Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.11 @ 23:38:24

Player: Cray_

Result: Destroyed by J7-XUW(R) with Subdweller Beam Cannon

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (27)      135
Value Destroyed (586)      586
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1321

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     292/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (350) Ox6
Location                   -10/Subcaves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (2) ------
     Large Storage Unit
           Targeting Computer
>          --- WEAPON (2) -------
     Light Assault Rifle
>          --- INVENTORY (15) ---
           Ion Engine
     Light Nuclear Core
     Light Treads
     Light Treads
   Armored Treads
           Seismic Detector
           Tractor Beam
           Sensor Drone Bay
           Datajack
  Improved Datajack

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Large Storage Unit
           Targeting Computer
>          --- WEAPON -----------
           Beam Cannon
     Light Assault Rifle
>          --- INVENTORY --------
           Ion Engine
     Light Nuclear Core
     Light Treads
     Light Treads
   Armored Treads
           Seismic Detector
           Tractor Beam
           Sensor Drone Bay
     Light Assault Rifle
           Datajack
  Improved Datajack
[Rating: 8]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Targeting Computer
  Storage                  Large Storage Unit
  Processor                Targeting Computer
Weapon                     Light Assault Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             21   | 6   14  .   1   
  Power                    2    | 1   1   .   .   
    Engine                 2    | 1   1   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 2   6   .   .   
    Treads                 2    | .   2   .   .   
    Leg                    6    | 2   4   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | 1   4   .   .   
    Device                 .    | .   .   .   .   
    Storage                4    | 1   3   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   6    | 2   3   .   1   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          1    | .   1   .   .   
    Ballistic Gun          5    | 2   2   .   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 7    | .   3   .   4   
  Power                    1    | .   1   .   .   
  Propulsion               4    | .   2   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   2    | .   .   .   2   
  Highest Loss Streak      4    | .   1   .   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     85   | .   86  85  84  
  Engine                   1    | .   2   .   .   
  Treads                   14   | .   1   28  27  
  Leg                      12   | .   25  .   .   
  Storage                  16   | .   18  14  14  
  Processor                11   | .   8   14  14  
  Energy Cannon            11   | .   8   14  13  
  Ballistic Gun            16   | .   19  14  14  
Peak Build Rating          8    | 6   7   8   8   
  Average Rating           6    | 3   6   7   7   
  On Entrance              5    | .   6   7   8   
Naked Turns                .    | .   .   .   .   
Heaviest Build             24   | 12  24  24  24  
  Greatest Support         40   | 20  40  40  40  
  Greatest Overweight (x)  1    | .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         12   | 6   10  15  15  
  Most Carried             11   | 4   10  11  11  
  Average Carried          8    | 1   8   9   10  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            11   | 2   8   11  10  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           514  | 268 185 47  14  
  Remotely                 .    | .   .   .   .   
Salvage Created            943  | 21  607 200 115 
  Parts                    53   | 4   33  14  2   
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           3    | .   2   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      1    | .   .   .   1   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  18   | .   11  7   .   
  Guns                     9    | .   8   1   .   
  Cannons                  6    | .   3   3   .   
  AOE                      3    | .   .   3   .   
Classes Destroyed          8    | 1   7   .   .   
  Builder                  1    | .   1   .   .   
  Tunneler                 2    | 1   .   1   .   
  Hauler                   2    | .   2   .   .   
  Recycler                 1    | .   1   .   .   
  Mechanic                 1    | .   1   .   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  9    | .   6   3   .   
  Grunt                    9    | .   5   4   .   
Best Kill Streak           4    | 1   4   3   .   
  Combat Bots Only         3    | .   3   3   .   
Max Kills in Single Turn   3    | 1   1   3   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   .   3   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Hostile Shots Fired        109  | .   72  8   29  
  Missed                   30   | .   18  2   10  
Damage Taken               1160 | .   574 67  519 
  Core                     253  | .   92  12  149 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              100  | 4   59  17  20  
  Largest                  2    | 2   2   2   2   
  Hottest                  80   | 40  80  80  80  
Shots Fired                196  | 8   118 34  36  
  Gun                      132  | 8   87  17  20  
  Cannon                   64   | .   31  17  16  
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  132  | 8   87  17  20  
  Thermal                  64   | .   31  17  16  
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         15   | 6   15  8   7   
  Robot Miss Streak        4    | 1   4   4   2   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        1    | .   1   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   
Shots Hit Robots           119  | 6   76  17  20  
  Core Hits                57   | 3   36  11  7   
  Critical Kills           1    | .   .   .   1   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         1    | .   .   .   1   
    Meltdown               1    | .   .   .   1   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1534 | 54  826 404 250 
  Guns                     696  | 54  473 78  91  
  Cannons                  650  | .   350 141 159 
  Explosions               185  | .   .   185 .   
  Melee                    .    | .   .   .   .   
  Ramming                  3    | .   3   .   .   
  Kinetic                  696  | 54  473 78  91  
  Thermal                  835  | .   350 326 159 
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            11   | .   4   7   .   
  Projectiles              4    | .   4   .   .   
  Explosions               7    | .   .   7   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             1    | .   1   .   .   
  Kicked                   1    | .   1   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        298  | .   298 82  4   
  Average Temperature      66   | .   84  31  4   
  Received Heat Transfer   426  | .   219 36  171 
  Effects                  1    | .   1   .   .   
    Energy Bleed           1    | .   1   .   .   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              1    | .   .   .   1   
  Combat Hostiles          1    | .   .   .   1   
  Parts Melted             3    | .   2   .   1   
  Heat Transferred         1619 | .   740 546 333 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             294  | 5   294 261 .   
  Initial                  26   | .   3   26  .   
  Average                  106  | .   116 101 .   
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         87   | 100 92  78  .   
  Level 1                  12   | .   7   21  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   2   2   .   
  Investigation            4    | .   2   2   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              29   | .   21  5   3   
  Peak Tracking Total      6    | .   6   3   2   
  Tactical Retreats        3    | .   2   .   1   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            4    | .   4   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          9    | .   .   9   .   
  Max in Single Turn       9    | .   .   9   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          6    | .   3   3   .   
  Terminals                4    | .   3   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                11   | .   5   6   .   
  Successful               4    | .   2   2   .   
  Failed                   7    | .   3   4   .   
    Catastrophic           2    | .   .   2   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   8    | .   4   4   .   
  Terminals                9    | .   5   4   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   2   2   .   
  Part Schematic           1    | .   1   .   .   
  Open Door                2    | .   .   2   .   
  Registered Components    1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   1   1   .   
  Full Trace Events        1    | .   .   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   1   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               2624 | 79   1245 800  500  
Spaces Moved               1579 | 56   783  468  272  
  Core                     26   | 22   4    .    .    
  Treads                   778  | .    38   468  272  
  Legs                     775  | 34   741  .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   100  160  160  
  Average Speed            143  | 92   131  160  160  
  Slowest Speed            190  | 120  190  160  160  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       53   | 4    94   94   20   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          21   | .    .    21   .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      21   | .    .    21   .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      1767 | 77  897 489 304 
  Wait                     33   | 4   16  2   11  
  Move                     1576 | 55  782 467 272 
  Hop                      .    | .   .   .   .   
  Pick Up                  29   | 8   18  3   .   
  Fast Attach              3    | .   3   .   .   
  Attach                   14   | 6   7   .   1   
  Detach                   .    | .   .   .   .   
  Swap                     4    | .   4   .   .   
  Drop                     7    | .   7   .   .   
  Fire                     100  | 4   59  17  20  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     1    | .   1   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / [*Sub])
-10/Subcaves (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
   80 | -11/Scrapyard | Entered Materials
  201 | -10/Materials | Discovered new exit (range 6)
  311 | -10/Materials | Build established: Mutant
  455 | -10/Materials | Discovered new exit (range 8)
  694 | -10/Materials | Discovered new exit (range 12)
  862 | -10/Materials | Discovered new exit (range 7)
 1066 | -10/Materials | Discovered new exit (range 12)
 1325 | -10/Materials | Entered Mines
 1332 | -10/Mines     | Learned Materials terminal intel
 1447 | -10/Mines     | Learned location of Storage (-9)
 1501 | -10/Mines     | Discovered new exit (range 4)
 1754 | -10/Mines     | Met a Derelict shopkeep closing up shop
 2028 | -10/Mines     | Found the Drone Emporium
 2039 | -10/Mines     | Found Prototype Device
 2088 | -10/Mines     | Discovered new exit (range 8)
 2088 | -10/Mines     | Discovered new exit (range 13)
 2125 | -10/Mines     | Entered Subcaves
 2153 | -10/Subcaves  | Discovered new exit (range 4)
 2249 | -10/Subcaves  | Learned Materials stockpile data
 2522 | -10/Subcaves  | Core integrity fell below 50%
 2622 | -10/Subcaves  | Core integrity fell below 20%
 2625 | -10/Subcaves  | Destroyed by J7-XUW(R) with Subdweller Beam Cannon

 Last Messages 
---------------
AMBIENT_HEAT=-10
GOAL=ESCAPE
EXIT=FOUND
Acquired derelict log, extracted data.
Data stored: Materials stockpile data.
7X-ZUE(u) builds Twisted Machinery. <x3>
8L-86L(R) destroyed.
YB-CC0(R) destroyed.
Subatomizers dissect the Sub. Optics.
PI-TVA(R) suffers critical hit (Meltdown).
Sub. Monowheel melted.
Acquired 14 matter.
Subatomizers dissect the Sub. Optics. <x2>
J7-XUW(R) affixes Scrap Shield Fragment to Scrap
  Shield.
QU-OEV(R) affixes Scrap Shield Fragment to Scrap
  Shield.
Beam Cannon destroyed.
Lgt. Assault Rifle destroyed.
Lgt. Treads destroyed. <x2>

 Map 
-----
+----------------------------------------------------+
| ???????##  ##       #????????????????????????????? |
| ???????#            #????????????????????????????? |
| ???????##           #????????????????????????????? |
| ???????##           #????????????????????????????? |
| ???????#           #######???????????####????????? |
| ???????#          ###    #######????     ????????? |
| ???????#          ##           ####     ?????????? |
| ???????#     #####                    #??????????? |
| ??????##     #?????#                  #??????????? |
| ??????#      ##????#                 ????????????? |
| ??????#       ######           #?????????????????? |
| ??????#                        #?????????????????? |
| ??????#                        ####??????????????? |
| ??????#     ##                    ##?????????????? |
| ??????##   ###  ###                #?????????????? |
| ???????#    #   #?###              #?????????????? |
| ???????##   ##  ##??##         ###  #????????????? |
| ???????#   ###   #??##     #####???   ???????????? |
| ???????##        #??#     ##??####??    ?????????? |
| ???????#         #?##   #######  #???? #?????????? |
| ???????#      "  ###    ##  ##   ##????#?####????? |
| ???????####   "####               ###???##  ###??? |
| ????????###   "#######""""          ##?##     ##?? |
| ???????##          #?#""""           ###       ##? |
| ??????##          ##?#    R                     ## |
| ??????#          ##??#   @ """ ;;                  |
| ??????#         ##???##   R   ###                  |
| ??????#        ##????##   "   ###    ##       ###  |
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| ????###  #   #???????# "   #?## #####?#  ###"   #  |
| ?????##  #   #???????#" "   #?###?????#  ###       |
| ?????#   #   #???????#      #????????##  ##      # |
| ?????# # #   #???????###    #????????#    # ####   |
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| ???????#      #???????????????????????????????###  |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
 Grenade Launcher | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ModifiedCoolantCloak
  Manual?         0
Play Time         00:21:59
  Cumulative      22.0 hours
  Start           2025.04.11 @ 23:15:12
  End             2025.04.11 @ 23:38:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          27
  Rogue           27
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          21
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              20/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9c56f833-aecd-4927-8476-d14feabef2c8