Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.05.02 @ 18:10:02

Player: Fgdfgfthgr

Result: Destroyed by Architect with Modified Sigix Sheargun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (34)       6800
Robots Destroyed (546)     2730
Value Destroyed (37587)    37587
Prototype IDs (282)        5640
Alien Tech Used (14)       2800
Bonus (54528)              54528
              TOTAL SCORE: 114585

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    19751
Follower Combat Kills      117
Met Data Miner             300
Used Data Conduit          3000
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       414
Found Hidden Lab           3000
Decrypted A0 Command       3000
Scanned by Researcher      500
Pursued by Intercept       1500
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Architect              300
Destroyed A8               300
Destroyed A6               400
Friendly Fire              -354

 Cogmind 
---------
Core Integrity             0/1850
Matter                     22/300
Energy                     986/1050
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -1/Access_0

 Parts 
-------
>               --- POWER (3) --------
                Antimatter Reactor
                Antimatter Reactor
                Quantum Reactor
>               --- PROPULSION (6) ---
                Centrium Leg
                Centrium Leg
                Centrium Leg
   High-density Centrium Leg
>               --- UTILITY (15) -----
                Desublimator
          Large Storage Unit
   Experimental Targeting Computer
   Experimental Target Analyzer
   Experimental Core Analyzer
       Improved Armor Integrity Analyzer
   Experimental Weapon Cycler
        Layered Medium Armor Plating
        Layered Medium Armor Plating
                Centrium Medium Armor Plating
                Centrium Medium Armor Plating
                Graphene Brace
>               --- WEAPON (2) -------
                Neutron Cannon
  Hypervelocity Linear Accelerator
>               --- INVENTORY (15) ---
       Enhanced Flexi-carbon Leg
   High-density Centrium Leg
   Experimental Biometal Leg
   Experimental Biometal Leg
                Coolant Network
   Experimental Focal Shield
   Experimental Focal Shield
                Thermal Barrier
                Perforator

 Peak State 
------------
>              --- POWER ------------
    Reinforced Quantum Reactor
      Improved Quantum Reactor
               Zero-point Reactor
>              --- PROPULSION -------
               Biometal Heavy Treads
               Biometal Heavy Treads
  Experimental Biometal Heavy Treads
>              --- UTILITY ----------
      Advanced Cooling System
  Experimental Cooling System
               Huge Storage Unit
  Experimental Signal Interpreter
  Experimental Core Analyzer
  Experimental Armor Integrity Analyzer
               Quantum Capacitor
               Centrium Light Armor Plating
               Centrium Light Armor Plating
               Centrium Medium Armor Plating
               Graphene Brace
               Thermal Barrier
      Advanced Force Field
               Antimissile System
>              --- WEAPON -----------
               Sigix Shearcannon
>              --- INVENTORY --------
               Quantum Reactor
               Quantum Reactor
         Light Quantum Reactor
         Light Quantum Reactor
         Light Quantum Reactor
         Light Quantum Reactor
      Improved Quantum Reactor
               Biometal Heavy Treads
               Myomer Leg
      Enhanced Biometal Leg
  High-density Centrium Leg
  High-density Centrium Leg
  Experimental Energy Well
  Experimental Sensor Array
      Improved Transmission Jammer
      Improved Focal Shield
  Experimental EM Disruption Field
               Transdimensional Reconstructor
    Long-range Phase Cannon
      Enhanced Nova Cannon
               Fusion Bomb Launcher
               CR-A16's Behemoth Slayer
[Rating: 250]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   Improved Deuterium Engine
  Power Core               Micro Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Enhanced Flexi-carbon Leg
  Treads                   Biometal Heavy Treads
  Leg                      Enhanced Flexi-carbon Leg
  Hover Unit               Combat Antigrav System
Utility                    Experimental Targeting Computer
  Device                   Graphene Brace
  Storage                  Large Storage Unit
  Processor                Experimental Targeting Computer
  Hackware                 Ghost Barrier
  Protection               Improved Powered Armor
  Artifact                 Phase Redirector
Weapon                     Neutron Cannon
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Neutron Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Perforator
  Launcher                 Fusion Bomb Launcher
  Special Weapon           Guided Remote Datajack
  Impact Weapon            Core Stripper
  Slashing Weapon          Makeshift Axe
  Piercing Weapon          CR-A16's Behemoth Slayer

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 
Slots Evolved              18   | .   .   .   .   .   4   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   2   .   .   2   .   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  12   | .   .   .   .   .   3   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             637  | .   7   5   2   .   53  37  8   28  24  12  6   2   15  9   5   6   9   9   8   10  8   1   3   8   5   15  8   14  13  30  50  16  127 84  
  Power                    37   | .   .   1   .   .   5   1   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   7   1   10  5   
    Engine                 4    | .   .   1   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   3   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                28   | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   7   1   10  5   
  Propulsion               72   | .   2   2   .   .   13  6   1   2   6   2   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   1   3   .   .   2   4   2   17  5   
    Treads                 16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   2   4   2   5   .   
    Leg                    50   | .   2   2   .   .   13  6   1   2   6   2   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   1   .   .   .   .   .   .   6   5   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  328  | .   2   1   .   .   19  9   3   15  6   7   6   2   12  7   3   6   6   7   2   6   6   1   3   3   5   11  5   10  6   21  32  12  70  24  
    Device                 235  | .   .   1   .   .   5   7   3   13  3   4   3   2   9   3   3   3   5   7   2   4   4   1   2   2   5   9   4   5   6   20  25  10  51  14  
    Storage                11   | .   1   .   .   .   2   .   .   .   .   2   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   
    Processor              19   | .   .   .   .   .   1   .   .   .   .   .   3   .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   6   1   
    Hackware               2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Protection             57   | .   1   .   .   .   10  2   .   2   3   1   .   .   1   .   .   2   1   .   .   2   1   .   1   1   .   1   1   3   .   .   3   2   10  9   
    Artifact               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   
  Weapon                   200  | .   3   1   2   .   16  21  4   11  9   3   .   .   2   2   2   .   3   2   4   4   .   .   .   4   .   3   .   4   6   6   7   1   30  50  
    Energy Gun             53   | .   1   .   .   .   7   11  1   7   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   2   .   .   1   17  
    Energy Cannon          84   | .   1   .   1   .   6   4   3   2   5   2   .   .   1   2   1   .   .   1   2   2   .   .   .   4   .   3   .   1   3   2   5   .   17  16  
    Ballistic Gun          3    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Ballistic Cannon       21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   17  
    Launcher               23   | .   .   .   .   .   2   3   .   2   1   1   .   .   1   .   .   .   2   1   1   1   .   .   .   .   .   .   .   .   .   1   .   1   6   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
    Impact Weapon          6    | .   1   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   1   .   .   .   .   .   .   .   .   1   .   1   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  34   | .   .   .   .   .   3   3   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   1   .   6   .   3   8   .   5   2   
  Corrupted Parts          12   | .   .   .   .   .   .   .   .   .   5   5   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      51   | .   .   .   .   .   .   .   .   .   17  22  .   .   7   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 67   | .   .   2   .   .   5   5   .   1   17  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   1   12  20  
  Power                    7    | .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Propulsion               16   | .   .   .   .   .   2   2   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   
  Utility                  35   | .   .   1   .   .   1   3   .   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   10  11  
  Weapon                   9    | .   .   1   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   
  Highest Loss Streak      17   | .   .   2   .   .   3   2   .   1   17  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   3   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   96  99  74  100 98  99  100 99  73  100 93  93  93  96  100 99  99  100 98  100 100 100 100 97  94  95  79  79  82  82  80  84  79  90  
  Engine                   1    | .   14  14  14  14  2   2   7   7   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  7    | .   .   .   .   .   .   .   .   .   .   7   6   6   6   13  13  11  11  11  11  11  10  10  10  7   5   4   4   4   8   8   10  11  10  8   
  Treads                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  13  12  12  11  11  8   .   
  Leg                      17   | .   28  27  28  28  26  29  30  30  21  30  26  26  26  26  26  23  23  23  23  23  31  31  31  31  31  28  1   .   .   .   .   .   6   22  
  Device                   18   | .   .   13  14  14  12  17  29  25  13  15  13  13  13  12  13  17  17  17  15  16  15  14  14  15  15  14  15  18  19  19  15  19  23  22  
  Storage                  5    | .   14  14  14  14  9   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   4   4   4   4   4   3   3   3   
  Processor                13   | .   .   .   .   .   7   7   7   7   7   7   18  20  20  20  20  17  17  17  17  17  15  15  15  15  15  14  14  20  20  20  20  19  14  15  
  Hackware                 1    | .   .   .   .   .   2   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   4   4   4   4   4   3   .   .   
  Protection               6    | .   10  .   .   .   12  4   .   3   6   15  7   6   6   6   6   10  10  11  11  11  10  10  10  10  10  14  11  3   4   4   2   3   3   9   
  Energy Gun               2    | .   21  .   .   .   7   10  3   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   
  Energy Cannon            6    | .   6   14  1   14  9   3   10  3   6   15  13  13  12  10  12  11  5   7   5   6   10  10  10  10  10  9   9   6   7   3   4   3   3   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             223  | 11  31  30  30  30  48  48  51  53  76  76  72  65  98  85  99  111 107 111 107 109 129 127 127 138 138 143 143 132 153 159 157 160 223 163 
  Greatest Support         240  | 20  20  20  20  20  43  54  51  51  84  112 112 112 112 112 112 112 112 112 116 116 174 174 174 174 174 174 210 210 210 235 240 220 235 180 
  Greatest Overweight (x)  11   | .   1   1   1   1   1   1   .   1   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   6   .   
  Average Overweight (x)   .    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | .   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  25  15  
  Average Capacity         18   | .   14  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  17  20  20  20  20  20  20  20  20  20  20  20  23  15  
  Most Carried             25   | .   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  16  20  20  20  20  20  20  20  20  20  20  20  25  15  
  Average Carried          17   | .   11  14  15  15  14  14  14  14  11  14  14  15  14  14  15  13  15  15  14  15  14  16  20  19  20  19  19  19  19  19  19  19  20  13  
  Final Capacity           25   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  25  15  
  Final Carried            21   | 6   14  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  16  20  20  20  20  19  20  20  20  19  20  20  21  11  

 Class Distribution 
--------------------
 45% | Scavenger-Mutant
 23% | Generator-Mutant
 12% | Scavenger-Skirmisher
  8% | Hacker-Mutant
  7% | Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
               Mutant | -10/Exiles
     Scavenger-Mutant | -9/Mines
     Scavenger-Mutant | -8/Materials
        Hacker-Mutant | -7/Factory
               Mutant | -7/Lower Caves
     Scavenger-Mutant | -7/Lower Caves
     Scavenger-Mutant | -7/Data Miner
     Scavenger-Mutant | -6/Proximity Caves
     Scavenger-Mutant | -6/Factory
 Scavenger-Skirmisher | -6/Lower Caves
 Scavenger-Skirmisher | -6/Lower Caves
     Scavenger-Mutant | -6/Zion
     Scavenger-Mutant | -5/Proximity Caves
     Scavenger-Mutant | -5/Factory
     Scavenger-Mutant | -5/Upper Caves
     Scavenger-Mutant | -5/Upper Caves
     Scavenger-Mutant | -5/Zhirov
     Scavenger-Mutant | -4/Proximity Caves
     Scavenger-Mutant | -4/Factory
 Scavenger-Skirmisher | -4/Upper Caves
 Scavenger-Skirmisher | -4/Upper Caves
 Scavenger-Skirmisher | -4/Warlord
 Scavenger-Skirmisher | -3/Proximity Caves
        Hacker-Mutant | -3/Research
        Hacker-Mutant | -3/Armory
        Hacker-Mutant | -3/Lab
     Generator-Mutant | -2/Research
     Generator-Mutant | -2/Quarantine
     Generator-Mutant | -2/Section 7
     Generator-Mutant | -1/Access
     Scavenger-Mutant | -1/Command
     Scavenger-Mutant | -1/Access_0

 Resources                       | -11   -10   -10   -10   -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -3    -2    -2    -2    -1    -1    -1    
-----------                Run   | Scr   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Arm   Lab   Res   Qua   Sec   Acc   Com   Ac0   
Matter Collected           8842  | 200   78    65    .     62    641   362   94    311   197   109   126   20    164   77    71    59    164   102   126   157   70    20    30    80    50    150   90    .     170   161   376   127   1850  2483  
  Remotely                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Salvage Created            39415 | .     493   97    .     64    2557  1280  103   318   436   34    284   67    618   .     76    59    152   120   126   279   144   2     126   147   260   401   381   .     243   1820  5388  2064  17842 3434  
  Parts                    1286  | .     37    5     .     10    119   43    7     13    20    3     12    3     34    .     5     3     15    8     4     10    3     .     2     1     5     18    4     .     17    57    180   101   321   226   
Haulers Intercepted        10    | .     2     .     .     .     5     2     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Recyclers Shooed           4     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     1     .     
Parts Field Recycled       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Retrieved Matter         .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Self-Destructed      125   | .     .     .     .     .     .     .     4     4     .     3     .     5     32    .     5     .     8     5     4     10    .     .     2     38    5     .     .     .     .     .     .     .     .     .     
  Prevented                12    | .     .     .     .     .     .     .     1     7     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 
Combat Hostiles Destroyed  523  | .   13  2   .   4   38  22  2   8   4   3   3   1   13  .   1   1   9   8   .   4   3   .   1   3   5   8   5   .   2   17  57  35  213 38  
  Guns                     40   | .   6   1   .   1   12  15  1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Cannons                  395  | .   6   1   .   3   21  5   1   1   .   .   3   1   9   .   .   1   .   2   .   3   2   .   1   3   5   8   3   .   1   15  49  23  191 37  
  AOE                      51   | .   .   .   .   .   3   .   .   3   .   3   .   .   4   .   .   .   8   6   .   .   1   .   .   .   .   .   .   .   .   1   .   11  11  .   
Classes Destroyed          27   | .   5   .   .   .   8   1   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   4   2   2   .   
  Worker                   14   | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   1   1   6   .   
  Builder                  5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   
  Hauler                   10   | .   2   .   .   .   5   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 6    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Minesweeper              2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   13  .   
  Operator                 6    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   
  Watcher                  16   | .   2   .   .   .   5   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   2   .   3   .   
  Swarmer                  66   | .   6   .   .   4   3   4   .   3   .   3   .   .   5   .   .   .   8   6   .   .   .   .   .   .   .   .   .   .   .   .   .   14  10  .   
  Saboteur                 14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   13  .   
  Grunt                    160  | .   7   2   .   .   22  11  .   2   .   .   2   1   4   .   .   .   .   1   .   .   .   .   .   3   .   3   .   .   .   6   22  8   66  .   
  Brawler                  25   | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   18  .   
  Duelist                  20   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   17  .   
  Protector                11   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   
  Researcher               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Sentry                   30   | .   .   .   .   .   9   2   .   1   .   .   1   .   1   .   .   1   .   1   .   .   1   .   1   .   1   1   2   .   1   .   5   2   .   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hunter                   28   | .   .   .   .   .   1   2   1   1   .   .   .   .   1   .   .   .   .   .   .   2   2   .   .   .   2   .   .   .   .   .   5   2   9   .   
  Programmer               56   | .   .   .   .   .   .   2   1   1   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   3   3   .   1   6   6   .   30  .   
  Heavy                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   2   .   .   
  Q-Series                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Behemoth                 8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   1   .   2   .   2   .   
  S7 Guard                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Enhanced Grunt           22   | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  
  Enhanced Hunter          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Enhanced Programmer      10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  
  Tracker                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   2   .   .   
  Combat Programmer        8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   2   2   .   
  Investigator             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Striker                  20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   20  .   
  Executioner              14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   12  .   
  Alpha 7                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Fortress                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           44   | .   3   2   .   4   5   4   1   3   3   3   5   1   5   .   1   1   8   5   .   2   1   1   1   3   3   2   2   .   2   6   12  12  44  6   
  Combat Bots Only         40   | .   3   2   .   4   5   4   1   3   3   3   3   1   4   .   1   1   8   5   .   2   1   .   1   3   3   2   2   .   1   5   10  11  40  6   
Max Kills in Single Turn   7    | .   1   1   .   1   2   1   1   2   1   3   1   1   2   .   1   1   3   2   .   1   1   1   1   1   1   2   1   .   1   5   1   4   7   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 6    | .   .   .   .   .   2   .   .   2   .   3   .   .   2   .   .   .   3   2   .   .   1   .   .   .   .   .   .   .   .   1   .   4   6   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  A8 (-1/Access_0)
  A6 (-1/Access_0)

 Combat                           | -11   -10   -10   -10   -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -3    -2    -2    -2    -1    -1    -1    
--------                   Run    | Scr   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Arm   Lab   Res   Qua   Sec   Acc   Com   Ac0   
Damage Taken               29353  | .     321   128   .     45    1966  1279  27    180   1577  16    73    10    309   .     111   30    62    172   .     294   189   .     57    .     76    299   122   .     151   1620  3619  725   6435  9460  
  Core                     3016   | .     53    23    .     7     170   139   .     26    274   .     29    .     27    .     21    7     4     18    .     28    4     .     .     .     10    7     10    .     .     108   265   197   432   1157  
  Absorbed by Shields      18338  | .     .     .     .     .     123   229   8     52    .     .     .     .     103   .     114   32    68    180   .     219   196   .     60    .     81    309   130   .     156   1084  3226  641   4224  7103  
  Reduced by Siege Mode    1276   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     199   440   19    612   .     
  Redirected to Core       358    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    102   130   116   .     
  Redirected to Shielding  359    | .     .     .     .     .     31    .     .     .     .     .     .     .     .     .     .     .     .     .     .     26    .     .     7     .     .     80    18    .     .     .     .     .     82    115   
  Regen/Repaired (Parts)   2569   | .     .     .     .     .     162   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     155   412   42    909   889   
Core Remaining (%)         80     | 100   .     .     .     66    69    .     .     .     .     37    .     .     .     .     90    .     .     .     .     94    .     .     .     .     98    .     .     91    .     .     78    .     .     .     
Volleys Fired              2014   | .     37    9     .     4     146   82    3     15    17    3     18    9     23    1     6     25    13    23    .     15    41    7     8     5     17    39    41    9     36    88    328   106   583   257   
  Largest                  2      | .     2     2     .     2     2     2     2     2     2     2     2     2     2     1     1     2     1     2     .     2     2     2     2     2     2     2     2     1     2     2     1     1     2     2     
  Hottest                  230    | .     110   110   .     80    136   149   155   155   124   180   180   180   180   90    90    180   90    180   .     180   180   180   180   140   140   180   170   120   120   160   180   105   225   230   
Shots Fired                2614   | .     70    17    .     8     261   159   6     28    22    4     27    18    44    1     6     28    13    29    .     24    50    14    16    9     25    59    46    9     41    99    328   106   602   445   
  Gun                      485    | .     53    9     .     4     87    126   2     20    6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     10    .     .     .     161   
  Cannon                   2096   | .     17    8     .     4     170   30    4     6     13    3     27    18    43    1     6     28    7     23    .     24    50    14    16    9     25    59    46    9     34    89    328   102   599   284   
  Launcher                 33     | .     .     .     .     .     4     3     .     2     3     1     .     .     1     .     .     .     6     6     .     .     .     .     .     .     .     .     .     .     .     .     .     4     3     .     
  Special                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  176    | .     .     6     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     38    128   
  Thermal                  1970   | .     70    11    .     4     166   156   2     6     .     3     27    18    43    1     6     28    7     23    .     24    50    14    16    5     17    44    41    8     23    89    309   102   341   316   
  Explosive                28     | .     .     .     .     .     4     1     .     2     .     1     .     .     1     .     .     .     6     6     .     .     .     .     .     .     .     .     .     .     .     .     .     4     3     .     
  Electromagnetic          157    | .     .     .     .     .     91    2     4     20    22    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     10    .     .     .     1     
  Slashing                 239    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     19    .     220   .     
  Entropic                 44     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     8     15    5     1     11    .     .     .     .     .     
  Robot Hit Streak         94     | .     11    11    .     4     76    27    5     12    16    14    8     9     14    .     .     19    22    26    .     6     20    26    36    39    11    25    31    .     20    16    44    37    94    36    
  Robot Miss Streak        10     | .     2     1     .     1     3     2     .     1     1     .     2     1     1     .     .     .     .     1     .     2     .     .     .     1     1     1     1     .     1     1     6     1     3     10    
  Penetration Max          3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     1     1     
  Secondary Targets        4      | .     .     .     .     .     1     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1      | .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Capacitor                1002   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     22    .     .     .     323   102   555   .     
Shots Hit Robots           2055   | .     53    13    .     6     220   128   4     24    21    1     8     5     27    .     6     5     4     17    1     12    17    6     10    7     13    38    28    .     15    70    286   82    545   383   
  Core Hits                1660   | .     24    4     .     5     94    45    3     10    10    3     6     3     16    .     1     2     9     12    .     5     6     1     3     5     8     12    5     .     8     42    143   66    806   303   
  Critical Kills           54     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     .     .     4     1     9     36    
  Critical Parts Destroyed 47     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     46    
  Critical Strikes         215    | .     4     1     .     .     3     6     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     3     4     2     .     3     .     7     1     54    125   
    Burn                   12     | .     3     1     .     .     2     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               18     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     .     .     4     1     9     .     
    Destroy                125    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     125   
    Blast                  1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Smash                  1      | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Sever                  47     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     44    .     
    Impale                 1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Sunder                 10     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     3     .     .     3     .     .     .     .     .     
Melee Attacks              25     | .     3     .     .     .     .     4     .     .     1     .     .     .     .     .     6     .     1     .     1     1     .     .     .     .     .     .     .     .     1     2     1     .     4     .     
  Kinetic                  2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     
  Impact                   7      | .     3     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 1      | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 15     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     1     .     1     1     .     .     .     .     .     .     .     .     1     .     1     .     4     .     
  Sneak Attacks            1      | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           105988 | .     781   165   .     74    5180  2925  103   747   538   220   417   210   1424  .     174   249   769   1280  .     657   993   250   487   509   879   2721  2070  .     681   4478  11538 5275  46568 13626 
  Guns                     10374  | .     482   60    .     22    1473  2191  40    352   75    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    37    .     .     .     5629  
  Cannons                  88137  | .     239   105   .     52    3076  648   63    157   250   .     417   210   1147  .     .     249   .     574   .     519   876   250   411   509   879   2721  2070  .     668   3657  11538 3874  45086 7892  
  Explosions               7136   | .     .     .     .     .     631   86    .     238   147   220   .     .     277   .     .     .     769   706   .     138   117   .     76    .     .     .     .     .     .     743   .     1401  1482  105   
  Melee                    341    | .     60    .     .     .     .     .     .     .     66    .     .     .     .     .     174   .     .     .     .     .     .     .     .     .     .     .     .     .     .     41    .     .     .     .     
  Ramming                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  3421   | .     .     36    .     22    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     41    .     .     1256  2066  
  Thermal                  59260  | .     721   129   .     52    3259  2839  31    157   .     .     417   210   1369  .     .     249   .     574   .     657   993   250   487   206   313   1441  1575  .     .     4400  10634 3874  12863 11560 
  Explosive                4871   | .     .     .     .     .     .     .     .     238   .     220   .     .     55    .     .     .     769   706   .     .     .     .     .     .     .     .     .     .     .     .     .     1401  1482  .     
  Electromagnetic          2953   | .     .     .     .     .     1921  86    72    352   472   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    37    .     .     .     .     
  Impact                   60     | .     60    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 31937  | .     .     .     .     .     .     .     .     .     66    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     904   .     30967 .     
  Piercing                 174    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     174   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Entropic                 3312   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     303   566   1280  495   .     668   .     .     .     .     .     
Highest Corruption         40     | .     3     3     3     3     .     1     .     1     18    40    .     .     7     7     .     .     .     .     .     .     .     .     .     .     .     1     2     2     .     11    .     .     .     .     
  Average Corruption       3      | .     2     3     3     3     .     1     .     1     3     18    .     .     7     6     .     .     .     .     .     .     .     .     .     .     .     1     1     1     .     4     .     .     .     .     
  Corruption Purged        17     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     .     13    .     .     .     .     
  Corruption Blocked       2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     
  Effects                  83     | .     9     13    7     6     .     .     .     5     7     14    .     .     1     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     17    .     .     .     .     
    Message Errors         21     | .     2     1     1     2     .     .     .     1     2     5     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     .     
    Matter Fused           21     | .     1     4     2     1     .     .     .     1     3     5     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     
    Heat Flow Errors       14     | .     2     2     2     2     .     .     .     .     2     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     
    Energy Discharges      7      | .     2     .     1     1     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     
    Parts Rejected         1      | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Data Loss (minor)      9      | .     2     2     1     .     .     .     .     1     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
    Data Loss (major)      5      | .     .     1     .     .     .     .     .     2     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
    Misfires               4      | .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     
    Weapon Failures        1      | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overload Shots             12     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     7     
  Effects                  2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Energy Bleed           1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Heat Surge             1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Overflow Damage            2014   | .     16    .     .     .     31    34    .     35    .     .     14    4     18    .     16    .     10    117   .     .     .     35    .     .     87    227   343   .     27    433   64    80    360   63    
  Projectiles              1701   | .     .     .     .     .     31    34    .     .     .     .     14    4     .     .     .     .     .     14    .     .     .     35    .     .     87    227   343   .     27    418   64    71    269   63    
  Explosions               281    | .     .     .     .     .     .     .     .     35    .     .     .     .     18    .     .     .     10    103   .     .     .     .     .     .     .     .     .     .     .     15    .     9     91    .     
  Melee                    32     | .     16    .     .     .     .     .     .     .     .     .     .     .     .     .     16    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 31     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     29    
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  31     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     29    
  Secondary                .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      404    | .     .     .     .     .     174   .     .     26    .     4     .     .     .     .     .     .     .     55    .     .     .     .     21    .     .     .     .     .     .     124   .     .     .     .     
  Shots                    13     | .     .     .     .     .     6     .     .     1     .     1     .     .     .     .     .     .     .     2     .     .     .     .     1     .     .     .     .     .     .     2     .     .     .     .     
  Rammed                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        525    | .     334   241   119   198   490   267   30    144   259   78    267   136   407   87    .     128   .     264   .     108   70    54    62    .     .     10    200   .     369   188   525   256   387   194   
  Average Temperature      105    | .     110   108   55    62    93    104   20    44    63    44    86    60    112   38    .     64    .     123   .     46    34    21    30    .     .     6     130   .     107   99    138   99    131   79    
  Received Heat Transfer   3626   | .     165   93    .     .     1088  679   .     27    .     .     60    9     56    .     18    8     5     32    .     .     12    .     12    .     8     86    12    .     40    38    398   42    738   .     
  Effects                  21     | .     2     1     .     .     4     3     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     4     .     
    Shutdowns              2      | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Energy Bleed           1      | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           12     | .     1     1     .     .     2     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     3     .     
    Matter Decay           3      | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     
    Damage (minor)         3      | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     
Siege Activations          47     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     6     16    8     15    .     
  Total Turns              2594   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     20    .     .     98    283   45    2148  .     
  Longest Duration         825    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    .     .     58    63    13    825   .     
Robots Corrupted           5      | .     .     .     .     .     .     .     .     1     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          5      | .     .     .     .     .     .     .     .     1     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              26     | .     2     .     .     .     7     .     1     4     12    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       1      | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              25     | .     .     .     .     .     2     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     .     .     7     1     10    .     
  Combat Hostiles          24     | .     .     .     .     .     2     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     7     1     10    .     
  Parts Melted             83     | .     2     .     .     .     9     18    .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     6     .     .     1     27    4     13    .     
  Heat Transferred         42714  | .     1978  370   .     111   5888  5542  37    211   .     .     .     .     150   .     .     .     .     .     .     100   100   .     50    .     .     185   851   .     .     2807  9990  2997  8256  3091  
Parts Sabotaged            3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     
Parts Stolen               .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      19     | .     .     .     .     .     8     .     .     .     .     .     .     .     3     .     .     .     .     .     .     1     1     .     1     .     .     .     .     .     .     4     .     .     .     1     
Missiles Intercepted       36     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     36    .     

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Arm  Lab  Res  Qua  Sec  Acc  Com  Ac0  
Peak Influence             5339 | .    150  71   .    90   436  307  .    .    .    .    191  .    .    .    .    89   .    .    .    .    219  .    .    .    .    211  181  .    320  564  1406 1792 5339 .    
  Initial                  1002 | .    .    25   .    .    29   5    .    .    .    .    38   .    .    .    .    16   .    .    .    .    27   .    .    .    .    .    95   .    .    67   191  738  1002 .    
  Average                  1189 | .    72   35   .    87   172  137  .    .    .    .    53   .    .    .    .    45   .    .    .    .    75   .    .    .    .    87   99   .    165  272  705  1202 3697 .    
Maximum Alert Level        5    | .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    1    2    4    5    5    .    
  Low Security (%)         31   | .    100  100  .    100  60   81   .    .    .    .    100  .    .    .    .    100  .    .    .    .    90   .    .    .    .    97   100  .    53   35   2    .    .    .    
  Level 1                  8    | .    .    .    .    .    35   18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    2    .    .    46   53   7    .    .    .    
  Level 2                  3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   44   .    .    .    
  Level 3                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   39   .    .    
  Level 4                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   42   5    .    
  Level 5                  34   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   66   .    
  High Security            13   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          104  | .    4    .    .    .    6    6    .    .    .    .    5    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    3    .    3    10   17   7    40   .    
  Investigation            11   | .    4    .    .    .    4    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Extermination            15   | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    2    2    2    3    .    
  Reinforcement            19   | .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    5    5    .    1    .    
  Assault                  43   | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    2    36   .    
  Garrison                 7    | .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Intercept                9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    3    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         3    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 
Distress Signals           35   | .   2   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   4   4   3   .   15  .   
Communications Jammed      19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   3   5   7   .   .   
  Distress Signals         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   
Times Spotted              717  | .   19  2   .   3   54  28  2   8   5   3   11  1   14  .   1   1   5   17  .   3   5   .   1   15  5   16  7   .   2   22  86  41  276 64  
  Peak Tracking Total      15   | .   4   2   .   3   7   5   1   3   4   1   7   1   4   .   1   1   2   9   .   2   2   .   1   12  3   6   4   .   1   4   8   7   15  7   
  Tactical Retreats        15   | .   .   .   .   .   4   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   3   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 
Traps Triggered            10   | .   3   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                14   | .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   5   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 
Machines Disabled          40   | .   .   .   .   .   5   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   3   1   3   2   10  3   7   4   
  Max in Single Turn       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   1   1   1   1   1   1   
  Garrison Access          4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 
Machines Accessed          90   | .   9   .   1   .   14  8   1   1   4   .   7   .   2   .   .   4   1   2   5   .   6   .   .   3   .   4   1   1   1   4   7   2   2   .   
  Terminals                45   | .   7   .   .   .   8   5   .   .   .   .   4   .   .   .   .   4   .   .   .   .   3   .   .   .   .   1   1   .   1   4   7   .   .   .   
  Fabricators              6    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   1   .   .   
  Repair Stations          4    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Recycling Units          6    | .   2   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              5    | .   .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
Total Hacks                270  | .   23  .   1   .   59  23  1   1   31  .   16  .   8   .   .   9   1   9   14  .   18  .   .   9   .   9   1   3   3   8   12  8   3   .   
  Successful               181  | .   17  .   1   .   38  11  1   1   31  .   8   .   8   .   .   3   1   9   14  .   7   .   .   9   .   4   .   3   2   4   7   2   .   .   
  Failed                   89   | .   6   .   .   .   21  12  .   .   .   .   8   .   .   .   .   6   .   .   .   .   11  .   .   .   .   5   1   .   1   4   5   6   3   .   
    Catastrophic           16   | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   1   .   1   .   3   2   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   76   | .   12  .   .   .   22  5   .   .   .   .   7   .   .   .   .   5   .   .   .   .   5   .   .   1   .   5   .   1   .   .   6   5   2   .   
  Terminals                124  | .   21  .   .   .   33  15  .   .   .   .   9   .   .   .   .   9   .   .   .   .   10  .   .   .   .   3   1   .   3   8   12  .   .   .   
  Fabricators              18   | .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   .   .   .   .   5   .   .   .   .   .   5   .   .   
  Repair Stations          15   | .   .   .   .   .   7   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   
  Recycling Units          9    | .   2   .   .   .   2   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Scanalyzers              22   | .   .   .   .   .   15  1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
Terminal Hacks             134  | .   13  .   1   .   15  7   1   1   31  .   2   .   8   .   .   3   1   9   14  .   3   .   .   9   .   1   .   3   2   4   6   .   .   .   
  Record                   37   | .   .   .   1   .   .   .   .   .   11  .   .   .   7   .   .   .   1   8   6   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Part Schematic           18   | .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   4   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        22   | .   4   .   .   .   2   1   .   .   3   .   .   .   .   .   .   .   .   .   4   .   .   .   .   7   .   .   .   .   .   1   .   .   .   .   
  Open Door                12   | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   1   5   .   .   .   
  Branch Access Points     4    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Unit Index     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              5    | .   .   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             11   | .   2   .   .   .   2   3   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              10   | .   2   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   1   1   1   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
Repair Station Hacks       9    | .   .   .   .   .   6   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Scan Component           5    | .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair                   4    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 18   | .   .   .   .   .   14  .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         10   | .   .   .   .   .   7   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  8    | .   .   .   .   .   7   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Unauthorized Hacks         15   | .   4   .   .   .   3   3   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Terminals                5    | .   2   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Botnet                 5    | .   2   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Fabricators              5    | .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Liberate               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Fabnet                 2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recompile              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 5    | .   2   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         55   | .   7   .   .   .   10  8   .   .   .   .   6   .   .   .   .   4   .   .   .   .   6   .   .   .   .   3   1   .   1   3   2   2   2   .   
  Full Trace Events        5    | .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  10   | .   .   .   .   .   .   .   .   .   5   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   44   | .   .   .   .   .   5   .   .   .   12  .   1   .   .   15  .   .   .   .   4   .   1   .   .   .   .   .   .   .   1   4   1   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   94   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   25  .   .   .   .   69  .   .   .   .   .   .   .   .   
  Total Part Build Rating  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   9   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Time                     193  | .   .   .   .   .   160 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   33  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   .   .   .   5   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 6    | .   .   .   .   .   5   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   2   1   4   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   2   1   4   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Machine Destruction      3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   .   .   .   3   3   3   3   3   1   1   1   1   1   .   .   .   .   .   .   .   .   .   3   3   3   1   1   1   
  Autooverrided            13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   2   1   4   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 
Total Allies               22   | .   .   1   .   .   .   .   .   .   .   .   1   .   1   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   2   1   4   .   
  Largest Group            6    | .   .   1   .   .   .   .   .   .   .   .   1   .   1   6   6   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   1   .   
  Highest-Rated Group      180  | .   .   31  .   .   .   .   .   .   .   .   12  .   29  180 180 25  .   .   .   .   .   .   .   .   .   .   .   .   148 62  58  124 69  .   
  Highest-Rated Ally       148  | .   .   31  .   .   .   .   .   .   .   .   12  .   29  51  51  25  .   .   .   .   .   .   .   .   .   .   .   .   148 62  58  124 69  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               65   | .   .   11  .   .   .   .   .   .   .   .   2   .   2   .   28  .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   8   2   7   .   
  Total Damage             1334 | .   .   166 .   .   .   .   .   .   .   .   11  .   .   .   491 .   .   .   .   .   .   .   .   .   .   .   .   .   38  89  249 145 145 .   
  Kills                    5    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 
Robot Analysis Total       131  | .   1   .   .   .   2   .   .   .   128 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    17   | .   .   .   .   1   .   .   1   2   .   2   .   1   2   .   2   .   2   2   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11   -10   -10   -10   -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -3    -2    -2    -2    -1    -1    -1    
-------------              Run   | Scr   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Arm   Lab   Res   Qua   Sec   Acc   Com   Ac0   
Turns Passed               41148 | .     922   765   379   188   3275  1227  988   1241  439   275   541   626   797   1289  699   391   780   1095  268   639   574   651   1175  957   888   674   565   500   453   990   1491  743   13511 1152  
Spaces Moved               23444 | 1     421   330   198   94    1501  716   790   947   233   205   336   494   549   1048  539   259   605   695   203   437   308   487   949   740   666   268   309   257   236   418   580   366   6862  397   
  Core                     10    | .     .     .     .     .     .     .     .     .     10    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Treads                   6223  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     286   257   236   418   580   366   4080  .     
  Legs                     17157 | 1     421   330   198   94    1501  716   790   947   223   205   336   494   549   1048  539   259   605   695   203   437   308   487   949   740   666   268   23    .     .     .     .     .     2728  397   
  Wheels                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Hover                    54    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     54    .     
  Flight                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Fastest Speed            110   | 120   120   190   190   190   120   120   120   120   120   120   120   120   120   120   120   120   120   120   120   120   120   120   120   120   120   120   120   145   145   145   150   145   115   110   
  Average Speed            137   | 120   186   190   190   190   165   120   120   120   142   120   120   120   120   120   120   120   120   120   120   120   120   120   120   120   120   120   143   145   145   145   153   146   151   113   
  Slowest Speed            600   | 120   190   190   190   190   190   190   120   190   600   120   120   120   120   120   120   120   120   120   120   120   120   120   120   120   120   120   225   145   145   150   161   153   540   115   
  Overloaded Moves         .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Propulsion Burnouts      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robots Hopped            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cave-ins Triggered       2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
  Teleports                2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     
Exploration Rate (%)       55    | 2     75    43    41    28    94    22    79    97    77    44    15    71    65    83    81    13    67    81    61    68    17    77    88    94    78    10    21    96    13    54    55    14    93    25    
  Regions Visited          34
    Branch Regions         25
  Pre-discovered Areas     36    | .     2     .     1     .     2     .     .     1     24    1     1     .     .     1     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Known Exits Taken        24    | .     .     .     .     .     .     1     .     .     .     1     1     1     1     1     1     1     1     1     1     1     1     1     1     1     1     1     1     1     1     1     1     1     .     .     
  Unknown Exits Taken      10    | 1     1     1     1     1     1     .     1     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Scrap Searched             28    | .     .     1     .     1     .     .     .     4     .     1     .     3     3     4     1     .     1     4     .     1     .     .     1     .     3     .     .     .     .     .     .     .     .     .     
Spaces Dug                 150   | .     .     .     .     .     10    4     .     .     .     .     12    2     2     .     2     13    .     4     .     2     19    6     4     1     2     13    9     .     13    12    8     6     5     1     
Terrain Destroyed          874   | .     .     .     .     .     45    7     .     18    .     22    15    12    46    .     6     23    79    92    .     23    44    8     12    2     11    16    15    .     24    60    21    50    121   102   
  Melee                    6     | .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
  Projectile               353   | .     .     .     .     .     .     .     .     .     .     3     15    12    12    .     6     23    6     10    .     12    33    8     5     2     11    16    15    .     24    24    20    13    27    56    
  AOE                      429   | .     .     .     .     .     45    3     .     18    .     19    .     .     34    .     .     .     73    82    .     11    11    .     7     .     .     .     .     .     .     36    .     37    53    .     
Terrain Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Walls Destroyed          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Machines Disabled        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   -1   -1   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Arm  Lab  Res  Qua  Sec  Acc  Com  Ac0  
Total                      30707 | .    481  455  201  97   2055 912  824  1013 315  226  444  504  630  1079 571  305  639  918  227  517  450  537  964  803  724  549  416  374  300  693  1163 562  9933 826  
  Wait                     3943  | .    4    106  .    .    278  49   16   11   17   1    67   .    24   7    13   8    9    192  .    53   90   37   5    21   37   224  27   78   11   135  159  69   2192 3    
  Move                     23408 | .    420  329  197  93   1500 715  789  946  232  204  335  493  548  1047 538  258  604  694  202  436  307  486  948  739  665  267  308  256  235  417  579  365  6859 397  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  231   | .    6    3    .    .    23   8    4    4    15   1    7    .    5    6    1    4    .    .    6    1    3    5    .    13   .    2    12   4    2    6    13   3    49   25   
  Fast Attach              171   | .    3    2    2    .    27   13   .    3    10   1    1    .    1    2    .    2    2    .    2    .    .    .    .    3    .    .    3    10   .    6    24   2    32   20   
  Attach                   158   | .    .    1    .    .    5    6    .    1    12   3    2    .    1    3    .    2    .    .    .    .    2    .    .    .    .    3    3    3    3    5    9    2    45   47   
  Detach                   48    | .    2    .    .    .    1    2    .    .    1    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    13   24   
  Swap                     321   | .    4    2    .    .    21   18   8    24   2    8    3    2    13   4    5    2    8    9    7    10   6    1    3    5    5    12   3    3    10   19   24   12   51   17   
  Drop                     354   | .    2    3    2    .    54   15   4    9    8    3    7    .    5    8    2    4    2    .    9    1    1    1    .    17   .    2    19   11   1    14   26   3    85   36   
  Fire                     2014  | .    37   9    .    4    146  82   3    15   17   3    18   9    23   1    6    25   13   23   .    15   41   7    8    5    17   39   41   9    36   88   328  106  583  257  
  Melee                    25    | .    3    .    .    .    .    4    .    .    1    .    .    .    .    .    6    .    1    .    1    1    .    .    .    .    .    .    .    .    1    2    1    .    4    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    
  Rewire                   15    | .    .    .    .    .    .    .    .    .    .    .    4    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac x2 / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac x2 / *Upp)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 7 exits: Res x3 / *Upp x2 / Ext x2)
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research
-3/Armory
-3/Lab
-2/Research (discovered 2 exits: *Qua x2)
-2/Quarantine (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access
-1/Command (discovered 3 exits: [*Sur x2] / [*Ac0])
-1/Access_0

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
   315 | -10/Materials      | Build established: Mutant
   321 | -10/Materials      | Discovered new exit (range 16)
   739 | -10/Materials      | Discovered new exit (range 3)
   824 | -10/Materials      | Discovered new exit (range 15)
   895 | -10/Materials      | Discovered new exit (range 9)
   923 | -10/Materials      | Entered Mines
  1040 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1040 | -10/Mines          | Discovered new exit (range 5)
  1192 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  1196 | -10/Mines          | Found Prototype Device
  1274 | -10/Mines          | Build established: Scavenger-Mutant
  1327 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  1450 | -10/Mines          | Excavation squad dispatched
  1450 | -10/Mines          | A large section of the Mines collapsed
  1688 | -10/Mines          | Entered Exiles
  1735 | -10/Exiles         | Met 8R-AWN
  1769 | -10/Exiles         | Met EX-HEX
  1843 | -10/Exiles         | Met EX-DEC
  1851 | -10/Exiles         | Learned location of Zion (-6)
  1976 | -10/Exiles         | Build established: Mutant
  2040 | -10/Exiles         | Discovered new exit (range 15)
  2067 | -10/Exiles         | Entered Mines
  2214 | -9/Mines           | Discovered new exit (range 11)
  2244 | -9/Mines           | Learned Materials emergency access door positions
  2255 | -9/Mines           | Entered Materials
  2255 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
  2295 | -8/Materials       | Build established: Scavenger-Mutant
  2595 | -8/Materials       | Repaired Beam Cannon
  2900 | -8/Materials       | Identified Exp. Sensor Array
  3123 | -8/Materials       | Repaired Exp. Sensor Array
  3150 | -8/Materials       | Repaired Aluminum Leg
  3731 | -8/Materials       | Discovered new exit (range 8)
  4126 | -8/Materials       | Discovered new exit (range 5)
  4450 | -8/Materials       | Lost 3 parts (1p2n)
  5066 | -8/Materials       | Build established: Hacker-Mutant
  5172 | -8/Materials       | Discovered new exit (range 16)
  5530 | -8/Materials       | Entered Factory
  5530 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  6278 | -7/Factory         | Identified exit to Storage
  6278 | -7/Factory         | Identified exit to Lower Caves
  6528 | -7/Factory         | Garrison activated, responded to threat
  6540 | -7/Factory         | Found Prototype Launcher
  6639 | -7/Factory         | Identified Rocket Array
  6757 | -7/Factory         | Entered Lower Caves
  6895 | -7/Lower Caves     | Learned Factory emergency access door positions
  7059 | -7/Lower Caves     | Build established: Mutant
  7072 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7538 | -7/Lower Caves     | Discovered new exit (range 8)
  7745 | -7/Lower Caves     | Entered another Lower Caves area
  7749 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7838 | -7/Lower Caves     | Discovered new exit (range 13)
  8071 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  8504 | -7/Lower Caves     | Learned 12 Factory zone layouts
  8529 | -7/Lower Caves     | Discovered new exit (range 14)
  8613 | -7/Lower Caves     | Build established: Scavenger-Mutant
  8986 | -7/Lower Caves     | Entered Data Miner
  8987 | -7/Data Miner      | Discovered new exit (range 6)
  9010 | -7/Data Miner      | Met Data Miner
  9032 | -7/Data Miner      | Learned location of Section 7 (-2)
  9032 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  9052 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  9163 | -7/Data Miner      | Interfaced with the Data Conduit
  9222 | -7/Data Miner      | Core integrity fell below 50%
  9266 | -7/Data Miner      | Lost 17 parts (2p6n4u5w)
  9362 | -7/Data Miner      | System corruption reached 10%
  9412 | -7/Data Miner      | Found Corrupted Exp. Thermal Shield
  9425 | -7/Data Miner      | Entered Proximity Caves
  9456 | -6/Proximity Caves | Spotted B-75 Beast
  9520 | -6/Proximity Caves | Identified exit to Factory
  9691 | -6/Proximity Caves | System corruption reached 30%
  9700 | -6/Proximity Caves | Entered Factory
  9700 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  9701 | -6/Factory         | Identified exit to Factory
  9701 | -6/Factory         | Identified exit to Lower Caves
  9703 | -6/Factory         | Loaded intel: 228 machine locations
  9861 | -6/Factory         | Discovered exit to Factory (range 5)
  9892 | -6/Factory         | Garrison activated, responded to threat
 10241 | -6/Factory         | Entered Lower Caves
 10242 | -6/Lower Caves     | Encountered a Warlord checkpoint
 10665 | -6/Lower Caves     | Build established: Scavenger-Skirmisher
 10817 | -6/Lower Caves     | Learned Factory stockpile data
 10818 | -6/Lower Caves     | Discovered new exit (range 17)
 10858 | -6/Lower Caves     | Identified exit to Lower Caves
 10867 | -6/Lower Caves     | Entered another Lower Caves area
 10911 | -6/Lower Caves     | Discovered exit to Factory (range 8)
 11242 | -6/Lower Caves     | Found Imp. Powered Armor
 11354 | -6/Lower Caves     | Encountered a Warlord checkpoint
 11369 | -6/Lower Caves     | Learned 12 Factory zone layouts
 11509 | -6/Lower Caves     | Learned 8 Research zone layouts
 11509 | -6/Lower Caves     | Learned Extension stockpile data
 11509 | -6/Lower Caves     | Learned Armory garrison access intel
 11638 | -6/Lower Caves     | Discovered new exit (range 7)
 11662 | -6/Lower Caves     | Identified exit to Zion
 11664 | -6/Lower Caves     | Entered Zion
 11758 | -6/Zion            | System corruption cleaned by Quarantine Array
 11830 | -6/Zion            | System corruption cleaned by Quarantine Array
 11860 | -6/Zion            | Gained Derelict followers
 11920 | -6/Zion            | Build established: Scavenger-Mutant
 12034 | -6/Zion            | Discovered new exit (range 20)
 12257 | -6/Zion            | Gained Derelict followers
 12404 | -6/Zion            | Given the Hacking Drone Bay
 12504 | -6/Zion            | Found Exp. Terrain Scan Processor
 12507 | -6/Zion            | Found Exp. Armor Integrity Analyzer
 12511 | -6/Zion            | Found Exp. Targeting Computer
 12516 | -6/Zion            | Found Exp. Signal Interpreter
 12711 | -6/Zion            | Found CR-A16's Pointy Stick
 12943 | -6/Zion            | Identified exit to Proximity Caves
 12953 | -6/Zion            | Entered Proximity Caves
 12953 | -5/Proximity Caves | Accompanied by 6 allies
 13035 | -5/Proximity Caves | Learned location of 1 exit from Factory
 13357 | -5/Proximity Caves | Learned Factory garrison access intel
 13451 | -5/Proximity Caves | Spotted B-75 Beast
 13498 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick
 13504 | -5/Proximity Caves | Destroyed B-75 Beast
 13610 | -5/Proximity Caves | Discovered exit to Factory (range 15)
 13652 | -5/Proximity Caves | Entered Factory
 13652 | -5/Factory         | Accompanied by 1 ally
 13652 | -5/Factory         | Evolved 2 slots: Utility x2
 13653 | -5/Factory         | Identified exit to Factory
 13654 | -5/Factory         | Identified exit to Upper Caves
 13656 | -5/Factory         | Loaded intel: 237 machine locations
 13657 | -5/Factory         | Loaded intel: 4 garrison access locations
 13681 | -5/Factory         | Spotted B-75 Beast
 13904 | -5/Factory         | Discovered exit to Factory (range 6)
 14043 | -5/Factory         | Entered Upper Caves
 14058 | -5/Upper Caves     | Found Alien Artifact
 14058 | -5/Upper Caves     | Identified Dimensional Node Initializer
 14058 | -5/Upper Caves     | Initialized slip node
 14209 | -5/Upper Caves     | Destroyed 8 combat bots
 14232 | -5/Upper Caves     | Learned location of 1 exit from Proximity Caves
 14532 | -5/Upper Caves     | Spotted B-75 Beast
 14543 | -5/Upper Caves     | Destroyed B-75 Beast
 14554 | -5/Upper Caves     | Learned 12 Factory zone layouts
 14777 | -5/Upper Caves     | Discovered new exit (range 6)
 14810 | -5/Upper Caves     | Identified exit to Upper Caves
 14823 | -5/Upper Caves     | Entered another Upper Caves area
 14825 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 14858 | -5/Upper Caves     | Learned Factory trap positions
 14907 | -5/Upper Caves     | Discovered exit to Factory (range 3)
 14918 | -5/Upper Caves     | Learned location of 1 exit from Factory
 14987 | -5/Upper Caves     | Learned Extension trap positions
 14987 | -5/Upper Caves     | Learned Armory trap positions
 14987 | -5/Upper Caves     | Learned Factory emergency access door positions
 14987 | -5/Upper Caves     | Learned Extension security intel
 14987 | -5/Upper Caves     | Learned Extension terminal intel
 15149 | -5/Upper Caves     | Build established: Scavenger-Skirmisher
 15315 | -5/Upper Caves     | Encountered a Warlord checkpoint
 15515 | -5/Upper Caves     | Build established: Scavenger-Mutant
 15804 | -5/Upper Caves     | Discovered new exit (range 12)
 15917 | -5/Upper Caves     | Identified exit to Zhirov
 15918 | -5/Upper Caves     | Entered Zhirov
 15918 | -5/Zhirov          | Discovered new exit (range 3)
 15940 | -5/Zhirov          | Met Zhirov
 15974 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 15998 | -5/Zhirov          | Found Alien Artifact
 15998 | -5/Zhirov          | Identified Integrated Reactor
 15998 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 16119 | -5/Zhirov          | Found Alien Artifact
 16184 | -5/Zhirov          | Identified exit to Proximity Caves
 16186 | -5/Zhirov          | Entered Proximity Caves
 16386 | -4/Proximity Caves | Spotted B-86 Titan
 16392 | -4/Proximity Caves | Destroyed B-86 Titan
 16825 | -4/Proximity Caves | Entered Factory
 16825 | -4/Factory         | Evolved 2 slots: Propulsion x2
 16826 | -4/Factory         | Identified exit to Research
 16826 | -4/Factory         | Identified exit to Extension
 16829 | -4/Factory         | Loaded intel: 82 trap records
 16831 | -4/Factory         | Loaded intel: 224 machine locations
 16836 | -4/Factory         | Identified exit to Upper Caves
 16999 | -4/Factory         | Identified Transdimensional Reconstructor
 17140 | -4/Factory         | Fabricated Hcp. Storage Unit (x1)
 17399 | -4/Factory         | Entered Upper Caves
 17745 | -4/Upper Caves     | Build established: Scavenger-Skirmisher
 18018 | -4/Upper Caves     | Discovered new exit (range 19)
 18036 | -4/Upper Caves     | Identified exit to Upper Caves
 18050 | -4/Upper Caves     | Entered another Upper Caves area
 18434 | -4/Upper Caves     | Encountered a Warlord checkpoint
 18664 | -4/Upper Caves     | Learned Research machine intel
 18932 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 18980 | -4/Upper Caves     | Discovered new exit (range 9)
 19030 | -4/Upper Caves     | Identified exit to Warlord
 19225 | -4/Upper Caves     | Entered Warlord
 19492 | -4/Warlord         | Received a Watcher feed algorithm from an ecstatic Tinkerer
 19695 | -4/Warlord         | Met Warlord
 19707 | -4/Warlord         | Opened Warlord's prototype stash
 19717 | -4/Warlord         | Warlord's base attacked by MAIN.C
 19726 | -4/Warlord         | Found Vortex Chain Reactor
 19736 | -4/Warlord         | Found Exp. Phase Shifter
 19743 | -4/Warlord         | Found Prototype Hackware
 19748 | -4/Warlord         | Found Exp. Core Analyzer
 19751 | -4/Warlord         | Found System Purifier
 19928 | -4/Warlord         | Found Prototype Energy Cannon
 19928 | -4/Warlord         | Identified Vortex Cannon
 19931 | -4/Warlord         | Found Vortex Cannon
 20067 | -4/Warlord         | Warlord forces counterattacked
 20070 | -4/Warlord         | Opened side exit
 20127 | -4/Warlord         | Spotted Striker
 20131 | -4/Warlord         | Spotted Executioner
 20165 | -4/Warlord         | Discovered new exit (range 16)
 20181 | -4/Warlord         | Identified exit to Proximity Caves
 20182 | -4/Warlord         | Entered Proximity Caves
 20477 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 21054 | -3/Proximity Caves | Discovered exit to Research (range 5)
 21070 | -3/Proximity Caves | Entered Research
 21070 | -3/Research        | Evolved 2 slots: Utility x2
 21070 | -3/Research        | Identified Ghost Barrier
 21071 | -3/Research        | Identified exit to Armory
 21073 | -3/Research        | Loaded intel: 115 machine locations
 21191 | -3/Research        | Fabricated Enh. Nova Cannon (x1)
 21432 | -3/Research        | Build established: Hacker-Mutant
 21744 | -3/Research        | Entered Armory
 21745 | -3/Armory          | Loaded intel: 44 trap records
 21746 | -3/Armory          | Loaded intel: 81 machine locations
 21882 | -3/Armory          | Found Antimissile System
 22048 | -3/Armory          | Found Fusion Bomb Launcher
 22127 | -3/Armory          | Warped through subspace to slip node
 22127 | -3/Armory          | Discovered new exit (range 1)
 22127 | -3/Armory          | Identified exit to Lab
 22185 | -3/Armory          | Found Quantum Capacitor
 22309 | -3/Armory          | Entered Lab
 22311 | -3/Lab             | Discovered new exit (range 9)
 22321 | -3/Lab             | Identified exit to Research
 22327 | -3/Lab             | Hidden lab's door opened automatically
 22327 | -3/Lab             | Sensor layout match revealed
 22328 | -3/Lab             | Gained access to the hidden lab's interior
 22373 | -3/Lab             | Decrypted terminal
 22373 | -3/Lab             | Opened the door to a hidden lab
 22395 | -3/Lab             | Decrypted terminal
 22424 | -3/Lab             | Found Alien Artifact
 22424 | -3/Lab             | Identified Integrated Mediator
 22424 | -3/Lab             | Installed Integrated Mediator, increased core attachment efficiency.
 22434 | -3/Lab             | Found Alien Artifact
 22434 | -3/Lab             | Identified Core Expander
 22434 | -3/Lab             | Installed Core Expander, added new Utility slot
 22466 | -3/Lab             | Found Transdimensional Reconstructor
 22535 | -3/Lab             | Found Prototype Special Weapon
 22535 | -3/Lab             | Identified Gui. Remote Datajack
 22562 | -3/Lab             | Found Prototype Energy Gun
 22562 | -3/Lab             | Identified Tachyon Dispersion Ray
 22567 | -3/Lab             | Found Prototype Energy Gun
 22567 | -3/Lab             | Identified Hyp. EM Gauss Rifle
 22572 | -3/Lab             | Found Prototype Protection
 22572 | -3/Lab             | Identified Med. Regenerative Plating
 22614 | -3/Lab             | Decrypted terminal
 22809 | -3/Lab             | Entered Research
 22809 | -2/Research        | Warlord forces began assault on 0b10
 22809 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
 22810 | -2/Research        | Identified exit to Quarantine
 22811 | -2/Research        | Loaded intel: 112 machine locations
 22919 | -2/Research        | Research machine network offline
 23103 | -2/Research        | Spotted B-90 Cyclops
 23115 | -2/Research        | Destroyed B-90 Cyclops
 23244 | -2/Research        | Discovered exit to Quarantine (range 12)
 23262 | -2/Research        | Entered Quarantine
 23263 | -2/Quarantine      | Loaded intel: 60 machine locations
 23277 | -2/Quarantine      | Found Alien Impact Weapon
 23342 | -2/Quarantine      | Spotted Alpha 7
 23588 | -2/Quarantine      | Build established: Generator-Mutant
 23818 | -2/Quarantine      | Found Alien Artifact
 23818 | -2/Quarantine      | Identified Phase Redirector
 23830 | -2/Quarantine      | Discovered new exit (range 3)
 23861 | -2/Quarantine      | Identified exit to Access
 23918 | -2/Quarantine      | Intercept squad dispatched
 23920 | -2/Quarantine      | Spotted Tracker
 23920 | -2/Quarantine      | Spotted Tracker
 23924 | -2/Quarantine      | Spotted Combat Programmer
 23925 | -2/Quarantine      | Spotted Combat Programmer
 23939 | -2/Quarantine      | Destroyed Tracker
 23953 | -2/Quarantine      | Destroyed Tracker
 23965 | -2/Quarantine      | System corruption reached 10%
 23967 | -2/Quarantine      | Destroyed Combat Programmer
 23981 | -2/Quarantine      | Destroyed Combat Programmer
 23999 | -2/Quarantine      | Found Prototype Energy Gun
 23999 | -2/Quarantine      | Identified Immobilizer
 24033 | -2/Quarantine      | Identified Core Stripper
 24053 | -2/Quarantine      | Spotted Fortress
 24062 | -2/Quarantine      | Destroyed Fortress
 24067 | -2/Quarantine      | Found Exp. Force Field
 24076 | -2/Quarantine      | Found Exp. EM Disruption Field
 24079 | -2/Quarantine      | Found Vortex Chain Reactor
 24084 | -2/Quarantine      | Found Thermal Barrier
 24189 | -2/Quarantine      | Discovered new exit (range 6)
 24195 | -2/Quarantine      | Identified exit to Section 7
 24252 | -2/Quarantine      | Entered Section 7
 24253 | -2/Section 7       | Loaded intel: 160 machine locations
 24274 | -2/Section 7       | Spotted S7 Guard
 24291 | -2/Section 7       | Destroyed S7 Guard
 24322 | -2/Section 7       | Found Alien Artifact
 24322 | -2/Section 7       | Identified Core Membrane
 24322 | -2/Section 7       | Installed Core Membrane, gained immunity to corruption
 24377 | -2/Section 7       | Spotted B-90 Cyclops
 24459 | -2/Section 7       | Destroyed B-90 Cyclops
 24486 | -2/Section 7       | Spotted S7 Guard
 24504 | -2/Section 7       | Destroyed S7 Guard
 24525 | -2/Section 7       | Found Alien Energy Cannon
 24525 | -2/Section 7       | Identified Sigix Shearcannon
 24603 | -2/Section 7       | Spotted Executioner
 24605 | -2/Section 7       | Spotted Executioner
 24633 | -2/Section 7       | Destroyed Executioner
 24638 | -2/Section 7       | Destroyed Executioner
 24656 | -2/Section 7       | Found Exp. Core Analyzer
 24787 | -2/Section 7       | Scanned by Researcher
 24907 | -2/Section 7       | Spotted B-99 Colossus
 24968 | -2/Section 7       | Destroyed B-99 Colossus
 24983 | -2/Section 7       | Found Prototype Ballistic Gun
 24983 | -2/Section 7       | Identified Multirail
 24991 | -2/Section 7       | Intercept squad dispatched
 24997 | -2/Section 7       | Spotted Tracker
 24998 | -2/Section 7       | Spotted Tracker
 25002 | -2/Section 7       | First assault squad dispatched
 25009 | -2/Section 7       | Destroyed Tracker
 25012 | -2/Section 7       | Spotted Combat Programmer
 25016 | -2/Section 7       | Destroyed Tracker
 25020 | -2/Section 7       | Destroyed Combat Programmer
 25027 | -2/Section 7       | Spotted Combat Programmer
 25032 | -2/Section 7       | Destroyed Combat Programmer
 25073 | -2/Section 7       | Found Integrated Reactor
 25073 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 25140 | -2/Section 7       | Found Alien Artifact
 25140 | -2/Section 7       | Identified LRC Armor
 25140 | -2/Section 7       | Installed LRC Armor, increased core integrity (+250)
 25161 | -2/Section 7       | Found Alien Artifact
 25161 | -2/Section 7       | Identified LRC Insulator
 25161 | -2/Section 7       | Installed LRC Insulator, gained EM resistance (25)
 25164 | -2/Section 7       | Found Alien Artifact
 25164 | -2/Section 7       | Identified LRC Energy Well
 25164 | -2/Section 7       | Installed LRC Energy Well, increased energy storage capacity (+250)
 25227 | -2/Section 7       | Found Alien Artifact
 25227 | -2/Section 7       | Identified Integrated Dissipator
 25227 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 25230 | -2/Section 7       | Found Integrated Dissipator
 25230 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 25314 | -2/Section 7       | Spotted Alpha 7
 25315 | -2/Section 7       | Spotted Alpha 7
 25360 | -2/Section 7       | Destroyed Alpha 7
 25369 | -2/Section 7       | Destroyed Alpha 7
 25429 | -2/Section 7       | Destroyed 10 combat bots
 25490 | -2/Section 7       | Spotted S7 Guard
 25501 | -2/Section 7       | Garrison activated, responded to threat
 25513 | -2/Section 7       | Destroyed S7 Guard
 25571 | -2/Section 7       | Found Alien Artifact
 25571 | -2/Section 7       | Identified Core Physics Calibrator
 25581 | -2/Section 7       | Destroyed 9 combat bots
 25734 | -2/Section 7       | Discovered exit to Access (range 8)
 25743 | -2/Section 7       | Entered Access
 25743 | -1/Access          | Evolved 2 slots: Utility x2
 25744 | -1/Access          | Loaded intel: 96 machine locations
 25952 | -1/Access          | Repaired Particle Accelerator
 26024 | -1/Access          | First assault squad dispatched
 26025 | -1/Access          | Local machine network offline
 26340 | -1/Access          | Intercept squad dispatched
 26366 | -1/Access          | Spotted Tracker
 26366 | -1/Access          | Spotted Tracker
 26372 | -1/Access          | Destroyed Tracker
 26374 | -1/Access          | Destroyed Tracker
 26395 | -1/Access          | Destroyed 11 combat bots
 26419 | -1/Access          | Spotted Combat Programmer
 26425 | -1/Access          | Destroyed Combat Programmer
 26443 | -1/Access          | Spotted Combat Programmer
 26447 | -1/Access          | Destroyed Combat Programmer
 26475 | -1/Access          | Spotted B-99 Colossus
 26475 | -1/Access          | Spotted B-99 Colossus
 26483 | -1/Access          | Discovered new exit (range 3)
 26485 | -1/Access          | Identified exit to Command
 26486 | -1/Access          | Entered Command
 26486 | -1/Command         | Spotted B-99 Colossus
 26487 | -1/Command         | Loaded intel: 65 machine locations
 26554 | -1/Command         | Destroyed B-99 Colossus
 26986 | -1/Command         | First assault squad dispatched
 27398 | -1/Command         | Destroyed 9 combat bots
 27638 | -1/Command         | High security lockdown imminent
 27718 | -1/Command         | High security lockdown engaged
 27844 | -1/Command         | Spotted Striker
 27845 | -1/Command         | Spotted Striker
 27848 | -1/Command         | Destroyed Striker
 27849 | -1/Command         | Destroyed Striker
 27853 | -1/Command         | Destroyed Striker
 27903 | -1/Command         | Destroyed 19 combat bots
 27917 | -1/Command         | Spotted Striker
 27920 | -1/Command         | Spotted Executioner
 27920 | -1/Command         | Destroyed Striker
 27920 | -1/Command         | Destroyed Executioner
 27922 | -1/Command         | Spotted Executioner
 27925 | -1/Command         | Spotted Striker
 27926 | -1/Command         | Destroyed Striker
 27929 | -1/Command         | Spotted Investigator
 27929 | -1/Command         | Destroyed Executioner
 27930 | -1/Command         | Destroyed Investigator
 27943 | -1/Command         | Spotted Striker
 27943 | -1/Command         | Spotted Striker
 27943 | -1/Command         | Spotted Striker
 27946 | -1/Command         | Destroyed Striker
 27949 | -1/Command         | Destroyed Striker
 27950 | -1/Command         | Destroyed Striker
 27971 | -1/Command         | Destroyed 14 combat bots
 28072 | -1/Command         | Spotted Striker
 28076 | -1/Command         | Destroyed Striker
 28130 | -1/Command         | Destroyed 26 combat bots
 28316 | -1/Command         | Spotted Striker
 28317 | -1/Command         | Spotted Executioner
 28317 | -1/Command         | Spotted Executioner
 28318 | -1/Command         | Destroyed Executioner
 28319 | -1/Command         | Spotted Executioner
 28320 | -1/Command         | Destroyed Executioner
 28320 | -1/Command         | Destroyed Executioner
 28321 | -1/Command         | Destroyed Striker
 28323 | -1/Command         | Destroyed Executioner
 28350 | -1/Command         | Spotted Striker
 28354 | -1/Command         | Destroyed Striker
 28355 | -1/Command         | Spotted Executioner
 28361 | -1/Command         | Destroyed Striker
 28366 | -1/Command         | Destroyed Striker
 28370 | -1/Command         | Destroyed Executioner
 28406 | -1/Command         | Found Exp. Core Analyzer
 28428 | -1/Command         | Destroyed 31 combat bots
 28567 | -1/Command         | Spotted Striker
 28567 | -1/Command         | Spotted Striker
 28570 | -1/Command         | Spotted Striker
 28574 | -1/Command         | Destroyed Striker
 28575 | -1/Command         | Destroyed Striker
 28576 | -1/Command         | Destroyed Striker
 28593 | -1/Command         | Spotted Executioner
 28597 | -1/Command         | Destroyed Executioner
 28604 | -1/Command         | Spotted Striker
 28604 | -1/Command         | Spotted Striker
 28604 | -1/Command         | Spotted Striker
 28607 | -1/Command         | Destroyed Striker
 28610 | -1/Command         | Destroyed Striker
 28610 | -1/Command         | Destroyed Striker
 28616 | -1/Command         | Spotted Striker
 28617 | -1/Command         | Spotted Executioner
 28617 | -1/Command         | Spotted Executioner
 28617 | -1/Command         | Spotted Executioner
 28618 | -1/Command         | Spotted Executioner
 28621 | -1/Command         | Destroyed Executioner
 28629 | -1/Command         | Destroyed Executioner
 28631 | -1/Command         | Destroyed Striker
 28636 | -1/Command         | Destroyed Executioner
 28636 | -1/Command         | Destroyed Executioner
 28660 | -1/Command         | Destroyed 40 combat bots
 28931 | -1/Command         | Spotted Investigator
 28941 | -1/Command         | Destroyed Investigator
 28957 | -1/Command         | Found Prototype Launcher
 28957 | -1/Command         | Identified Containment Facilitator
 29848 | -1/Command         | Crushed by falling debris
 30139 | -1/Command         | Destroyed 10 combat bots
 30159 | -1/Command         | Spotted M Guard
 30160 | -1/Command         | Spotted Combat Programmer
 30160 | -1/Command         | Spotted Combat Programmer
 30169 | -1/Command         | Spotted M Guard
 30175 | -1/Command         | Destroyed Combat Programmer
 30179 | -1/Command         | Destroyed Combat Programmer
 30229 | -1/Command         | Lost 3 parts (3u)
 30281 | -1/Command         | Destroyed M Guard
 30296 | -1/Command         | Destroyed M Guard
 30296 | -1/Command         | All MAIN.C guards destroyed
 30325 | -1/Command         | Found Zero-point Reactor
 30329 | -1/Command         | Found Prototype Protection
 30329 | -1/Command         | Identified Hvy. Regenerative Plating
 30332 | -1/Command         | Found Thermal Barrier
 30335 | -1/Command         | Found Zero-point Reactor
 30339 | -1/Command         | Found Exp. Targeting Computer
 30347 | -1/Command         | Found Prototype Device
 30347 | -1/Command         | Identified AEGIS Remote Shield
 30351 | -1/Command         | Found Prototype Energy Cannon
 30351 | -1/Command         | Identified Cld. Nova Cannon
 30445 | -1/Command         | Build established: Scavenger-Mutant
 31174 | -1/Command         | Met MAIN.C
 31203 | -1/Command         | 0b10 Conduit disabled
 31222 | -1/Command         | Destroyed MAIN.C Shell
 31223 | -1/Command         | MAIN.C activated Command garrisons
 31311 | -1/Command         | Destroyed MAIN.C
 31331 | -1/Command         | Discovered new exit (range 48)
 31331 | -1/Command         | Discovered new exit (range 99)
 31331 | -1/Command         | Extracted map data and part IDs from MAIN.C's data core
 31470 | -1/Command         | Phase Generator disabled
 31589 | -1/Command         | Spotted B-99 Colossus
 31622 | -1/Command         | Destroyed B-99 Colossus
 34775 | -1/Command         | Found Exp. Signal Interpreter
 36623 | -1/Command         | Crushed by falling debris
 37586 | -1/Command         | Build established: Generator-Mutant
 37803 | -1/Command         | Found Zero-point Reactor
 37807 | -1/Command         | Found Vortex Chain Reactor
 37809 | -1/Command         | Found Adv. Particle Accelerator
 37819 | -1/Command         | Found Perforator
 38006 | -1/Command         | Found Quantum Capacitor
 38137 | -1/Command         | Found Exp. Core Analyzer
 38168 | -1/Command         | Found Antimissile System
 38303 | -1/Command         | Build established: Scavenger-Mutant
 38332 | -1/Command         | Found Multirail
 38686 | -1/Command         | Build established: Generator-Mutant
 38762 | -1/Command         | Found Exp. Weapon Cycler
 38959 | -1/Command         | Found Exp. Target Analyzer
 39990 | -1/Command         | Warped through subspace to slip node
 39990 | -1/Command         | Discovered new exit (range 4)
 39997 | -1/Command         | Entered Access_0
 39998 | -1/Access_0        | Loaded intel: 52 machine locations
 40000 | -1/Access_0        | Met Architect
 40031 | -1/Access_0        | Destroyed A8
 40034 | -1/Access_0        | Architect warped through subspace
 40068 | -1/Access_0        | Architect warped through subspace
 40098 | -1/Access_0        | Architect warped through subspace
 40107 | -1/Access_0        | Spotted Enhanced Programmer
 40111 | -1/Access_0        | Destroyed Enhanced Programmer
 40127 | -1/Access_0        | Architect warped through subspace
 40147 | -1/Access_0        | Found Thermal Barrier
 40158 | -1/Access_0        | Architect warped through subspace
 40171 | -1/Access_0        | Spotted Enhanced Programmer
 40177 | -1/Access_0        | Destroyed Enhanced Programmer
 40178 | -1/Access_0        | Architect warped through subspace
 40179 | -1/Access_0        | Spotted Enhanced Programmer
 40179 | -1/Access_0        | Destroyed Enhanced Programmer
 40195 | -1/Access_0        | Subspace Access Node disabled
 40200 | -1/Access_0        | Architect warped through subspace
 40217 | -1/Access_0        | Architect warped through subspace
 40241 | -1/Access_0        | Architect warped through subspace
 40250 | -1/Access_0        | Architect warped through subspace
 40273 | -1/Access_0        | Architect warped through subspace
 40298 | -1/Access_0        | Architect warped through subspace
 40305 | -1/Access_0        | Subspace Access Node disabled
 40326 | -1/Access_0        | Architect warped through subspace
 40345 | -1/Access_0        | Found Prototype Device
 40345 | -1/Access_0        | Identified Desublimator
 40381 | -1/Access_0        | Spotted Enhanced Programmer
 40390 | -1/Access_0        | Architect warped through subspace
 40394 | -1/Access_0        | Destroyed Enhanced Programmer
 40396 | -1/Access_0        | Destroyed Enhanced Programmer
 40417 | -1/Access_0        | Architect warped through subspace
 40425 | -1/Access_0        | Found Exp. Focal Shield
 40436 | -1/Access_0        | Architect warped through subspace
 40463 | -1/Access_0        | Architect warped through subspace
 40470 | -1/Access_0        | Found Exp. Targeting Computer
 40472 | -1/Access_0        | Lost 3 parts (3u)
 40473 | -1/Access_0        | Found Exp. Phase Shifter
 40480 | -1/Access_0        | A6 warped into view
 40487 | -1/Access_0        | Architect warped through subspace
 40512 | -1/Access_0        | Core integrity fell below 50%
 40526 | -1/Access_0        | Destroyed A6
 40533 | -1/Access_0        | Architect warped through subspace
 40554 | -1/Access_0        | Architect warped through subspace
 40565 | -1/Access_0        | Spotted Enhanced Programmer
 40567 | -1/Access_0        | Spotted Enhanced Programmer
 40568 | -1/Access_0        | Destroyed Enhanced Programmer
 40570 | -1/Access_0        | Destroyed Enhanced Programmer
 40582 | -1/Access_0        | Architect warped through subspace
 40602 | -1/Access_0        | Architect warped through subspace
 40628 | -1/Access_0        | Architect warped through subspace
 40629 | -1/Access_0        | Spotted Enhanced Programmer
 40632 | -1/Access_0        | Destroyed Enhanced Programmer
 40643 | -1/Access_0        | Found Enh. Gamma Rifle
 40644 | -1/Access_0        | Spotted Enhanced Programmer
 40675 | -1/Access_0        | Spotted Enhanced Programmer
 40677 | -1/Access_0        | Architect warped through subspace
 40686 | -1/Access_0        | Destroyed Enhanced Programmer
 40688 | -1/Access_0        | Destroyed Enhanced Programmer
 40714 | -1/Access_0        | Found Exp. Focal Shield
 40717 | -1/Access_0        | Subspace Access Node disabled
 40734 | -1/Access_0        | Architect warped through subspace
 40740 | -1/Access_0        | Build established: Scavenger-Mutant
 40756 | -1/Access_0        | Architect warped through subspace
 40783 | -1/Access_0        | Architect warped through subspace
 40803 | -1/Access_0        | Architect warped through subspace
 40819 | -1/Access_0        | Subspace Access Node disabled
 41059 | -1/Access_0        | Core integrity fell below 20%
 41108 | -1/Access_0        | Lost 6 parts (1p1n3u1w)
 41149 | -1/Access_0        | Destroyed by Architect with Modified Sigix Sheargun

 Last Messages 
---------------
41133_ Destroyed Exp. Phase Shifter.
41133_ HV Slug penetrates Architect.
41135_ Penetrated by Quantum Shear. <x2>
41137_ Exp. Biometal Leg destroyed.
41137_ HV Slug penetrates Architect.
41137_ Architect suffers critical hit (Destroy).
41137_ Architect knocked back.
41140_ Architect regenerates Prototype Hackware.
41140_ HV Slug penetrates Architect.
41140_ Architect suffers critical hit (Destroy).
41140_ Destroyed Alien Energy Gun.
41140_ Quantum Shear penetrates Earth.
41142_ Architect knocked back.
41144_ Penetrated by Quantum Shear.
41144_ HV Slug penetrates Architect.
41144_ Architect suffers critical hit (Destroy).
41144_ Architect knocked back.
41146_ HV Slug penetrates Architect.
41146_ Architect knocked back. <x2>
41149_ Penetrated by Quantum Shear.

 Map 
-----
+----------------------------------------------------+
| ????????????##      # #####  ###????????  #  #???? |
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| ???#??##???????#?#;###????#  #??#      ##"""#    = |
| ???# ##  ??????# # ;# ????#  ######"               |
| ???" ""  ### ###;;  #;##?##  #;   #;               |
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| ????#   ###"####???????#      ; #  #; """"   ??# ? |
| ????#  #??##???????????# ###  ###??#?"!!!"   ??"#? |
| ????###????????????????# ??#   ??????"[!!    ? #?? |
| ???????????????????????# ??#    ?????"?]!    ##??? |
| ???????????????????????# ??#    #????"!=?"   ###?? |
| ???????????????????????# ??#     ????"""""     ##? |
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| ???????????????????????#???      #??######"    ![! |
| ???????????????????????????      #??#    "##  ==%! |
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| ???????????????????????????????????????????#  #??? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           182
Coolant Potential          100
Energy Generation          103
Energy Capacity            1590
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       10
Jamming Range              14
Armor Coverage             1275
Resistance: KI             50
Resistance: TH             70
Resistance: EX             20
Resistance: EM             100
Resistance: I              20
Resistance: S              20
Resistance: P              20
Power Shielding            33
Propulsion Shielding       90
Utility Shielding          66
Weapon Shielding           90
Point Defense Rating       240
Weapon Cycling             30
Phase Shifting             20
Evasion (%)                75
Targeting Accuracy         24
Target Analysis            10
Core Analysis              8
Armor Integrity Analysis   50
Recoil Reduction           6
Matter Filtering           30
Energy Filtering           50
Particle Charging          50
Offensive Hacking          10
Defensive Hacking          20

 Item Schematics 
-----------------
            Exp. Sensor Array | -8/Materials  | Scanalyzed
           Lgt. Armor Plating | -8/Materials  | Scanalyzed
            Imp. Aluminum Leg | -8/Materials  | Scanalyzed
                 Hcp. Battery | -8/Materials  | Scanalyzed
         Hvy. Particle Cannon | -8/Materials  | Scanalyzed
             Combat Drone Bay | -7/Data Miner | Free
    Lgt. Regenerative Plating | -7/Data Miner | Free
            Cld. Aerolev Unit | -7/Data Miner | Free
          Gravity Neutralizer | -7/Data Miner | Free
           Cld. Plasma Cannon | -7/Data Miner | Free
          Cmb. Gravmag System | -7/Data Miner | Free
     Lyr. Heavy Armor Plating | -7/Data Miner | Free
            Hvy. Phase Cannon | -7/Data Miner | Free
           Imp. System Shield | -7/Data Miner | Free
         Point Defense System | -7/Data Miner | Free
                      Railgun | -7/Data Miner | Free
      Lgt. Antimatter Reactor | -7/Data Miner | Free
           Antimatter Reactor | -6/Factory    | Scanalyzed
    0b10 Decoder Chip [Scout] | -6/Zion       | Archive
       Imp. Corruption Screen | -6/Zion       | Archive
 Lgt. Angular Momentum Engine | -6/Zion       | Archive
           Imp. Weapon Cycler | -6/Zion       | Archive
                 Plasma Rifle | -6/Zion       | Archive
           Adv. System Shield | -6/Zion       | Archive
      Angular Momentum Engine | -6/Zion       | Archive
          Point Defense Array | -6/Zion       | Archive
         Imp. Antigrav System | -6/Zion       | Archive
                  Arc Thrower | -6/Zion       | Archive
                  Hvy. Treads | -6/Zion       | Archive
             Recoil Nullifier | -6/Zion       | Archive
                 Focal Shield | -6/Zion       | Archive
          EM Disruption Field | -6/Zion       | Archive
           Lrn. Proton Cannon | -6/Zion       | Archive
            Assault Drone Bay | -5/Zhirov     | Free
               Exp. Heat Sink | -5/Zhirov     | Free
           Exp. Optical Array | -5/Zhirov     | Free
             Imp. Arc Thrower | -5/Zhirov     | Free
            Hcp. Storage Unit | -4/Factory    | Hacked
      Adv. Heavy Siege Treads | -2/Research   | Hacked
         Hvy. Hardcell Cannon | -2/Quarantine | Archive
    Hellfire Missile Launcher | -2/Quarantine | Archive
  Exp. Biometal Medium Treads | -2/Quarantine | Archive
          Cld. Linear Gravjet | -2/Quarantine | Archive
     Gui. Micro-nuke Launcher | -2/Section 7  | Archive

 Robot Schematics 
------------------
   M-14 Sweeper | -7/Data Miner | Free
       E-15 Imp | -7/Data Miner | Free
     M-28 Smith | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free
   B-60 Warrior | -7/Data Miner | Free
 B-48 Gladiator | -6/Zion       | Archive
 L-61 Swordsman | -6/Zion       | Archive
    S-43 Plague | -2/Quarantine | Archive
 T-07 Excavator | -2/Quarantine | Archive
 M-36 Artificer | -2/Section 7  | Archive

 Fabricated
------------
 Hcp. Storage Unit | x1 | -4/Factory  
  Enh. Nova Cannon | x1 | -3/Research | Preloaded

 Alien Tech Used 
-----------------
Dimensional Node Initializer
Integrated Reactor
Transdimensional Reconstructor
Integrated Mediator
Core Expander
Phase Redirector
Core Stripper
Core Membrane
Sigix Shearcannon
LRC Armor
LRC Insulator
LRC Energy Well
Integrated Dissipator
Core Physics Calibrator

 Achievements 
--------------
Pyromaniac
Superinsulated

 Challenges 
------------
None

 Game 
------
Seed              CoolingLinkedTendrils
  Manual?         0
Play Time         06:26:26
  Cumulative      144.4 hours
  Start           2022.05.01 @ 13:51:13
  End             2022.05.02 @ 18:10:02
Sessions          29
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          61
  Rogue           0
  Adventurer      61
  Explorer        0
Win Type          -
  Total           10
  Types           5/1/1/0/1/0/0/1/1
Lore%             86
Gallery%          77
Achievement%      71
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a7d0b329-45be-4cc6-9c87-2c1154dcffe2