1 . . . . . . . . . . . Assimilate 2 | . . . . . . . . . . . 2 . . . . . Botnet 11 | . . . . . 4 . . . . 4 3 . . . . . Disrupt 1 | . . . . . 1 . . . . . . . . . . . Operators 3 | . 1 . . . 1 . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . . . . Hacking Detections 22 | . . . . 6 6 . . . . 7 3 . . . . . Full Trace Events 2 | . . . . . . . . . . 2 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . 5 . 2 . . . 4 . . Parts Built 3 | . . . . . . . . . . 3 . . . . . . Matter 654 | . . . . . . . . . . 654 . . . . . . Time 225 | . . . . . . . . . . 225 . . . . . . Total Part Build Rating 14 | . . . . . . . . . . 14 . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . . . . Time 32 | . . . . 32 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 6 | . . . . . . . . . . . 6 . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . . . . . . Parts Damaged 1 | . . . . . . . . . . 1 . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . 2 . . . . . . Machine Destruction 2 | . . . . . . . . . . 2 . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Total Allies 9 | . . . 5 . . . . . . 2 2 . . . . . Largest Group 3 | . . . 3 2 . . . . . 2 2 . . . . . Highest-Rated Group 188 | . . . 40 32 . . . . . 188 36 . . . . . Highest-Rated Ally 94 | . . . 31 16 . . . . . 94 26 . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 48 | . . . 11 18 . . . . . 19 . . . . . . Total Damage 841 | . . . 172 193 . . . . . 476 . . . . . . Kills 7 | . . . 2 2 . . . . . 3 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Robot Analysis Total 4 | . . . . . . . . . . . . . . 4 . . Derelict Logs Recovered 14 | . . . 3 . . 1 1 2 3 . . 1 1 . 2 . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Turns Passed 15205 | 97 550 506 923 910 1440 589 951 1295 1047 1918 796 806 524 266 1410 1177 Spaces Moved 9322 | 65 354 230 549 508 861 392 658 1008 535 1106 496 596 288 191 883 602 Core 76 | 6 . . . . . . . . . . . . . . . 70 Treads . | . . . . . . . . . . . . . . . . . Legs 8520 | 59 354 230 549 508 861 392 658 1008 535 380 496 596 288 191 883 532 Wheels . | . . . . . . . . . . . . . . . . . Hover 726 | . . . . . . . . . . 726 . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 130 126 126 126 126 126 126 102 120 120 120 120 120 50 Average Speed 127 | 113 122 150 144 129 132 136 127 126 132 124 124 121 123 120 120 125 Slowest Speed 210 | 120 150 150 160 133 156 156 156 156 156 210 150 150 150 120 150 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 4 48 21 98 39 23 53 70 85 70 24 16 75 46 62 71 13 Regions Visited 16 Branch Regions 9 Pre-discovered Areas 5 | . . . . . . . . . 1 . . . . 3 1 . Known Exits Taken 12 | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . Scrap Searched 16 | . . . 1 . . 1 2 4 3 . . 3 1 . 1 . Spaces Dug 35 | . . . . 3 8 . . . . 7 6 . 3 . 4 4 Terrain Destroyed 344 | . 21 . 20 3 13 . 18 . 23 49 36 2 12 . 26 121 Melee 28 | . . . . 3 8 . . . . 7 6 . . . . 4 Projectile 133 | . . . . . 5 . 2 . 2 4 2 2 12 . 26 78 AOE 183 | . 21 . 20 . . . 16 . 21 38 28 . . . . 39 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Total 11722 | 80 441 337 653 668 1080 427 741 1034 831 1455 625 655 408 222 1160 905 Wait 1232 | . 32 27 65 57 91 11 44 2 250 91 88 21 86 . 205 162 Move 9306 | 64 353 229 548 507 860 391 657 1007 534 1105 495 595 287 190 882 602 Hop . | . . . . . . . . . . . . . . . . . Pick Up 135 | 7 12 9 5 11 16 4 4 5 2 28 5 4 1 3 2 17 Fast Attach 86 | 7 3 7 2 5 12 1 1 5 . 14 1 3 . 6 1 18 Attach 92 | . 1 4 . 4 9 3 3 1 2 28 2 3 4 1 11 16 Detach 40 | . . 5 . 4 3 . . 1 . 10 1 1 2 2 6 5 Swap 177 | . 4 6 8 16 9 2 10 4 18 58 4 10 3 6 14 5 Drop 154 | . 15 18 10 15 28 5 4 9 1 19 3 7 . 8 1 11 Fire 444 | 2 21 32 14 46 38 10 18 . 24 88 20 10 15 6 38 62 Melee 51 | . . . . 3 14 . . . . 13 6 1 10 . . 4 Ram 3 | . . . . . . . . . . . . . . . . 3 Kick 2 | . . . 1 . . . . . . 1 . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: *Fac x4 / Sto / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 5 exits: *Fac / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 329 | -10/Materials | Build established: Mutant 571 | -10/Materials | Discovered new exit (range 5) 648 | -10/Materials | Entered another Materials area 648 | -9/Materials | Evolved 2 slots: Utility x2 1011 | -9/Materials | Discovered new exit (range 16) 1154 | -9/Materials | Entered Mines 1228 | -9/Mines | Discovered new exit (range 12) 1244 | -9/Mines | Met a Derelict bent on vengeance 1247 | -9/Mines | Learned Materials terminal intel 1402 | -9/Mines | Discovered new exit (range 9) 1660 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1741 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2077 | -9/Mines | Entered Materials 2077 | -8/Materials | Accompanied by 2 allies 2077 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2078 | -8/Materials | Loaded intel: 12 terminal locations 2725 | -8/Materials | Repaired Imp. Sensor Array? 2965 | -8/Materials | Identified exit to Factory 2987 | -8/Materials | Entered Factory 2987 | -7/Factory | Evolved 2 slots: Utility x2 2988 | -7/Factory | Identified exit to Storage 2988 | -7/Factory | Identified exit to Lower Caves 3050 | -7/Factory | Identified exit to Factory 3690 | -7/Factory | Build established: Hacker-Assassin 4034 | -7/Factory | Build established: Hacker-Skirmisher 4427 | -7/Factory | Entered Lower Caves 4555 | -7/Lower Caves | Learned Factory interactive machine intel 4702 | -7/Lower Caves | Discovered new exit (range 8) 4710 | -7/Lower Caves | Identified exit to Lower Caves 5016 | -7/Lower Caves | Entered another Lower Caves area 5948 | -7/Lower Caves | Discovered new exit (range 5) 5953 | -7/Lower Caves | Identified exit to Zion 5967 | -7/Lower Caves | Entered Zion 6017 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6058 | -7/Zion | Discovered new exit (range 12) 6078 | -7/Zion | Identified exit to Proximity Caves 6168 | -7/Zion | System corruption cleaned by Quarantine Array 6367 | -7/Zion | Learned Factory emergency access door positions 6370 | -7/Zion | Learned Factory emergency access door positions 6396 | -7/Zion | Found Prototype Device 6396 | -7/Zion | Identified Phasing AFG 6482 | -7/Zion | Learned Factory non-interactive machine intel 6506 | -7/Zion | Found CR-A16's Pointy Stick 6661 | -7/Zion | Found Prototype Launcher 6661 | -7/Zion | Identified Gui. Missile Launcher 6959 | -7/Zion | Given A8's code to call for help 7262 | -7/Zion | Entered Proximity Caves 7475 | -6/Proximity Caves | P-60 Hacker assimilated allied TY-Y2M(k) 7610 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 7801 | -6/Proximity Caves | Learned Factory stockpile data 8097 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8166 | -6/Proximity Caves | Discovered exit to Factory (range 8) 8309 | -6/Proximity Caves | Entered Factory 8309 | -6/Factory | Evolved 2 slots: Utility x2 8310 | -6/Factory | Identified exit to Lower Caves 8313 | -6/Factory | Loaded intel: 165 non-interactive machine locations 8314 | -6/Factory | Loaded intel: 46 interactive machine locations 8504 | -6/Factory | Spotted B-75 Beast 8579 | -6/Factory | Lost 6 parts (2p2n2w) 8689 | -6/Factory | Enhanced Grunt warped into view, answering call for help 8692 | -6/Factory | Enhanced Grunt warped into view, answering call for help 8752 | -6/Factory | Allies destroyed B-75 Beast 8801 | -6/Factory | Build established: Hacker-Mutant 9061 | -6/Factory | Fabricated Enh. Flexi-carbon Leg? 9147 | -6/Factory | Lost 4 parts (2p2w) 9346 | -6/Factory | Garrison activated, responded to threat 9379 | -6/Factory | Core integrity fell below 50% 9578 | -6/Factory | Lost 3 parts (1p1n1w) 9700 | -6/Factory | Discovered new exit (range 16) 9771 | -6/Factory | Core integrity fell below 20% 9820 | -6/Factory | Identified exit to Factory 9968 | -6/Factory | Fabricated Lrn. Sensor Array (x1) 9999 | -6/Factory | Fabricated Lrn. Sensor Array (x1) 10156 | -6/Factory | Lost 3 parts (1p1n1u) 10227 | -6/Factory | Entered another Factory area 10227 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 10228 | -5/Factory | Identified exit to Extension 10493 | -5/Factory | Identified exit to Upper Caves 10544 | -5/Factory | Build established: Hacker-Assassin 10565 | -5/Factory | Discovered new exit (range 13) 10581 | -5/Factory | Identified exit to Factory 11023 | -5/Factory | Entered Upper Caves 11040 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11308 | -5/Upper Caves | Build established: Hacker-Skirmisher 11493 | -5/Upper Caves | Encountered a Warlord checkpoint 11524 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 11783 | -5/Upper Caves | Discovered new exit (range 15) 11817 | -5/Upper Caves | Identified exit to Upper Caves 11829 | -5/Upper Caves | Entered another Upper Caves area 12275 | -5/Upper Caves | Discovered new exit (range 10) 12284 | -5/Upper Caves | Identified exit to Zhirov 12353 | -5/Upper Caves | Entered Zhirov 12353 | -5/Zhirov | Discovered new exit (range 3) 12375 | -5/Zhirov | Met Zhirov 12398 | -5/Zhirov | Learned location of Quarantine (-3) 12398 | -5/Zhirov | Learned location of Testing (-2) 12398 | -5/Zhirov | Learned location of Command (-1) 12423 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12452 | -5/Zhirov | Found Alien Artifact 12452 | -5/Zhirov | Identified Integrated Reactor 12452 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 12468 | -5/Zhirov | Found Alien Artifact 12618 | -5/Zhirov | Identified exit to Proximity Caves 12619 | -5/Zhirov | Entered Proximity Caves 12866 | -4/Proximity Caves | Lost 6 parts (3u3w) 13024 | -4/Proximity Caves | Learned 12 Research zone layouts 13970 | -4/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 14026 | -4/Proximity Caves | Discovered exit to Factory (range 3) 14029 | -4/Proximity Caves | Entered Factory 14029 | -4/Factory | Evolved 2 slots: Utility x2 14058 | -4/Factory | Lost 7 parts (1n4u2w) 14204 | -4/Factory | Found Quantum Capacitor 14372 | -4/Factory | Build established: Assassin 14658 | -4/Factory | Lost 7 parts (2p2n2u1w) 14808 | -4/Factory | Lost 8 parts (1p3n1u3w) 14926 | -4/Factory | Lost 3 parts (1n1u1w) 15166 | -4/Factory | Core integrity fell below 50% 15199 | -4/Factory | Lost 12 parts (1p1n7u3w) 15202 | -4/Factory | Core integrity fell below 20% 15206 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 15189_ Triggered Alarm Trap. 15189_ An alarm sounds. 15189_ ALERT: Alarm triggered, dispatching investigation squad. 15189_ Slug penetrates Wall. 15191_ K-01 Serf collects debris. 15191_ U-05 Engineer builds a Wall. 15192_ W-44 Eye sends out distress signal. 15192_ Penetrated by Slug. 15192_ Slug penetrates Wall. 15194_ K-01 Serf collects debris. 15195_ U-05 Engineer builds a Wall. 15195_ Acquired 28 matter. 15196_ U-05 Engineer destroyed. 15197_ K-01 Serf collects debris. 15200_ Slammed into A-15 Conveyor. 15203_ A-15 Conveyor destroyed. 15204_ Acquired 113 matter. 15205_ Acquired Prototype Energy Gun. 15205_ Identified Hvy. Wave Gun. 15206_ Dropped Hvy. Wave Gun. Map ----- +----------------------------------------------------+ | ??????????????# #+##+##+######## """ """ | | ??????????????# """" + + """ """ | | ??????????????# """" # ########### | | ??????????????# """" # #?????????# | | ??????????????# """" + #??????####"#####+##### | | ??????????????# """" #### #??????# !!! | | ??????????????# """" #??# ######## !!! | | ??????????????# #??# !!! | | ??????????????##################### | | ??????????????# #?????## """"" | | ??????????????# #?????#" """"" ?? | | ??????????????# #######" """""" ? | | ??????????????# + " """ | | ??????????????# """" """" # " | | ??????????????# """" """" + " | | ??????????????# """" """" # ]]] | | ??????????????# """" """" # ]]] | | ??????????????# """" """" g# ]]]!** ######### | | ??????????????# """" """" g# =%! #???# | | ??????????????# """" """"h + =* #???# | | ??????????????# =g####! #####+###?# """ | | ??????????????###########g##?##!!! # * ]#?# | | ????????????????????????#/#??#"!! " #?# """ | | ????????????????????????#[#??#"|"*## """ #?# | | ????????????????????????# #??#"!!= # """"" ?## | | ????????????????????????#@#?##*!####?""""" ??# | | ???????????????????????##!### %=[%#??####????# | | ????????????????????####=!* %=!!#?????????## | | ????????????????????+ == ? + """ | | ????????????????????#### gg #######????# | | ???????????????????????#gg ## #?#??#?????##### | | ???????????????????????# gg###"+"##??????????????? | | ?????????????????????? g### ????????###???# | | ????????????????????? g / = #?#????????### | | ???????????????????? ### #??????#??#??? | | ???????????????????###########! #????#???????? | | ?????????????????????????????# ]#???????#??#?? | | ?????????????????????????????? #????????????? | | ??????????????????????????????#######???#????????? | | ???????????????????????????????????????#?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????#??????? | | ????????????????????????????????????????????????#? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 34 Energy Capacity 315 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 135 Power Amplification 20 Armor Coverage 600 Utility Shielding 33 Evasion (%) 50 Matter Filtering 50 Offensive Hacking 21 Defensive Hacking 20 Item Schematics ----------------- Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Enh. Flexi-carbon Leg | -6/Factory | Scanalyzed Lrn. Sensor Array | -6/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Enh. Flexi-carbon Leg | x1 | -6/Factory Lrn. Sensor Array | x1 | -6/Factory Lrn. Sensor Array | x1 | -6/Factory Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed AssaultLegProtomatter Manual? 0 Play Time 04:13:30 Cumulative 115.5 hours Start 2020.10.10 @ 22:38:30 End 2020.10.11 @ 20:28:04 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 40 Adventurer 6 Explorer 0 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 69 Gallery% 68 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 65657809-db17-466b-82f1-d653588f2fa4