Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.08.11 @ 11:53:49 Player: Schmee Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (153) 765 Value Destroyed (4158) 4158 Prototype IDs (49) 980 Alien Tech Used (0) 0 Bonus (6917) 6917 TOTAL SCORE: 22320 Bonus ------- High Alert Combat Kills 18 Follower Combat Kills 327 Met Data Miner 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 100 Met Warlord at Research 2000 Win 3000 Friendly Fire -128 Cogmind --------- Core Integrity 1529/1600 Matter 294/300 Energy 245/260 System Corruption 0% Temperature Cool (30) Movement Flying (21) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Mini Fusion Reactor Light Quantum Reactor > --- PROPULSION (8) --- Xenon Bombardment Thruster Xenon Bombardment Thruster Advanced Surge Thruster Q-thruster Cooled Impulse Thruster Cooled Impulse Thruster Cooled Q-thruster > --- UTILITY (13) ----- Experimental Cooling System Advanced Visual Processing Unit Advanced Sensor Array Long-range Sensor Array Experimental Signal Interpreter Improved Terrain Scanner Experimental Terrain Scan Processor Centrium Light Armor Plating Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Improved System Shield > --- WEAPON (2) ------- Force Lance > --- INVENTORY (5) ---- Light Quantum Reactor Advanced ECM Suite Enhanced Nova Cannon Micro-nuke Launcher Shock Maul Peak State ------------ > --- POWER ------------ Mini Fusion Reactor Light Quantum Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Advanced Surge Thruster Advanced Surge Thruster Q-thruster Cooled Impulse Thruster Cooled Impulse Thruster Cooled Q-thruster > --- UTILITY ---------- Experimental Cooling System Advanced Sensor Array Long-range Sensor Array Experimental Signal Interpreter Improved Terrain Scanner Experimental Terrain Scan Processor Centrium Light Armor Plating Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Improved System Shield Advanced Corruption Screen > --- WEAPON ----------- Micro-nuke Launcher Force Lance > --- INVENTORY -------- Light Quantum Reactor Advanced ECM Suite Enhanced Nova Cannon Shock Maul [Rating: 173] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Cooled Antigrav System Flight Unit Improved Flight Unit Utility Hacking Suite Device Advanced Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Chainsword Energy Gun Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Chainsword Piercing Weapon Force Lance Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Res Acc Slots Evolved 18 | . . 2 . 2 2 . . . . 2 . . . . 2 . . . . . . 2 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 6 | . . 1 . . 2 . . . . . . . . . 1 . . . . . . . . 2 . Utility 11 | . . 1 . 2 . . . . . 2 . . . . 1 . . . . . . 1 2 . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 203 | . 15 13 9 23 18 . . 1 2 7 . . 8 6 5 3 8 1 1 13 2 16 7 40 5 Power 25 | . 3 2 . 2 . . . . . 1 . . . 1 1 . 2 . . 1 . 5 . 6 1 Engine 13 | . 3 2 . 1 . . . . . . . . . . . . 1 . . . . 4 . 2 . Core 7 | . . . . 1 . . . . . 1 . . . 1 1 . 1 . . 1 . . . 1 . Reactor 5 | . . . . . . . . . . . . . . . . . . . . . . 1 . 3 1 Propulsion 50 | . 5 3 . 6 6 . . . . . . . . . 1 2 3 . 1 5 . 2 2 14 . Treads 9 | . 5 2 . 1 . . . . . . . . . . . . . . . . . . . 1 . Leg 5 | . . . . 4 . . . . . . . . . . . . . . . 1 . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Flight 35 | . . 1 . 1 6 . . . . . . . . . 1 2 3 . 1 3 . 2 2 13 . Utility 78 | . 2 3 1 9 9 . . . 2 5 . . 7 2 3 . 3 1 . 3 2 6 4 13 3 Device 42 | . . 1 1 1 5 . . . 1 3 . . 7 2 2 . 2 1 . 2 1 2 3 7 1 Storage 3 | . 1 1 . . . . . . 1 . . . . . . . . . . . . . . . . Processor 13 | . . 1 . 2 1 . . . . . . . . . 1 . . . . 1 1 2 1 1 2 Hackware 11 | . . . . 1 2 . . . . 2 . . . . . . 1 . . . . 2 . 3 . Protection 9 | . 1 . . 5 1 . . . . . . . . . . . . . . . . . . 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 50 | . 5 5 8 6 3 . . 1 . 1 . . 1 3 . 1 . . . 4 . 3 1 7 1 Energy Gun 7 | . 1 2 2 1 . . . . . . . . . . . . . . . 1 . . . . . Energy Cannon 14 | . . 1 1 3 . . . . . . . . . . . . . . . 3 . 2 1 3 . Ballistic Gun 4 | . 2 2 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . Launcher 15 | . . . 4 2 1 . . 1 . 1 . . 1 2 . 1 . . . . . . . 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Slashing Weapon 3 | . . . . . 1 . . . . . . . . 1 . . . . . . . 1 . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . 3 . 1 . . . . . . . . 2 . 1 . 1 . . 9 . . . 6 . Parts Lost 37 | . 9 . . 5 . . . . . 1 . . . 4 1 . . . 3 2 1 3 4 3 1 Power 6 | . 3 . . 1 . . . . . . . . . 1 . . . . . . . . . 1 . Propulsion 14 | . 3 . . 3 . . . . . . . . . 2 . . . . 1 . . 1 1 2 1 Utility 9 | . . . . . . . . . . 1 . . . . 1 . . . 1 2 1 1 2 . . Weapon 8 | . 3 . . 1 . . . . . . . . . 1 . . . . 1 . . 1 1 . . Highest Loss Streak 4 | . 3 . . 2 . . . . . 1 . . . 3 1 . . . 2 1 1 2 4 1 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 94 99 100 97 99 100 100 92 100 98 100 100 93 93 80 79 93 88 76 79 72 81 81 89 90 Engine 5 | . 13 11 11 5 . . . . . . . . . . . . 3 5 5 2 . 2 4 3 . Core 2 | . . . . 3 7 7 7 7 7 6 6 6 6 6 5 5 1 . . 2 5 5 4 1 . Treads 9 | . 14 30 33 8 . . . . . . . . . . . . . . . . . . . . . Leg 2 | . 11 . . 15 . . . . . . . . . . . . . . . . . . . . . Flight 17 | . . 2 . 1 36 38 38 38 38 33 33 33 33 30 22 25 28 23 23 22 23 21 19 27 30 Device 9 | . . 10 11 9 6 7 7 7 7 12 13 13 12 11 12 5 10 11 11 10 4 12 16 10 13 Storage 6 | . 24 11 11 9 . . . . . . . . . . . . . . . . . . . . . Processor 7 | . . 11 11 11 7 7 7 7 7 6 6 6 6 6 9 11 8 5 5 5 8 10 11 10 9 Hackware 13 | . . . . 5 16 23 23 23 23 25 26 26 26 26 23 23 25 29 25 22 17 17 19 24 20 Protection 1 | . 1 . . 8 5 . . . . . . . . . . . . . . . . . . . 4 Energy Gun 5 | . 18 3 10 11 3 . . . . . . . . . . . . . . 4 5 . . . . Energy Cannon 1 | . . 3 4 6 . . . . . . . . . . . . . . . 4 5 5 1 1 . Ballistic Cannon 1 | . 4 12 . . . . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . 7 . 4 7 7 . 7 6 6 6 . 6 . 1 5 5 1 . . . . 1 . Slashing Weapon 2 | . . . . . 4 7 7 7 7 6 6 6 6 2 5 5 5 5 1 . . 4 3 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 47 | 13 38 36 37 45 42 13 13 13 13 21 21 21 21 24 18 15 24 26 26 36 31 43 40 47 46 Greatest Support 60 | 20 40 60 60 60 25 25 25 25 25 25 25 25 25 25 28 28 42 42 42 43 43 43 40 49 51 Greatest Overweight (x) 10 | . 10 . . 2 1 . . . . . . . . . . . . . . 4 . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 9 | 8 14 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | 6 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 8 | 6 12 14 14 14 5 5 5 5 5 4 5 5 5 4 4 4 4 5 4 4 5 4 4 4 4 Final Capacity 15 | 8 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 6 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 5 5 4 4 5 5 Class Distribution -------------------- 39% | Hacker-Sprinter 35% | Mutant 8% | Scavenger-Mutant 6% | Hacker-Scout 3% | Hacker-Ninja 3% | Wizard-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Zion Hacker-Sprinter | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Waste Hacker-Scout | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Warlord Hacker-Sprinter | -4/Proximity Caves Hacker-Ninja | -4/Factory Hacker-Ninja | -3/Research Wizard-Assassin | -2/Research Wizard-Scout | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Res Acc Matter Collected 3204 | 200 224 335 129 309 192 34 . . 116 149 . 56 57 94 74 215 33 77 . 174 20 120 . 521 75 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4429 | 92 476 656 264 1254 126 61 . . 44 190 18 52 . 116 97 . 38 . . . . 345 . 404 196 Parts 264 | 2 27 35 17 65 16 7 . . 2 26 7 2 . 1 5 . 5 . . . . 15 . 20 12 Haulers Intercepted 8 | . . 3 . 4 1 . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 4 | . . . 1 2 . . . . . . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . 6 . . 8 . 6 . . . . . . . . . . . . . . Prevented 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Res Acc Combat Hostiles Destroyed 105 | . 15 13 12 23 6 4 . . 1 8 4 4 . 6 1 . 1 . . 1 . . . 5 1 Melee 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Guns 28 | . 14 2 1 11 . . . . . . . . . . . . . . . . . . . . . Cannons 22 | . . 11 5 5 . . . . . . . . . . . . . . . 1 . . . . . AOE 52 | . . . 6 6 6 4 . . 1 8 4 4 . 6 . . 1 . . . . . . 5 1 Classes Destroyed 14 | 2 4 2 1 2 . . . . . . . . . 2 1 . . . . . . . . . . Worker 10 | . 1 1 1 2 1 . . . . 2 . . . . 1 . . . . . . 1 . . . Builder 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . Tunneler 3 | 1 . . . . . . . . . . . . . . . . . . . . . . . 2 . Hauler 8 | . . 3 . 4 1 . . . . . . . . . . . . . . . . . . . . Recycler 8 | 1 . . . 3 . . . . . . . . . . . . . . . . . 2 . 1 1 Operator 4 | . 1 . . . 1 . . . . . . . . . 1 . . . . . . . . 1 . Watcher 11 | . . . . 2 . . . . . 4 . . . . . . 1 . . . . 1 . 1 2 Swarmer 51 | . 6 . 7 4 6 4 . . . 8 4 4 . 2 . . 1 . . . . . . 4 1 Saboteur 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Grunt 41 | . 9 10 3 16 . . . . 1 . . . . 2 . . . . . . . . . . . Duelist 3 | . . . 2 . . . . . . . . . . . . . . . . 1 . . . . . Sentry 6 | . . 3 . 3 . . . . . . . . . . . . . . . . . . . . . Hunter 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Programmer 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 11 | 2 3 4 4 11 4 4 . . 1 6 4 4 . 2 2 . 1 . . 1 . 1 . 4 2 Combat Bots Only 5 | . 3 4 4 5 3 4 . . 1 4 4 4 . 2 1 . 1 . . 1 . . . 4 1 Max Kills in Single Turn 4 | 1 1 1 2 4 2 3 . . 1 4 3 3 . 1 1 . 1 . . 1 . 1 . 4 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 2 2 2 3 . . 1 3 3 3 . 1 . . 1 . . . . . . 4 1 Melee 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Res Acc Damage Taken 5678 | . 1298 265 346 1073 76 15 . . 48 77 15 14 . 534 23 . 15 30 394 255 175 352 243 137 293 Core 1319 | . 228 48 75 116 48 . . . 18 26 . . . 182 . . . . 130 101 21 211 23 21 71 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 7 | . . . . . 7 . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 154 | . . . . . . . . . . . . . . . . . 132 . . 22 . . . . . Core Remaining (%) 78 | 100 8 . 69 78 . . . . 90 . . . . 75 . . . . . . 74 81 98 98 95 Volleys Fired 258 | 6 70 40 27 61 7 2 . . 3 6 2 2 . 15 . . 2 . 2 3 . . . 8 2 Largest 2 | 2 2 2 2 2 1 1 . . 1 1 1 1 . 2 . . 1 . 1 2 . . . 1 1 Hottest 143 | 90 90 124 143 143 33 33 . . 33 39 39 39 . 75 . . 36 . 36 140 . . . 120 49 Shots Fired 430 | 12 127 80 36 113 7 2 . . 3 6 2 2 . 20 . . 2 . 2 6 . . . 8 2 Gun 242 | 12 123 30 9 65 . . . . . . . . . . . . . . . 3 . . . . . Cannon 125 | . 4 50 23 39 . . . . . . . . . . . . . . . 3 . . . 6 . Launcher 63 | . . . 4 9 7 2 . . 3 6 2 2 . 20 . . 2 . 2 . . . . 2 2 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 88 | . 34 54 . . . . . . . . . . . . . . . . . . . . . . . Thermal 276 | 12 93 26 32 104 . . . . . . . . . . . . . . . 3 . . . 6 . Explosive 63 | . . . 4 9 7 2 . . 3 6 2 2 . 20 . . 2 . 2 . . . . 2 2 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . Robot Hit Streak 14 | 4 14 7 5 9 5 1 . . 1 1 . . . 5 . . . . . 4 . . . 7 . Robot Miss Streak 6 | 2 6 4 2 3 1 2 . . 1 1 . . . 1 . . . . . 1 . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 262 | 7 75 44 21 66 8 1 . . 1 4 . . . 7 3 . 1 . . 5 . 7 . 10 2 Core Hits 225 | 3 27 20 21 62 12 3 . . 5 18 5 4 . 17 1 . 2 . 4 2 . 3 . 10 6 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Critical Strikes 20 | 2 6 2 1 5 . . . . . . . . . . . . . . . 1 . . . 2 1 Burn 16 | 2 6 2 1 5 . . . . . . . . . . . . . . . . . . . . . Smash 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Impale 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Sunder 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Melee Attacks 106 | . . . . . 23 . . . . 9 . 1 . 2 8 . 18 1 . . . 24 3 8 9 Impact 6 | . . . . . 2 . . . . . . . . . . . . . . . . . . 4 . Slashing 87 | . . . . . 21 . . . . 9 . 1 . 2 8 . 18 1 . . . 24 3 . . Piercing 13 | . . . . . . . . . . . . . . . . . . . . . . . . 4 9 Sneak Attacks 11 | . . . . . 2 . . . . . . . . . 3 . . . . . . 3 . 3 . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 12178 | 85 903 922 879 2953 711 244 . . 163 1129 351 350 . 757 284 . 174 . 81 285 . 436 . 1099 372 Guns 2227 | 85 856 261 107 893 . . . . . . . . . . . . . . . 25 . . . . . Cannons 1922 | . 47 651 347 449 . . . . . . . . . . . . . . . 260 . . . 168 . Explosions 6142 | . . . 355 1609 482 244 . . 163 967 351 350 . 757 . . 126 . 81 . . . . 445 212 Melee 1805 | . . . . . 229 . . . . 162 . . . . 284 . 48 . . . . 436 . 486 160 Ramming 82 | . . 10 70 2 . . . . . . . . . . . . . . . . . . . . . Kinetic 767 | . 182 585 . . . . . . . . . . . . . . . . . . . . . . . Thermal 3122 | 85 721 327 454 1342 . . . . . . . . . . . . . . . 25 . . . 168 . Explosive 6142 | . . . 355 1609 482 244 . . 163 967 351 350 . 757 . . 126 . 81 . . . . 445 212 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 232 | . . . . . . . . . . . . . . . . . . . . . . . . 232 . Slashing 1159 | . . . . . 229 . . . . 162 . . . . 284 . 48 . . . . 436 . . . Piercing 414 | . . . . . . . . . . . . . . . . . . . . . . . . 254 160 Entropic 260 | . . . . . . . . . . . . . . . . . . . . 260 . . . . . Highest Corruption 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . Average Corruption 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1009 | . . . . 128 20 7 . . . 64 65 2 . 59 130 . . . . 77 . 108 . 214 135 Projectiles 138 | . . . . . . . . . . . . . . . . . . . . 77 . . . 61 . Explosions 305 | . . . . 128 6 7 . . . 14 65 2 . 59 . . . . . . . . . 24 . Melee 566 | . . . . . 14 . . . . 50 . . . . 130 . . . . . . 108 . 129 135 Knockbacks 10 | . 2 5 1 . . . . . . . . . . . . . . . . . . . . 2 . Impact 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . Kinetic 7 | . 2 5 . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 261 | . . . 25 162 . . . . 30 . . . . 21 . . . . . . . . . . 23 Shots 9 | . . . 1 5 . . . . 1 . . . . 1 . . . . . . . . . . 1 Rammed 9 | . . 1 8 . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 10 | . . 1 8 1 . . . . . . . . . . . . . . . . . . . . . Kicked 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 436 | 142 436 246 306 288 4 4 3 . . 5 5 1 . 26 . . . . . 183 . 15 3 330 184 Average Temperature 101 | 76 145 87 127 99 3 3 3 . . 2 3 1 . 6 . . . . . 92 . 10 3 72 91 Received Heat Transfer 1503 | . 534 135 132 495 6 . . . 9 . . . . 114 9 . . 9 . 9 . 33 9 9 . Effects 13 | . 9 . 3 . . . . . . . . . . . . . . . . . . . . 1 . Shutdowns 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Bleed 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . Interference 4 | . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . Matter Decay 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . Robots Melted 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Melted 15 | . 7 . 1 7 . . . . . . . . . . . . . . . . . . . . . Heat Transferred 7411 | 359 2448 777 830 2775 . . . . . . . . . . . . . . . 74 . . . 148 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Res Acc Peak Influence 598 | 10 181 192 300 423 408 . . . . 598 . . . . 198 65 144 . . . . 178 143 316 594 Initial 220 | . 6 29 74 14 191 . . . . 220 . . . . 97 65 45 . . . . 12 82 77 183 Average 159 | 4 65 80 146 246 273 . . . . 414 . . . . 158 65 49 . . . . 100 105 179 331 Maximum Alert Level 2 | . . . 1 2 2 . . . . 2 . . . . . . . . . . . . . 1 2 Low Security (%) 69 | 100 100 100 69 32 29 . . . . . . . . . 100 100 100 . . . . 100 100 65 10 Level 1 24 | . . . 30 54 57 . . . . 43 . . . . . . . . . . . . . 34 58 Level 2 6 | . . . . 12 12 . . . . 56 . . . . . . . . . . . . . . 30 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 25 | . 5 1 2 2 4 . . . . 2 . . . 1 1 . 1 . . . . 4 . 2 . Investigation 9 | . 2 1 . . 2 . . . . 1 . . . . 1 . . . . . . 2 . . . Extermination 3 | . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . Reinforcement 8 | . 3 . . 2 1 . . . . . . . . . . . . . . . . . . 2 . Assault 5 | . . . 2 . . . . . . 1 . . . 1 . . . . . . . 1 . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Res Acc Distress Signals 20 | . 3 . . 3 2 . . . 1 1 . . . . 1 . 1 . . . . . 1 7 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 316 | . 41 17 21 37 14 4 . . 5 11 4 2 . 24 3 . 6 7 14 42 4 9 9 30 12 Peak Tracking Total 23 | . 7 4 5 5 4 4 . . 5 6 3 4 . 15 2 . 5 5 9 23 5 5 7 9 8 Tactical Retreats 45 | . 4 1 . 1 3 . . . . 2 . . . 4 1 . 2 3 4 6 2 4 2 3 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Res Acc Traps Triggered 8 | . . . 1 . . . . . . 1 . . . . 1 . 1 . . . . 3 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . 6 . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 20 | . . . . . 1 . . . . . 1 . . . . . . 2 . 15 1 . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Res Acc Machines Disabled 8 | . . 1 1 1 4 . . . . . . . . . . . . . . . . . . 1 . Max in Single Turn 4 | . . 1 . 1 4 . . . . . . . . . . . . . . . . . . 1 . Garrison Access 7 | . . . . . . . . . . 1 . . . . . . . . . . . 1 . 3 2 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Res Acc Machines Accessed 65 | . 3 5 1 6 10 . . 4 . 8 . . . . 2 . 5 . . 6 . 6 1 3 5 Terminals 43 | . 3 5 . 6 7 . . . . 5 . . . . 2 . 4 . . . . 6 1 1 3 Fabricators 3 | . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . 1 . . . . 2 . . . . . . . . . . . . . 2 2 Total Hacks 182 | . 3 17 1 19 28 . . 28 . 16 . . . . 9 . 18 . . 16 . 15 2 4 6 Successful 99 | . . 7 1 7 12 . . 28 . 7 . . . . 3 . 6 . . 16 . 4 . 3 5 Failed 82 | . 3 10 . 11 16 . . . . 9 . . . . 6 . 12 . . . . 11 2 1 1 Catastrophic 16 | . 2 . . 4 4 . . . . 2 . . . . . . 2 . . . . 1 . 1 . Database Lockouts 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Manual 78 | . 2 13 . 15 11 . . . . 5 . . . . 4 . 13 . . 1 . 10 2 2 . Terminals 115 | . 3 17 . 19 20 . . . . 11 . . . . 9 . 14 . . . . 15 2 2 3 Fabricators 8 | . . . . . 6 . . . . 2 . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . . 2 . . . . 3 . . . . . . . . . . . . . 2 3 Terminal Hacks 81 | . . 7 1 6 8 . . 28 . 4 . . . . 2 . 3 . . 16 . 2 . 1 3 Record 19 | . . . . . 2 . . 11 . . . . . . . . . . . 5 . . . . 1 Part Schematic 12 | . . . . 2 . . . 10 . . . . . . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . Robot Analysis 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 12 | . . . . . . . . 3 . . . . . . . . . . . 9 . . . . . Open Door 4 | . . . 1 . . . . . . . . . . . . . . . . 2 . . . . 1 Open DSF 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Level Access Points 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 Branch Access Points 6 | . . 1 . 2 1 . . . . . . . . . 1 . . . . . . 1 . . . Terminal Index 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . Repair Station Index 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Alert Level 5 | . . 1 . 1 . . . . . 1 . . . . 1 . 1 . . . . . . . . Unreport Threat 4 | . . . . . 2 . . . . 1 . . . . . . . . . . . 1 . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Disarm Traps 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . 3 . . . . 2 . . . . . . . . . . . . . . . Load Schematic 3 | . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . Build 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . Scan Component 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Repair 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . . . . 1 . . . . . . . . . . . . . 2 2 Seal Access 5 | . . . . . . . . . . 1 . . . . . . . . . . . . . 2 2 Unauthorized Hacks 6 | . . . . 1 1 . . . . . . . . . 1 . 1 . . . . 2 . . . Terminals 6 | . . . . 1 1 . . . . . . . . . 1 . 1 . . . . 2 . . . Assimilate 4 | . . . . . 1 . . . . . . . . . 1 . 1 . . . . 1 . . . Botnet 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 45 | . 3 5 . 4 10 . . . . 6 . . . . 2 . 5 . . . . 5 1 1 3 Full Trace Events 6 | . . 1 . . 2 . . . . 1 . . . . 1 . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . 2 . . . 10 . . . . . . . . . . . . . . . . . Parts Built 4 | . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 131 | . . . . . 36 . . . . 95 . . . . . . . . . . . . . . . Total Part Build Rating 16 | . . . . . 6 . . . . 10 . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Time 47 | . . . . . . . . . . . . . . . . . 47 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Res Acc Total Allies 5 | . . . 3 . 1 . . . 1 . . . . . . . . . . . . . . . . Largest Group 2 | . . . 2 1 . . . . 1 1 . . . . . . . . . . . . . . . Highest-Rated Group 96 | . . . 49 18 . . . . 96 96 . . . . . . . . . . . . . . . Highest-Rated Ally 96 | . . . 31 18 . . . . 96 96 . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 41 | . . . 22 . . . . . 17 2 . . . . . . . . . . . . . . . Total Damage 962 | . . . 301 . . . . . 455 206 . . . . . . . . . . . . . . . Kills 10 | . . . 6 . . . . . 3 1 . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Res Acc Robot Analysis Total 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . . 1 . . 1 1 . 1 . 2 1 . 3 . . . 1 1 . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Res Acc Turns Passed 11114 | 35 1177 1012 1518 1125 798 94 203 36 150 421 108 283 352 472 283 75 778 198 128 495 95 330 118 655 175 Spaces Moved 17701 | 13 520 451 885 443 1667 325 432 134 378 1368 227 884 1319 878 491 239 1183 513 376 1300 254 799 332 1496 794 Core 8 | . 8 . . . . . . . . . . . . . . . . . . . . . . . . Treads 1734 | . 293 451 885 105 . . . . . . . . . . . . . . . . . . . . . Legs 584 | 13 219 . . 338 14 . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 15375 | . . . . . 1653 325 432 134 378 1368 227 884 1319 878 491 239 1183 513 376 1300 254 799 332 1496 794 Fastest Speed 9 | 120 120 160 160 160 25 25 25 25 25 25 25 25 25 25 29 29 26 32 32 29 29 27 22 12 9 Average Speed 44 | 120 174 160 160 185 26 25 25 25 25 25 25 25 25 26 29 29 28 32 32 31 29 28 25 21 16 Slowest Speed 550 | 120 550 160 160 320 190 25 25 25 25 25 25 25 25 32 32 32 34 32 34 315 29 34 27 83 84 Overloaded Moves 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 39 | . . . . . 7 . . . . 12 1 . . . . . 1 . 2 . 1 2 2 3 8 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 3 72 47 90 38 41 39 57 72 58 23 43 91 87 63 6 97 23 60 54 95 42 24 10 30 23 Regions Visited 25 Branch Regions 13 Pre-discovered Areas 3 | . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . Known Exits Taken 21 | . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 13 | . . . 1 . . 2 . . 1 . 1 3 1 . . . . 1 1 . 2 . . . . Spaces Dug 86 | . . . . . 19 . . . . 5 . 1 . 13 5 . 17 1 . . . 14 3 3 5 Terrain Destroyed 692 | . 2 2 49 51 67 22 . . 32 108 39 12 . 179 5 . 28 1 15 2 . 14 3 32 29 Melee 73 | . . . . . 19 . . . . 5 . 1 . 2 5 . 17 1 . . . 14 3 1 5 Projectile 8 | . 2 2 . . . . . . . . . . . . . . . . . 2 . . . 2 . AOE 611 | . . . 49 51 48 22 . . 32 103 39 11 . 177 . . 11 . 15 . . . . 29 24 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Res Acc Total 20256 | 20 671 671 944 636 1978 334 526 135 429 1416 274 941 1340 1089 616 244 1597 544 379 1385 273 856 355 1796 807 Wait 1800 | 2 37 147 8 89 245 8 95 . 45 13 47 55 4 187 109 . 379 30 1 52 18 11 14 202 2 Move 17604 | 12 519 450 884 442 1652 324 431 133 377 1345 224 883 1318 877 491 238 1180 512 372 1299 251 794 327 1489 780 Hop 33 | . . . . . 7 . . . . 10 1 . . . . . 1 . 1 . 1 2 2 3 5 Pick Up 67 | . 21 7 3 6 8 . . . . 4 . . 1 . 1 1 1 . . 3 . 3 . 8 . Fast Attach 103 | . 5 4 2 8 7 . . 1 2 3 . . 8 . 3 1 4 . . 11 2 10 2 27 3 Attach 37 | . 8 2 . 2 5 . . . . 1 . . . 2 1 2 1 . 1 1 . 3 3 4 1 Detach 31 | . 1 1 . 2 4 . . . . 1 . . . 2 . 1 4 . 1 3 . 2 2 5 2 Swap 64 | . 2 7 7 13 6 . . . . 3 . . . 4 1 . 3 1 . 1 . 3 2 10 1 Drop 122 | . 8 12 5 12 14 . . 1 2 6 . . 9 . 2 1 4 . 1 12 1 4 . 26 2 Fire 258 | 6 70 40 27 61 7 2 . . 3 6 2 2 . 15 . . 2 . 2 3 . . . 8 2 Melee 106 | . . . . . 23 . . . . 9 . 1 . 2 8 . 18 1 . . . 24 3 8 9 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Crush 9 | . . 1 8 . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 21 | . . . . . . . . . . 15 . . . . . . . . . . . . . 6 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / Sto) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / Upp x2) -5/Waste -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / *Upp x2) -3/Research (discovered 3 exits: *Res x2 / Qua) -2/Research (discovered 4 exits: *Acc x3 / [Tes]) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 3) 36 | -11/Junkyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 500 | -10/Materials | Derelicts attacked the area 568 | -10/Materials | Discovered new exit (range 15) 636 | -10/Materials | Discovered new exit (range 14) 670 | -10/Materials | Core integrity fell below 50% 830 | -10/Materials | Core integrity fell below 20% 850 | -10/Materials | Lost 3 parts (1p2n) 1213 | -10/Materials | Entered another Materials area 1213 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1309 | -9/Materials | Identified exit to Mines 1770 | -9/Materials | Discovered new exit (range 15) 2014 | -9/Materials | Discovered new exit (range 3) 2225 | -9/Materials | Entered Mines 2288 | -9/Mines | Discovered new exit (range 3) 2297 | -9/Mines | Discovered new exit (range 11) 2302 | -9/Mines | Learned Materials terminal intel 2310 | -9/Mines | Identified exit to Materials 2370 | -9/Mines | Met a Derelict testing a Signal Generator 2870 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3743 | -9/Mines | Entered Materials 3743 | -8/Materials | Accompanied by 1 ally 3743 | -8/Materials | Evolved 2 slots: Utility x2 3744 | -8/Materials | Loaded intel: 12 terminal locations 3791 | -8/Materials | Identified exit to Storage 4272 | -8/Materials | Build established: Scavenger-Mutant 4725 | -8/Materials | Identified exit to Factory 4803 | -8/Materials | Central database locked down 4868 | -8/Materials | Entered Factory 4868 | -7/Factory | Evolved 2 slots: Propulsion x2 5197 | -7/Factory | Build established: Hacker-Sprinter 5220 | -7/Factory | Fabricated Cesium-ion Thruster? 5323 | -7/Factory | Discovered new exit (range 15) 5327 | -7/Factory | Identified exit to Factory 5476 | -7/Factory | Identified exit to Lower Caves 5666 | -7/Factory | Entered Lower Caves 5679 | -7/Lower Caves | Learned Factory emergency access door positions 5753 | -7/Lower Caves | Discovered new exit (range 7) 5754 | -7/Lower Caves | Identified exit to Lower Caves 5760 | -7/Lower Caves | Entered another Lower Caves area 5802 | -7/Lower Caves | Learned Factory interactive machine intel 5959 | -7/Lower Caves | Discovered new exit (range 8) 5961 | -7/Lower Caves | Identified exit to Data Miner 5963 | -7/Lower Caves | Entered Data Miner 5963 | -7/Data Miner | Discovered new exit (range 6) 5966 | -7/Data Miner | Identified exit to Proximity Caves 5969 | -7/Data Miner | Met Data Miner 5979 | -7/Data Miner | Learned location of Section 7 (-3) 5979 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5989 | -7/Data Miner | Received God Mode back door access code from Data Miner 5999 | -7/Data Miner | Entered Proximity Caves 6012 | -6/Proximity Caves | Learned 12 Factory zone layouts 6062 | -6/Proximity Caves | Escorted by Enhanced Grunt 6074 | -6/Proximity Caves | Spotter reported a threat 6112 | -6/Proximity Caves | Discovered exit to Factory (range 12) 6149 | -6/Proximity Caves | Entered Factory 6149 | -6/Factory | Accompanied by 1 ally 6149 | -6/Factory | Evolved 2 slots: Utility x2 6150 | -6/Factory | Identified exit to Factory 6150 | -6/Factory | Identified exit to DSF 6152 | -6/Factory | Loaded intel: 53 interactive machine locations 6213 | -6/Factory | Discovered new exit (range 15) 6221 | -6/Factory | Identified exit to Lower Caves 6332 | -6/Factory | Fabricated Lgt. Angular Momentum Engine? 6499 | -6/Factory | First assault squad dispatched 6528 | -6/Factory | Incoming assault squad redirected 6570 | -6/Factory | Entered Lower Caves 6574 | -6/Lower Caves | Identified exit to Lower Caves 6678 | -6/Lower Caves | Entered another Lower Caves area 6697 | -6/Lower Caves | Learned Factory terminal intel 6950 | -6/Lower Caves | Encountered a Warlord checkpoint 6957 | -6/Lower Caves | Discovered new exit (range 15) 6960 | -6/Lower Caves | Identified exit to Zion 6961 | -6/Lower Caves | Entered Zion 6977 | -6/Zion | Found Prototype Device 6977 | -6/Zion | Identified Phasing AFG 7102 | -6/Zion | Given A8's code to call for help 7170 | -6/Zion | Found Prototype Device 7170 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 7196 | -6/Zion | Learned location of Quarantine (-3) 7303 | -6/Zion | Given the Hacking Drone Bay 7310 | -6/Zion | Discovered new exit (range 11) 7312 | -6/Zion | Identified exit to Proximity Caves 7313 | -6/Zion | Entered Proximity Caves 7333 | -5/Proximity Caves | Learned 4 Factory zone layouts 7470 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7739 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 7744 | -5/Proximity Caves | Lost 3 parts (1p2n) 7744 | -5/Proximity Caves | Spotted B-75 Beast 7782 | -5/Proximity Caves | Learned location of 1 exit from Factory 7785 | -5/Proximity Caves | Entered Factory 7785 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7786 | -5/Factory | Identified exit to Factory 7788 | -5/Factory | Loaded intel: 25 terminal locations 7802 | -5/Factory | Identified exit to Upper Caves 8068 | -5/Factory | Sucked down chute 8068 | -5/Factory | Entered Waste 8068 | -5/Waste | The area was eerily silent 8122 | -5/Waste | Discovered new exit (range 22) 8143 | -5/Waste | Identified exit to Factory 8143 | -5/Waste | Entered Factory 8524 | -5/Factory | Build established: Hacker-Scout 8886 | -5/Factory | Repaired Broken Impulse Thruster Array 8905 | -5/Factory | Discovered exit to Factory (range 8) 8913 | -5/Factory | Discovered exit to Upper Caves (range 15) 8921 | -5/Factory | Entered Upper Caves 8931 | -5/Upper Caves | Learned Factory interactive machine intel 8935 | -5/Upper Caves | Build established: Hacker-Sprinter 9101 | -5/Upper Caves | Discovered new exit (range 13) 9116 | -5/Upper Caves | Identified exit to Upper Caves 9119 | -5/Upper Caves | Entered another Upper Caves area 9156 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9203 | -5/Upper Caves | Spotted B-75 Beast 9222 | -5/Upper Caves | Learned Factory garrison access intel 9244 | -5/Upper Caves | Discovered new exit (range 8) 9247 | -5/Upper Caves | Identified exit to Warlord 9247 | -5/Upper Caves | Entered Warlord 9312 | -5/Warlord | Visited the Vortex Lab 9314 | -5/Warlord | Found Prototype Energy Cannon 9314 | -5/Warlord | Identified Vortex Driver 9316 | -5/Warlord | Found Prototype Energy Cannon 9316 | -5/Warlord | Identified Vortex Cannon 9319 | -5/Warlord | Found Prototype Energy Gun 9319 | -5/Warlord | Identified Vortex Rifle 9321 | -5/Warlord | Found Vortex Driver 9333 | -5/Warlord | Warlord's base attacked by MAIN.C 9399 | -5/Warlord | Opened side exit 9490 | -5/Warlord | Met Warlord 9494 | -5/Warlord | Opened Warlord's prototype stash 9496 | -5/Warlord | Found Prototype Processor 9496 | -5/Warlord | Identified Exp. Core Analyzer 9498 | -5/Warlord | Found Prototype Device 9498 | -5/Warlord | Identified Thermal Barrier 9670 | -5/Warlord | Spotted B-86 Titan 9683 | -5/Warlord | Warlord forces counterattacked 9699 | -5/Warlord | Spotted Striker 9733 | -5/Warlord | Spotted B-86 Titan 9733 | -5/Warlord | Spotted Executioner 9733 | -5/Warlord | Spotted B-75 Beast 9740 | -5/Warlord | Discovered new exit (range 8) 9741 | -5/Warlord | Identified exit to Proximity Caves 9742 | -5/Warlord | Entered Proximity Caves 9751 | -4/Proximity Caves | Spotted B-86 Titan 9784 | -4/Proximity Caves | Learned location of 2 exits from Research 9814 | -4/Proximity Caves | Discovered exit to Factory (range 8) 9837 | -4/Proximity Caves | Entered Factory 9837 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9838 | -4/Factory | Loaded intel: 52 interactive machine locations 9839 | -4/Factory | Loaded intel: 4 garrison access locations 9846 | -4/Factory | Identified exit to Upper Caves 10165 | -4/Factory | Discovered new exit (range 4) 10166 | -4/Factory | Identified exit to Research 10167 | -4/Factory | Entered Research 10167 | -3/Research | Evolved 2 slots: Utility x2 10168 | -3/Research | Identified exit to Quarantine 10168 | -3/Research | Identified exit to Research 10215 | -3/Research | Found Exp. Terrain Scan Processor 10223 | -3/Research | Discovered exit to Research (range 20) 10236 | -3/Research | Build established: Hacker-Ninja 10285 | -3/Research | Entered another Research area 10285 | -2/Research | Warlord forces began assault on 0b10 10285 | -2/Research | Evolved 2 slots: Propulsion x2 10290 | -2/Research | Found Heavy Servo Lattice 10314 | -2/Research | Lost 4 parts (1n2u1w) 10328 | -2/Research | Identified exit to Access 10395 | -2/Research | Research machine network offline 10535 | -2/Research | Spotted B-90 Cyclops 10610 | -2/Research | Found Exp. Signal Interpreter 10623 | -2/Research | Discovered new exit (range 14) 10664 | -2/Research | Spotted Striker 10851 | -2/Research | Spotted Striker 10889 | -2/Research | Borebot progress halted 10894 | -2/Research | Met up with Warlord 10919 | -2/Research | Spotted Striker 10940 | -2/Research | Entered Access 10940 | -1/Access | Evolved 2 slots: Utility x2 11044 | -1/Access | Identified exit to Surface 11084 | -1/Access | Build established: Wizard-Scout 11115 | *** | Escaped! Last Messages --------------- 11064_ Adv. Surge Thruster destroyed. 11076_ K-01 Serf cleans the Spectral Interrupter. 11083_ W-44 Eye destroyed. 11086_ Acquired 40 matter. 11086_ Discarded Adv. Corruption Screen. 11087_ Acquired Adv. Visual Processing Unit. 11089_ R-10 Processor collects Adv. Sensor Array. 11092_ W-44 Eye suffers critical hit (Impale). 11092_ Destroyed Antigrav System. 11092_ W-44 Eye destroyed. 11095_ K-01 Serf collects debris. 11096_ Acquired 35 matter. 11098_ K-01 Serf collects debris. 11109_ Connecting with Garrison Access... >>Seal Access door sealed. 11114_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 11114_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | # ####+#######?##?#???? ????????????????????? | | # ?### ###?#???#??#??? ???????????????? | | # ? ?#?# #??#?????#??#??????????????????? | | # ? ? #?# " ###?##?#??#?????? ? ???????????? | | ?? ? ?## """ + ? ? ? ???? ?????????? | | # ? ?## G #####???##?#??#?? ?? ??????????? | | ?? ?## """ #????######??##?? ? ???????????? | | # ? ### " ##?###???####?#???? ??????????? | | ?? ?? #?# ####?##??###???# ?????????? | | ?######### #####??#?######? ?????????? | | #?###########+#################### ????????? | | ????????? | | ?????????? | | ########+############ ""###??????#????????? | | ??? ?? ? ?? ??#????# ""#??#???#?##? ?????? | | ??# ?? ? ?????#?#?# ""##??#??????#A?????? | | ##?? ?????? ?##??## T##????????????????? | | ?#??? ???"? ???###### ""#???????#??#??????? | | ?????? ? ??????#????# ""#???#?#???????????? | | ??#?? ??????"???##?## ""##?#?#??##????????? | | ??#??? """"?"? ????# #????????#?p?????? | | ???? ????"? ? #??### ##????????????????? | | ????????????? ???#?## ##????#???#???????? | | ??????? ???? ??#??## #?##??#???????????? | | ?????????? ??#?#?# ##????###???p?????? | | ????????????????#???# @" #?????????#???????? | | ???????????????##???# "" #??##???#?????????? | | ??????????????????### #?#???????????????? | | ????????????????##??# #???????##????????? | | ???????????????????## ##??????#?????????? | | ????????????????????#""""""""""#????#?#??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????"???????????#???????????? | | ???????????????????????"?????"??#????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????BB????BB???????????????????? | | ??????????????????????BB????BB???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 45 Energy Capacity 355 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 1010 ECM Strength 2 Jamming Range 14 Corruption Block 20 Armor Coverage 225 Resistance: TH 50 Propulsion Shielding 66 Evasion (%) 77 Targeting Accuracy 6 Recoil Reduction 3 Energy Filtering 50 Offensive Hacking 52 Defensive Hacking 22 Item Schematics ----------------- Cesium-ion Thruster | -8/Materials | Hacked Katana | -8/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Recoil Nullifier | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Lgt. Angular Momentum Engine | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Fabricated ------------ Cesium-ion Thruster | x2 | -7/Factory Lgt. Angular Momentum Engine | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Ooh, Shiny! Reappropriation Speed Demon Challenges ------------ None Game ------ Seed RecyclingFlyingDetector Manual? 0 Play Time 04:23:19 Cumulative 75.0 hours Start 2023.08.08 @ 11:58:00 End 2023.08.11 @ 11:53:49 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 56 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 585ef596-a948-4980-99e9-43c072c22ea2