Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.12.02 @ 20:05:32 Player: Bullet Bait Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (80) 400 Value Destroyed (2203) 2203 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (239) 239 TOTAL SCORE: 5462 Bonus ------- High Alert Combat Kills 239 Cogmind --------- Core Integrity 566/700 Matter 276/300 Energy 390/390 System Corruption 3% Temperature Cool (0) Movement Hovering (102) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Cold Fusion Reactor > --- PROPULSION (4) --- Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Weight Redist. System Improved Signal Interpreter > --- WEAPON (3) ------- Improved Datajack > --- INVENTORY (10) --- Improved Ion Engine Heavy Ion Engine Improved Deuterium Engine Armored Wheel Armored Wheel Compact Battery (300) Advanced Sensor Array Improved ECM Suite Improved Shield Generator Hacking Suite Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Cold Fusion Reactor > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Signal Interpreter Improved ECM Suite > --- WEAPON ----------- Shock Rifle Advanced Beam Rifle Improved Datajack > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Heavy Ion Engine Improved Deuterium Engine Armored Wheel Armored Wheel Compact Battery Advanced Sensor Array Improved Shield Generator Hacking Suite [Rating: 43] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Reactor Cold Fusion Reactor Propulsion Armored Wheel Wheel Armored Wheel Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Slots Evolved 6 | . . 2 2 . 2 Power 1 | . . . 1 . . Propulsion 2 | . . . . . 2 Utility 2 | . . 2 . . . Weapon 1 | . . . 1 . . Parts Attached 61 | 6 7 6 20 13 9 Power 11 | . 2 1 4 3 1 Engine 10 | . 2 1 4 2 1 Core . | . . . . . . Reactor 1 | . . . . 1 . Propulsion 13 | 2 . 2 2 4 3 Treads . | . . . . . . Leg . | . . . . . . Wheel 8 | 2 . 2 2 2 . Hover 4 | . . . . 1 3 Flight 1 | . . . . 1 . Utility 15 | 2 3 3 4 2 1 Device 9 | 1 1 3 1 2 1 Storage 3 | 1 1 . 1 . . Processor 2 | . 1 . 1 . . Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 22 | 2 2 . 10 4 4 Energy Gun 15 | . 2 . 7 3 3 Energy Cannon 1 | . . . 1 . . Ballistic Gun 2 | 2 . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . . . 1 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 3 | . . . 1 1 1 Unidentified Prototypes 5 | . . . 2 3 . Parts Lost 15 | . 1 . 7 2 5 Power 3 | . 1 . 2 . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 12 | . . . 5 2 5 Highest Loss Streak 3 | . 1 . 3 1 2 Average Slot Usage (%) 97 | . 99 99 98 98 89 Engine 12 | . 13 11 17 14 7 Reactor 2 | . . . . 3 7 Wheel 16 | . 28 22 18 17 . Hover 4 | . . . . . 23 Device 16 | . 11 21 17 18 15 Storage 9 | . 14 11 8 9 7 Processor 7 | . 2 11 9 9 7 Energy Gun 18 | . 17 22 20 17 16 Energy Cannon 2 | . . . 1 8 . Ballistic Gun 1 | . 10 . . . . Naked Turns . | . . . . . . Heaviest Build 49 | 7 23 29 45 49 46 Greatest Support 39 | 26 26 26 24 24 39 Greatest Overweight (x) 14 | . . 1 1 14 1 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 10 | 6 10 10 10 10 10 Average Capacity 9 | 5 6 10 9 10 10 Most Carried 10 | 6 6 10 10 10 10 Average Carried 8 | 1 5 7 8 9 9 Final Capacity 10 | 6 10 10 10 10 10 Final Carried 10 | 6 6 10 10 10 10 Class Distribution -------------------- 42% | Mutant 37% | Gunner 9% | Scavenger-Mutant 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Gunner | -8/Storage Gunner | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Scr Mat Mat Mat Sto Fac Matter Collected 1027 | 292 113 60 319 182 61 Remotely . | . . . . . . Salvage Created 3243 | 124 378 190 1146 936 469 Parts 163 | 13 19 12 49 54 16 Haulers Intercepted 2 | . 1 . 1 . . Recyclers Shooed 2 | . 2 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Combat Hostiles Destroyed 49 | . 7 2 17 17 6 Guns 36 | . 7 2 12 10 5 Cannons 8 | . . . 1 7 . AOE 2 | . . . 2 . . Classes Destroyed 14 | 2 4 1 4 2 1 Worker 3 | . . . . 2 1 Builder 4 | . . . 2 2 . Tunneler 6 | 4 1 1 . . . Hauler 2 | . 1 . 1 . . Recycler 6 | 1 1 . 1 1 2 Operator 4 | . . . 2 1 1 Watcher 6 | . 2 2 2 . . Swarmer 12 | . 6 . 2 4 . Grunt 19 | . 1 . 10 6 2 Brawler 1 | . . . . 1 . Duelist 1 | . . . 1 . . Sentry 12 | . . 2 3 6 1 Hunter 2 | . . . 1 . 1 Programmer 2 | . . . . . 2 Best Kill Streak 9 | 2 7 2 9 5 3 Combat Bots Only 7 | . 7 1 6 3 2 Max Kills in Single Turn 2 | 1 2 1 2 2 1 Gunslinging 1 | . 1 . . . . Exploded 1 | . . . 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Scr Mat Mat Mat Sto Fac Damage Taken 2319 | . 197 77 906 408 731 Core 542 | . 70 9 247 82 134 Absorbed by Shields . | . . . . . . Core Remaining (%) 77 | 100 72 97 . 40 . Volleys Fired 216 | 16 43 12 61 41 43 Largest 3 | 2 2 2 3 3 3 Hottest 201 | 40 80 80 201 201 182 Shots Fired 455 | 32 86 24 117 116 80 Gun 411 | 32 86 24 111 78 80 Cannon 43 | . . . 5 38 . Launcher . | . . . . . . Special 1 | . . . 1 . . Kinetic 80 | 32 48 . . . . Thermal 211 | . . . 26 116 69 Explosive . | . . . . . . Electromagnetic 164 | . 38 24 91 . 11 Robot Hit Streak 52 | 12 11 6 14 19 52 Robot Miss Streak 3 | 1 3 3 3 2 2 Penetration Max . | . . . . . . Secondary Targets 4 | . 2 . 1 . 1 Max Gunslinging Chain 1 | . 1 . 1 . 1 Shots Hit Robots 354 | 23 63 16 92 84 76 Core Hits 136 | 9 18 7 44 36 22 Critical Hits 1 | . 1 . . . . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Melee Attacks 5 | . . . 1 . 4 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 3 | . . . . . 3 Combat Hostiles 1 | . . . . . 1 Follow-up Attacks . | . . . . . . Damage Inflicted 5982 | 174 570 230 1994 1670 1344 Guns 4907 | 174 570 230 1544 1045 1344 Cannons 675 | . . . 50 625 . Explosions 376 | . . . 376 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 416 | 174 242 . . . . Thermal 3628 | . . . 762 1670 1196 Explosive . | . . . . . . Electromagnetic 1938 | . 328 230 1232 . 148 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Effects 2 | . . . . . 2 Heat Flow Errors 1 | . . . . . 1 Targeting Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 33 | . . . 28 5 . Projectiles 7 | . . . 2 5 . Explosions 26 | . . . 26 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 71 | . . . 71 . . Shots 2 | . . . 2 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 631 | . 72 33 631 381 285 Average Temperature 144 | . 25 12 212 128 143 Received Heat Transfer 705 | . 30 36 342 189 108 Effects 24 | . . . 21 1 2 Shutdowns 6 | . . . 6 . . Energy Bleed 3 | . . . 3 . . Interference 5 | . . . 3 . 2 Matter Decay 4 | . . . 3 1 . Damage (major) 5 | . . . 5 . . Damage (core) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted 3 | . 1 . 2 . . Combat Hostiles 2 | . . . 2 . . Parts Fried 11 | . 4 3 4 . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 12 | . . . . 6 6 Heat Transferred 6716 | . . . 1166 3182 2368 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . . 5 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Peak Influence 713 | 25 344 292 713 562 516 Initial 219 | . 13 123 105 192 219 Average 305 | 11 278 197 364 372 329 Maximum Alert Level 3 | . 1 1 3 2 2 Low Security (%) 21 | 100 12 36 24 14 . Level 1 50 | . 87 63 30 41 62 Level 2 27 | . . . 40 44 38 Level 3 . | . . . 4 . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . . . 3 2 1 Investigation 3 | . . . 2 1 . Extermination . | . . . . . . Reinforcement 3 | . . . 1 1 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Sto Fac Distress Signals 3 | . 1 . . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 86 | . 16 4 29 20 17 Peak Tracking Total 6 | . 6 2 6 3 3 Tactical Retreats 13 | . 1 1 7 2 2 Traps | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Traps Triggered 3 | . . . . 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . 1 . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Scr Mat Mat Mat Sto Fac Machines Disabled 5 | . . . 4 1 . Max in Single Turn 1 | . . . 1 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Sto Fac Machines Accessed 15 | . 3 1 1 9 1 Terminals 10 | . 2 . 1 7 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 1 . . 2 . Scanalyzers 2 | . . 1 . . 1 Garrison Access . | . . . . . . Total Hacks 43 | . 10 2 4 24 3 Successful 25 | . 5 2 3 12 3 Failed 18 | . 5 . 1 12 . Catastrophic 2 | . 1 . . 1 . Database Lockouts . | . . . . . . Manual 9 | . 4 . 2 3 . Terminals 29 | . 7 . 4 18 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 9 | . 3 . . 6 . Scanalyzers 5 | . . 2 . . 3 Garrison Access . | . . . . . . Terminal Hacks 14 | . 3 . 2 9 . Part Schematic 2 | . . . . 2 . Prototype ID Bank 1 | . . . . 1 . Open Door 3 | . . . . 3 . Branch Access Points 1 | . 1 . . . . Unreport Threat 1 | . . . 1 . . Locate Traps 1 | . 1 . . . . Registered Components 1 | . . . . 1 . Registered Prototypes 2 | . . . 1 1 . Zone Layout 2 | . 1 . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 1 . . 2 . Retrieve Components 3 | . 1 . . 2 . Scanalyzer 5 | . . 2 . . 3 Insert Component 2 | . . 1 . . 1 Analyze 3 | . . 1 . . 2 Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 1 . 1 1 . Terminals 2 | . . . 1 1 . Botnet 2 | . . . 1 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Monitor 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 14 | . 3 1 1 8 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 1 . 2 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 15 | . 5 . . 10 . Parts Scanalyzed 2 | . . 1 . . 1 Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Scr Mat Mat Mat Sto Fac Used RIF Installer . | . . . . . . Robots Hacked 4 | . . . 1 . 3 Non-combat 2 | . . . . . 2 Combat 2 | . . . 1 . 1 Robot Hacks Applied 4 | . . . 1 . 3 parse_system 2 | . . . 1 . 1 find_chute 1 | . . . . . 1 find_recycling 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Scr Mat Mat Mat Sto Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Scr Mat Mat Mat Sto Fac Turns Passed 2139 | 129 330 262 442 576 400 Spaces Moved 1284 | 80 211 206 208 369 210 Core 6 | 5 . . . 1 . Treads . | . . . . . . Legs . | . . . . . . Wheels 1067 | 75 211 206 208 367 . Hover 211 | . . . . 1 210 Flight . | . . . . . . Fastest Speed 50 | 50 90 90 100 100 102 Average Speed 98 | 87 90 94 100 103 102 Slowest Speed 750 | 90 90 100 100 750 102 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 4 29 16 22 58 7 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 17 | . . . 6 11 . Melee . | . . . . . . Projectile 14 | . . . 3 11 . AOE 3 | . . . 3 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Sto Fac Total 1767 | 113 276 251 328 476 323 Wait 103 | . 4 13 18 21 47 Move 1279 | 79 210 205 207 368 210 Hop . | . . . . . . Pick Up 63 | 12 6 10 15 14 6 Fast Attach 6 | . . . 2 4 . Attach 31 | 6 2 3 11 3 6 Detach 2 | . . . . . 2 Swap 24 | . 5 3 7 6 3 Drop 38 | . 6 5 6 19 2 Fire 216 | 16 43 12 61 41 43 Melee 5 | . . . 1 . 4 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials -8/Storage -7/Factory History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 15) 130 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Destroyed 7 combat bots 332 | -10/Materials | Build established: Mutant 399 | -10/Materials | Identified exit to Mines 399 | -10/Materials | Discovered new exit (range 17) 412 | -10/Materials | Identified exit to Materials 460 | -10/Materials | Entered another Materials area 460 | -9/Materials | Evolved 2 slots: Utility x2 701 | -9/Materials | Discovered new exit (range 8) 710 | -9/Materials | Identified exit to Materials 722 | -9/Materials | Entered another Materials area 722 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 885 | -8/Materials | Discovered new exit (range 16) 1111 | -8/Materials | Lost 3 parts (1p2w) 1163 | -8/Materials | Identified exit to Storage 1164 | -8/Materials | Entered Storage 1314 | -8/Storage | Core integrity fell below 50% 1367 | -8/Storage | Build established: Gunner 1706 | -8/Storage | Discovered new exit (range 11) 1739 | -8/Storage | Identified exit to Factory 1740 | -8/Storage | Entered Factory 1740 | -7/Factory | Evolved 2 slots: Propulsion x2 2140 | -7/Factory | Self-destructed Last Messages --------------- 02115_ G-47 Trooper emerges from a hatch in the floor. 02115_ S-27 Virus emerges from a hatch in the floor. 02117_ R-06 Scavenger destroyed. 02117_ Switching to secondary target: G-47 Trooper. 02117_ R-06 Scavenger collects Lgt. Ion Engine. 02118_ R-06 Scavenger collects Tractor Beam. 02119_ K-01 Serf collects debris. 02122_ R-06 Scavenger destroyed. 02126_ U-05 Engineer lays Concrete. 02126_ R-06 Scavenger collects Lgt. Nuclear Core. 02127_ U-05 Engineer lays Concrete. 02128_ Adv. Beam Rifle destroyed. 02128_ U-05 Engineer lays Concrete. 02129_ R-06 Scavenger collects Tractor Beam. 02130_ U-05 Engineer lays Concrete. 02133_ R-06 Scavenger collects Com. Wheel. 02137_ Jacked L-41 Fighter... >>parse_system Reading system data... 02139_ Shock Rifle destroyed. Map ----- +----------------------------------------------------+ | ????# # # " " " "? ?? ???????????????? | | ????# #? # " " " " ??????????????? | | ????# #?####### " " " " ??????????????? | | ????# ######### " " " " ??????????????? | | ????# " " " " ??????????????? | | ????# ?????????????? | | ????# ?????????????? | | ????# % ?????????????? | | ????# ?????????????? | | ????############### ###+#####????????????????? | | ??????????????????# #????????????????????????? | | ??????????????????# #????????????????????????? | | ??????????????????# #????????????????????????? | | ??????????????????# #????????????????????????? | | ?????????########## #????????????????????????? | | ?????????# # #????????????????????????? | | ?????????# "" # #????????????????????????? | | ?????????# """# #????????????????????????? | | ?????????# !S"#% #????????????????????????? | | ?????????# %*+% ###########??????????????? | | ?????????# """%# % # #??????????????? | | ?????????# ! """ # # #??????????????? | | ?????????# """ # # =#??????????????? | | ?????????# # % # #??????????????? | | ?????????#####+#### #*""" """ #??????????????? | | ############## #??# #@""" """ #??????????????? | | ## #??# % gl%""" """ #??????????????? | | % ## ##?# s#% #??????????????? | | # ### ###########??????????????? | | + u r #????????????????????????? | | # ##### ###????????????????????????? | | #################???# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ???????????????????? ???????????????????????????? | | ???????????????????? ???????????????????????????? | | ???????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 28 Energy Capacity 445 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 42 Offensive Hacking 10 Item Schematics ----------------- EM Shotgun | -9/Materials | Scanalyzed Angular Momentum Engine | -8/Storage | Hacked Fusion Compressor | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntimatterAutogunLaser Manual? 0 Play Time 00:39:24 Cumulative 17.1 hours Start 2021.11.30 @ 06:11:54 End 2021.12.02 @ 20:05:32 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 17 Rogue 4 Adventurer 13 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 34 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9859e9d9-292c-4d51-a2a1-3cfc038d9ffe