Cogmind - Beta 16 X1 @@@ ROGUE MODE // 2025.09.07 @ 23:52:20 Player: Naughtyusername Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (215) 1075 Value Destroyed (9141) 9141 Prototype IDs (44) 880 Alien Tech Used (0) 0 Bonus (2529) 2529 TOTAL SCORE: 19725 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 1229 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1300 Matter 194/300 Energy 98/100 System Corruption 5% Temperature Cool (30) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Transdimensional Reconstructor High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Sigix Corpse Peak State ------------ > --- POWER ------------ Light Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Thunder Leg Myomer Leg Shield Leg Biometal Leg > --- UTILITY ---------- Advanced Trap Scanner Advanced Terrain Scanner Modified TNC Improved Melee Analysis Suite Advanced Transmission Jammer Experimental EM Shield Improved Force Field Experimental Hacking Suite > --- WEAPON ----------- Thunder Hammer Vibroblade Plasma Lance > --- INVENTORY -------- Transdimensional Reconstructor High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Sigix Corpse [Rating: 127] Favorites ----------- Power Neutrino Core Engine Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Microactuators Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Utility Shielding Weapon Kinetic Spear Impact Weapon Hammer Slashing Weapon Mining Claw Piercing Weapon Kinetic Spear Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Qua Slots Evolved 14 | . . . . . 4 2 2 2 2 . . 2 . Power 1 | . . . . . . . . 1 . . . . . Propulsion 5 | . . . . . 2 1 1 . . . . 1 . Utility 6 | . . . . . 2 1 . 1 1 . . 1 . Weapon 2 | . . . . . . . 1 . 1 . . . . Parts Attached 151 | 2 . 4 3 1 11 15 13 34 17 2 35 6 8 Power 29 | . . . . 1 2 3 1 7 4 . 9 2 . Engine 2 | . . . . 1 . 1 . . . . . . . Core 15 | . . . . . 2 2 1 6 1 . 3 . . Reactor 12 | . . . . . . . . 1 3 . 6 2 . Propulsion 43 | 2 . . . . 4 2 7 10 4 . 10 1 3 Treads . | . . . . . . . . . . . . . . Leg 43 | 2 . . . . 4 2 7 10 4 . 10 1 3 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 61 | . . 2 3 . 4 7 4 14 5 2 14 3 3 Device 31 | . . 1 . . . 3 1 9 3 2 9 2 1 Storage 3 | . . . 2 . 1 . . . . . . . . Processor 8 | . . . . . . 1 2 2 1 . 1 1 . Hackware 7 | . . . 1 . 2 . . . 1 . 2 . 1 Protection 12 | . . 1 . . 1 3 1 3 . . 2 . 1 Artifact . | . . . . . . . . . . . . . . Weapon 18 | . . 2 . . 1 3 1 3 4 . 2 . 2 Energy Gun . | . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 7 | . . 1 . . 1 1 1 . 1 . 1 . 1 Slashing Weapon 4 | . . 1 . . . 1 . . . . 1 . 1 Piercing Weapon 7 | . . . . . . 1 . 3 3 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . . . . 4 1 . 2 . 2 Parts Lost 63 | . . . . . 5 7 1 15 2 1 26 1 5 Power 12 | . . . . . 1 2 . 3 . . 5 . 1 Propulsion 20 | . . . . . 2 2 1 4 . 1 9 . 1 Utility 22 | . . . . . 1 1 . 7 1 . 8 1 3 Weapon 9 | . . . . . 1 2 . 1 1 . 4 . . Highest Loss Streak 7 | . . . . . 2 3 1 4 2 1 7 1 5 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 11 | 1 3 4 5 6 9 14 14 14 12 12 11 3 4 Power 1 | . 2 1 1 . . 1 1 1 1 2 1 . . Propulsion 1 | . . . . . . . 1 3 2 . 1 . . Utility 7 | . 1 3 4 4 7 11 11 8 7 9 8 2 . Weapon . | . . . . 1 1 1 . . . . . . . Tool/Special . | . . . . . . . . . . . . . . Unused Backups 37 | . . 3 1 . 1 6 1 8 7 . 6 . 4 Power 6 | . . 2 . . 1 . . . 1 . 2 . . Propulsion 7 | . . . . . . . 1 3 2 . 1 . . Utility 18 | . . 1 1 . . 4 . 5 4 . 3 . . Weapon 2 | . . . . . . 2 . . . . . . . Tool/Special 4 | . . . . . . . . . . . . . 4 Average Slot Usage (%) 86 | . 28 80 84 86 93 91 94 91 93 85 82 30 60 Core 5 | . . . . . 7 4 4 10 7 . 2 . . Reactor 2 | . . . . . . . . . 2 10 7 3 8 Leg 26 | . 28 28 28 28 32 31 37 26 25 23 19 2 9 Device 9 | . . 11 8 . . 4 9 13 13 9 11 13 20 Storage 5 | . . . 5 14 9 7 6 5 5 5 4 . . Processor 6 | . . . . . . . 11 6 14 15 13 7 8 Hackware 6 | . . . 4 14 23 9 . . 2 5 4 . 2 Protection 4 | . . 13 8 . 3 13 3 6 . . . . . Impact Weapon 6 | . . 13 14 14 15 7 9 2 1 . 3 . 1 Slashing Weapon 2 | . . 13 14 14 1 2 . . . . 3 . 1 Piercing Weapon 7 | . . . . . . 4 6 13 18 15 9 1 3 Peak Build Rating 127 | 2 2 7 9 10 26 42 60 102 111 110 114 69 127 Average Rating 63 | 1 2 6 7 9 22 35 52 92 105 104 107 42 95 On Entrance 38 | . 2 2 7 9 10 26 40 59 86 102 105 26 69 Avg Prop Armor Cover (%) 4 | 25 38 29 28 21 . . 2 . . . . . . Naked Turns 25 | . . . . . . . . . . . . . 25 Heaviest Build 90 | . . 6 15 19 51 52 40 76 69 64 90 41 52 Greatest Support 118 | 10 3 3 3 20 47 70 97 118 105 105 107 23 101 Greatest Overweight (x) 4 | . . 1 4 4 1 1 1 1 . 1 1 1 1 Average Overweight (x) . | . . . 1 3 . . . . . . . . . Largest Inventory Capacity 15 | 5 5 5 10 10 15 15 15 15 15 15 15 5 5 Average Capacity 13 | 5 5 5 6 10 12 15 15 15 15 15 14 5 5 Most Carried 15 | 3 3 5 7 7 14 15 15 15 15 15 15 5 5 Average Carried 11 | 1 3 4 5 6 9 14 14 14 14 13 12 3 4 Final Capacity 15 | 5 5 5 10 10 15 15 15 15 15 15 5 5 5 Final Carried 15 | 3 3 5 5 6 14 15 15 14 15 13 5 1 5 Class Distribution -------------------- 38% | Gladiator 19% | Hacker-Mutant 14% | Mutant 9% | Scientist-Gladiator 8% | Assassin 4% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Scientist-Gladiator | -6/Factory Gladiator | -5/Factory Gladiator | -4/Factory Gladiator | -4/Waste Gladiator | -4/Factory Scout | -3/Research Assassin | -3/Quarantine Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Qua Matter Collected 3300 | 211 . 49 30 2 163 247 170 955 315 . 1000 91 67 Remotely . | . . . . . . . . . . . . . . Salvage Created 11719 | . . 121 . 35 843 832 744 3926 1594 . 3327 152 145 Parts 496 | . . 5 . 5 34 37 26 169 73 . 135 8 4 Haulers Intercepted 17 | . . . . . 4 1 . 4 3 . 5 . . Recyclers Shooed 1 | . . . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Qua Combat Hostiles Destroyed 150 | . . . . . 14 13 9 58 17 . 35 2 2 Melee 125 | . . . . . 8 9 6 53 16 . 29 2 2 AOE 4 | . . . . . . . . 4 . . . . . Classes Destroyed 18 | . . 1 . 1 8 2 . 4 . . 2 . . Worker 11 | . . . . 1 3 2 . 3 . . 2 . . Builder 15 | . . . . . . 7 1 2 1 . 4 . . Tunneler 4 | . . 1 . 1 1 . . 1 . . . . . Hauler 17 | . . . . . 4 1 . 4 3 . 5 . . Recycler 10 | . . . . . 1 1 2 2 1 . 3 . . Mechanic 1 | . . . . . 1 . . . . . . . . Operator 1 | . . . . . 1 . . . . . . . . Watcher 7 | . . . . . 2 . . 3 1 . 1 . . Swarmer 20 | . . . . . 8 3 . 9 . . . . . Saboteur 1 | . . . . . . . . 1 . . . . . Grunt 65 | . . . . . 2 . 8 27 9 . 19 . . Brawler 1 | . . . . . . . . . . . 1 . . Duelist 2 | . . . . . . . . 2 . . . . . Sentry 16 | . . . . . 4 4 . 4 1 . 2 1 . Specialist 2 | . . . . . . . . 2 . . . . . Hunter 7 | . . . . . . . . 1 . . 4 . 2 Programmer 35 | . . . . . . 6 1 12 7 . 8 1 . Assembled 1 | . . . . . . . . . . . 1 . . Best Kill Streak 7 | . . 1 . 1 3 4 3 7 5 . 6 1 2 Combat Bots Only 7 | . . . . . 3 2 3 7 5 . 6 1 2 Max Kills in Single Turn 4 | . . 1 . 1 1 1 1 4 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . 4 . . . . . Melee 2 | . . . . . 1 1 1 2 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Qua Hostile Shots Fired 1672 | . 1 2 . 12 130 220 60 330 122 2 574 27 192 Missed 517 | . . 1 . 5 28 75 14 82 37 . 189 6 80 Hits 1155 | . 1 1 . 7 102 145 46 248 85 2 385 21 112 Melee 27 | . . . . . . . . 7 . 2 15 . 3 Projectile 1128 | . 1 1 . 7 102 145 46 241 85 . 370 21 109 AOE 16 | . . . . . . . . 1 2 . 13 . . Critical Strikes 55 | . . . . . 5 3 3 12 4 1 17 4 6 Actively Blocked 8 | . . . . . . . . . . . 8 . . Part Disruptions 8 | . . . . . . . 1 1 1 . 4 . 1 Damage Taken 18172 | . 10 14 . 85 881 1602 771 4490 1160 93 6985 160 1921 Core 3018 | . . . . 25 181 291 96 310 143 . 662 24 1286 Absorbed by Shields 2503 | . . . . . . . . 809 589 . 907 79 119 Redirected to Shielding 71 | . . . . . . 38 . . . . . . 33 Ignored by Resistances 687 | . . . . . 148 269 . . . . . 270 . Regen/Repaired (Parts) 2810 | . . . . . 635 202 186 39 1198 . 550 . . Core Remaining (%) 71 | 100 . . . 90 67 58 88 69 . . 30 . . Volleys Fired . | . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 638 | . . 7 . 2 60 66 43 231 59 . 156 6 8 Core Hits 236 | . . 3 . 2 10 17 13 87 32 . 64 4 4 Critical Kills 7 | . . . . . 1 4 1 1 . . . . . Critical Parts Destroyed 35 | . . 1 . . 13 8 2 3 2 . 6 . . Critical Strikes 89 | . . 1 . . 14 14 6 23 10 . 21 . . Smash 43 | . . 1 . . 14 13 3 4 2 . 6 . . Sever 9 | . . . . . . . . . . . 9 . . Impale 37 | . . . . . . 1 3 19 8 . 6 . . Melee Attacks 1141 | . . 8 . 6 106 133 66 384 121 . 295 7 15 Impact 282 | . . 4 . . 93 84 30 17 5 . 45 . 4 Slashing 155 | . . 4 . 6 13 10 . . . . 116 . 6 Piercing 704 | . . . . . . 39 36 367 116 . 134 7 5 Sneak Attacks 81 | . . 2 . 2 12 13 3 22 8 . 19 . . Combat Hostiles 9 | . . . . . . . . 6 1 . 2 . . Follow-up Attacks 182 | . . . . . 12 16 10 73 20 . 48 . 3 Damage Inflicted 28030 | . . 300 . 94 1903 2388 1606 9912 2917 . 8208 258 444 Guns . | . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions 601 | . . . . . . . . 601 . . . . . Melee 27410 | . . 300 . 94 1903 2388 1606 9311 2917 . 8208 258 425 Ramming 19 | . . . . . . . . . . . . . 19 Kinetic . | . . . . . . . . . . . . . . Thermal 601 | . . . . . . . . 601 . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact 6024 | . . 150 . . 1690 1831 647 374 130 . 1082 . 120 Slashing 4574 | . . 150 . 94 213 111 . . . . 3783 . 223 Piercing 16812 | . . . . . . 446 959 8937 2787 . 3343 258 82 Highest Corruption 27 | . . . . . . 6 4 13 5 5 27 1 5 Average Corruption 6 | . . . . . . 3 1 6 1 5 10 1 1 Corruption Purged 24 | . . . . . . 10 . 14 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 207 | . . . . . . 32 2 75 7 2 86 . 3 Message Errors 55 | . . . . . . 11 1 17 3 . 23 . . Matter Fused 52 | . . . . . . 9 . 19 2 . 20 . 2 Heat Flow Errors 27 | . . . . . . 3 . 10 . . 13 . 1 Energy Discharges 32 | . . . . . . 4 1 13 . . 14 . . Parts Rejected 5 | . . . . . . . . 1 1 . 3 . . Parts Fused 1 | . . . . . . . . 1 . . . . . Data Loss (minor) 18 | . . . . . . 4 . 9 1 . 4 . . Data Loss (major) 7 | . . . . . . 1 . 2 . 2 2 . . Alerts 5 | . . . . . . . . 3 . . 2 . . Misdirections 5 | . . . . . . . . . . . 5 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 3615 | . . 44 . . 643 702 194 886 215 . 919 . 12 Projectiles . | . . . . . . . . . . . . . . Explosions 74 | . . . . . . . . 74 . . . . . Melee 3541 | . . 44 . . 643 702 194 812 215 . 919 . 12 Knockbacks 18 | . . . . . 2 6 4 1 1 . 4 . . Impact 18 | . . . . . 2 6 4 1 1 . 4 . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 263 | . . . . . . . . 255 . . . . 8 Shots 3 | . . . . . . . . 3 . . . . . Rammed 4 | . . . . . . . . . . . . . 4 Targets Rammed 4 | . . . . . . . . . . . . . 4 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 305 | . . . . . 8 274 8 305 . . 295 . 131 Average Temperature 109 | . . . . . 5 96 8 116 . . 107 . 97 Received Heat Transfer 2738 | . 6 9 . . 297 168 291 786 163 . 756 12 250 Effects 5 | . . . . . . 1 . 4 . . . . . Energy Bleed 3 | . . . . . . . . 3 . . . . . Interference 2 | . . . . . . 1 . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 40 | . . 1 . . 13 11 4 2 1 . 8 . . Combat Hostiles 21 | . . . . . 6 4 3 1 1 . 6 . . Parts Fried 57 | . . 1 . . 20 17 1 1 3 . 14 . . Impact Corruptions 97 | . . 2 . . 34 32 7 4 3 . 15 . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 450 | . . . . . . . . 450 . . . . . Parts Sabotaged 2 | . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Qua Maximum Alert Level 5 | . . . . . . . . 4 3 1 2 1 5 Low Security (%) 66 | 100 100 100 . 100 100 100 100 40 . 62 56 73 . Level 1 11 | . . . . . . . . 31 . 37 23 26 . Level 2 15 | . . . . . . . . 14 92 . 19 . . Level 3 2 | . . . . . . . . 10 7 . . . . Level 4 . | . . . . . . . . 2 . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security 2 | . . . . . . . . . . . . . 99 Peak Influence 1684 | . 18 30 . 5 163 98 150 1286 720 248 547 246 1684 Initial 625 | . . 3 . . . 44 40 72 625 248 117 246 69 Average 216 | . 5 2 . . 62 30 46 295 587 199 192 168 1630 Influence Increases 5629 | . 33 80 . 18 527 595 377 2038 620 . 1165 77 99 Destroy 0b10 Robot/C 2980 | . . . . . 280 260 180 1160 340 . 680 40 40 Destroy 0b10 Robot/NC 345 | . . 20 . 10 65 55 15 75 30 . 75 . . Destroy Leader 674 | . . . . . 72 112 30 222 68 . 140 20 10 Trap Triggered on 0b10 30 | . . . . . 30 . . . . . . . . Successful Hack 432 | . 18 . . 5 23 79 109 67 68 . 63 . . Disable Machine 195 | . . . . . . 15 15 105 . . 30 . 30 Destroy Structure 403 | . . . . 3 12 29 13 184 54 . 102 2 4 Partial Spotted 75 | . 15 . . . 15 . . 15 15 . 15 . . Lose Combat Pursuer 495 | . . 60 . . 30 45 15 210 45 . 60 15 15 Influence Decreases 5511 | . 25 88 . 18 429 610 311 911 1187 541 862 425 104 Entered New Map 1621 | . . 5 . . . 54 43 77 651 461 51 225 54 Time Decay 3269 | . 25 83 . 17 399 524 258 664 506 50 553 190 . Lost Part 560 | . . . . . 30 32 10 150 20 10 248 10 50 Lost Ally 61 | . . . . 1 . . . 20 10 20 10 . . Squads Dispatched 79 | . 1 1 . . 1 11 5 18 7 . 12 3 20 Investigation 22 | . . 1 . . 1 3 3 5 3 . 5 1 . Extermination 21 | . . . . . . 5 1 5 3 . 6 1 . Reinforcement 10 | . 1 . . . . 3 1 3 . . 1 1 . Assault 23 | . . . . . . . . 2 1 . . . 20 Garrison 3 | . . . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Qua Distress Signals 11 | . . . . . 1 1 2 4 2 . 1 . . Communications Jammed 26 | . . . . . . . . 12 11 . . . 3 Distress Signals 26 | . . . . . . . . 12 11 . . . 3 Times Spotted 343 | . 3 6 . 12 34 23 17 89 29 5 72 5 48 Peak Tracking Total 35 | . 2 2 . 7 5 5 5 7 7 5 9 3 35 Tactical Retreats 25 | . . 2 . 1 1 3 1 9 3 . 3 1 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Qua Traps Triggered 11 | . . . . . 1 1 . 3 1 . 4 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . 6 . . . . . . . . Reused 3 | . . . . . 3 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 3 | . . . . . 3 . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Qua Machines Disabled 13 | . . . . . . 1 1 7 . . 2 . 2 Max in Single Turn 5 | . . . . . . 1 1 5 . . 1 . 1 Garrison Access 4 | . . . . . 1 1 . 1 . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Qua Machines Accessed 95 | . 3 1 2 1 9 19 10 23 10 . 15 2 . Terminals 47 | . 2 . . 1 4 7 5 12 6 . 8 2 . Fabricators 7 | . . . . . . 3 1 1 1 . 1 . . Repair Stations 15 | . . . . . 2 3 2 3 2 . 3 . . Recycling Units 12 | . 1 . . . 1 3 1 4 1 . 1 . . Scanalyzers 5 | . . . . . 1 2 1 1 . . . . . Garrison Access 6 | . . . . . 1 1 . 2 . . 2 . . Total Hacks 254 | . 12 1 2 2 50 46 27 47 24 . 39 4 . Successful 125 | . 5 1 2 1 38 14 15 15 12 . 22 . . Failed 127 | . 7 . . . 11 32 12 32 12 . 17 4 . Catastrophic 28 | . . . . . 1 7 2 10 2 . 4 2 . Database Lockouts 2 | . . . . 1 1 . . . . . . . . Manual 88 | . 8 . 1 3 16 12 6 12 10 . 20 . . Terminals 134 | . 9 . . 2 28 16 14 25 15 . 21 4 . Fabricators 17 | . . . . . . 6 3 2 2 . 4 . . Repair Stations 54 | . . . . . 17 10 5 7 6 . 9 . . Recycling Units 22 | . 3 . . . 2 5 3 6 1 . 2 . . Scanalyzers 14 | . . . . . 2 8 2 2 . . . . . Garrison Access 10 | . . . . . 1 1 . 5 . . 3 . . Terminal Hacks 33 | . 3 1 2 1 11 1 3 3 2 . 6 . . Record 1 | . . . 1 . . . . . . . . . . Part Schematic 1 | . . . . . . . . . 1 . . . . Robot Analysis 5 | . 2 . . 1 1 . . 1 . . . . . Prototype ID Bank 5 | . . . . . 3 1 1 . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . Level Access Points 2 | . . . . . 1 . . . . . 1 . . Branch Access Points 3 | . . . . . . . 1 . 1 . 1 . . Terminal Index 3 | . 1 . . . 1 . . . . . 1 . . Alert Level 2 | . . . . . . . . 1 . . 1 . . Reprogram Traps 1 | . . . . . 1 . . . . . . . . Transport Status 1 | . . . . . . . 1 . . . . . . Recall Extermination 1 | . . . . . . . . . . . 1 . . Hauler Manifests 2 | . . . . . 1 . . 1 . . . . . Registered Components 2 | . . . . . 1 . . . . . 1 . . Registered Prototypes 1 | . . . . . 1 . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . 1 1 1 . 2 . . Network Status 2 | . . . . . . . 1 1 . . . . . Load Schematic 2 | . . . . . . . . . 1 . 1 . . Build 1 | . . . . . . . . . . . 1 . . Repair Station Hacks 39 | . . . . . 17 6 5 3 3 . 5 . . Scan Component 23 | . . . . . 9 4 3 2 2 . 3 . . Repair 16 | . . . . . 8 2 2 1 1 . 2 . . Recycling Unit Hacks 8 | . 1 . . . 1 2 1 1 1 . 1 . . Retrieve Components 8 | . 1 . . . 1 2 1 1 1 . 1 . . Scanalyzer 6 | . . . . . 1 3 1 1 . . . . . Retrieve Study 6 | . . . . . 1 3 1 1 . . . . . Garrison Access Hacks 4 | . . . . . 1 1 . 1 . . 1 . . Seal Access 4 | . . . . . 1 1 . 1 . . 1 . . Unauthorized Hacks 30 | . 1 . . . 7 1 4 5 5 . 7 . . Terminals 22 | . 1 . . . 7 . . 5 3 . 6 . . Track 2 | . . . . . 2 . . . . . . . . Assimilate 7 | . . . . . . . . 3 1 . 3 . . Botnet 10 | . . . . . 3 . . 2 2 . 3 . . Operators 1 | . 1 . . . . . . . . . . . . Skim 2 | . . . . . 2 . . . . . . . . Fabricators 5 | . . . . . . 1 2 . 1 . 1 . . Report 1 | . . . . . . . 1 . . . . . . Prioritize 1 | . . . . . . . . . . . 1 . . Haulers 2 | . . . . . . 1 1 . . . . . . Recompile 1 | . . . . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . . . 1 . . . . Patch 1 | . . . . . . . . . 1 . . . . Recycling Units 2 | . . . . . . . 2 . . . . . . Monitor 1 | . . . . . . . 1 . . . . . . Recyclers 1 | . . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 81 | . 3 . . 1 6 16 8 21 10 . 14 2 . Full Trace Events 16 | . . . . . . 3 3 4 1 . 4 1 . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . . Parts Built 1 | . . . . . . . . . . . 1 . . Authchips 1 | . . . . . . . . . . . 1 . . Time 111 | . . . . . . . . . . . 111 . . Total Part Build Rating 9 | . . . . . . . . . . . 9 . . Part Studies Acquired 6 | . . . . . 1 3 1 1 . . . . . Parts Repaired 16 | . . . . . 8 2 2 1 1 . 2 . . Time 516 | . . . . . 238 45 63 70 28 . 72 . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 37 | . . . . . 3 11 . 10 3 . 10 . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . 4 . . Programmers 4 | . . . . . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Qua Total Allies 7 | . . . . 2 . . . 3 1 . 1 . . Largest Group 2 | . . . . 2 . . . 1 1 . 1 . . Highest-Rated Group 45 | . . . . 45 . . . 26 26 . 10 . . Highest-Rated Ally 31 | . . . . 31 . . . 26 26 . 10 . . Total Orders 1 | . . . . . . . . . . 1 . . . EXPLORE 1 | . . . . . . . . . . 1 . . . Ally Attacks 11 | . . . . 11 . . . . . . . . . Total Damage 148 | . . . . 148 . . . . . . . . . Kills 4 | . . . . 4 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Qua Active Infowar (turns) 7754 | . . 576 260 . . 96 549 1523 1378 117 2498 397 360 Sensors 836 | . . 576 260 . . . . . . . . . . Terrain 3638 | . . . . . . 96 549 999 440 . 798 396 360 Traps 288 | . . . . . . . . . . . . . 288 T.N.C. 4689 | . . . . . . . . . 1317 117 2498 397 360 Machine Analysis 341 | . . . . . . . . 341 . . . . . Jamming 3462 | . . . . . . . . 1051 1016 117 702 220 356 Robot Analysis Total 5 | . 2 . . 1 1 . . 1 . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . . . . Drone Launches 2 | . . . . . . . . . . 2 . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Qua Turns Passed 15077 | 22 81 669 424 914 1718 2312 995 3167 1378 117 2498 397 385 Spaces Moved 9767 | 31 162 558 320 376 877 1473 690 2021 960 98 1503 424 274 Core 1718 | 30 162 558 320 284 . . . . . . 24 297 43 Treads . | . . . . . . . . . . . . . . Legs 8049 | 1 . . . 92 877 1473 690 2021 960 98 1479 127 231 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 100 120 111 107 106 106 106 107 50 50 50 Average Speed 117 | 52 50 96 130 218 131 125 110 116 106 112 114 77 113 Slowest Speed 250 | 120 50 100 250 250 187 183 175 175 107 180 212 170 200 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . . . . Exploration Rate (%) 45 | 3 34 94 70 80 65 33 19 55 24 75 38 8 35 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 2 | . . 1 1 . . . . . . . . . . Known Exits Taken 3 | . . . . 1 1 . . . . . 1 . . Unknown Exits Taken 8 | 1 1 1 1 . . 1 1 1 . . . 1 . Scrap Searched 2 | . . 1 . 1 . . . . . . . . . Spaces Dug 187 | . . . . 3 12 29 13 49 27 . 51 1 2 Terrain Destroyed 246 | . . . . 3 12 29 13 108 27 . 51 1 2 Melee 187 | . . . . 3 12 29 13 49 27 . 51 1 2 Projectile . | . . . . . . . . . . . . . . AOE 59 | . . . . . . . . 59 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Qua Total 12210 | 35 161 675 328 457 1272 1767 862 2595 1201 104 1945 481 327 Wait 1090 | . . 100 . 73 268 139 82 149 95 . 126 33 25 Move 9755 | 30 161 557 319 375 876 1472 689 2020 960 97 1502 423 274 Hop . | . . . . . . . . . . . . . . Pick Up 127 | 3 . 4 1 2 17 16 9 32 16 2 19 1 5 Fast Attach 75 | 2 . 4 2 . 8 9 4 17 3 1 12 6 7 Attach 68 | . . . 1 1 7 5 4 15 8 1 18 7 1 Detach 16 | . . . 2 . . 1 . 4 . . 6 3 . Swap 117 | . . . . . 2 5 10 45 21 1 33 . . Drop 118 | . . 3 3 . 4 13 13 39 15 2 25 1 . Fire . | . . . . . . . . . . . . . . Melee 840 | . . 7 . 6 90 107 51 274 83 . 204 7 11 Ram 4 | . . . . . . . . . . . . . 4 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 5 exits: *Fac x3 / [*Sto x2]) -7/Factory (discovered 3 exits: *Fac / [*Low x2]) -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory (discovered 3 exits: *Res / Upp x2) -4/Waste -4/Factory (discovered 6 exits: *Res x4 / *Upp x2) -3/Research -3/Quarantine History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 23 | -11/Scrapyard | Entered Materials 61 | -10/Materials | Discovered new exit (range 5) 104 | -10/Materials | Entered Mines 201 | -10/Mines | Met a Derelict shopkeep closing up shop 290 | -10/Mines | Learned location of Zion (-7) 311 | -10/Mines | Build established: Mutant 397 | -10/Mines | Discovered new exit (range 9) 401 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 416 | -10/Mines | Discovered new exit (range 8) 682 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 684 | -10/Mines | Found Prototype Device 700 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 734 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 735 | -10/Mines | Discovered new exit (range 5) 773 | -10/Mines | Entered Exiles 800 | -10/Exiles | Met 8R-AWN 815 | -10/Exiles | Met EX-HEX 841 | -10/Exiles | Met EX-BIN 855 | -10/Exiles | Aligned with FarCom system 856 | -10/Exiles | Given EX-Vault access code 881 | -10/Exiles | Opened EX-Vault 894 | -10/Exiles | Found Modified TNC 915 | -10/Exiles | Warned to stay clear of 0b10 Research branches 944 | -10/Exiles | Met EX-DEC 1177 | -10/Exiles | Discovered new exit (range 10) 1197 | -10/Exiles | Left Exiles lab with Modified TNC 1197 | -10/Exiles | Entered Mines 1252 | -9/Mines | Met a Derelict bent on vengeance 1324 | -9/Mines | Identified exit to Materials 1455 | -9/Mines | Learned Materials emergency access door positions 1626 | -9/Mines | Central database locked down 1948 | -9/Mines | Assembled infested the area 1953 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2045 | -9/Mines | Lost 3 allies 2111 | -9/Mines | Entered Materials 2111 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2171 | -8/Materials | Discovered new exit (range 15) 2250 | -8/Materials | Discovered new exit (range 5) 2396 | -8/Materials | Build established: Hacker-Mutant 2425 | -8/Materials | Central database locked down 2463 | -8/Materials | Repaired Aluminum Leg+? 2757 | -8/Materials | Identified exit to Factory 3107 | -8/Materials | Repaired Aluminum Leg+ 3333 | -8/Materials | Repaired Aluminum Leg+ 3379 | -8/Materials | Repaired Med. Reactive Plating 3406 | -8/Materials | Repaired Hammer 3438 | -8/Materials | Repaired Lgt. Armor Plating 3476 | -8/Materials | Repaired Nuclear Core 3503 | -8/Materials | Repaired Lgt. Armor Plating 3829 | -8/Materials | Entered Factory 3829 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4521 | -7/Factory | Discovered new exit (range 5) 4639 | -7/Factory | Found Powered Armor 4664 | -7/Factory | Repaired Titanium Leg 4937 | -7/Factory | Repaired Aluminum Leg+ 5441 | -7/Factory | Crushed by falling debris 5472 | -7/Factory | Lost 3 parts (1p1u1w) 5473 | -7/Factory | Discovered new exit (range 7) 5586 | -7/Factory | Discovered new exit (range 5) 5826 | -7/Factory | Build established: Scientist-Gladiator 6141 | -7/Factory | Entered another Factory area 6141 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6640 | -6/Factory | Repaired Imp. Carbon-fiber Leg+ 6781 | -6/Factory | Identified exit to Lower Caves 7036 | -6/Factory | Repaired Titanium Leg+ 7064 | -6/Factory | Discovered new exit (range 15) 7136 | -6/Factory | Entered another Factory area 7136 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7296 | -5/Factory | Build established: Gladiator 8086 | -5/Factory | Repaired Broken Force Field? 8517 | -5/Factory | Discovered new exit (range 17) 8641 | -5/Factory | P-70 Sage assimilated allied Technician 6a 8838 | -5/Factory | System corruption reached 10% 9810 | -5/Factory | Garrison activated, responded to threat 9846 | -5/Factory | Lost 4 parts (1p1n2u) 9855 | -5/Factory | Destroyed 7 combat bots 10136 | -5/Factory | First assault squad dispatched 10282 | -5/Factory | Discovered new exit (range 15) 10303 | -5/Factory | Entered another Factory area 10303 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 11105 | -4/Factory | Repaired Med. Armored Exoskeleton+? 11392 | -4/Factory | Build established: Scavenger-Gladiator 11434 | -4/Factory | Identified exit to Upper Caves 11436 | -4/Factory | Found Prototype Hackware 11553 | -4/Factory | First assault squad dispatched 11659 | -4/Factory | Discovered new exit (range 13) 11681 | -4/Factory | Sucked down chute 11681 | -4/Factory | Entered Waste 11686 | -4/Waste | Found Prototype Device 11697 | -4/Waste | Spotted C-40 Crusher 11725 | -4/Waste | Found Broken Adv. Force Booster 11725 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11739 | -4/Waste | Spotted C-40 Crusher 11741 | -4/Waste | Spotted C-40 Crusher 11753 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 11761 | -4/Waste | Spotted C-40 Crusher 11773 | -4/Waste | Spotted C-40 Crusher 11780 | -4/Waste | Discovered new exit (range 16) 11798 | -4/Waste | Entered Factory 11977 | -4/Factory | Identified Exp. Shield Generator 12023 | -4/Factory | Discovered exit to Upper Caves (range 20) 12093 | -4/Factory | Repaired Exp. Shield Generator 12329 | -4/Factory | Build established: Hacker-Gladiator 12489 | -4/Factory | Lost 4 parts (1p1n1u1w) 12540 | -4/Factory | Identified exit to Research 12738 | -4/Factory | Build established: Gladiator 13024 | -4/Factory | Repaired Med. Armored Exoskeleton+ 13564 | -4/Factory | Assembled infested ambush trap array 13565 | -4/Factory | System corruption reached 10% 13793 | -4/Factory | Core integrity fell below 50% 13823 | -4/Factory | Lost 5 parts (1p1n3u) 13983 | -4/Factory | Fabricated Exp. EM Shield (x1) 14296 | -4/Factory | Entered Research 14296 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 14312 | -3/Research | Lost 7 parts (2p4n1w) 14368 | -3/Research | Discovered new exit (range 15) 14693 | -3/Research | Entered Quarantine 14694 | -3/Quarantine | Maximum security lockdown engaged 14706 | -3/Quarantine | Found Alien Artifact 14711 | -3/Quarantine | Found Alien Artifact 14715 | -3/Quarantine | Found Alien Artifact 14718 | -3/Quarantine | Found Alien Artifact 14813 | -3/Quarantine | Identified Exp. Hacking Suite 14824 | -3/Quarantine | Found Sigix Corpse 14853 | -3/Quarantine | Build established: Assassin 15053 | -3/Quarantine | Released all parts (11) 15061 | -3/Quarantine | Core integrity fell below 50% 15076 | -3/Quarantine | Core integrity fell below 20% 15077 | -3/Quarantine | Spotted Investigator 15078 | -3/Quarantine | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 15054_ M-36 Artificer repairs G-67 Veteran. 15056_ P-80 Master resets H-77 Assassin, system corruption cleaned. 15057_ M-36 Artificer repairs H-77 Assassin. 15069_ Slug penetrates Wall. 15071_ Slammed into G-67 Veteran. 15073_ M-36 Artificer repairs P-80 Master. 15075_ Slammed into P-80 Master. 15076_ M-36 Artificer repairs G-67 Veteran. 15077_ C-45 Heavy ARC bursts open, deploying its payload. 15077_ G-73 Enforcer unfolds itself. 15077_ G-67 Veteran unfolds itself. 15077_ L-61 Swordsman unfolds itself. 15077_ G-67 Veteran unfolds itself. 15077_ E-15 Imp unfolds itself. 15077_ Investigator unfolds itself. 15077_ Slammed into M-36 Artificer. 15077_ Investigator: "PRIMARY THREAT IDENTIFIED. CONTAINMENT PROTOCOL APPLICABLE." 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EM Shield | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Exp. EM Shield | x1 | -4/Factory | Authchip Repaired ---------- Aluminum Leg | 17% | -8/Materials Aluminum Leg | 12% | -8/Materials Aluminum Leg | 11% | -8/Materials Med. Reactive Plating | 2% | -8/Materials Hammer | 16% | -8/Materials Lgt. Armor Plating | 61% | -8/Materials Nuclear Core | 70% | -8/Materials Lgt. Armor Plating | 71% | -8/Materials Titanium Leg | 11% | -7/Factory Aluminum Leg | 17% | -7/Factory Imp. Carbon-fiber Leg | 55% | -6/Factory Titanium Leg | 10% | -6/Factory Force Field | 22% | -5/Factory | Broken Med. Armored Exoskeleton | 20% | -4/Factory Exp. Shield Generator | 18% | -4/Factory Med. Armored Exoskeleton | 62% | -4/Factory Studied --------- Aluminum Leg | -8/Materials | Hacked Carbon-fiber Leg | -7/Factory | Hacked Imp. Carbon-fiber Leg | -7/Factory | Hacked Titanium Leg | -7/Factory | Hacked Arm. Leg | -6/Factory | Hacked Med. Armored Exoskeleton | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Hornet's Nest Challenges ------------ None Game ------ Seed AssembledShieldEdition Manual? 0 Play Time 02:21:44 Cumulative 255.2 hours Start 2025.09.07 @ 21:05:43 End 2025.09.07 @ 23:52:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 129 Rogue 129 Adventurer 0 Explorer 0 Win Type - Total 8 Types 5/0/3/0/0/0/0/0/0/0 Lore% 82 Gallery% 76 Achievement% 64 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 28/Cog Map View 50x52 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f14b06cd-7bfe-4afa-87c3-a10baa2c3e80