Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.05 @ 18:37:06

Player: xenophanez

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (35)      175
Value Destroyed (778)      778
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2133

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     217/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (2) ------
          Large Storage Unit
                Signal Interpreter
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (15) ---
                Ion Engine
          Light Ion Engine
          Light Ion Engine
       Improved Ion Engine
  High-capacity Matter Pod (200)
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
                Grenade Launcher
                Missile Launcher
                Missile Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
          Large Storage Unit
                Signal Interpreter
>               --- WEAPON -----------
                Missile Launcher
                Missile Launcher
>               --- INVENTORY --------
                Ion Engine
          Light Ion Engine
          Light Ion Engine
       Improved Ion Engine
  High-capacity Matter Pod
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
                Grenade Launcher
[Rating: 15]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Signal Interpreter
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Missile Launcher

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             21   | 6   5   1   9   
  Power                    3    | 1   1   .   1   
    Engine                 1    | 1   .   .   .   
    Core                   2    | .   1   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   .   .   5   
    Treads                 .    | .   .   .   .   
    Leg                    7    | 2   .   .   5   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 1   3   .   .   
    Device                 1    | 1   .   .   .   
    Storage                2    | .   2   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   7    | 2   1   1   3   
    Energy Gun             1    | .   1   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | 2   .   1   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   .   .   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 12   | .   .   .   12  
  Power                    2    | .   .   .   2   
  Propulsion               7    | .   .   .   7   
  Utility                  .    | .   .   .   .   
  Weapon                   3    | .   .   .   3   
  Highest Loss Streak      5    | .   .   .   5   
  To Critical Strikes      .    | .   .   .   .   
Average Backups            7    | .   5   9   8   
  Power                    2    | .   1   3   3   
  Propulsion               1    | .   2   3   .   
  Utility                  .    | .   .   1   1   
  Weapon                   2    | .   1   2   3   
  Tool/Special             .    | .   .   .   .   
Unused Backups             8    | .   .   .   8   
  Power                    4    | .   .   .   4   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   3    | .   .   .   3   
  Tool/Special             .    | .   .   .   .   
Average Slot Usage (%)     87   | .   97  100 77  
  Engine                   1    | .   5   .   .   
  Core                     9    | .   8   14  8   
  Leg                      28   | .   28  28  28  
  Device                   1    | .   5   .   .   
  Storage                  10   | .   8   14  11  
  Processor                11   | .   11  14  11  
  Energy Gun               3    | .   9   5   .   
  Ballistic Gun            16   | .   18  22  13  
  Launcher                 2    | .   .   .   4   
Peak Build Rating          15   | 6   10  10  15  
  Average Rating           9    | 3   8   9   9   
  On Entrance              6    | .   6   10  10  
Naked Turns                .    | .   .   .   .   
Heaviest Build             37   | 7   29  29  37  
  Greatest Support         40   | 20  20  20  40  
  Greatest Overweight (x)  10   | .   1   1   10  
  Average Overweight (x)   .    | .   .   1   1   
Largest Inventory Capacity 15   | 5   15  15  15  
  Average Capacity         12   | 5   8   15  15  
  Most Carried             11   | 1   8   11  11  
  Average Carried          7    | .   5   9   8   
  Final Capacity           15   | 5   15  15  15  
  Final Carried            11   | 1   8   11  11  

 Class Distribution 
--------------------
 67% | Mutant
 32% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           943  | 266 60  42  575 
  Remotely                 .    | .   .   .   .   
Salvage Created            1170 | 31  188 42  909 
  Parts                    71   | 2   11  8   50  
Haulers Intercepted        1    | .   .   .   1   
Recyclers Shooed           2    | .   1   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  20   | 1   2   3   14  
  Guns                     17   | 1   2   3   11  
  AOE                      3    | .   .   .   3   
Classes Destroyed          9    | 1   1   1   6   
  Worker                   5    | .   .   .   5   
  Builder                  2    | .   .   .   2   
  Hauler                   1    | .   .   .   1   
  Recycler                 4    | .   1   .   3   
  Watcher                  3    | .   .   .   3   
  Swarmer                  3    | .   .   3   .   
  Grunt                    13   | 1   2   .   10  
  Brawler                  1    | .   .   .   1   
  Sentry                   3    | .   .   .   3   
Best Kill Streak           10   | 1   2   3   10  
  Combat Bots Only         7    | 1   2   3   7   
Max Kills in Single Turn   5    | 1   1   1   5   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   .   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        143  | 4    6    17   116  
  Missed                   42   | 1    2    4    35   
  Hits                     101  | 3    4    13   81   
    Projectile             101  | 3    4    13   81   
  Critical Strikes         1    | .    .    1    .    
Damage Taken               1571 | 32   51   113  1375 
  Core                     482  | .    20   51   411  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         85   | 100  .    71   .    
Volleys Fired              94   | 4    15   7    68   
  Largest                  2    | 2    2    2    2    
  Hottest                  85   | 40   85   85   72   
Shots Fired                188  | 8    30   14   136  
  Gun                      174  | 8    30   14   122  
  Cannon                   .    | .    .    .    .    
  Launcher                 14   | .    .    .    14   
  Special                  .    | .    .    .    .    
  Kinetic                  162  | 8    25   7    122  
  Thermal                  12   | .    5    7    .    
  Explosive                14   | .    .    .    14   
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         11   | 7    6    1    11   
  Robot Miss Streak        12   | .    8    12   3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    .    1    2    
    Max Gunslinging Chain  1    | .    .    1    1    
Shots Hit Robots           120  | 7    15   4    94   
  Core Hits                67   | 2    9    3    53   
  Critical Kills           1    | .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         1    | .    1    .    .    
    Destroy                1    | .    1    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2194 | 73   196  73   1852 
  Guns                     1173 | 73   195  73   832  
  Cannons                  .    | .    .    .    .    
  Explosions               995  | .    .    .    995  
  Melee                    .    | .    .    .    .    
  Ramming                  26   | .    1    .    25   
  Kinetic                  1078 | 73   165  8    832  
  Thermal                  95   | .    30   65   .    
  Explosive                995  | .    .    .    995  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    1    1    .    
  Average Corruption       1    | .    1    1    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  3    | .    1    2    .    
    Message Errors         1    | .    1    .    .    
    Matter Fused           1    | .    .    1    .    
    Data Loss (major)      1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            54   | .    .    .    54   
  Projectiles              .    | .    .    .    .    
  Explosions               54   | .    .    .    54   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      308  | .    .    .    308  
  Shots                    7    | .    .    .    7    
  Rammed                   .    | .    .    .    .    
Targets Rammed             4    | .    1    .    3    
  Kicked                   4    | .    1    .    3    
  Crushed                  .    | .    .    .    .    
Highest Temperature        246  | 6    96   246  24   
  Average Temperature      38   | 6    38   122  7    
  Received Heat Transfer   471  | 18   30   .    423  
  Effects                  1    | .    .    1    .    
    Energy Bleed           1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Martial Activations        .    | .    .    .    .    
Shielding Activations      .    | .    .    .    .    
Robots Disrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         222  | .    74   148  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Peak Influence             183  | 20  55  90  183 
  Initial                  6    | .   6   .   .   
  Average                  50   | 2   12  33  83  
Influence Increases        791  | 20  89  100 582 
  Destroy 0b10 Robot/C     400  | 20  40  60  280 
  Destroy 0b10 Robot/NC    75   | .   5   .   70  
  Destroy Leader           88   | .   10  10  68  
  Successful Hack          41   | .   19  .   22  
  Disable Machine          30   | .   .   .   30  
  Destroy Structure        112  | .   .   .   112 
  Lose Combat Pursuer      45   | .   15  30  .   
Influence Decreases        670  | 10  99  100 461 
  Entered New Map          4    | .   4   .   .   
  Time Decay               495  | 10  95  100 290 
  Lost Part                120  | .   .   .   120 
  Purge Threat             51   | .   .   .   51  
Squads Dispatched          3    | .   1   .   2   
  Investigation            2    | .   1   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           3    | .   1   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              43   | 1   8   10  24  
  Peak Tracking Total      5    | 1   3   4   5   
  Tactical Retreats        2    | .   1   1   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            2    | .   1   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          2    | .   .   .   2   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          8    | .   4   .   4   
  Terminals                5    | .   3   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   1   .   1   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                34   | .   8   .   26  
  Successful               25   | .   5   .   20  
  Failed                   9    | .   3   .   6   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                15   | .   6   .   9   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          5    | .   2   .   3   
  Scanalyzers              14   | .   .   .   14  
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             8    | .   3   .   5   
  Record                   1    | .   .   .   1   
  Prototype ID Bank        2    | .   1   .   1   
  Repair Station Index     1    | .   .   .   1   
  Unreport Threat          1    | .   .   .   1   
  Maintenance Status       1    | .   1   .   .   
  Registered Components    1    | .   .   .   1   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       4    | .   2   .   2   
  Report Inventory         2    | .   1   .   1   
  Retrieve Matter          1    | .   .   .   1   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 13   | .   .   .   13  
  Insert Component         7    | .   .   .   7   
  Analyze                  6    | .   .   .   6   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   2   .   4   
  Full Trace Events        2    | .   1   .   1   
  Feedback Events          1    | .   1   .   .   
    Corruption             1    | .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   6    | .   .   .   6   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     5    | .   5   .   .   
Parts Scanalyzed           6    | .   .   .   6   
  Part Schematics Acquired 6    | .   .   .   6   
  Parts Damaged            1    | .   .   .   1   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Active Infowar (turns)     .    | .   .   .   .   
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               1516 | 82  418 283 733 
Spaces Moved               756  | 58  267 134 297 
  Core                     55   | 14  .   .   41  
  Treads                   .    | .   .   .   .   
  Legs                     701  | 44  267 134 256 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 190 120 
  Average Speed            155  | 103 131 190 170 
  Slowest Speed            550  | 120 190 190 550 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Potential Cave-ins       4    | .   .   .   4   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       31   | 8   47  42  28  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        2    | .   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          164  | .   .   .   164 
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      164  | .   .   .   164 
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      926  | 70  305 150 401 
  Wait                     31   | 2   9   6   14  
  Move                     753  | 57  266 133 297 
  Hop                      .    | .   .   .   .   
  Pick Up                  16   | 1   7   3   5   
  Fast Attach              11   | 6   1   .   4   
  Attach                   5    | .   .   .   5   
  Detach                   .    | .   .   .   .   
  Swap                     9    | .   4   1   4   
  Drop                     3    | .   2   .   1   
  Fire                     94   | 4   15  7   68  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     4    | .   1   .   3   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   56 | -11/Scrapyard | Discovered new exit (range 8)
   83 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  328 | -10/Materials | Discovered new exit (range 12)
  352 | -10/Materials | Identified exit to Materials
  488 | -10/Materials | Discovered new exit (range 7)
  498 | -10/Materials | Identified exit to Mines
  501 | -10/Materials | Entered Mines
  524 | -10/Mines     | Met a Derelict bent on vengeance
  574 | -10/Mines     | Learned Materials garrison access intel
  707 | -10/Mines     | Assembled infested the area
  773 | -10/Mines     | Discovered exit to Materials (range 7)
  784 | -10/Mines     | Entered Materials
  784 | -9/Materials  | Evolved 2 slots: Propulsion x2
  990 | -9/Materials  | Destroyed 7 combat bots
 1099 | -9/Materials  | Build established: Scavenger-Mutant
 1378 | -9/Materials  | Core integrity fell below 50%
 1408 | -9/Materials  | Lost 5 parts (1p2n2w)
 1487 | -9/Materials  | Core integrity fell below 20%
 1517 | -9/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x3>
The unstable cave ceiling collapses.
K-01 Serf collects debris. <x2>
U-05 Engineer lays Concrete. <x2>
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x2>
K-01 Serf collects debris. <x6>
The unstable cave ceiling collapses.
K-01 Serf collects debris. <x3>
O-16 Technician: "IFF HANDSHAKE FAILED. SECURING
  TERMINAL."
ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M011.
The unstable cave ceiling collapses.
K-01 Serf collects debris. <x2>
The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
|                   #?????    ?????????????????????? |
| ####  #           #?????    ?????????????????????? |
|  =    # =         #???? [   ?????????????????????? |
|     [ #  !        #????#   #?????????????????????? |
|       #   +       #????#   #?????????????????????? |
|    ![ # =         #????#   #?????????????????????? |
|       #  =#       #????#   #?????????????????????? |
| #######   #       #????#   #?????????????????????? |
|           /       #????#   #?????????????????????? |
|           ###  ####????#   #?????????????????????? |
|           # #   # ##???#   +?????????????????????? |
| #######+#+### #### ##??#   #??####???????????????? |
| ??#            ##   #??#   #?    #???????????????? |
| ??##            #  #####   #     +???????????????? |
| ??#  #          # # !!     #     #???????????????? |
| ??###          ##   !!   Y + """ #??=????????????? |
| ???#           # ## [[     # """ #???????????????? |
| ???#             ## [[     #???? #???????????????? |
| ???# #     ]     #  //     #?????????????????????? |
|      +    ]    #    //     #?????????????????????? |
| ########################   #?????????????????????? |
| ??????????????????#    #   #?????????""??????????? |
| ??????????????????#    #   #######   ""??????????? |
| ??????????????????#    #             ""??????????? |
| ??????????????????#!   #                  ???????? |
| ??????????????????#    + @                ???????? |
| ??????????????????#    ########+#######  ????????? |
| ??????????????????#    #?????????????????????????? |
| ??????????????????#    #?????????????????????????? |
| ??????????????????#    #?????????????????????????? |
| ??????????????????######?????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
       Aluminum Leg | -9/Materials | Scanalyzed
 Lgt. Assault Rifle | -9/Materials | Scanalyzed
   Grenade Launcher | -9/Materials | Scanalyzed
    Lgt. Ion Engine | -9/Materials | Scanalyzed
         Ion Engine | -9/Materials | Scanalyzed
    Hcp. Matter Pod | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation
Loot Pinata

 Challenges 
------------
None

 Game 
------
Seed              HugeDisposableSpecial
  Manual?         0
Play Time         00:23:17
  Cumulative      0.3 hours
  Start           2025.06.05 @ 17:19:48
  End             2025.06.05 @ 18:37:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          2
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bad06de2-86ba-4c4f-bbb2-4dec8934d274