Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.06.30 @ 15:35:15

Player: nutrag

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (93)      465
Value Destroyed (2632)     2632
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (202)                202
              TOTAL SCORE: 5779

 Bonus
-------
High Alert Combat Kills    202

 Cogmind 
---------
Core Integrity             0/550
Matter                     25/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (377)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (3) ---
                   (None)
>              --- UTILITY (3) ------
               Targeting Computer
>              --- WEAPON (3) -------
  High-powered Shotgun
>              --- INVENTORY (4) ----
                   (None)

 Peak State 
------------
>              --- POWER ------------
         Light Ion Engine
      Improved Ion Engine
>              --- PROPULSION -------
               Aluminum Leg
               Carbon-fiber Leg
               Titanium Leg
>              --- UTILITY ----------
               Cryofiber Web
      Advanced Weight Redist. System
         Light Armor Plating
>              --- WEAPON -----------
               Autogun
  High-powered Shotgun
  High-powered Shotgun
>              --- INVENTORY --------
               Particle Gun
               Flak Cannon
[Rating: 25]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Hover Unit
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Advanced Weight Redist. System
  Device                   Advanced Weight Redist. System
  Storage                  High-capacity Battery
  Processor                Seismic Analyzer
  Protection               Hardened Light Armor Plating
Weapon                     Mini Grenade Launcher
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   2   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   .   .   1   
  Utility                  1    | .   .   .   1   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   
Parts Attached             82   | 6   20  8   11  .   .   4   33  
  Power                    13   | 1   1   3   1   .   .   1   6   
    Engine                 11   | 1   1   3   1   .   .   .   5   
    Core                   2    | .   .   .   .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               26   | 2   7   2   2   .   .   .   13  
    Treads                 1    | .   .   .   .   .   .   .   1   
    Leg                    10   | .   .   .   .   .   .   .   10  
    Wheel                  8    | 2   3   2   .   .   .   .   1   
    Hover                  4    | .   2   .   2   .   .   .   .   
    Flight                 3    | .   2   .   .   .   .   .   1   
  Utility                  16   | 1   5   1   4   .   .   1   4   
    Device                 6    | .   1   .   3   .   .   1   1   
    Storage                4    | 1   2   1   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   .   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             4    | .   2   .   1   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   27   | 2   7   2   4   .   .   2   10  
    Energy Gun             4    | 1   .   .   1   .   .   .   2   
    Energy Cannon          1    | .   .   .   .   .   .   1   .   
    Ballistic Gun          9    | 1   1   .   1   .   .   1   5   
    Ballistic Cannon       3    | .   .   .   1   .   .   .   2   
    Launcher               2    | .   .   .   1   .   .   .   1   
    Special Weapon         8    | .   6   2   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   .   
Parts Lost                 36   | .   6   4   3   .   .   1   22  
  Power                    4    | .   .   .   .   .   .   .   4   
  Propulsion               10   | .   2   2   1   .   .   .   5   
  Utility                  4    | .   .   .   .   .   .   .   4   
  Weapon                   18   | .   4   2   2   .   .   1   9   
  Highest Loss Streak      12   | .   3   4   1   .   .   1   12  
Average Slot Usage (%)     93   | .   83  89  92  100 100 99  90  
  Engine                   11   | .   14  14  11  11  11  .   12  
  Core                     1    | .   .   .   .   .   .   10  3   
  Leg                      4    | .   .   .   .   .   .   .   21  
  Wheel                    4    | .   13  6   13  .   .   .   .   
  Hover                    12   | .   5   11  5   22  22  22  2   
  Device                   13   | .   5   .   11  22  22  21  15  
  Storage                  5    | .   11  14  9   .   .   .   .   
  Protection               10   | .   10  14  11  11  11  11  5   
  Energy Gun               5    | .   3   .   7   11  11  3   3   
  Ballistic Gun            9    | .   14  .   3   11  11  11  13  
  Ballistic Cannon         1    | .   .   .   4   .   .   .   3   
  Launcher                 6    | .   .   .   10  11  11  11  3   
  Special Weapon           5    | .   3   27  4   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             27   | 8   11  10  25  20  20  20  27  
  Greatest Support         51   | 20  20  20  21  21  21  21  51  
  Greatest Overweight (x)  3    | .   3   3   2   .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   4   4   
  Most Carried             4    | 4   4   4   4   4   4   4   4   
  Average Carried          3    | 1   3   3   3   3   4   3   2   
  Final Capacity           4    | 4   4   4   4   4   4   4   4   
  Final Carried            4    | 3   4   4   4   4   4   4   .   

 Class Distribution 
--------------------
 38% | Mutant
 21% | Scavenger-Tank
 19% | Scavenger-Bomber
 10% | Bomber
  4% | Tank
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
             Tank | -9/Materials
   Scavenger-Tank | -9/Mines
 Scavenger-Bomber | -9/Exiles
           Bomber | -8/Mines
 Scavenger-Bomber | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Matter Collected           2047 | 294  281  100  234  77   .    240  821  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            2566 | 80   417  49   305  24   .    360  1331 
  Parts                    162  | 6    26   3    23   5    .    19   80   
Haulers Intercepted        1    | .    .    .    .    .    .    .    1    
Recyclers Shooed           3    | .    .    .    .    .    .    .    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Combat Hostiles Destroyed  71   | 1   14  2   8   4   .   12  30  
  Guns                     31   | 1   12  .   .   1   .   2   15  
  Cannons                  11   | .   2   2   2   .   .   .   5   
  AOE                      29   | .   .   .   6   3   .   10  10  
Classes Destroyed          11   | 3   1   .   5   .   .   .   2   
  Worker                   6    | 1   .   .   2   .   .   .   3   
  Builder                  6    | .   .   .   1   .   .   .   5   
  Tunneler                 5    | 1   .   1   .   .   .   1   2   
  Hauler                   1    | .   .   .   .   .   .   .   1   
  Recycler                 1    | .   .   .   1   .   .   .   .   
  Watcher                  3    | .   .   .   1   .   .   .   2   
  Swarmer                  22   | .   8   .   3   4   .   3   4   
  Grunt                    37   | 1   6   2   2   .   .   7   19  
  Brawler                  4    | .   .   .   1   .   .   2   1   
  Duelist                  1    | .   .   .   .   .   .   .   1   
  Sentry                   7    | .   .   .   2   .   .   .   5   
Best Kill Streak           11   | 2   4   2   5   4   .   4   11  
  Combat Bots Only         6    | 1   4   2   3   4   .   3   6   
Max Kills in Single Turn   3    | 1   2   1   3   3   .   3   3   
  Gunslinging              1    | .   1   .   .   .   .   .   1   
  Exploded                 2    | .   .   .   2   2   .   2   2   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Damage Taken               3714 | 18   613  231  184  40   .    294  2334 
  Core                     829  | .    112  70   30   4    .    53   560  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         68   | 100  .    27   .    .    .    78   .    
Volleys Fired              199  | 10   52   8    14   3    .    20   92   
  Largest                  3    | 2    2    2    3    3    .    3    3    
  Hottest                  200  | 70   70   200  114  98   .    111  145  
Shots Fired                384  | 14   75   12   23   8    .    43   209  
  Gun                      248  | 14   59   .    4    5    .    26   140  
  Cannon                   52   | .    .    .    10   .    .    3    39   
  Launcher                 56   | .    .    .    9    3    .    14   30   
  Special                  28   | .    16   12   .    .    .    .    .    
  Kinetic                  233  | 10   47   .    12   3    .    20   141  
  Thermal                  73   | 4    28   12   .    .    .    .    29   
  Explosive                40   | .    .    .    9    3    .    14   14   
  Electromagnetic          38   | .    .    .    2    2    .    9    25   
  Robot Hit Streak         14   | 7    9    6    4    3    .    14   11   
  Robot Miss Streak        4    | 1    2    1    3    1    .    1    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    1    .    .    .    .    .    2    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    1    
Shots Hit Robots           266  | 8    53   10   9    4    .    37   145  
  Core Hits                181  | 5    21   4    17   6    .    28   100  
  Critical Hits            7    | .    2    1    .    .    .    .    4    
  Critical Kills           4    | .    1    1    .    .    .    .    2    
  Critical Parts Destroyed 3    | .    1    .    .    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           6668 | 94   589  187  794  184  .    1298 3522 
  Guns                     2525 | 94   503  .    30   18   .    347  1533 
  Cannons                  749  | .    .    .    118  .    .    37   594  
  Explosions               3121 | .    .    .    646  166  .    914  1395 
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  2456 | 43   378  .    118  .    .    243  1674 
  Thermal                  980  | 51   211  187  62   .    .    38   431  
  Explosive                2369 | .    .    .    584  166  .    876  743  
  Electromagnetic          863  | .    .    .    30   18   .    141  674  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    .    .    5    
  Average Corruption       4    | .    .    .    .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  13   | .    .    .    .    .    .    .    13   
    Message Errors         4    | .    .    .    .    .    .    .    4    
    Matter Fused           4    | .    .    .    .    .    .    .    4    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    
    Targeting Errors       2    | .    .    .    .    .    .    .    2    
    Weapon Failures        2    | .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            205  | .    .    .    39   .    .    51   115  
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               205  | .    .    .    39   .    .    51   115  
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 7    | .    .    .    .    .    .    .    7    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  7    | .    .    .    .    .    .    .    7    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      335  | .    .    .    61   32   .    95   147  
  Shots                    17   | .    .    .    2    1    .    4    10   
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        555  | 62   226  353  60   110  .    179  555  
  Average Temperature      172  | 28   110  191  24   48   .    79   224  
  Received Heat Transfer   1701 | 12   135  168  36   .    .    135  1215 
  Effects                  29   | .    .    1    .    .    .    .    28   
    Shutdowns              9    | .    .    .    .    .    .    .    9    
    Energy Bleed           5    | .    .    .    .    .    .    .    5    
    Interference           6    | .    .    .    .    .    .    .    6    
    Matter Decay           3    | .    .    1    .    .    .    .    2    
    Short Circuit          4    | .    .    .    .    .    .    .    4    
    Damage (minor)         2    | .    .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    .    .    2    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             2    | 1    .    1    .    .    .    .    .    
  Heat Transferred         2191 | 148  666  448  100  .    .    50   779  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      6    | .    .    .    1    .    .    1    4    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Peak Influence             667  | 30  351 71  340 136 .   395 667 
  Average Influence        181  | 2   181 31  175 34  .   223 434 
Maximum Alert Level        2    | .   1   .   1   .   .   1   2   
  Low Security (%)         64   | 100 64  100 47  100 .   52  17  
  Level 1                  20   | .   35  .   52  .   .   47  12  
  Level 2                  15   | .   .   .   .   .   .   .   69  
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   2   .   1   .   .   .   6   
  Investigation            6    | .   2   .   1   .   .   .   3   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   .   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Distress Signals           3    | .   .   .   .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              89   | 1   17  4   8   3   .   12  44  
  Peak Tracking Total      6    | 1   4   2   3   4   .   3   6   
  Tactical Retreats        2    | .   .   1   .   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Traps Triggered            4    | .   3   .   .   .   .   .   1   
  Indirectly               1    | .   .   .   .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat 
Machines Disabled          13   | .   .   .   9   .   .   2   2   
  Max in Single Turn       3    | .   .   .   3   .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Machines Accessed          15   | .   3   .   3   .   4   1   4   
  Terminals                7    | .   2   .   2   .   .   1   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   1   .   .   .   1   
  Recycling Units          1    | .   1   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                85   | .   15  .   10  .   48  3   9   
  Successful               72   | .   11  .   5   .   48  2   6   
  Failed                   13   | .   4   .   5   .   .   1   3   
    Catastrophic           2    | .   .   .   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   2    | .   1   .   .   .   1   .   .   
  Terminals                23   | .   10  .   7   .   .   3   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   3   .   .   .   3   
  Recycling Units          5    | .   5   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   3   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             62   | .   8   .   2   .   48  2   2   
  Record                   53   | .   3   .   1   .   48  .   1   
  Prototype ID Bank        2    | .   1   .   .   .   .   .   1   
  Dispatch Records         2    | .   1   .   .   .   .   1   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   
  Zone Layout              3    | .   1   .   1   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   3   .   .   .   1   
  Scan Component           3    | .   .   .   2   .   .   .   1   
  Repair                   1    | .   .   .   1   .   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   .   .   .   .   
  Report Inventory         2    | .   2   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   .   .   3   
  Insert Component         2    | .   .   .   .   .   .   .   2   
  Analyze                  1    | .   .   .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   3   .   3   .   .   .   4   
  Full Trace Events        7    | .   3   .   2   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   
  Time                     32   | .   .   .   32  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat 
Total Allies               1    | .   .   .   .   1   .   .   .   
  Largest Group            1    | .   .   .   .   1   .   .   .   
  Highest-Rated Group      31   | .   .   .   .   31  .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  -8  
-------------              Run  | Scr Mat Min Mat Min Exi Min Mat 
Turns Passed               4646 | 196 557 800 470 595 622 526 880 
Spaces Moved               4108 | 126 371 789 456 609 700 642 415 
  Core                     246  | 47  53  125 .   .   .   .   21  
  Treads                   2    | .   .   .   .   .   .   .   2   
  Legs                     297  | .   .   .   .   .   .   .   297 
  Wheels                   876  | 79  234 227 335 .   .   .   1   
  Hover                    2687 | .   84  437 121 609 700 642 94  
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  56  56  56  56  56  56  50  
  Average Speed            73   | 68  91  85  86  56  56  56  106 
  Slowest Speed            200  | 80  200 200 116 56  56  56  200 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   .   .   .   .   1   
Exploration Rate (%)       61   | 5   39  100 34  99  93  92  30  
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     3    | .   .   2   .   .   1   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   
  Unknown Exits Taken      7    | 1   1   1   1   1   1   1   .   
Scrap Searched             7    | .   .   2   .   3   .   2   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          340  | .   .   2   65  32  .   130 111 
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               2    | .   .   2   .   .   .   .   .   
  AOE                      338  | .   .   .   65  32  .   130 111 

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Total                      5350 | 223 495 880 512 856 929 771 684 
  Wait                     869  | 73  39  68  13  243 230 103 100 
  Move                     4101 | 125 370 788 455 608 699 641 415 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  60   | 9   10  5   9   1   .   1   25  
  Fast Attach              14   | .   2   .   6   .   .   2   4   
  Attach                   37   | 6   8   4   1   .   .   1   17  
  Detach                   1    | .   1   .   .   .   .   .   .   
  Swap                     31   | .   10  4   4   .   .   1   12  
  Drop                     38   | .   3   3   10  1   .   2   19  
  Fire                     199  | 10  52  8   14  3   .   20  92  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
  178 | -11/Scrapyard | Discovered new exit (range 8)
  197 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  424 | -10/Materials | Discovered new exit (range 16)
  457 | -10/Materials | Discovered new exit (range 14)
  636 | -10/Materials | Discovered new exit (range 12)
  723 | -10/Materials | Lost 3 parts (3w)
  754 | -10/Materials | Entered Mines
  783 | -10/Mines     | Learned location of Storage (-8)
  993 | -10/Mines     | Discovered new exit (range 8)
 1090 | -10/Mines     | Core integrity fell below 50%
 1132 | -10/Mines     | Lost 4 parts (2n2w)
 1550 | -10/Mines     | Discovered new exit (range 5)
 1554 | -10/Mines     | Entered Materials
 1554 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1769 | -9/Materials  | Discovered new exit (range 9)
 1875 | -9/Materials  | Repaired Imp. Light Cannon?
 2024 | -9/Materials  | Entered Mines
 2043 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2043 | -9/Mines      | Discovered new exit (range 5)
 2077 | -9/Mines      | Discovered new exit (range 14)
 2095 | -9/Mines      | Discovered new exit (range 12)
 2100 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 2186 | -9/Mines      | Found a hidden stash of uninstalled traps
 2226 | -9/Mines      | Build established: Scavenger-Tank
 2425 | -9/Mines      | Learned 4 Materials zone layouts
 2619 | -9/Mines      | Entered Exiles
 2636 | -9/Exiles     | Met 8R-AWN
 2644 | -9/Exiles     | Met EX-HEX
 2673 | -9/Exiles     | Met EX-DEC
 2690 | -9/Exiles     | Learned location of Zion (-7)
 2705 | -9/Exiles     | Met EX-BIN
 2908 | -9/Exiles     | Discovered new exit (range 14)
 2950 | -9/Exiles     | Visited The Gauntlet
 3048 | -9/Exiles     | Build established: Scavenger-Bomber
 3174 | -9/Exiles     | Discovered new exit (range 14)
 3241 | -9/Exiles     | Entered Mines
 3587 | -8/Mines      | Discovered new exit (range 3)
 3616 | -8/Mines      | Discovered new exit (range 7)
 3760 | -8/Mines      | Build established: Bomber
 3767 | -8/Mines      | Entered Materials
 3767 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 4262 | -8/Materials  | Crushed by falling debris
 4293 | -8/Materials  | Lost 3 parts (1u2w)
 4604 | -8/Materials  | Core integrity fell below 50%
 4642 | -8/Materials  | Core integrity fell below 20%
 4647 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Power failure, Nuclear Core shutdown.
Broken Carbon-fiber Leg destroyed.
U-05 Engineer lays Concrete.
Acquired Wheel.
U-05 Engineer lays Concrete. <x2>
U-05 Engineer builds a Wall.
Broken Flak Cannon destroyed.
Power failure, Nuclear Core shutdown.
Wheel destroyed.
Overheating: System interference.
Lgt. Assault Rifle temporarily disabled.
Hpw. Shotgun temporarily disabled.
U-05 Engineer repairs door.
U-05 Engineer lays Concrete.
Lgt. Assault Rifle destroyed.
Nuclear Core destroyed.
U-05 Engineer lays Concrete.
Structural Scanner destroyed.
U-05 Engineer builds a Wall.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          19
Energy Capacity            665
Matter Stores              486
Matter Capacity            500
Sight Range                16
Robot Scan Range           10
Terrain Scan Range         16
Terrain Scan Density       60
Additional Mass Support    9
Base Temperature (-)       100
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Power Shielding            33
Reclamation Efficiency     10
Evasion (%)                53
Targeting Accuracy         5
Offensive Hacking          10

 Item Schematics 
-----------------
 Hpw. Shotgun | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Librarian
Oops
Part-time Mechanic
Remodeling
Risk Taker
Shopping List
Tourist
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              WeightSalvageReconstructor
  Manual?         0
Play Time         01:06:21
  Cumulative      2.7 hours
  Start           2020.06.30 @ 14:31:59
  End             2020.06.30 @ 15:35:15
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          3
  Rogue           0
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             11
Gallery%          6
Achievement%      6
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 491c309a-1499-4459-9ad6-1068af4b9bc5