Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.15 @ 14:27:40 Player: Patches Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (73) 365 Value Destroyed (2190) 2190 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 4468 Bonus ------- High Alert Combat Kills 33 Cogmind --------- Core Integrity 0/550 Matter 221/300 Energy 265/265 System Corruption 0% Temperature Cool (375) Movement Walking (150) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Visual Processing Unit Targeting Computer > --- WEAPON (3) ------- Heavy EM Shotgun Assault Cannon Gauss Cannon > --- INVENTORY (10) --- Light Nuclear Core Light Nuclear Core Improved Heat Sink Heavy EM Shotgun Gauss Rifle Gauss Cannon Gauss Cannon Gauss Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Disposable Heat Sink Large Storage Unit Visual Processing Unit > --- WEAPON ----------- Heavy EM Shotgun Heavy Particle Gun Improved Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Improved Heat Sink Targeting Computer Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun Assault Cannon [Rating: 25] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Large Storage Unit Processor Terrain Scan Processor Weapon Light Cannon Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 1 | . . . . 1 Weapon 1 | . . . . 1 Parts Attached 71 | 7 4 5 21 34 Power 13 | 1 . 1 5 6 Engine 12 | 1 . 1 5 5 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 27 | 2 . 2 11 12 Treads 8 | . . 2 6 . Leg 19 | 2 . . 5 12 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 2 1 . 3 2 Device 3 | 1 . . 2 . Storage 1 | . . . . 1 Processor 4 | 1 1 . 1 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 23 | 2 3 2 2 14 Energy Gun 11 | 2 2 1 . 6 Energy Cannon . | . . . . . Ballistic Gun 7 | . . 1 1 5 Ballistic Cannon 3 | . . . 1 2 Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 4 | . . . . 4 Parts Lost 29 | . . 3 3 23 Power 6 | . . 1 1 4 Propulsion 8 | . . . . 8 Utility 1 | . . . . 1 Weapon 14 | . . 2 2 10 Highest Loss Streak 7 | . . 2 1 7 Average Slot Usage (%) 92 | . 99 98 97 83 Engine 10 | . 14 13 10 8 Treads 17 | . . 15 33 . Leg 17 | . 28 11 9 28 Device 11 | . 14 14 13 7 Storage 3 | . . . . 8 Processor 9 | . 14 14 7 10 Energy Gun 6 | . 14 19 . 9 Ballistic Gun 9 | . . 8 11 8 Ballistic Cannon 5 | . . . 9 2 Naked Turns . | . . . . . Heaviest Build 39 | 9 11 11 16 39 Greatest Support 80 | 20 20 40 80 49 Greatest Overweight (x) 10 | . . 1 4 10 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 4 4 4 4 10 Average Capacity 6 | 4 4 4 4 9 Most Carried 10 | 4 4 4 4 10 Average Carried 4 | 2 3 3 3 6 Final Capacity 10 | 4 4 4 4 10 Final Carried 9 | 4 4 4 4 9 Class Distribution -------------------- 55% | Scavenger-Mutant 29% | Mutant 7% | Skirmisher 4% | Scavenger-Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 1820 | 270 24 120 613 793 Remotely . | . . . . . Salvage Created 2613 | 64 26 144 849 1530 Parts 149 | 9 4 11 61 64 Haulers Intercepted 3 | . . . 2 1 Recyclers Shooed 2 | 1 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 56 | . 1 5 23 27 Guns 40 | . 1 2 15 22 Cannons 13 | . . . 8 5 AOE 3 | . . 3 . . Classes Destroyed 13 | 1 3 2 3 4 Worker 1 | . . . . 1 Builder 2 | . 1 . . 1 Tunneler 3 | 3 . . . . Hauler 3 | . . . 2 1 Recycler 2 | . . . . 2 Mechanic 1 | . . . . 1 Operator 2 | . 1 . . 1 Watcher 3 | . . . 2 1 Swarmer 13 | . . 3 6 4 Grunt 28 | . 1 . 11 16 Brawler 2 | . . . 1 1 Sentry 12 | . . 2 5 5 Hunter 1 | . . . . 1 Best Kill Streak 6 | 1 2 3 4 6 Combat Bots Only 6 | . 1 3 4 6 Max Kills in Single Turn 3 | 1 1 3 2 1 Gunslinging . | . . . . . Exploded 3 | . . 3 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 4566 | . 97 345 876 3248 Core 754 | . 17 68 108 561 Absorbed by Shields 93 | . . . 93 . Core Remaining (%) 79 | 100 . 66 73 . Volleys Fired 214 | 9 8 9 76 112 Largest 3 | 2 2 2 2 3 Hottest 144 | 90 70 80 63 144 Shots Fired 409 | 18 14 15 147 215 Gun 300 | 18 8 14 80 180 Cannon 102 | . . . 67 35 Launcher 7 | . 6 1 . . Special . | . . . . . Kinetic 277 | . . 2 143 132 Thermal 63 | 18 . . . 45 Explosive 7 | . 6 1 . . Electromagnetic 62 | . 8 12 4 38 Robot Hit Streak 40 | 9 2 4 17 40 Robot Miss Streak 5 | 1 5 1 3 3 Penetration Max . | . . . . . Secondary Targets 3 | . . . . 3 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 288 | 12 4 9 99 164 Core Hits 118 | 3 7 7 36 65 Critical Hits 6 | . . . 3 3 Critical Kills 5 | . . . 2 3 Critical Parts Destroyed 1 | . . . 1 . Melee Attacks 4 | . . . . 4 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5128 | 144 292 237 1496 2959 Guns 3485 | 144 41 111 904 2285 Cannons 1023 | . . . 592 431 Explosions 613 | . 251 126 . 236 Melee . | . . . . . Ramming 7 | . . . . 7 Kinetic 3046 | . . 13 1450 1583 Thermal 711 | 144 29 . . 538 Explosive 499 | . 222 126 . 151 Electromagnetic 865 | . 41 98 46 680 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 3 3 3 . Average Corruption 2 | . 2 3 2 . Corruption Purged . | . . . . . Effects 14 | . 4 5 5 . Message Errors 3 | . 1 1 1 . Matter Fused 3 | . 2 1 . . Heat Flow Errors 1 | . . . 1 . Energy Discharges 3 | . . 1 2 . Data Loss (minor) 3 | . . 2 1 . Targeting Errors 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 92 | . 9 30 6 47 Projectiles 9 | . . . 6 3 Explosions 83 | . 9 30 . 44 Melee . | . . . . . Knockbacks 17 | . . . 11 6 Impact . | . . . . . Kinetic 15 | . . . 10 5 Secondary 2 | . . . 1 1 Self-Inflicted Damage 306 | . 75 52 . 179 Shots 8 | . 3 2 . 3 Rammed . | . . . . . Targets Rammed 1 | . . . . 1 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 389 | 240 51 117 221 389 Average Temperature 75 | 113 23 58 21 102 Received Heat Transfer 1824 | . 12 90 255 1467 Effects 2 | 1 . . . 1 Energy Bleed 2 | 1 . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 4 | . . 1 1 2 Impact Corruptions 1 | . . . 1 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | 2 . . . 3 Heat Transferred 1632 | 372 50 . . 1210 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . 1 . . 2 Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 469 | 15 94 146 426 469 Initial 148 | . 9 36 56 148 Average 165 | 5 40 132 129 259 Maximum Alert Level 2 | . . . 2 2 Low Security (%) 74 | 100 100 100 87 40 Level 1 23 | . . . 9 54 Level 2 2 | . . . 2 4 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 14 | . 1 . 4 9 Investigation 5 | . . . 1 4 Extermination . | . . . . . Reinforcement 6 | . 1 . 3 2 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 2 | . . . 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 69 | . 4 2 27 36 Peak Tracking Total 7 | . 2 2 5 7 Tactical Retreats 3 | . . . . 3 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 6 | . 1 . 2 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 7 | . 1 2 3 1 Max in Single Turn 1 | . 1 1 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 12 | . 2 . 6 4 Terminals 8 | . 1 . 5 2 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 1 | . 1 . . . Scanalyzers 2 | . . . 1 1 Garrison Access . | . . . . . Total Hacks 31 | . 6 . 16 9 Successful 17 | . 1 . 8 8 Failed 14 | . 5 . 8 1 Catastrophic 2 | . 1 . 1 . Database Lockouts . | . . . . . Manual 13 | . . . 9 4 Terminals 23 | . 3 . 15 5 Fabricators . | . . . . . Repair Stations 3 | . . . . 3 Recycling Units 3 | . 3 . . . Scanalyzers 2 | . . . 1 1 Garrison Access . | . . . . . Terminal Hacks 5 | . . . 3 2 Record 1 | . . . 1 . Robot Analysis 1 | . . . 1 . Branch Access Points 1 | . . . 1 . Alert Level 1 | . . . . 1 Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . . . 3 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Refit 1 | . . . . 1 Recycling Unit Hacks 1 | . 1 . . . Retrieve Matter 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 7 | . . . 5 2 Terminals 5 | . . . 4 1 Track 2 | . . . 2 . Botnet 3 | . . . 2 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . . 1 1 Extract 2 | . . . 1 1 Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 2 . 5 3 Full Trace Events 3 | . 1 . 1 1 Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 6 | . . . 2 4 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 51 | . . . . 51 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat . | . . . . . Combat 1 | . . . . 1 Robot Hacks Applied 1 | . . . . 1 parse_system 1 | . . . . 1 Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 3594 | 142 199 360 1656 1237 Spaces Moved 1609 | 87 132 229 642 519 Core 21 | 8 . 4 3 6 Treads 544 | . . 123 421 . Legs 1044 | 79 132 102 218 513 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 100 120 120 Average Speed 138 | 113 120 141 146 136 Slowest Speed 550 | 120 120 160 250 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 5 26 53 44 37 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 79 | . 23 16 . 40 Melee . | . . . . . Projectile 10 | . . . . 10 AOE 69 | . 23 16 . 30 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 2604 | 111 159 252 1221 861 Wait 614 | . 8 . 458 148 Move 1605 | 86 131 228 641 519 Hop . | . . . . . Pick Up 61 | 9 2 6 8 36 Fast Attach 16 | 2 4 1 8 1 Attach 42 | 5 . 4 6 27 Detach . | . . . . . Swap 13 | . . . 7 6 Drop 34 | . 6 4 17 7 Fire 214 | 9 8 9 76 112 Melee 4 | . . . . 4 Ram . | . . . . . Kick 1 | . . . . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 143 | -11/Scrapyard | Entered Materials 267 | -10/Materials | Discovered new exit (range 12) 324 | -10/Materials | Build established: Mutant 342 | -10/Materials | Entered Mines 434 | -10/Mines | Learned location of Zion (-6) 658 | -10/Mines | Discovered new exit (range 15) 702 | -10/Mines | Entered Materials 702 | -9/Materials | Evolved 2 slots: Propulsion x2 780 | -9/Materials | Build established: Scavenger-Mutant 2207 | -9/Materials | Discovered new exit (range 15) 2292 | -9/Materials | Build established: Mutant 2334 | -9/Materials | Identified exit to Mines 2358 | -9/Materials | Entered another Materials area 2358 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2601 | -8/Materials | Lost 3 parts (1n2w) 2945 | -8/Materials | Repaired Imp. Assault Rifle 3113 | -8/Materials | Lost 4 parts (2n2w) 3357 | -8/Materials | Core integrity fell below 50% 3370 | -8/Materials | Garrison activated, responded to threat 3432 | -8/Materials | Core integrity fell below 20% 3436 | -8/Materials | Lost 7 parts (1p1n1u4w) 3595 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03530_ O-24 Administrator destroyed. 03532_ K-01 Serf collects debris. 03536_ Acquired Imp. Datajack. 03537_ Acquired 25 matter. 03540_ K-01 Serf collects debris. 03544_ Acquired Gauss Cannon. 03569_ Jacked G-47 Trooper... Right-click on available options for more info. Keyboard players can use Shift-a~z. >>parse_system Reading system data... 03571_ G-47 Trooper knocked back. 03580_ Jacked S-10 Pest... 03583_ Slug penetrates S-10 Pest. 03583_ S-10 Pest suffers critical hit. 03583_ S-10 Pest destroyed. 03583_ Door malfunctions. 03589_ G-47 Trooper IFF system glitched. 03589_ G-47 Trooper destroyed. 03592_ G-47 Trooper knocked back. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ????????????????????####????????????????????????? | | ???????????????????? ????????????????????????? | | ???????????????????# ????????????????????????? | | ???????????????????# ????????????????????????? | | ???????????????????# ????????????????????????? | | ???????????????????# ????????????????????????? | | ???????????????????? 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""" # = % !!#???#???????????????? | | ?? """ # #"" ""## #####???#???????????????? | | ?? """ # ##"" "#######???????#???????????????? | | ?? + #*= [ #????????????#???????????????? | | ??###+##### # [/!! ##???????????#???????????????? | | ????# #???# # !% ####?????????#???????????????? | | ????# #???# # # #?????????????????????????? | | ????# #???# # % ## ####??????????????????????? | | ????# ##### #! # #??????????????????????? | | ????# % # ############???????????? | | ????######## !!# # #???????????? | | ???????????# =%# + #???????????? | | ???????????# * *|# """# """ #???????????? | | ??###########! # R"# """ #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Coolant Potential 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 85 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- Imp. Terrain Scanner | -9/Materials | Extracted Targeting Computer | -9/Materials | Extracted Imp. Weapon Shielding | -8/Materials | Extracted Minigun | -8/Materials | Extracted Airjet | -8/Materials | Extracted Axe | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force Challenges ------------ None Game ------ Seed SwarmBattleScythe Manual? 0 Play Time 00:38:18 Cumulative 7.0 hours Start 2021.10.15 @ 13:43:54 End 2021.10.15 @ 14:27:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 9 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f6705ec0-92c8-4268-add8-28c60f6d7fbd