Cogmind - Beta 10 X1 @@@ ROGUE MODE // 2020.06.15 @ 06:44:21 Player: Stryker Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (236) 1180 Value Destroyed (9069) 9069 Prototype IDs (69) 1380 Alien Tech Used (9) 1800 Bonus (18047) 18047 TOTAL SCORE: 41976 Bonus ------- High Alert Combat Kills 417 Follower Combat Kills 741 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Friendly Fire -11 Cogmind --------- Core Integrity 0/1600 Matter 425/425 Energy 598/600 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- Improved Weapon Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Long-range Sensor Array Advanced ECM Suite Experimental Cloaking Device Transdimensional Reconstructor Peak State ------------ > --- POWER ------------ Light Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Combat Airjet Combat Airjet Combat Airjet Improved Antigrav System Improved Antigrav System Cooled Antigrav System > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Terrain Scan Processor Advanced Melee Analysis Suite Advanced Armor Integrity Analyzer Nanoactuators Advanced Actuator Array Advanced Reaction Control System Improved Phase Shifter Centrium Light Armor Plating Thermal Barrier EM Dispersion Field Advanced Force Field Antimissile System > --- WEAPON ----------- Plasma Sword Lance Force Lance Plasma Lance > --- INVENTORY -------- Vortex Chain Reactor Improved Antigrav System Improved Antigrav System Improved Antigrav System Advanced Energy Well Long-range Sensor Array Long-range Terrain Scanner Advanced ECM Suite Advanced Reaction Control System Experimental Cloaking Device Light Regenerative Plating Hacking Drone Bay Transdimensional Reconstructor High-powered Transdimensional Reconstructor [Rating: 189] Favorites ----------- Power Fission Core Engine Cooled Ion Engine Power Core Fission Core Reactor Light Quantum Reactor Propulsion Combat Airjet Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Combat Airjet Utility Large Storage Unit Device Long-range Terrain Scanner Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Light Regenerative Plating Weapon Force Lance Energy Gun Improved EM Shotgun Energy Cannon Cooled Particle Cannon Ballistic Gun Enhanced Autogun Launcher Proton Missile Launcher Impact Weapon Maul Slashing Weapon Makeshift Axe Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . Power 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 12 | . . 2 1 . . . . . 1 . . . . 2 . . . . 2 . . . . 2 . . 1 . 1 . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Parts Attached 675 | 3 13 54 46 97 10 4 8 5 23 4 4 . 2 23 4 6 5 2 35 13 7 12 4 27 32 43 109 14 34 32 Power 39 | . 2 2 7 3 . . . 1 1 . . . . 1 . . 1 . . . 1 1 . 2 2 1 8 . 3 3 Engine 8 | . 2 1 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Core 8 | . . 1 3 2 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Reactor 23 | . . . . . . . . . . . . . . 1 . . 1 . . . 1 1 . 2 2 1 8 . 3 3 Propulsion 130 | 2 7 21 17 38 . 1 . . 5 . . . . 1 . . . . 2 . 2 3 . 6 3 4 10 2 . 6 Treads 52 | 1 4 14 13 20 . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 27 | 1 3 7 4 12 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 51 | . . . . 6 . 1 . . 5 . . . . 1 . . . . 2 . 2 3 . 6 3 4 10 2 . 6 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 410 | 1 2 6 5 32 6 2 6 2 14 4 4 . 2 20 4 6 4 2 31 13 4 8 4 19 26 38 82 11 30 22 Device 304 | 1 . 2 . 14 3 2 5 2 12 3 3 . 2 15 3 5 2 2 22 12 3 6 4 17 18 28 66 9 27 16 Storage 17 | . 2 1 2 1 1 . . . . . . . . . . . . . . . . . . . 3 2 3 1 . 1 Processor 22 | . . 2 1 1 . . . . 1 . . . . 2 . . . . 1 . . 1 . . 2 1 8 1 1 . Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Protection 66 | . . 1 2 16 2 . 1 . 1 1 1 . . 3 1 1 2 . 8 1 1 1 . 2 2 7 5 . 2 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 96 | . 2 25 17 24 4 1 2 2 3 . . . . 1 . . . . 2 . . . . . 1 . 9 1 1 1 Energy Gun 19 | . . 11 4 3 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Cannon 5 | . . . . 4 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 24 | . 2 7 6 9 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 17 | . . 4 7 2 1 . . 1 2 . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 21 | . . 2 . 6 3 1 2 1 . . . . . . . . . . 1 . . . . . . . 4 1 . . Piercing Weapon 9 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . 5 . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 41 | . . 3 . 5 . 1 2 . . . . . . . . . 3 . . . . 6 . . 2 1 9 4 2 3 Parts Lost 50 | . 1 5 6 1 . . . . . . . . . . . . . . . . . . . . . 1 . . 3 33 Power 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Propulsion 15 | . . 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . 11 Utility 21 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 16 Weapon 11 | . 1 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Highest Loss Streak 29 | . 1 4 2 1 . . . . . . . . . . . . . . . . . . . . . 1 . . 1 29 Average Slot Usage (%) 98 | . 99 97 98 99 95 99 95 100 99 100 100 100 100 99 100 100 97 100 99 100 100 96 95 99 99 99 99 99 98 95 Engine 2 | . 13 7 7 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . 3 1 . 7 7 7 7 12 12 12 12 12 7 5 5 5 5 5 5 4 . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . 3 5 5 5 5 5 5 5 6 5 8 9 9 7 8 6 6 Treads 7 | . 16 14 17 25 . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 3 | . 11 7 8 10 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 19 | . . . . 1 38 38 42 42 36 37 37 37 37 33 33 33 33 33 30 30 30 30 30 26 27 27 24 25 23 21 Device 13 | . 3 1 . 5 13 14 13 14 12 12 11 6 11 15 15 15 13 16 19 15 15 14 15 23 20 21 24 24 24 24 Storage 15 | . 24 26 27 22 15 14 14 14 12 12 12 12 12 11 11 11 11 11 10 10 10 10 10 9 9 9 8 8 7 7 Processor 12 | . . 9 10 7 7 7 7 7 12 12 12 12 12 15 16 16 16 16 19 20 20 20 20 18 18 18 16 16 15 12 Protection 2 | . . 3 7 2 . . . . . . . 6 . . . . . . 1 5 5 5 5 2 4 4 4 4 3 5 Energy Gun 1 | . 11 11 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . 4 . . . . 3 6 6 6 6 . . . . . . . . . . . . . . . . . Ballistic Gun 2 | . 16 8 9 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . 1 . 2 9 14 9 13 7 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 . . 3 3 3 2 Piercing Weapon 3 | . . . . . . . . . . . . . . 4 5 5 5 5 5 5 5 5 5 4 8 9 8 8 11 10 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 121 | 11 44 61 76 80 61 53 58 55 75 75 75 75 64 80 80 80 83 72 98 98 98 98 97 103 101 108 113 110 121 121 Greatest Support 120 | 20 40 43 60 100 55 55 64 64 85 85 85 85 85 96 96 96 96 96 99 99 99 106 106 114 114 118 118 120 120 120 Greatest Overweight (x) 6 | . 2 3 6 6 1 1 1 1 . . . . . . . . . . . . . . . 1 1 . 1 . 1 4 Average Overweight (x) . | . 1 2 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 24 | 6 16 22 22 22 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 24 16 16 16 16 Average Capacity 17 | 6 13 18 22 21 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 15 Most Carried 22 | 6 16 22 22 22 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 Average Carried 17 | 5 11 18 21 21 15 15 15 15 15 16 16 16 15 15 16 15 15 15 15 16 15 15 16 15 15 15 15 15 15 14 Final Capacity 22 | 6 16 22 22 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 4 Final Carried 22 | 5 16 22 21 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 15 4 Class Distribution -------------------- 24% | Hauler-Mutant 15% | Scout 13% | Alien-Ninja 10% | Mutant 8% | Machinist-Scout 7% | Alien-Mutant 5% | Scavenger-Mutant 5% | Assassin 5% | Ninja Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Scout | -7/Lower Caves Assassin | -7/Lower Caves Scout | -7/Zion Assassin | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Mutant | -6/Data Miner Scout | -5/Proximity Caves Machinist-Scout | -5/Factory Machinist-Scout | -5/Upper Caves Machinist-Scout | -5/Upper Caves Machinist-Scout | -5/Zhirov Machinist-Scout | -4/Proximity Caves Ninja | -4/Factory Scout | -4/Upper Caves Scout | -4/Upper Caves Scout | -4/Warlord Scout | -3/Proximity Caves Infiltrator-Ninja | -3/Research Ninja | -3/Quarantine Alien-Ninja | -3/Section 7 Alien-Ninja | -2/Research Alien-Ninja | -2/Testing Alien-Ninja | -1/Access Alien-Mutant | -1/Command Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Matter Collected 8696 | 235 133 1100 949 1484 90 80 90 75 195 60 40 . 40 200 50 80 60 20 317 143 90 120 20 270 227 597 1120 30 466 315 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 13799 | 101 523 1617 2125 1210 24 . . . 172 99 . . . 372 . 89 434 . 572 88 105 . . 456 449 584 768 30 848 3133 Parts 616 | 5 30 86 101 50 1 . . . 6 . . . . 19 . . 3 . 39 2 7 . . 39 30 37 35 3 30 93 Haulers Intercepted 18 | . 1 5 3 3 . . . . 1 . . . . 1 . . . . 1 . . . . . . . 2 . 1 . Recyclers Shooed 10 | . 1 4 4 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . 1 4 . 1 . . . . 1 . 1 . 3 . . 2 6 9 . . . . . . . . Prevented 4 | . . . . . . . . . . 1 . . 1 . 1 . . . . . . 1 . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Combat Hostiles Destroyed 150 | . 8 30 36 16 1 . . . . . . . . 5 . . . . 10 1 2 . . 3 4 4 8 . 5 17 Melee 59 | . . . . . . . . . . . . . . 5 . . . . 10 1 2 . . 3 4 4 8 . 5 17 Guns 54 | . 8 20 16 10 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 6 | . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 29 | . . 10 18 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 16 | 2 4 4 4 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Worker 15 | . . . 2 . . . . . 1 . . . . 2 . . . . 2 . . . . . 1 . 2 . 4 1 Builder 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Tunneler 4 | 1 . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 18 | . 1 5 3 3 . . . . 1 . . . . 1 . . . . 1 . . . . . . . 2 . 1 . Recycler 20 | 1 3 1 2 2 . . . . . . . . . . . . . . . . . . . 1 1 2 1 . 2 4 Operator 4 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Watcher 21 | . 1 4 4 2 . . . . 1 . . . . 2 . . . . . . . . . 3 2 1 . 1 . . Swarmer 32 | . 6 3 3 . 1 . . . . . . . . 4 . . . . 5 1 . . . . . . 5 . . 4 Grunt 53 | . 2 15 21 11 . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . Brawler 3 | . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protector 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 21 | . . 9 6 2 . . . . . . . . . 1 . . . . 1 . . . . . . 1 1 . . . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Hunter 6 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Programmer 26 | . . . . 3 . . . . . . . . . . . . . . 4 . 2 . . 3 2 3 . . 2 7 M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Packrat 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 8 | 2 4 8 8 3 1 . . . 1 . . . . 4 . . . . 7 1 2 . . 3 2 3 5 1 3 7 Combat Bots Only 7 | . 3 7 6 3 1 . . . . . . . . 4 . . . . 7 1 2 . . 2 2 3 5 . 2 5 Max Kills in Single Turn 4 | 1 1 2 4 1 1 . . . 1 1 . . . 1 . . . . 1 1 1 . . 1 1 1 2 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 2 4 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Melee 2 | . . . . . . . . . . . . . . 1 . . . . 1 1 1 . . 1 1 1 2 . 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Damage Taken 12006 | . 226 1024 1702 1588 43 . . . . . . . . 119 22 . . . 224 49 75 25 17 267 366 108 441 . 897 4813 Core 2243 | . 61 192 127 168 14 . . . . . . . . 16 . . . . 16 . . 9 . . 22 . 68 . 33 1517 Absorbed by Shields 2312 | . . . . . . . . . . . . . . 121 24 . . . 231 23 79 7 5 73 162 99 462 . 121 905 Core Remaining (%) 86 | 100 75 52 76 . . . . 74 . . . . 100 . . . . 98 . . . . 97 . . 98 . 95 . . Volleys Fired 288 | 5 32 79 91 75 4 . . 1 1 . . . . . . . . . . . . . . . . . . . . . Largest 2 | 2 2 2 2 2 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . Hottest 108 | 60 63 101 90 108 39 . . 39 39 . . . . . . . . . . . . . . . . . . . . . Shots Fired 531 | 10 64 149 168 134 4 . . 1 1 . . . . . . . . . . . . . . . . . . . . . Gun 451 | 10 64 135 146 96 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 37 | . . . . 37 . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 43 | . . 14 22 1 4 . . 1 1 . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 300 | 5 38 71 93 93 . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 51 | . . 13 . 38 . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 29 | . . 14 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 151 | 5 26 51 60 3 4 . . 1 1 . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 23 | 4 16 23 19 15 . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Miss Streak 12 | 1 2 4 6 12 . . . . 4 . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 749 | 6 43 107 138 97 . . . . 6 1 . . . 17 . 3 8 . 28 3 7 . . 21 24 16 28 1 29 166 Core Hits 450 | 4 19 72 87 71 2 . . . 4 1 . . . 11 . 1 6 . 15 2 3 . . 9 12 11 17 1 17 85 Critical Hits 34 | . . . 5 . . . . . . . . . . . . . 1 . . . 1 . . 4 3 3 3 . 3 11 Critical Kills 15 | . . . 3 . . . . . . . . . . . . . 1 . . . . . . 1 1 2 3 . 3 1 Critical Parts Destroyed 10 | . . . 2 . . . . . . . . . . . . . . . . . 1 . . 3 1 1 . . . 2 Melee Attacks 935 | . . 8 . 37 6 8 . 3 38 5 7 . 11 48 11 14 10 1 88 21 11 5 9 87 58 43 88 17 95 206 Impact 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 418 | . . 4 . 37 6 8 . 3 38 5 7 . 11 23 8 13 3 1 53 5 2 . 8 49 7 . 52 7 24 44 Piercing 513 | . . . . . . . . . . . . . . 25 3 1 7 . 35 16 9 5 1 38 51 43 36 10 71 162 Sneak Attacks 48 | . . . . 1 . . . . 2 1 . . . 6 . . . . 5 1 . . . 2 3 3 6 . 10 8 Combat Hostiles 4 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 2 Follow-up Attacks 140 | . . . . . . . . . 1 . . . . 6 . . 1 . 3 1 2 . . 5 3 4 13 . 10 91 Damage Inflicted 34227 | 49 506 2707 4677 2399 37 . . 3 386 140 . . . 1134 . 273 978 . 1581 307 342 . . 1253 1471 1077 2164 65 2306 10372 Guns 5509 | 49 479 1509 2105 1367 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 904 | . . . . 904 . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 3820 | . 27 1139 2572 37 37 . . 3 5 . . . . . . . . . . . . . . . . . . . . . Melee 23994 | . . 59 . 91 . . . . 381 140 . . . 1134 . 273 978 . 1581 307 342 . . 1253 1471 1077 2164 65 2306 10372 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3325 | 22 179 717 1125 1282 . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 1626 | . 27 162 508 929 . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 2603 | . . 1139 1464 . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 2679 | 27 300 630 1580 97 37 . . 3 5 . . . . . . . . . . . . . . . . . . . . . Impact 59 | . . 59 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 6560 | . . . . 91 . . . . 381 140 . . . 354 . 273 102 . 740 51 88 . . 224 . . 1290 . 382 2444 Piercing 17375 | . . . . . . . . . . . . . . 780 . . 876 . 841 256 254 . . 1029 1471 1077 874 65 1924 7928 Highest Corruption 5 | . . 1 . . . . . . . . . . . . . . . . . . 2 5 . 4 2 . . . . . Average Corruption 1 | . . 1 . . . . . . . . . . . . . . . . . . 1 3 . 2 1 . . . . . Corruption Purged 8 | . . . . . . . . . . . . . . . . . . . . . 2 . . 4 2 . . . . . Effects 11 | . . 1 . . . . . . . . . . . . . . . . . . 1 1 . 6 2 . . . . . Message Errors 6 | . . . . . . . . . . . . . . . . . . . . . . 1 . 4 1 . . . . . Energy Discharges 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Data Loss (minor) 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . Targeting Errors 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2348 | . . 19 54 56 . . . . 100 . . . . 87 . 57 172 . 325 . . . . 148 112 116 184 . 556 362 Projectiles 5 | . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 54 | . . . 54 . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 2289 | . . 19 . 51 . . . . 100 . . . . 87 . 57 172 . 325 . . . . 148 112 116 184 . 556 362 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 256 | . . 94 162 . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots 7 | . . 3 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 225 | 40 40 151 225 66 10 . . . 13 . . . . . 1 . . . 2 . 1 4 . . . . 5 . . . Average Temperature 34 | 17 18 41 46 17 6 . . . 11 . . . . . 1 . . . 1 . 1 1 . . . . 5 . . . Received Heat Transfer 1794 | . 45 414 534 537 27 . . . . . . . . 4 8 . . . 4 . . 23 . . 9 9 4 . 64 112 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 13 | . 1 6 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . . 1 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 2243 | . 50 333 550 1310 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 12 | . 1 1 9 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Peak Influence 976 | 10 185 418 976 859 . . . . 289 . . . . 148 . . . . 228 . . . . 160 244 271 190 72 298 365 Average Influence 186 | 5 92 180 608 284 . . . . 130 . . . . 84 . . . . 65 . . . . 54 114 145 61 30 105 164 Maximum Alert Level 3 | . . 2 3 3 . . . . 1 . . . . . . . . . 1 . . . . . 1 1 . . 1 1 Low Security (%) 87 | 100 100 53 10 35 . . . . 79 . . . . 100 . . . . 90 . . . . 100 82 89 100 100 77 52 Level 1 12 | . . 45 4 28 . . . . 20 . . . . . . . . . 9 . . . . . 17 10 . . 22 47 Level 2 . | . . 1 58 31 . . . . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . 26 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 49 | . 2 3 6 12 . . . . 1 . . . . 2 . . . . 3 . . . . 6 4 1 1 . 5 3 Investigation 11 | . . 1 1 4 . . . . . . . . . . . . . . 1 . . . . 2 . . 1 . 1 . Extermination 17 | . . . . 4 . . . . 1 . . . . 2 . . . . 2 . . . . 2 1 1 . . 2 2 Reinforcement 17 | . 2 2 3 2 . . . . . . . . . . . . . . . . . . . 2 3 . . . 2 1 Assault 4 | . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Distress Signals 26 | . . 2 2 1 . . . . 3 . . . . 3 . . . . 3 . . . . 1 1 1 3 . 4 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 448 | . 17 42 63 39 5 5 . 1 12 . . . . 12 8 . . . 26 8 2 11 1 11 16 11 40 1 53 64 Peak Tracking Total 40 | . 5 6 6 4 3 7 . 1 4 . . . . 6 9 . . . 6 5 2 12 1 2 4 3 13 1 13 40 Tactical Retreats 63 | . . 1 6 2 3 3 . . . . . . . 6 . . . . 6 5 . . . 2 2 2 9 . 13 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Traps Triggered 15 | . . 2 1 6 . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 3 . Indirectly 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 13 | . . . . . . . . . . 2 . . 1 . . . . 1 . . . 8 . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Machines Disabled 19 | . . 3 4 . . . . . 1 . . . . . . . . . 1 . . . . 1 . 6 . 2 1 . Max in Single Turn 2 | . . 1 2 . . . . . 1 . . . . . . . . . 1 . . . . 1 . 1 . 1 1 . Garrison Access 6 | . . . 1 2 . . . . . . . . . . . . . . 1 . . . . . . . 2 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Machines Accessed 116 | . 4 13 4 25 1 2 1 . 6 1 . 4 . 6 . 1 5 . 9 . . 1 . 5 7 6 2 6 3 4 Terminals 62 | . 4 11 2 12 . 1 . . 2 . . . . 4 . . . . 3 . . . . 2 5 6 . 5 2 3 Fabricators 11 | . . . . 2 . . . . 3 . . . . 2 . . . . 2 . . . . 1 . . . 1 . . Repair Stations 8 | . . . 1 4 . . . . 1 . . . . . . . . . . . . . . 1 1 . . . . . Recycling Units 7 | . . 1 . 3 . . . . . . . . . . . . . . 1 . . . . . . . 1 . . 1 Scanalyzers 5 | . . 1 1 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Garrison Access 8 | . . . . 2 . . . . . . . . . . . . . . 3 . . . . 1 . . 1 . 1 . Total Hacks 318 | . 12 40 14 64 1 4 6 . 21 1 . 25 . 12 . 1 18 . 21 . . 1 . 12 20 13 4 15 7 6 Successful 201 | . 6 22 7 39 1 3 6 . 16 1 . 25 . 7 . 1 18 . 11 . . 1 . 5 14 7 1 7 2 1 Failed 116 | . 6 18 7 24 . 1 . . 5 . . . . 5 . . . . 10 . . . . 7 6 6 3 8 5 5 Catastrophic 17 | . 1 1 . 4 . 1 . . . . . . . . . . . . 3 . . . . 1 . 1 . 2 1 2 Database Lockouts 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 118 | . 7 24 4 20 . 1 . . 8 . . . . 6 . . . . 2 . . . . 4 14 10 1 8 5 4 Terminals 173 | . 12 35 7 35 . 3 . . 10 . . . . 8 . . . . 6 . . . . 4 17 13 . 13 5 5 Fabricators 29 | . . . . 5 . . . . 9 . . . . 4 . . . . 7 . . . . 2 . . . 2 . . Repair Stations 24 | . . . 5 11 . . . . 2 . . . . . . . . . . . . . . 4 2 . . . . . Recycling Units 10 | . . 1 . 5 . . . . . . . . . . . . . . 2 . . . . . . . 1 . . 1 Scanalyzers 13 | . . 4 2 6 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Garrison Access 15 | . . . . 2 . . . . . . . . . . . . . . 6 . . . . 2 . . 3 . 2 . Terminal Hacks 107 | . 5 13 2 11 1 3 6 . 2 1 . 25 . 2 . 1 18 . 4 . . 1 . . 4 2 . 3 2 1 Record 21 | . . . . . . 2 . . . . . 11 . . . . 6 . 2 . . . . . . . . . . . Part Schematic 18 | . . . . 2 . . 6 . . . . 5 . . . . 4 . 1 . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . 1 1 . . . . . . . . . . . . . . 4 . 1 . . . . . . . . . . . Prototype ID Bank 15 | . 1 4 . 1 . . . . 1 . . 3 . 1 . . 4 . . . . . . . . . . . . . Open Door 8 | . . . . . 1 1 . . . 1 . . . . . 1 . . . . . 1 . . . 2 . . . 1 Level Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Alert Level 6 | . . 1 1 2 . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . Unreport Threat 11 | . 1 3 . 2 . . . . . . . . . . . . . . . . . . . . . . . 3 2 . Locate Traps 8 | . 1 2 1 3 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Recall Reinforcements 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Fabricator Hacks 19 | . . . . 2 . . . . 8 . . . . 2 . . . . 4 . . . . 2 . . . 1 . . Network Status 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Load Schematic 8 | . . . . 1 . . . . 3 . . . . 1 . . . . 2 . . . . 1 . . . . . . Build 9 | . . . . 1 . . . . 3 . . . . 1 . . . . 2 . . . . 1 . . . 1 . . Repair Station Hacks 18 | . . . 3 9 . . . . 2 . . . . . . . . . . . . . . 2 2 . . . . . Scan Component 10 | . . . 2 5 . . . . 1 . . . . . . . . . . . . . . 1 1 . . . . . Repair 8 | . . . 1 4 . . . . 1 . . . . . . . . . . . . . . 1 1 . . . . . Recycling Unit Hacks 7 | . . 1 . 4 . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Report Inventory 4 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Retrieve Components 3 | . . 1 . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . Scanalyzer 11 | . . 4 2 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 5 | . . 2 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 6 | . . 2 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . . Seal Access 3 | . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . . Unauthorized Hacks 36 | . 1 4 . 6 . . . . 4 . . . . 3 . . . . 1 . . . . 1 8 5 . 3 . . Terminals 34 | . 1 4 . 6 . . . . 3 . . . . 2 . . . . 1 . . . . 1 8 5 . 3 . . Track 14 | . . 2 . 3 . . . . 2 . . . . 1 . . . . . . . . . . 3 1 . 2 . . Assimilate 7 | . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . 3 1 . . . . Botnet 11 | . 1 2 . 2 . . . . . . . . . . . . . . . . . . . 1 2 2 . 1 . . Disrupt 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Fabricators 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Siphon 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 83 | . 4 11 3 19 . 1 . . 6 . . . . 4 . . . . 7 . . . . 4 5 6 1 5 3 4 Full Trace Events 5 | . . 1 . 1 . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . 2 1 4 . . 6 . . . . 5 . . . . 4 . 1 . . . . . . . . . . . Parts Built 12 | . . . . 1 . . . . 4 . . . . 2 . . . . 2 . . . . 1 . . . 2 . . Matter 2151 | . . . . 252 . . . . 546 . . . . 278 . . . . 512 . . . . 285 . . . 278 . . Time 850 | . . . . 134 . . . . 235 . . . . 139 . . . . 127 . . . . 76 . . . 139 . . Total Part Build Rating 77 | . . . . 4 . . . . 16 . . . . 18 . . . . 16 . . . . 5 . . . 18 . . Parts Repaired 8 | . . . 1 4 . . . . 1 . . . . . . . . . . . . . . 1 1 . . . . . Time 428 | . . . 44 196 . . . . 44 . . . . . . . . . . . . . . 70 74 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . 1 . 7 . . . . . . . . . . . . . . 2 . . . . . . . . . . . Parts Scanalyzed 5 | . . 2 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . 2 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . 5 . . . Machine Destruction 5 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 3 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Total Allies 27 | . . . . 7 . . 7 . 1 . . . . 1 . . . . 2 . . . . . 2 1 . . . 6 Largest Group 7 | . . . . 4 . . 7 7 7 1 1 1 1 1 . . . . 2 . . . . . 2 1 . . . . Highest-Rated Group 188 | . . . . 119 . . 188 188 188 26 26 26 26 26 . . . . 33 . . . . . 88 26 . . . . Highest-Rated Ally 44 | . . . . 31 . . 31 31 31 26 26 26 26 26 . . . . 26 . . . . . 44 26 . . . . Total Orders 33 | . . . . . . . 1 . 4 . . . . 6 . . . . 10 . . . . 2 5 2 . . 3 . STAY 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . EXPLORE 30 | . . . . . . . 1 . 4 . . . . 6 . . . . 10 . . . . 2 3 1 . . 3 . Ally Attacks 198 | . . . . 87 . . . 13 92 . . . . . . . . . . . . . . . . . . . . 6 Total Damage 3628 | . . . . 1344 . . . 324 1798 . . . . . . . . . . . . . . . . . . . . 162 Kills 29 | . . . . 13 . . . 1 14 . . . . . . . . . . . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Robot Analysis Total 7 | . 1 1 . . . . . . . . . . . . . . 4 . 1 . . . . . . . . . . . Derelict Logs Recovered 17 | . . . . . 2 2 1 2 . 1 . . 1 . 2 2 . 1 . 1 2 . . . . . . . . . Drone Launches 30 | . . . . . . . 1 . 4 . . . . 6 . . . . 10 . . . . 2 3 1 . . 3 . Drone Recoveries 30 | . . . . . . . 1 . 4 . . . . 6 . . . . 10 . . . . 2 3 1 . . 3 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Turns Passed 23357 | 52 622 2173 1264 4451 680 507 811 502 903 167 120 36 209 538 525 215 145 163 1338 582 312 296 263 1115 778 666 2079 362 791 692 Spaces Moved 24075 | 29 395 1253 598 2974 656 540 835 414 1317 316 199 81 367 742 402 431 282 321 1870 594 508 337 310 1474 1019 912 2724 582 1000 593 Core 33 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 Treads 411 | . 16 295 15 85 . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 11 | 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 4683 | 18 379 958 583 2745 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 18937 | . . . . 144 656 540 835 414 1317 316 199 81 367 742 402 431 282 321 1870 594 508 337 310 1474 1019 912 2724 582 1000 560 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 36 | 100 100 120 130 42 42 42 38 38 36 36 36 36 36 36 40 40 40 40 40 41 41 41 41 41 41 41 43 43 48 48 Average Speed 62 | 107 117 138 140 119 42 86 60 102 37 36 36 36 36 36 40 40 40 40 40 41 41 41 41 41 41 41 43 47 50 51 Slowest Speed 250 | 120 200 180 220 160 102 105 105 105 38 36 36 36 36 40 40 40 40 40 41 41 41 41 41 115 105 48 108 48 111 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 55 | 3 90 98 50 65 65 68 85 60 26 49 40 69 63 17 50 68 62 53 44 72 59 55 54 26 80 49 72 59 31 23 Regions Visited 30 Branch Regions 20 Pre-discovered Areas 9 | . . . . . 1 . 3 . . . . 1 1 . . . 3 . . . . . . . . . . . . . Known Exits Taken 26 | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 26 | . . . . . 2 2 3 2 . 2 1 . 4 . . 2 . 1 . 2 4 . 1 . . . . . . . Spaces Dug 373 | . . 5 . 35 5 7 . 2 24 4 7 . 11 20 8 10 . 1 37 14 2 5 9 43 24 9 44 10 29 8 Terrain Destroyed 630 | . 2 112 147 36 5 7 . 2 24 4 7 . 11 20 8 10 . 1 37 14 2 5 9 43 24 9 44 10 29 8 Melee 373 | . . 5 . 35 5 7 . 2 24 4 7 . 11 20 8 10 . 1 37 14 2 5 9 43 24 9 44 10 29 8 Projectile 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 256 | . 2 107 147 . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Total 30861 | 40 499 1529 892 3704 1038 568 1141 487 1684 361 237 87 431 971 758 463 302 355 2353 892 591 485 429 1872 1290 1131 3524 647 1225 875 Wait 4604 | 2 27 88 119 433 359 15 290 64 284 37 28 7 50 155 345 10 1 28 348 270 64 114 107 278 173 105 537 24 116 126 Move 24045 | 28 394 1252 597 2973 655 539 834 413 1316 315 198 80 366 741 401 430 281 320 1869 593 507 336 309 1473 1018 911 2723 581 999 593 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 165 | . 19 21 14 31 2 . 2 1 10 . . . 1 5 . 2 2 2 11 . 2 3 . 8 2 5 4 2 7 9 Fast Attach 210 | 2 2 12 8 18 2 2 3 . 2 . . . . 4 . . 4 . 2 . . 8 . 5 14 26 76 6 9 5 Attach 83 | 1 2 5 10 12 . 1 3 . 3 . . . . 1 . . . . 4 . 1 . . 3 . 3 4 3 10 17 Detach 46 | . 2 1 1 2 . 1 3 . . . . . . 3 . . . . . . . 4 . 1 4 2 11 2 5 4 Swap 393 | . 9 37 28 67 8 2 2 5 18 4 4 . 2 18 4 6 2 2 29 13 6 4 4 19 19 21 29 5 15 11 Drop 334 | 2 12 26 24 56 3 1 4 1 13 . . . 1 6 . 2 5 2 10 . 2 11 . 12 11 22 77 8 11 12 Fire 288 | 5 32 79 91 75 4 . . 1 1 . . . . . . . . . . . . . . . . . . . . . Melee 682 | . . 8 . 37 5 7 . 2 37 5 7 . 11 38 8 13 7 1 72 16 9 5 9 73 49 36 63 13 53 98 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 11 | . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . 3 . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 7 exits: *Mat x3 / [*Min x2] / [*Sto x2]) -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 8 exits: Fac x4 / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 6 exits: *Res x4 / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research (discovered 3 exits: *Acc x2 / *Tes) -2/Testing -1/Access -1/Command History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 53 | -11/Scrapyard | Entered Materials 101 | -10/Materials | Discovered new exit (range 7) 302 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 11) 616 | -10/Materials | Discovered new exit (range 16) 675 | -10/Materials | Entered another Materials area 675 | -9/Materials | Evolved 2 slots: Utility x2 711 | -9/Materials | Discovered new exit (range 15) 904 | -9/Materials | Discovered new exit (range 17) 1110 | -9/Materials | Discovered new exit (range 17) 1235 | -9/Materials | Discovered new exit (range 3) 1321 | -9/Materials | Discovered new exit (range 12) 1376 | -9/Materials | Destroyed 7 combat bots 1500 | -9/Materials | Build established: Scavenger-Mutant 1555 | -9/Materials | Discovered new exit (range 8) 1903 | -9/Materials | Lost 4 parts (1n1u2w) 2166 | -9/Materials | Build established: Hauler-Mutant 2212 | -9/Materials | Discovered new exit (range 12) 2848 | -9/Materials | Entered another Materials area 2848 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3507 | -8/Materials | Repaired Broken Arm. Wheel 3520 | -8/Materials | Discovered new exit (range 4) 4048 | -8/Materials | First assault squad dispatched 4112 | -8/Materials | Entered Factory 4112 | -7/Factory | Evolved 2 slots: Propulsion x2 4415 | -7/Factory | Build established: Scavenger-Mutant 4500 | -7/Factory | Repaired Lgt. Treads 4591 | -7/Factory | Identified exit to Factory 4710 | -7/Factory | Discovered new exit (range 6) 4716 | -7/Factory | Identified exit to Lower Caves 5414 | -7/Factory | Build established: Hauler-Mutant 5466 | -7/Factory | Repaired Hrd. Medium Armor Plating 5828 | -7/Factory | Allied Derelicts emerged from ambush trap array 6079 | -7/Factory | Allied Derelicts emerged from ambush trap array 6312 | -7/Factory | Repaired Lrn. Terrain Scanner 6363 | -7/Factory | Found Prototype Launcher 6363 | -7/Factory | Identified Rocket Array 7550 | -7/Factory | Repaired Broken Imp. Airjet? 7984 | -7/Factory | Central database locked down 7984 | -7/Factory | Discovered exit to Lower Caves (range 5) 8325 | -7/Factory | Local fabrication network quarantined 8401 | -7/Factory | Fabricated Imp. Airjet? 8556 | -7/Factory | First assault squad dispatched 8563 | -7/Factory | Entered Lower Caves 8757 | -7/Lower Caves | Learned location of Zion (-7) 8854 | -7/Lower Caves | Learned Factory stockpile data 8899 | -7/Lower Caves | Build established: Scout 9211 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9241 | -7/Lower Caves | Discovered new exit (range 6) 9243 | -7/Lower Caves | Identified exit to Lower Caves 9243 | -7/Lower Caves | Entered another Lower Caves area 9267 | -7/Lower Caves | Discovered exit to Factory (range 6) 9305 | -7/Lower Caves | Encountered a Warlord checkpoint 9629 | -7/Lower Caves | Learned Factory trap positions 9677 | -7/Lower Caves | Discovered new exit (range 6) 9681 | -7/Lower Caves | Identified exit to Zion 9692 | -7/Lower Caves | Learned 12 Factory zone layouts 9727 | -7/Lower Caves | Found Alien Artifact 9727 | -7/Lower Caves | Identified Core Expander 9727 | -7/Lower Caves | Installed Core Expander, added new Propulsion slot 9750 | -7/Lower Caves | Entered Zion 9777 | -7/Zion | Found Prototype Device 9777 | -7/Zion | Identified Phasing AFG 9795 | -7/Zion | Discovered new exit (range 16) 9924 | -7/Zion | Learned Factory terminal intel 9976 | -7/Zion | Received a visual enhancement algorithm 10014 | -7/Zion | Given the Hacking Drone Bay 10015 | -7/Zion | Found Prototype Device 10015 | -7/Zion | Identified Hacking Drone Bay 10128 | -7/Zion | Learned Factory emergency access door positions 10224 | -7/Zion | Learned location of Quarantine (-3) 10402 | -7/Zion | Gained Derelict followers 10528 | -7/Zion | Build established: Assassin 10534 | -7/Zion | Identified exit to Proximity Caves 10561 | -7/Zion | Entered Proximity Caves 10561 | -6/Proximity Caves | Accompanied by 7 allies 10680 | -6/Proximity Caves | Learned location of 1 exit from Factory 10720 | -6/Proximity Caves | Learned Factory emergency access door positions 11027 | -6/Proximity Caves | Discovered exit to Factory (range 10) 11063 | -6/Proximity Caves | Entered Factory 11063 | -6/Factory | Accompanied by 7 allies 11063 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 11064 | -6/Factory | Identified exit to Factory 11065 | -6/Factory | Identified exit to Lower Caves 11066 | -6/Factory | Loaded intel: 83 trap records 11069 | -6/Factory | Loaded intel: 20 terminal locations 11294 | -6/Factory | Discovered exit to Factory (range 21) 11351 | -6/Factory | P-60 Hacker assimilated allied 64-CDI(s) 11468 | -6/Factory | Found Prototype Launcher 11597 | -6/Factory | Repaired Gravmag System 11608 | -6/Factory | Identified Scatter Rocket Array 11840 | -6/Factory | Fabricated Lrn. Sensor Array? 11866 | -6/Factory | Fabricated Microactuators? 11882 | -6/Factory | Fabricated Imp. Airjet? 11908 | -6/Factory | Build established: Scout 11966 | -6/Factory | Entered Lower Caves 11966 | -6/Lower Caves | Accompanied by 1 ally 11976 | -6/Lower Caves | Learned 8 Factory zone layouts 12098 | -6/Lower Caves | Encountered a Warlord checkpoint 12100 | -6/Lower Caves | Discovered new exit (range 24) 12118 | -6/Lower Caves | Identified exit to Lower Caves 12133 | -6/Lower Caves | Entered another Lower Caves area 12133 | -6/Lower Caves | Accompanied by 1 ally 12164 | -6/Lower Caves | Encountered a Warlord checkpoint 12236 | -6/Lower Caves | Discovered new exit (range 8) 12252 | -6/Lower Caves | Identified exit to Data Miner 12253 | -6/Lower Caves | Entered Data Miner 12253 | -6/Data Miner | Accompanied by 1 ally 12253 | -6/Data Miner | Discovered new exit (range 6) 12255 | -6/Data Miner | Identified exit to Proximity Caves 12260 | -6/Data Miner | Met Data Miner 12266 | -6/Data Miner | Learned location of Section 7 (-3) 12266 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12273 | -6/Data Miner | Received God Mode back door access code from Data Miner 12289 | -6/Data Miner | Entered Proximity Caves 12289 | -5/Proximity Caves | Accompanied by 1 ally 12478 | -5/Proximity Caves | Discovered exit to Factory (range 13) 12498 | -5/Proximity Caves | Entered Factory 12498 | -5/Factory | Accompanied by 1 ally 12498 | -5/Factory | Evolved 2 slots: Utility x2 12499 | -5/Factory | Identified exit to Factory 12687 | -5/Factory | Fabricated Lgt. Quantum Reactor (x2) 12798 | -5/Factory | Build established: Machinist-Scout 12820 | -5/Factory | Identified exit to Upper Caves 12820 | -5/Factory | Identified exit to Extension 12826 | -5/Factory | Discovered exit to Factory (range 22) 13036 | -5/Factory | Entered Upper Caves 13050 | -5/Upper Caves | Encountered a Warlord checkpoint 13051 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13540 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 13549 | -5/Upper Caves | Identified exit to Upper Caves 13554 | -5/Upper Caves | Learned Factory security intel 13561 | -5/Upper Caves | Entered another Upper Caves area 13594 | -5/Upper Caves | Discovered exit to Factory (range 16) 13640 | -5/Upper Caves | Learned 12 Factory zone layouts 13766 | -5/Upper Caves | Discovered new exit (range 21) 13766 | -5/Upper Caves | Learned Factory stockpile data 13775 | -5/Upper Caves | Identified exit to Zhirov 13776 | -5/Upper Caves | Entered Zhirov 13776 | -5/Zhirov | Discovered new exit (range 3) 13777 | -5/Zhirov | Identified exit to Proximity Caves 13784 | -5/Zhirov | Met Zhirov 13791 | -5/Zhirov | Learned location of Testing (-2) 13791 | -5/Zhirov | Learned location of Command (-1) 13798 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13807 | -5/Zhirov | Found Alien Artifact 13807 | -5/Zhirov | Identified Integrated Reactor 13807 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 13855 | -5/Zhirov | Found Alien Artifact 13921 | -5/Zhirov | Entered Proximity Caves 13955 | -4/Proximity Caves | Learned location of 1 exit from Upper Caves 14070 | -4/Proximity Caves | Discovered exit to Factory (range 8) 14084 | -4/Proximity Caves | Entered Factory 14084 | -4/Factory | Evolved 2 slots: Utility x2 14210 | -4/Factory | Identified exit to Upper Caves 14533 | -4/Factory | Discovered new exit (range 16) 14550 | -4/Factory | Identified exit to Research 14826 | -4/Factory | Build established: Ninja 14848 | -4/Factory | Incoming investigation squad redirected 14973 | -4/Factory | Fabricated Adv. Actuator Array? 15093 | -4/Factory | Fabricated Adv. Reaction Control System? 15174 | -4/Factory | Destroyed 7 combat bots 15422 | -4/Factory | Entered Upper Caves 15423 | -4/Upper Caves | Identified exit to Upper Caves 16004 | -4/Upper Caves | Entered another Upper Caves area 16062 | -4/Upper Caves | Discovered exit to Research (range 8) 16145 | -4/Upper Caves | Learned Research machine intel 16195 | -4/Upper Caves | Learned location of 1 exit from Research 16298 | -4/Upper Caves | Discovered new exit (range 14) 16308 | -4/Upper Caves | Identified exit to Warlord 16316 | -4/Upper Caves | Entered Warlord 16324 | -4/Warlord | Build established: Scout 16337 | -4/Warlord | Discovered new exit (range 15) 16348 | -4/Warlord | System corruption cleaned by Quarantine Array 16402 | -4/Warlord | Found Prototype Device 16402 | -4/Warlord | Identified Thermal Barrier 16410 | -4/Warlord | Found Prototype Device 16410 | -4/Warlord | Identified Exp. Cloaking Device 16417 | -4/Warlord | Found Prototype Reactor 16417 | -4/Warlord | Identified Vortex Chain Reactor 16422 | -4/Warlord | Found Prototype Processor 16422 | -4/Warlord | Identified Exp. Core Analyzer 16433 | -4/Warlord | Met Warlord 16455 | -4/Warlord | Warlord's base attacked by MAIN.C 16572 | -4/Warlord | Opened side exit 16611 | -4/Warlord | Identified exit to Proximity Caves 16612 | -4/Warlord | Entered Proximity Caves 16858 | -3/Proximity Caves | Discovered exit to Research (range 20) 16875 | -3/Proximity Caves | Entered Research 16875 | -3/Research | Evolved 2 slots: Utility x2 16876 | -3/Research | Identified exit to Quarantine 16877 | -3/Research | Loaded intel: 102 machine locations 17082 | -3/Research | Repaired Cld. Airjet? 17312 | -3/Research | Incoming investigation squad redirected 17372 | -3/Research | Fabricated Lgt. Regenerative Plating? 17990 | -3/Research | Entered Quarantine 18171 | -3/Quarantine | Discovered new exit (range 7) 18405 | -3/Quarantine | Build established: Ninja 18424 | -3/Quarantine | Identified exit to Research 18443 | -3/Quarantine | Found Alien Artifact 18443 | -3/Quarantine | Identified Core Reset Matrix 18443 | -3/Quarantine | Identified Transdimensional Reconstructor 18443 | -3/Quarantine | Used Core Reset Matrix 18447 | -3/Quarantine | Detected hypermatrix surge 18447 | -3/Quarantine | Sensed 12 artifacts in vicinity 18507 | -3/Quarantine | Repaired Adv. Reaction Control System? 18648 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 18677 | -3/Quarantine | Discovered exit to Research (range 11) 18717 | -3/Quarantine | Spotted Fortress 18766 | -3/Quarantine | Discovered new exit (range 6) 18767 | -3/Quarantine | P-80 Master assimilated allied Director 8b 18768 | -3/Quarantine | Identified exit to Section 7 18768 | -3/Quarantine | Entered Section 7 18769 | -3/Section 7 | Sensed 24 artifacts in vicinity 18781 | -3/Section 7 | Found Integrated Dissipator 18781 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 18848 | -3/Section 7 | Spotted S7 Guard 18871 | -3/Section 7 | Found Integrated Singularity Reactor 18871 | -3/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 18948 | -3/Section 7 | Spotted S7 Guard 18956 | -3/Section 7 | Found Core Membrane 18956 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 19028 | -3/Section 7 | Discovered exit to Research (range 3) 19033 | -3/Section 7 | Found Unknown Device 19033 | -3/Section 7 | Identified Antimissile System 19060 | -3/Section 7 | Found Integrated Reactor 19060 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 19153 | -3/Section 7 | Build established: Alien-Ninja 19202 | -3/Section 7 | Spotted B-99 Colossus 19233 | -3/Section 7 | Found LRC Energy Well 19233 | -3/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 19236 | -3/Section 7 | Found LRC Matter Compressor 19236 | -3/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 19238 | -3/Section 7 | Found LRC Energy Well 19238 | -3/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 19302 | -3/Section 7 | Found Transdimensional Reconstructor 19434 | -3/Section 7 | Entered Research 19434 | -2/Research | Warlord forces began assault on 0b10 19434 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 19478 | -2/Research | Found Prototype Device 19478 | -2/Research | Identified EM Dispersion Field 19544 | -2/Research | Research machine network offline 19740 | -2/Research | Met up with Warlord 19815 | -2/Research | Found Prototype Slashing Weapon 19815 | -2/Research | Identified Particle Cleaver 19841 | -2/Research | Spotted B-90 Cyclops 19849 | -2/Research | Borebot progress halted 19858 | -2/Research | Borebot progress halted 19869 | -2/Research | Borebot progress halted 19922 | -2/Research | Discovered new exit (range 15) 19933 | -2/Research | Identified exit to Access 20308 | -2/Research | Found Prototype Processor 20308 | -2/Research | Identified Exp. Targeting Computer 20311 | -2/Research | Found Prototype Processor 20311 | -2/Research | Identified Exp. Core Analyzer 21075 | -2/Research | Spotted Striker 21075 | -2/Research | Spotted Executioner 21179 | -2/Research | Warlord destroyed during the assault 21303 | -2/Research | Found Prototype Processor 21303 | -2/Research | Identified Exp. Target Analyzer 21380 | -2/Research | Discovered exit to Access (range 22) 21494 | -2/Research | Discovered new exit (range 16) 21510 | -2/Research | Identified exit to Testing 21513 | -2/Research | Entered Testing 21578 | -2/Testing | Found Prototype Processor 21578 | -2/Testing | Identified Spectral Analyzer 21598 | -2/Testing | Found Prototype Device 21598 | -2/Testing | Identified Exp. Hardlight Generator 21728 | -2/Testing | Discovered exit to Access (range 3) 21822 | -2/Testing | Fabricated Lgt. Quantum Reactor? 21875 | -2/Testing | Entered Access 21875 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 21936 | -1/Access | Incoming investigation squad redirected 22346 | -1/Access | Found Prototype Processor 22346 | -1/Access | Identified Exp. Signal Interpreter 22652 | -1/Access | Discovered new exit (range 8) 22666 | -1/Access | Identified exit to Command 22666 | -1/Access | Entered Command 22705 | -1/Command | Spotted B-99 Colossus 22933 | -1/Command | Build established: Alien-Mutant 23045 | -1/Command | Spotted Combat Programmer 23051 | -1/Command | Spotted M Guard 23052 | -1/Command | Spotted Combat Programmer 23062 | -1/Command | Spotted M Guard 23082 | -1/Command | Destroyed M Guard 23096 | -1/Command | Destroyed Combat Programmer 23111 | -1/Command | Destroyed M Guard 23241 | -1/Command | Met MAIN.C 23249 | -1/Command | 0b10 Conduit disabled 23268 | -1/Command | Destroyed MAIN.C Shell 23270 | -1/Command | MAIN.C activated Command garrisons 23337 | -1/Command | Failed to warp due to unstable space 23351 | -1/Command | Core integrity fell below 50% 23352 | -1/Command | Emitted hypermatrix ping 23356 | -1/Command | Core integrity fell below 20% 23357 | -1/Command | Assembled emerged from beneath the floor 23358 | -1/Command | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 23346_ Slug penetrates Reinforced Barrier. 23347_ Chain reaction triggered in Lgt. Particle Reactor. 23347_ S-43 Plague destroyed. 23348_ P-80 Master resets P-80 Master, system corruption cleaned. 23350_ Slug penetrates Reinforced Barrier. 23350_ P-80 Master resets S-43 Plague, system corruption cleaned. 23350_ Knocked back. 23351_ P-80 Master knocked back. 23351_ Core Membrane filtered system corruption (1). 23352_ Emitted hypermatrix ping. 23353_ Slug penetrates P-80 Master. 23354_ P-80 Master resets B-74 Champion, system corruption cleaned. 23355_ X-82 Rainmaker knocked back. 23355_ C-30 ARC bursts open, deploying its payload. 23355_ P-80 Master unfolds itself. 23355_ Knocked back. 23355_ P-80 Master knocked back. 23355_ Knocked back. 23358_ Core Membrane filtered system corruption (1). 23358_ E-15 Imp destroyed. 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""#?????????????????#@//####!% ## # !% ### | | "*""""#?????????????????# psssb*e== =%! ! | | """"""#?????????????????# pp !d= % | | " #?????????????????# h k [ | | " #?????????????????# g ssd |%! * | | """ " #?????????????????# g h s =! ![= ! | | """" #?????????????????# ### s ###[%!###!%!### | | " #?????????????????######?# b ### * ###[=!#?# | | " #????????????????????????## #?####"######?# | | """"""#??????????????????????????? #????###??????? | | ?????????????????????????????????#?????????????? | | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 97 Energy Capacity 2000 Matter Stores 425 Matter Capacity 550 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 310 ECM Strength 3 Cloak Strength 4 Power Amplification 20 Armor Coverage 450 Resistance: TH 50 Resistance: EM 75 Weapon Shielding 66 Point Defense Rating 240 Melee Speed Boost 50 Phase Shifting 15 Evasion (%) 85 Targeting Accuracy 14 Melee Accuracy 14 Core Analysis 8 Armor Integrity Analysis 66 Recoil Reduction 5 Matter Filtering 30 Force Boost 4 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Airjet | x1 | -7/Factory Lrn. Sensor Array | x1 | -6/Factory Microactuators | x2 | -6/Factory Imp. Airjet | x1 | -6/Factory Lgt. Quantum Reactor | x2 | -5/Factory | Preloaded Adv. Actuator Array | x1 | -4/Factory Adv. Reaction Control System | x1 | -4/Factory | Preloaded Lgt. Regenerative Plating | x1 | -3/Research Lgt. Quantum Reactor | x2 | -2/Testing | Preloaded Alien Tech Used ----------------- Core Expander Integrated Reactor Core Reset Matrix Integrated Dissipator Integrated Singularity Reactor Core Membrane LRC Energy Well LRC Matter Compressor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed CoreImprovedActivator Manual? 0 Play Time 10:55:50 Cumulative 823.8 hours Start 2020.06.10 @ 06:36:50 End 2020.06.15 @ 06:44:21 Sessions 39 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 241 Rogue 241 Adventurer 0 Explorer 0 Win Type - Total 29 Types 21/2/3/3/0/0/0 Lore% 71 Gallery% 85 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b453a690-7801-4fb9-8f0a-d113aebda972