Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.11 @ 12:07:47 Player: TheLargestBoi Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (81) 405 Value Destroyed (2014) 2014 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (234) 234 TOTAL SCORE: 5313 Bonus ------- High Alert Combat Kills 34 Entered Garrisons 200 Cogmind --------- Core Integrity 207/700 Matter 201/300 Energy 110/160 System Corruption 1% Temperature Cool (85) Movement Hovering (108) Ox1 Location -7/Garrison Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- Hover Unit Gravmag System Improved Airjet > --- UTILITY (5) ------ Medium Storage Unit Improved Signal Interpreter Improved Melee Analysis Suite Improved Shield Generator Hacking Suite > --- WEAPON (2) ------- Advanced Beam Rifle Great Axe > --- INVENTORY (10) --- Improved Sensor Array Force Booster Force Booster Hacking Suite Hacking Suite Missile Launcher Remote Datajack Great Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Improved Melee Analysis Suite Force Booster Hacking Suite > --- WEAPON ----------- Great Axe Great Axe > --- INVENTORY -------- Hover Unit Improved Airjet Improved Sensor Array Force Booster Improved Shield Generator Hacking Suite Hacking Suite Advanced Beam Rifle Missile Launcher Remote Datajack [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Gravmag System Leg Aluminum Leg Hover Unit Gravmag System Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Great Axe Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Shotgun Launcher Missile Launcher Special Weapon Remote Datajack Slashing Weapon Great Axe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 2 | . . 1 1 . . Utility 3 | . . 1 1 1 . Weapon . | . . . . . . Parts Attached 90 | 8 11 9 27 24 11 Power 8 | 1 1 . 2 2 2 Engine 3 | 1 1 . 1 . . Core 5 | . . . 1 2 2 Reactor . | . . . . . . Propulsion 29 | 2 4 3 9 9 2 Treads . | . . . . . . Leg 10 | 2 4 . 4 . . Wheel . | . . . . . . Hover 19 | . . 3 5 9 2 Flight . | . . . . . . Utility 18 | 2 2 1 4 7 2 Device 11 | 1 2 1 3 2 2 Storage 2 | 1 . . . 1 . Processor 3 | . . . . 3 . Hackware 1 | . . . 1 . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 35 | 3 4 5 12 6 5 Energy Gun 8 | 2 1 2 1 1 1 Energy Cannon 6 | . . 2 4 . . Ballistic Gun 5 | 1 3 1 . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon 2 | . . . . 1 1 Impact Weapon . | . . . . . . Slashing Weapon 11 | . . . 7 2 2 Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . . . 2 . Unidentified Prototypes 3 | . . 2 . 1 . Parts Lost 18 | . 1 . 6 7 4 Power 3 | . . . 1 1 1 Propulsion 13 | . . . 4 6 3 Utility 2 | . 1 . 1 . . Weapon . | . . . . . . Highest Loss Streak 6 | . 1 . 6 4 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 99 88 95 97 96 Engine 6 | . 14 11 4 2 . Core 5 | . . . 4 10 14 Leg 13 | . 27 . 24 . . Hover 16 | . . 32 8 29 27 Device 12 | . 13 11 15 11 7 Storage 9 | . 14 11 9 7 7 Processor 3 | . . . . 10 15 Hackware 4 | . . . 9 7 7 Energy Gun 3 | . 5 . 4 . . Energy Cannon 1 | . . 9 2 . . Ballistic Gun 7 | . 21 11 . . . Slashing Weapon 6 | . . . 10 11 11 Naked Turns . | . . . . . . Heaviest Build 34 | 14 17 20 22 34 34 Greatest Support 45 | 20 20 18 45 36 36 Greatest Overweight (x) 2 | 1 1 1 2 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 Average Capacity 8 | 7 8 8 8 8 10 Most Carried 10 | 4 8 8 8 10 10 Average Carried 7 | 2 7 7 7 7 9 Final Capacity 10 | 8 8 8 8 10 10 Final Carried 10 | 4 8 8 8 10 8 Class Distribution -------------------- 87% | Scavenger-Mutant 12% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Jun Mat Mat Mat Fac Gar Matter Collected 1456 | 252 346 215 275 264 104 Remotely . | . . . . . . Salvage Created 2962 | 42 655 331 796 881 257 Parts 192 | 6 48 26 48 48 16 Haulers Intercepted 9 | . 2 2 2 3 . Recyclers Shooed 4 | . 3 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Gar Combat Hostiles Destroyed 47 | . 13 6 11 8 9 Melee 20 | . . . 9 8 3 Guns 14 | . 11 2 1 . . Cannons 3 | . . 2 1 . . AOE 10 | . 2 2 . . 6 Classes Destroyed 12 | 1 7 2 1 1 . Worker 4 | . . . 1 3 . Builder 2 | . . 1 . 1 . Tunneler 3 | 2 1 . . . . Hauler 9 | . 2 2 2 3 . Recycler 7 | . 2 . 2 3 . Mechanic 1 | . 1 . . . . Operator 3 | . 1 1 . 1 . Watcher 5 | . 3 . 1 1 . Swarmer 16 | . 6 . 3 3 4 Grunt 20 | . 7 4 4 . 5 Sentry 9 | . . 2 4 3 . Programmer 2 | . . . . 2 . Best Kill Streak 8 | 1 4 5 8 7 6 Combat Bots Only 6 | . 3 3 6 3 6 Max Kills in Single Turn 4 | 1 4 4 1 1 2 Gunslinging . | . . . . . . Exploded 2 | . 2 2 . . 2 Melee 1 | . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Jun Mat Mat Mat Fac Gar Damage Taken 2790 | . 488 279 543 1176 304 Core 920 | . 105 97 225 438 55 Absorbed by Shields 129 | . . . . . 129 Regen/Repaired (Parts) 15 | . . . . 15 . Core Remaining (%) 73 | 100 58 75 59 . . Volleys Fired 139 | 6 69 34 9 4 17 Largest 2 | 2 2 2 2 1 1 Hottest 122 | 70 90 91 122 61 61 Shots Fired 251 | 12 138 64 16 4 17 Gun 196 | 12 138 33 8 1 4 Cannon 39 | . . 31 8 . . Launcher 6 | . . . . . 6 Special 10 | . . . . 3 7 Kinetic 124 | 6 85 33 . . . Thermal 111 | 6 53 31 16 1 4 Explosive 6 | . . . . . 6 Electromagnetic . | . . . . . . Robot Hit Streak 17 | 2 9 17 6 2 4 Robot Miss Streak 10 | 3 10 3 1 . 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 221 | 4 81 44 41 40 11 Core Hits 106 | 4 41 18 15 16 12 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 11 | . 3 . 6 2 . Burn 4 | . 3 . 1 . . Sever 7 | . . . 5 2 . Melee Attacks 126 | . . . 50 69 7 Impact . | . . . . . . Slashing 126 | . . . 50 69 7 Piercing . | . . . . . . Sneak Attacks 17 | . . . 5 12 . Combat Hostiles . | . . . . . . Follow-up Attacks 8 | . . . 1 7 . Damage Inflicted 6943 | 50 1399 1127 1511 2112 744 Guns 1605 | 48 1010 347 100 20 80 Cannons 532 | . . 395 137 . . Explosions 1235 | . 383 352 . . 500 Melee 3530 | . . . 1274 2092 164 Ramming 41 | 2 6 33 . . . Kinetic 973 | 9 617 347 . . . Thermal 1859 | 39 736 747 237 20 80 Explosive 540 | . 40 . . . 500 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 3530 | . . . 1274 2092 164 Piercing . | . . . . . . Highest Corruption 3 | . 3 2 . 1 1 Average Corruption 1 | . 2 2 . 1 1 Corruption Purged . | . . . . . . Corruption Blocked 8 | . . . . 8 . Effects 15 | . 4 . . 10 1 Message Errors 5 | . 1 . . 4 . Matter Fused 3 | . . . . 3 . Heat Flow Errors 1 | . 1 . . . . Energy Discharges 2 | . 1 . . . 1 Parts Rejected 1 | . 1 . . . . Data Loss (minor) 1 | . . . . 1 . Data Loss (major) 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 566 | . 39 3 191 323 10 Projectiles 17 | . . 3 14 . . Explosions 49 | . 39 . . . 10 Melee 500 | . . . 177 323 . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 212 | . 111 71 . . 30 Shots 4 | . 2 1 . . 1 Rammed 4 | . . 4 . . . Targets Rammed 7 | 1 2 4 . . . Kicked 3 | 1 2 . . . . Crushed . | . . . . . . Highest Temperature 273 | 50 217 273 54 33 85 Average Temperature 52 | 22 56 58 33 11 25 Received Heat Transfer 614 | . 111 99 252 72 80 Effects 1 | . . 1 . . . Energy Bleed 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . 2 1 2 . 1 Heat Transferred 3300 | 111 1570 953 481 37 148 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Gar Peak Influence 487 | 10 355 310 378 361 487 Initial 252 | . 6 62 98 129 252 Average 203 | 4 202 138 248 187 313 Maximum Alert Level 2 | . 1 1 1 1 2 Low Security (%) 48 | 100 41 83 39 55 . Level 1 50 | . 58 16 60 44 77 Level 2 1 | . . . . . 22 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 4 3 1 3 . Investigation 2 | . 1 . 1 . . Extermination 1 | . . . . 1 . Reinforcement 7 | . 3 3 . 1 . Assault 1 | . . . . 1 . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Gar Distress Signals 8 | . 2 2 1 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 101 | . 33 8 25 24 11 Peak Tracking Total 6 | . 6 3 5 5 5 Tactical Retreats 11 | . . 1 6 3 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Gar Traps Triggered 12 | . 4 1 1 3 3 Indirectly . | . . . . . . Trap Hack Attempts 12 | . . . . 12 . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 2 | . . . . 2 . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . 2 . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Jun Mat Mat Mat Fac Gar Machines Disabled 10 | . 5 3 2 . . Max in Single Turn 3 | . 3 2 1 . . Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Gar Machines Accessed 28 | . 6 4 6 12 . Terminals 16 | . 5 3 5 3 . Fabricators 1 | . . . . 1 . Repair Stations 2 | . . . . 2 . Recycling Units 5 | . 1 1 1 2 . Scanalyzers 2 | . . . . 2 . Garrison Access 2 | . . . . 2 . Total Hacks 74 | . 13 17 20 24 . Successful 35 | . 2 8 11 14 . Failed 39 | . 11 9 9 10 . Catastrophic 5 | . 1 1 1 2 . Database Lockouts . | . . . . . . Manual 48 | . 12 10 15 11 . Terminals 43 | . 11 11 16 5 . Fabricators 2 | . . . . 2 . Repair Stations 4 | . . . . 4 . Recycling Units 18 | . 2 6 4 6 . Scanalyzers 5 | . . . . 5 . Garrison Access 2 | . . . . 2 . Terminal Hacks 9 | . . 3 4 2 . Robot Analysis 1 | . . . . 1 . Prototype ID Bank 3 | . . 1 2 . . Open DSF 1 | . . . . 1 . Branch Access Points 1 | . . . 1 . . Garrison Status 1 | . . 1 . . . Registered Components 1 | . . . 1 . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . . 3 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Refit 1 | . . . . 1 . Recycling Unit Hacks 3 | . . 1 1 1 . Report Inventory 3 | . . 1 1 1 . Scanalyzer 3 | . . . . 3 . Insert Component 2 | . . . . 2 . Analyze 1 | . . . . 1 . Garrison Access Hacks 2 | . . . . 2 . Unlock Access 2 | . . . . 2 . Unauthorized Hacks 15 | . 2 4 6 3 . Terminals 7 | . 1 2 4 . . Track 2 | . . . 2 . . Botnet 2 | . . 1 1 . . Detonate 2 | . 1 . 1 . . Operators 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 8 | . 1 2 2 3 . Reject 5 | . 1 1 1 2 . Mask 3 | . . 1 1 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 23 | . 6 4 5 8 . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 19 | . . . . 19 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . . 2 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Jun Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . 1 . Non-combat 1 | . . . . 1 . Combat . | . . . . . . Robot Hacks Applied 1 | . . . . 1 . no_distress 1 | . . . . 1 . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Jun Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Gar Robot Analysis Total 1 | . . . . 1 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Jun Mat Mat Mat Fac Gar Turns Passed 4539 | 102 1244 487 1114 1357 235 Spaces Moved 3767 | 60 705 512 723 1637 130 Core 13 | 7 . . 6 . . Treads . | . . . . . . Legs 1072 | 53 705 . 314 . . Wheels . | . . . . . . Hover 2682 | . . 512 403 1637 130 Flight . | . . . . . . Fastest Speed 45 | 50 120 52 48 45 45 Average Speed 69 | 112 120 52 80 46 58 Slowest Speed 190 | 120 190 112 180 112 112 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 5 79 38 58 37 18 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 18 | . . . 4 14 . Terrain Destroyed 122 | . 59 12 5 14 32 Melee 18 | . . . 4 14 . Projectile 1 | . . . 1 . . AOE 103 | . 59 12 . . 32 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Gar Total 5264 | 79 977 672 1158 2116 262 Wait 986 | 1 161 86 325 350 63 Move 3763 | 60 704 511 722 1636 130 Hop . | . . . . . . Pick Up 58 | 4 14 12 11 16 1 Fast Attach 33 | 7 4 3 13 5 1 Attach 17 | . 1 4 2 6 4 Detach 2 | . . 1 . . 1 Swap 40 | 1 6 2 12 13 6 Drop 64 | . 16 15 16 14 3 Fire 139 | 6 69 34 9 4 17 Melee 114 | . . . 48 60 6 Ram 4 | . . 4 . . . Kick 2 | . 2 . . . . Crush . | . . . . . . Escape Stasis 30 | . . . . . 30 Rewire . | . . . . . . Trap 12 | . . . . 12 . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / [*Low] / Gar) -7/Garrison History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 15) 103 | -11/Junkyard | Entered Materials 332 | -10/Materials | Build established: Mutant 540 | -10/Materials | Discovered new exit (range 12) 880 | -10/Materials | Build established: Scavenger-Mutant 1085 | -10/Materials | Discovered new exit (range 16) 1344 | -10/Materials | Discovered new exit (range 3) 1347 | -10/Materials | Entered another Materials area 1347 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1782 | -9/Materials | Discovered new exit (range 16) 1834 | -9/Materials | Entered another Materials area 1834 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1950 | -8/Materials | Lost 6 parts (1p4n1u) 2944 | -8/Materials | Discovered new exit (range 5) 2948 | -8/Materials | Entered Factory 2948 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3093 | -7/Factory | Discovered new exit (range 8) 3173 | -7/Factory | Identified exit to Garrison 3440 | -7/Factory | Repaired Imp. Sensor Array 3623 | -7/Factory | Lost 4 parts (1p3n) 3779 | -7/Factory | Discovered new exit (range 4) 3782 | -7/Factory | Identified exit to Factory 3810 | -7/Factory | Cargo convoy interrupted 3842 | -7/Factory | Core integrity fell below 50% 4305 | -7/Factory | Identified exit to Garrison 4305 | -7/Factory | Entered Garrison 4490 | -7/Garrison | Triggered checkpoint 4540 | -7/Garrison | Self-destructed Last Messages --------------- 04496_ Field strength at 44. 04497_ Field strength at 37. 04498_ Field strength at 30. 04499_ Field strength at 23. 04500_ Field strength at 16. 04501_ G-47 Trooper destroyed. 04505_ Field strength at 9. 04506_ Field strength at 2. 04507_ The unstable cave ceiling collapses. 04507_ Stasis field depleted. 04515_ Acquired 4 matter. 04526_ Triggered Stasis Trap. 04526_ A bubble of rippling energy engulfs the area. 04526_ Field strength at 93. 04527_ Field strength at 86. 04528_ Field strength at 79. 04529_ Gravmag System destroyed. 04529_ Field strength at 72. 04530_ Field strength at 65. 04535_ Lgt. Nuclear Core destroyed. 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Hover Unit | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MyomerTractorGuard Manual? 0 Play Time 03:41:29 Cumulative 19.9 hours Start 2023.09.08 @ 13:00:39 End 2023.09.11 @ 12:07:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 22 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5d79c99a-c053-486c-8629-d7724edf71e2