Cogmind - Beta 16 X1 @@@ ROGUE MODE // 2025.08.28 @ 21:51:31 Player: Naughtyusername Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (128) 640 Value Destroyed (2786) 2786 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (618) 618 TOTAL SCORE: 5764 Bonus ------- High Alert Combat Kills 411 Follower Combat Kills 207 Cogmind --------- Core Integrity 0/400 Matter 256/300 Energy 99/100 System Corruption 0% Temperature Cool (39) Movement Walking (245) Ox2 Location -9/Recycling Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Seismic Detector > --- WEAPON (2) ------- Improved Assault Rifle Mini Assault Cannon > --- INVENTORY (15) --- Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Heat Sink High-capacity Storage Unit High-capacity Matter Pod (200) Sensor Array Light Armor Plating Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Mini Grenade Launcher Mini Grenade Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Improved Assault Rifle Mini Assault Cannon > --- INVENTORY -------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg High-capacity Storage Unit High-capacity Matter Pod Sensor Array Seismic Detector Reaction Control System Hardened Light Armor Plating Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Rocket Launcher Mini Grenade Launcher Plasma Cutter [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 1 | . . . 1 . . Weapon . | . . . . . . Parts Attached 62 | 8 13 4 26 10 1 Power 7 | 1 2 . 3 1 . Engine 5 | 1 2 . 1 1 . Core 2 | . . . 2 . . Reactor . | . . . . . . Propulsion 24 | 2 3 4 12 2 1 Treads . | . . . . . . Leg 24 | 2 3 4 12 2 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 2 2 . 7 4 . Device 5 | 1 1 . . 3 . Storage 3 | 1 1 . 1 . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 6 | . . . 5 1 . Artifact . | . . . . . . Weapon 16 | 3 6 . 4 3 . Energy Gun 3 | 2 1 . . . . Energy Cannon 3 | . 2 . 1 . . Ballistic Gun 5 | 1 . . 2 2 . Ballistic Cannon 1 | . . . . 1 . Launcher 3 | . 2 . 1 . . Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 1 . Parts Lost 19 | . 3 . 6 8 2 Power 5 | . 1 . 2 2 . Propulsion 5 | . . . 2 2 1 Utility 6 | . . . 2 3 1 Weapon 3 | . 2 . . 1 . Highest Loss Streak 5 | . 3 . 2 5 2 To Critical Strikes . | . . . . . . Average Backups 13 | 1 9 15 14 14 14 Power . | . . . . . . Propulsion 2 | . 1 2 2 2 3 Utility 4 | . 4 5 5 5 5 Weapon 5 | . 3 7 5 4 5 Tool/Special . | . . . . . . Unused Backups 13 | . . . 6 . 7 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 5 | . . . 2 . 3 Weapon 7 | . . . 4 . 3 Tool/Special . | . . . . . . Average Slot Usage (%) 98 | . 99 100 99 98 87 Engine 8 | . 13 14 4 7 . Core 2 | . . . 6 3 . Leg 30 | . 28 28 32 33 32 Device 9 | . 14 14 3 8 11 Storage 12 | . 14 14 11 11 11 Processor 2 | . . . 7 2 . Protection 6 | . . . 10 10 11 Energy Cannon 10 | . 19 27 2 . . Ballistic Gun 9 | . 1 . 18 12 11 Ballistic Cannon 2 | . . . . 9 11 Peak Build Rating 25 | 7 13 13 23 25 20 Average Rating 16 | 5 10 12 20 22 19 On Entrance 12 | . 7 13 13 23 19 Avg Prop Armor Cover (%) . | . . . . . 4 Naked Turns . | . . . . . . Heaviest Build 57 | 13 34 34 57 40 33 Greatest Support 39 | 20 20 20 39 39 36 Greatest Overweight (x) 1 | . 1 1 1 1 1 Average Overweight (x) . | . . 1 . . . Largest Inventory Capacity 20 | 8 15 15 20 15 15 Average Capacity 14 | 7 13 15 15 15 15 Most Carried 16 | 2 15 15 16 15 15 Average Carried 13 | 1 9 15 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 2 15 15 15 14 15 Class Distribution -------------------- 58% | Mutant 41% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Rec Matter Collected 3453 | 349 583 259 1205 1010 47 Remotely . | . . . . . . Salvage Created 3642 | 152 693 291 1419 996 91 Parts 253 | 10 55 22 101 62 3 Haulers Intercepted 10 | . 1 . 5 4 . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Combat Hostiles Destroyed 83 | . 15 10 32 25 1 Guns 41 | . 11 . 18 12 . Cannons 15 | . 1 4 1 8 1 AOE 27 | . 3 6 13 5 . Classes Destroyed 12 | 3 5 . 4 . . Worker 10 | 1 2 1 4 2 . Builder 7 | . 2 . 4 1 . Tunneler 3 | 3 . . . . . Hauler 10 | . 1 . 5 4 . Recycler 6 | 1 2 1 1 . 1 Operator 1 | . . . 1 . . Watcher 7 | . 3 . 2 2 . Swarmer 31 | . 6 6 14 5 . Grunt 37 | . 9 4 12 12 . Brawler 1 | . . . 1 . . Protector 1 | . . . 1 . . Sentry 14 | . . . 5 8 1 Best Kill Streak 12 | 2 8 3 7 12 1 Combat Bots Only 8 | . 4 3 6 8 1 Max Kills in Single Turn 4 | 1 4 2 3 4 1 Gunslinging . | . . . . . . Exploded 3 | . 2 2 3 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Rec Hostile Shots Fired 412 | . 59 27 159 147 20 Missed 127 | . 9 11 44 57 6 Hits 285 | . 50 16 115 90 14 Projectile 285 | . 50 16 115 90 14 Critical Strikes 7 | . . . 5 2 . Damage Taken 3747 | . 575 188 1607 1171 206 Core 522 | . 92 26 186 163 55 Absorbed by Shields 49 | . . . . 49 . Core Remaining (%) 76 | 100 . 52 . . . Volleys Fired 313 | 22 59 24 123 76 9 Largest 2 | 2 2 2 2 2 2 Hottest 136 | 80 136 136 136 63 63 Shots Fired 564 | 30 100 44 230 142 18 Gun 368 | 30 56 . 194 79 9 Cannon 155 | . 36 37 20 53 9 Launcher 37 | . 5 6 16 10 . Special 4 | . 3 1 . . . Kinetic 381 | 17 20 . 194 132 18 Thermal 111 | . 53 38 20 . . Explosive 37 | . 5 6 16 10 . Electromagnetic 35 | 13 22 . . . . Robot Hit Streak 31 | 9 6 6 31 13 5 Robot Miss Streak 4 | 2 3 3 4 4 1 Penetration Max . | . . . . . . Secondary Targets 10 | . 3 . 6 1 . Max Gunslinging Chain 1 | . 1 . 1 1 . Shots Hit Robots 360 | 21 48 21 172 84 14 Core Hits 175 | 6 32 13 72 48 4 Critical Kills 2 | 1 . . . 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | 1 . . . 2 1 Destroy 2 | 1 . . . 1 . Blast 2 | . . . . 1 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8823 | 292 1241 761 3855 2386 288 Guns 3973 | 292 426 . 2288 862 105 Cannons 1860 | . 308 459 260 650 183 Explosions 2967 | . 491 302 1300 874 . Melee . | . . . . . . Ramming 23 | . 16 . 7 . . Kinetic 4374 | 145 141 . 2288 1512 288 Thermal 1144 | . 425 459 260 . . Explosive 2967 | . 491 302 1300 874 . Electromagnetic 315 | 147 168 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . 5 5 . . . Average Corruption 4 | . 3 5 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 56 | . 22 34 . . . Message Errors 15 | . 2 13 . . . Matter Fused 13 | . 7 6 . . . Heat Flow Errors 7 | . 2 5 . . . Energy Discharges 8 | . 4 4 . . . Parts Fused 1 | . 1 . . . . Data Loss (minor) 4 | . 1 3 . . . Data Loss (major) 1 | . . 1 . . . Misfires 5 | . 3 2 . . . Alerts 1 | . 1 . . . . Weapon Failures 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 261 | . 62 78 93 28 . Projectiles 56 | . . 29 16 11 . Explosions 205 | . 62 49 77 17 . Melee . | . . . . . . Knockbacks 6 | . . . 1 4 1 Impact 1 | . . . 1 . . Kinetic 4 | . . . . 3 1 Secondary 1 | . . . . 1 . Self-Inflicted Damage 202 | . 28 11 101 62 . Shots 8 | . 1 1 4 2 . Rammed . | . . . . . . Targets Rammed 6 | . 5 . 1 . . Kicked 6 | . 5 . 1 . . Crushed . | . . . . . . Highest Temperature 300 | 54 216 300 192 128 32 Average Temperature 54 | 29 66 87 41 35 20 Received Heat Transfer 1417 | . 204 60 633 448 72 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | 1 2 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 2 2 . . . Heat Transferred 2109 | . 851 814 444 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Maximum Alert Level 3 | . 1 . 3 3 1 Low Security (%) 50 | 100 97 100 20 . 8 Level 1 23 | . 2 . 35 7 91 Level 2 17 | . . . 38 37 . Level 3 8 | . . . 5 55 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 930 | 5 206 177 799 930 352 Initial 348 | . . 56 . 336 348 Average 273 | 1 105 59 353 742 249 Influence Increases 3576 | 25 662 302 1408 1013 166 Destroy 0b10 Robot/C 1780 | . 300 200 760 500 20 Destroy 0b10 Robot/NC 235 | 25 50 10 100 45 5 Destroy Leader 468 | . 68 40 198 162 . Allied During Kill 37 | . . . 37 . . Successful Hack 86 | . 26 . 28 13 19 Select Force Hacks 270 | . 30 . 60 60 120 Disable Machine 330 | . 105 15 90 120 . Destroy Structure 325 | . 53 37 120 113 2 Lose Combat Pursuer 45 | . 30 . 15 . . Influence Decreases 3408 | 25 516 447 612 915 893 Entered New Map 1099 | . . 90 1 461 547 Time Decay 2079 | 25 486 357 511 374 326 Lost Part 190 | . 30 . 60 80 20 Lost Ally 40 | . . . 40 . . Squads Dispatched 17 | . 3 . 5 9 . Investigation 7 | . 1 . 3 3 . Extermination . | . . . . . . Reinforcement 5 | . 2 . 1 2 . Assault 2 | . . . 1 1 . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Distress Signals 11 | . 2 . 7 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 122 | . 23 10 50 36 3 Peak Tracking Total 7 | . 6 3 7 5 2 Tactical Retreats 3 | . 2 . 1 . . Traps | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Traps Triggered 8 | . 3 . 1 4 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Rec Machines Disabled 22 | . 7 1 6 8 . Max in Single Turn 2 | . 2 1 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Machines Accessed 40 | . 7 . 15 9 9 Terminals 28 | . 6 . 11 6 5 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 9 | . 1 . 2 2 4 Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 116 | . 25 . 46 19 26 Successful 73 | . 19 . 25 14 15 Failed 42 | . 6 . 20 5 11 Catastrophic 4 | . 1 . 1 1 1 Database Lockouts 1 | . . . 1 . . Manual 79 | . 19 . 28 13 19 Terminals 86 | . 23 . 33 13 17 Fabricators . | . . . . . . Repair Stations 4 | . . . 4 . . Recycling Units 21 | . 2 . 6 4 9 Scanalyzers 3 | . . . 3 . . Garrison Access 2 | . . . . 2 . Terminal Hacks 18 | . 7 . 6 4 1 Robot Analysis 2 | . 2 . . . . Prototype ID Bank 7 | . 5 . 1 . 1 Open Door 2 | . . . . 2 . Branch Access Points 1 | . . . 1 . . Terminal Index 2 | . . . 1 1 . Alert Level 2 | . . . 1 1 . Registered Components 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . 1 . . Scan Component 1 | . . . 1 . . Recycling Unit Hacks 9 | . 1 . 2 2 4 Retrieve Components 9 | . 1 . 2 2 4 Scanalyzer 2 | . . . 2 . . Retrieve Study 2 | . . . 2 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 43 | . 11 . 14 8 10 Terminals 34 | . 10 . 12 6 6 Track 1 | . . . . 1 . Botnet 14 | . 5 . 5 2 2 Operators 1 | . . . 1 . . Skim 18 | . 5 . 6 3 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 9 | . 1 . 2 2 4 Tunnel 9 | . 1 . 2 2 4 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 27 | . 6 . 12 4 5 Full Trace Events 5 | . 1 . 3 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 2 | . . . 2 . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 40 | . 9 . 19 10 2 Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Rec Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Rec Total Allies 3 | . . 3 . . . Largest Group 3 | . . 3 3 . . Highest-Rated Group 40 | . . 40 40 . . Highest-Rated Ally 16 | . . 16 16 . . Total Orders . | . . . . . . Ally Attacks 52 | . . . 52 . . Total Damage 524 | . . . 524 . . Kills 9 | . . . 9 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Active Infowar (turns) 1759 | 13 432 363 . 243 708 Seismic 1759 | 13 432 363 . 243 708 Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Rec Turns Passed 6621 | 220 1376 1276 2142 878 729 Spaces Moved 3535 | 129 686 618 1305 371 426 Core 3 | 3 . . . . . Treads . | . . . . . . Legs 3532 | 126 686 618 1305 371 426 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 190 105 105 110 Average Speed 152 | 118 168 190 126 151 163 Slowest Speed 190 | 120 190 190 190 180 182 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 72 | 8 94 97 94 76 68 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 9 | . 1 . 2 2 4 Known Exits Taken 3 | . 1 1 1 . . Unknown Exits Taken 2 | 1 . . . 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug 41 | . . 10 15 16 . Terrain Destroyed 398 | . 55 78 150 113 2 Melee . | . . . . . . Projectile 19 | . . 1 . 16 2 AOE 379 | . 55 77 150 97 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Total 4173 | 162 795 675 1561 541 439 Wait 112 | . 4 12 42 52 2 Move 3530 | 128 685 617 1304 370 426 Hop . | . . . . . . Pick Up 36 | 1 13 1 16 5 . Fast Attach 21 | 8 3 . 7 3 . Attach 15 | . 3 . 7 5 . Detach 3 | 1 1 . 1 . . Swap 81 | 2 18 16 33 10 2 Drop 39 | . 4 5 27 3 . Fire 313 | 22 59 24 123 76 9 Melee . | . . . . . . Ram . | . . . . . . Kick 6 | . 5 . 1 . . Crush . | . . . . . . Escape Stasis 17 | . . . . 17 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -10/Mines (discovered 4 exits: *Mat x2 / [*Exi] / [*Sub]) -9/Materials (discovered 6 exits: [*Mat x3] / *Min / *Sto x2) -9/Storage -9/Recycling (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 15) 221 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 380 | -10/Materials | Lost 3 parts (1p2w) 443 | -10/Materials | Discovered new exit (range 7) 547 | -10/Materials | Discovered new exit (range 10) 778 | -10/Materials | Identified exit to Mines 865 | -10/Materials | Discovered exit to Mines (range 16) 886 | -10/Materials | Learned location of 2 exits from Subcaves 925 | -10/Materials | Learned location of 2 exits from Mines 952 | -10/Materials | Learned Storage security intel 968 | -10/Materials | Learned Storage emergency access door positions 974 | -10/Materials | Learned 2 Storage zone layouts 992 | -10/Materials | Identified exit to Materials 1008 | -10/Materials | Build established: Scavenger-Mutant 1020 | -10/Materials | Learned location of 1 exit from Recycling 1060 | -10/Materials | Loaded intel: 1 recycling unit location 1597 | -10/Materials | Entered Mines 1695 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1697 | -10/Mines | Discovered new exit (range 5) 1761 | -10/Mines | Discovered new exit (range 11) 1765 | -10/Mines | Learned 2 Materials zone layouts 1858 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 2627 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2729 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2873 | -10/Mines | Entered Materials 2873 | -9/Materials | Accompanied by 3 allies 2873 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2874 | -9/Materials | Identified exit to Storage 3587 | -9/Materials | Discovered new exit (range 8) 3768 | -9/Materials | Build established: Mutant 4123 | -9/Materials | Discovered exit to Storage (range 12) 4289 | -9/Materials | Discovered new exit (range 11) 4386 | -9/Materials | Discovered new exit (range 5) 4416 | -9/Materials | Central database locked down 4492 | -9/Materials | Identified exit to Mines 4873 | -9/Materials | First assault squad dispatched 4907 | -9/Materials | Discovered new exit (range 12) 5015 | -9/Materials | Entered Storage 5113 | -9/Storage | Garrison activated, responded to threat 5223 | -9/Storage | Core integrity fell below 50% 5328 | -9/Storage | Lost 5 parts (1p2n2u) 5429 | -9/Storage | Core integrity fell below 20% 5467 | -9/Storage | Destroyed 8 combat bots 5815 | -9/Storage | First assault squad dispatched 5891 | -9/Storage | Used back door to open Recycling access 5891 | -9/Storage | Discovered new exit (range 3) 5893 | -9/Storage | Entered Recycling 5894 | -9/Recycling | Identified exit to Factory 5956 | -9/Recycling | Scanned before Scraplab entrance 6622 | -9/Recycling | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- >>Force(Tunnel) DISCOVERED[-1/Access] 06513_ R-06 Scavenger knocked back. 06526_ Acquired 1 matter. 06540_ R-06 Scavenger destroyed. 06554_ Acquired 5 matter. 06556_ R-06 Scavenger collects Lgt. Ion Engine. 06557_ Acquired 41 matter. 06591_ R-06 Scavenger inserts Hvy. Assault Rifle into recycling unit. 06594_ R-06 Scavenger inserts Heat Sink into recycling unit. 06597_ R-06 Scavenger inserts Lgt. Treads into recycling unit. 06600_ R-06 Scavenger inserts Lgt. Ion Engine into recycling unit. 06606_ Y-45 Defender springs to life. 06615_ Imp. Aluminum Leg+ destroyed. 06618_ U-05 Engineer builds a Wall. 06621_ Hrd. Light Armor Plating destroyed. 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