Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.09.30 @ 17:05:31 Player: ttttttttv Result: Destroyed by G-50 Soldier via exploding Power Conduit Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (89) 445 Value Destroyed (3064) 3064 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (125) 125 TOTAL SCORE: 7754 Bonus ------- High Alert Combat Kills 158 Friendly Fire -33 Cogmind --------- Core Integrity 0/1000 Matter 92/300 Energy 100/100 System Corruption 9% Temperature Cool (24) Movement Core (300) Ox5 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (10) --- Large Storage Unit Improved Component Analysis Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Large Storage Unit Improved Weapon Cycler > --- WEAPON ----------- Shock Rifle Lightning Gun Lightning Gun Magnetic Acceleration Cannon Heavy Rocket Launcher > --- INVENTORY -------- Light Deuterium Engine Improved Deuterium Engine Carbon-fiber Leg Large Storage Unit Improved Light Armor Plating EM Pulse Gun Heavy Laser Disruptor Cannon [Rating: 61] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Hover Unit Backup Propulsion I Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Slots Evolved 10 | . . . 2 . 2 2 2 2 Power 1 | . . . . . . . . 1 Propulsion 4 | . . . 1 . 1 1 1 . Utility 2 | . . . . . . 1 . 1 Weapon 3 | . . . 1 . 1 . 1 . Parts Attached 67 | 5 7 1 5 7 16 2 10 14 Power 10 | 1 1 . . . 3 1 . 4 Engine 7 | 1 1 . . . 2 . . 3 Core 3 | . . . . . 1 1 . 1 Reactor . | . . . . . . . . . Propulsion 22 | 2 2 . 2 3 5 . 4 4 Treads . | . . . . . . . . . Leg 22 | 2 2 . 2 3 5 . 4 4 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 11 | . 3 . 1 . 1 . 3 3 Device 4 | . . . 1 . . . 1 2 Storage 5 | . 3 . . . . . 1 1 Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 2 | . . . . . 1 . 1 . Artifact . | . . . . . . . . . Weapon 24 | 2 1 1 2 4 7 1 3 3 Energy Gun 9 | 1 1 . . . 3 . 3 1 Energy Cannon 3 | . . . . 1 1 . . 1 Ballistic Gun 7 | 1 . . 1 3 2 . . . Ballistic Cannon 1 | . . . . . . . . 1 Launcher 4 | . . 1 1 . 1 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . Parts Lost 28 | . 1 . . 2 2 . 2 21 Power 4 | . . . . . . . . 4 Propulsion 9 | . . . . . 1 . . 8 Utility 4 | . . . . . . . 1 3 Weapon 11 | . 1 . . 2 1 . 1 6 Highest Loss Streak 16 | . 1 . . 1 1 . 2 16 Average Slot Usage (%) 86 | . 90 85 85 99 98 84 84 71 Engine 7 | . 14 14 11 11 6 6 . 4 Core 1 | . . . . . 2 1 6 1 Leg 25 | . 26 14 22 22 29 30 31 24 Hover 4 | . 1 14 11 11 5 . . . Device 3 | . . . 8 11 3 . . 4 Storage 12 | . 20 14 11 11 9 7 7 13 Protection 2 | . . . . . 5 7 8 . Energy Gun 11 | . 14 14 4 . 12 21 17 8 Energy Cannon 1 | . . . . . 5 . . 2 Ballistic Gun 7 | . 12 . 1 20 16 7 4 . Launcher 5 | . . 14 16 11 . 1 6 3 Naked Turns . | . . . . . . . . . Heaviest Build 68 | 7 22 24 20 23 27 26 48 68 Greatest Support 94 | 20 20 10 23 23 62 59 94 94 Greatest Overweight (x) 9 | . 1 2 . 1 1 . . 9 Average Overweight (x) . | . . 1 . . . . . . Largest Inventory Capacity 12 | 4 10 10 6 6 6 6 12 12 Average Capacity 7 | 4 7 6 6 6 6 6 7 11 Most Carried 10 | 2 7 6 6 6 6 6 10 9 Average Carried 4 | . 4 5 4 5 5 5 5 3 Final Capacity 12 | 4 10 6 6 6 6 6 12 10 Final Carried 10 | . 5 6 5 6 6 6 10 2 Class Distribution -------------------- 39% | Mutant 19% | Scavenger-Tank 14% | Tank 11% | Scavenger-Gunner 9% | Gunner 5% | Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -9/Storage Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Matter Collected 1685 | 259 83 62 75 158 475 28 328 217 Remotely . | . . . . . . . . . Salvage Created 3060 | 67 177 58 86 370 896 78 698 630 Parts 155 | 2 7 3 7 24 58 6 25 23 Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed 2 | . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Combat Hostiles Destroyed 75 | 1 4 2 6 12 18 1 13 18 Guns 34 | 1 4 . . 5 14 1 7 2 Cannons 9 | . . . . . 3 . . 6 AOE 32 | . . 2 6 7 1 . 6 10 Classes Destroyed 10 | 2 . . 2 3 2 1 . . Worker 4 | 1 . . . . . . 1 2 Builder 3 | . . . . 1 . . 1 1 Tunneler 1 | . . . . 1 . . . . Hauler 1 | . . . . 1 . . . . Recycler 2 | . . . . . 1 . 1 . Watcher 3 | . . . . . 2 1 . . Swarmer 23 | . . . 4 4 7 . 3 5 Grunt 35 | 1 4 2 . 5 5 . 7 11 Sentry 14 | . . . 2 3 6 . 2 1 Programmer 3 | . . . . . . 1 1 1 Best Kill Streak 8 | 1 2 2 6 5 5 1 8 7 Combat Bots Only 6 | 1 2 2 6 5 5 1 6 6 Max Kills in Single Turn 5 | 1 1 2 5 2 2 1 3 2 Gunslinging 1 | . . . . . 1 . . . Exploded 5 | . . 2 5 2 1 . 1 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Damage Taken 4878 | 17 206 67 147 493 289 178 543 2938 Core 1343 | . 71 27 17 86 11 12 50 1069 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 87 | 100 . 60 . 74 98 98 94 . Volleys Fired 130 | 3 16 2 5 28 26 9 19 22 Largest 5 | 2 2 2 2 3 4 4 5 5 Hottest 297 | 70 70 73 63 121 169 169 239 297 Shots Fired 410 | 6 31 4 10 67 99 33 76 84 Gun 300 | 6 31 2 . 53 80 33 60 35 Cannon 52 | . . . . 2 18 . . 32 Launcher 58 | . . 2 10 12 1 . 16 17 Special . | . . . . . . . . . Kinetic 157 | 3 16 . . 53 42 9 13 21 Thermal 54 | 3 15 2 . 2 8 9 10 5 Explosive 58 | . . 2 10 12 1 . 16 17 Electromagnetic 141 | . . . . . 48 15 37 41 Robot Hit Streak 35 | 5 34 35 10 33 15 14 17 14 Robot Miss Streak 4 | . . 1 . 4 2 4 1 3 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . . . 2 . . . Max Gunslinging Chain 1 | . . . . . 1 . . . Shots Hit Robots 300 | 5 29 3 8 48 63 23 57 64 Core Hits 181 | 3 10 4 10 23 35 6 36 54 Critical Hits 1 | . . . . 1 . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7468 | 63 358 152 317 819 1077 195 1764 2723 Guns 2796 | 63 358 12 . 229 693 195 646 600 Cannons 1018 | . . . . 41 361 . . 616 Explosions 3654 | . . 140 317 549 23 . 1118 1507 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 1286 | 38 172 . . 229 274 24 52 497 Thermal 687 | 25 186 12 . 41 99 86 135 103 Explosive 3607 | . . 140 317 549 . . 1094 1507 Electromagnetic 1888 | . . . . . 704 85 483 616 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . 1 1 . 2 3 9 Average Corruption 3 | . . . 1 1 . 1 2 8 Corruption Purged . | . . . . . . . . . Effects 16 | . . . 1 2 . 1 2 10 Message Errors 6 | . . . . 2 . . . 4 Matter Fused 3 | . . . . . . . . 3 Data Loss (minor) 2 | . . . 1 . . . . 1 Targeting Errors 5 | . . . . . . 1 2 2 Overload Shots . | . . . . . . . . . Overflow Damage 46 | . . . . . 9 . 12 25 Projectiles 31 | . . . . . 9 . . 22 Explosions 15 | . . . . . . . 12 3 Melee . | . . . . . . . . . Knockbacks 6 | . . . . . . . . 6 Impact . | . . . . . . . . . Kinetic 6 | . . . . . . . . 6 Secondary . | . . . . . . . . . Self-Inflicted Damage 324 | . . 57 30 47 . . 110 80 Shots 13 | . . 2 1 2 . . 3 5 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 453 | 30 195 39 . 45 311 446 453 416 Average Temperature 133 | 15 73 21 . 25 106 234 159 159 Received Heat Transfer 1578 | 12 150 9 36 207 117 . 129 918 Effects 8 | . . . . . 1 5 . 2 Shutdowns 5 | . . . . . . 3 . 2 Energy Bleed 1 | . . . . . 1 . . . Matter Decay 1 | . . . . . . 1 . . Short Circuit 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 6 | . . . . . 3 1 1 1 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1518 | 74 555 25 . 74 198 148 259 185 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Peak Influence 576 | 25 118 66 174 481 576 276 446 511 Initial 224 | . 13 7 . 62 172 224 116 163 Average 228 | 4 68 7 68 193 376 237 253 352 Maximum Alert Level 2 | . . . . 2 2 1 2 2 Low Security (%) 48 | 100 100 100 100 61 9 . 49 19 Level 1 30 | . . . . 28 51 100 48 26 Level 2 20 | . . . . 10 38 . 2 53 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . . . . 3 2 . 2 6 Investigation . | . . . . . . . . . Extermination 1 | . . . . . . . 1 . Reinforcement 9 | . . . . 3 2 . 1 3 Assault . | . . . . . . . . . Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 1 Haulers Reinforced 2 | . . . . . . . . 2 Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Distress Signals 3 | . 1 . . 1 . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 97 | 1 8 2 6 19 22 2 13 24 Peak Tracking Total 7 | 1 4 2 6 4 5 2 4 7 Tactical Retreats 1 | . . . . . . . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Machines Disabled 12 | . . 1 1 3 1 . 4 2 Max in Single Turn 1 | . . 1 1 1 1 . 1 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Machines Accessed 5 | . 1 . 2 1 1 . . . Terminals 2 | . . . 1 . 1 . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 . 1 . . . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 14 | . 6 . 5 2 1 . . . Successful 12 | . 6 . 3 2 1 . . . Failed 2 | . . . 2 . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 2 | . . . 1 . 1 . . . Fabricators . | . . . . . . . . . Repair Stations 10 | . 6 . 4 . . . . . Recycling Units 2 | . . . . 2 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 2 | . . . 1 . 1 . . . Alert Level 1 | . . . . . 1 . . . Locate Traps 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 8 | . 6 . 2 . . . . . Scan Component 4 | . 3 . 1 . . . . . Repair 3 | . 2 . 1 . . . . . Refit 1 | . 1 . . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . . . Process 1 | . . . . 1 . . . . Report Inventory 1 | . . . . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . 1 . 1 . 1 . . . Full Trace Events 2 | . 1 . 1 . . . . . Feedback Events 1 | . . . 1 . . . . . Corruption 1 | . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . 2 . 1 . . . . . Time 78 | . 52 . 26 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 20 | . . . . 20 . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Turns Passed 3755 | 112 462 419 135 330 729 206 537 825 Spaces Moved 2262 | 96 284 273 90 188 436 127 350 418 Core 58 | 35 . . . . . . . 23 Treads . | . . . . . . . . . Legs 2204 | 61 284 273 90 188 436 127 350 395 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 150 120 120 120 125 123 122 Average Speed 130 | 94 132 150 120 120 123 125 124 146 Slowest Speed 500 | 120 150 180 120 150 150 125 125 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 5 37 67 12 50 41 5 13 12 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 421 | . . 16 52 97 13 . 137 106 Melee . | . . . . . . . . . Projectile 2 | . . . . . . . . 2 AOE 419 | . . 16 52 97 13 . 137 104 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Total 2774 | 112 338 277 106 234 568 154 406 579 Wait 233 | . 19 . 3 8 62 15 14 112 Move 2254 | 95 283 272 89 187 435 126 349 418 Hop . | . . . . . . . . . Pick Up 58 | 7 10 1 3 3 16 1 11 6 Fast Attach 4 | . 1 . 1 . . . 2 . Attach 30 | 5 2 1 3 1 5 . 5 8 Detach 1 | . . 1 . . . . . . Swap 33 | . 4 . 1 6 11 2 3 6 Drop 31 | 2 3 . 1 1 13 1 3 7 Fire 130 | 3 16 2 5 28 26 9 19 22 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 93 | -11/Scrapyard | Discovered new exit (range 8) 113 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 446 | -10/Materials | Discovered new exit (range 9) 527 | -10/Materials | Repaired Aluminum Leg 553 | -10/Materials | Repaired Assault Rifle? 575 | -10/Materials | Entered Mines 864 | -10/Mines | Learned location of Mines (-9) 916 | -10/Mines | Found a hidden stash of uninstalled traps 966 | -10/Mines | Discovered new exit (range 8) 994 | -10/Mines | Entered Materials 994 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1069 | -9/Materials | Discovered new exit (range 3) 1073 | -9/Materials | Repaired Sml. Laser? 1129 | -9/Materials | Entered Storage 1445 | -9/Storage | Discovered new exit (range 12) 1459 | -9/Storage | Entered Materials 1459 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2036 | -8/Materials | Build established: Tank 2136 | -8/Materials | Discovered new exit (range 9) 2188 | -8/Materials | Entered Factory 2188 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2376 | -7/Factory | Discovered new exit (range 16) 2394 | -7/Factory | Entered another Factory area 2394 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2840 | -6/Factory | Discovered new exit (range 16) 2931 | -6/Factory | Entered another Factory area 2931 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3095 | -5/Factory | Garrison activated, responded to threat 3161 | -5/Factory | Lost 3 parts (1p1n1w) 3478 | -5/Factory | Build established: Scavenger-Gunner 3594 | -5/Factory | Lost 16 parts (2p7n2u5w) 3721 | -5/Factory | Core integrity fell below 50% 3751 | -5/Factory | Core integrity fell below 20% 3756 | -5/Factory | Destroyed by G-50 Soldier via exploding Power Conduit Last Messages --------------- U-05 Engineer builds a Wall. System corrupted: Matter fused (-10). U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. K7DC#&20WKMS&5YAKWSHS&X9 Imp. Deuterium Engine destroyed. System corrupted: Component data lost. Sml. Storage Unit destroyed. System corrupted: Matter fused (-7). PC Power Conduit explodes. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????# *= | | ?????????????????????????????????????????????? = | | ?????????????????????????????????????????????## | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ??????????????????????????????????????????????#/ # | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ????????????????????????? ?????????????####### | | ????????????????????????? ?????????????# = | | ????????????????????????? "????????????# ######## | | ????????????????????????? ""??"????????# #??????# | | ????????????????????????? ""? """ "????# #??????# | | ????????????????????????? "" "" ""#??# #?????## | | ????????????????????????? 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"""" #???????? | | ?????????????????????##+####### """" #???????? | | ??????????????????????????????# """" #???????? | | ??????????????????????????????# """" ???????? | | ??????????????????????????????# "??" ???????? | | ??????????????????????????????# ?? ???????? | | ??????????????????????????????# "??" ???????? | | ??????????????????????????????? ???" ???????? | | ??????????????????????????????????????? #???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 27 Energy Capacity 660 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 20 Evasion (%) 50 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness Let's See Who's Tougher Loot Pinata Made in Tau Ceti IV Oops Part-time Mechanic Quick And Dirty Remodeling Risk Taker Serviceable Loadout Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed InertialGhostShifter Manual? 0 Play Time 01:00:51 Cumulative 1.9 hours Start 2020.09.29 @ 23:03:57 End 2020.09.30 @ 17:05:31 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e68c2a57-5404-4f3a-b2c5-2044c9b21913