Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.11 @ 18:40:13 Player: ok-primus Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (106) 530 Value Destroyed (2786) 2786 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (150) 150 TOTAL SCORE: 8326 Bonus ------- High Alert Combat Kills 127 Follower Combat Kills 119 Friendly Fire -96 Cogmind --------- Core Integrity 0/1150 Matter 75/300 Energy 66/100 System Corruption 36% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Structural Scanner Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Wheel Wheel Wheel Wheel Wheel Wheel Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Energy Well Compact Matter Pod Reactive Plating Improved Force Field Field Recycling Unit > --- WEAPON ----------- Coil Gun Gauss Cannon Heavy Gauss Cannon Tiamat Missile Launcher > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Micro Fission Core Micro Fission Core Large Storage Unit Structural Scanner Reactive Plating Reactive Plating KE Penetrator Hypervelocity Coil Gun Datajack Stasis Projector [Rating: 62] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Shield Generator Storage High-capacity Storage Unit Protection Reactive Plating Weapon Flak Cannon Energy Gun Gatling Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Shotgun Ballistic Cannon Flak Cannon Launcher Tiamat Missile Launcher Special Weapon Stasis Projector Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Slots Evolved 12 | . . 2 2 2 2 2 2 . . Power . | . . . . . . . . . . Propulsion 5 | . . 2 . 1 . 1 1 . . Utility 5 | . . . 1 1 1 1 1 . . Weapon 2 | . . . 1 . 1 . . . . Parts Attached 121 | 6 13 10 8 33 14 13 3 4 17 Power 14 | 1 4 1 2 2 . 1 . 1 2 Engine 11 | 1 3 1 2 1 . 1 . 1 1 Core 3 | . 1 . . 1 . . . . 1 Reactor . | . . . . . . . . . . Propulsion 39 | 2 2 2 1 14 7 5 1 3 2 Treads 3 | 2 . . . 1 . . . . . Leg 1 | . . . . 1 . . . . . Wheel 35 | . 2 2 1 12 7 5 1 3 2 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 31 | 1 4 3 3 7 5 1 2 . 5 Device 12 | . 3 . . 1 2 . 2 . 4 Storage 14 | 1 1 3 2 4 2 1 . . . Processor . | . . . . . . . . . . Hackware . | . . . . . . . . . . Protection 5 | . . . 1 2 1 . . . 1 Artifact . | . . . . . . . . . . Weapon 37 | 2 3 4 2 10 2 6 . . 8 Energy Gun 8 | 1 2 . . 4 . . . . 1 Energy Cannon 2 | . . . . . 1 1 . . . Ballistic Gun 14 | 1 . 4 2 1 1 1 . . 4 Ballistic Cannon 9 | . . . . 4 . 3 . . 2 Launcher 3 | . 1 . . 1 . 1 . . . Special Weapon 1 | . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . Parts Lost 49 | . 4 3 2 13 . . . 8 19 Power 6 | . 1 1 . . . . . 1 3 Propulsion 18 | . 1 . 1 7 . . . 3 6 Utility 8 | . . . . 2 . . . 3 3 Weapon 17 | . 2 2 1 4 . . . 1 7 Highest Loss Streak 15 | . 2 2 1 5 . . . 4 15 Average Slot Usage (%) 92 | . 92 98 96 91 98 100 100 77 82 Engine 5 | . 13 2 9 3 6 5 5 2 4 Core 1 | . . 8 . 3 . . . . . Treads 3 | . 26 . . 1 . . . . . Wheel 28 | . . 44 32 32 33 35 36 30 29 Device 5 | . 11 4 . 4 4 5 10 7 9 Storage 18 | . 14 17 21 15 20 23 21 21 18 Protection 4 | . . . 5 5 6 5 5 2 1 Energy Gun 5 | . 23 1 . 4 6 3 . . 2 Ballistic Gun 6 | . . 19 27 . 12 3 . . 3 Ballistic Cannon 6 | . . . . 14 6 6 5 2 6 Launcher 1 | . 1 . . 1 . 1 5 5 4 Naked Turns 20 | . . . . . . . . . 20 Heaviest Build 141 | 11 29 75 112 108 111 128 127 127 141 Greatest Support 76 | 40 40 48 48 62 62 60 70 70 76 Greatest Overweight (x) 37 | . 1 1 2 16 3 2 1 7 37 Average Overweight (x) 1 | . . . 1 1 1 1 1 1 1 Largest Inventory Capacity 28 | 6 10 20 28 26 20 20 20 20 20 Average Capacity 17 | 5 7 15 22 19 20 20 20 20 18 Most Carried 28 | 6 10 20 28 21 20 20 18 19 15 Average Carried 15 | 4 7 13 20 17 19 19 17 18 10 Final Capacity 20 | 6 10 20 20 20 20 20 20 20 4 Final Carried 20 | 6 8 20 20 16 19 19 18 15 1 Class Distribution -------------------- 28% | Hauler-Mutant 23% | Scavenger-Mutant 21% | Mutant 20% | Hauler-Tank 3% | Hauler-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Tank | -8/Materials Scavenger-Mutant | -7/Factory Hauler-Mutant | -6/Factory Hauler-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Hauler-Mutant | -4/Waste Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Matter Collected 2948 | 203 152 260 305 1136 417 141 . 65 269 Remotely . | . . . . . . . . . . Salvage Created 3158 | . 492 260 275 1253 375 223 . . 280 Parts 193 | . 17 23 24 66 27 17 . . 19 Haulers Intercepted 3 | . . . . 1 1 . . . 1 Recyclers Shooed 11 | . 1 . . 6 1 . . . 3 Parts Field Recycled 19 | . . . . . . . . . 19 Retrieved Matter 102 | . . . . . . . . . 102 Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Combat Hostiles Destroyed 57 | . 9 8 5 20 4 6 . . 5 Guns 23 | . 6 8 5 3 . . . . 1 Cannons 21 | . . . . 17 . 4 . . . AOE 11 | . 2 . . . 4 1 . . 4 Classes Destroyed 11 | . 3 2 3 3 . . . . . Worker 16 | . . . . 9 4 . . . 3 Builder 11 | . . . 1 3 3 4 . . . Tunneler 5 | . . . 2 2 . 1 . . . Hauler 3 | . . . . 1 1 . . . 1 Recycler 11 | . 1 . . 8 1 . . . 1 Watcher 3 | . 1 . . . 2 . . . . Swarmer 19 | . . 3 . 5 2 4 . . 5 Grunt 23 | . 9 3 1 8 2 . . . . Sentry 9 | . . 2 3 2 . 2 . . . Hunter 3 | . . . 1 2 . . . . . Programmer 3 | . . . . 3 . . . . . Best Kill Streak 13 | . 2 3 3 6 13 5 . . 5 Combat Bots Only 5 | . 2 3 1 4 4 4 . . 5 Max Kills in Single Turn 13 | . 1 1 1 2 13 2 . . 4 Gunslinging . | . . . . . . . . . . Exploded 4 | . 1 . . . 4 1 . . 4 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Damage Taken 7549 | . 736 509 509 1695 236 235 . 539 3090 Core 1791 | . 164 106 64 250 40 . . . 1167 Absorbed by Shields 882 | . 84 . . 409 63 88 . 57 181 Core Remaining (%) 79 | 100 34 73 88 64 95 100 . . . Volleys Fired 294 | . 53 26 26 109 17 26 . 5 32 Largest 4 | . 2 2 3 3 3 4 . 1 3 Hottest 260 | . 100 46 69 204 131 260 . 46 156 Shots Fired 497 | . 78 46 78 163 29 51 . 6 46 Gun 304 | . 69 46 78 38 29 12 . . 32 Cannon 175 | . . . . 124 . 38 . . 13 Launcher 18 | . 9 . . 1 . 1 . 6 1 Special . | . . . . . . . . . . Kinetic 347 | . . 43 78 125 26 36 . . 39 Thermal 132 | . 69 3 . 37 3 14 . . 6 Explosive 18 | . 9 . . 1 . 1 . 6 1 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 22 | . 14 22 12 9 5 13 . 3 10 Robot Miss Streak 9 | . 3 2 6 8 5 9 . . 5 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . Shots Hit Robots 365 | . 52 38 57 150 11 32 . 2 23 Core Hits 259 | . 22 15 17 143 17 23 . 1 21 Critical Hits 4 | . . . . . . 2 . . 2 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . . 2 . . 2 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9292 | . 830 398 567 2679 1892 1146 . 484 1296 Guns 3052 | . 662 398 567 508 182 223 . . 512 Cannons 2791 | . . . . 1821 . 677 . . 293 Explosions 3404 | . 168 . . 350 1710 246 . 484 446 Melee . | . . . . . . . . . . Ramming 45 | . . . . . . . . . 45 Kinetic 4207 | . . 365 567 1821 171 540 . . 743 Thermal 3696 | . 662 33 . 858 1721 360 . . 62 Explosive 1344 | . 168 . . . . 246 . 484 446 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 36 | . . . . 4 1 . . 21 36 Average Corruption 8 | . . . . 3 1 . . 9 22 Corruption Purged . | . . . . . . . . . . Effects 88 | . . . . 27 2 . . 7 52 Message Errors 14 | . . . . 5 1 . . 1 7 Matter Fused 12 | . . . . 3 . . . 1 8 Heat Flow Errors 6 | . . . . 2 . . . 1 3 Energy Discharges 8 | . . . . 6 1 . . . 1 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 8 | . . . . 3 . . . 1 4 Data Loss (major) 2 | . . . . . . . . . 2 Misfires 2 | . . . . . . . . 1 1 Misdirections 11 | . . . . . . . . 2 9 Targeting Errors 21 | . . . . 6 . . . . 15 Weapon Failures 3 | . . . . 2 . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 659 | . . . . 156 397 61 . . 45 Projectiles 37 | . . . . 6 . 31 . . . Explosions 622 | . . . . 150 397 30 . . 45 Melee . | . . . . . . . . . . Knockbacks 66 | . . . . 57 . 6 . . 3 Impact . | . . . . . . . . . . Kinetic 62 | . . . . 53 . 6 . . 3 Secondary 4 | . . . . 4 . . . . . Self-Inflicted Damage 107 | . 21 . . . . . . . 86 Shots 3 | . 2 . . . . . . . 1 Rammed 7 | . . . . . . . . . 7 Targets Rammed 7 | . . . . . . . . . 7 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 434 | . 332 19 36 414 42 434 . 101 158 Average Temperature 116 | . 105 9 18 134 21 196 . 65 41 Received Heat Transfer 1070 | . 393 159 90 290 18 6 . . 114 Effects 10 | . 1 . . 4 . 5 . . . Shutdowns 3 | . 1 . . 1 . 1 . . . Energy Bleed 3 | . . . . . . 3 . . . Interference 1 | . . . . 1 . . . . . Short Circuit 2 | . . . . 1 . 1 . . . Damage (minor) 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . 1 . . . . 1 . . . Combat Hostiles 2 | . 1 . . . . 1 . . . Parts Melted 5 | . 3 . . . 1 . . . 1 Heat Transferred 5361 | . 1961 75 . 1325 1225 625 . . 150 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Peak Influence 763 | . 153 280 253 614 763 499 168 124 221 Average Influence 227 | . 55 162 168 275 516 344 168 87 87 Maximum Alert Level 3 | . . 1 1 2 3 2 . . 1 Low Security (%) 49 | 100 100 65 51 34 . . 100 100 87 Level 1 33 | . . 34 48 42 36 75 . . 12 Level 2 13 | . . . . 23 31 24 . . . Level 3 3 | . . . . . 31 . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . 1 1 . 5 4 2 . . . Investigation 3 | . 1 1 . . 1 . . . . Extermination 1 | . . . . 1 . . . . . Reinforcement 9 | . . . . 4 3 2 . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 6 | . . . . 3 1 2 . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Distress Signals 7 | . 2 . . 1 3 . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 106 | . 14 12 6 30 16 8 . 6 14 Peak Tracking Total 7 | . 3 4 2 4 7 4 . 6 7 Tactical Retreats 8 | . 1 . . 3 4 . . . . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Traps Triggered 7 | . 1 1 . 3 1 . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Machines Disabled 27 | . . . . 18 8 . . . 1 Max in Single Turn 11 | . . . . 11 8 . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Machines Accessed 19 | . 4 2 1 4 3 1 . . 4 Terminals 12 | . 4 2 . 3 1 1 . . 1 Fabricators 2 | . . . . . 1 . . . 1 Repair Stations 1 | . . . . . . . . . 1 Recycling Units 1 | . . . . . 1 . . . . Scanalyzers 3 | . . . 1 1 . . . . 1 Garrison Access . | . . . . . . . . . . Total Hacks 40 | . 11 5 2 9 7 2 . . 4 Successful 19 | . 6 3 2 3 2 2 . . 1 Failed 21 | . 5 2 . 6 5 . . . 3 Catastrophic 6 | . 1 1 . 1 1 . . . 2 Database Lockouts . | . . . . . . . . . . Manual 23 | . 8 4 . 5 5 . . . 1 Terminals 31 | . 11 5 . 7 5 2 . . 1 Fabricators 2 | . . . . . 1 . . . 1 Repair Stations 1 | . . . . . . . . . 1 Recycling Units 1 | . . . . . 1 . . . . Scanalyzers 5 | . . . 2 2 . . . . 1 Garrison Access . | . . . . . . . . . . Terminal Hacks 13 | . 6 3 . 2 . 2 . . . Record 3 | . 2 1 . . . . . . . Part Schematic 2 | . . . . . . 2 . . . Prototype ID Bank 1 | . 1 . . . . . . . . Level Access Points 1 | . . 1 . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . Terminal Index 3 | . 1 1 . 1 . . . . . Locate Traps 1 | . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . 1 . . . 1 Build 2 | . . . . . 1 . . . 1 Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . Report Inventory 1 | . . . . . 1 . . . . Scanalyzer 3 | . . . 2 1 . . . . . Insert Component 2 | . . . 1 1 . . . . . Analyze 1 | . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 17 | . 4 2 1 4 2 1 . . 3 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . 1 . . 2 . . . Parts Built 1 | . . . . . 1 . . . . Matter 490 | . . . . . 256 . . . 234 Time 159 | . . . . . 42 . . . 117 Total Part Build Rating 8 | . . . . . 8 . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Total Allies 4 | . . . . 3 . . . 1 . Largest Group 3 | . . . . 3 3 . . 1 . Highest-Rated Group 93 | . . . . 93 93 . . 46 . Highest-Rated Ally 46 | . . . . 31 31 . . 46 . Total Orders 1 | . . . . . 1 . . . . FOLLOW 1 | . . . . . 1 . . . . Ally Attacks 54 | . . . . . 51 . . 3 . Total Damage 854 | . . . . . 772 . . 82 . Kills 8 | . . . . . 8 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 2 | . . . . . 2 . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Turns Passed 4888 | 93 634 319 497 1465 574 485 32 197 592 Spaces Moved 3389 | 53 282 213 295 1007 492 397 31 199 420 Core 58 | 5 . . . 3 . . . . 50 Treads 346 | 48 281 . . 17 . . . . . Legs 31 | . . . . 31 . . . . . Wheels 2954 | . 1 213 295 956 492 397 31 199 370 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 100 90 97 94 90 90 90 90 50 Average Speed 106 | 149 161 94 102 106 99 92 90 91 99 Slowest Speed 1900 | 160 180 100 110 850 110 100 90 150 1900 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . 2 . Exploration Rate (%) 25 | 5 46 19 25 28 22 11 1 87 11 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . . . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 16 | . . . . . . . . 16 . Terrain Destroyed 261 | . 60 . . 23 31 24 . 109 14 Melee . | . . . . . . . . . . Projectile 23 | . . . . . 1 14 . . 8 AOE 238 | . 60 . . 23 30 10 . 109 6 Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Total 4239 | 64 385 289 437 1239 554 475 35 208 553 Wait 234 | . 13 21 74 53 8 9 . . 56 Move 3379 | 52 281 212 294 1006 491 396 31 196 420 Hop . | . . . . . . . . . . Pick Up 93 | 6 11 15 18 14 8 13 1 1 6 Fast Attach 46 | 6 4 4 1 16 7 2 . . 6 Attach 46 | . 4 4 4 11 3 4 2 4 10 Detach 20 | . 3 1 . 9 2 1 . . 4 Swap 29 | . 5 2 3 6 4 7 1 . 1 Drop 89 | . 11 4 17 15 14 17 . . 11 Fire 294 | . 53 26 26 109 17 26 . 5 32 Melee . | . . . . . . . . . . Ram 7 | . . . . . . . . . 7 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 2 | . . . . . . . . 2 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 9) 352 | -10/Materials | Identified exit to Mines 631 | -10/Materials | Core integrity fell below 50% 702 | -10/Materials | Discovered new exit (range 14) 728 | -10/Materials | Entered another Materials area 728 | -9/Materials | Evolved 2 slots: Propulsion x2 832 | -9/Materials | Identified exit to Materials 1047 | -9/Materials | Entered another Materials area 1047 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1509 | -8/Materials | Build established: Hauler-Tank 1532 | -8/Materials | Discovered new exit (range 10) 1544 | -8/Materials | Entered Factory 1544 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2305 | -7/Factory | Lost 5 parts (4n1u) 2677 | -7/Factory | Build established: Scavenger-Mutant 2983 | -7/Factory | Discovered new exit (range 15) 2998 | -7/Factory | Allied Derelicts emerged from ambush trap array 3009 | -7/Factory | Entered another Factory area 3009 | -6/Factory | Accompanied by 3 allies 3009 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3262 | -6/Factory | Spotted B-75 Beast 3263 | -6/Factory | Fabricated Com. HERF Cannon (x1) 3522 | -6/Factory | Build established: Hauler-Mutant 3574 | -6/Factory | Discovered new exit (range 8) 3583 | -6/Factory | Entered another Factory area 3583 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3935 | -5/Factory | Discovered new exit (range 15) 4068 | -5/Factory | Entered another Factory area 4068 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4100 | -4/Factory | Sucked down chute 4100 | -4/Factory | Entered Waste 4101 | -4/Waste | Met a frightened Derelict 4108 | -4/Waste | Spotted C-40 Crusher 4115 | -4/Waste | EMP discharged 4120 | -4/Waste | Spotted C-40 Crusher 4144 | -4/Waste | Spotted C-40 Crusher 4181 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4185 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4186 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4189 | -4/Waste | Spotted C-40 Crusher 4215 | -4/Waste | EMP discharged 4215 | -4/Waste | System corruption reached 10% 4217 | -4/Waste | Lost 4 parts (1p1n1u1w) 4225 | -4/Waste | Spotted C-40 Crusher 4225 | -4/Waste | Spotted C-40 Crusher 4257 | -4/Waste | Crushed by falling debris 4258 | -4/Waste | Crushed by falling debris 4287 | -4/Waste | Discovered new exit (range 11) 4289 | -4/Waste | Lost 4 parts (2n2u) 4297 | -4/Waste | Entered Factory 4808 | -4/Factory | System corruption reached 30% 4835 | -4/Factory | Core integrity fell below 50% 4856 | -4/Factory | Lost 15 parts (2p6n3u4w) 4880 | -4/Factory | Core integrity fell below 20% 4889 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 04872_ Slug penetrates Wall. 04872_ Penetrated by Slug. 04872_ Stasis Projector destroyed. 04875_ Slug penetrates G-73 Enforcer. 04876_ Slug penetrates Wall. 04876_ Lgt. Angular Momentum Engine destroyed. 04877_ System corrupted: KE Penetrator jammed. 04879_ System corrupted: KE Penetrator targeting data glitched. 04879_ Slug penetrates G-73 Enforcer. 04879_ Slug penetrates Wall. 04881_ System corrupted: KE Penetrator targeting data glitched. 04881_ Slug penetrates Wall. 04883_ System corrupted: KE Penetrator targeting data glitched. 04884_ U-05 Engineer builds a Door. 04884_ KE Penetrator destroyed. 04885_ Slammed into G-73 Enforcer. 04885_ Slug penetrates G-73 Enforcer. 04887_ System corrupted: Energy discharge (-40). 04887_ Slug penetrates Wall. 04889_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ########?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | !=! #??????###########????????????????????????? | | !=! #??????# = #?????????+#?????????????? | | ==! #??????# ####+##### ####?????###### | | #??????# # ??? | | #??????# """"""" # ??? | | #??????# """"" " + ??? | | #??????# """"" # ??? | | #??????# """"" # ??? | | #??????# # #########?????###### | | +####################g### #??????????????????? | | h #??????????????????? | | h g #??????????????????? | | #??????????????????? | | ! """ #??????????????????? | | """ u @ #??????????????????? | | +### ######+### #??????????????????? | | ?# """ # ? ?# #??????????????????? | | # """ + ??? ?# #??????????????????? | | # "" # ??? ?# #??????????????????? | | % + #???? ?+ ?????????????????? | | # + ??? ?# ###????????????????? | | # % ### ?? ?# #?????????????????## | | # #?? ? ?#######?????????????????# | | ?# " #??? ???##############????????# | | ???# #??? ?????# #????????# | | ???# F #????####????# #????????# | | ???# " #??########### ####?????# | | ???# #??# # # ?????# | | ???# #??# # # ""????# | | ########## #??# # # """ # | | ! # #### # # """ # | | + + """ + # # | | # # """"" # # """ # | | # # """"" # # """ # | | ########## # ! # # """ # | | ?????????# ########### # # | | ????????# #???###########/#########+######## | | ????????# | | ????????+ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Coolant Potential 50 Energy Generation 18 Energy Capacity 775 Matter Stores 450 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Scanalyzed Mic. Fission Core | -5/Factory | Hacked Enh. Gauss Cannon | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Com. HERF Cannon | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear It's Just You Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed MachineIonicPurifier Manual? 0 Play Time 01:53:20 Cumulative 11.8 hours Start 2020.05.11 @ 16:38:05 End 2020.05.11 @ 18:40:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 19 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6730f3d0-2846-41ee-aa27-82cc332928be