Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.09.07 @ 18:47:26 Player: altNull Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (27) 135 Value Destroyed (428) 428 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1503 Bonus ------- None Cogmind --------- Core Integrity 384/400 Matter 251/300 Energy 415/415 System Corruption 0% Temperature Cool (0) Movement Treading (320) Ox2 Location -9/Materials Parts ------- > --- POWER (2) -------- Ion Engine Improved Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (3) ------ High-capacity Storage Unit Targeting Computer > --- WEAPON (3) ------- Light Assault Rifle Light Cannon Grenade Launcher > --- INVENTORY (20) --- Ion Engine Light Ion Engine Heat Sink Terrain Scanner Seismic Detector Targeting Computer Power Shielding Power Shielding Propulsion Shielding Shield Generator Tractor Beam Assault Rifle Light Assault Rifle Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Targeting Computer > --- WEAPON ----------- Light Assault Rifle Light Cannon Grenade Launcher > --- INVENTORY -------- Ion Engine Light Ion Engine Heat Sink Terrain Scanner Seismic Detector Targeting Computer Power Shielding Power Shielding Propulsion Shielding Shield Generator Tractor Beam Assault Rifle Light Assault Rifle Mining Laser [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Targeting Computer Storage High-capacity Storage Unit Processor Targeting Computer Weapon Light Cannon Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 3 | . 1 2 Power 1 | . 1 . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 19 | 7 10 2 Power 4 | 1 2 1 Engine 4 | 1 2 1 Core . | . . . Reactor . | . . . Propulsion 4 | 2 2 . Treads 4 | 2 2 . Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 5 | 2 3 . Device . | . . . Storage 4 | 1 3 . Processor 1 | 1 . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 6 | 2 3 1 Energy Gun 1 | 1 . . Energy Cannon . | . . . Ballistic Gun 3 | 1 1 1 Ballistic Cannon 1 | . 1 . Launcher 1 | . 1 . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . To Critical Strikes . | . . . Average Slot Usage (%) 99 | . 99 84 Engine 24 | . 24 20 Treads 24 | . 24 20 Storage 11 | . 12 10 Processor 11 | . 12 10 Energy Gun 2 | . 2 . Ballistic Gun 10 | . 11 4 Ballistic Cannon 9 | . 9 10 Launcher 1 | . . 10 Naked Turns . | . . . Heaviest Build 92 | 17 92 59 Greatest Support 40 | 40 40 20 Greatest Overweight (x) 3 | 3 2 2 Average Overweight (x) . | . 1 2 Largest Inventory Capacity 25 | 10 25 20 Average Capacity 18 | 9 20 20 Most Carried 16 | 9 16 15 Average Carried 11 | 7 11 14 Final Capacity 20 | 10 20 20 Final Carried 14 | 9 14 14 Class Distribution -------------------- 98% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 486 | 300 146 40 Remotely . | . . . Salvage Created 749 | 317 400 32 Parts 57 | 31 25 1 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 10 | . 9 1 Guns 9 | . 8 1 Cannons 1 | . 1 . Classes Destroyed 7 | 3 4 . Worker 4 | 4 . . Builder 1 | . 1 . Tunneler 9 | 9 . . Recycler 1 | 1 . . Watcher 2 | . 2 . Swarmer 2 | . 2 . Grunt 8 | . 7 1 Best Kill Streak 5 | 5 3 1 Combat Bots Only 3 | . 3 1 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 415 | . 306 109 Core 75 | . 59 16 Absorbed by Shields . | . . . Core Remaining (%) 88 | 100 76 . Volleys Fired 78 | 30 42 6 Largest 2 | 2 2 2 Hottest 60 | 60 60 55 Shots Fired 152 | 60 81 11 Gun 136 | 60 71 5 Cannon 16 | . 10 6 Launcher . | . . . Special . | . . . Kinetic 93 | 30 52 11 Thermal 59 | 30 29 . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 18 | 18 15 7 Robot Miss Streak 2 | 1 2 1 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 116 | 47 60 9 Core Hits 45 | 19 24 2 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1129 | 453 564 112 Guns 966 | 453 473 40 Cannons 157 | . 85 72 Explosions . | . . . Melee . | . . . Ramming 6 | . 6 . Kinetic 597 | 157 328 112 Thermal 526 | 296 230 . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 1 | . 1 . Targets Rammed 1 | . 1 . Kicked . | . . . Crushed . | . . . Highest Temperature 243 | 60 243 73 Average Temperature 50 | 19 65 36 Received Heat Transfer 276 | . 231 45 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred 1200 | 675 525 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 163 | 70 163 35 Initial . | . . . Average 34 | 32 36 7 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . 1 2 Investigation 1 | . 1 . Extermination . | . . . Reinforcement 2 | . . 2 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 2 | . 1 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 25 | . 20 5 Peak Tracking Total 4 | . 3 4 Tactical Retreats 1 | . 1 . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 3 | . 3 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 11 | . 11 . Terminals 8 | . 8 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 35 | . 35 . Successful 31 | . 31 . Failed 4 | . 4 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 27 | . 27 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 7 | . 7 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 24 | . 24 . Record 11 | . 11 . Prototype ID Bank 1 | . 1 . Emergency Access Points 2 | . 2 . Scanalyzer Index 1 | . 1 . Alert Level 3 | . 3 . Dispatch Records 2 | . 2 . Maintenance Status 2 | . 2 . Reinforcement Status 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 1 | . 1 . Scan Component 1 | . 1 . Recycling Unit Hacks 6 | . 6 . Recycle Component 3 | . 3 . Process 2 | . 2 . Retrieve Matter 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 6 | . 6 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled 3 | . 3 . Recycled Matter 747 | . 747 . Retrieved Matter 767 | . 767 . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 2755 | 401 2238 116 Spaces Moved 1048 | 187 831 30 Core 15 | 15 . . Treads 1033 | 172 831 30 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 320 Average Speed 232 | 157 245 320 Slowest Speed 320 | 200 320 320 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 37 | 11 97 5 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 2 | 1 1 . Unknown Exits Taken . | . . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 1232 | 239 954 39 Wait 55 | . 55 . Move 1046 | 186 830 30 Hop . | . . . Pick Up 31 | 16 14 1 Fast Attach . | . . . Attach 14 | 7 6 1 Detach 1 | . 1 . Swap 5 | . 4 1 Drop 1 | . 1 . Fire 78 | 30 42 6 Melee . | . . . Ram . | . . . Kick . | . . . Crush 1 | . 1 . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials History --------- Turn | Location | Event 42 | -11/Scrapyard | Identified exit to Materials 42 | -11/Scrapyard | Discovered exit to Materials (range 15) 402 | -11/Scrapyard | Entered Materials 402 | -10/Materials | Evolved 1 slot: Power x1 437 | -10/Materials | Build established: Hacker-Mutant 1054 | -10/Materials | Identified exit to Materials 1054 | -10/Materials | Discovered exit to Materials (range 8) 1798 | -10/Materials | Discovered exit to Materials (range 5) 2180 | -10/Materials | Identified exit to Mines 2180 | -10/Materials | Discovered exit to Mines (range 9) 2500 | -10/Materials | Discovered exit to Materials (range 10) 2640 | -10/Materials | Entered another Materials area 2640 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2756 | -9/Materials | Self-destructed Last Messages --------------- >>Recycling(Process) Analyzing inventory... Recycling at 100% efficiency: Med. Matter Pod (5) Huge Storage Unit (84) Flight Unit (6) Com. Wheel (14) Terrain Scanner (7) Hover Unit (10) PARAMETERS=UTILITY+1,WEAPON+1 LOCATION=MATERIALS GOAL=ESCAPE 02660_ Acquired 40 matter. 02679_ Acquired Imp. Ion Engine. 02706_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M005. 02721_ G-34 Mercenary destroyed. 02723_ K-01 Serf collects debris. 02737_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M007. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????? #??????????????????? | | ????????????????????????##### #??????????????????? | | ????????????????????????# #??????????????????? | | ???????????????????????? #??????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ########???????????? | | ?????????????????????????# ## #???????????? | | ?????????????????????????# ## """ #???????????? | | ?????????????????????????# Y## """ #???????????? | | ?????????????????????????# s ## """ #???????????? | | ?????????????????????????# s ##% #???????????? | | ?????????????????????????# ## #???????????? | | ?????????????????######### #######+####????????? | | ?????????? a %%@ #????????? | | ?????????? % #????????? | | ?????????? #????????? | | ???????????#########+########+###########????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 17 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SlugDeliveryShockpuncher Manual? 0 Play Time 00:24:44 Cumulative 2.0 hours Start 2022.07.11 @ 18:33:16 End 2022.09.07 @ 18:47:26 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 5 Rogue 1 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 4 Achievement% 3 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0302bcc6-36f0-4338-93ff-8975597537aa