Cogmind - Beta 14 @@@ ROGUE MODE // 2024.07.14 @ 12:22:30 Player: Minty Result: Destroyed by F6-ZRF(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (104) 520 Value Destroyed (3730) 3730 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (978) 978 TOTAL SCORE: 8228 Bonus ------- High Alert Combat Kills 845 Follower Combat Kills 165 Friendly Fire -32 Cogmind --------- Core Integrity 0/700 Matter 176/300 Energy 52/100 System Corruption 11% Temperature Cool (24) Movement Core (50) Location -7/Recycling Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Scrap Engine Advanced Terrain Scan Processor Improved Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System Advanced Terrain Scan Processor Improved Medium Armor Plating Improved Medium Armor Plating Medium Reflective Plating System Shield > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle > --- INVENTORY -------- Enhanced Nuclear Core Improved Terrain Scanner Advanced Terrain Scan Processor Precision Grenade Launcher Precision Grenade Launcher [Rating: 56] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Hover Unit Backup Propulsion III Utility Advanced Terrain Scan Processor Device Improved Cooling System Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware System Shield Protection Improved Light Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Precision Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 4 | . . 2 1 1 . . Weapon 1 | . . . 1 . . . Parts Attached 117 | . 10 3 8 75 11 10 Power 8 | . 1 . 1 3 1 2 Engine 5 | . 1 . . 2 1 1 Core 3 | . . . 1 1 . 1 Reactor . | . . . . . . . Propulsion 25 | . 5 . 3 16 . 1 Treads 7 | . . . 3 4 . . Leg 15 | . 2 . . 12 . 1 Wheel 3 | . 3 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 35 | . 1 . 1 23 7 3 Device 11 | . . . . 8 1 2 Storage . | . . . . . . . Processor 4 | . 1 . . 3 . . Hackware 2 | . . . . 2 . . Protection 18 | . . . 1 10 6 1 Artifact . | . . . . . . . Weapon 49 | . 3 3 3 33 3 4 Energy Gun 24 | . . 3 2 14 3 2 Energy Cannon 7 | . . . 1 6 . . Ballistic Gun 7 | . 3 . . 4 . . Ballistic Cannon 2 | . . . . 2 . . Launcher 9 | . . . . 7 . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 9 | . . . . 7 1 1 Corrupted Parts 1 | . . . . 1 . . System Corruption 5 | . . . . 5 . . Parts Lost 30 | . 1 1 8 9 2 9 Power 4 | . 1 . 2 . . 1 Propulsion 9 | . . . 1 4 1 3 Utility 7 | . . . 1 4 1 1 Weapon 10 | . . 1 4 1 . 4 Highest Loss Streak 8 | . 1 1 4 2 2 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 87 | . 86 75 52 91 98 83 Engine 5 | . 13 11 1 3 7 5 Core 2 | . . . 1 3 . 1 Treads 4 | . . . 14 5 . . Leg 13 | . 21 . . 14 22 9 Wheel 1 | . 6 22 . . . . Device 8 | . . . . 10 7 13 Storage 1 | . 14 11 7 . . . Processor 10 | . 1 11 9 9 15 15 Hackware 3 | . . . . 5 5 . Protection 12 | . . . 4 13 16 15 Energy Gun 12 | . . 19 9 10 23 21 Energy Cannon 2 | . . . 3 3 . . Ballistic Gun 4 | . 28 1 . 3 . . Ballistic Cannon 1 | . . . . 2 . . Naked Turns 34 | . . . 1 33 . . Heaviest Build 51 | 12 14 16 26 51 39 32 Greatest Support 60 | 20 32 26 40 60 60 40 Greatest Overweight (x) 4 | . . . . 4 . 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | . 8 8 8 5 5 5 Average Capacity 5 | . 8 8 7 5 5 5 Most Carried 8 | . 8 8 8 5 5 5 Average Carried 5 | . 7 7 6 4 4 4 Final Capacity 8 | 8 8 8 5 5 5 5 Final Carried 8 | 6 8 7 5 5 5 . Class Distribution -------------------- 38% | Tank 26% | Scavenger-Tank 20% | Mutant 8% | Hacker-Tank 3% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Tank | -7/Storage Scavenger-Tank | -7/Recycling Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Matter Collected 2122 | 200 359 20 22 1375 123 23 Remotely . | . . . . . . . Salvage Created 3999 | . 622 279 196 2276 350 276 Parts 185 | . 51 11 12 87 8 16 Haulers Intercepted 3 | . . 1 . 2 . . Recyclers Shooed 4 | . . . 1 1 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Combat Hostiles Destroyed 83 | . 16 5 7 48 4 3 Melee 3 | . . . 2 1 . . Guns 47 | . 16 5 2 20 2 2 Cannons 18 | . . . 1 17 . . AOE 10 | . . . 2 7 . 1 Classes Destroyed 15 | . 4 1 . 8 . 2 Worker 5 | . . . . 5 . . Builder 6 | . 2 . 1 2 . 1 Tunneler 1 | . . . . 1 . . Hauler 3 | . . 1 . 2 . . Recycler 5 | . . . . 3 1 1 Operator 1 | . . . . 1 . . Watcher 3 | . 2 . . 1 . . Swarmer 11 | . 6 . 2 3 . . Grunt 47 | . 10 5 5 27 . . Brawler 2 | . . . . 2 . . Sentry 13 | . . . . 7 4 2 Hunter 3 | . . . . 3 . . Programmer 6 | . . . . 6 . . Scientist 1 | . . . . . . 1 Scrapper 1 | . . . . . . 1 Best Kill Streak 10 | . 5 5 4 10 2 2 Combat Bots Only 5 | . 5 5 3 4 1 2 Max Kills in Single Turn 3 | . 2 1 3 3 1 2 Gunslinging 1 | . 1 . . . . . Exploded 2 | . . . 2 2 . 1 Melee 1 | . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Hostile Shots Fired 793 | . 75 14 122 433 72 77 Missed 295 | . 17 2 37 185 28 26 Damage Taken 6912 | . 578 173 1389 3349 426 997 Core 1229 | . 143 64 305 352 55 310 Absorbed by Shields . | . . . . . . . Redirected to Shielding 43 | . . . . 43 . . Ignored by Resistances 214 | . . . 10 204 . . Regen/Repaired (Parts) 117 | . . . . 117 . . Core Remaining (%) 67 | 100 42 84 44 . . . Volleys Fired 227 | . 44 14 15 124 12 18 Largest 3 | . 2 2 3 3 3 3 Hottest 180 | . 40 90 135 180 60 60 Shots Fired 526 | . 88 28 26 317 36 31 Gun 383 | . 88 28 20 181 36 30 Cannon 117 | . . . 6 111 . . Launcher 26 | . . . . 25 . 1 Special . | . . . . . . . Kinetic 157 | . 88 . . 69 . . Thermal 271 | . . . . 205 36 30 Explosive 26 | . . . . 25 . 1 Electromagnetic 72 | . . 28 26 18 . . Robot Hit Streak 27 | . 9 9 14 13 24 27 Robot Miss Streak 7 | . 4 3 2 7 1 1 Penetration Max . | . . . . . . . Secondary Targets 4 | . 3 . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 362 | . 50 22 22 217 24 27 Core Hits 229 | . 28 12 19 149 8 13 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 10 | . . . . 4 4 2 Burn 10 | . . . . 4 4 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10299 | . 655 317 815 7334 521 657 Guns 4981 | . 655 317 268 2715 496 530 Cannons 2050 | . . . 104 1946 . . Explosions 3193 | . . . 423 2654 . 116 Melee . | . . . . . . . Ramming 75 | . . . 20 19 25 11 Kinetic 1524 | . 655 . . 869 . . Thermal 4975 | . . . 423 3526 496 530 Explosive 2615 | . . . . 2499 . 116 Electromagnetic 1110 | . . 317 372 421 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 11 | . . 1 . 9 10 11 Average Corruption 6 | . . 1 . 5 9 10 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 141 | . . 2 . 84 13 42 Message Errors 40 | . . 1 . 24 4 11 Matter Fused 25 | . . . . 10 3 12 Heat Flow Errors 22 | . . 1 . 15 2 4 Energy Discharges 16 | . . . . 12 2 2 Parts Rejected 1 | . . . . . 1 . Parts Fused 2 | . . . . 2 . . Data Loss (minor) 15 | . . . . 8 1 6 Data Loss (major) 8 | . . . . 5 . 3 Misfires 2 | . . . . 1 . 1 Alerts 5 | . . . . 4 . 1 Weapon Failures 5 | . . . . 3 . 2 Overload Shots 9 | . . . . 7 . 2 Effects 1 | . . . . 1 . . Short Circuit 1 | . . . . 1 . . Overflow Damage 186 | . . 27 22 133 . 4 Projectiles 38 | . . . . 38 . . Explosions 148 | . . 27 22 95 . 4 Melee . | . . . . . . . Knockbacks 3 | . . . . 3 . . Impact . | . . . . . . . Kinetic 3 | . . . . 3 . . Secondary . | . . . . . . . Self-Inflicted Damage 733 | . . 32 196 451 . 54 Shots 18 | . . 1 4 12 . 1 Rammed 15 | . . . 11 4 . . Targets Rammed 22 | . . . 13 5 2 2 Kicked 4 | . . . . . 2 2 Crushed 3 | . . . 2 1 . . Highest Temperature 322 | . 5 322 294 264 193 210 Average Temperature 93 | . 5 165 85 83 80 51 Received Heat Transfer 2725 | . 216 69 657 1026 114 643 Effects 3 | . . . . 3 . . Energy Bleed 1 | . . . . 1 . . Interference 2 | . . . . 2 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 5 | . . . . 3 2 . Combat Hostiles 5 | . . . . 3 2 . Parts Melted 31 | . . . . 16 11 4 Heat Transferred 7918 | . . . 400 5270 1258 990 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . 1 2 . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Peak Influence 1281 | . 359 213 367 1281 776 364 Initial 582 | . . 39 89 37 582 302 Average 433 | . 158 100 164 547 682 212 Maximum Alert Level 4 | . 1 1 1 4 3 1 Low Security (%) 39 | . 53 96 82 29 . 56 Level 1 15 | . 46 3 17 5 . 43 Level 2 20 | . . . . 27 66 . Level 3 20 | . . . . 30 33 . Level 4 3 | . . . . 6 . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 37 | . 5 4 6 19 3 . Investigation 17 | . 3 3 2 6 3 . Extermination 3 | . . . . 3 . . Reinforcement 10 | . 2 1 1 6 . . Assault 1 | . . . . 1 . . Garrison 6 | . . . 3 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . 2 . . Haulers Reinforced 2 | . . . . 2 . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Distress Signals 4 | . 3 . . 1 . . Communications Jammed 2 | . . . . 2 . . Distress Signals 1 | . . . . 1 . . Times Spotted 133 | . 24 7 22 71 4 5 Peak Tracking Total 8 | . 4 1 8 6 1 4 Tactical Retreats 7 | . 1 . 3 3 . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Traps Triggered 7 | . . . 1 4 2 . Indirectly 1 | . . . . 1 . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . 2 . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Machines Disabled 12 | . . . 3 7 1 1 Max in Single Turn 2 | . . . 2 2 1 1 Garrison Access 2 | . . . 1 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Machines Accessed 39 | . 4 3 3 16 5 8 Terminals 23 | . 4 3 2 7 4 3 Fabricators 1 | . . . . 1 . . Repair Stations 2 | . . . . 2 . . Recycling Units 7 | . . . . 3 1 3 Scanalyzers 1 | . . . . 1 . . Garrison Access 3 | . . . 1 2 . . Total Hacks 124 | . 17 11 8 39 17 32 Successful 56 | . 5 5 4 14 5 23 Failed 68 | . 12 6 4 25 12 9 Catastrophic 17 | . 1 2 1 7 4 2 Database Lockouts . | . . . . . . . Manual 38 | . 6 10 4 4 12 2 Terminals 78 | . 17 11 7 17 15 11 Fabricators 1 | . . . . 1 . . Repair Stations 4 | . . . . 4 . . Recycling Units 17 | . . . . 9 2 6 Scanalyzers 3 | . . . . 3 . . Garrison Access 6 | . . . 1 5 . . Terminal Hacks 32 | . 3 2 3 2 3 19 Record 14 | . . . . . . 14 Robot Analysis 1 | . . . . . . 1 Prototype ID Bank 3 | . 2 . . 1 . . Open Door 2 | . . . . . 2 . Level Access Points 1 | . . 1 . . . . Branch Access Points 4 | . . 1 1 1 1 . Emergency Access Points 1 | . . . . . . 1 Alert Level 1 | . . . . . . 1 Unreport Threat 3 | . 1 . 2 . . . Zone Layout 1 | . . . . . . 1 Release Object 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . . 3 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Refit 1 | . . . . 1 . . Recycling Unit Hacks 12 | . . . . 7 2 3 Process 1 | . . . . 1 . . Report Inventory 6 | . . . . 3 1 2 Retrieve Matter 1 | . . . . 1 . . Retrieve Components 4 | . . . . 2 1 1 Scanalyzer 1 | . . . . 1 . . Insert Component 1 | . . . . 1 . . Garrison Access Hacks 2 | . . . 1 1 . . Seal Access 2 | . . . 1 1 . . Unauthorized Hacks 6 | . 2 3 . . . 1 Terminals 6 | . 2 3 . . . 1 Botnet 6 | . 2 3 . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 29 | . 4 3 2 13 3 4 Full Trace Events 19 | . 3 3 2 6 3 2 Feedback Events 2 | . . 1 . . . 1 Corruption 2 | . . 1 . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 35 | . . . . 35 . . Parts Recycled . | . . . . . . . Recycled Matter 381 | . . . . 381 . . Retrieved Matter 405 | . . . . 405 . . Retrieved Components 9 | . . . . 6 1 2 Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired . | . . . . . . . Parts Damaged 1 | . . . . 1 . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 10 | . . . . 10 . . Machine Destruction 2 | . . . . 2 . . Programmers 8 | . . . . 8 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . . . . 1 . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Total Allies 4 | . . . . 4 . . Largest Group 3 | . . . . 3 . . Highest-Rated Group 93 | . . . . 93 . . Highest-Rated Ally 31 | . . . . 31 . . Total Orders . | . . . . . . . Ally Attacks 75 | . . . . 75 . . Total Damage 756 | . . . . 756 . . Kills 6 | . . . . 6 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Robot Analysis Total 1 | . . . . . . 1 Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Turns Passed 5462 | . 465 149 287 3308 325 928 Spaces Moved 3227 | 1 276 109 160 1989 204 488 Core 129 | . . . 65 48 . 16 Treads 518 | . . . 85 433 . . Legs 2164 | 1 209 . . 1278 204 472 Wheels 186 | . 67 109 10 . . . Hover 230 | . . . . 230 . . Flight . | . . . . . . . Fastest Speed 50 | 120 90 90 50 50 130 50 Average Speed 134 | 120 112 90 113 134 130 163 Slowest Speed 400 | 120 120 90 170 400 130 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 2 44 17 25 50 37 90 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . 1 1 . 1 1 . Unknown Exits Taken 2 | 1 . . 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 2 | . . . . 2 . . Terrain Destroyed 226 | . . 6 52 168 . . Melee . | . . . . . . . Projectile 23 | . . . . 23 . . AOE 203 | . . 6 52 145 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Total 3909 | . 344 133 232 2369 237 594 Wait 197 | . 1 . 30 99 2 65 Move 3222 | . 275 108 160 1988 203 488 Hop . | . . . . . . . Pick Up 27 | . 4 3 2 17 . 1 Fast Attach 49 | . 3 2 4 33 5 2 Attach 20 | . 2 1 2 8 1 6 Detach 11 | . 2 . 2 4 1 2 Swap 48 | . 5 . 2 34 5 2 Drop 77 | . 8 5 3 47 6 8 Fire 227 | . 44 14 15 124 12 18 Melee . | . . . . . . . Ram 1 | . . . 1 . . . Kick 4 | . . . . . 2 2 Crush 16 | . . . 11 5 . . Escape Stasis 2 | . . . . 2 . . Rewire 8 | . . . . 8 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: *Mat x3 / Min x2) -8/Materials -7/Factory (discovered 4 exits: [*Fac] / *Sto / *Low x2) -7/Storage -7/Recycling (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 384 | -10/Materials | Core integrity fell below 50% 431 | -10/Materials | Discovered new exit (range 8) 436 | -10/Materials | Identified exit to Materials 466 | -10/Materials | Entered another Materials area 466 | -9/Materials | Evolved 2 slots: Utility x2 513 | -9/Materials | Identified exit to Mines 538 | -9/Materials | Identified exit to Materials 615 | -9/Materials | Entered another Materials area 615 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 657 | -8/Materials | Garrison activated, responded to threat 771 | -8/Materials | Lost 4 parts (1p3w) 898 | -8/Materials | Discovered new exit (range 8) 902 | -8/Materials | Core integrity fell below 50% 902 | -8/Materials | Entered Factory 902 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1625 | -7/Factory | Build established: Scavenger-Tank 2039 | -7/Factory | Build established: Tank 2054 | -7/Factory | Discovered new exit (range 16) 2054 | -7/Factory | Allied Derelicts emerged from ambush trap array 2508 | -7/Factory | Lost 3 allies 2617 | -7/Factory | Discovered new exit (range 12) 3066 | -7/Factory | Repaired Enh. Nuclear Core 3284 | -7/Factory | Discovered new exit (range 13) 3302 | -7/Factory | First assault squad dispatched 3440 | -7/Factory | Build established: Hacker-Tank 3677 | -7/Factory | Identified exit to Storage 3677 | -7/Factory | Identified exit to Lower Caves 3839 | -7/Factory | Build established: Tank 4168 | -7/Factory | Core integrity fell below 50% 4210 | -7/Factory | Entered Storage 4216 | -7/Storage | System corruption reached 10% 4508 | -7/Storage | Identified exit to Recycling 4530 | -7/Storage | Used back door to open Recycling access 4535 | -7/Storage | Entered Recycling 4746 | -7/Recycling | Build established: Scavenger-Tank 5268 | -7/Recycling | Discovered new exit (range 14) 5373 | -7/Recycling | Scanned before Scraplab entrance 5384 | -7/Recycling | Discovered new exit (range 16) 5396 | -7/Recycling | Entered Scraplab 5408 | -7/Recycling | Angered Scraplab inhabitants 5412 | -7/Recycling | Found Prototype Device 5412 | -7/Recycling | Identified Scrap Engine 5430 | -7/Recycling | Core integrity fell below 20% 5463 | -7/Recycling | Destroyed by F6-ZRF(j) with Overtuned Pulse Rifle Last Messages --------------- 05433_ 58-R8Y(j) heat damages Lgt. Deuterium Engine. 05436_ Cld. Pulse Rifle destroyed. 05437_ Scraplab SEP disabled. 05440_ 58-R8Y(j) heat damages core (-10). 05440_ Critical hit (Burn: +50). 05440_ 58-R8Y(j) overheating. 05441_ 58-R8Y(j) heat damages core (-5). 05441_ 58-R8Y(j) overheating. 05450_ System corrupted: Component data lost. 05450_ Imp. Deuterium Engine destroyed. 05457_ F6-ZRF(j) suffers critical hit (Burn). 05457_ Cld. Pulse Rifle destroyed. 05457_ Critical hit (Burn: +50). 05459_ Kicked F6-ZRF(j). 05460_ Ovr. Titanium Leg destroyed. 05461_ F6-ZRF(j) heat spikes uncontrollably. 05461_ Scrap Suit violently self-destructs. 05461_ Acquired 7 matter. 05462_ Imp. Terrain Scanner destroyed. 05463_ F6-ZRF(j) heat damages Lgt. Deuterium Engine. Map ----- +----------------------------------------------------+ | #?##?#?##??? #???#?#?????????? | | #########? 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