Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 14:15:55

Player: Essnato

Result: Destroyed by H-55 Commando with Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (131)     655
Value Destroyed (3546)     3546
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (373)                373
              TOTAL SCORE: 6714

 Bonus
-------
High Alert Combat Kills    338
Follower Combat Kills      35

 Cogmind 
---------
Core Integrity             0/550
Matter                     40/300
Energy                     99/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Sensor Array
  Advanced Terrain Scan Processor
  Improved Medium Laser
           Ion Cannon
           Axe

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Wheel
   Armored Wheel
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
  Improved Signal Interpreter
  Hardened Light Armor Plating
  Improved Light Armor Plating
>          --- WEAPON -----------
           Ion Cannon
           Ion Cannon
>          --- INVENTORY --------
     Light Nuclear Core
     Light Nuclear Core
     Light Nuclear Core
           Sensor Array
  Improved Sensor Array
           Particle Charger
           Particle Charger
  Improved Utility Shielding
  Improved Medium Laser
  Improved Medium Laser
  Improved Medium Laser
     Heavy Rocket Launcher
     Heavy Rocket Launcher
           Datajack
           Axe
[Rating: 28]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Hardened Light Armor Plating
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Heavy Rocket Launcher
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  3    | .   .   .   2   .   1   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             141  | 6   19  .   16  41  59  
  Power                    11   | 1   3   .   3   2   2   
    Engine                 9    | 1   3   .   3   2   .   
    Core                   2    | .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               20   | 2   5   .   4   5   4   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  20   | 2   5   .   4   5   4   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  47   | 1   3   .   8   15  20  
    Device                 30   | .   2   .   4   12  12  
    Storage                2    | 1   1   .   .   .   .   
    Processor              3    | .   .   .   1   1   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             12   | .   .   .   3   2   7   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   63   | 2   8   .   1   19  33  
    Energy Gun             30   | 1   7   .   1   11  10  
    Energy Cannon          12   | .   .   .   .   2   10  
    Ballistic Gun          2    | 1   .   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               13   | .   .   .   .   1   12  
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        6    | .   1   .   .   4   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   2   .   1   3   1   
  Corrupted Parts          1    | .   .   .   1   .   .   
    System Corruption      1    | .   .   .   1   .   .   
Parts Lost                 34   | .   3   2   4   3   22  
  Power                    3    | .   .   .   1   .   2   
  Propulsion               13   | .   3   2   2   1   5   
  Utility                  11   | .   .   .   .   1   10  
  Weapon                   7    | .   .   .   1   1   5   
  Highest Loss Streak      5    | .   1   2   1   1   5   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   96  100 92  98  89  
  Engine                   9    | .   14  14  10  11  3   
  Core                     1    | .   .   .   .   .   5   
  Wheel                    21   | .   26  28  16  21  19  
  Device                   10   | .   12  14  11  10  8   
  Storage                  11   | .   14  14  11  11  8   
  Processor                6    | .   .   .   10  11  8   
  Protection               9    | .   .   .   11  10  16  
  Energy Gun               17   | .   27  28  21  14  7   
  Energy Cannon            4    | .   .   .   .   6   9   
Naked Turns                19   | .   .   .   .   .   19  
Heaviest Build             49   | 12  33  32  40  42  49  
  Greatest Support         36   | 20  26  20  26  26  36  
  Greatest Overweight (x)  10   | .   3   10  3   3   4   
  Average Overweight (x)   1    | .   .   1   1   1   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         14   | 7   14  15  15  15  14  
  Most Carried             15   | 1   15  15  15  15  15  
  Average Carried          13   | .   11  14  14  14  13  
  Final Capacity           15   | 8   15  15  15  15  5   
  Final Carried            15   | 1   15  15  13  15  5   

 Class Distribution 
--------------------
 94% | Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Storage
 Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Sto  Mat  
Matter Collected           1759 | 239  266  24   150  488  592  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            4436 | .    609  106  612  1709 1400 
  Parts                    244  | .    41   10   31   96   66   
Haulers Intercepted        9    | .    2    .    2    3    2    
Recyclers Shooed           2    | .    1    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Combat Hostiles Destroyed  96   | .   14  6   14  29  33  
  Guns                     58   | .   14  6   12  21  5   
  Cannons                  18   | .   .   .   .   6   12  
  AOE                      16   | .   .   .   1   2   13  
Classes Destroyed          14   | .   7   .   2   3   2   
  Worker                   9    | .   3   .   .   3   3   
  Builder                  3    | .   1   .   .   2   .   
  Tunneler                 1    | .   .   .   1   .   .   
  Hauler                   9    | .   2   .   2   3   2   
  Recycler                 6    | .   2   .   1   3   .   
  Mechanic                 1    | .   .   .   .   1   .   
  Watcher                  6    | .   3   .   .   1   2   
  Swarmer                  25   | .   3   5   7   6   4   
  Grunt                    52   | .   11  1   4   14  22  
  Brawler                  1    | .   .   .   .   1   .   
  Duelist                  1    | .   .   .   .   1   .   
  Sentry                   14   | .   .   .   3   7   4   
  Specialist               2    | .   .   .   .   .   2   
  Hunter                   1    | .   .   .   .   .   1   
Best Kill Streak           8    | .   4   3   4   7   8   
  Combat Bots Only         6    | .   3   3   4   5   6   
Max Kills in Single Turn   4    | .   2   2   1   4   4   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 2    | .   .   .   1   1   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   
--------                   Run   | Yrd  Mat  Min  Mat  Sto  Mat  
Hostile Shots Fired        450   | .    60   19   61   100  210  
  Missed                   113   | .    16   6    12   20   59   
Damage Taken               5076  | .    600  149  605  1180 2542 
  Core                     1034  | .    109  69   74   224  558  
  Absorbed by Shields      .     | .    .    .    .    .    .    
  Ignored by Resistances   54    | .    .    .    .    .    54   
Core Remaining (%)         51    | 100  .    28   .    25   .    
Volleys Fired              261   | .    50   9    35   65   102  
  Largest                  2     | .    2    2    2    2    2    
  Hottest                  130   | .    130  112  112  124  124  
Shots Fired                504   | .    90   18   70   125  201  
  Gun                      360   | .    90   18   70   94   88   
  Cannon                   116   | .    .    .    .    29   87   
  Launcher                 28    | .    .    .    .    2    26   
  Special                  .     | .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    
  Thermal                  425   | .    90   18   66   76   175  
  Explosive                28    | .    .    .    .    2    26   
  Electromagnetic          51    | .    .    .    4    47   .    
  Robot Hit Streak         17    | .    11   4    8    17   16   
  Robot Miss Streak        7     | .    7    3    2    3    4    
  Penetration Max          .     | .    .    .    .    .    .    
  Secondary Targets        4     | .    .    1    1    1    1    
    Max Gunslinging Chain  1     | .    .    1    1    1    1    
Shots Hit Robots           364   | .    79   9    48   95   133  
  Core Hits                243   | .    94   6    19   57   67   
  Critical Kills           1     | .    .    .    .    .    1    
  Critical Parts Destroyed .     | .    .    .    .    .    .    
  Critical Strikes         18    | .    .    5    5    1    7    
    Burn                   17    | .    .    5    5    1    6    
    Meltdown               1     | .    .    .    .    .    1    
Melee Attacks              10    | .    1    .    .    8    1    
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 10    | .    1    .    .    8    1    
  Piercing                 .     | .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    
Damage Inflicted           8244  | .    1049 209  907  2127 3952 
  Guns                     4407  | .    1007 198  862  1329 1011 
  Cannons                  1769  | .    .    .    .    401  1368 
  Explosions               2006  | .    .    .    45   388  1573 
  Melee                    .     | .    .    .    .    .    .    
  Ramming                  62    | .    42   11   .    9    .    
  Kinetic                  .     | .    .    .    .    .    .    
  Thermal                  5697  | .    1007 198  865  1248 2379 
  Explosive                1680  | .    .    .    .    107  1573 
  Electromagnetic          805   | .    .    .    42   763  .    
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
Highest Corruption         8     | .    8    8    3    7    1    
  Average Corruption       4     | .    2    8    1    4    1    
  Corruption Purged        .     | .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    
  Effects                  68    | .    8    16   6    37   1    
    Message Errors         12    | .    2    4    2    4    .    
    Matter Fused           18    | .    .    4    2    11   1    
    Heat Flow Errors       9     | .    1    3    .    5    .    
    Energy Discharges      11    | .    2    2    1    6    .    
    Parts Rejected         1     | .    .    .    .    1    .    
    Data Loss (minor)      8     | .    2    1    .    5    .    
    Data Loss (major)      2     | .    .    .    .    2    .    
    Alerts                 4     | .    .    2    1    1    .    
    Weapon Failures        3     | .    1    .    .    2    .    
Overload Shots             .     | .    .    .    .    .    .    
Overflow Damage            83    | .    .    .    .    44   39   
  Projectiles              29    | .    .    .    .    .    29   
  Explosions               54    | .    .    .    .    44   10   
  Melee                    .     | .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    
Self-Inflicted Damage      360   | .    20   5    34   185  116  
  Shots                    9     | .    .    .    1    5    3    
  Rammed                   7     | .    4    1    .    2    .    
Targets Rammed             7     | .    4    1    .    2    .    
  Kicked                   .     | .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    
Highest Temperature        507   | .    507  322  396  303  405  
  Average Temperature      109   | .    138  114  115  89   95   
  Received Heat Transfer   1722  | .    279  45   183  387  828  
  Effects                  9     | .    7    .    .    1    1    
    Shutdowns              2     | .    2    .    .    .    .    
    Energy Bleed           2     | .    1    .    .    .    1    
    Interference           3     | .    2    .    .    1    .    
    Matter Decay           1     | .    1    .    .    .    .    
    Short Circuit          1     | .    1    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Fried              5     | .    .    .    .    5    .    
  Impact Corruptions       .     | .    .    .    .    .    .    
Robots Melted              5     | .    .    .    1    .    4    
  Combat Hostiles          4     | .    .    .    1    .    3    
  Parts Melted             26    | .    1    .    7    3    15   
  Heat Transferred         11448 | .    1267 777  2122 2435 4847 
Parts Sabotaged            .     | .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    .    1    4    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Peak Influence             623  | .   160 165 207 597 623 
  Initial                  252  | .   .   10  56  53  252 
  Average                  247  | .   74  86  94  408 392 
Maximum Alert Level        2    | .   .   .   1   2   2   
  Low Security (%)         50   | 100 100 100 99  9   .   
  Level 1                  20   | .   .   .   .   25  52  
  Level 2                  28   | .   .   .   .   64  47  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          22   | .   2   .   4   6   10  
  Investigation            9    | .   .   .   2   .   7   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            9    | .   2   .   2   2   3   
  Assault                  3    | .   .   .   .   3   .   
  Garrison                 1    | .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Sto Mat 
Distress Signals           8    | .   3   .   .   2   3   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              149  | .   34  10  18  33  54  
  Peak Tracking Total      6    | .   4   3   4   4   6   
  Tactical Retreats        15   | .   7   .   2   1   5   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Traps Triggered            12   | .   2   .   .   6   4   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Sto Mat 
Machines Disabled          9    | .   .   .   1   5   3   
  Max in Single Turn       2    | .   .   .   1   1   2   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Sto Mat 
Machines Accessed          31   | .   7   1   7   9   7   
  Terminals                25   | .   5   .   6   7   7   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          3    | .   1   .   1   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                79   | .   16  1   19  19  24  
  Successful               33   | .   7   1   9   9   7   
  Failed                   46   | .   9   .   10  10  17  
    Catastrophic           11   | .   1   .   1   1   8   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   38   | .   14  .   4   8   12  
  Terminals                72   | .   14  .   18  16  24  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          3    | .   1   .   1   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   
Terminal Hacks             30   | .   7   1   8   7   7   
  Record                   5    | .   .   .   2   .   3   
  Part Schematic           1    | .   .   .   .   1   .   
  Robot Analysis           6    | .   5   .   1   .   .   
  Open Door                5    | .   .   1   .   4   .   
  Alert Level              2    | .   .   .   .   .   2   
  Unreport Threat          4    | .   1   .   1   .   2   
  Locate Traps             2    | .   1   .   1   .   .   
  Hauler Manifests         2    | .   .   .   1   1   .   
  Zone Layout              3    | .   .   .   2   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   1   1   .   
  Report Inventory         2    | .   .   .   1   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   1   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
    Watchers               1    | .   .   .   .   1   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         25   | .   6   .   5   7   7   
  Full Trace Events        11   | .   1   .   3   1   6   
  Feedback Events          2    | .   .   .   2   .   .   
    Corruption             2    | .   .   .   2   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Sto Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Sto Mat 
Total Allies               2    | .   .   .   .   2   .   
  Largest Group            2    | .   .   .   .   2   .   
  Highest-Rated Group      62   | .   .   .   .   62  .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               21   | .   .   .   .   21  .   
  Total Damage             265  | .   .   .   .   265 .   
  Kills                    2    | .   .   .   .   2   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Robot Analysis Total       6    | .   5   .   1   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Sto  Mat  
Turns Passed               5262 | 50   1232 383  864  1338 1395 
Spaces Moved               3467 | 49   915  354  548  810  791  
  Core                     38   | 2    .    1    .    .    35   
  Treads                   .    | .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   3429 | 47   915  353  548  810  756  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   95   105  95   50   
  Average Speed            103  | 78   95   96   116  105  104  
  Slowest Speed            550  | 80   125  550  130  135  140  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       64   | 3    94   85   46   82   74   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    
Scrap Searched             2    | .    .    2    .    .    .    
Spaces Dug                 4    | .    1    .    .    2    1    
Terrain Destroyed          270  | .    1    .    5    54   210  
  Melee                    4    | .    1    .    .    2    1    
  Projectile               7    | .    .    .    .    .    7    
  AOE                      259  | .    .    .    5    52   202  
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Sto  Mat  
Total                      4607 | 57   1180 382  701  1145 1142 
  Wait                     586  | 2    149  13   90   175  157  
  Move                     3462 | 48   914  353  547  809  791  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  64   | 1    23   3    8    14   15   
  Fast Attach              47   | 6    12   .    3    13   13   
  Attach                   24   | .    3    .    6    2    13   
  Detach                   3    | .    1    .    .    .    2    
  Swap                     70   | .    4    .    7    26   33   
  Drop                     65   | .    19   3    5    23   15   
  Fire                     261  | .    50   9    35   65   102  
  Melee                    10   | .    1    .    .    8    1    
  Ram                      7    | .    4    1    .    2    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    8    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / [Min] / *Sto)
-9/Storage
-8/Materials (discovered 2 exits: *Fac x2)

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 15)
   51 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Discovered new exit (range 16)
  313 | -10/Materials | Build established: Mutant
  708 | -10/Materials | Discovered new exit (range 14)
  857 | -10/Materials | Discovered new exit (range 16)
  939 | -10/Materials | Discovered new exit (range 5)
 1283 | -10/Materials | Entered Mines
 1332 | -10/Mines     | Core integrity fell below 50%
 1341 | -10/Mines     | Found the Drone Emporium
 1447 | -10/Mines     | Identified exit to Materials
 1457 | -10/Mines     | Discovered exit to Materials (range 7)
 1666 | -10/Mines     | Entered Materials
 1666 | -9/Materials  | Evolved 2 slots: Utility x2
 2124 | -9/Materials  | Discovered new exit (range 13)
 2197 | -9/Materials  | Discovered new exit (range 18)
 2378 | -9/Materials  | Discovered new exit (range 10)
 2479 | -9/Materials  | Identified exit to Storage
 2530 | -9/Materials  | Entered Storage
 2632 | -9/Storage    | Garrison activated, responded to threat
 2952 | -9/Storage    | Core integrity fell below 50%
 3470 | -9/Storage    | Discovered new exit (range 5)
 3473 | -9/Storage    | Identified exit to Materials
 3649 | -9/Storage    | Met a pair of Derelict thieves
 3730 | -9/Storage    | First assault squad dispatched
 3868 | -9/Storage    | Entered Materials
 3868 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 4149 | -8/Materials  | Lost 5 parts (2n2u1w)
 4446 | -8/Materials  | Lost 4 parts (1p1n2u)
 4694 | -8/Materials  | Discovered new exit (range 4)
 4696 | -8/Materials  | Identified exit to Factory
 5195 | -8/Materials  | Discovered exit to Factory (range 4)
 5231 | -8/Materials  | Lost 5 parts (1n3u1w)
 5242 | -8/Materials  | Core integrity fell below 50%
 5244 | -8/Materials  | Released all parts (3)
 5249 | -8/Materials  | Core integrity fell below 20%
 5263 | -8/Materials  | Destroyed by H-55 Commando with Assault Rifle

 Last Messages 
---------------
05243_ Penetrated by Slug.
05243_ Imp. Medium Laser destroyed.
05244_ The unstable cave ceiling collapses. <x2>
05244_ Released Imp. Signal Interpreter.
05244_ Released Lrg. Storage Unit.
05244_ Released Arm. Wheel.
05245_ The unstable cave ceiling collapses.
05245_ Penetrated by Slug.
05246_ The unstable cave ceiling collapses. <x2>
05246_ Dropped Datajack.
05246_ Knocked back.
05246_ Acquired Adv. Terrain Scan Processor.
05247_ Acquired 7 matter.
05248_ Critical hit (Burn: +37).
05248_ Slug penetrates Earth.
05249_ The unstable cave ceiling collapses. <x2>
05255_ Triggered Alarm Trap.
05255_ An alarm sounds.
05255_ ALERT: Alarm triggered, dispatching investigation squad.
05263_ Slug penetrates Nuclear Reactor.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             300
Resistance: TH             10
Evasion (%)                50
Targeting Accuracy         6
Particle Charging          15

 Item Schematics 
-----------------
 Arm. Wheel | -9/Storage | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Party Time
True Hacker

 Challenges 
------------
None

 Game 
------
Seed              ForceAccelerationBlaster
  Manual?         0
Play Time         01:15:07
  Cumulative      8.9 hours
  Start           2024.04.05 @ 12:57:08
  End             2024.04.05 @ 14:15:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          16
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          38x25
Zoom Use          92%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 574adfae-39e7-4e1b-ac2b-59455500735e