Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.22 @ 07:23:52 // Halloween2019/Abominations Player: Shin Result: Destroyed by Lesser Abomination with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (36) 180 Value Destroyed (1968) 1968 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4488 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 21/300 Energy 66/265 System Corruption 9% Temperature Cool (86) Movement Treading (305) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Advanced Treads > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Kinecellerator Hardened Medium Armor Plating > --- WEAPON (4) ------- Particle Gun Plasma Cannon Improved Light Cannon > --- INVENTORY (15) --- Compact Wheel Large Storage Unit Medium Matter Pod (100) Large Matter Pod (150) Improved Signal Interpreter Seismic Detector Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Hardened Medium Armor Plating > --- WEAPON ----------- Improved Medium Laser Field Laser Pulse Rifle Flak Cannon > --- INVENTORY -------- Improved Ion Engine Light Treads Compact Wheel Large Storage Unit Medium Matter Pod Large Matter Pod Improved Signal Interpreter Seismic Detector Kinecellerator Hardened Medium Armor Plating Particle Gun Plasma Cannon Improved Light Cannon Rocket Launcher Improved Grenade Launcher [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Field Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 2 | . . . 1 1 Weapon 2 | . . 2 . . Parts Attached 57 | . . 16 19 22 Power 3 | . . 1 . 2 Engine 2 | . . 1 . 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 16 | . . 4 6 6 Treads 11 | . . 3 4 4 Leg . | . . . . . Wheel 5 | . . 1 2 2 Hover . | . . . . . Flight . | . . . . . Utility 17 | . . 6 4 7 Device 7 | . . 1 1 5 Storage 4 | . . 3 1 . Processor . | . . . . . Hackware . | . . . . . Protection 6 | . . 2 2 2 Artifact . | . . . . . Weapon 21 | . . 5 9 7 Energy Gun 8 | . . 1 5 2 Energy Cannon 1 | . . . . 1 Ballistic Gun 4 | . . 4 . . Ballistic Cannon 6 | . . . 4 2 Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 1 . Parts Lost 16 | . 1 6 . 9 Power 2 | . 1 . . 1 Propulsion 6 | . . 2 . 4 Utility 2 | . . 1 . 1 Weapon 6 | . . 3 . 3 Highest Loss Streak 6 | . 1 4 . 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 91 | . 81 83 94 98 Engine 7 | . 10 11 9 1 Core 1 | . . . . 5 Treads 19 | . . 10 25 27 Leg 4 | . 28 9 . . Wheel 1 | . . 1 . 2 Device 6 | . . . 9 12 Storage 9 | . 14 11 9 7 Protection 8 | . . 9 8 8 Energy Gun 13 | . . 3 22 17 Energy Cannon 1 | . . . . 3 Ballistic Gun 11 | . 28 26 4 . Ballistic Cannon 3 | . . . 3 6 Naked Turns . | . . . . . Heaviest Build 57 | 11 11 41 50 57 Greatest Support 88 | 20 20 40 66 88 Greatest Overweight (x) 3 | . . 3 1 3 Average Overweight (x) . | . . 1 . 1 Largest Inventory Capacity 15 | . 8 15 15 15 Average Capacity 14 | . 8 14 15 15 Most Carried 15 | . 6 12 15 15 Average Carried 11 | . 6 9 14 12 Final Capacity 15 | 8 8 15 15 15 Final Carried 15 | 6 6 12 15 6 Class Distribution -------------------- 59% | Tank 18% | Mutant 15% | Scavenger-Tank 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1487 | 200 12 660 277 338 Remotely . | . . . . . Salvage Created 1548 | . 34 530 381 603 Parts 87 | . 4 36 15 32 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 35 | . 1 10 8 16 Guns 20 | . 1 10 4 5 Cannons 8 | . . . 2 6 AOE 5 | . . . 2 3 Classes Destroyed 6 | . 1 4 1 . Grunt 12 | . . 2 2 8 Duelist 1 | . . 1 . . Sentry 1 | . . 1 . . Hunter 3 | . . . 1 2 Abomination 18 | . 1 6 5 6 Anomaly 1 | . . 1 . . Best Kill Streak 6 | . 1 3 3 6 Combat Bots Only 6 | . 1 3 3 6 Max Kills in Single Turn 2 | . 1 1 2 1 Gunslinging . | . . . . . Exploded 2 | . . . 2 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 6506 | . 358 1450 366 4332 Core 1048 | . 95 231 12 710 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 323 | . . 67 256 . Core Remaining (%) 75 | 100 62 42 97 . Volleys Fired 104 | . 14 31 21 38 Largest 4 | . 2 3 4 4 Hottest 243 | . 40 99 226 243 Shots Fired 292 | . 28 78 59 127 Gun 230 | . 28 78 49 75 Cannon 54 | . . . 10 44 Launcher 8 | . . . . 8 Special . | . . . . . Kinetic 150 | . 28 71 19 32 Thermal 125 | . . 7 31 87 Explosive 8 | . . . . 8 Electromagnetic 9 | . . . 9 . Robot Hit Streak 13 | . 13 13 7 11 Robot Miss Streak 7 | . 2 3 7 6 Penetration Max . | . . . . . Secondary Targets 2 | . 1 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 188 | . 20 56 35 77 Core Hits 130 | . 8 24 25 73 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . . . . 5 Burn 5 | . . . . 5 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4457 | . 198 770 874 2615 Guns 2213 | . 198 770 461 784 Cannons 901 | . . . 182 719 Explosions 1337 | . . . 225 1112 Melee . | . . . . . Ramming 6 | . . . 6 . Kinetic 1609 | . 198 709 253 449 Thermal 1641 | . . 61 526 1054 Explosive 1112 | . . . . 1112 Electromagnetic 89 | . . . 89 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 9 | . . 8 2 9 Average Corruption 4 | . . 5 1 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 17 | . . 12 1 4 Message Errors 4 | . . 2 . 2 Matter Fused 2 | . . 1 1 . Heat Flow Errors 4 | . . 3 . 1 Energy Discharges 3 | . . 3 . . Parts Rejected 1 | . . . . 1 Alerts 2 | . . 2 . . Weapon Failures 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 32 | . . . . 32 Projectiles . | . . . . . Explosions 32 | . . . . 32 Melee . | . . . . . Knockbacks 24 | . . . 1 23 Impact . | . . . . . Kinetic 24 | . . . 1 23 Secondary . | . . . . . Self-Inflicted Damage 102 | . . . 68 34 Shots 3 | . . . 1 2 Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 1515 | . 6 652 316 1515 Average Temperature 257 | . 2 195 108 351 Received Heat Transfer 1827 | . 48 420 90 1269 Effects 52 | . . 13 . 39 Shutdowns 9 | . . 1 . 8 Energy Bleed 4 | . . . . 4 Interference 3 | . . 2 . 1 Matter Decay 8 | . . 1 . 7 Short Circuit 8 | . . 2 . 6 Damage (minor) 3 | . . 2 . 1 Damage (major) 13 | . . 4 . 9 Damage (core) 4 | . . 1 . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 2 | . . . . 2 Heat Transferred 2239 | . . 120 406 1713 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 285 | . 5 73 165 285 Initial 30 | . . . 30 . Average 56 | . 2 13 41 132 Maximum Alert Level 1 | . . . . 1 Low Security (%) 90 | . 100 100 100 67 Level 1 9 | . . . . 32 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 39 | . 2 10 9 18 Investigation 8 | . . 3 2 3 Extermination . | . . . . . Reinforcement 10 | . 2 2 4 2 Assault 14 | . . 5 3 6 Garrison 7 | . . . . 7 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 31 | . 1 12 14 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 53 | . 5 16 8 24 Peak Tracking Total 11 | . 6 7 4 11 Tactical Retreats 3 | . . . . 3 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 2 | . . . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 3 | . . . 2 1 Max in Single Turn 2 | . . . 2 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 8 | . 1 3 3 1 Terminals 5 | . 1 2 1 1 Fabricators . | . . . . . Repair Stations 3 | . . 1 2 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 23 | . 4 8 9 2 Successful 9 | . 2 2 5 . Failed 14 | . 2 6 4 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 6 | . 2 3 1 . Terminals 16 | . 4 6 4 2 Fabricators . | . . . . . Repair Stations 7 | . . 2 5 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . 1 . 1 . Record 1 | . . . 1 . Robot Analysis 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . . 2 4 . Scan Component 3 | . . 1 2 . Repair 3 | . . 1 2 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . 1 . . . Terminals 1 | . 1 . . . Botnet 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 1 2 2 1 Full Trace Events 2 | . . . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . . 1 2 . Time 102 | . . 26 76 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Programmers 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies 2 | . . . . 2 Largest Group 2 | . . . . 2 Highest-Rated Group 62 | . . . . 62 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks 32 | . . . . 32 Total Damage 364 | . . . . 364 Kills 2 | . . . . 2 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2278 | . 130 743 749 656 Spaces Moved 1086 | 1 76 297 399 313 Core . | . . . . . Treads 635 | . . 95 369 171 Legs 223 | 1 76 146 . . Wheels 228 | . . 56 30 142 Hover . | . . . . . Flight . | . . . . . Fastest Speed 105 | 120 120 120 105 130 Average Speed 155 | 120 120 190 142 147 Slowest Speed 330 | 120 120 330 225 225 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 2 25 33 41 10 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 46 | . . . 15 31 Melee . | . . . . . Projectile . | . . . . . AOE 46 | . . . 15 31 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1385 | . 89 363 537 396 Wait 89 | . . . 76 13 Move 1082 | . 75 296 398 313 Hop . | . . . . . Pick Up 29 | . . 17 9 3 Fast Attach 13 | . . . 11 2 Attach 29 | . . 13 5 11 Detach 5 | . . 2 3 . Swap 15 | . . 3 3 9 Drop 18 | . . 1 10 7 Fire 104 | . 14 31 21 38 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 124 | -10/Materials | Discovered new exit (range 5) 131 | -10/Materials | Entered another Materials area 131 | -9/Materials | Evolved 2 slots: Weapon x2 517 | -9/Materials | Lost 4 parts (2n2w) 656 | -9/Materials | Repaired Assault Rifle 839 | -9/Materials | Core integrity fell below 50% 848 | -9/Materials | Discovered new exit (range 11) 874 | -9/Materials | Entered another Materials area 874 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1094 | -8/Materials | Repaired Hrd. Medium Armor Plating 1170 | -8/Materials | Discovered new exit (range 13) 1567 | -8/Materials | Repaired Flak Cannon 1607 | -8/Materials | Discovered new exit (range 10) 1608 | -8/Materials | Build established: Tank 1623 | -8/Materials | Entered Factory 1623 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1688 | -7/Factory | Garrison activated, responded to threat 1829 | -7/Factory | Garrison activated, responded to threat 2149 | -7/Factory | Build established: Scavenger-Tank 2240 | -7/Factory | Core integrity fell below 50% 2261 | -7/Factory | Core integrity fell below 20% 2279 | -7/Factory | Destroyed by Lesser Abomination with Gatling Laser Last Messages --------------- Dropped Broken Flak Cannon. Adv. Treads destroyed. Overheating: Matter decay (-1). 7QDSQO<7UNK 4I0HN0ZLKR0R8JWDS3TH Kinecellerator broken. Overheating: Short circuit. Overheating: Matter decay (-1). Lesser Abomination spits out Wheel. Lesser Abomination absorbs Wheel. Frozen by Ice Anomaly. Lesser Abomination destroyed. Minor Abomination spits out Mni. Grenade Launcher. Minor Abomination feeds off Hungry Anomaly, taking Missile Launcher. Hungry Anomaly eats Wheel. The unstable cave ceiling collapses. Hungry Anomaly eats Mni. Grenade Launcher. Field Laser destroyed. Adv. Treads destroyed. Broken Lgt. Treads destroyed. Parts repaired by Paradox Anomaly. 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