Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.02 @ 13:48:17 Player: Godsword Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (207) 1035 Value Destroyed (11377) 11377 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (8516) 8516 TOTAL SCORE: 31608 Bonus ------- High Alert Combat Kills 1472 Follower Combat Kills 2044 Entered Garrisons 1200 Used RIF Installer 2000 Entered DSFs 1000 Met Data Miner 300 MAIN.C Attacked Proxy Base 500 Cogmind --------- Core Integrity 952/1600 Matter 273/300 Energy 491/900 System Corruption 6% Temperature Cool (0) Movement Walking (36) Location -1/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Myomer-QT Exoskeleton > --- UTILITY (13) ----- Armored Scrap Engine Small Battery Energy Well Energy Well Advanced Visual Processing Unit Advanced Target Analyzer Advanced Target Analyzer Core Analyzer Improved Armor Integrity Analyzer Graphene Brace Advanced Thermal Shield > --- WEAPON (4) ------- Hpw. Kinetic Hardcell Construct/C > --- INVENTORY (5) ---- Stasis Canceller Improved Transmission Jammer System Restoration Module Peak State ------------ > --- POWER ------------ Antimatter-Quantum Reactor > --- PROPULSION ------- Myomer-QT Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Power Amplifier Advanced Heat Sink Advanced Heat Sink Energy Well Advanced Visual Processing Unit Advanced Target Analyzer Advanced Target Analyzer Core Analyzer Improved Armor Integrity Analyzer Advanced Phase Shifter Graphene Brace > --- WEAPON ----------- Enhanced Hardcell Cannon Hpw. Kinetic Hardcell Construct/C Kinetic Hardcell Construct/G Hpw. Ballistic Hardcell Construct/C > --- INVENTORY -------- Energy Well Stasis Canceller Improved Transmission Jammer Advanced Thermal Shield System Restoration Module [Rating: 175] Favorites ----------- Power Constructs Engine Backup Power III Power Core Light Nuclear Core Reactor Constructs Propulsion Constructs Leg Constructs Hover Unit Improved Hover Unit Flight Unit Q-thruster Utility Armored Scrap Engine Device Armored Scrap Engine Storage Energy Well Processor Advanced Targeting Computer Hackware Deep Network Scanner Weapon Constructs Energy Gun Constructs Ballistic Gun Gauss Rifle Ballistic Cannon Constructs Launcher Heavy Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Scythe Build | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Gar Fac Low Low Dat Pro Fac Upp Upp Fac DSF Res Gar Res Gar Res Gar Res DSF Gar Acc Gar Slots Evolved 18 | . . 2 2 . . 4 . . . . . . 2 . . 2 . 2 . . . 2 . . . . 2 . Power 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . 1 1 . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Utility 11 | . . . 1 . . 3 . . . . . . 2 . . 1 . 2 . . . 1 . . . . 1 . Weapon 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 97 | . 1 6 4 9 7 4 5 2 . . 4 2 . 2 . . 1 4 2 8 . 7 2 . 3 4 17 3 Power 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 10 | . . 1 1 3 1 . . . . . . . . . . . . . . . . 1 . . . . 3 . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 6 | . . 1 1 3 1 . . . . . . . . . . . . . . . . . . . . . . . Flight 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . Utility 70 | . . 1 1 3 3 4 5 2 . . 4 2 . . . . 1 4 2 8 . 6 2 . 3 4 13 2 Device 41 | . . . 1 . 1 3 5 1 . . 2 1 . . . . 1 3 2 3 . 3 2 . 2 2 8 1 Storage 8 | . . . . 1 1 . . . . . . . . . . . . . . 1 . 1 . . 1 1 1 1 Processor 12 | . . . . 1 1 1 . 1 . . . . . . . . . 1 . 2 . 2 . . . 1 2 . Hackware 9 | . . 1 . 1 . . . . . . 2 1 . . . . . . . 2 . . . . . . 2 . Protection . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 16 | . 1 4 2 2 3 . . . . . . . . 2 . . . . . . . . . . . . 1 1 Energy Gun 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Launcher 10 | . 1 4 2 2 1 . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . 1 . 1 1 . . 3 1 . . . . . . . 1 . . . . . . . . Corrupted Parts 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . System Corruption 8 | . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . Parts Lost 68 | . . 4 . 1 9 . 1 . . . 2 . . 5 . . 2 1 7 5 2 3 1 . 1 7 6 11 Power 8 | . . . . . 1 . . . . . 1 . . 1 . . . . . 1 . . . . . 1 1 2 Propulsion 12 | . . 1 . . 4 . . . . . 1 . . . . . 1 . . . . 1 1 . . . 1 2 Utility 21 | . . . . . 1 . . . . . . . . . . . 1 . 3 3 1 1 . . . 4 3 4 Weapon 27 | . . 3 . 1 3 . 1 . . . . . . 4 . . . 1 4 1 1 1 . . 1 2 1 3 Highest Loss Streak 11 | . . 4 . 1 6 . 1 . . . 2 . . 3 . . 2 1 3 2 2 1 1 . 1 4 3 11 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 4 | . 2 5 4 4 3 4 4 5 5 5 5 4 4 5 5 5 4 3 4 3 5 2 2 3 3 3 4 4 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 3 | . . 1 . 2 2 3 4 5 5 5 5 4 4 5 5 5 4 3 4 3 5 2 2 3 3 3 4 4 Weapon . | . 1 4 4 2 . . . . . . . . . . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 28 | . . . 4 1 3 4 3 1 . . 1 . . 1 . . . . 1 . . 1 1 . . 2 2 3 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Utility 23 | . . . . 1 2 4 3 1 . . 1 . . 1 . . . . 1 . . 1 1 . . 2 2 3 Weapon 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 63 | . 9 23 34 78 62 65 62 60 60 60 60 62 63 62 52 47 50 63 68 69 69 69 65 65 65 66 71 69 Engine 1 | . . . . 8 . 2 3 4 . . . 4 5 1 . . . . . . . . . . . . . . Core 2 | . . . . . 8 2 2 1 5 6 6 3 . 3 5 5 5 4 . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . 3 4 4 4 4 4 4 4 4 3 Hover 3 | . . 3 5 22 12 3 1 . 5 6 6 . . 1 . . . 3 . 1 3 . . 4 1 1 2 . Flight 1 | . . . . . . . . . . . . 2 5 1 . . . . 3 2 . 7 3 . . . 2 1 Device 15 | . . . 2 . 6 15 20 18 13 13 15 6 16 17 17 15 18 23 27 20 19 15 15 13 15 16 22 22 Storage 1 | . . . . 4 2 4 . . . . . . . . . . . . . 1 3 . 4 4 4 4 5 4 Processor 12 | . . . . 4 7 13 13 14 20 20 14 8 5 5 5 5 5 6 9 16 19 25 21 21 21 24 18 20 Hackware 5 | . . 5 9 13 3 . . . . . 3 16 17 17 17 15 15 9 9 7 4 4 4 4 4 . 1 . Energy Gun 3 | . . . . . 2 4 4 2 . . . 1 . . . . . 2 6 13 7 4 4 4 3 4 9 2 Energy Cannon 2 | . . . . . . 5 5 6 5 6 6 4 . 3 . . . . . . . . . . . 1 1 1 Ballistic Gun 2 | . . . . . . 2 2 1 . . . 1 5 3 . . . 9 5 . 4 3 . . . 2 4 . Ballistic Cannon 2 | . . . . . 5 4 1 1 5 6 6 4 5 . . . . . . . . 3 5 8 5 2 . 9 Launcher 2 | . 9 15 18 24 8 . . . . . . . . . . . . . . . . . . . . . . . Peak Build Rating 175 | . 2 12 17 35 47 79 87 93 85 81 85 102 111 119 97 97 110 135 137 153 135 155 148 142 160 159 170 175 Average Rating 95 | . 1 5 11 27 34 67 79 83 81 81 79 94 105 110 97 97 101 124 131 140 132 146 137 142 149 137 148 164 On Entrance 88 | . . 2 8 15 34 45 79 83 79 81 81 85 95 111 97 97 97 94 131 118 132 126 138 142 142 159 137 170 Avg Prop Armor Cover (%) 12 | . . 12 . . . . . . . . . . . . . . . . . . . . . . . . . . Naked Turns 20 | . 19 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 90 | . 3 3 9 27 30 41 37 32 31 31 32 34 36 43 9 9 16 38 42 56 38 42 66 66 90 83 72 72 Greatest Support 154 | 3 3 3 9 31 78 78 68 144 154 69 69 105 44 54 54 54 54 65 65 66 54 62 64 64 111 111 109 109 Greatest Overweight (x) 4 | . . . . 2 4 . 1 . . . . . . . . . . . . 1 . . 1 1 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 3 3 5 5 5 5 Average Carried 4 | . 2 5 4 4 3 4 4 5 5 5 4 4 4 4 5 5 4 3 4 3 5 2 2 3 3 3 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 5 5 5 5 5 4 5 5 5 5 5 5 5 5 5 5 4 5 4 5 5 3 3 3 5 2 5 3 Scrap Engine Consumption 721 | . . . . . 42 42 119 58 4 4 13 95 24 16 . . 29 24 40 36 . 18 20 . 42 26 60 9 Constructs Created 23 | . . . . . 5 1 1 . . . . . . 1 . . 1 3 2 3 . 1 1 . 1 2 1 . Constructs Modified 214 | . . . . . 8 15 47 14 11 . 1 23 3 11 . . . 8 10 12 6 2 9 . 4 7 11 12 Class Distribution -------------------- 36% | Construct 21% | Hacker-Construct 11% | Wizard-Construct 8% | Scavenger-Construct 5% | Mutant 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -8/Storage Construct | -8/Recycling Construct | -6/Factory Construct | -6/Garrison Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Data Miner Wizard-Construct | -5/Proximity Caves Wizard-Construct | -5/Factory Wizard-Construct | -5/Upper Caves Wizard-Mutant | -5/Upper Caves Wizard-Mutant | -4/Factory Wizard-Mutant | -4/DSF Hacker-Construct | -3/Research Hacker-Construct | -3/Garrison Hacker-Construct | -3/Research Hacker-Construct | -3/Garrison Hacker-Construct | -2/Research Hacker-Mutant | -2/Garrison Hacker-Mutant | -2/Research Hacker-Construct | -2/DSF Scavenger-Construct | -2/Garrison Scavenger-Construct | -1/Access Scavenger-Construct | -1/Garrison Resources | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Gar Fac Low Low Dat Pro Fac Upp Upp Fac DSF Res Gar Res Gar Res Gar Res DSF Gar Acc Gar Matter Collected 4862 | 200 . 15 . 767 410 83 716 128 30 25 204 207 . 255 . . . 228 850 144 . 48 40 . 79 89 290 54 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 12555 | . 25 25 . 109 912 273 3372 761 73 90 459 867 40 595 . . . 391 1110 620 . 287 159 . 250 816 1043 278 Parts 565 | . 7 11 . 7 24 5 125 36 6 5 32 30 2 27 . . . 27 48 39 . 16 8 . 13 35 48 14 Haulers Intercepted 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 4 | . . . . . 3 . . . . . . . . . . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . . . . 6 1 . 18 . 7 . . . . . . . . . . . . . . Prevented 90 | . . . . . . . . . . 1 . 74 . 15 . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Gar Fac Low Low Dat Pro Fac Upp Upp Fac DSF Res Gar Res Gar Res Gar Res DSF Gar Acc Gar Combat Hostiles Destroyed 170 | . 3 1 . 3 7 3 39 7 3 3 4 13 . 10 . . . 5 17 9 . 4 2 . 6 14 10 7 Guns 63 | . . . . . . 1 10 . . . . 1 . 5 . . . 5 17 9 . 1 1 . 1 . 10 2 Cannons 81 | . . . . . 4 2 18 7 3 3 4 12 . 2 . . . . . . . 3 1 . 5 12 . 5 AOE 18 | . 3 1 . 3 3 . 7 . . . . . . 1 . . . . . . . . . . . . . . Classes Destroyed 22 | . 3 3 . 2 7 . 2 1 . . . 1 . . . . . . 1 1 . . . . 1 . . . Worker 4 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Builder 5 | . . 1 . . 1 . . 1 . . . . . . . . . . . . . 1 . . . . 1 . Tunneler 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . Hauler 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Recycler 10 | . . . . . 6 1 . 1 . . . . . . . . . 1 . . . . . . . . 1 . Mechanic 3 | . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . Operator 3 | . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Watcher 10 | . 2 2 . . . 1 . . . . . . 1 . . . . . . 1 . 1 . . . 1 1 . Swarmer 52 | . 3 . . . . 3 8 3 3 3 . 4 . . . . . 3 4 3 . . . . . 9 . 6 Saboteur 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Grunt 52 | . . 1 . 1 1 . 24 1 . . . 5 . 3 . . . . 7 . . . 2 . . 3 4 . Brawler 3 | . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . 1 . . Duelist 5 | . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . 1 1 . Protector 2 | . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . Sentry 12 | . . . . . 2 . 2 . . . . 1 . . . . . 1 2 1 . . . . . . 3 . Demolisher 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hunter 11 | . . . . . . . 4 2 . . . . . 4 . . . . . . . . . . 1 . . . Programmer 20 | . . . . . 1 . 1 1 . . . . . 2 . . . 1 3 4 . 4 . . . . 2 1 Behemoth 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Enhanced Grunt 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Scientist 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Scrapper 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Assembled 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . Best Kill Streak 12 | . 3 6 . 4 4 4 6 5 2 3 3 4 1 3 . . . 3 4 3 . 3 2 . 5 12 7 7 Combat Bots Only 12 | . 3 1 . 3 4 3 6 3 2 3 3 4 . 3 . . . 2 4 3 . 2 2 . 5 12 7 7 Max Kills in Single Turn 4 | . 2 2 . 4 2 1 2 1 1 1 1 2 1 1 . . . 1 2 2 . 1 1 . 2 1 2 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . Exploded 3 | . 2 1 . 3 1 . 2 . . . . . . 1 . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Data Miner (-6/Data Miner) Combat | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Gar Fac Low Low Dat Pro Fac Upp Upp Fac DSF Res Gar Res Gar Res Gar Res DSF Gar Acc Gar Hostile Shots Fired 1569 | . 5 39 . 20 67 4 211 57 4 6 33 50 1 179 . . 8 72 114 115 47 45 41 . 49 85 130 187 Missed 630 | . 4 15 . 10 15 2 69 21 2 . 18 19 . 69 . . 3 35 46 39 30 21 20 . 13 30 67 82 Hits 939 | . 1 24 . 10 52 2 142 36 2 6 15 31 1 110 . . 5 37 68 76 17 24 21 . 36 55 63 105 Melee 8 | . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . 4 1 . Projectile 931 | . 1 24 . 10 52 2 142 36 2 6 15 31 1 110 . . 5 37 66 76 17 23 21 . 36 51 62 105 AOE 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 32 | . . . . 1 4 . 2 . . . . . . 3 . . . 3 2 2 2 3 2 . 3 1 1 3 Actively Blocked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Part Disruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Damage Taken 18978 | . 12 400 . 152 1132 41 2093 566 27 89 705 529 20 1870 . . 121 804 1587 1609 373 584 384 . 698 1318 1447 2417 Core 2417 | . 6 144 . 14 244 13 171 22 . 15 . 13 . 303 . . . 71 268 149 43 92 37 . 36 128 253 395 Absorbed by Shields 141 | . . . . . . . . . . . . 4 . . . . . . . . . . 137 . . . . . Ignored by Resistances 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Regen/Repaired (Parts) 7220 | . . . . . 187 114 1350 388 143 . 153 265 393 410 . . 100 122 487 1051 200 35 578 . 116 493 353 282 Core Remaining (%) 77 | 100 97 64 . . 53 . . . . . . 72 . . 69 . 100 . . . 59 . . . . 79 . . Volleys Fired 545 | . 5 9 . 1 25 7 129 18 5 3 41 32 1 32 . . . 14 65 45 . 13 5 . 9 37 39 10 Largest 4 | . 1 3 . 3 3 3 3 2 2 2 2 2 2 3 . . . 3 3 3 . 3 3 . 3 3 4 3 Hottest 292 | . 30 90 . 99 117 132 155 155 89 89 89 177 115 155 . . . 144 144 191 . 182 222 . 222 229 292 229 Shots Fired 1272 | . 5 11 . 3 48 20 287 36 10 6 54 63 2 66 . . . 42 166 126 . 35 13 . 23 85 146 25 Gun 754 | . . . . . 8 7 144 14 . . . 10 1 39 . . . 42 166 126 . 22 5 . 9 20 131 10 Cannon 483 | . . . . . 26 13 143 22 10 6 54 53 1 25 . . . . . . . 13 8 . 14 65 15 15 Launcher 33 | . 5 11 . 3 14 . . . . . . . . . . . . . . . . . . . . . . . Special 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Kinetic 471 | . . . . . 26 1 88 . 5 3 41 38 2 29 . . . 28 94 . . 13 7 . 14 35 24 23 Thermal 518 | . . . . . 8 1 126 18 5 3 13 25 . . . . . 9 20 116 . 13 6 . 9 24 122 . Explosive 33 | . 5 11 . 3 14 . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 248 | . . . . . . 18 73 18 . . . . . 35 . . . 5 52 10 . 9 . . . 26 . 2 Robot Hit Streak 34 | . 3 4 . 5 12 7 30 12 16 4 8 9 3 11 . . . 17 14 34 . 7 6 . 9 9 10 6 Robot Miss Streak 6 | . 1 1 . . 2 2 2 1 3 . 2 4 1 2 . . . 1 3 4 . 3 . . 2 3 5 6 Penetration Max 1 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . Secondary Targets 13 | . . . . . . . . . . . . . . 1 . . . 2 4 3 . . . . . . 3 . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . 1 . . . 1 1 1 . . . . . . 1 . Shots Hit Robots 813 | . 3 9 . 1 42 12 190 24 5 3 41 45 2 50 . . . 32 111 77 . 20 3 . 11 43 78 11 Core Hits 421 | . 5 13 . 8 26 9 96 14 2 1 18 33 1 22 . . . 14 42 27 . 8 3 . 9 26 36 8 Critical Kills 7 | . . . . . 1 . . . . . . . . . . . . . 3 1 . . . . . 2 . . Critical Parts Destroyed 15 | . . . . . 1 . . . . . . . . 4 . . . 2 7 . . . . . . . 1 . Critical Strikes 37 | . . . . . 2 1 6 . . . . . . 5 . . . 2 11 3 . 2 . . . 3 2 . Burn 7 | . . . . . . . 5 . . . . . . . . . . . . 1 . . . . . . 1 . Meltdown 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Destroy 19 | . . . . . 1 . . . . . . . . 4 . . . 2 10 1 . . . . . . 1 . Blast 3 | . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . Corrupt 5 | . . . . . . 1 . . . . . . . 1 . . . . 1 1 . . . . . 1 . . Smash 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Impact 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Slashing 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 29630 | . 305 423 . 306 1643 301 7529 1557 300 236 1427 2256 60 1351 . . . 813 2842 2236 . 677 145 . 462 1574 2668 519 Guns 12103 | . . . . . 70 66 2010 149 . . . 199 11 745 . . . 813 2842 2236 . 275 74 . 112 81 2311 109 Cannons 14163 | . . . . . 383 235 4843 1408 300 236 1427 2001 49 473 . . . . . . . 402 71 . 324 1493 120 398 Explosions 2975 | . 305 423 . 306 839 . 676 . . . . 56 . 133 . . . . . . . . . . . . 237 . Melee 351 | . . . . . 351 . . . . . . . . . . . . . . . . . . . . . . . Ramming 38 | . . . . . . . . . . . . . . . . . . . . . . . . . 26 . . 12 Kinetic 10094 | . . . . . 383 7 1783 . 58 . 986 1758 60 569 . . . 444 1560 . . 402 71 . 324 893 301 495 Thermal 12802 | . . . . . 70 22 4375 1330 242 236 441 473 . 133 . . . 276 303 2119 . 217 74 . 112 249 2130 . Explosive 2110 | . 305 423 . 306 839 . . . . . . . . . . . . . . . . . . . . . 237 . Electromagnetic 4235 | . . . . . . 272 1371 227 . . . 25 . 649 . . . 93 979 117 . 58 . . . 432 . 12 Impact 215 | . . . . . 215 . . . . . . . . . . . . . . . . . . . . . . . Slashing 136 | . . . . . 136 . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . 1 . . 1 1 1 1 1 . 10 10 . 2 5 6 9 9 7 7 7 7 7 1 6 Average Corruption 3 | . . . . . 1 . . 1 1 1 1 1 . 4 10 . 2 2 6 7 9 5 7 7 7 7 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 143 | . . . . . 2 . . . 2 3 2 8 . 13 2 . . . 25 24 4 4 11 1 8 28 2 4 Message Errors 36 | . . . . . . . . . . 1 1 1 . 4 1 . . . 4 6 1 3 5 1 . 6 . 2 Matter Fused 37 | . . . . . . . . . . 1 . 3 . 2 . . . . 8 8 . . 2 . 4 6 1 2 Heat Flow Errors 15 | . . . . . . . . . 1 1 . 1 . 2 . . . . 3 2 1 . . . 1 3 . . Energy Discharges 17 | . . . . . . . . . . . . . . 2 . . . . 5 . 1 1 3 . 1 3 1 . Parts Rejected 4 | . . . . . . . . . . . 1 . . 2 . . . . 1 . . . . . . . . . Parts Fused 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Data Loss (minor) 16 | . . . . . . . . . 1 . . 2 . 1 1 . . . 1 2 1 . 1 . 2 4 . . Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Alerts 3 | . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . Weapon Failures 11 | . . . . . . . . . . . . . . . . . . . 3 4 . . . . . 4 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1166 | . 14 . . . 208 . 274 369 46 86 . 42 14 10 . . . . . . . 28 . . . 6 43 26 Projectiles 923 | . . . . . . . 253 369 46 86 . 42 14 10 . . . . . . . 28 . . . 6 43 26 Explosions 84 | . 14 . . . 49 . 21 . . . . . . . . . . . . . . . . . . . . . Melee 159 | . . . . . 159 . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 44 | . . . . . 7 . 5 . . . 8 8 1 . . . . . . . . 5 . . 1 5 . 4 Impact 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . Kinetic 39 | . . . . . 5 . 5 . . . 8 8 1 . . . . . . . . 5 . . . 5 . 2 Secondary 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 Self-Inflicted Damage 369 | . 6 78 . . 131 . . . . . . . . . . . . . 64 . . . . . . . 90 . Shots 11 | . 1 4 . . 4 . . . . . . . . . . . . . 1 . . . . . . . 1 . Rammed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Targets Rammed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 Kicked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 545 | . 5 15 . 33 239 94 257 125 . 101 322 545 . 28 . . . . 89 200 90 187 78 . 160 200 391 310 Average Temperature 95 | . 5 5 . 17 109 40 49 51 . 46 128 147 . 28 . . . . 37 96 66 94 33 . 40 46 131 120 Received Heat Transfer 2560 | . . 117 . 90 437 9 699 63 . . . 52 9 243 . . . 9 244 103 42 36 56 . 99 45 198 9 Effects 7 | . . . . . . . 1 . . . 1 4 . . . . . . . . . . . . . . 1 . Shutdowns 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Interference 2 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . Damage (major) 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Robots Corrupted 7 | . . . . . 1 . 4 . . . . . . 2 . . . . . . . . . . . . . . Combat Hostiles 6 | . . . . . . . 4 . . . . . . 2 . . . . . . . . . . . . . . Parts Fried 30 | . . . . . 1 2 9 . . . . . . 11 . . . . 6 . . 1 . . . . . . Impact Corruptions 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 Robots Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Parts Melted 36 | . . . . . . . 15 . . . . 3 . . . . . . 5 8 . 1 . . . 3 1 . Heat Transferred 12673 | . . . . . 259 37 4549 400 111 111 296 1097 . 50 . . . . 700 3139 . 259 74 . 148 . 1443 . Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . . . . . . . 7 . . . . 2 . 1 . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Gar Fac Low Low Dat Pro Fac Upp Upp Fac DSF Res Gar Res Gar Res Gar Res DSF Gar Acc Gar Maximum Alert Level 5 | . . . . 3 1 . 5 3 . . . . . . . . . . 3 2 1 . 1 1 1 3 3 3 Low Security (%) 37 | 100 100 100 100 30 86 100 6 . . . . . 100 . . 100 100 100 24 1 . 100 19 . 7 . . . Level 1 20 | . . . . 24 13 . 9 . . . . . . . . . . . 17 94 100 . 80 100 92 6 25 . Level 2 17 | . . . . 37 . . 14 . . . . . . . . . . . 40 4 . . . . . 17 72 90 Level 3 16 | . . . . 6 . . 23 100 . . . . . . . . . . 17 . . . . . . 75 2 9 Level 4 5 | . . . . . . . 27 . . . . . . . . . . . . . . . . . . . . . Level 5 3 | . . . . . . . 18 . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1821 | . 128 122 24 831 289 120 1821 1053 . . . . 199 . . 12 16 96 758 414 231 174 389 218 396 742 726 1041 Initial 955 | . . 53 24 . 288 120 23 955 . . . . 199 . . 12 1 . 57 414 221 129 130 218 163 274 442 580 Average 439 | . 52 79 7 319 61 26 1002 955 . . . . 122 . . 9 4 26 413 268 219 97 300 218 345 671 455 621 Influence Increases 9395 | . 163 106 . 1151 235 277 1828 512 100 70 20 400 172 360 . . 15 186 751 391 30 315 269 . 233 534 726 551 Destroy 0b10 Robot/C 4280 | . 60 20 . 580 120 60 840 280 60 60 20 340 . 200 . . . 100 340 180 . 120 120 . 120 280 200 180 Destroy 0b10 Robot/NC 280 | . 15 25 . 15 50 10 55 45 . . . 10 5 . . . . 5 . 5 . 10 . . . 5 25 . Destroy Leader 658 | . 14 4 . 162 . 2 30 78 10 10 . 10 2 40 . . . 30 40 52 . 32 20 . 20 30 52 20 Allied During Kill 528 | . . . . 270 1 2 32 79 . . . 25 . . . . . . . 16 . 18 34 . 39 . 8 4 Successful Hack 171 | . 5 . . 28 . 43 14 . . . . . . . . . . 21 . 21 . 12 . . . . 27 . Disable Machine 180 | . 30 15 . 30 30 15 . 15 . . . . . . . . . . . . . . . . . . 45 . Anti-Garrison Action 800 | . . . . . . . 650 . . . . . . . . . . . 100 . . . . . . 50 . . Destroy Structure 778 | . 9 42 . 21 34 . 132 15 . . . . . . . . . . 121 12 . 18 95 . 54 34 159 32 Advance Influence 250 | . . . . . . 100 . . . . . . 150 . . . . . . . . . . . . . . . Partial Spotted 90 | . . . . 15 . . . . . . . . . . . . . . 15 45 . . . . . . . 15 Lose Combat Pursuer 1380 | . 30 . . 30 . 45 75 . 30 . . 15 15 120 . . 15 30 135 60 30 105 . . . 135 210 300 Influence Decreases 8374 | . 35 175 59 412 925 293 40 1296 639 235 353 322 199 359 31 19 17 110 89 834 94 372 54 171 85 162 738 256 Entered New Map 3672 | . . 75 35 . 451 29 10 866 385 95 333 . 29 20 11 9 1 . 19 324 74 102 44 171 55 92 296 146 Time Decay 3425 | . 35 60 24 222 345 224 . 350 254 140 20 238 170 291 20 10 . 100 . 380 . 180 . . . . 362 . Lost Part 653 | . . 40 . 10 89 . 10 . . . . . . 48 . . 16 10 70 50 20 30 10 . 10 70 60 110 Lost Ally 624 | . . . . 180 40 40 20 80 . . . 84 . . . . . . . 80 . 60 . . 20 . 20 . Squads Dispatched 34 | . . 1 . 6 . 3 . 8 . . . . 1 . . . 1 1 . 5 . 1 . . 2 . 5 . Investigation 3 | . . . . . . 1 . 1 . . . . . . . . . . . 1 . . . . . . . . Extermination 11 | . . . . . . 2 . 1 . . . . 1 . . . . 1 . 2 . 1 . . . . 3 . Reinforcement 11 | . . 1 . 3 . . . 2 . . . . . . . . 1 . . 1 . . . . 2 . 1 . Assault 6 | . . . . 2 . . . 4 . . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Gar Fac Low Low Dat Pro Fac Upp Upp Fac DSF Res Gar Res Gar Res Gar Res DSF Gar Acc Gar Distress Signals 7 | . . . . 2 1 . . . . . . 1 . . . . . . . . . 2 . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 440 | . 6 9 . 37 11 8 50 20 3 2 4 26 2 24 . . 4 12 25 20 18 13 6 . 21 23 48 48 Peak Tracking Total 37 | . 4 5 . 8 5 3 6 4 3 2 2 7 1 10 . . 3 6 5 6 22 7 6 . 12 8 15 37 Tactical Retreats 40 | . 1 . . 1 1 2 3 . 1 . . 1 1 3 . . 1 2 4 1 1 3 . . . 3 7 4 ECM-based Alert Blocks 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Traps | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Gar Fac Low Low Dat Pro Fac Upp Upp Fac DSF Res Gar Res Gar Res Gar Res DSF Gar Acc Gar Traps Triggered 19 | . . 1 . 2 . . 2 1 . . . . . . . . . . 4 1 . . 2 . . 3 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Gar Fac Low Low Dat Pro Fac Upp Upp Fac DSF Res Gar Res Gar Res Gar Res DSF Gar Acc Gar Machines Disabled 29 | . 2 1 . 2 3 1 8 1 . . 1 . . . . . . . 3 . . . 3 . . 1 3 . Max in Single Turn 2 | . 2 1 . 1 1 1 1 1 . . 1 . . . . . . . 2 . . . . . . 1 1 . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Garrison Relay 10 | . . . . . . . 7 . . . . . . . . . . . 1 . . . . . . 1 . 1 Phase Generator 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Gar Fac Low Low Dat Pro Fac Upp Upp Fac DSF Res Gar Res Gar Res Gar Res DSF Gar Acc Gar Machines Accessed 65 | . 2 2 1 4 9 5 2 5 . . 4 2 2 . . 1 . 4 1 6 . 4 . 1 . 1 9 . Terminals 23 | . 1 1 . 2 3 1 2 1 . . . . 1 . . 1 . 1 1 2 . . . 1 . 1 4 . Fabricators 9 | . . . . . . 1 . 2 . . . . 1 . . . . . . 2 . 2 . . . . 1 . Repair Stations 4 | . . . . 1 . . . . . . . 1 . . . . . 1 . . . . . . . . 1 . Recycling Units 15 | . 1 1 . 1 5 1 . 2 . . . 1 . . . . . 1 . 1 . 1 . . . . . . Scanalyzers 3 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Garrison Access 6 | . . . . . . 1 . . . . . . . . . . . 1 . 1 . 1 . . . . 2 . Total Hacks 144 | . 2 4 4 8 21 8 3 7 . . 29 6 5 . . 1 . 10 1 12 . 8 . 1 . 3 11 . Successful 82 | . 2 1 4 4 8 7 1 2 . . 29 4 2 . . 1 . 3 1 7 . 2 . 1 . . 3 . Failed 62 | . . 3 . 4 13 1 2 5 . . . 2 3 . . . . 7 . 5 . 6 . . . 3 8 . Catastrophic 8 | . . . . . 2 1 . 2 . . . . . . . . . . . 1 . . . . . . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 15 | . 1 2 . 4 2 . . . . . . . . . . . . . . . . . . . . . 6 . Terminals 42 | . 1 2 . 4 6 1 3 2 . . . . 2 . . 1 . 6 1 3 . . . 1 . 3 6 . Fabricators 20 | . . . . . . 2 . 3 . . . . 3 . . . . . . 6 . 5 . . . . 1 . Repair Stations 8 | . . . . 1 . . . . . . . 5 . . . . . 1 . . . . . . . . 1 . Recycling Units 30 | . 1 2 . 3 13 2 . 2 . . . 1 . . . . . 2 . 2 . 2 . . . . . . Scanalyzers 7 | . . . 4 . . 2 . . . . . . . . . . . . . . . . . . . . 1 . Garrison Access 6 | . . . . . . 1 . . . . . . . . . . . 1 . 1 . 1 . . . . 2 . Terminal Hacks 41 | . . . . 1 2 1 1 . . . 29 . 1 . . 1 . 1 1 2 . . . 1 . . . . Record 11 | . . . . . . . . . . . 11 . . . . . . . . . . . . . . . . . Part Schematic 8 | . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . Robot Analysis 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Prototype ID Bank 4 | . . . . . . 1 . . . . 3 . . . . . . . . . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Open DSF 3 | . . . . . . . . . . . . . 1 . . 1 . . . . . . . 1 . . . . Branch Access Points 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Garrison Registry 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . Release Object 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 9 | . . . . . . 2 . . . . . . 1 . . . . . . 4 . 1 . . . . 1 . Load Schematic 3 | . . . . . . 1 . . . . . . . . . . . . . 2 . . . . . . . . Build 6 | . . . . . . 1 . . . . . . 1 . . . . . . 2 . 1 . . . . 1 . Repair Station Hacks 4 | . . . . 1 . . . . . . . 3 . . . . . . . . . . . . . . . . Scan Component 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Repair 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Refit 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 14 | . 1 1 . 1 6 1 . 2 . . . 1 . . . . . 1 . . . . . . . . . . Retrieve Components 14 | . 1 1 . 1 6 1 . 2 . . . 1 . . . . . 1 . . . . . . . . . . Scanalyzer 6 | . . . 4 . . 2 . . . . . . . . . . . . . . . . . . . . . . Insert Component 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Analyze 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Retrieve Study 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . . 1 . . . . . . . . . . . 1 . 1 . 1 . . . . 2 . Unlock Access 5 | . . . . . . 1 . . . . . . . . . . . 1 . 1 . 1 . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Terminals 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Used 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacking Detections 34 | . 1 2 . 1 5 3 1 2 . . . . . . . . . 3 . 4 . 3 . . . 1 8 . Full Trace Events 6 | . . . . . 2 1 1 1 . . . . . . . . . . . 1 . . . . . . . . Feedback Events 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hackware Fried 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . Robots Built 7 | . . . . . . . . . . . . . . . . . . . . 4 . 3 . . . . . . Authchips 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Time 279 | . . . . . . . . . . . . . . . . . . . . 168 . 111 . . . . . . Total Robot Build Rating 51 | . . . . . . . . . . . . . . . . . . . . 24 . 27 . . . . . . Part Schematics Acquired 10 | . . . 1 . . 1 . . . . 8 . . . . . . . . . . . . . . . . . Parts Built 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 221 | . . . . . . 73 . . . . . . 102 . . . . . . . . . . . . . 46 . Total Part Build Rating 26 | . . . . . . . . . . . . . 8 . . . . . . . . . . . . . 18 . Part Studies Acquired 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Time 35 | . . . . . . . . . . . . 35 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 41 | . 1 . . 10 17 . . 13 . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Gar Fac Low Low Dat Pro Fac Upp Upp Fac DSF Res Gar Res Gar Res Gar Res DSF Gar Acc Gar Used RIF Installer 4 | . . . . . . . 1 . . . . . . . . . . . 1 . . . 1 . . 1 . . Hotswap 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Signal Jammer 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Zone Cloak 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 39 | . . . . . . . 27 . . . . . . . . . . . 4 . . . . . . 5 . 3 Machine Destruction 39 | . . . . . . . 27 . . . . . . . . . . . 4 . . . . . . 5 . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 24 | . . . . . 8 . 3 . . . . 9 . . . . . . . . . . 2 . . . 1 1 Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Gar Fac Low Low Dat Pro Fac Upp Upp Fac DSF Res Gar Res Gar Res Gar Res DSF Gar Acc Gar Total Allies 46 | . . . . 12 8 . 5 . . . . 10 . . . . . . . 4 . 3 2 . . . 1 1 Largest Group 10 | . . . . 10 5 3 5 4 . . . 9 . . . . . . . 4 . 3 2 2 2 . 1 1 Highest-Rated Group 296 | . . . . 173 61 32 250 220 . . . 220 . . . . . . . 184 . 174 296 296 296 . 64 64 Highest-Rated Ally 148 | . . . . 31 21 16 80 80 . . . 41 . . . . . . . 46 . 58 148 148 148 . 64 64 Total Orders 4 | . . . . . . . . . . . . . . . . . . . . 2 . 1 1 . . . . . GUARD 3 | . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . . . . AID 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Ally Attacks 348 | . . . . 140 8 6 11 28 . . . 36 . . . . . . . 22 . 16 28 . 45 . 6 2 Total Damage 7446 | . . . . 1854 174 28 286 1289 . . . 829 . . . . . . . 125 . 470 794 . 1187 . 291 119 Kills 62 | . . . . 28 2 . 3 10 . . . 6 . . . . . . . . . 2 4 . 5 . . 2 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Allies Melted 4 | . . . . . . . . 1 . . . 2 . . . . . . . 1 . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Gar Fac Low Low Dat Pro Fac Upp Upp Fac DSF Res Gar Res Gar Res Gar Res DSF Gar Acc Gar Active Infowar (turns) 3881 | . . . . 297 . . . . . . . . . . . . 69 488 775 445 . . . . . 465 836 506 Optics 1807 | . . . . . . . . . . . . . . . . . . . . . . . . . . 465 836 506 Machine Analysis 297 | . . . . 297 . . . . . . . . . . . . . . . . . . . . . . . . Jamming 1777 | . . . . . . . . . . . . . . . . . 69 488 775 445 . . . . . . . . ECM 355 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 355 . Robot Analysis Total 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . . 2 1 . 2 . 1 . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Gar Fac Low Low Dat Pro Fac Upp Upp Fac DSF Res Gar Res Gar Res Gar Res DSF Gar Acc Gar Turns Passed 15417 | 16 90 121 105 604 1645 799 2244 782 545 284 272 1395 352 716 56 26 114 488 776 889 113 363 319 6 288 667 836 506 Spaces Moved 13554 | 31 135 174 115 616 1415 869 1526 577 874 354 213 1074 317 563 52 24 104 351 629 684 134 361 358 6 265 328 1155 250 Core 638 | 31 135 174 60 . 238 . . . . . . . . . . . . . . . . . . . . . . . Treads 1643 | . . . . . . . 327 161 156 . . 69 . 302 52 24 104 5 . . . . . . 208 235 . . Legs 1724 | . . . . . . 216 626 258 . . . 450 . . . . . . . . . . . . . . . 174 Wheels 622 | . . . . . 346 276 . . . . . . . . . . . . . . . . . . . . . . Hover 5461 | . . . 55 616 831 377 548 38 718 354 213 113 . 137 . . . 346 125 243 94 . 42 6 57 93 440 15 Flight 3466 | . . . . . . . 25 120 . . . 442 317 124 . . . . 504 441 40 361 316 . . . 715 61 Fastest Speed 32 | 50 50 50 50 48 48 66 50 76 48 48 48 48 109 109 109 109 109 70 48 35 44 39 34 112 34 34 32 32 Average Speed 72 | 50 50 50 54 59 86 78 99 119 56 48 48 88 109 109 109 109 109 73 64 51 44 40 58 112 50 36 38 35 Slowest Speed 250 | 50 50 50 60 240 250 85 158 176 76 48 48 109 109 109 109 109 109 120 70 91 44 44 122 112 112 45 45 46 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 28 | . . . . . . . . . . . . . 4 . . . . . 1 . . 9 8 . . . 6 . Potential Cave-ins 8 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . 6 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 3 33 25 12 82 95 20 89 14 93 39 78 60 10 80 5 1 74 10 77 13 30 12 35 . 96 36 26 40 Regions Visited 28 Branch Regions 8 Pre-discovered Areas 4 | . . . . . . . . . 1 . 1 1 . 1 . . . . . . . . . . . . . . Known Exits Taken 7 | . . . . . . 1 . . . . . . . . . 1 . 1 . 1 . 1 . 1 . . 1 . Unknown Exits Taken 14 | 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 . . . . . . . . . . . . . Scrap Searched 10 | . . . . . . . . . 3 1 . 4 . 2 . . . . . . . . . . . . . . Spaces Dug 33 | . . . . . . . . . . . . . . . . . . . . 8 . . 3 . . 9 13 . Terrain Destroyed 447 | . 8 57 . 24 75 . 35 1 3 3 4 19 . 16 . . . . 72 11 . 5 5 . 3 15 81 10 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 130 | . . . . . . . 7 1 3 3 4 13 . 10 . . . . 3 11 . 5 5 . 3 15 37 10 AOE 314 | . 8 57 . 24 75 . 28 . . . . 6 . 3 . . . . 69 . . . . . . . 44 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Gar Fac Low Low Dat Pro Fac Upp Upp Fac DSF Res Gar Res Gar Res Gar Res DSF Gar Acc Gar Total 18129 | 30 151 194 160 848 1782 970 2000 627 912 461 352 1448 317 602 51 23 104 563 914 1148 187 541 449 5 398 798 1448 646 Wait 3568 | . 6 3 23 209 259 78 251 24 34 104 84 308 . 2 . . . 190 198 389 54 164 79 . 113 421 209 366 Move 13480 | 30 134 173 114 615 1414 868 1525 576 873 353 212 1073 308 562 51 23 103 351 626 684 133 345 344 5 264 327 1144 250 Hop 20 | . . . . . . . . . . . . . 4 . . . . . 1 . . 6 4 . . . 5 . Pick Up 76 | . 5 . 6 5 8 6 5 3 . . 3 4 2 1 . . . 2 2 6 . 3 1 . 3 2 9 . Fast Attach 62 | . 1 7 2 6 6 . 2 1 . . 3 . . 3 . . . 1 5 3 . 2 . . 2 2 14 2 Attach 36 | . . . 5 3 2 3 . . . . . . 2 . . . 1 2 1 5 . 2 1 . 1 2 4 2 Detach 10 | . . . 4 1 1 1 . . . . . . . . . . . . . . . . 1 . 1 . 1 . Swap 35 | . . 1 . 2 2 2 3 1 . . 5 3 . . . . . 2 2 2 . 3 1 . 1 1 4 . Drop 76 | . . 1 6 5 14 5 7 4 . . 4 3 . 2 . . . 1 2 2 . 3 2 . 2 3 7 3 Fire 545 | . 5 9 . 1 25 7 129 18 5 3 41 32 1 32 . . . 14 65 45 . 13 5 . 9 37 39 10 Melee 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Crush 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Escape Stasis 28 | . . . . . . . 10 . . . . . . . . . . . 12 . . . 3 . . 3 . . Rewire 184 | . . . . 1 47 . 68 . . . . 25 . . . . . . . 12 . . 8 . . . 12 11 Trap 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/DSF -3/Research -3/Garrison (discovered 3 exits: *Res x3) -3/Research (discovered 3 exits: Tes x2 / Gar) -3/Garrison -2/Research -2/Garrison -2/Research -2/DSF -2/Garrison -1/Access -1/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 17 | -11/Scrapyard | Entered Materials 94 | -10/Materials | Discovered new exit (range 15) 107 | -10/Materials | Entered another Materials area 107 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 225 | -9/Materials | Discovered new exit (range 8) 228 | -9/Materials | Entered another Materials area 228 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 250 | -8/Materials | Lost 4 parts (1n3w) 330 | -8/Materials | Discovered new exit (range 5) 333 | -8/Materials | Entered Storage 382 | -8/Storage | Met a pair of Derelict thieves 659 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 832 | -8/Storage | Discovered new exit (range 15) 873 | -8/Storage | Garrison activated, responded to threat 909 | -8/Storage | Used back door to open Recycling access 909 | -8/Storage | Discovered new exit (range 5) 937 | -8/Storage | Entered Recycling 967 | -8/Recycling | Lost 9 allies 1049 | -8/Recycling | Discovered new exit (range 5) 1149 | -8/Recycling | System Shield fried by hacking feedback 1256 | -8/Recycling | Scanned before Scraplab entrance 1307 | -8/Recycling | Entered Scraplab 1340 | -8/Recycling | Build established: Commander-Bomber 1343 | -8/Recycling | Discovered new exit (range 3) 1351 | -8/Recycling | Angered Scraplab inhabitants 1352 | -8/Recycling | Found Prototype Device 1352 | -8/Recycling | Identified Scrap Engine 1392 | -8/Recycling | Lost 3 allies 1406 | -8/Recycling | Lost 6 parts (4n2w) 1679 | -8/Recycling | Build established: Mutant 2097 | -8/Recycling | Build established: Construct 2582 | -8/Recycling | Entered Factory 2582 | -6/Factory | Accompanied by 3 allies 2582 | -6/Factory | Evolved 4 slots: Power x1, Utility x3 3373 | -6/Factory | Identified exit to Garrison 3381 | -6/Factory | Entered Garrison 3433 | -6/Garrison | Triggered checkpoint 3574 | -6/Garrison | Discovered new exit (range 72) 3574 | -6/Garrison | Discovered new exit (range 33) 3574 | -6/Garrison | Discovered new exit (range 70) 3589 | -6/Garrison | Triggered checkpoint 3589 | -6/Garrison | Triggered checkpoint 3590 | -6/Garrison | Triggered checkpoint 3721 | -6/Garrison | Installed Relay Interface Framework 3727 | -6/Garrison | Triggered checkpoint 3819 | -6/Garrison | Garrison Relay disabled 3829 | -6/Garrison | Garrison Relay disabled 4229 | -6/Garrison | Triggered checkpoint 4425 | -6/Garrison | Triggered checkpoint 4442 | -6/Garrison | Garrison Relay disabled 4512 | -6/Garrison | Garrison Relay disabled 4591 | -6/Garrison | Garrison Relay disabled 4603 | -6/Garrison | Triggered checkpoint 4875 | -6/Garrison | Triggered checkpoint 4937 | -6/Garrison | Garrison Relay disabled 4944 | -6/Garrison | Found embedded Infiltrators 5473 | -6/Garrison | Garrison Relay disabled 5625 | -6/Garrison | Entered Factory 5625 | -6/Factory | Accompanied by 4 allies 6188 | -6/Factory | Found Prototype Processor 6188 | -6/Factory | Identified Exp. Targeting Computer 6325 | -6/Factory | First assault squad dispatched 6390 | -6/Factory | Discovered new exit (range 6) 6407 | -6/Factory | Entered Lower Caves 6449 | -6/Lower Caves | Entered a destroyed Warlord outpost 6654 | -6/Lower Caves | Encountered a Warlord checkpoint 6817 | -6/Lower Caves | Learned Factory terminal intel 6940 | -6/Lower Caves | Discovered new exit (range 13) 6952 | -6/Lower Caves | Entered another Lower Caves area 7157 | -6/Lower Caves | Learned Factory non-interactive machine intel 7196 | -6/Lower Caves | Encountered a Warlord checkpoint 7220 | -6/Lower Caves | Discovered new exit (range 6) 7236 | -6/Lower Caves | Entered Data Miner 7236 | -6/Data Miner | Discovered new exit (range 6) 7246 | -6/Data Miner | Met Data Miner 7257 | -6/Data Miner | Learned location of Section 7 (-2) 7257 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7264 | -6/Data Miner | Received God Mode back door access code from Data Miner 7271 | -6/Data Miner | Destroyed Data Miner 7271 | -6/Data Miner | Data Conduit disabled 7279 | -6/Data Miner | Found Prototype Hackware 7404 | -6/Data Miner | Found Prototype Device 7404 | -6/Data Miner | Identified Exp. Thermal Shield 7439 | -6/Data Miner | Identified Deep Network Scanner 7443 | -6/Data Miner | Found Prototype Hackware 7443 | -6/Data Miner | Identified Ghost Barrier 7446 | -6/Data Miner | Found Prototype Hackware 7508 | -6/Data Miner | Entered Proximity Caves 7509 | -5/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 7595 | -5/Proximity Caves | Former 0b10 base attacked by MAIN.C 7597 | -5/Proximity Caves | Spotter reported a threat 7734 | -5/Proximity Caves | Build established: Hacker-Construct 7740 | -5/Proximity Caves | Repaired Broken Adv. Heat Sink 7908 | -5/Proximity Caves | 0b10 base defense nominally successful 7989 | -5/Proximity Caves | Lost 19 allies 8145 | -5/Proximity Caves | Identified Quantum Router 8445 | -5/Proximity Caves | Build established: Wizard-Construct 8457 | -5/Proximity Caves | Learned location of Warlord (-4) 8671 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8708 | -5/Proximity Caves | Discovered new exit (range 11) 8727 | -5/Proximity Caves | Learned Factory stockpile data 8903 | -5/Proximity Caves | Entered Factory 8903 | -5/Factory | Evolved 2 slots: Utility x2 8905 | -5/Factory | Loaded intel: 251 non-interactive machine locations 8906 | -5/Factory | Loaded intel: 26 terminal locations 9032 | -5/Factory | Fabricated Enh. Biometal Leg? 9247 | -5/Factory | Discovered new exit (range 5) 9255 | -5/Factory | Entered Upper Caves 9483 | -5/Upper Caves | Entered a destroyed Warlord outpost 9584 | -5/Upper Caves | Learned location of Armory (-4) 9707 | -5/Upper Caves | Lost 3 parts (3w) 9760 | -5/Upper Caves | System corruption reached 10% 9894 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9907 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9961 | -5/Upper Caves | Discovered new exit (range 8) 9971 | -5/Upper Caves | Entered another Upper Caves area 10003 | -5/Upper Caves | Discovered new exit (range 8) 10027 | -5/Upper Caves | Entered Factory 10027 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10051 | -4/Factory | Identified exit to DSF 10053 | -4/Factory | Entered DSF 10121 | -4/DSF | Additional patrols routed to DSF 10147 | -4/DSF | Discovered new exit (range 15) 10167 | -4/DSF | Entered Research 10167 | -3/Research | Evolved 2 slots: Utility x2 10520 | -3/Research | Build established: Hacker-Construct 10607 | -3/Research | Spotted B-86 Titan 10655 | -3/Research | Identified exit to Garrison 10655 | -3/Research | Entered Garrison 10766 | -3/Garrison | Garrison Relay disabled 10886 | -3/Garrison | Discovered new exit (range 47) 10886 | -3/Garrison | Discovered new exit (range 54) 10886 | -3/Garrison | Discovered new exit (range 36) 10934 | -3/Garrison | Expanded RIF knowledge: Signal Jamming 11157 | -3/Garrison | Triggered checkpoint 11273 | -3/Garrison | Phase Generator disabled 11339 | -3/Garrison | Triggered checkpoint 11422 | -3/Garrison | Lost 3 parts (1u2w) 11431 | -3/Garrison | Entered Research 11639 | -3/Research | Found Prototype Device 11640 | -3/Research | Identified Exp. EM Disruption Field 11755 | -3/Research | Fabricated X-72 Disruptor (x2) 11841 | -3/Research | Fabricated X-72 Disruptor (x2) 11975 | -3/Research | Lost 3 allies 12029 | -3/Research | Spotted B-86 Titan 12094 | -3/Research | Identified exit to Testing 12125 | -3/Research | Destroyed B-86 Titan 12160 | -3/Research | Cargo convoy interrupted 12247 | -3/Research | Garrison activated, responded to threat 12320 | -3/Research | Identified exit to Garrison 12320 | -3/Research | Entered Garrison 12409 | -3/Garrison | Spotted B-86 Titan 12410 | -3/Garrison | Triggered checkpoint 12412 | -3/Garrison | Triggered checkpoint 12429 | -3/Garrison | Discovered new exit (range 10) 12433 | -3/Garrison | Entered Research 12433 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 12600 | -2/Research | Fabricated G-73 Enforcer (x3) 12782 | -2/Research | Identified exit to Garrison 12796 | -2/Research | Entered Garrison 12819 | -2/Garrison | Spotted B-90 Cyclops 12837 | -2/Garrison | Discovered new exit (range 10) 12838 | -2/Garrison | Spotted B-86 Titan 12842 | -2/Garrison | Rewired B-90 Cyclops 12856 | -2/Garrison | Rewired B-90 Cyclops 12864 | -2/Garrison | Allies destroyed B-86 Titan 12996 | -2/Garrison | Expanded RIF knowledge: Zone Cloak 13115 | -2/Garrison | Entered Research 13115 | -2/Research | Accompanied by 2 allies 13120 | -2/Research | Identified exit to DSF 13121 | -2/Research | Entered DSF 13121 | -2/DSF | Accompanied by 2 allies 13131 | -2/DSF | Assembled infested the area 13140 | -2/DSF | Additional patrols routed to DSF 13172 | -2/DSF | Destroyed Cyclops 9a 13403 | -2/DSF | Discovered new exit (range 14) 13409 | -2/DSF | Entered Garrison 13538 | -2/Garrison | Lost 4 parts (1p2u1w) 13553 | -2/Garrison | Spotted B-90 Cyclops 13558 | -2/Garrison | Destroyed 12 combat bots 13568 | -2/Garrison | Garrison Relay disabled 13575 | -2/Garrison | Triggered checkpoint 14017 | -2/Garrison | Build established: Scavenger-Construct 14035 | -2/Garrison | Triggered checkpoint 14052 | -2/Garrison | Expanded RIF knowledge: Hotswap 14068 | -2/Garrison | Discovered new exit (range 17) 14076 | -2/Garrison | Entered Access 14076 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 14082 | -1/Access | Garrison activated, responded to threat 14356 | -1/Access | Spotted B-99 Colossus 14356 | -1/Access | Spotted B-99 Colossus 14453 | -1/Access | Destroyed 7 combat bots 14458 | -1/Access | Lost 3 parts (1p2u) 14597 | -1/Access | Allied Derelicts emerged from ambush trap array 14671 | -1/Access | Lost 3 allies 14686 | -1/Access | Fabricated Enh. Nova Cannon (x2) 14912 | -1/Access | Identified exit to Garrison 14912 | -1/Access | Entered Garrison 14923 | -1/Garrison | Lost 3 parts (1n1u1w) 15108 | -1/Garrison | Triggered checkpoint 15341 | -1/Garrison | Spotted B-99 Colossus 15341 | -1/Garrison | Spotted B-99 Colossus 15344 | -1/Garrison | Spotted B-99 Colossus 15344 | -1/Garrison | Triggered checkpoint 15377 | -1/Garrison | Garrison Relay disabled 15407 | -1/Garrison | Destroyed 7 combat bots 15407 | -1/Garrison | P-80 Master assimilated allied Warden 10b 15418 | -1/Garrison | Self-destructed Last Messages --------------- 15407_ XYEUFT8YALK>E&SVEBL|OM,86O#FG0HPP4OCHXS 15407_ Attempting to rewire Y-72 Warden. 15407_ P-80 Master hacks Warden 10b, assimilated. 15408_ Attempting to rewire Y-72 Warden. 15410_ Attempting to rewire Warden 10b. 15410_ Warden 10b is rebooting, system inaccessible. 15411_ Attempting to rewire Warden 10b. 15411_ Warden 10b is rebooting, system inaccessible. 15416_ Warden 10b reactivates. 15416_ Gamma Rifle destroyed. 15416_ Penetrated by Slug. 15416_ Slug penetrates Y-72 Warden. 15416_ P-80 Master resets P-80 Master, system corruption cleaned. 15417_ Myomer-QT Exoskeleton destroyed. 15417_ Myomer-QT Exoskeleton core remains intact and functional. Map ----- +----------------------------------------------------+ | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ? ??????????? ????????????????? | | ? ??????????? ????????????????? | | # #?????????? ????????????????? | | / #?????????? ????????????????? | | / #?????????? ????????????????? | | / #?????????? ????????????????? | | / #?????????? ????????????????? | | # #?????????? ????????????????? | | # #?????????? ????????????????? | | # #?????????# #????###????????? | | # #?????????# #????# #####????? | | # #???###???# "?####"#Y@Y#????? | | # #???# #???# "?# sssspYY#????? | | # #???# #???# "?####s#sYY#????? | | # #???# #???# #????# #####????? | | # #???# #???# #????# #????????? | | # #???# #???# #????# #????????? | | # #???# #???# #???##*#????????? | | # #####+##### "####=%#????????? | | =*%=%#????????? | | # ###########""####%*###??????? | | # #?????????###???#=[= #??????? | | # #??????????????###%%###?????? | | # #??????????????#"!%*["#?????? | | # #??????????????#!!==*"#?????? | | # #??????????????#""""""#?????? | | #??????????????########?????? | | #???????????????????????????? | | #???????????????????????????? | | #####???????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 100 Energy Generation 79 Energy Capacity 1054 Matter Stores 500 Matter Capacity 500 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Power Amplification 30 Base Temperature (-) 150 Resistance: TH 30 Point Defense Rating 240 Weapon Cycling 30 Phase Shifting 15 Evasion (%) 78 Targeting Accuracy 28 Target Analysis 12 Core Analysis 9 Armor Integrity Analysis 40 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 25 Defensive Hacking 45 Authchip Count 2 Item Schematics ----------------- Airjet | -8/Materials | Scanalyzed Power Amplifier | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Imp. Point Defense System | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Robot Schematics ------------------ R-10 Processor | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free Fabricated ------------ Enh. Biometal Leg | x1 | -5/Factory | Preloaded X-72 Disruptor | x2 | -3/Research | Authchip X-72 Disruptor | x2 | -3/Research | Authchip G-73 Enforcer | x3 | -2/Research | Preloaded Enh. Nova Cannon | x2 | -1/Access | Preloaded Repaired ---------- Adv. Heat Sink | 98% | -5/Proximity Caves | Broken Studied --------- Airjet | -8/Materials | Hacked Mni. Grenade Launcher | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Hackathon Challenges ------------ None Game ------ Seed SignalPitchforkMediator Manual? 0 Play Time 03:17:59 Cumulative 46.4 hours Start 2026.09.29 @ 15:52:21 End 2026.10.02 @ 13:48:17 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 113 Rogue 113 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 37 Achievement% 44 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 618999ec-23ff-45ec-a23a-62267e609d12