Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.10 @ 12:25:17 Player: Ben Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (86) 430 Value Destroyed (2674) 2674 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5864 Bonus ------- None Cogmind --------- Core Integrity 425/700 Matter 195/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Hacking Suite System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Carbon-fiber Leg High-capacity Matter Pod (0) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Enhanced Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Advanced Terrain Scanner Hardlight Generator Hacking Suite System Shield > --- WEAPON ----------- Heavy Laser Heavy Particle Cannon Improved Light Cannon > --- INVENTORY -------- Improved Carbon-fiber Leg High-capacity Matter Pod Matter Filter Heavy Rocket Launcher [Rating: 46] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Hacking Suite Device Improved Heat Sink Storage High-capacity Matter Pod Processor Improved Targeting Computer Hackware Hacking Suite Weapon Heavy Assault Rifle Energy Gun Heavy Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion 1 | . . . 1 . . Utility 3 | . . 1 . 2 . Weapon 1 | . . 1 . . . Parts Attached 104 | 6 19 24 22 31 2 Power 15 | 1 1 3 4 6 . Engine 10 | 1 1 3 3 2 . Core 5 | . . . 1 4 . Reactor . | . . . . . . Propulsion 27 | 2 5 6 6 8 . Treads 4 | . 2 2 . . . Leg 18 | 2 . 2 6 8 . Wheel 2 | . . 2 . . . Hover . | . . . . . . Flight 3 | . 3 . . . . Utility 19 | . 6 6 3 4 . Device 9 | . 3 . 2 4 . Storage 4 | . 1 3 . . . Processor 4 | . 2 2 . . . Hackware 2 | . . 1 1 . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 43 | 3 7 9 9 13 2 Energy Gun 7 | 1 2 1 1 1 1 Energy Cannon 1 | . . . . 1 . Ballistic Gun 21 | 2 2 8 4 5 . Ballistic Cannon 8 | . 2 . 4 2 . Launcher 5 | . 1 . . 3 1 Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 1 2 . Parts Lost 30 | . 7 2 2 6 13 Power 5 | . 1 . . 2 2 Propulsion 5 | . 1 . 1 . 3 Utility 7 | . 2 1 1 . 3 Weapon 13 | . 3 1 . 4 5 Highest Loss Streak 10 | . 4 1 1 3 10 Average Slot Usage (%) 94 | . 80 96 98 99 91 Engine 8 | . 2 11 14 6 7 Core 3 | . . . 3 6 4 Treads 6 | . 11 16 . . . Leg 14 | . 2 4 26 22 22 Flight 2 | . 12 . . . . Device 11 | . 15 4 3 18 19 Storage 6 | . 3 11 9 3 . Processor 4 | . 3 13 2 . . Hackware 8 | . . 1 11 15 15 Energy Gun 2 | . 6 1 . 1 . Energy Cannon 1 | . . . . 3 4 Ballistic Gun 15 | . 10 28 12 8 14 Ballistic Cannon 5 | . 6 . 14 6 . Launcher 1 | . 4 2 . 1 . Naked Turns . | . . . . . . Heaviest Build 52 | 5 14 52 35 43 37 Greatest Support 58 | 20 40 43 51 58 58 Greatest Overweight (x) 5 | . 2 5 . 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 12 | 4 4 12 4 4 4 Average Capacity 4 | 4 4 7 4 4 4 Most Carried 5 | 1 4 5 4 4 4 Average Carried 3 | . 2 3 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 Final Carried 4 | 1 3 4 4 4 2 Class Distribution -------------------- 27% | Scavenger-Gunner 26% | Hacker-Tank 19% | Mutant 10% | Hacker-Mutant 5% | Hacker-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Matter Collected 2641 | 198 498 665 789 331 160 Remotely . | . . . . . . Salvage Created 2624 | . 318 829 897 293 287 Parts 195 | . 21 90 53 17 14 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 11 | . . . . . 11 Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Combat Hostiles Destroyed 71 | . 10 24 21 10 6 Guns 46 | . 9 23 8 3 3 Cannons 20 | . 1 . 13 6 . AOE 5 | . . 1 . 1 3 Classes Destroyed 9 | . 4 3 1 1 . Worker 3 | . . 1 2 . . Hauler 1 | . 1 . . . . Operator 2 | . . 2 . . . Watcher 9 | . 2 4 3 . . Swarmer 27 | . 6 14 . 7 . Grunt 28 | . 4 3 15 . 6 Sentry 14 | . . 7 5 2 . Hunter 1 | . . . 1 . . Programmer 1 | . . . . 1 . Best Kill Streak 10 | . 3 10 4 4 3 Combat Bots Only 10 | . 3 10 3 4 3 Max Kills in Single Turn 3 | . 1 3 2 2 3 Gunslinging 2 | . . 2 . . . Exploded 3 | . . 1 . 1 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Damage Taken 4842 | . 718 782 1376 796 1170 Core 765 | . 134 157 199 84 191 Absorbed by Shields 456 | . 26 190 60 162 18 Core Remaining (%) 67 | 100 46 60 63 . . Volleys Fired 250 | . 62 58 72 40 18 Largest 3 | . 2 3 3 3 3 Hottest 183 | . 70 90 117 183 121 Shots Fired 598 | . 108 155 214 81 40 Gun 376 | . 87 154 76 28 31 Cannon 212 | . 20 . 138 47 7 Launcher 5 | . 1 1 . 1 2 Special 5 | . . . . 5 . Kinetic 516 | . 90 145 214 40 27 Thermal 68 | . 14 8 . 35 11 Explosive 5 | . 1 1 . 1 2 Electromagnetic 4 | . 3 1 . . . Robot Hit Streak 24 | . 11 14 24 8 8 Robot Miss Streak 7 | . 5 4 7 4 4 Penetration Max . | . . . . . . Secondary Targets 12 | . 3 7 2 . . Max Gunslinging Chain 2 | . 1 2 1 . . Shots Hit Robots 343 | . 58 93 119 47 26 Core Hits 149 | . 23 42 51 17 16 Critical Hits 1 | . 1 . . . . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5913 | . 684 1334 2041 1149 705 Guns 3067 | . 408 1275 651 384 349 Cannons 2397 | . 236 . 1390 671 100 Explosions 443 | . 40 59 . 94 250 Melee . | . . . . . . Ramming 6 | . . . . . 6 Kinetic 4533 | . 522 1178 2041 519 273 Thermal 897 | . 98 87 . 536 176 Explosive 443 | . 40 59 . 94 250 Electromagnetic 34 | . 24 10 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . 2 . 4 2 2 Average Corruption 2 | . 1 . 4 1 2 Corruption Purged . | . . . . . . Effects 34 | . 4 . 21 3 6 Message Errors 7 | . 2 . 4 . 1 Matter Fused 5 | . . . 5 . . Heat Flow Errors 3 | . . . 2 1 . Energy Discharges 5 | . . . 4 1 . Parts Rejected 1 | . . . 1 . . Data Loss (minor) 6 | . 2 . 1 . 3 Targeting Errors 7 | . . . 4 1 2 Overload Shots . | . . . . . . Overflow Damage 43 | . 15 . 22 6 . Projectiles 43 | . 15 . 22 6 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 26 | . 6 . 18 2 . Impact . | . . . . . . Kinetic 26 | . 6 . 18 2 . Secondary . | . . . . . . Self-Inflicted Damage 1 | . . . . . 1 Shots . | . . . . . . Rammed 1 | . . . . . 1 Targets Rammed 2 | . . . . . 2 Kicked 1 | . . . . . 1 Crushed . | . . . . . . Highest Temperature 415 | . 74 33 415 399 240 Average Temperature 102 | . 24 7 148 114 96 Received Heat Transfer 1380 | . 171 162 668 40 339 Effects 9 | . . . 6 . 3 Shutdowns 1 | . . . 1 . . Energy Bleed 4 | . . . 4 . . Interference 3 | . . . . . 3 Damage (minor) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . 2 . Heat Transferred 1594 | . 225 259 . 814 296 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Peak Influence 412 | . 282 412 293 186 . Initial 133 | . . . 91 133 . Average 112 | . 98 163 162 55 . Maximum Alert Level 2 | . 1 2 1 . . Low Security (%) 81 | 100 83 63 67 100 . Level 1 17 | . 16 32 32 . . Level 2 1 | . . 3 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 1 2 5 4 . Investigation . | . . . . . . Extermination 4 | . . . . 4 . Reinforcement 5 | . 1 2 2 . . Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Distress Signals 8 | . 1 2 4 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 123 | . 22 41 32 14 14 Peak Tracking Total 11 | . 4 8 5 4 11 Tactical Retreats 6 | . 1 2 2 1 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Traps Triggered 10 | . 4 . 1 5 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 4 | . . . . 4 . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Machines Disabled 8 | . . 2 2 3 1 Max in Single Turn 2 | . . 2 1 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Machines Accessed 28 | . 4 8 7 8 1 Terminals 18 | . 3 6 4 5 . Fabricators 1 | . . . . 1 . Repair Stations 2 | . . 1 1 . . Recycling Units 3 | . 1 1 . 1 . Scanalyzers 2 | . . . 1 1 . Garrison Access 1 | . . . 1 . . Total Hacks 93 | . 9 18 24 41 1 Successful 64 | . 9 12 18 24 1 Failed 28 | . . 6 6 16 . Catastrophic . | . . . . . . Database Lockouts 1 | . . . . 1 . Manual . | . . . . . . Terminals 64 | . 5 15 13 31 . Fabricators 4 | . . . . 4 . Repair Stations 7 | . . 2 5 . . Recycling Units 9 | . 4 1 . 4 . Scanalyzers 6 | . . . 4 2 . Garrison Access 2 | . . . 2 . . Terminal Hacks 44 | . 5 10 9 19 1 Record 8 | . 1 . . 7 . Robot Schematic 1 | . . . . 1 . Robot Analysis 3 | . 1 2 . . . Prototype ID Bank 7 | . 1 3 2 1 . Open Door 1 | . . . . . 1 Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . . 1 . . . Terminal Index 1 | . . . . 1 . Recycling Unit Index 2 | . . . 1 1 . Scanalyzer Index 1 | . . . . 1 . Alert Level 1 | . 1 . . . . Unreport Threat 3 | . . 2 1 . . Locate Traps 4 | . . 1 1 2 . Reprogram Traps 1 | . . . . 1 . Dispatch Records 2 | . . . 1 1 . Maintenance Status 1 | . . . . 1 . Reinforcement Status 1 | . . . 1 . . Hauler Manifests 1 | . . . 1 . . Registered Components 1 | . . 1 . . . Zone Layout 3 | . . . 1 2 . Fabricator Hacks 2 | . . . . 2 . Network Status 1 | . . . . 1 . Load Schematic 1 | . . . . 1 . Repair Station Hacks 5 | . . 1 4 . . Scan Component 3 | . . 1 2 . . Repair 2 | . . . 2 . . Recycling Unit Hacks 8 | . 4 1 . 3 . Recycle Component 1 | . 1 . . . . Process 1 | . 1 . . . . Report Inventory 2 | . . 1 . 1 . Retrieve Matter 2 | . 1 . . 1 . Retrieve Components 2 | . 1 . . 1 . Scanalyzer 4 | . . . 4 . . Insert Component 2 | . . . 2 . . Analyze 2 | . . . 2 . . Garrison Access Hacks 1 | . . . 1 . . Coupler Status 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . 2 . . . Used . | . . . . . . Hacking Detections 13 | . 1 1 5 6 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . . 1 . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 2 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 2 . . Time 76 | . . . 76 . . Parts Recycled 1 | . 1 . . . . Recycled Matter 1175 | . 1175 . . . . Retrieved Matter 1294 | . 1294 . . . . Retrieved Components 1 | . . . . 1 . Parts Scanalyzed 2 | . . . 2 . . Part Schematics Acquired 2 | . . . 2 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . 1 . Non-combat . | . . . . . . Combat 1 | . . . . 1 . Robot Hacks Applied 2 | . . . . 2 . parse_system 2 | . . . . 2 . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Robot Analysis Total 3 | . 1 2 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Turns Passed 6798 | 48 1206 1813 1156 2268 307 Spaces Moved 4317 | 35 824 984 639 1632 203 Core 134 | 5 123 6 . . . Treads 1007 | . 314 693 . . . Legs 2797 | 30 53 240 639 1632 203 Wheels 45 | . . 45 . . . Hover . | . . . . . . Flight 334 | . 334 . . . . Fastest Speed 37 | 50 37 100 130 125 126 Average Speed 133 | 110 120 158 130 126 126 Slowest Speed 300 | 120 200 300 130 160 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . 1 . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 45 | 3 95 75 49 30 22 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 72 | . 7 39 6 3 17 Melee . | . . . . . . Projectile 6 | . . . 6 . . AOE 66 | . 7 39 . 3 17 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Total 4882 | 41 940 1115 802 1757 227 Wait 112 | . 22 17 40 31 2 Move 4310 | 34 821 983 638 1631 203 Hop 1 | . 1 . . . . Pick Up 48 | 1 10 11 15 11 . Fast Attach 37 | 5 5 8 3 16 . Attach 16 | . 4 3 2 5 2 Detach 1 | . . . . 1 . Swap 51 | 1 10 13 17 10 . Drop 54 | . 5 22 15 12 . Fire 250 | . 62 58 72 40 18 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . . . . . 2 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [*Sto]) -8/Materials -7/Factory (discovered 2 exits: [*Fac] / *Low) -7/Lower Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Discovered new exit (range 10) 315 | -10/Materials | Build established: Mutant 337 | -10/Materials | Discovered new exit (range 8) 516 | -10/Materials | Discovered new exit (range 13) 650 | -10/Materials | Lost 4 parts (1n1u2w) 817 | -10/Materials | Core integrity fell below 50% 1106 | -10/Materials | Identified exit to Mines 1207 | -10/Materials | Discovered new exit (range 5) 1255 | -10/Materials | Entered another Materials area 1255 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1269 | -9/Materials | Discovered new exit (range 14) 1816 | -9/Materials | Discovered new exit (range 8) 1949 | -9/Materials | Destroyed 10 combat bots 1993 | -9/Materials | Build established: Scavenger-Gunner 2551 | -9/Materials | Discovered new exit (range 14) 2663 | -9/Materials | Discovered new exit (range 5) 3004 | -9/Materials | Discovered new exit (range 16) 3068 | -9/Materials | Entered another Materials area 3068 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 3594 | -8/Materials | Garrison activated, responded to threat 3697 | -8/Materials | Discovered new exit (range 10) 3759 | -8/Materials | Repaired Hardlight Generator 3904 | -8/Materials | Repaired Imp. Heat Sink 4101 | -8/Materials | Garrison activated, responded to threat 4162 | -8/Materials | Build established: Hacker-Gunner 4224 | -8/Materials | Entered Factory 4224 | -7/Factory | Evolved 2 slots: Utility x2 4333 | -7/Factory | Discovered new exit (range 12) 4387 | -7/Factory | Central database locked down 4519 | -7/Factory | Build established: Hacker-Tank 4907 | -7/Factory | Discovered new exit (range 7) 5296 | -7/Factory | Build established: Hacker-Mutant 5331 | -7/Factory | Lost 3 parts (1p2w) 5794 | -7/Factory | Build established: Hacker-Tank 6492 | -7/Factory | Entered Lower Caves 6726 | -7/Lower Caves | Lost 3 parts (1p1u1w) 6799 | -7/Lower Caves | Self-destructed Last Messages --------------- Hvy. Laser destroyed. Penetrated by Slug. Autogun destroyed. Imp. Heat Sink destroyed. VTOL Module fries itself beyond repair. Y-64 Sentinel heat damages KE Penetrator. Kicked S-27 Virus out of the way. Adv. Terrain Scanner destroyed. Slammed into S-27 Virus. Slug penetrates S-27 Virus. S-27 Virus destroyed. VTOL Module fries itself beyond repair. G-47 Trooper destroyed. Y-64 Sentinel heat damages core (-13). Imp. Titanium Leg destroyed. Machine disabled. Imp. Deuterium Engine destroyed. Aluminum Leg fries itself beyond repair. Imp. Titanium Leg destroyed. Hvy. Rocket Launcher destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????#??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????#???????? ???????????? | | ???????????????????????#??????????????? ?????????? | | ??????????????????????#??????????????????????????? | | ??????????????????????????????????????????????#??? | | ?????????????????? ??????????????????????????????# | | ?????????????????? ####???????????????#?????????#? | | ?????????? ??????? #???????????????#??????????? | | ???????? ? ?? ??? ##???????????????????#?#???# | | ???????????+++#? ??# ??????????????#???????????# | | ???????????? 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Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ G-47 Trooper | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Gunslinger Made in Tau Ceti IV Challenges ------------ None Game ------ Seed SurveybotFactoryBoregun Manual? 0 Play Time 01:32:27 Cumulative 6.5 hours Start 2021.05.09 @ 15:27:37 End 2021.05.10 @ 12:25:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: af14e372-db50-4c73-8191-3f312fff6268