Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.26 @ 16:32:24 Player: evenger125 Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (38) 190 Value Destroyed (1267) 1267 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (560) 560 TOTAL SCORE: 8617 Bonus ------- Follower Combat Kills 60 Entered DSFs 500 Cogmind --------- Core Integrity 0/1300 Matter 252/300 Energy 75/100 System Corruption 14% Temperature Cool (9) Movement Walking (110) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Biometal Leg > --- UTILITY (10) ----- Advanced Launcher Guidance Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Makeshift Hover Unit VTOL Module Makeshift Flight Unit Makeshift Flight Unit Field Propulsion Drive Cooled Impulse Thruster > --- UTILITY ---------- Advanced Melee Analysis Suite Advanced Launcher Guidance Computer Core Analyzer Improved Transmission Jammer Improved Medium Armor Plating Centrium Medium Armor Plating > --- WEAPON ----------- Plasma Sword > --- INVENTORY -------- Mapping Drone Bay Makeshift Laser [Rating: 81] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Makeshift Hover Unit Flight Unit VTOL Module Utility Hardened Heavy Armor Plating Device ECM Suite Storage Small Storage Unit Processor Melee Analysis Suite Hackware System Shield Protection Hardened Heavy Armor Plating Weapon Scythe Energy Gun Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Scythe Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac DSF Fac Upp Upp Res Slots Evolved 14 | . . . 2 . 2 2 . . 2 2 . 2 . . 2 Power 1 | . . . . . . . . . . 1 . . . . . Propulsion 5 | . . . . . 1 1 . . 1 . . 1 . . 1 Utility 8 | . . . 2 . 1 1 . . 1 1 . 1 . . 1 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 124 | 6 9 2 4 1 14 2 12 18 19 6 1 3 3 7 17 Power 13 | 1 1 . . . 2 . 1 1 4 . 1 . . 1 1 Engine 5 | 1 1 . . . 1 . . . 1 . 1 . . . . Core 6 | . . . . . 1 . 1 1 3 . . . . . . Reactor 2 | . . . . . . . . . . . . . . 1 1 Propulsion 45 | 2 2 . 2 . 3 2 4 7 7 3 . . . 6 7 Treads 2 | . . . . . . . 2 . . . . . . . . Leg 10 | . . . . . 3 2 2 1 . . . . . . 2 Wheel 3 | 2 1 . . . . . . . . . . . . . . Hover 8 | . 1 . 2 . . . . . . 1 . . . 2 2 Flight 22 | . . . . . . . . 6 7 2 . . . 4 3 Utility 46 | 1 3 1 2 . 5 . 5 8 6 2 . 3 3 . 7 Device 22 | . 2 . 2 . 1 . 2 4 2 1 . 3 2 . 3 Storage 1 | 1 . . . . . . . . . . . . . . . Processor 8 | . . 1 . . 1 . 1 1 2 . . . . . 2 Hackware 2 | . . . . . . . . 2 . . . . . . . Protection 13 | . 1 . . . 3 . 2 1 2 1 . . 1 . 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 20 | 2 3 1 . 1 4 . 2 2 2 1 . . . . 2 Energy Gun 5 | 1 . . . 1 . . . 1 . 1 . . . . 1 Energy Cannon 2 | . 2 . . . . . . . . . . . . . . Ballistic Gun 4 | 1 1 . . . . . 1 . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special Weapon 1 | . . 1 . . . . . . . . . . . . . Impact Weapon 3 | . . . . . 2 . . 1 . . . . . . . Slashing Weapon 4 | . . . . . 1 . 1 . 1 . . . . . 1 Piercing Weapon 1 | . . . . . 1 . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . . . 2 . . . . . 3 Parts Lost 92 | . 2 . 3 . 13 . 9 13 13 . 1 . 14 . 24 Power 10 | . 1 . 1 . 1 . 1 1 2 . . . 1 . 2 Propulsion 36 | . 1 . . . 2 . 5 5 7 . 1 . 4 . 11 Utility 36 | . . . . . 7 . 3 5 4 . . . 8 . 9 Weapon 10 | . . . 2 . 3 . . 2 . . . . 1 . 2 Highest Loss Streak 23 | . 2 . 3 . 8 . 9 8 11 . 1 . 13 . 23 To Critical Strikes 3 | . . . . . 1 . . . 1 . . . 1 . . Average Backups 2 | . 2 4 3 3 1 1 2 2 4 4 4 3 4 4 2 Power . | . . . . . . 1 1 . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . Utility 1 | . 1 3 1 2 . . . . 1 1 2 2 2 2 1 Weapon . | . . . . 1 . . . . 2 3 2 1 1 . 1 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 11 | . 1 . . . . . . 1 4 1 1 . . . 3 Power 1 | . . . . . . . . 1 . . . . . . . Propulsion 3 | . . . . . . . . . 1 . . . . . 2 Utility 2 | . . . . . . . . . 1 . 1 . . . . Weapon 5 | . 1 . . . . . . . 2 1 . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 72 | . 91 97 94 77 59 76 73 76 72 70 70 66 55 25 40 Engine 3 | . 14 14 8 . . . . . . . 3 5 3 . . Core 3 | . . . . . 4 7 7 6 3 5 5 5 3 . . Treads 1 | . . . . . . . 4 3 . . . . . . . Leg 7 | . . . . . 15 30 20 4 . . . . . . . Wheel 7 | . 26 28 16 19 3 . . . . . . . . . . Flight 6 | . . . . . . . . 14 22 21 24 21 14 9 12 Device 11 | . 9 14 32 33 9 . 5 14 11 9 11 18 20 1 1 Processor 8 | . . 11 11 11 5 7 8 8 14 12 11 10 8 5 9 Hackware 1 | . . . . . . . . 4 8 5 5 5 3 . . Protection 6 | . 7 . . . 6 15 14 7 2 5 2 . . 3 5 Energy Cannon 3 | . 25 8 8 . . . . . . . . . . . . Ballistic Gun 2 | . 1 14 8 . . . 1 3 1 . . . . . . Special Weapon 1 | . . 5 1 7 1 . . . . . . . . . . Slashing Weapon 3 | . . . . . 4 7 10 3 . 1 . . . . 1 Peak Build Rating 81 | 6 7 8 14 12 34 38 40 41 58 60 65 65 66 47 81 Average Rating 27 | 4 6 7 12 10 17 37 33 30 40 50 53 56 49 21 47 On Entrance 28 | . 6 6 8 12 11 34 38 33 33 49 60 49 65 6 47 Avg Prop Armor Cover (%) 5 | . . . . . . . 3 5 2 5 . . . 6 5 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 49 | 10 17 11 13 7 49 49 49 35 26 27 29 26 26 23 33 Greatest Support 56 | 26 32 32 32 32 35 53 53 43 26 27 27 26 26 24 56 Greatest Overweight (x) 10 | . 2 . . . 1 1 8 10 4 1 1 . 2 2 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 4 2 4 5 5 5 5 5 5 5 5 Average Carried 2 | . 2 4 3 3 1 1 2 2 4 4 4 4 4 4 2 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 3 4 5 3 2 2 2 5 5 4 4 4 5 5 . Class Distribution -------------------- 65% | Mutant 13% | Gladiator 9% | Derelict-Sprinter 8% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gladiator | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Sprinter | -6/Factory Mutant | -5/Factory Mutant | -5/DSF Sprinter | -4/Factory Sprinter | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac DSF Fac Upp Upp Res Matter Collected 1445 | 240 116 32 . 61 133 . 173 268 93 . 6 170 65 4 84 Remotely 31 | . . . . . 31 . . . . . . . . . . Salvage Created 1365 | . 215 . . . 258 . 487 198 93 . . . . 30 84 Parts 74 | . 19 . . . 12 . 11 14 6 . . . . 4 8 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . 12 7 . . . . . 2 . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac DSF Fac Upp Upp Res Combat Hostiles Destroyed 33 | . 6 . . . 6 . 9 8 2 . . . . 1 1 Melee 19 | . . . . . 5 . 8 4 . . . . . 1 1 Guns 7 | . . . . . . . 1 4 2 . . . . . . Cannons 6 | . 6 . . . . . . . . . . . . . . Classes Destroyed 9 | . 5 . . . 2 . 2 . . . . . . . . Worker 3 | . 1 . . . . . . . . . . . . . 2 Tunneler 1 | . 1 . . . . . . . . . . . . . . Watcher 1 | . 1 . . . . . . . . . . . . . . Swarmer 14 | . 3 . . . . . . 8 1 . . . . 1 1 Grunt 11 | . 3 . . . 4 . 4 . . . . . . . . Brawler 3 | . . . . . 1 . 2 . . . . . . . . Sentry 3 | . . . . . 1 . 1 . 1 . . . . . . Hunter 1 | . . . . . . . 1 . . . . . . . . Programmer 1 | . . . . . . . 1 . . . . . . . . Best Kill Streak 7 | . 6 . . . 3 . 7 4 1 . . . . 1 1 Combat Bots Only 7 | . 3 . . . 3 . 7 4 1 . . . . 1 1 Max Kills in Single Turn 1 | . 1 . . . 1 . 1 1 1 . . . . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . Melee 1 | . . . . . 1 . 1 1 . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac DSF Fac Upp Upp Res Hostile Shots Fired 1080 | . 57 1 29 8 93 . 106 136 265 2 12 2 96 16 257 Missed 380 | . 17 1 6 2 15 . 25 42 125 2 8 2 39 5 91 Hits 700 | . 40 . 23 6 78 . 81 94 140 . 4 . 57 11 166 Melee 31 | . . . 5 . 7 . 13 . . . 3 . 3 . . Projectile 669 | . 40 . 18 6 71 . 68 94 140 . 1 . 54 11 166 AOE 3 | . . . . . 1 . . . . . 2 . . . . Critical Strikes 28 | . 1 . . . 6 . 5 . 1 . 1 . 3 1 10 Damage Taken 11906 | . 338 . 356 66 1333 . 1539 1376 1556 . 180 . 1192 226 3744 Core 4003 | . 19 . 141 11 228 . 142 353 788 . 4 . 788 219 1310 Absorbed by Shields 142 | . . . . . . . . 5 109 . . . 28 . . Redirected to Shielding 88 | . . . . . . . . . . . . . . . 88 Core Remaining (%) 57 | 100 . 92 . 62 58 . . 29 7 . 99 . . 12 . Volleys Fired 94 | 1 18 2 6 3 12 . 5 31 15 . 1 . . . . Largest 2 | 2 2 2 1 1 1 . 1 1 2 . 1 . . . . Hottest 120 | 60 120 120 20 65 100 . 23 69 99 . 63 . . . . Shots Fired 121 | 2 36 3 6 3 12 . 5 32 21 . 1 . . . . Gun 83 | 2 . 2 6 3 11 . 5 32 21 . 1 . . . . Cannon 36 | . 36 . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special 2 | . . 1 . . 1 . . . . . . . . . . Kinetic 45 | 1 . 2 6 . . . 5 25 6 . . . . . . Thermal 76 | 1 36 1 . 3 12 . . 7 15 . 1 . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 5 | 2 3 2 3 2 4 . 4 5 5 . . . . . . Robot Miss Streak 6 | . 4 . 2 1 3 . 2 6 4 . 5 . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 109 | 2 15 1 3 2 24 . 31 15 12 . . . 1 . 3 Core Hits 62 | . 9 . 2 . 7 . 12 10 6 . . . 1 7 8 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 9 | . . . . . 1 . 8 . . . . . . . . Sever 9 | . . . . . 1 . 8 . . . . . . . . Melee Attacks 78 | . . . . . 28 1 32 9 . . . . 2 . 6 Impact 9 | . . . . . 9 . . . . . . . . . . Slashing 59 | . . . . . 10 . 32 9 . . . . 2 . 6 Piercing 10 | . . . . . 9 1 . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . 2 . 1 . . . . . . . . Damage Inflicted 2784 | 19 275 10 24 31 663 . 856 379 246 . . . 22 31 228 Guns 662 | 19 . 10 24 31 93 . 65 187 233 . . . . . . Cannons 275 | . 275 . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee 1700 | . . . . . 546 . 791 192 . . . . 22 . 149 Ramming 123 | . . . . . . . . . 13 . . . . 31 79 Kinetic 355 | 9 . 10 24 . . . 65 167 80 . . . . . . Thermal 606 | 10 275 . . 31 117 . . 20 153 . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact 158 | . . . . . 158 . . . . . . . . . . Slashing 1389 | . . . . . 235 . 791 192 . . . . 22 . 149 Piercing 153 | . . . . . 153 . . . . . . . . . . Highest Corruption 24 | . . . . . 8 . 5 5 5 . . . 21 24 14 Average Corruption 7 | . . . . . 7 . 3 5 5 . . . 6 22 5 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 43 | . . . . . 8 . 9 7 3 . . . 5 9 2 Message Errors 13 | . . . . . 2 . 1 2 1 . . . 1 5 1 Matter Fused 10 | . . . . . 2 . 1 1 1 . . . 3 2 . Heat Flow Errors 5 | . . . . . 3 . 1 1 . . . . . . . Energy Discharges 5 | . . . . . . . 2 1 1 . . . 1 . . Data Loss (minor) 4 | . . . . . . . 2 1 . . . . . 1 . Data Loss (major) 2 | . . . . . . . 2 . . . . . . . . Misfires 1 | . . . . . . . . 1 . . . . . . . Alerts 2 | . . . . . 1 . . . . . . . . 1 . Misdirections 1 | . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 57 | . . . . . 55 . 2 . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee 57 | . . . . . 55 . 2 . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 55 | . . . . . . . . . 6 . . . . 12 37 Shots . | . . . . . . . . . . . . . . . . Rammed 30 | . . . . . . . . . 6 . . . . 12 12 Targets Rammed 30 | . . . . . . . . . 6 . . . . 12 12 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 420 | 20 323 40 . 24 420 . 339 113 199 . . 34 318 . 22 Average Temperature 143 | 15 105 24 . 14 198 . 148 30 74 . . 19 161 . 13 Received Heat Transfer 2186 | . 30 . 108 36 648 . 540 . 204 . . . 270 37 313 Effects 12 | . 1 . . . 4 . 4 . . . . . 3 . . Shutdowns 3 | . . . . . 3 . . . . . . . . . . Energy Bleed 3 | . 1 . . . . . 1 . . . . . 1 . . Interference 4 | . . . . . . . 2 . . . . . 2 . . Short Circuit 1 | . . . . . . . 1 . . . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . . . . . . Impact Corruptions 2 | . . . . . 2 . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . . . . . . . . Heat Transferred 1296 | 25 592 . . 74 272 . . 37 296 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac DSF Fac Upp Upp Res Maximum Alert Level . | . . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 . . 100 100 100 100 . . 100 Level 1 . | . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 140 | . 95 59 5 15 50 6 . . 136 57 25 15 . . 140 Initial 57 | . . 25 . . 5 6 . . 6 57 25 7 . . 9 Average 17 | . 27 11 . 1 13 . . . 29 41 17 5 . . 44 Influence Increases 1589 | . 172 54 7 15 165 5 275 210 316 20 . 15 . 65 270 Destroy 0b10 Robot/C 700 | . 120 40 . . 120 . 180 160 40 . . . . 20 20 Destroy 0b10 Robot/NC 25 | . 15 . . . . . . . . . . . . . 10 Destroy Leader 122 | . 22 10 . . 30 . 20 20 20 . . . . . . Allied During Kill 3 | . . 3 . . . . . . . . . . . . . Successful Hack 17 | . . . 7 . . 5 . . . 5 . . . . . Disable Machine 15 | . 15 . . . . . . . . . . . . . . Destroy Structure 2 | . . 1 . . . . . . 1 . . . . . . Partial Spotted 75 | . . . . . . . . . 45 15 . 15 . . . Lose Combat Pursuer 630 | . . . . 15 15 . 75 30 210 . . . . 45 240 Influence Decreases 1589 | . 105 121 7 . 166 19 275 200 208 101 22 30 . 50 285 Entered New Map 151 | . . 42 . . 10 8 . . 4 61 12 8 . . 6 Time Decay 972 | . 85 79 7 . 131 11 185 130 133 40 . 22 . 50 99 Lost Part 441 | . 20 . . . 25 . 90 70 71 . 10 . . . 155 Lost Ally 25 | . . . . . . . . . . . . . . . 25 Squads Dispatched 6 | . 1 . . . 1 1 . . 2 . 1 . . . . Investigation 2 | . 1 . . . . . . . 1 . . . . . . Extermination 1 | . . . . . . . . . 1 . . . . . . Reinforcement 3 | . . . . . 1 1 . . . . 1 . . . . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac DSF Fac Upp Upp Res Distress Signals 3 | . . . . . 1 . . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 137 | . 11 5 6 3 7 4 14 10 23 1 3 1 13 4 32 Peak Tracking Total 19 | . 3 2 5 2 3 2 9 4 9 1 3 1 4 5 19 Tactical Retreats 31 | . 2 3 . 1 1 . 3 2 6 . 1 . 5 2 5 ECM-based Alert Blocks 19 | . 4 4 . . . . . . . . 1 . 9 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac DSF Fac Upp Upp Res Traps Triggered 3 | . 1 . . . . . . . . . . 1 1 . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac DSF Fac Upp Upp Res Machines Disabled 1 | . 1 . . . . . . . . . . . . . . Max in Single Turn 1 | . 1 . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac DSF Fac Upp Upp Res Machines Accessed 18 | . 2 . 3 1 1 1 . . 5 1 . 1 1 1 1 Terminals 10 | . 1 . 1 1 . 1 . . 2 1 . 1 1 . 1 Fabricators 1 | . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . . . 1 . . . 2 . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 33 | . 3 . 7 1 1 1 . . 7 1 . 5 4 1 2 Successful 21 | . 1 . 5 1 1 1 . . 4 1 . 1 4 1 1 Failed 12 | . 2 . 2 . . . . . 3 . . 4 . . 1 Catastrophic 1 | . . . . . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . Terminals 21 | . 2 . 2 1 . 1 . . 3 1 . 5 4 . 2 Fabricators 2 | . . . . . . . . . 2 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . . . 1 . . . 2 . . . . . . Scanalyzers 5 | . . . 5 . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 12 | . . . 1 1 . 1 . . 1 1 . 1 4 1 1 Record 4 | . . . . . . . . . . . . . 4 . . Open Door 1 | . . . . . . . . . . . . . . 1 . Open DSF 3 | . . . . . . 1 . . . 1 . 1 . . . Emergency Access Points 2 | . . . . . . . . . 1 . . . . . 1 Zone Layout 2 | . . . 1 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . . . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 1 . . . 1 . . . 1 . . . . . . Report Inventory 3 | . 1 . . . 1 . . . 1 . . . . . . Scanalyzer 4 | . . . 4 . . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . Retrieve Study 2 | . . . 2 . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 8 | . 1 . 1 . . . . . 4 . . . 1 . 1 Full Trace Events 1 | . . . . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 51 | . . . . . . . . . 51 . . . . . . Total Part Build Rating 2 | . . . . . . . . . 2 . . . . . . Part Studies Acquired 2 | . . . 2 . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac DSF Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac DSF Fac Upp Upp Res Total Allies 1 | . . 1 . . . . . . . . . . . . . Largest Group 1 | . . 1 . . . . . . . . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 11 | . . 11 . . . . . . . . . . . . . Total Damage 168 | . . 168 . . . . . . . . . . . . . Kills 2 | . . 2 . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac DSF Fac Upp Upp Res Active Infowar (turns) 1745 | . 255 438 238 237 187 . . . . 79 29 59 176 . 47 Optics 1042 | . . 380 238 237 187 . . . . . . . . . . Sensors 658 | . . . 237 237 177 . . . . . . 7 . . . Jamming 45 | . . . . . . . . . . . . . . . 45 ECM 1247 | . 255 438 209 . . . . . . 79 29 59 176 . 2 Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . . 1 . . . . 1 . . Drone Launches 3 | . . . . . . . . . . . . . . . 3 Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac DSF Fac Upp Upp Res Turns Passed 4626 | 59 415 438 238 237 431 221 861 371 478 91 29 82 275 176 224 Spaces Moved 5450 | 54 345 417 226 238 233 166 537 524 935 157 78 197 680 334 329 Core 302 | 19 . . . . 7 . 9 8 17 . . . 90 112 40 Treads 150 | . . . . . . . 141 9 . . . . . . . Legs 764 | . . . . . 174 166 387 23 . . . . . . 14 Wheels 1220 | 35 341 417 171 204 52 . . . . . . . . . . Hover 148 | . 4 . 55 34 . . . . . . . . . . 55 Flight 2866 | . . . . . . . . 484 918 157 78 197 590 222 220 Fastest Speed 21 | 50 90 100 56 56 100 120 50 26 24 25 25 21 21 32 24 Average Speed 67 | 75 92 100 89 93 133 129 138 47 32 48 29 26 29 41 46 Slowest Speed 605 | 90 180 100 100 100 190 190 450 605 250 94 96 28 162 195 120 Overloaded Moves 654 | . . . . . . . . . . . . 43 543 . 68 Propulsion Burnouts 1 | . . . . . . . . . . . . . 1 . . Robots Hopped 2 | . . . . . . . . . 2 . . . . . . Potential Cave-ins 3 | . . . . . . . 3 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 3 36 91 26 84 21 5 67 45 20 4 86 6 76 34 13 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . . . Known Exits Taken 3 | . . . 1 . 1 . . . . 1 . . . . . Unknown Exits Taken 11 | 1 1 1 . 1 . 1 1 1 1 . . 1 1 1 . Scrap Searched 15 | . . 1 . 1 . . 1 9 . . . . 2 1 . Spaces Dug 1 | . . 1 . . . . . . . . . . . . . Terrain Destroyed 1 | . . 1 . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Projectile 1 | . . 1 . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac DSF Fac Upp Upp Res Total 6192 | 70 409 432 255 249 301 169 605 610 1090 173 83 227 755 370 394 Wait 189 | 4 15 9 15 4 . . 4 1 65 . . 5 59 1 7 Move 5431 | 53 344 416 225 237 232 165 536 523 930 156 77 196 679 333 329 Hop 2 | . . . . . . . . . 2 . . . . . . Pick Up 146 | 6 13 2 4 . 15 1 13 21 30 6 1 4 3 11 16 Fast Attach . | . . . . . . . . . . . . . . . . Attach 135 | 6 10 1 3 2 16 1 12 18 19 6 1 5 6 11 18 Detach 16 | . 1 . . . . . . 2 3 1 1 1 5 1 1 Swap 11 | . . 2 2 1 . 1 2 . 3 . . . . . . Drop 49 | . 8 . . 2 1 . 2 5 17 4 2 1 1 1 5 Fire 94 | 1 18 2 6 3 12 . 5 31 15 . 1 . . . . Melee 74 | . . . . . 25 1 31 9 . . . . 2 . 6 Ram 30 | . . . . . . . . . 6 . . . . 12 12 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . . 15 . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory (discovered 2 exits: Upp / DSF) -5/DSF -4/Factory -4/Upper Caves -4/Upper Caves -3/Research History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 460 | -10/Materials | Discovered new exit (range 16) 475 | -10/Materials | Entered Mines 478 | -10/Mines | Received a Mining Laser from a helpful Derelict 580 | -10/Mines | Learned 4 Materials zone layouts 907 | -10/Mines | Discovered new exit (range 5) 913 | -10/Mines | Entered Materials 913 | -9/Materials | Evolved 2 slots: Utility x2 914 | -9/Materials | Identified exit to Mines 1138 | -9/Materials | Lost 3 parts (1p2w) 1151 | -9/Materials | Entered Mines 1152 | -9/Mines | Learned location of Storage (-8) 1154 | -9/Mines | Discovered new exit (range 8) 1209 | -9/Mines | Learned 4 Materials zone layouts 1355 | -9/Mines | Discovered new exit (range 17) 1388 | -9/Mines | Entered Materials 1388 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1389 | -8/Materials | Identified exit to Factory 1509 | -8/Materials | Lost 5 parts (2n2u1w) 1610 | -8/Materials | Lost 8 parts (1p5u2w) 1819 | -8/Materials | Entered Factory 1819 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1974 | -7/Factory | Discovered new exit (range 9) 2040 | -7/Factory | Entered Lower Caves 2067 | -7/Lower Caves | Encountered a Warlord checkpoint 2209 | -7/Lower Caves | Spotted B-75 Beast 2496 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2507 | -7/Lower Caves | Build established: Gladiator 2615 | -7/Lower Caves | Destroyed 7 combat bots 2624 | -7/Lower Caves | Lost 9 parts (1p5n3u) 2854 | -7/Lower Caves | Build established: Mutant 2885 | -7/Lower Caves | Discovered new exit (range 6) 2901 | -7/Lower Caves | Entered another Lower Caves area 3022 | -7/Lower Caves | Lost 4 parts (3n1u) 3092 | -7/Lower Caves | Core integrity fell below 50% 3132 | -7/Lower Caves | Lost 8 parts (1p2n3u2w) 3270 | -7/Lower Caves | Discovered new exit (range 9) 3272 | -7/Lower Caves | Entered Factory 3272 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3565 | -6/Factory | Core integrity fell below 50% 3587 | -6/Factory | Fabricated Lgt. Armor Plating? 3602 | -6/Factory | Lost 11 parts (2p6n3u) 3673 | -6/Factory | Core integrity fell below 20% 3737 | -6/Factory | Discovered new exit (range 10) 3750 | -6/Factory | Entered another Factory area 3750 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3751 | -5/Factory | Identified exit to Upper Caves 3824 | -5/Factory | Identified exit to DSF 3841 | -5/Factory | Entered DSF 3861 | -5/DSF | Additional patrols routed to DSF 3866 | -5/DSF | Discovered new exit (range 14) 3870 | -5/DSF | Entered Factory 3870 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3916 | -4/Factory | Discovered new exit (range 16) 3952 | -4/Factory | Entered Upper Caves 4025 | -4/Upper Caves | Learned 6 Proximity Caves zone layouts 4025 | -4/Upper Caves | Learned Research stockpile data 4063 | -4/Upper Caves | Learned Research emergency access door positions 4064 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 4101 | -4/Upper Caves | Build established: Sprinter 4156 | -4/Upper Caves | System corruption reached 10% 4188 | -4/Upper Caves | Lost 13 parts (1p4n7u1w) 4189 | -4/Upper Caves | Core integrity fell below 50% 4205 | -4/Upper Caves | Discovered new exit (range 6) 4227 | -4/Upper Caves | Entered another Upper Caves area 4228 | -4/Upper Caves | Encountered a Warlord checkpoint 4291 | -4/Upper Caves | Core integrity fell below 20% 4296 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 4375 | -4/Upper Caves | Discovered new exit (range 15) 4403 | -4/Upper Caves | Entered Research 4403 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4584 | -3/Research | Core integrity fell below 50% 4598 | -3/Research | Spotted B-86 Titan 4607 | -3/Research | Core integrity fell below 20% 4608 | -3/Research | System corruption reached 10% 4627 | -3/Research | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- corruption cleaned. Mapping Drone released from Mapping Drone Bay. You have a new controllable ally. Review and give out orders from the Allies menu (F5). Mapping Drone released from Mapping Drone Bay. Acquired Biometal Leg. Mapping Drone released from Mapping Drone Bay. S-43 Plague destroyed. U-05 Engineer builds a Wall. K-01 Serf cleans the Antiparticle Reservoir. Mapping Drone Bay destroyed. Biometal Leg destroyed. Penetrated by Slug. >> Lost connection to Mapping Drone. Penetrated by Slug. Mak. Laser destroyed. Slug penetrates Wall. U-05 Engineer destroyed. Mapping Drone destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????# """ # #???? | | ?+???????????????????????# """ # #???? | | ?????????????????????????# # #???? | | ?????????????????????????# ! 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"????????????????? | | ????????????????????????????? ?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 38 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 210 ECM Strength 3 Jamming Range 14 Power Amplification 30 Base Temperature (-) 150 Armor Coverage 1200 Power Shielding 66 Propulsion Shielding 66 Evasion (%) 73 Melee Accuracy 8 Launcher Accuracy 40 Target Analysis 5 Core Analysis 6 Recoil Reduction 2 Kinecelleration 30 Salvage Targeting 2 Defensive Hacking 20 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lgt. Armor Plating | x2 | -6/Factory Repaired ---------- Nothing Studied --------- Ion Engine | -9/Materials | Hacked Mining Laser | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- 5k Club Can't Catch Me Close Call Dangerous Findings Ghost 'Em Heavy Suspicion Just What I Needed Leap Before You Look Serviceable Loadout Window Shopping Challenges ------------ None Game ------ Seed CoolantZioniteSource Manual? 0 Play Time 01:42:51 Cumulative 4.4 hours Start 2026.05.24 @ 16:37:35 End 2026.05.26 @ 16:32:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c41d8963-f39f-4a46-a8b3-40592e7567b8