Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.06.06 @ 15:22:13 Player: Memomori Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (55) 275 Value Destroyed (2105) 2105 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-8) -8 TOTAL SCORE: 5972 Bonus ------- Follower Combat Kills 7 Friendly Fire -15 Cogmind --------- Core Integrity 753/850 Matter 176/550 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (850) Ox16 Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Matter Compressor Improved Targeting Computer Kinecellerator > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Heavy Ion Engine Light Angular Momentum Engine Fission Core Improved Heat Sink Improved Heat Sink Large Storage Unit Large Storage Unit Improved Sensor Array Medium Reactive Plating Medium Reactive Plating Hacking Suite Recalibrator Beamcaster Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg Heavy Armored Exoskeleton > --- UTILITY ---------- High-capacity Storage Unit Matter Compressor Improved Targeting Computer Kinecellerator > --- WEAPON ----------- Flak Cannon Katana > --- INVENTORY -------- Heavy Ion Engine Light Angular Momentum Engine Fission Core Improved Heat Sink Improved Heat Sink Large Storage Unit Large Storage Unit Improved Sensor Array Medium Reactive Plating Medium Reactive Plating Hacking Suite Recalibrator Beamcaster Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun [Rating: 67] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Light Cannon Energy Gun EM Pulse Gun Ballistic Gun Autogun Ballistic Cannon Light Cannon Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Slots Evolved 8 | . . . 2 . 2 2 2 . Power . | . . . . . . . . . Propulsion 4 | . . . 2 . . 1 1 . Utility 3 | . . . . . 2 . 1 . Weapon 1 | . . . . . . 1 . . Parts Attached 54 | 8 4 . 9 2 10 8 12 1 Power 9 | 2 1 . 1 . 2 . 3 . Engine 8 | 2 1 . 1 . 1 . 3 . Core 1 | . . . . . 1 . . . Reactor . | . . . . . . . . . Propulsion 20 | 2 . . 7 . 4 4 2 1 Treads . | . . . . . . . . . Leg 20 | 2 . . 7 . 4 4 2 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 13 | 2 1 . 1 . 3 2 4 . Device 6 | 2 . . 1 . 1 . 2 . Storage 3 | . 1 . . . . 1 1 . Processor 1 | . . . . . 1 . . . Hackware . | . . . . . . . . . Protection 3 | . . . . . 1 1 1 . Artifact . | . . . . . . . . . Weapon 12 | 2 2 . . 2 1 2 3 . Energy Gun 1 | 1 . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 4 | 1 . . . 1 . 1 1 . Ballistic Cannon 6 | . 2 . . 1 1 . 2 . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 9 | . . . . . 1 . 4 4 Power 1 | . . . . . . . . 1 Propulsion 4 | . . . . . 1 . 1 2 Utility 2 | . . . . . . . 2 . Weapon 2 | . . . . . . . 1 1 Highest Loss Streak 4 | . . . . . 1 . 2 4 To Critical Strikes 2 | . . . . . . . . 2 Average Backups 14 | 1 8 12 14 13 14 15 18 16 Power 2 | . . . 1 2 3 3 3 3 Propulsion 1 | . 1 1 1 1 1 . . . Utility 6 | . 2 7 7 6 5 7 9 9 Weapon 4 | 1 3 4 4 3 3 4 5 4 Tool/Special . | . . . . . . . . . Unused Backups 31 | . 1 1 3 2 6 . 3 15 Power 6 | . 1 . . . 2 . . 3 Propulsion . | . . . . . . . . . Utility 14 | . . . 1 2 2 . 1 8 Weapon 11 | . . 1 2 . 2 . 2 4 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 98 | . 99 100 98 91 99 99 99 86 Engine 9 | . 14 14 11 11 8 7 6 6 Leg 37 | . 28 28 43 44 35 38 39 29 Device 10 | . 15 14 11 11 9 7 11 6 Storage 9 | . 12 14 11 11 9 7 6 13 Processor 4 | . . . . . 9 7 6 6 Protection 4 | . . . . . 8 7 6 4 Ballistic Gun 5 | . 12 . . 3 9 7 5 . Ballistic Cannon 11 | . 13 28 20 11 9 7 6 11 Slashing Weapon 2 | . . . . . . 6 6 6 Peak Build Rating 67 | 7 8 9 15 18 28 43 55 67 Average Rating 27 | 4 7 8 14 15 23 40 52 47 On Entrance 20 | . 7 8 9 15 18 28 43 54 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 77 | 10 32 32 32 34 44 64 77 77 Greatest Support 125 | 20 20 20 45 45 50 84 101 125 Greatest Overweight (x) 3 | . 1 1 1 . 1 . . 3 Average Overweight (x) . | . . 1 . . . . . . Largest Inventory Capacity 20 | 5 15 15 15 15 15 20 20 20 Average Capacity 15 | 5 14 15 15 15 15 17 20 20 Most Carried 20 | 5 12 15 15 15 15 20 20 20 Average Carried 14 | 1 8 12 14 13 14 15 18 16 Final Capacity 20 | 5 15 15 15 15 15 20 20 20 Final Carried 20 | 4 12 15 13 15 15 20 16 16 Class Distribution -------------------- 70% | Scavenger-Mutant 29% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Matter Collected 2047 | 280 91 148 254 205 382 179 508 . Remotely . | . . . . . . . . . Salvage Created 1600 | 61 90 101 310 26 512 209 291 . Parts 98 | 7 4 6 27 1 29 8 16 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . . . . . 3 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Combat Hostiles Destroyed 45 | 1 3 3 9 1 13 6 9 . Guns 10 | 1 1 . . 1 2 1 4 . Cannons 35 | . 2 3 9 . 11 5 5 . Classes Destroyed 12 | 2 . 2 4 . 2 2 . . Worker 1 | . . 1 . . . . . . Builder 4 | . . . 2 . . . 2 . Tunneler 1 | 1 . . . . . . . . Recycler 1 | . . . . . 1 . . . Operator 1 | . . . 1 . . . . . Watcher 2 | . . . . . . 2 . . Swarmer 4 | . . 1 . . 3 . . . Grunt 23 | 1 3 2 7 . 6 . 4 . Duelist 2 | . . . 1 . 1 . . . Sentry 8 | . . . 1 1 2 2 2 . Hunter 6 | . . . . . 1 3 2 . Programmer 2 | . . . . . . 1 1 . Best Kill Streak 7 | 2 2 2 5 1 7 4 4 . Combat Bots Only 4 | 1 2 2 3 1 3 4 3 . Max Kills in Single Turn 1 | 1 1 1 1 1 1 1 1 . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Hostile Shots Fired 417 | 4 19 11 25 8 49 125 173 3 Missed 143 | . 5 6 7 . 12 53 60 . Hits 274 | 4 14 5 18 8 37 72 113 3 Melee 8 | . . . 4 . 1 . . 3 Projectile 266 | 4 14 5 14 8 36 72 113 . Critical Strikes 10 | . . . 3 1 1 1 2 2 Damage Taken 2782 | 33 149 63 302 93 362 499 1175 106 Core 306 | 8 44 . 36 . 25 96 73 24 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 822 | 9 44 21 85 26 107 163 340 27 Core Remaining (%) 89 | 96 . 79 . 91 95 86 . . Volleys Fired 151 | 3 12 7 27 8 34 24 35 1 Largest 2 | 2 2 2 2 2 2 2 2 1 Hottest 74 | 60 50 60 60 53 60 60 74 37 Shots Fired 287 | 6 24 14 50 9 68 48 67 1 Gun 105 | 6 12 . . 1 34 24 28 . Cannon 182 | . 12 14 50 8 34 24 39 1 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 284 | 3 24 14 50 9 68 48 67 1 Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic 3 | 3 . . . . . . . . Robot Hit Streak 42 | 3 16 19 22 17 25 42 40 7 Robot Miss Streak 5 | 1 1 1 2 . 2 5 2 2 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 237 | 4 22 6 38 9 59 42 56 1 Core Hits 172 | 3 7 4 14 2 39 40 61 2 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 4 | . . 1 2 . 1 . . . Blast 4 | . . 1 2 . 1 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4695 | 46 274 102 682 166 1004 862 1544 15 Guns 1447 | 46 86 . . 12 436 286 581 . Cannons 3237 | . 188 102 679 146 568 576 963 15 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 11 | . . . 3 8 . . . . Kinetic 4659 | 21 274 102 679 158 1004 862 1544 15 Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic 25 | 25 . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . 1 . . Average Corruption 1 | . . . . . . 1 . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 7 | . . . 7 . . . . . Projectiles 7 | . . . 7 . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 66 | . 5 1 10 . 13 15 22 . Impact . | . . . . . . . . . Kinetic 59 | . 5 1 10 . 11 15 17 . Secondary 7 | . . . . . 2 . 5 . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 3 | . 1 . 1 1 . . . . Kicked 3 | . 1 . 1 1 . . . . Crushed . | . . . . . . . . . Highest Temperature 58 | 58 5 . . 6 22 9 20 . Average Temperature 9 | 26 3 . . 6 7 6 5 . Received Heat Transfer 867 | 24 108 42 102 54 171 138 228 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Maximum Alert Level 1 | . . . . . . . 1 . Low Security (%) 99 | 100 100 100 100 100 100 100 99 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 200 | 25 50 84 117 28 105 110 200 48 Initial 48 | . . . 12 28 . 21 20 48 Average 32 | 5 6 42 60 3 33 20 58 38 Influence Increases 1516 | 25 77 119 325 20 326 204 420 . Destroy 0b10 Robot/C 920 | 20 60 80 180 20 260 120 180 . Destroy 0b10 Robot/NC 50 | 5 . 5 15 . 5 10 10 . Destroy Leader 244 | . 10 20 50 . 60 54 50 . Allied During Kill 5 | . . 5 . . . . . . Successful Hack 42 | . 7 . 15 . . 20 . . Disable Machine 9 | . . 9 . . . . . . Destroy Structure 6 | . . . 5 . 1 . . . Lose Combat Pursuer 240 | . . . 60 . . . 180 . Influence Decreases 1516 | 25 77 80 277 107 271 209 305 165 Entered New Map 267 | . . . 27 59 . 34 30 117 Time Decay 1121 | 25 77 40 250 48 261 175 235 10 Lost Part 88 | . . . . . 10 . 40 38 Lost Ally 40 | . . 40 . . . . . . Squads Dispatched 7 | . . . 1 . 1 3 2 . Investigation 1 | . . . . . . 1 . . Extermination 3 | . . . . . . 2 1 . Reinforcement 3 | . . . 1 . 1 . 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Distress Signals 5 | . . . 2 . 1 . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 73 | 1 5 3 16 2 16 9 20 1 Peak Tracking Total 8 | 1 2 2 5 2 4 2 8 1 Tactical Retreats 7 | . . . 2 . . . 5 . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Traps Triggered 4 | . . . 2 . . 1 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Machines Disabled 1 | . . 1 . . . . . . Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Machines Accessed 18 | . 2 . 4 . 1 5 6 . Terminals 13 | . 2 . 3 . . 2 6 . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . 1 . 1 1 . . Garrison Access . | . . . . . . . . . Total Hacks 53 | . 5 . 20 . 5 12 11 . Successful 36 | . 5 . 17 . 4 6 4 . Failed 16 | . . . 3 . . 6 7 . Catastrophic . | . . . . . . . . . Database Lockouts 1 | . . . . . 1 . . . Manual . | . . . . . . . . . Terminals 36 | . 5 . 15 . . 5 11 . Fabricators . | . . . . . . . . . Repair Stations 5 | . . . . . . 5 . . Recycling Units . | . . . . . . . . . Scanalyzers 12 | . . . 5 . 5 2 . . Garrison Access . | . . . . . . . . . Terminal Hacks 23 | . 5 . 12 . . 2 4 . Record 8 | . . . 6 . . 1 1 . Robot Analysis 4 | . 2 . 2 . . . . . Open DSF 3 | . . . . . . 1 2 . Branch Access Points 1 | . 1 . . . . . . . Alert Level 2 | . . . 1 . . . 1 . Maintenance Status 2 | . 2 . . . . . . . Transport Status 1 | . . . 1 . . . . . Registered Components 1 | . . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . Scan Component 2 | . . . . . . 2 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 11 | . . . 5 . 4 2 . . Insert Component 2 | . . . 1 . 1 . . . Analyze 3 | . . . 2 . 1 . . . Retrieve Study 6 | . . . 2 . 2 2 . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 2 . 3 . . 3 6 . Full Trace Events 3 | . . . 2 . . 1 . . Feedback Events 1 | . . . . . . 1 . . Corruption 1 | . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . 1 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 4 | . . . 1 . 1 2 . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . 1 . . . Part Schematics Acquired 2 | . . . 1 . 1 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Total Allies 2 | . . 2 . . . . . . Largest Group 2 | . . 2 . . . . . . Highest-Rated Group 56 | . . 56 . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . Total Orders . | . . . . . . . . . Ally Attacks 11 | . . 11 . . . . . . Total Damage 80 | . . 80 . . . . . . Kills 1 | . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Active Infowar (turns) 51 | 19 32 . . . . . . . Seismic 51 | 19 32 . . . . . . . Robot Analysis Total 4 | . 2 . 2 . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Turns Passed 3731 | 146 411 101 549 420 677 706 692 29 Spaces Moved 2227 | 98 188 40 283 312 371 494 425 16 Core 16 | 16 . . . . . . . . Treads . | . . . . . . . . . Legs 2211 | 82 188 40 283 312 371 494 425 16 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 190 120 120 120 111 111 114 Average Speed 123 | 108 180 190 120 120 121 113 112 133 Slowest Speed 340 | 120 190 190 190 120 190 120 114 340 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 24 | 5 39 15 30 57 26 11 13 25 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 1 | . 1 . . . . . . . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed . | . . . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Total 2958 | 131 238 53 445 350 540 599 578 24 Wait 409 | 11 18 2 112 17 102 60 87 . Move 2220 | 97 187 39 282 311 370 493 425 16 Hop . | . . . . . . . . . Pick Up 71 | 11 12 4 6 7 11 9 10 1 Fast Attach 4 | 1 . . . . 2 . . 1 Attach 26 | 6 2 . 4 1 3 3 6 1 Detach . | . . . . . . . . . Swap 25 | 1 2 . 5 1 5 5 6 . Drop 49 | 1 4 1 8 4 13 5 9 4 Fire 151 | 3 12 7 27 8 34 24 35 1 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 3 | . 1 . 1 1 . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac / [*Sto] / [*Low x2]) -6/Factory -6/Waste History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 75 | -11/Scrapyard | Discovered new exit (range 8) 147 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 464 | -10/Materials | Identified exit to Mines 558 | -10/Materials | Entered Mines 574 | -10/Mines | Discovered new exit (range 10) 659 | -10/Mines | Entered Materials 659 | -9/Materials | Evolved 2 slots: Propulsion x2 961 | -9/Materials | Build established: Scavenger-Mutant 1082 | -9/Materials | Discovered new exit (range 8) 1208 | -9/Materials | Entered Mines 1237 | -9/Mines | Discovered new exit (range 7) 1355 | -9/Mines | Learned location of Zion (-7) 1476 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1628 | -9/Mines | Entered Materials 1628 | -8/Materials | Evolved 2 slots: Utility x2 1745 | -8/Materials | Central database locked down 1940 | -8/Materials | Discovered new exit (range 16) 2305 | -8/Materials | Entered Factory 2305 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2604 | -7/Factory | Discovered new exit (range 16) 2668 | -7/Factory | Discovered new exit (range 16) 2858 | -7/Factory | Build established: Mutant 2938 | -7/Factory | Discovered new exit (range 15) 2973 | -7/Factory | Discovered new exit (range 5) 3011 | -7/Factory | Entered another Factory area 3011 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3310 | -6/Factory | Build established: Scavenger-Mutant 3690 | -6/Factory | Discovered new exit (range 15) 3703 | -6/Factory | Sucked down chute 3703 | -6/Factory | Entered Waste 3714 | -6/Waste | Spotted C-40 Crusher 3723 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3724 | -6/Waste | Spotted C-40 Crusher 3726 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3730 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3732 | -6/Waste | Self-destructed Last Messages --------------- 03723_ Acquired Imp. Carbon-fiber Leg+. 03723_ Slug penetrates C-40 Crusher. 03723_ Carbon-fiber Leg crushed. 03723_ Imp. Carbon-fiber Leg+ crushed. 03723_ Hrd. Light Armor Plating crushed. 03723_ Flak Cannon+ crushed. 03724_ Dropped Imp. Carbon-fiber Leg+. 03726_ Imp. Carbon-fiber Leg+ crushed. 03726_ Critical hit (Destroy). 03726_ Hvy. Armored Exoskeleton destroyed. 03726_ Slug penetrates C-40 Crusher. 03729_ Imp. Carbon-fiber Leg+ crushed. 03729_ Slug penetrates C-40 Crusher. 03730_ Carbon-fiber Leg crushed. 03730_ Hrd. Light Armor Plating crushed. 03730_ Lgt. Angular Momentum Engine crushed. 03730_ Titanium Leg crushed. 03730_ Flak Cannon+ crushed. 03730_ Critical hit (Destroy). 03730_ Katana destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#####???????????????????? | | ????????????????????????# #???????????????????? | | ??????????############??# #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????# #### ######## ??????????? | | ??????????# * ?????????? | | ??????????# ?????????? | | ??????????# ! = ????????? | | ??????????# ?????????? | | ??????????# ####h #######?????????????? | | ??????????# #??#= #???????????????????? | | ??????????# #??#@= #???????????????????? | | ??????????############??#CC] #???????????????????? | | ????????????????????????#CC #???????????????????? | | ??????????????????????? ?????????????????? | | ??????????????????????# ??????????????? | | ??????????????????????# ????????????? | | ??????????????????????# ??????????? | | ??????????????????????### ######## ??????????? | | ????????????????????????# #????????? ?????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????? #???????????????????? | | ????????????????????????# ]????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 6 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Mak. Sword | -9/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Ion Engine | -9/Materials | Hacked Autogun | -8/Materials | Hacked Flak Cannon | -7/Factory | Hacked Imp. Carbon-fiber Leg | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Item+ More Dakka Please Oops Challenges ------------ None Game ------ Seed CarbideHelicalCompressor Manual? 0 Play Time 00:59:00 Cumulative 7.7 hours Start 2026.06.06 @ 10:42:57 End 2026.06.06 @ 15:22:13 Sessions 8 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 34 Rogue 23 Adventurer 7 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 13 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: de5b904b-7a4f-4eb0-a3dd-63a91e6eba72