Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.16 @ 19:24:28

Player: elysium

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (41)      205
Value Destroyed (812)      812
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 2617

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     284/300
Energy                     100/100
System Corruption          0%
Temperature                Warm (118)
Movement                   Treading (240) Ox1
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (2) ------
  High-capacity Storage Unit
                Core Shielding
>               --- WEAPON (2) -------
         Medium Laser
          Small Laser
>               --- INVENTORY (20) ---
                Ion Engine
          Light Ion Engine
          Light Ion Engine
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
          Small Storage Unit
          Large Storage Unit
                Firepult
          Light Assault Rifle
          Light Assault Rifle
          Light Cannon
                Battle Cannon

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Core Shielding
>               --- WEAPON -----------
         Medium Laser
          Small Laser
>               --- INVENTORY --------
                Ion Engine
          Light Ion Engine
          Light Ion Engine
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Flying Fortress v7
          Small Storage Unit
          Large Storage Unit
          Light Assault Rifle
          Light Assault Rifle
          Light Cannon
                Battle Cannon
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Protection               Core Shielding
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             30   | 5   21  2   2   .   
  Power                    4    | 1   3   .   .   .   
    Engine                 4    | 1   3   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               6    | 2   4   .   .   .   
    Treads                 2    | .   2   .   .   .   
    Leg                    4    | 2   2   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  8    | 1   6   .   1   .   
    Device                 .    | .   .   .   .   .   
    Storage                4    | 1   2   .   1   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             4    | .   4   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   12   | 1   8   2   1   .   
    Energy Gun             9    | 1   6   1   1   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          3    | .   2   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 12   | .   10  1   .   1   
  Power                    3    | .   2   .   .   1   
  Propulsion               2    | .   2   .   .   .   
  Utility                  2    | .   2   .   .   .   
  Weapon                   5    | .   4   1   .   .   
  Highest Loss Streak      7    | .   7   1   .   1   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     94   | .   88  100 100 100 
  Engine                   13   | .   12  14  14  14  
  Treads                   21   | .   15  28  28  28  
  Leg                      6    | .   12  .   .   .   
  Storage                  14   | .   14  14  14  14  
  Protection               10   | .   8   14  14  14  
  Energy Gun               21   | .   24  18  18  28  
  Ballistic Gun            5    | .   .   9   9   .   
Peak Build Rating          11   | 5   8   8   11  10  
  Average Rating           7    | 3   7   7   8   9   
  On Entrance              6    | .   5   8   8   10  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             49   | 10  29  29  49  .   
  Greatest Support         40   | 20  40  40  40  .   
  Greatest Overweight (x)  2    | .   2   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  20  20  
  Average Capacity         15   | 7   14  15  17  20  
  Most Carried             19   | 4   15  15  19  17  
  Average Carried          13   | 3   12  14  15  17  
  Final Capacity           20   | 8   15  15  20  20  
  Final Carried            17   | 4   15  15  17  17  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           532  | 241 261 30  .   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1136 | .   894 242 .   .   
  Parts                    72   | .   53  19  .   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           2    | .   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  31   | .   20  11  .   .   
  Guns                     31   | .   20  11  .   .   
Classes Destroyed          7    | .   7   .   .   .   
  Worker                   4    | .   3   1   .   .   
  Builder                  1    | .   1   .   .   .   
  Recycler                 1    | .   1   .   .   .   
  Operator                 1    | .   1   .   .   .   
  Watcher                  3    | .   3   .   .   .   
  Swarmer                  15   | .   6   9   .   .   
  Grunt                    16   | .   14  2   .   .   
Best Kill Streak           6    | .   6   4   .   .   
  Combat Bots Only         5    | .   5   3   .   .   
Max Kills in Single Turn   2    | .   1   2   .   .   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Exi  Min  
Hostile Shots Fired        199  | .    116  74   .    9    
  Missed                   37   | .    15   19   .    3    
Damage Taken               1687 | .    1121 478  .    88   
  Core                     259  | .    159  76   .    24   
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  19   | .    .    14   .    5    
  Regen/Repaired (Parts)   80   | .    80   .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              140  | .    106  29   2    3    
  Largest                  2    | .    2    2    2    2    
  Hottest                  90   | .    90   90   90   90   
Shots Fired                242  | .    178  54   4    6    
  Gun                      242  | .    178  54   4    6    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  35   | .    24   10   1    .    
  Thermal                  205  | .    152  44   3    6    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          2    | .    2    .    .    .    
  Robot Hit Streak         16   | .    16   7    .    12   
  Robot Miss Streak        4    | .    4    4    .    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        5    | .    3    2    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    
Shots Hit Robots           137  | .    103  29   .    5    
  Core Hits                66   | .    48   17   .    1    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         6    | .    5    1    .    .    
    Burn                   6    | .    5    1    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1710 | .    1305 346  .    59   
  Guns                     1707 | .    1302 346  .    59   
  Cannons                  .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  3    | .    3    .    .    .    
  Kinetic                  230  | .    174  56   .    .    
  Thermal                  1450 | .    1101 290  .    59   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          27   | .    27   .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    
  Kicked                   1    | .    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        312  | .    312  291  30   109  
  Average Temperature      101  | .    102  106  17   65   
  Received Heat Transfer   675  | .    540  87   .    48   
  Effects                  6    | .    5    1    .    .    
    Energy Bleed           4    | .    3    1    .    .    
    Interference           2    | .    2    .    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             9    | .    7    2    .    .    
  Heat Transferred         4079 | .    3040 878  .    161  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             355  | .   355 258 .   .   
  Initial                  48   | .   .   48  .   .   
  Average                  135  | .   146 114 .   .   
Maximum Alert Level        1    | .   1   1   .   .   
  Low Security (%)         74   | 100 68  86  .   100 
  Level 1                  25   | .   31  13  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   4   .   .   .   
  Investigation            3    | .   3   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           4    | .   4   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              39   | .   26  11  .   2   
  Peak Tracking Total      5    | .   5   3   .   2   
  Tactical Retreats        2    | .   2   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          1    | .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          15   | .   10  .   5   .   
  Terminals                7    | .   7   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                85   | .   35  .   50  .   
  Successful               64   | .   14  .   50  .   
  Failed                   21   | .   21  .   .   .   
    Catastrophic           9    | .   9   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   20   | .   19  .   1   .   
  Terminals                29   | .   29  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   3   .   .   .   
  Recycling Units          3    | .   3   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             59   | .   9   .   50  .   
  Record                   49   | .   .   .   49  .   
  Part Schematic           1    | .   1   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Investigation Status     1    | .   1   .   .   .   
  Hauler Manifests         2    | .   2   .   .   .   
  Registered Components    1    | .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   
  Scan Component           1    | .   1   .   .   .   
  Repair                   1    | .   1   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
    Tunnel                 2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         8    | .   8   .   .   .   
  Full Trace Events        4    | .   4   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   
  Time                     13   | .   13  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Exi  Min  
Turns Passed               4865 | 56   2483 886  1432 8    
Spaces Moved               2150 | 42   900  489  719  .    
  Core                     7    | 7    .    .    .    .    
  Treads                   1712 | .    504  489  719  .    
  Legs                     431  | 35   396  .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  160  160  .    
  Average Speed            171  | 108  161  160  197  .    
  Slowest Speed            260  | 120  260  160  240  .    
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       57   | 4    97   94   90   4    
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     3    | .    2    .    1    .    
  Known Exits Taken        1    | .    1    .    .    .    
  Unknown Exits Taken      3    | 1    .    1    1    .    
Scrap Searched             3    | .    .    3    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   
---------                  Run  | Yrd  Mat  Min  Exi  Min  
Total                      3079 | 50   1756 541  729  3    
  Wait                     721  | .    700  20   1    .    
  Move                     2146 | 41   899  488  718  .    
  Hop                      .    | .    .    .    .    .    
  Pick Up                  29   | 4    22   1    2    .    
  Fast Attach              12   | 5    7    .    .    .    
  Attach                   11   | .    10   1    .    .    
  Detach                   1    | .    1    .    .    .    
  Swap                     7    | .    4    1    2    .    
  Drop                     9    | .    6    1    2    .    
  Fire                     140  | .    106  29   2    3    
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     1    | .    1    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   2    | .    .    .    2    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   57 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  463 | -10/Materials | Discovered new exit (range 5)
  611 | -10/Materials | Identified exit to Mines
  990 | -10/Materials | Repaired Lgt. Armor Plating
 1192 | -10/Materials | Core integrity fell below 50%
 1228 | -10/Materials | Lost 7 parts (1p1n2u3w)
 2119 | -10/Materials | Discovered new exit (range 10)
 2325 | -10/Materials | Discovered new exit (range 16)
 2540 | -10/Materials | Entered Mines
 2752 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2752 | -10/Mines     | Discovered new exit (range 5)
 2842 | -10/Mines     | Core integrity fell below 20%
 2896 | -10/Mines     | Learned Materials terminal intel
 3074 | -10/Mines     | Discovered new exit (range 13)
 3117 | -10/Mines     | Discovered new exit (range 8)
 3264 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 3426 | -10/Mines     | Entered Exiles
 3455 | -10/Exiles    | Discovered new exit (range 15)
 3490 | -10/Exiles    | Met 8R-AWN
 3516 | -10/Exiles    | Met EX-HEX
 3601 | -10/Exiles    | Met EX-BIN
 3620 | -10/Exiles    | Aligned with FarCom system
 3622 | -10/Exiles    | Given EX-Vault access code
 3763 | -10/Exiles    | Met EX-DEC
 3769 | -10/Exiles    | Learned location of Zion (-6)
 3833 | -10/Exiles    | Visited The Gauntlet
 4079 | -10/Exiles    | Discovered new exit (range 14)
 4288 | -10/Exiles    | Opened EX-Vault
 4348 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 4412 | -10/Exiles    | Found Flying Fortress v7
 4423 | -10/Exiles    | Found Firepult
 4858 | -10/Exiles    | Left Exiles lab with Firepult
 4858 | -10/Exiles    | Entered Mines
 4866 | -9/Mines      | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
  signals could be picked up there, but you're
  welcome to try if you really want to.
And if we have to leave here due to unforeseen
  circumstances, don't worry the FarCom system
  will continue to maintain contact via our
  distributed network.
04412_ Acquired Flying Fortress v7.
04413_ Dropped Flying Fortress v7.
04423_ Acquired Firepult.
EX-BIN: And don't even think about spreading
  that code around. We're gonna change it right
  after you leave. Most certainly not to
  something like 1234 which I did last time as a
  little joke and some thief managed to sneak in
  here and steal a few of HEX's prototypes.
04854_ Machine disabled.
LOCATION=UNKNOWN
GOAL=ESCAPE
04858_ Receiving FarCom transmissions...
04864_ Ion Engine destroyed.

 Map 
-----
+----------------------------------------------------+
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|             ???????# """    #????????????????????? |
|             ???????# """ @  #????????????????????? |
|             ???????#        #????????????????????? |
|             ???????#   g    #????????????????????? |
|             ???????# g      #????????????????????? |
|             ???????##########????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Core Shielding             20
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
 Huge Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NuclearScatterFlightbrick
  Manual?         0
Play Time         00:22:35
  Cumulative      33.8 hours
  Start           2025.03.16 @ 18:57:21
  End             2025.03.16 @ 19:24:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           1
  Adventurer      0
  Explorer        12
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          28
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 83eb80de-2ff7-44da-b993-065f913f7528