Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.20 @ 02:55:41 Player: Runia Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (322) 1610 Value Destroyed (11884) 11884 Prototype IDs (111) 2220 Alien Tech Used (11) 2200 Bonus (7325) 7325 TOTAL SCORE: 35939 Bonus ------- High Alert Combat Kills 5900 Follower Combat Kills 1277 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Win 3000 Friendly Fire -8352 Cogmind --------- Core Integrity 1231/1600 Matter 157/300 Energy 647/665 System Corruption 0% Temperature Cool (6) Movement Walking (105) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Reinforced Antimatter Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION (7) --- Experimental Flexi-carbon Leg Experimental Flexi-carbon Leg Experimental Flexi-carbon Leg Centrium Leg Centrium Leg Centrium Leg Zionite Supercomposite Leg > --- UTILITY (12) ----- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Huge Storage Unit Experimental Optical Array Long-range Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Target Analyzer Advanced Force Booster System Mapper > --- WEAPON (3) ------- Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Force Lance > --- INVENTORY (27) --- Biometal Leg Biometal Leg Centrium Leg Centrium Leg Experimental Energy Well (600) Zionite Biocell Array (750) Zionite Biocell Array (750) Zionite Biocell Array (750) Quantum Capacitor Experimental Weapon Cycler Improved Shock Absorption System Advanced Component Analysis Suite Core Reset Matrix Tri-rail Accelerator Hellfire Missile Launcher Core Stripper CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Zionite Heavy DM Reactor Zionite Heavy DM Reactor > --- PROPULSION ------- Myomer Leg Biometal Leg Biometal Leg Centrium Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg > --- UTILITY ---------- Coolant Network Large Storage Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Experimental Targeting Computer Advanced Target Analyzer Experimental Weapon Cycler Advanced Phase Shifter Zionite Shade Armor Zionite Shade Armor System Mapper > --- WEAPON ----------- Enhanced Nova Cannon Zionite Alpha Cannon Mk. II Hypervelocity Railgun > --- INVENTORY -------- Experimental Energy Well Zionite Biocell Array Zionite Biocell Array Zionite Biocell Array Advanced Sensor Array Advanced Component Analysis Suite Core Reset Matrix Subatomic Replicator LRC Storage LRC Boosters Hellfire Missile Launcher Core Stripper Enhanced Force Lance CR-A16's Behemoth Slayer [Rating: 226] Favorites ----------- Power Nuclear Core Engine Light Deuterium Engine Power Core Nuclear Core Reactor Vortex Chain Reactor Propulsion Light Treads Treads Light Treads Leg Advanced Myomer Leg Wheel Wheel Hover Unit Combat Gravmag System Flight Unit Flying Fortress v7 Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware System Mapper Protection Hardened Medium Armor Plating Artifact Matter Drive Weapon Improved Assault Rifle Energy Gun Zionite Laser-H Energy Cannon Enhanced Nova Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Special Weapon Improved Plasma Cutter Impact Weapon Power Maul Slashing Weapon Makeshift Sword Piercing Weapon Lance Build | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Slots Evolved 18 | . . 2 . . . 2 . 2 . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 2 Power 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Propulsion 5 | . . . . . . 2 . 2 . . . . . . . . . . . . . 1 . . . . . . . . . Utility 10 | . . 1 . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . 2 . . 2 1 Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 375 | 2 10 24 . 25 2 34 13 12 . 1 3 7 1 2 4 3 19 . 6 7 2 11 3 . 9 2 18 18 24 46 67 Power 33 | . 2 3 . 3 . 2 . 1 . . 1 1 . . 1 . 3 . . 1 . . . . . . . . . 6 9 Engine 9 | . 2 1 . 1 . 2 . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . Core 7 | . . 2 . 1 . . . 1 . . . . . . 1 . 2 . . . . . . . . . . . . . . Reactor 17 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . 6 9 Propulsion 81 | 2 2 7 . 7 . 13 4 2 . . . . . . 1 . 1 . 1 1 . 2 . . . . 1 1 3 11 22 Treads 24 | 2 1 7 . 4 . 7 3 . . . . . . . . . . . . . . . . . . . . . . . . Leg 37 | . . . . 3 . 5 . . . . . . . . . . . . . . . . . . . . . . . 7 22 Wheel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Flight 17 | . . . . . . 1 1 2 . . . . . . 1 . 1 . 1 1 . 2 . . . . 1 1 3 2 . Utility 158 | . 3 3 . 7 1 7 4 5 . 1 . 5 . 2 2 . 9 . 4 3 2 9 3 . 6 2 14 12 13 17 24 Device 74 | . 1 1 . 3 . 3 2 1 . 1 . 4 . . . . 3 . 2 2 2 3 2 . 2 1 8 5 7 7 14 Storage 13 | . 1 . . 1 . . . 1 . . . . . . . . 2 . . 1 . . . . 1 . . . 1 1 4 Processor 15 | . . . . 1 . . . 2 . . . . . . . . 1 . . . . 3 . . . . 1 1 . 4 2 Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Protection 53 | . 1 2 . 2 1 4 2 1 . . . 1 . 2 2 . 3 . 2 . . 3 1 . 3 1 5 5 4 4 4 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Weapon 103 | . 3 11 . 8 1 12 5 4 . . 2 1 1 . . 3 6 . 1 2 . . . . 3 . 3 5 8 12 12 Energy Gun 5 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Energy Cannon 18 | . . . . . . . . . . . . . . . . 1 1 . . 1 . . . . 1 . 1 1 1 4 7 Ballistic Gun 36 | . 3 9 . 7 1 7 4 2 . . 1 1 . . . . . . . . . . . . . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 14 | . . 1 . 1 . 2 . . . . 1 . . . . . . . 1 . . . . . . . . . 2 3 3 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Impact Weapon 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . 1 . . Slashing Weapon 14 | . . . . . . 3 1 2 . . . . . . . 1 4 . . . . . . . . . . 1 2 . . Piercing Weapon 12 | . . . . . . . . . . . . . . . . 1 1 . . 1 . . . . 2 . 1 3 2 . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 47 | . 1 2 . 8 . 2 1 . . . . . . . 1 . 3 . . 5 . 1 . . 4 . . 1 4 8 6 Parts Lost 62 | . 2 3 . 7 . 4 1 . . . . . . 2 . . 1 . . . . . . . . . . 1 2 13 26 Power 11 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 8 Propulsion 16 | . 1 . . 2 . 1 . . . . . . . . . . 1 . . . . . . . . . . . 1 4 6 Utility 23 | . 1 1 . 2 . 2 . . . . . . . 2 . . . . . . . . . . . . . 1 1 5 8 Weapon 12 | . . 2 . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . 3 4 Highest Loss Streak 6 | . 1 1 . 6 . 1 1 . . . . . . 1 . . 1 . . . . . . . . . . 1 1 3 5 Average Slot Usage (%) 90 | . 94 98 100 95 88 97 99 76 . 76 76 77 80 79 80 80 79 82 82 79 76 77 77 78 77 77 79 79 74 87 90 Engine 2 | . 14 2 . 1 . 6 9 . . . 4 6 6 6 . . 4 5 5 3 . . . . . . . . . . . Core 3 | . . 8 11 9 . . . 7 . 7 2 . . . 5 6 5 5 5 3 . . . . . . . . . . . Reactor 2 | . . . . . 11 2 . . . . . . . . . . . . . 1 5 5 5 5 5 5 4 4 4 6 9 Treads 10 | . 25 20 22 17 . 17 30 . . . . . . . . . . . . . . . . . . . . . . . . Leg 7 | . . . . 4 22 18 5 . . . . . . . . . . . . . . . . . . . . . . 13 25 Flight 5 | . . . . . . . . 23 . 23 23 20 20 20 20 20 17 17 17 17 17 21 21 21 21 21 19 19 19 6 . Device 10 | . 5 12 11 3 . 6 8 1 . . 7 17 20 16 13 13 18 23 20 21 17 16 16 15 15 15 18 16 11 10 16 Storage 8 | . 14 11 11 11 11 9 9 7 . 7 7 6 6 6 6 6 5 5 5 6 11 7 5 5 5 5 4 4 6 6 6 Processor 4 | . . . . 1 . . . 2 . 7 . . . . . . 2 5 5 5 5 6 10 10 10 10 14 11 14 18 16 Protection 7 | . 4 8 11 13 10 9 8 11 . 7 7 6 6 8 13 13 5 . 1 . . 3 3 5 5 4 4 3 2 2 2 Energy Cannon 1 | . . . . . . . . . . . . . . . . . 4 5 1 1 5 5 5 5 4 5 3 4 3 6 8 Ballistic Gun 17 | . 20 31 33 31 33 24 26 15 . 15 14 13 6 6 6 6 . . . . . . . . . . . . . . 1 Slashing Weapon 1 | . . . . . . 2 . 6 . 7 7 6 6 6 6 5 5 5 5 3 . . . . . . . . 2 . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . 1 5 5 6 11 10 10 10 10 10 9 5 1 1 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 182 | 13 53 64 60 90 89 89 66 47 38 39 39 46 43 50 50 55 69 53 60 75 75 84 77 75 75 75 82 90 87 101 182 Greatest Support 223 | 40 40 40 40 50 50 70 80 60 60 60 60 60 60 60 61 61 73 73 73 75 75 85 85 85 85 85 93 94 96 143 223 Greatest Overweight (x) 5 | . 5 5 1 2 1 1 2 . . . . . . . . . 4 . . . . . . . . . . . . 1 3 Average Overweight (x) . | . . 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 27 | 8 20 20 20 20 20 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 27 Average Capacity 17 | 8 9 20 20 20 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 21 Most Carried 21 | 6 10 20 20 20 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 21 Average Carried 16 | 4 5 17 19 17 19 19 19 14 15 14 14 14 14 14 14 15 14 15 14 14 14 14 14 15 14 14 14 14 14 14 16 Final Capacity 27 | 8 20 20 20 20 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 27 Final Carried 20 | 2 10 19 20 20 20 20 16 15 15 14 15 15 15 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 Class Distribution -------------------- 20% | Scavenger-Tank 18% | Tank 17% | Mutant 13% | Scavenger-Mutant 5% | Infiltrator-Ninja 5% | Scavenger-Gunner 3% | Hacker-Ninja 3% | Infiltrator-Mutant 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -9/Exiles Scavenger-Tank | -8/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Infiltrator-Mutant | -6/Factory Infiltrator-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Infiltrator-Ninja | -5/Upper Caves Infiltrator-Ninja | -5/Upper Caves Infiltrator-Ninja | -5/Warlord Infiltrator-Mutant | -4/Proximity Caves Ninja | -4/Factory Scavenger-Scout | -4/Upper Caves Scavenger-Scout | -4/Upper Caves Scavenger-Scout | -4/Zhirov Scavenger-Scout | -3/Proximity Caves Infiltrator-Ninja | -3/Research Hacker-Ninja | -3/Quarantine Hacker-Ninja | -3/Section 7 Scavenger-Mutant | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Matter Collected 8946 | 200 264 1267 54 820 416 1601 469 329 . . 140 46 34 . 45 30 130 . 91 . 38 186 59 47 . 43 167 202 292 777 1199 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 14820 | . 878 1436 25 523 405 2401 646 329 . . 32 46 24 . . 90 103 . 152 . . 225 . . 118 . 129 222 625 2016 4395 Parts 883 | . 62 106 1 67 26 151 45 14 . . 4 4 . . . 4 21 . 13 . . 19 . . . . 7 9 30 107 193 Haulers Intercepted 21 | . 1 3 . . . 6 5 . . . . . . . . . . . . . . . . . . . . . 2 1 3 Recyclers Shooed 11 | . . 2 . . 3 1 . 1 . . . . . . . . . . . . . . . . . . . 1 . 2 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . . . . 3 . . 4 . 6 . . 5 5 . . . . . . . . . . . Prevented 12 | . . . . . . . . . . . . . . . . 9 . . 3 . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Combat Hostiles Destroyed 221 | . 22 30 . 3 4 39 6 . . . 3 . . . . 1 . . 6 . . 2 . . . . 1 . 16 26 62 Melee 12 | . . . . . . 2 . . . . . . . . . 1 . . . . . 2 . . . . . . 5 2 . Guns 95 | . 21 28 . 1 4 33 6 . . . . . . . . . . . . . . . . . . . . . . 1 1 Cannons 57 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 17 39 AOE 49 | . . 2 . 2 . 4 . . . . 3 . . . . . . . 6 . . . . . . . . . 10 6 16 Classes Destroyed 26 | . 6 4 . 3 1 3 . . . . . . 1 . . . . . . . . 1 . . . . 1 . . 5 1 Worker 20 | . 2 2 1 . 2 4 2 1 . . . 1 . . . . . . . . . . . . . . . . . 2 3 Builder 12 | . . . . . . 2 . . . . . 1 . . . . 3 . . . . . . . . . . . . 3 3 Tunneler 4 | . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hauler 21 | . 1 3 . . . 6 5 . . . . . . . . . . . . . . . . . . . . . 2 1 3 Recycler 17 | . 1 2 . . 3 4 1 3 . . . . . . . . . . . . . . . . . . . 1 . 2 . Minesweeper 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Mechanic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Operator 4 | . . 1 . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Turret 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 17 | . 3 3 . . . 1 . 1 . . . . . . . . 1 . . . . 3 . . . . 1 2 . . 2 Swarmer 67 | . 9 10 . . 3 14 1 . . . 3 . . . . . . . 6 . . . . . . . . . 13 2 6 Cutter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 74 | . 13 9 . . . 11 3 1 . . . . . . . . . . . . . . . . . . . . 1 8 28 Brawler 5 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Duelist 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Sentry 24 | . . 10 . . . 8 3 . . . . . . . . 1 . . . . . . . . . . . . . 1 1 Specialist 4 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 2 Hunter 16 | . . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . 4 8 Programmer 20 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 2 6 10 Heavy 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Zionite 5 | . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-EX 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Assembled 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 13 | . 4 5 1 6 4 6 2 3 . . 3 1 1 . . 1 2 . 6 . . 2 . . . . 1 2 5 10 13 Combat Bots Only 12 | . 3 4 . 2 3 5 1 . . . 3 . . . . 1 . . 6 . . 1 . . . . 1 . 5 5 12 Max Kills in Single Turn 5 | . 1 2 1 3 2 2 1 2 . . 2 1 1 . . 1 1 . 3 . . 1 . . . . 1 1 5 3 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . 2 . 1 . 2 . . . . 2 . . . . . . . 3 . . . . . . . . . 5 1 3 Melee 1 | . . . . . . 1 . . . . . . . . . 1 . . . . . 1 . . . . . . 1 1 . Uniques/NPCs Destroyed 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . 8R-AWN (-9/Exiles) EX-HEX (-9/Exiles) EX-BIN (-9/Exiles) EX-DEC (-9/Exiles) Combat | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Damage Taken 18237 | . 957 1161 35 1065 87 2044 656 120 . . 201 68 . 326 . 76 230 . 426 . . 384 . . . . 185 513 1602 3084 5017 Core 1933 | . 206 131 12 78 13 236 63 10 . . 62 . . . . 19 109 . 31 . . 21 . . . . . 66 175 332 369 Absorbed by Shields 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 72 | 100 17 . . . 41 . 45 . . . 89 . . . . 97 . . . . 86 . . . . 98 . . 75 72 76 Volleys Fired 839 | . 82 114 1 92 20 107 41 34 . . 7 . . . . . 15 2 7 . 3 . 2 . . . 10 14 34 80 174 Largest 3 | . 2 3 3 3 3 3 3 1 . . 2 . . . . . 1 1 1 . 1 . 1 . . . 1 1 1 3 3 Hottest 360 | . 90 69 69 83 81 81 75 30 . . 55 . . . . . 90 90 90 . 90 . 90 . . . 90 113 113 290 360 Shots Fired 1741 | . 164 319 3 171 60 300 123 34 . . 11 . . . . . 15 2 7 . 3 . 2 . . . 10 14 34 106 363 Gun 1224 | . 164 318 3 165 60 297 123 34 . . 8 . . . . . . . . . . . . . . . . . . 9 43 Cannon 467 | . . . . . . . . . . . . . . . . . 15 2 1 . 3 . 2 . . . 10 14 28 83 309 Launcher 45 | . . 1 . 6 . 3 . . . . 3 . . . . . . . 6 . . . . . . . . . 6 9 11 Special 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Kinetic 1168 | . 117 318 3 165 60 297 123 34 . . 8 . . . . . . . . . . . . . . . . . . . 43 Thermal 401 | . 47 . . . . . . . . . . . . . . . 15 2 1 . 3 . 2 . . . 10 14 28 32 247 Explosive 39 | . . 1 . 6 . 3 . . . . 3 . . . . . . . . . . . . . . . . . 6 9 11 Electromagnetic 6 | . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . Phasic 127 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65 62 Robot Hit Streak 30 | . 13 14 1 22 21 8 8 9 . . 7 . . . . . 8 . . . . . . . . . . . 2 13 30 Robot Miss Streak 7 | . 3 4 1 4 4 7 4 4 . . 6 . . . . . 1 . 2 . . . . . . . . . 2 3 6 Penetration Max 2 | . . . . 2 2 1 . 2 . . 1 . . . . . . . . . . . . . . . . . . . 2 Secondary Targets 7 | . 3 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1121 | . 106 202 1 115 34 176 66 15 . . 8 5 2 . . 7 7 . . . . 10 . . 4 . 5 7 17 95 239 Core Hits 511 | . 48 68 1 34 12 86 23 6 . . 7 2 . . . 1 5 . 8 . . 5 . . . . 2 3 21 49 130 Critical Kills 28 | . 1 . . 4 1 11 . 3 . . . . . . . . . . . . . . . . . . . . . . 8 Critical Parts Destroyed 48 | . . . . 8 5 18 . 5 . . 2 . . . . . . . . . . . . . . . . . . . 10 Critical Strikes 98 | . 3 . . 13 6 30 . 9 . . 2 . . . . . . . . . . 1 . . . . 1 . . 4 29 Burn 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Destroy 79 | . 1 . . 13 6 30 . 9 . . 2 . . . . . . . . . . . . . . . . . . . 18 Puncture 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Sunder 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Phase 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 5 Melee Attacks 230 | . . . . . . 18 1 7 . . 1 8 3 4 . 10 21 2 . 4 2 12 . . 5 5 27 24 39 33 4 Impact 8 | . . . . . . . . . . . . . 1 1 . . 1 . . . . . . . . . 1 4 . . . Slashing 106 | . . . . . . 18 1 7 . . 1 8 2 3 . 4 19 1 . . . . . . . . . 7 35 . . Piercing 103 | . . . . . . . . . . . . . . . . 6 1 1 . 4 2 9 . . 4 3 21 11 4 33 4 Entropic 13 | . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 2 5 2 . . . Sneak Attacks 41 | . . . . . . 4 . 2 . . . 2 2 . . 1 5 . . . . 2 . . . . 1 3 2 17 . Combat Hostiles 3 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . 1 . . . . Follow-up Attacks 5 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . . 1 . 2 . . . . Damage Inflicted 42253 | . 1198 3001 16 1644 446 4055 1278 575 . . 314 336 219 . . 312 715 . 497 . . 769 . . 468 . 255 531 2337 8736 14551 Guns 11282 | . 1198 2894 16 1466 446 3082 1278 283 . . 125 . . . . . . . . . . . . . . . . . . 209 285 Cannons 13717 | . . . . . . . . . . . . . . . . . 63 . . . . . . . . . . . 77 3712 9865 Explosions 9343 | . . 107 . 178 . 325 . . . . 189 . . . . . . . 497 . . . . . . . . . 1132 2531 4384 Melee 7845 | . . . . . . 648 . 292 . . . 336 219 . . 312 652 . . . . 769 . . 468 . 255 531 1128 2235 . Ramming 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 17 Kinetic 10647 | . 772 2894 16 1466 446 3082 1278 283 . . 125 . . . . . . . . . . . . . . . . . . . 285 Thermal 9242 | . 426 . . . . 25 . . . . . . . . . . 63 . 165 . . . . . . . . . 77 850 7636 Explosive 8821 | . . 107 . 178 . 300 . . . . 189 . . . . . . . . . . . . . . . . . 1132 2531 4384 Electromagnetic 332 | . . . . . . . . . . . . . . . . . . . 332 . . . . . . . . . . . . Impact 199 | . . . . . . . . . . . . . 114 . . . . . . . . . . . . . . 85 . . . Slashing 3434 | . . . . . . 648 . 292 . . . 336 105 . . 176 652 . . . . . . . . . . 158 1067 . . Piercing 3475 | . . . . . . . . . . . . . . . . 136 . . . . . 486 . . 189 . 80 288 61 2235 . Entropic 737 | . . . . . . . . . . . . . . . . . . . . . . 283 . . 279 . 175 . . . . Phasic 5344 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3115 2229 Highest Corruption 8 | . . . . . . . . . . . . . . . . . . . 2 2 . 4 4 . . . . 4 5 3 8 Average Corruption 4 | . . . . . . . . . . . . . . . . . . . 1 2 . 2 2 . . . . 3 4 1 5 Corruption Purged 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Effects 46 | . . . . . . . . . . . . . . . . . . . 3 . . 2 2 . . . . 1 15 3 20 Message Errors 16 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . 1 5 . 8 Matter Fused 9 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . 6 Heat Flow Errors 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 2 Energy Discharges 7 | . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . . . . 2 1 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 2 . Misfires 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2735 | . . . . . . 161 . 81 . . . 175 157 . . . 123 . 5 . . 36 . . 108 . 65 73 251 724 776 Projectiles 873 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 391 482 Explosions 557 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . 37 221 294 Melee 1305 | . . . . . . 161 . 81 . . . 175 157 . . . 123 . . . . 36 . . 108 . 65 73 214 112 . Knockbacks 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . 1 Impact 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 565 | . . 30 . 16 . 67 . . . . 41 . . . . . . . 99 . . . . . . . . . 189 81 42 Shots 12 | . . 1 . 1 . 1 . . . . 1 . . . . . . . 4 . . . . . . . . . 2 1 1 Rammed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 5 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Kicked 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 320 | . 198 171 15 87 . 241 238 28 . . 42 . . . . 16 280 60 60 . 112 2 116 . . . 84 80 178 229 320 Average Temperature 57 | . 54 36 10 27 . 60 64 9 . . 23 . . . . 8 141 31 22 . 51 2 63 . . . 35 39 60 70 81 Received Heat Transfer 2388 | . 294 375 18 . . 621 117 36 . . 6 21 . 9 . 36 27 . . . . . . . . . 9 33 48 153 585 Effects 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . Impact Corruptions 3 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 . . . Robots Melted 7 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Combat Hostiles 7 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Parts Melted 28 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 26 Heat Transferred 8960 | . 1371 . . . . 100 . . . . . . . . . . 74 . 200 . . . . . . . . . 74 814 6327 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Peak Influence 2621 | . 392 666 235 . 76 1005 879 545 . . . 242 . . . . 233 . . . . 251 . . . . 198 238 926 1514 2621 Initial 899 | . . 142 230 . . 5 409 349 . . . 95 . . . . 46 . . . . . . . . . . 44 114 520 899 Average 552 | . 209 376 170 . 19 499 695 408 . . . 125 . . . . 133 . . . . 73 . . . . 67 142 471 1087 1838 Maximum Alert Level 5 | . 1 2 1 . . 3 3 2 . . . 1 . . . . 1 . . . . 1 . . . . . 1 3 4 5 Low Security (%) 29 | 100 45 20 31 . 100 12 . . . . . 90 . . . . 71 . . . . 91 . . . . 100 80 11 . . Level 1 23 | . 54 35 68 . . 32 . 61 . . . 9 . . . . 28 . . . . 8 . . . . . 19 33 . . Level 2 19 | . . 43 . . . 26 37 38 . . . . . . . . . . . . . . . . . . . . 31 13 . Level 3 15 | . . . . . . 28 62 . . . . . . . . . . . . . . . . . . . . . 23 42 13 Level 4 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 24 Level 5 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 71 | . 7 7 . . . 6 2 1 . . . 1 . 1 . 1 1 . . . . 2 . . . . 3 3 6 11 19 Investigation 15 | . 3 2 . . . 1 . 1 . . . 1 . . . . . . . . . . . . . . . 2 . 2 3 Extermination 10 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 3 4 Reinforcement 33 | . 4 5 . . . 5 2 . . . . . . . . . 1 . . . . 1 . . . . 3 . 5 4 3 Assault 13 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . 2 9 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Distress Signals 15 | . 1 3 . . . 3 1 1 . . . . . . . . 1 . . . . . . . . . . . 2 1 2 Communications Jammed 53 | . . . . . . 22 2 . . . . . . . . . . . . . . 15 . . . . . . 12 2 . Distress Signals 51 | . . . . . . 22 . . . . . . . . . . . . . . . 15 . . . . . . 12 2 . Times Spotted 499 | . 30 56 2 31 4 73 19 9 2 . 10 9 . 6 . 14 11 1 10 . . 12 . . . . 8 14 37 54 87 Peak Tracking Total 11 | . 4 5 2 11 3 5 4 7 1 . 4 9 . 6 . 6 2 1 8 . . 5 . . . . 5 9 8 7 11 Tactical Retreats 62 | . . 1 . 16 . 7 . 2 . . 3 1 . 1 . 3 3 . 2 . . 3 . . . . 5 3 6 3 3 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Traps Triggered 11 | . 1 . . . . 2 2 1 . . . . . . . . 2 . . . . . . . . . . 1 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . . . . . . . . . . . . . 4 1 . . . . . 1 . . . . Exploded 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Machines Disabled 57 | . . . 1 14 2 13 2 1 . . . . . . . . 1 . . . . . . . . . . 6 10 1 6 Max in Single Turn 2 | . . . . 1 2 2 1 1 . . . . . . . . 1 . . . . . . . . . . 1 2 1 1 Garrison Access 4 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Machines Accessed 72 | . 4 9 . 2 . 10 8 3 . 4 1 3 . 1 1 . 1 . . 2 . 2 . . 4 . 2 4 3 4 4 Terminals 29 | . 2 6 . . . 7 6 2 . . 1 2 . . . . . . . . . 1 . . . . . . 2 . . Fabricators 3 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . 1 Repair Stations 10 | . . 1 . . . 1 2 . . . . . . . . . . . . . . . . . . . 1 2 . 2 1 Recycling Units 6 | . 2 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Scanalyzers 6 | . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 1 1 Garrison Access 4 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 Total Hacks 195 | . 10 27 . 2 . 26 18 6 . 32 1 7 . 1 4 . 3 . . 2 . 4 . . 17 . 3 11 4 9 8 Successful 126 | . 5 18 . 2 . 15 10 . . 32 1 1 . 1 4 . 1 . . 2 . . . . 17 . 1 7 3 4 2 Failed 69 | . 5 9 . . . 11 8 6 . . . 6 . . . . 2 . . . . 4 . . . . 2 4 1 5 6 Catastrophic 8 | . . . . . . 3 1 2 . . . 1 . . . . . . . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 134 | . 5 9 . 1 . 8 5 . . . . . . . . . 17 . . 1 . 3 . . . . 17 13 32 5 18 Terminals 63 | . 6 17 . . . 16 12 4 . . 1 3 . . . . . . . . . 2 . . . . . . 2 . . Fabricators 8 | . . . . . . . . . . . . 4 . . . . . . . . . 2 . . . . . . . . 2 Repair Stations 26 | . . 2 . . . 6 6 . . . . . . . . . . . . . . . . . . . 1 4 . 5 2 Recycling Units 11 | . 4 1 . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . 3 . Scanalyzers 21 | . . 7 . . . . . . . . . . . . . . 3 . . . . . . . . . . 6 2 1 2 Garrison Access 8 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . 2 1 . . 2 Terminal Hacks 83 | . 2 8 . 2 . 7 4 . . 32 1 1 . 1 4 . . . . 2 . . . . 17 . . . 2 . . Record 18 | . . . . 1 . . . . . 11 1 . . . . . . . . . . . . . 5 . . . . . . Part Schematic 22 | . . . . . . 1 . . . 13 . . . . 4 . . . . . . . . . 4 . . . . . . Robot Schematic 6 | . . 1 . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 9 | . . 2 . . . . . . . 3 . . . . . . . . . . . . . . 4 . . . . . . Open Door 6 | . . . . . . . 2 . . . . . . 1 . . . . . 2 . . . . . . . . 1 . . Level Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 3 | . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 6 | . 2 3 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Activate Exoskeleton 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Repair Station Hacks 16 | . . 1 . . . 6 5 . . . . . . . . . . . . . . . . . . . . 2 . 2 . Scan Component 10 | . . 1 . . . 3 3 . . . . . . . . . . . . . . . . . . . . 1 . 2 . Repair 6 | . . . . . . 3 2 . . . . . . . . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Report Inventory 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scanalyzer 12 | . . 7 . . . . . . . . . . . . . . 1 . . . . . . . . . . 4 . . . Insert Component 7 | . . 3 . . . . . . . . . . . . . . 1 . . . . . . . . . . 3 . . . Analyze 5 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access Hacks 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 . . . Seal Access 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 . . . Unauthorized Hacks 8 | . 2 2 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 1 . Terminals 2 | . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Track 2 | . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 2 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Reject 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Tunnel 4 | . 2 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 51 | . 3 8 . . . 9 8 3 . . 1 3 . . . . 1 . . . . 2 . . . . 1 3 1 4 4 Full Trace Events 7 | . . 1 . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . 2 2 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 16 | . . 1 . . . . . . . 5 . . . . . . . . . . . . . . . . . 5 . . 5 Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 56 | . . 2 . . . 1 . . . 13 . . . . 4 . 13 . . . . . . . 4 . . 1 18 . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 84 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84 Total Part Build Rating 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Parts Repaired 6 | . . . . . . 3 2 . . . . . . . . . . . . . . . . . . . . 1 . . . Time 171 | . . . . . . 102 57 . . . . . . . . . . . . . . . . . . . . 12 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . 3 . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . Part Schematics Acquired 3 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Total Allies 37 | . . . 1 . . . 10 . . . 1 1 . . 9 . 5 . . . . 1 . . . . 4 . . 4 1 Largest Group 10 | . . . 1 . . . 10 1 . . 1 1 . . 9 9 2 . . . . 1 . . . . 4 . . 4 1 Highest-Rated Group 611 | . . . 31 . . . 173 16 . . 95 41 . . 289 289 170 . . . . 29 . . . . 113 . . 611 269 Highest-Rated Ally 269 | . . . 31 . . . 29 16 . . 95 41 . . 40 40 85 . . . . 29 . . . . 32 . . 269 269 Zionite Dispatches 12 | . . . . . . . . . . . . . . . . . 4 . . . . 1 . . . . 4 . . 2 1 Heavy 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Thermal Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Resource Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hover Resupply 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Total Orders 10 | . . . . . . . . . . . . . . . . . 3 . . . 2 1 . . . . 4 . . . . DROP 8 | . . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . 4 . . . . EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Ally Attacks 219 | . . . 4 . . . 107 . . . 10 1 . . . 52 5 . . . . . . . . . . . . 32 8 Total Damage 6961 | . . . 65 . . . 1355 . . . 327 . . . . 1372 340 . . . . . . . . . . . . 2268 1234 Kills 39 | . . . . . . . 16 . . . 1 . . . . 5 1 . . . . . . . . . . . . 10 6 Allies Corrupted 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 14 | . . . 1 . . . . . . . 2 . 2 1 2 3 . 1 1 . 1 . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . Traps 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . Emergency Access 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Zionite Intel Received 21 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 2 4 9 . 4 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Component Stockpiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Component Schematics 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Trap Installations 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Active Garrisons 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Turns Passed 21769 | 5 977 2830 586 2561 1343 3105 1324 350 4 46 224 159 218 205 570 491 567 123 256 279 181 262 159 113 79 308 519 471 741 1014 1699 Spaces Moved 19169 | 1 446 1080 243 934 629 1308 630 568 10 125 423 357 610 428 956 774 935 340 564 728 323 618 313 295 151 574 834 806 1414 807 945 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2587 | 1 379 814 243 701 . . 449 . . . . . . . . . . . . . . . . . . . . . . . . Legs 3685 | . . . . 233 629 1308 180 . . . . . . . . . . . . . . . . . . . . . . 392 943 Wheels 333 | . 67 266 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Flight 12562 | . . . . . . . 1 568 10 125 423 357 610 428 956 774 935 340 564 728 323 618 313 295 151 574 834 806 1414 415 . Fastest Speed 26 | 160 95 155 240 200 200 190 50 34 34 34 34 34 34 34 34 34 34 34 34 34 34 29 31 31 31 31 31 31 26 26 105 Average Speed 85 | 160 157 219 240 237 200 198 175 34 34 34 34 34 34 34 34 34 34 34 34 34 34 30 31 31 31 31 31 31 30 70 114 Slowest Speed 320 | 160 160 240 240 320 200 203 260 34 34 34 34 34 34 34 34 34 34 34 34 34 34 31 31 31 31 31 31 31 31 190 296 Overloaded Moves 146 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121 25 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 41 | . . . . . . . 1 6 . . . 5 . . . . . . 1 1 . 7 . . . . 4 2 10 4 . Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 55 | 2 67 76 42 87 91 90 85 16 3 71 69 13 76 51 88 86 26 60 63 89 54 14 54 51 60 73 28 73 70 24 28 Regions Visited 31 Branch Regions 21 Pre-discovered Areas 13 | . 2 1 . 1 . 1 . . . 1 . . 1 1 2 . . . . . . . . . 3 . . . . . . Known Exits Taken 17 | . . . . . . . 1 . . . 1 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 . 1 1 1 . . 1 1 1 1 . . . . . . . . . . . . . . . Scrap Searched 33 | . . . 2 . 1 . . . . . 2 . 4 1 3 5 . 1 2 . 1 . 4 3 . 4 . . . . . Spaces Dug 163 | . . . . . . 14 . 2 . . 1 1 1 3 . 2 23 3 1 . 5 . 2 . . 3 15 14 26 14 33 Terrain Destroyed 644 | . . 6 . 62 30 67 . 3 . . 21 1 1 3 . 2 24 3 13 . 5 . 2 . . 3 15 17 100 88 178 Melee 67 | . . . . . . 1 . 2 . . 1 1 1 3 . 2 13 1 . . 2 . . . . 3 11 6 13 4 3 Projectile 215 | . . . . 27 14 16 . . . . . . . . . . 11 2 1 . 3 . 2 . . . 4 11 17 26 81 AOE 351 | . . 6 . 30 15 48 . . . . 20 . . . . . . . 12 . . . . . . . . . 70 58 92 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Total 22853 | 6 572 1306 244 1140 672 1587 801 675 9 128 491 379 618 484 1201 984 1146 342 617 754 387 665 372 316 176 699 1045 973 1598 1101 1365 Wait 1812 | . 12 43 . 30 15 78 103 44 . . 55 6 . 48 233 197 109 . 40 . 56 20 50 18 . 117 148 85 66 104 135 Move 19064 | . 445 1079 242 933 628 1307 627 557 9 124 422 347 609 427 955 773 934 339 561 725 322 605 312 294 150 573 825 801 1395 800 944 Hop 33 | . . . . . . . 1 4 . . . 4 . . . . . . 1 1 . 5 . . . . 4 2 8 3 . Pick Up 199 | . 14 22 1 29 3 19 4 6 . 1 2 2 2 2 4 . 12 . 1 5 1 5 2 2 3 1 8 12 10 13 13 Fast Attach 134 | . 4 7 . 2 . 9 5 . . . . 4 1 . 2 1 7 . . 6 . 4 1 . 8 2 . 4 9 27 31 Attach 86 | 2 2 6 . 13 1 4 2 3 . 1 1 1 . 2 . . 7 . . . 1 1 1 . . . 2 4 11 6 15 Detach 16 | . . 1 . 3 . . . . . . . . . . . . 3 . . . . . . . . . . 1 5 1 2 Swap 167 | . 4 11 . 10 1 21 6 9 . . 2 2 . . 2 2 6 . 6 1 1 6 1 . 2 . 16 10 9 14 25 Drop 262 | 4 9 22 . 28 4 24 11 5 . 2 1 4 3 2 5 1 18 . 1 12 1 8 3 2 10 3 10 18 12 20 19 Fire 839 | . 82 114 1 92 20 107 41 34 . . 7 . . . . . 15 2 7 . 3 . 2 . . . 10 14 34 80 174 Melee 212 | . . . . . . 18 1 7 . . 1 8 2 3 . 10 18 1 . 4 2 11 . . 3 3 22 22 39 33 4 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Crush 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 23 | . . . . . . . . 6 . . . . . . . . 17 . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Trap 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine -3/Section 7 -2/Research -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 0) 6 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 419 | -10/Materials | Discovered new exit (range 16) 733 | -10/Materials | Core integrity fell below 50% 754 | -10/Materials | Discovered new exit (range 4) 891 | -10/Materials | Core integrity fell below 20% 983 | -10/Materials | Entered another Materials area 983 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1066 | -9/Materials | Discovered new exit (range 16) 1530 | -9/Materials | Discovered new exit (range 16) 1808 | -9/Materials | Build established: Tank 2184 | -9/Materials | Discovered new exit (range 14) 2658 | -9/Materials | Discovered new exit (range 15) 2833 | -9/Materials | Build established: Scavenger-Tank 2963 | -9/Materials | Discovered new exit (range 18) 3194 | -9/Materials | Build established: Tank 3813 | -9/Materials | Entered Mines 4002 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4002 | -9/Mines | Discovered new exit (range 5) 4062 | -9/Mines | Received a Mining Laser from a helpful Derelict 4260 | -9/Mines | Assembled infested the area 4262 | -9/Mines | Learned Materials garrison access intel 4265 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4399 | -9/Mines | Entered Exiles 4457 | -9/Exiles | Met 8R-AWN 4498 | -9/Exiles | Met EX-HEX 4594 | -9/Exiles | Met EX-DEC 4603 | -9/Exiles | Learned location of Zion (-6) 4647 | -9/Exiles | Met EX-BIN 4683 | -9/Exiles | Aligned with FarCom system 4685 | -9/Exiles | Given EX-Vault access code 4740 | -9/Exiles | Opened EX-Vault 4758 | -9/Exiles | Found Flying Fortress v7 4762 | -9/Exiles | Found Modified TNC 4812 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4978 | -9/Exiles | Discovered new exit (range 14) 5803 | -9/Exiles | Attacked by the Exiles 5957 | -9/Exiles | Core integrity fell below 50% 5959 | -9/Exiles | Destroyed 8R-AWN 5967 | -9/Exiles | Lost 6 parts (1p2n1u2w) 5972 | -9/Exiles | Found Prototype Ballistic Gun 5978 | -9/Exiles | Found Prototype Ballistic Gun 5986 | -9/Exiles | Found Prototype Protection 6140 | -9/Exiles | Identified 8R-AWN's Boregun (x2) 6143 | -9/Exiles | Identified 8R-AWN's Armor/EX 6501 | -9/Exiles | Build established: Scavenger-Mutant 6567 | -9/Exiles | Destroyed EX-HEX 6577 | -9/Exiles | Destroyed EX-BIN 6638 | -9/Exiles | Destroyed EX-DEC 6700 | -9/Exiles | Found Prototype Device 6702 | -9/Exiles | Identified System Purifier 6762 | -9/Exiles | Found Deploy-a-Sentry 6960 | -9/Exiles | Stole three prototypes: Flying Fortress v7, Modified TNC, Deploy-a-Sentry 6960 | -9/Exiles | Entered Mines 7286 | -8/Mines | Build established: Scavenger-Tank 7449 | -8/Mines | Discovered new exit (range 6) 7613 | -8/Mines | Discovered new exit (range 11) 8303 | -8/Mines | Entered Materials 8303 | -8/Materials | Evolved 2 slots: Propulsion x2 8304 | -8/Materials | Loaded intel: 1 garrison access location 8761 | -8/Materials | Discovered new exit (range 16) 8948 | -8/Materials | Identified exit to Factory 9447 | -8/Materials | Repaired Grenade Launcher 9492 | -8/Materials | Repaired Transmission Jammer 9540 | -8/Materials | Repaired Arm. Treads 9728 | -8/Materials | Discovered new exit (range 11) 10269 | -8/Materials | Build established: Scavenger-Mutant 10896 | -8/Materials | Discovered new exit (range 6) 11212 | -8/Materials | Build established: Scavenger-Tank 11408 | -8/Materials | Entered Storage 11535 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 11831 | -8/Storage | Build established: Commander-Tank 12007 | -8/Storage | Discovered exit to Factory (range 15) 12234 | -8/Storage | Repaired Transmission Jammer 12379 | -8/Storage | Core integrity fell below 50% 12407 | -8/Storage | Build established: Scavenger-Tank 12599 | -8/Storage | Repaired Hrd. Medium Armor Plating 12732 | -8/Storage | Entered Factory 12732 | -7/Factory | Accompanied by 1 ally 12732 | -7/Factory | Evolved 2 slots: Propulsion x2 12886 | -7/Factory | Discovered new exit (range 8) 12982 | -7/Factory | Identified exit to Factory 13021 | -7/Factory | Build established: Mutant 13078 | -7/Factory | Discovered new exit (range 6) 13082 | -7/Factory | Entered Lower Caves 13082 | -7/Lower Caves | Spotted 12-WNE(f) 13083 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 13083 | -7/Lower Caves | Encountered a Master Thief 13086 | -7/Lower Caves | Entered Data Miner 13086 | -7/Data Miner | Discovered new exit (range 6) 13093 | -7/Data Miner | Met Data Miner 13100 | -7/Data Miner | Learned location of Section 7 (-3) 13100 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 13106 | -7/Data Miner | Received God Mode back door access code from Data Miner 13132 | -7/Data Miner | Entered Proximity Caves 13183 | -6/Proximity Caves | Escorted by Enhanced Grunt 13240 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13240 | -6/Proximity Caves | Learned Factory terminal intel 13356 | -6/Proximity Caves | Entered Factory 13356 | -6/Factory | Evolved 2 slots: Utility x2 13357 | -6/Factory | Loaded intel: 28 terminal locations 13445 | -6/Factory | P-60 Hacker assimilated allied *Freimd 13500 | -6/Factory | Identified exit to Lower Caves 13500 | -6/Factory | Identified exit to Extension 13515 | -6/Factory | Entered Lower Caves 13680 | -6/Lower Caves | Encountered a Warlord checkpoint 13683 | -6/Lower Caves | Discovered new exit (range 13) 13718 | -6/Lower Caves | Build established: Infiltrator-Mutant 13733 | -6/Lower Caves | Entered another Lower Caves area 13841 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 13897 | -6/Lower Caves | Crushed by falling debris 13918 | -6/Lower Caves | Spotted 0F-2YJ(f) 13919 | -6/Lower Caves | Discovered new exit (range 10) 13919 | -6/Lower Caves | Spotted ZX-HQB(f) 13919 | -6/Lower Caves | Spotted K2-3D5(f) 13919 | -6/Lower Caves | Spotted ZJ-YFN(f) 13920 | -6/Lower Caves | Encountered a Master Thief 13920 | -6/Lower Caves | Encountered a Master Thief 13920 | -6/Lower Caves | Encountered a Master Thief 13920 | -6/Lower Caves | Encountered a Master Thief 13927 | -6/Lower Caves | Spotted JJ-NTK(f) 13928 | -6/Lower Caves | Encountered a Master Thief 13938 | -6/Lower Caves | Entered Zion 13944 | -6/Zion | Received a visual enhancement algorithm 13955 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 13983 | -6/Zion | Discovered new exit (range 15) 13991 | -6/Zion | Learned location of 1 exit from Factory 14028 | -6/Zion | Learned 4 Factory zone layouts 14048 | -6/Zion | Learned location of Warlord (-5) 14115 | -6/Zion | Found CR-A16's Pointy Stick 14135 | -6/Zion | Build established: Mutant 14142 | -6/Zion | Gained Derelict followers 14192 | -6/Zion | Given the Hacking Drone Bay 14193 | -6/Zion | Found Prototype Device 14214 | -6/Zion | Imprinted 14216 | -6/Zion | Declared Zion's savior 14508 | -6/Zion | Entered Proximity Caves 14508 | -5/Proximity Caves | Accompanied by 9 allies 14509 | -5/Proximity Caves | Learned location of 1 exit from Factory 14602 | -5/Proximity Caves | Spotted B-75 Beast 14620 | -5/Proximity Caves | Allies destroyed B-75 Beast 14643 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14932 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 14959 | -5/Proximity Caves | Learned 12 Factory zone layouts 14987 | -5/Proximity Caves | Discovered new exit (range 15) 14999 | -5/Proximity Caves | Entered Factory 14999 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 15000 | -5/Factory | Identified exit to Upper Caves 15001 | -5/Factory | Identified exit to Factory 15053 | -5/Factory | Zion Heavy squad teleported in 15198 | -5/Factory | Retrieved Zion intel report: Trap Installations 15202 | -5/Factory | Retrieved Zion intel report: Component Schematics 15203 | -5/Factory | Zion Hover Resupply teleported in 15248 | -5/Factory | Zion Resource Resupply teleported in 15439 | -5/Factory | Zion Thermal Resupply teleported in 15566 | -5/Factory | Entered Upper Caves 15610 | -5/Upper Caves | Build established: Infiltrator-Ninja 15641 | -5/Upper Caves | Identified exit to Upper Caves 15689 | -5/Upper Caves | Entered another Upper Caves area 15716 | -5/Upper Caves | Discovered exit to Factory (range 8) 15859 | -5/Upper Caves | Discovered new exit (range 6) 15913 | -5/Upper Caves | Learned Factory security intel 15945 | -5/Upper Caves | Identified exit to Warlord 15945 | -5/Upper Caves | Entered Warlord 15957 | -5/Warlord | System corruption cleaned by Quarantine Array 16108 | -5/Warlord | Rebuked by Warlord 16111 | -5/Warlord | Opened Warlord's prototype stash 16114 | -5/Warlord | Found Prototype Device 16114 | -5/Warlord | Identified Thermal Barrier 16120 | -5/Warlord | Found Prototype Hackware 16129 | -5/Warlord | Found Prototype Reactor 16129 | -5/Warlord | Identified Vortex Chain Reactor 16132 | -5/Warlord | Warlord's base attacked by MAIN.C 16167 | -5/Warlord | Found Prototype Piercing Weapon 16167 | -5/Warlord | Identified Vortex Lance 16169 | -5/Warlord | Found Vortex Lance 16215 | -5/Warlord | Opened side exit 16221 | -5/Warlord | Discovered new exit (range 10) 16224 | -5/Warlord | Identified exit to Proximity Caves 16224 | -5/Warlord | Entered Proximity Caves 16226 | -4/Proximity Caves | Learned location of 1 exit from Upper Caves 16401 | -4/Proximity Caves | Discovered exit to Factory (range 8) 16405 | -4/Proximity Caves | Entered Factory 16405 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16412 | -4/Factory | Discovered new exit (range 13) 16415 | -4/Factory | Identified exit to Upper Caves 16602 | -4/Factory | Zion Infowar Resupply teleported in 16667 | -4/Factory | Entered Upper Caves 16668 | -4/Upper Caves | Identified exit to Upper Caves 16826 | -4/Upper Caves | Entered another Upper Caves area 16930 | -4/Upper Caves | Discovered new exit (range 13) 16938 | -4/Upper Caves | Identified exit to Zhirov 16939 | -4/Upper Caves | Entered Zhirov 16939 | -4/Zhirov | Discovered new exit (range 4) 16945 | -4/Zhirov | Met Zhirov 16951 | -4/Zhirov | Learned location of Quarantine (-3) 16951 | -4/Zhirov | Learned location of Testing (-2) 16951 | -4/Zhirov | Learned location of Command (-1) 16954 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 16958 | -4/Zhirov | Build established: Scavenger-Scout 16965 | -4/Zhirov | Revealed the true nature of CR-A16's Pointy Stick 16997 | -4/Zhirov | Found Alien Artifact 16997 | -4/Zhirov | Identified Integrated Dissipator 16997 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 17005 | -4/Zhirov | Found Alien Artifact 17017 | -4/Zhirov | Identified exit to Proximity Caves 17018 | -4/Zhirov | Entered Proximity Caves 17060 | -3/Proximity Caves | Identified System Mapper 17062 | -3/Proximity Caves | Identified Hacking Drone Bay 17323 | -3/Proximity Caves | Discovered new exit (range 12) 17326 | -3/Proximity Caves | Identified exit to Research 17326 | -3/Proximity Caves | Spotted B-86 Titan 17326 | -3/Proximity Caves | Entered Research 17326 | -3/Research | Evolved 2 slots: Utility x2 17548 | -3/Research | Spotted B-86 Titan 17549 | -3/Research | Destroyed B-86 Titan 17557 | -3/Research | Retrieved Zion intel report: Active Terminals 17558 | -3/Research | Zion Hacking Resupply teleported in 17571 | -3/Research | Zion Explosive Resupply teleported in 17579 | -3/Research | Found Prototype Launcher 17585 | -3/Research | Identified Adv. Micro-nuke Launcher 17586 | -3/Research | Found Prototype Launcher 17588 | -3/Research | Identified Hellfire Missile Launcher 17625 | -3/Research | Discovered new exit (range 4) 17626 | -3/Research | Identified exit to Research 17632 | -3/Research | Zion Zionite Resupply teleported in 17818 | -3/Research | Discovered new exit (range 15) 17823 | -3/Research | Identified exit to Quarantine 17829 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 17830 | -3/Research | Zion Hover Resupply teleported in 17841 | -3/Research | Cargo convoy interrupted 17845 | -3/Research | Entered Quarantine 17911 | -3/Quarantine | Incoming investigation squad redirected 17911 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 17963 | -3/Quarantine | Repaired Imp. Propulsion Shielding 17969 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 18010 | -3/Quarantine | Found Alien Impact Weapon 18050 | -3/Quarantine | Identified Core Stripper 18050 | -3/Quarantine | Identified Transdimensional Reconstructor 18058 | -3/Quarantine | Found Alien Artifact 18092 | -3/Quarantine | Found Prototype Device 18122 | -3/Quarantine | Identified Exp. Thermal Shield 18132 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 18134 | -3/Quarantine | Found Enh. Force Lance 18139 | -3/Quarantine | Cryocooling Duct disabled 18154 | -3/Quarantine | Ambient heat levels rising (+20) 18154 | -3/Quarantine | Non-combat units ordered to evacuate 18172 | -3/Quarantine | Found Alien Artifact 18227 | -3/Quarantine | Found Alien Slashing Weapon 18227 | -3/Quarantine | Identified Sigix Broadsword 18282 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 18285 | -3/Quarantine | Spotted Alpha 7 18293 | -3/Quarantine | Spotted Fortress 18314 | -3/Quarantine | Discovered new exit (range 5) 18315 | -3/Quarantine | Identified exit to Section 7 18316 | -3/Quarantine | Entered Section 7 18342 | -3/Section 7 | Found Prototype Device 18342 | -3/Section 7 | Identified Exp. Transmission Jammer 18345 | -3/Section 7 | Found Exp. Transmission Jammer 18494 | -3/Section 7 | Retrieved Zion intel report: Active Terminals 18568 | -3/Section 7 | Found Integrated Dissipator 18568 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 18607 | -3/Section 7 | Spotted S7 Guard 18615 | -3/Section 7 | Retrieved Zion intel report: Emergency Access 18650 | -3/Section 7 | Found Alien Artifact 18650 | -3/Section 7 | Identified Integrated Singularity Reactor 18650 | -3/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 18671 | -3/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 18747 | -3/Section 7 | Found Alien Artifact 18747 | -3/Section 7 | Identified Integrity Redistributor 18747 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-80) 18793 | -3/Section 7 | Retrieved Zion intel report: Active Garrisons 18808 | -3/Section 7 | Retrieved Zion intel report: Trap Installations 18811 | -3/Section 7 | Retrieved Zion intel report: Main Access 18815 | -3/Section 7 | Retrieved Zion intel report: Prototype Schematics 18821 | -3/Section 7 | Retrieved Zion intel report: Component Stockpiles 18826 | -3/Section 7 | Retrieved Zion intel report: Prototype Schematics 18956 | -3/Section 7 | Spotted B-99 Colossus 18968 | -3/Section 7 | Identified Matter Drive 18970 | -3/Section 7 | Found Integrated Dissipator 18970 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 18972 | -3/Section 7 | Found Integrated Dissipator 18972 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 18994 | -3/Section 7 | Found Alien Artifact 18998 | -3/Section 7 | Found Alien Artifact 19012 | -3/Section 7 | Found Alien Artifact 19057 | -3/Section 7 | Entered Research 19057 | -2/Research | Evolved 2 slots: Utility x2 19063 | -2/Research | Found Prototype Processor 19071 | -2/Research | Identified Exp. Core Analyzer 19150 | -2/Research | Zion Experimental squad teleported in 19201 | -2/Research | Zion Light squad teleported in 19270 | -2/Research | Found Prototype Energy Cannon 19270 | -2/Research | Identified Zio. Alpha Cannon Mk. II 19280 | -2/Research | Found Prototype Protection 19280 | -2/Research | Identified Zio. Shade Armor 19331 | -2/Research | Incoming investigation squad redirected 19338 | -2/Research | Found Prototype Protection 19338 | -2/Research | Identified Zio. Weapon Casing 19340 | -2/Research | Found Zio. Weapon Casing 19431 | -2/Research | Found Prototype Processor 19431 | -2/Research | Identified Exp. Targeting Computer 19435 | -2/Research | Lost 3 parts (1p2n) 19437 | -2/Research | Found Prototype Device 19438 | -2/Research | Identified Exp. Weapon Cycler 19594 | -2/Research | First assault squad dispatched 19966 | -2/Research | Found Prototype Device 19966 | -2/Research | Identified Beam Splitter 19969 | -2/Research | Found Beam Splitter 20059 | -2/Research | Warped through subspace 20064 | -2/Research | Discovered new exit (range 6) 20070 | -2/Research | Identified exit to Access 20071 | -2/Research | Entered Access 20071 | -1/Access | Evolved 2 slots: Power x1, Utility x1 20101 | -1/Access | Lost 3 parts (1n2w) 20133 | -1/Access | Build established: Scavenger-Mutant 20179 | -1/Access | Zion Experimental squad teleported in 20264 | -1/Access | Found Zio. Alpha Cannon Mk. II 20321 | -1/Access | Found Zio. Shade Armor 20323 | -1/Access | Found Zio. Shade Armor 20325 | -1/Access | Lost 4 parts (2n1u1w) 20328 | -1/Access | Found Zio. Alpha Cannon Mk. II 20331 | -1/Access | Found Exp. Weapon Cycler 20341 | -1/Access | Found Exp. Targeting Computer 20461 | -1/Access | Retrieved Zion intel report: Unaware Analyses 20475 | -1/Access | Retrieved Zion intel report: Unaware Schematics 20476 | -1/Access | Spotted B-99 Colossus 20531 | -1/Access | Destroyed 12 combat bots 20591 | -1/Access | Build established: Scavenger-Gunner 20600 | -1/Access | First assault squad dispatched 20624 | -1/Access | Incoming assault squad redirected 20702 | -1/Access | Lost 5 parts (2p2u1w) 20856 | -1/Access | Lost 4 parts (1p1n1u1w) 20863 | -1/Access | Found Quantum Capacitor 20869 | -1/Access | Destroyed 7 combat bots 20943 | -1/Access | Incoming investigation squad redirected 20972 | -1/Access | Incoming assault squad redirected 21003 | -1/Access | Lost 5 parts (2p1n2u) 21094 | -1/Access | Incoming assault squad redirected 21228 | -1/Access | Fabricated Tri-rail Accelerator? 21301 | -1/Access | Incoming investigation squad redirected 21309 | -1/Access | Spotted B-99 Colossus 21311 | -1/Access | Spotted B-99 Colossus 21336 | -1/Access | Incoming assault squad redirected 21361 | -1/Access | Retrieved Zion intel report: Active Garrisons 21470 | -1/Access | Destroyed 9 combat bots 21479 | -1/Access | Lost 3 parts (2p1n) 21598 | -1/Access | Incoming assault squad redirected 21623 | -1/Access | Retrieved Zion intel report: Component Stockpiles 21623 | -1/Access | Identified LRC Storage 21623 | -1/Access | Installed LRC Storage, increased inventory capacity (+2) 21625 | -1/Access | Identified LRC Boosters 21625 | -1/Access | Installed LRC Boosters, increased mass support (+10) 21627 | -1/Access | Identified Subatomic Replicator 21627 | -1/Access | Used Subatomic Replicator to replicate Alien Artifact 21629 | -1/Access | Identified Core Reset Matrix 21629 | -1/Access | Used Core Reset Matrix 21651 | -1/Access | Terminal network hard line cut 21693 | -1/Access | Found Unknown Device 21694 | -1/Access | Identified Adv. Force Booster 21764 | -1/Access | Discovered new exit (range 4) 21768 | -1/Access | Identified exit to Surface 21770 | *** | Heading to fleet! Last Messages --------------- 21629_ Wiping memory... 21631_ CORE RESET 21632_ Acquired Core Reset Matrix. 21636_ Acquired 88 matter. 21651_ ALERT: Terminal network compromised, cutting hard line. 21668_ Acquired Unknown Device. 21689_ U-05 Engineer lays Concrete. 21693_ Acquired Unknown Device. 21694_ U-05 Engineer builds a Door. 21694_ Identified Adv. Force Booster. 21696_ ALERT: Rogue bot located, Programmers report to Access Zone 8C. 21698_ U-05 Engineer builds a Wall. 21728_ A-15 Conveyor destroyed. 21733_ Dropped Biometal Leg. 21733_ Acquired Prototype Leg. 21733_ Identified Exp. Flexi-carbon Leg. 21764_ Main Access Shell breached. 21764_ EXIT=FOUND 21768_ EXIT=IDENTIFIED: SURFACE [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????? #???????BB????BB????????????????????? | | ??????????? #???????BB????BB????????????????????? | | ??????????# #???????????????????????????????????? | | ????####### #???????????????????????????????????? | | ????# # #???????????????????????????????????? | | ????# # #???????????????????????????????????? | | ????# # #?????????????"""#??????????????????? | | ????# !# #????????????? #??????????????????? | | ????# # #????????"""""" #??????????????????? | | ????# # k#????????" " #??????????????????? | | ????# # #????????" "" " #??????????????????? | | ????# !! # #????????" "@ " #??????????????????? | | ????# ! # #????????" #??????????????????? | | ????# # #?????# """""" #??????????????????? | | ????# # #?????# ##?????????????????? | | ????# # #?????# ;##????????????????? | | #######+### #?????"""""""""""""#????????????????? | | #?????#"" "##????????????????? | | #?????#"" ##?????????????????? | | ########### #?????#"" #??????????????????? | | ??????????# #?????#T #??????????????????? | | ??????????# #?????#"" p #??????????????????? | | ??????????# ###?###"" #??????????????????? | | ??????????# #"###!#"" ! ##########?????????? | | ??????????# p ====[ = ???? | | ??????????# == % =[ ???? | | ?????????####"#####"##############+########?????? | | #?????????? ??## #??????????????????????????? | | #???????? #???##??????????????????????????? | | #??????? #???????????????????????????????? | | "?????"" #???????????????????????????????? | | "#??? "" #???????????????????????????????? | | ##?# "Y #???????????????????????????????? | | ##??# "" #???????????????????????????????? | | ????# "" #???????????????????????????????? | | ????# "" #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 253 Energy Generation 105 Energy Capacity 1940 Matter Stores 300 Matter Capacity 400 Sight Range 23 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 22 Power Amplification 20 Additional Mass Support 20 Armor Coverage 1000 Resistance: KI 30 Resistance: TH 75 Resistance: EX 90 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 30 Phase Shifting 15 Evasion (%) 75 Targeting Accuracy 12 Target Analysis 8 Armor Integrity Analysis 20 Recoil Reduction 4 Force Boost 5 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Tri-rail Accelerator | x1 | -1/Access Alien Tech Used ----------------- Integrated Dissipator Sigix Broadsword Core Stripper Integrated Singularity Reactor Integrity Redistributor Matter Drive Transdimensional Reconstructor LRC Storage LRC Boosters Subatomic Replicator Core Reset Matrix Achievements -------------- Derelict Escape Challenges ------------ None Game ------ Seed ActuatorLinearChip Manual? 0 Play Time 03:50:02 Cumulative 504.2 hours Start 2021.11.19 @ 22:55:40 End 2021.11.20 @ 02:55:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 484 Rogue 484 Adventurer 0 Explorer 0 Win Type 2 Total 13 Types 9/0/3/1/0/0/0/0/0 Lore% 83 Gallery% 94 Achievement% 72 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bc034c0f-6ebd-4b93-b922-7f683f789948