Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.09 @ 21:39:54 Player: Bob Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (20) 4000 Robots Destroyed (159) 795 Value Destroyed (7468) 7468 Prototype IDs (36) 720 Alien Tech Used (1) 200 Bonus (5121) 5121 TOTAL SCORE: 22304 Bonus ------- Unstable Evolution 4000 High Alert Combat Kills 247 Follower Combat Kills 74 Met Zhirov 300 Scanned by Researcher 500 Cogmind --------- Core Integrity 800/1450 Matter 282/300 Energy 740/740 System Corruption 6% Temperature Cool (0) Movement Hovering (46) Location -2/Testing Parts ------- > --- POWER (5) -------- Light Angular Momentum Engine Light Quantum Reactor > --- PROPULSION (8) --- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter > --- UTILITY (4) ------ Advanced Energy Well Advanced Visual Processing Unit > --- WEAPON (6) ------- Enhanced Quantum Rifle Nanosword > --- INVENTORY (5) ---- Armored Heavy Treads Advanced Cryofiber Web Coolant Network Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Diametric Drive > --- UTILITY ---------- Advanced Energy Well Advanced Visual Processing Unit Advanced ECM Suite > --- WEAPON ----------- Gamma Rifle Gamma Rifle Gamma Rifle Enhanced Quantum Rifle Nanosword > --- INVENTORY -------- Armored Heavy Treads Advanced Cryofiber Web Coolant Network [Rating: 120] Favorites ----------- Power Antimatter Reactor Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Improved Titanium Leg Leg Improved Titanium Leg Hover Unit Improved Gravmag System Flight Unit Field Propulsion Drive Utility Advanced Targeting Computer Device Improved Cooling System Storage Advanced Energy Well Processor Advanced Targeting Computer Hackware Hacking Suite Protection Experimental Core Shielding Weapon Heavy Ion Cannon Energy Gun Enhanced Quantum Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Scatter Rocket Array Special Weapon Plasma Flamer Slashing Weapon Power Sword Piercing Weapon Force Lance Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Tes Slots Evolved 16 | . . 2 . 2 . 2 . . 2 2 . . 2 . . . . 2 2 . Power 4 | . . 1 . 2 . . . . . . . . . . . . . 1 . . Propulsion 6 | . . 1 . . . 1 . . 1 1 . . 1 . . . . . 1 . Utility 2 | . . . . . . . . . . . . . . . . . . 1 1 . Weapon 4 | . . . . . . 1 . . 1 1 . . 1 . . . . . . . Parts Attached 219 | 5 1 11 2 13 17 27 5 5 8 11 4 . 12 5 1 6 10 37 4 35 Power 48 | 1 . 4 . 1 4 8 3 1 3 2 1 . 1 1 . . 3 9 1 5 Engine 12 | 1 . 4 . . 1 3 . 1 1 . . . . . . . . . . 1 Core 15 | . . . . 1 2 5 . . 1 2 1 . 1 1 . . . . . 1 Reactor 21 | . . . . . 1 . 3 . 1 . . . . . . . 3 9 1 3 Propulsion 70 | 2 . 3 1 1 6 11 . . 1 6 . . 7 1 . 3 4 11 . 13 Treads . | . . . . . . . . . . . . . . . . . . . . . Leg 18 | 2 . . . . . 11 . . 1 . . . . . . . . 1 . 3 Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover 16 | . . . . . . . . . . 6 . . . . . . . 1 . 9 Flight 36 | . . 3 1 1 6 . . . . . . . 7 1 . 3 4 9 . 1 Utility 36 | . 1 2 . . . 3 1 1 1 1 . . 2 . . 3 2 9 3 7 Device 25 | . . . . . . 2 1 1 1 1 . . 2 . . 1 1 7 3 5 Storage 5 | . 1 . . . . 1 . . . . . . . . . 1 . . . 2 Processor 3 | . . 2 . . . . . . . . . . . . . . . 1 . . Hackware 1 | . . . . . . . . . . . . . . . . . . 1 . . Protection 2 | . . . . . . . . . . . . . . . . 1 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 65 | 2 . 2 1 11 7 5 1 3 3 2 3 . 2 3 1 . 1 8 . 10 Energy Gun 20 | . . 1 . 3 1 3 . . . . 1 . . . . . . 3 . 8 Energy Cannon 10 | . . . . . . 2 1 3 2 1 . . . . . . . . . 1 Ballistic Gun 14 | 2 . 1 1 8 2 . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . 1 . . . . . . . . . . . Launcher 6 | . . . . . 1 . . . . 1 . . . 3 . . 1 . . . Special Weapon 2 | . . . . . . . . . . . 2 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . 3 . . . . . . . 2 . . . . . . 1 Piercing Weapon 6 | . . . . . . . . . . . . . . . 1 . . 5 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . 3 1 3 4 . . . 1 . . . . . . 4 . 3 . 6 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . 1 . . System Corruption 2 | . . . . . . . . . . . . . . . . . . 2 . . Parts Lost 62 | . . . . 1 4 1 . . 2 . 1 3 . 1 1 . 14 19 . 15 Power 19 | . . . . . 2 1 . . 1 . . 2 . . 1 . 4 4 . 4 Propulsion 21 | . . . . 1 2 . . . . . . 1 . 1 . . 8 5 . 3 Utility 8 | . . . . . . . . . 1 . . . . . . . . 5 . 2 Weapon 14 | . . . . . . . . . . . 1 . . . . . 2 5 . 6 Highest Loss Streak 14 | . . . . 1 2 1 . . 1 . 1 3 . 1 1 . 10 14 . 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 76 | . 84 86 88 69 68 91 100 100 90 94 89 90 77 68 72 73 47 37 24 48 Engine 4 | . 14 17 22 2 2 4 6 . 9 10 1 . . . . . . . . . Core 6 | . . . . 7 4 12 7 7 3 5 15 14 10 10 11 10 4 . . 1 Reactor 7 | . . . . . 1 7 15 23 12 5 5 2 . . . . 4 7 4 5 Leg 14 | . 28 3 . . . 28 30 30 28 18 . . . . . . . . . 5 Hover 4 | . . . . . . . . . . 11 35 31 7 . . . . . . 7 Flight 6 | . . 27 33 25 26 . . . . . . . 23 31 36 36 24 11 8 . Device 4 | . . . . . . 4 7 7 6 5 5 5 7 10 10 9 . 4 6 5 Processor 6 | . . 13 22 18 18 9 7 7 6 5 5 5 2 . . . . . 4 4 Energy Gun 2 | . . . 11 6 . 7 . . . . . 5 5 1 . . . 2 . 8 Energy Cannon 10 | . . . . . . 9 23 23 21 28 11 11 7 . . . . . . . Ballistic Gun 1 | . 28 22 . 9 10 . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 4 2 . . . . . . 3 10 10 10 6 . . 2 Peak Build Rating 120 | 5 6 25 26 27 34 54 61 61 66 90 96 96 102 96 78 88 95 109 48 120 Average Rating 62 | 3 5 17 24 25 25 46 57 61 60 77 87 85 86 78 76 80 56 73 44 86 On Entrance 51 | . 5 6 25 24 27 28 54 61 61 66 84 96 77 96 78 77 88 42 38 48 Naked Turns 8 | . . . . . . . . . . . . . . . . . . 8 . . Heaviest Build 97 | 9 19 19 13 13 15 72 75 80 80 97 84 84 54 46 35 34 44 45 20 64 Greatest Support 100 | 20 20 20 14 14 15 80 80 80 100 100 62 62 51 49 46 48 48 50 24 72 Greatest Overweight (x) 8 | . . 3 . . . . . . . 8 1 1 7 . . . 1 5 . 1 Average Overweight (x) . | . . . . . . . . . . . 1 1 . . . . . . . . Largest Inventory Capacity 15 | 5 10 10 5 5 5 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 9 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 6 | 3 1 5 5 5 5 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . . 2 4 4 4 4 5 4 4 4 5 5 4 4 4 4 4 3 2 4 Final Capacity 10 | 5 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . 5 5 5 5 5 5 5 4 5 5 5 5 4 5 5 3 4 3 5 Class Distribution -------------------- 45% | Generator-Gunner 17% | Sprinter 16% | Mutant 4% | Gunner 4% | Generator-Mutant Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -9/Mines Sprinter | -8/Materials Sprinter | -8/Storage Generator-Gunner | -7/Factory Generator-Gunner | -7/Waste Generator-Gunner | -7/Factory Generator-Gunner | -6/Factory Generator-Gunner | -5/Factory Generator-Gunner | -5/Upper Caves Gunner | -5/Upper Caves Sprinter | -4/Factory Sprinter | -4/Upper Caves Sprinter | -4/Upper Caves Sprinter | -4/Zhirov Sprinter | -3/Proximity Caves Generator-Mutant | -3/Research Mutant | -2/Research Mutant | -2/Testing Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Tes Matter Collected 3204 | 248 37 191 37 251 406 260 60 40 37 189 99 121 80 180 74 . 115 298 . 481 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 8167 | . 37 337 . 285 743 789 . 625 850 403 366 330 80 299 135 . 165 1477 . 1246 Parts 399 | . 4 20 . 24 42 28 . 25 34 17 18 16 4 15 2 . 11 86 . 53 Haulers Intercepted 9 | . . 3 . 1 1 . . 2 2 . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . . . . . . . 12 12 . 5 1 . 7 . . . Prevented 6 | . . . . . . . . . . . 5 1 . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Tes Combat Hostiles Destroyed 140 | . 3 6 . 4 15 16 . 11 13 6 7 7 1 13 1 . 5 18 . 14 Melee 44 | . . . . . 5 3 . . . . . . 1 2 1 . 5 16 . 11 Guns 32 | . 3 6 . 4 10 5 . . . . . . . . . . . 2 . 2 Cannons 38 | . . . . . . 6 . 11 12 3 3 2 . . . . . . . 1 AOE 20 | . . . . . . . . . . . 4 5 . 11 . . . . . . Classes Destroyed 12 | . 1 3 . 1 . 4 . . 2 . . . . . . . . . . 1 Worker 1 | . . . . 1 . . . . . . . . . . . . . . . . Hauler 9 | . . 3 . 1 1 . . 2 2 . . . . . . . . . . . Operator 5 | . . . . . . . . . 1 1 . . . . . . . 2 . 1 Watcher 3 | . . . . . . . . . 1 . . . . . . . . 2 . . Swarmer 38 | . 3 3 . . 3 2 . 3 6 . 1 . . 12 . . 5 . . . Grunt 49 | . . 2 . 1 7 4 . 5 . . 3 5 . . . . . 11 . 11 Brawler 2 | . . . . . . 1 . . . . 1 . . . . . . . . . Duelist 2 | . . . . . . 2 . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . 1 Sentry 25 | . . 1 . 3 5 4 . 2 4 1 1 . 1 1 1 . . 1 . . Hunter 8 | . . . . . . 1 . 1 2 . . 2 . . . . . 2 . . Programmer 16 | . . . . . . 2 . . 1 5 1 . . . . . . 4 . 3 Best Kill Streak 8 | . 3 4 . 2 5 3 . 3 4 3 5 6 1 8 1 . 5 6 . 5 Combat Bots Only 8 | . 3 4 . 1 5 3 . 3 4 3 5 6 1 8 1 . 5 6 . 5 Max Kills in Single Turn 5 | . 1 1 . 1 2 1 . 1 2 1 4 3 1 5 1 . 1 1 . 1 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . . . . Exploded 5 | . . . . . . . . . . . 4 3 . 5 . . . . . . Melee 1 | . . . . . 1 1 . . . . . . 1 1 1 . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Tes Hostile Shots Fired 1303 | . 18 50 . 27 82 162 . 55 91 43 43 18 10 21 4 . 107 322 . 250 Missed 497 | . 6 22 . 10 32 57 . 22 21 11 14 5 7 11 3 . 58 130 . 88 Damage Taken 12220 | . 106 256 . 212 612 1007 . 334 700 509 536 231 57 252 20 . 850 3540 . 2998 Core 2657 | . 20 24 . 74 171 146 . 40 58 16 77 . . 22 . . 159 1200 . 650 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 150 | . . . . . . . . . . . . . . . . . 10 140 . . Ignored by Resistances 3430 | . 32 76 . 61 172 307 . 101 216 143 147 66 15 72 6 . 237 966 . 813 Regen/Repaired (Parts) 94 | . . . . . . . . . 94 . . . . . . . . . . . Core Remaining (%) 76 | 100 92 . 94 . 55 . . 73 93 . . 90 . . . . 84 7 . . Volleys Fired 252 | . 9 27 . 17 36 34 . 22 29 13 12 9 3 3 . . . 19 . 19 Largest 5 | . 2 2 . 2 2 3 . 3 4 5 4 4 3 1 . . . 1 . 4 Hottest 311 | . 40 40 . 90 81 210 . 210 230 311 186 291 210 50 . . . 81 . 297 Shots Fired 630 | . 18 54 . 30 64 92 . 66 93 66 27 30 7 3 . . . 20 . 60 Gun 293 | . 18 54 . 30 64 44 . . . . . 9 3 . . . . 20 . 51 Cannon 327 | . . . . . . 48 . 66 93 66 24 18 3 . . . . . . 9 Launcher 6 | . . . . . . . . . . . 1 2 . 3 . . . . . . Special 4 | . . . . . . . . . . . 2 1 1 . . . . . . . Kinetic 155 | . 18 54 . 22 61 . . . . . . . . . . . . . . . Thermal 407 | . . . . . 3 92 . 66 93 52 14 19 7 . . . . 16 . 45 Explosive 6 | . . . . . . . . . . . 1 2 . 3 . . . . . . Electromagnetic 62 | . . . . 8 . . . . . 14 12 9 . . . . . 4 . 15 Robot Hit Streak 32 | . 7 14 . 32 19 26 . 26 18 11 17 14 3 2 . . . 9 . 20 Robot Miss Streak 5 | . 3 1 . 2 2 2 . 2 3 1 1 4 2 4 . . . 5 . 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . 2 . . 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . . . . . . . . . . . . . Shots Hit Robots 637 | . 9 45 . 25 61 80 . 52 63 44 21 20 8 9 4 . 27 79 . 90 Core Hits 303 | . 4 13 . 15 26 39 . 20 24 11 25 23 2 24 2 . 9 32 . 34 Critical Kills 4 | . . . . 1 . 1 . . 1 . . . . . . . . 1 . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . . . . 1 . . Critical Strikes 39 | . . . . 1 1 7 . . 1 . . . . . . . 3 16 . 10 Burn 2 | . . . . . 1 1 . . . . . . . . . . . . . . Meltdown 2 | . . . . . . 1 . . 1 . . . . . . . . . . . Destroy 3 | . . . . 1 . . . . . . . . . . . . . 2 . . Sever 17 | . . . . . . 5 . . . . . . . . . . 2 . . 10 Impale 15 | . . . . . . . . . . . . . . . . . 1 14 . . Melee Attacks 190 | . . . . . 15 11 . . . . . . 4 8 5 . 28 70 . 49 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 115 | . . . . . 15 11 . . . . . . 4 8 5 . 23 . . 49 Piercing 75 | . . . . . . . . . . . . . . . . . 5 70 . . Sneak Attacks 5 | . . . . . 1 . . . . . . . . . . . 2 1 . 1 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . 2 . . . Follow-up Attacks 11 | . . . . . . . . . . . . . . . . . 7 4 . . Damage Inflicted 20965 | . 110 493 . 475 1265 2144 . 1391 1838 1281 857 884 308 1046 232 . 1120 3393 . 4128 Guns 4558 | . 110 493 . 475 854 949 . . . . . 84 42 . . . . 434 . 1117 Cannons 6431 | . . . . . . 817 . 1391 1838 1281 457 324 63 . . . . . . 260 Explosions 1565 | . . . . . . . . . . . 379 463 . 723 . . . . . . Melee 8377 | . . . . . 411 378 . . . . . . 203 323 232 . 1120 2959 . 2751 Ramming . | . . . . . . . . . . . . . . . . . . . . . Kinetic 1758 | . 110 493 . 336 819 . . . . . . . . . . . . . . . Thermal 8389 | . . . . . 35 1766 . 1391 1838 1240 328 294 105 . . . . 339 . 1053 Explosive 1565 | . . . . . . . . . . . 379 463 . 723 . . . . . . Electromagnetic 876 | . . . . 139 . . . . . 41 150 127 . . . . . 95 . 324 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 5230 | . . . . . 411 378 . . . . . . 203 323 232 . 932 . . 2751 Piercing 3147 | . . . . . . . . . . . . . . . . . 188 2959 . . Highest Corruption 13 | . . . . . . . . . . 5 5 5 . . . . . 13 . 6 Average Corruption 5 | . . . . . . . . . . 4 5 5 . . . . . 6 . 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 51 | . . . . . . . . . . 6 10 9 . . . . . 18 . 8 Message Errors 11 | . . . . . . . . . . 3 . 2 . . . . . 4 . 2 Matter Fused 17 | . . . . . . . . . . 1 4 3 . . . . . 6 . 3 Heat Flow Errors 4 | . . . . . . . . . . . 1 1 . . . . . . . 2 Energy Discharges 6 | . . . . . . . . . . . 2 . . . . . . 3 . 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 7 | . . . . . . . . . . 1 2 1 . . . . . 3 . . Data Loss (major) 2 | . . . . . . . . . . . . 2 . . . . . . . . Misfires 2 | . . . . . . . . . . 1 . . . . . . . 1 . . Weapon Failures 1 | . . . . . . . . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 829 | . . . . . . 4 . 15 8 77 11 16 . 130 73 . 30 278 . 187 Projectiles 114 | . . . . . . 3 . 15 8 77 11 . . . . . . . . . Explosions 17 | . . . . . . . . . . . . 16 . 1 . . . . . . Melee 698 | . . . . . . 1 . . . . . . . 129 73 . 30 278 . 187 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 155 | . . . . . . . . . . . 36 44 . 75 . . . . . . Shots 8 | . . . . . . . . . . . 2 2 . 4 . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 507 | . . 181 . 269 53 308 . 385 373 507 212 349 111 1 1 . 304 48 . 380 Average Temperature 114 | . . 85 . 46 18 102 . 137 114 234 79 190 47 1 1 . 117 14 . 133 Received Heat Transfer 2712 | . 60 144 . 99 297 489 . 168 78 9 144 57 9 . . . 93 552 . 513 Effects 21 | . . . . . . . . 1 2 13 . . . . . . . . . 5 Shutdowns 12 | . . . . . . . . 1 1 10 . . . . . . . . . . Energy Bleed 2 | . . . . . . . . . . 1 . . . . . . . . . 1 Interference 4 | . . . . . . . . . . . . . . . . . . . . 4 Matter Decay 1 | . . . . . . . . . . 1 . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . 1 . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 6 | . . . . . . 2 . . 1 3 . . . . . . . . . . Combat Hostiles 6 | . . . . . . 2 . . 1 3 . . . . . . . . . . Parts Melted 40 | . . . . . 1 5 . 5 11 11 . 1 . . . . . 2 . 4 Heat Transferred 12480 | . . . . . 148 3201 . 2093 2520 1523 487 528 174 . . . . 444 . 1362 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Tes Peak Influence 780 | . 116 249 81 363 780 523 152 295 326 141 . . 190 . . . . 395 161 151 Initial 304 | . . 41 81 26 130 304 152 93 124 20 . . 76 . . . . 86 146 78 Average 194 | . 61 136 81 188 429 415 152 169 164 39 . . 100 . . . . 228 151 69 Maximum Alert Level 3 | . . 1 . 1 3 2 . 1 1 . . . . . . . . 1 . . Low Security (%) 59 | 100 100 70 100 47 18 . 100 53 73 100 . . 100 . . . . 33 100 100 Level 1 28 | . . 29 . 52 30 39 . 46 26 . . . . . . . . 66 . . Level 2 11 | . . . . . 34 60 . . . . . . . . . . . . . . Level 3 . | . . . . . 16 . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 28 | . . 2 . 2 2 8 . 2 2 2 . . 1 . . . 1 2 . 4 Investigation 3 | . . . . 1 . 1 . . . . . . . . . . . 1 . . Extermination 9 | . . . . . . 1 . . 2 2 . . 1 . . . . 1 . 2 Reinforcement 10 | . . 2 . 1 2 1 . 2 . . . . . . . . . . . 2 Assault 1 | . . . . . . . . . . . . . . . . . 1 . . . Garrison 5 | . . . . . . 5 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Tes Distress Signals 12 | . 2 3 . 1 1 2 . . 1 . . . . . . . . 1 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 280 | . 7 11 . 21 26 25 . 15 21 10 10 8 6 10 5 . 19 44 1 41 Peak Tracking Total 12 | . 4 5 . 7 9 3 . 3 4 4 7 4 5 6 5 . 12 12 1 7 Tactical Retreats 44 | . 1 1 . 6 4 1 . 1 2 . 1 . 2 1 2 . 4 10 . 8 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Tes Traps Triggered 9 | . . . . 1 1 2 . . . . . . 1 . . . . 4 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . 1 . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Tes Machines Disabled 10 | . . . . . 4 . . 2 1 1 1 . 1 . . . . . . . Max in Single Turn 1 | . . . . . 1 . . 1 1 1 1 . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Tes Machines Accessed 25 | . . 1 1 . 3 2 . 1 5 1 . . . . . 8 . 2 . 1 Terminals 15 | . . 1 . . 3 2 . 1 4 1 . . . . . . . 2 . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Total Hacks 49 | . . 1 1 . 3 4 . 2 10 1 . . . . . 22 . 3 . 2 Successful 40 | . . 1 1 . 2 2 . 2 5 . . . . . . 22 . 3 . 2 Failed 9 | . . . . . 1 2 . . 5 1 . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . . . . . . Terminals 23 | . . 1 . . 3 4 . 2 7 1 . . . . . . . 3 . 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . 3 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 38 | . . 1 1 . 2 2 . 2 3 . . . . . . 22 . 3 . 2 Record 12 | . . 1 . . . . . . . . . . . . . 10 . . . 1 Part Schematic 4 | . . . . . . . . . . . . . . . . 4 . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . 4 . . . . Open Door 3 | . . . 1 . 2 . . . . . . . . . . . . . . . Open DSF 3 | . . . . . . 2 . . . . . . . . . . . 1 . . Branch Access Points 1 | . . . . . . . . . 1 . . . . . . . . . . . Emergency Access Points 3 | . . . . . . . . 1 1 . . . . . . . . . . 1 Alert Level 3 | . . . . . . . . 1 1 . . . . . . . . 1 . . Unreport Threat 1 | . . . . . . . . . . . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . 2 . . . . . . . . . . . Scan Component 1 | . . . . . . . . . 1 . . . . . . . . . . . Repair 1 | . . . . . . . . . 1 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . . . . . 1 1 . . . . . . . 2 . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 9 | . . 1 . . 1 1 . . 3 1 . . . . . . . 1 . 1 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . . . . . . . . 4 . . . 1 Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . . . . . . . . . . . Time 62 | . . . . . . . . . 62 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . 2 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Tes Total Allies 2 | . . . . . . . . . . . 2 . . . . . . . . . Largest Group 2 | . . . . . . . . . . . 2 2 . . . . . . . . Highest-Rated Group 78 | . . . . . . . . . . . 78 78 . . . . . . . . Highest-Rated Ally 49 | . . . . . . . . . . . 49 49 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 9 | . . . . . . . . . . . 2 7 . . . . . . . . Total Damage 250 | . . . . . . . . . . . 50 200 . . . . . . . . Kills 2 | . . . . . . . . . . . 1 1 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Tes Robot Analysis Total 4 | . . . . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 2 | . . . . . . . . . . . . 1 . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Tes Turns Passed 8634 | 59 155 181 115 166 317 1177 187 730 1391 610 422 308 250 140 78 58 256 1005 71 958 Spaces Moved 9490 | 53 106 163 342 285 538 780 139 495 911 466 386 287 569 381 269 189 582 1642 162 745 Core 35 | 20 . . . . . . . . . . . . . . . . . 15 . . Treads . | . . . . . . . . . . . . . . . . . . . . . Legs 3058 | 33 106 17 . . . 722 139 495 911 268 . . . . . . . 4 . 363 Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover 1248 | . . . . . . . . . . 198 386 287 68 . . . . 28 . 281 Flight 5149 | . . 146 342 285 538 58 . . . . . . 501 381 269 189 582 1595 162 101 Fastest Speed 13 | 50 120 32 32 32 30 30 130 130 128 93 93 93 25 24 24 21 13 29 39 39 Average Speed 69 | 93 120 44 32 32 31 122 130 130 129 115 93 94 35 27 24 23 25 37 39 84 Slowest Speed 605 | 120 120 260 32 37 37 130 130 130 130 460 93 96 605 28 24 24 99 300 39 120 Overloaded Moves 115 | . . . . . . . . . . . . . . . . . 115 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 30 | . . 1 2 3 5 . . . . . . . 2 . . . 3 14 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 4 36 25 68 26 74 20 71 15 23 11 56 33 14 58 45 62 73 36 6 30 Regions Visited 20 Branch Regions 9 Pre-discovered Areas 3 | . . . . . . . . . . . . . . . . 3 . . . . Known Exits Taken 1 | . . . . . . . . . . . . . . . . . . . 1 . Unknown Exits Taken 17 | 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 11 | . . . 2 . . . . . . . 2 1 . 2 1 . 3 . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 198 | . . . . . . 4 . . 10 6 42 65 . 70 . . . . . 1 Melee . | . . . . . . . . . . . . . . . . . . . . . Projectile 27 | . . . . . . 4 . . 10 6 2 4 . . . . . . . 1 AOE 171 | . . . . . . . . . . . 40 61 . 70 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Tes Total 10681 | 62 116 224 345 334 613 911 147 535 1056 505 417 298 599 403 274 204 652 1863 170 953 Wait 325 | . . . . . . 30 . 7 105 . . 3 3 . . . 37 67 . 73 Move 9415 | 52 105 160 337 278 528 780 138 494 910 465 385 286 564 380 268 188 575 1616 161 745 Hop 26 | . . 1 2 3 4 . . . . . . . 2 . . . 3 11 . . Pick Up 101 | 5 1 16 1 10 3 9 . 1 1 4 . . 1 2 1 2 2 28 2 12 Fast Attach 92 | . . 1 . 4 7 11 . . 6 6 3 . 10 . 1 4 5 8 . 26 Attach 82 | 5 1 9 1 3 1 5 . . 2 2 . . 2 5 . 1 4 29 4 8 Detach 12 | . . . 1 . . . . . . . . . 1 3 . . 2 4 1 . Swap 46 | . . 1 1 6 9 11 5 5 . 3 1 . . . . 2 1 . . 1 Drop 138 | . . 9 2 13 10 20 4 6 3 12 1 . 9 4 . 7 2 16 2 18 Fire 252 | . 9 27 . 17 36 34 . 22 29 13 12 9 3 3 . . . 19 . 19 Melee 175 | . . . . . 15 11 . . . . . . 4 6 4 . 21 65 . 49 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . . . . . . . 2 Rewire 15 | . . . . . . . . . . . 15 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -2/Research -2/Testing History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Discovered new exit (range 13) 190 | -10/Materials | Discovered new exit (range 16) 215 | -10/Materials | Entered another Materials area 215 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 364 | -9/Materials | Discovered new exit (range 19) 396 | -9/Materials | Entered Mines 399 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 402 | -9/Mines | Found Prototype Device 416 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 440 | -9/Mines | Discovered new exit (range 19) 491 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 499 | -9/Mines | Discovered new exit (range 15) 511 | -9/Mines | Entered Materials 511 | -8/Materials | Evolved 2 slots: Power x2 577 | -8/Materials | Build established: Sprinter 662 | -8/Materials | Discovered new exit (range 17) 677 | -8/Materials | Entered Storage 769 | -8/Storage | Found Prototype Launcher 769 | -8/Storage | Identified Scatter Rocket Array 985 | -8/Storage | Discovered new exit (range 14) 994 | -8/Storage | Entered Factory 994 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1318 | -7/Factory | Build established: Mutant 1713 | -7/Factory | Build established: Generator-Gunner 1735 | -7/Factory | Garrison activated, responded to threat 2042 | -7/Factory | Garrison activated, responded to threat 2171 | -7/Factory | Sucked down chute 2171 | -7/Factory | Entered Waste 2171 | -7/Waste | The area was eerily silent 2326 | -7/Waste | Discovered new exit (range 12) 2358 | -7/Waste | Entered Factory 2792 | -7/Factory | Discovered new exit (range 10) 3088 | -7/Factory | Entered another Factory area 3088 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3865 | -6/Factory | Repaired Antimatter Reactor 3911 | -6/Factory | Identified exit to Lower Caves 4267 | -6/Factory | Discovered new exit (range 16) 4479 | -6/Factory | Entered another Factory area 4479 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5073 | -5/Factory | Discovered new exit (range 10) 5089 | -5/Factory | Entered Upper Caves 5208 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 5385 | -5/Upper Caves | Encountered a Warlord checkpoint 5487 | -5/Upper Caves | Discovered new exit (range 8) 5511 | -5/Upper Caves | Entered another Upper Caves area 5511 | -5/Upper Caves | Accompanied by 2 allies 5530 | -5/Upper Caves | Learned Factory security intel 5691 | -5/Upper Caves | Lost 3 parts (2p1n) 5705 | -5/Upper Caves | Discovered new exit (range 9) 5819 | -5/Upper Caves | Entered Factory 5819 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5993 | -4/Factory | Discovered new exit (range 9) 6069 | -4/Factory | Entered Upper Caves 6083 | -4/Upper Caves | Spotted B-86 Titan 6094 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6138 | -4/Upper Caves | Destroyed 8 combat bots 6180 | -4/Upper Caves | Build established: Sprinter 6189 | -4/Upper Caves | Discovered new exit (range 16) 6209 | -4/Upper Caves | Entered another Upper Caves area 6231 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6282 | -4/Upper Caves | Discovered new exit (range 9) 6287 | -4/Upper Caves | Entered Zhirov 6287 | -4/Zhirov | Discovered new exit (range 3) 6292 | -4/Zhirov | Met Zhirov 6301 | -4/Zhirov | Learned location of Quarantine (-3) 6301 | -4/Zhirov | Learned location of Testing (-2) 6301 | -4/Zhirov | Learned location of Command (-1) 6304 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6311 | -4/Zhirov | Found Alien Artifact 6312 | -4/Zhirov | Identified Integrated Dissipator 6312 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 6345 | -4/Zhirov | Entered Proximity Caves 6408 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6433 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 6446 | -3/Proximity Caves | Lost 3 parts (1p1n1w) 6597 | -3/Proximity Caves | Lost 10 parts (3p6n1w) 6600 | -3/Proximity Caves | Discovered new exit (range 3) 6601 | -3/Proximity Caves | Entered Research 6601 | -3/Research | Evolved 2 slots: Power x1, Utility x1 6631 | -3/Research | Spotted B-86 Titan 6676 | -3/Research | Identified Exp. Sensor Array 6690 | -3/Research | Lost 3 parts (1n1u1w) 6889 | -3/Research | Spotted B-86 Titan 6980 | -3/Research | Build established: Generator-Mutant 7327 | -3/Research | Core integrity fell below 50% 7327 | -3/Research | System corruption reached 10% 7367 | -3/Research | Core integrity fell below 20% 7403 | -3/Research | Lost 14 parts (3p4n3u4w) 7601 | -3/Research | Discovered new exit (range 4) 7606 | -3/Research | Entered another Research area 7606 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 7607 | -2/Research | Identified exit to Testing 7646 | -2/Research | Build established: Mutant 7677 | -2/Research | Entered Testing 7697 | -2/Testing | Found Prototype Device 7698 | -2/Testing | Identified Exp. Actuator Array 7864 | -2/Testing | Scanned by Researcher 8313 | -2/Testing | Lost 5 parts (1p1n1u2w) 8627 | -2/Testing | Lost 7 parts (1p2n1u3w) 8635 | -2/Testing | Self-destructed Last Messages --------------- 08578_ System corrupted by crushing effect (+1). 08580_ K-01 Serf collects debris. 08581_ G-73 Enforcer destroyed. 08583_ K-01 Serf collects debris. 08587_ A-15 Conveyor collects Prototype Treads. 08596_ Imp. Antigrav System destroyed. 08610_ Acquired Imp. Gyrokinetic Inverter. 08614_ Dropped Myomer Leg. 08616_ System corrupted: Matter fused (-8). 08628_ Sneak attack on R-10 Processor. 08628_ Destroyed Com. Wheel. 08628_ Destroyed Imp. Ion Engine. 08628_ Destroyed Com. Wheel. 08629_ C-65 Expert calls for reinforcements. 08629_ ALERT: Hostile activity reported, dispatching reinforcements to area. 08630_ Held in stasis. 08630_ C-65 Expert is analyzing... 08630_ Destroyed Imp. Antigrav System. 08633_ C-65 Expert Stasis Projector severed. 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Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Quantum Shading Machine | -2/Testing | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- Close Call Challenges ------------ Unstable Evolution Game ------ Seed FissionShadeScanner Manual? 0 Play Time 02:22:07 Cumulative 184.7 hours Start 2024.08.09 @ 16:51:29 End 2024.08.09 @ 21:39:54 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 286 Rogue 241 Adventurer 45 Explorer 0 Win Type - Total 4 Types 1/1/0/2/0/0/0/0/0 Lore% 29 Gallery% 55 Achievement% 52 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 23ff0fbf-6746-4725-8950-f6f830b1b30c