Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.12 @ 19:46:21 Player: PieTheDye Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (106) 530 Value Destroyed (3614) 3614 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-40) -40 TOTAL SCORE: 7164 Bonus ------- High Alert Combat Kills 136 Follower Combat Kills 35 Friendly Fire -211 Cogmind --------- Core Integrity 0/850 Matter 16/300 Energy 88/100 System Corruption 8% Temperature Cool (9) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Gravmag System Seismic Detector Target Analyzer Medium Laser Light Assault Rifle Improved Datajack Remote Datajack Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core Fission Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Melee Analysis Suite > --- WEAPON ----------- Thermic Laser Heavy Machine Gun Heavy Flak Cannon Power Maul > --- INVENTORY -------- Armored Huge Wheel Armored Huge Wheel Gravmag System Seismic Detector Target Analyzer Shock Rifle Medium Laser Light Assault Rifle Improved Assault Rifle Flak Gun Improved Datajack Remote Datajack Mining Laser [Rating: 55] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Huge Wheel Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Melee Analysis Suite Protection Improved Light Armor Plating Weapon Power Maul Energy Gun Lightning Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Heavy Flak Cannon Launcher Long-range Missile Launcher Impact Weapon Power Maul Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . 1 . 1 . Utility 3 | . . 1 1 . 1 Weapon 2 | . . . 1 . 1 Parts Attached 117 | 8 4 9 29 49 18 Power 16 | 1 . 1 3 8 3 Engine 9 | 1 . 1 2 5 . Core 7 | . . . 1 3 3 Reactor . | . . . . . . Propulsion 29 | 2 . 4 5 16 2 Treads 3 | . . 1 2 . . Leg 8 | . . . . 8 . Wheel 18 | 2 . 3 3 8 2 Hover . | . . . . . . Flight . | . . . . . . Utility 25 | 3 2 1 9 9 1 Device 8 | 2 . . 2 3 1 Storage 4 | 1 2 . 1 . . Processor 7 | . . 1 2 4 . Hackware . | . . . . . . Protection 6 | . . . 4 2 . Artifact . | . . . . . . Weapon 47 | 2 2 3 12 16 12 Energy Gun 17 | 2 2 2 5 2 4 Energy Cannon 4 | . . . 1 2 1 Ballistic Gun 13 | . . . 3 5 5 Ballistic Cannon 5 | . . . 2 2 1 Launcher 3 | . . 1 1 . 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon 3 | . . . . 3 . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes 3 | . 1 . 2 . . Corrupted Parts 3 | . . . 2 . 1 System Corruption 15 | . . . 7 . 8 Parts Lost 57 | . . 2 11 21 23 Power 9 | . . . . 6 3 Propulsion 17 | . . 1 5 7 4 Utility 10 | . . . 3 3 4 Weapon 21 | . . 1 3 5 12 Highest Loss Streak 10 | . . 1 8 4 10 To Critical Strikes . | . . . . . . Average Slot Usage (%) 80 | . 100 97 90 84 63 Engine 4 | . 14 10 6 4 . Core 6 | . . . 2 8 6 Treads 1 | . . 2 10 . . Leg 4 | . . . . 9 . Wheel 11 | . 28 28 10 8 12 Device 5 | . 14 11 8 3 5 Storage 7 | . 14 11 9 7 6 Processor 9 | . . 11 6 13 6 Protection 3 | . . . 8 3 . Energy Gun 8 | . 28 22 18 5 5 Energy Cannon 1 | . . . . 2 . Ballistic Gun 5 | . . . 5 5 5 Ballistic Cannon 2 | . . . 2 1 3 Impact Weapon 3 | . . . . 3 5 Naked Turns . | . . . . . . Heaviest Build 58 | 13 32 34 51 58 56 Greatest Support 69 | 32 32 48 40 69 56 Greatest Overweight (x) 13 | 3 . . 3 10 13 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 Most Carried 15 | 8 14 15 13 15 15 Average Carried 12 | 5 9 13 9 12 13 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 8 14 14 11 15 8 Class Distribution -------------------- 48% | Mutant 23% | Gunner 12% | Scavenger-Mutant 9% | Scavenger-Gunner 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Mutant | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 2278 | 280 20 130 318 1209 321 Remotely . | . . . . . . Salvage Created 3890 | 115 132 320 838 1739 746 Parts 203 | 9 7 22 43 92 30 Haulers Intercepted 5 | . 1 . 1 3 . Recyclers Shooed 1 | 1 . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 70 | . 2 7 20 29 12 Melee 9 | . . . . 8 1 Guns 37 | . 2 4 16 10 5 Cannons 12 | . . . 1 9 2 AOE 8 | . . 3 3 . 2 Classes Destroyed 14 | 2 2 3 3 3 1 Worker 9 | . . 1 1 5 2 Builder 10 | . . . . 6 4 Tunneler 3 | 3 . . . . . Hauler 5 | . 1 . 1 3 . Recycler 5 | 1 . 1 . 2 1 Operator 1 | . . . . . 1 Watcher 2 | . . . 1 . 1 Swarmer 7 | . . 3 4 . . Grunt 41 | . 2 2 12 18 7 Brawler 2 | . . . 1 1 . Duelist 3 | . . . . 3 . Sentry 9 | . . 2 2 2 3 Hunter 2 | . . . 1 . 1 Programmer 7 | . . . . 6 1 Best Kill Streak 7 | 3 2 3 7 6 3 Combat Bots Only 5 | . 2 3 5 4 2 Max Kills in Single Turn 3 | 1 1 3 2 2 1 Gunslinging . | . . . . . . Exploded 3 | . . 3 2 . 1 Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 8376 | . 84 344 1217 3251 3480 Core 1565 | . 24 86 183 414 858 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 126 | . . . . 126 . Core Remaining (%) 74 | 100 90 78 66 40 . Volleys Fired 172 | 10 10 14 45 59 34 Largest 3 | 2 2 2 3 3 3 Hottest 245 | 80 90 90 171 142 245 Shots Fired 426 | 20 20 25 120 143 98 Gun 314 | 20 20 22 106 85 61 Cannon 97 | . . . 10 58 29 Launcher 15 | . . 3 4 . 8 Special . | . . . . . . Kinetic 216 | . . . 33 125 58 Thermal 125 | 20 18 . 49 8 30 Explosive 15 | . . 3 4 . 8 Electromagnetic 70 | . 2 22 34 10 2 Robot Hit Streak 13 | 7 5 11 13 8 9 Robot Miss Streak 7 | 1 2 2 7 5 5 Penetration Max 1 | . . . . 1 . Secondary Targets 2 | . . . 2 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 363 | 15 12 17 85 150 84 Core Hits 232 | 5 7 16 68 77 59 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 10 | . . . . 4 6 Critical Strikes 22 | . . . 2 9 11 Burn 3 | . . . 1 . 2 Destroy 1 | . . . 1 . . Blast 3 | . . . . 3 . Corrupt 2 | . . . . 1 1 Smash 12 | . . . . 4 8 Sever 1 | . . . . 1 . Melee Attacks 209 | . . . . 115 94 Impact 154 | . . . . 60 94 Slashing 54 | . . . . 54 . Piercing . | . . . . . . Sneak Attacks 23 | . . . . 19 4 Combat Hostiles 2 | . . . . 2 . Follow-up Attacks . | . . . . . . Damage Inflicted 10908 | 174 129 418 1722 4971 3494 Guns 3742 | 174 129 276 1037 1231 895 Cannons 1783 | . . . 114 1127 542 Explosions 1686 | . . 142 571 . 973 Melee 3692 | . . . . 2608 1084 Ramming 5 | . . . . 5 . Kinetic 3275 | . . . 297 2039 939 Thermal 1939 | 174 129 . 555 139 942 Explosive 1080 | . . 142 441 . 497 Electromagnetic 917 | . . 276 429 180 32 Impact 2287 | . . . . 1203 1084 Slashing 1405 | . . . . 1405 . Piercing . | . . . . . . Highest Corruption 16 | . . . 8 16 8 Average Corruption 10 | . . . 7 13 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 146 | . . . 23 74 49 Message Errors 32 | . . . 2 20 10 Matter Fused 37 | . . . 9 16 12 Heat Flow Errors 25 | . . . 4 14 7 Energy Discharges 17 | . . . 4 8 5 Parts Rejected 1 | . . . 1 . . Data Loss (minor) 13 | . . . 2 5 6 Data Loss (major) 4 | . . . . 2 2 Misfires 5 | . . . . 3 2 Alerts 6 | . . . . 3 3 Misdirections 3 | . . . . 3 . Weapon Failures 3 | . . . 1 . 2 Overload Shots . | . . . . . . Overflow Damage 1514 | . . . 31 908 575 Projectiles 53 | . . . 16 32 5 Explosions 47 | . . . 15 . 32 Melee 1414 | . . . . 876 538 Knockbacks 23 | . . . 1 9 13 Impact 6 | . . . . 3 3 Kinetic 14 | . . . 1 5 8 Secondary 3 | . . . . 1 2 Self-Inflicted Damage 247 | . . 53 45 5 144 Shots 7 | . . 2 2 . 3 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 440 | 92 156 68 440 346 439 Average Temperature 114 | 34 62 30 155 90 128 Received Heat Transfer 2679 | . 48 93 498 1197 843 Effects 11 | . . . 7 . 4 Shutdowns 4 | . . . 3 . 1 Energy Bleed 1 | . . . 1 . . Interference 5 | . . . 2 . 3 Damage (minor) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 23 | . . . 2 7 14 Impact Corruptions 24 | . . . . 13 11 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 3520 | 400 300 . 1125 184 1511 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 1 1 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 725 | 20 119 331 511 456 725 Initial 210 | . 13 50 139 210 188 Average 327 | 8 66 180 358 368 348 Maximum Alert Level 3 | . . 1 2 2 3 Low Security (%) 22 | 100 100 45 10 2 36 Level 1 42 | . . 54 42 56 27 Level 2 31 | . . . 47 40 25 Level 3 3 | . . . . . 10 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 31 | . 1 1 6 14 9 Investigation 11 | . . 1 4 4 2 Extermination 6 | . . . . 5 1 Reinforcement 8 | . 1 . 2 2 3 Assault 1 | . . . . . 1 Garrison 5 | . . . . 3 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 1 . 1 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 4 | . . . 1 1 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 126 | . 6 8 26 55 31 Peak Tracking Total 9 | . 3 3 7 7 9 Tactical Retreats 13 | . . . 3 4 6 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 7 | . . . 3 3 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 18 | . . 1 . 2 15 Max in Single Turn 12 | . . 1 . 1 12 Garrison Access 2 | . . . . . 2 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 24 | . 2 1 2 10 9 Terminals 8 | . 2 1 . 2 3 Fabricators 3 | . . . . 2 1 Repair Stations 4 | . . . 1 2 1 Recycling Units 3 | . . . . 2 1 Scanalyzers 4 | . . . 1 2 1 Garrison Access 2 | . . . . . 2 Total Hacks 71 | . 6 3 8 35 19 Successful 36 | . 4 1 4 18 9 Failed 35 | . 2 2 4 17 10 Catastrophic 3 | . . 1 . 2 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 24 | . 6 3 . 5 10 Fabricators 8 | . . . . 6 2 Repair Stations 17 | . . . 3 12 2 Recycling Units 7 | . . . . 5 2 Scanalyzers 13 | . . . 5 7 1 Garrison Access 2 | . . . . . 2 Terminal Hacks 11 | . 4 1 . 3 3 Record 2 | . . . . . 2 Open DSF 2 | . . . . 1 1 Branch Access Points 1 | . . 1 . . . Alert Level 1 | . 1 . . . . Unreport Threat 1 | . . . . 1 . Patrol Status 1 | . 1 . . . . Assault Status 1 | . 1 . . . . Hauler Manifests 2 | . 1 . . 1 . Fabricator Hacks 3 | . . . . 2 1 Load Schematic 1 | . . . . 1 . Build 2 | . . . . 1 1 Repair Station Hacks 5 | . . . 1 4 . Scan Component 4 | . . . 1 3 . Repair 1 | . . . . 1 . Recycling Unit Hacks 5 | . . . . 3 2 Report Inventory 3 | . . . . 2 1 Retrieve Components 2 | . . . . 1 1 Scanalyzer 10 | . . . 3 6 1 Insert Component 5 | . . . 1 3 1 Analyze 5 | . . . 2 3 . Garrison Access Hacks 2 | . . . . . 2 Unlock Access 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 17 | . . 1 2 8 6 Full Trace Events 8 | . . 1 2 3 2 Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built 4 | . . . . 3 1 Authchips . | . . . . . . Time 175 | . . . . 99 76 Total Robot Build Rating 11 | . . . . 6 5 Part Schematics Acquired 3 | . . . . 3 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 22 | . . . . 22 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . . . 9 1 Parts Scanalyzed 4 | . . . 1 3 . Part Schematics Acquired 3 | . . . . 3 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . 1 . Non-combat . | . . . . . . Combat 1 | . . . . 1 . Robot Hacks Applied 1 | . . . . 1 . parse_system 1 | . . . . 1 . Relay Couplers Released 1 | . . . . . 1 Machine Destruction 1 | . . . . . 1 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies 4 | . . . . 3 1 Largest Group 3 | . . . . 3 1 Highest-Rated Group 54 | . . . . 54 19 Highest-Rated Ally 19 | . . . . 18 19 Total Orders 6 | . . . . 5 1 ROAM 4 | . . . . 4 . FOLLOW 1 | . . . . 1 . PICKUP 1 | . . . . . 1 Ally Attacks 10 | . . . . 10 . Total Damage 157 | . . . . 157 . Kills 1 | . . . . 1 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 5956 | 171 239 368 653 2809 1716 Spaces Moved 3595 | 107 170 220 322 1679 1097 Core 23 | 13 . . . 3 7 Treads 237 | . . . 191 46 . Legs 523 | . . . . 523 . Wheels 2812 | 94 170 220 131 1107 1090 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 90 105 95 100 Average Speed 112 | 101 100 95 138 118 103 Slowest Speed 700 | 200 100 100 160 550 700 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 25 | 3 26 22 32 42 30 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched . | . . . . . . Spaces Dug 121 | . . . . 54 67 Terrain Destroyed 256 | . . 21 13 57 165 Melee 121 | . . . . 54 67 Projectile 8 | . . . 4 3 1 AOE 127 | . . 21 9 . 97 Terrain Rammed 1 | . . . . 1 . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 4737 | 147 218 352 432 2181 1407 Wait 545 | 10 27 98 17 234 159 Move 3589 | 106 169 219 321 1677 1097 Hop . | . . . . . . Pick Up 51 | 10 6 7 10 16 2 Fast Attach 49 | 8 . 1 6 25 9 Attach 41 | . . 4 13 16 8 Detach 4 | . . . 1 3 . Swap 28 | . 4 4 11 8 1 Drop 42 | 3 2 5 8 21 3 Fire 172 | 10 10 14 45 59 34 Melee 209 | . . . . 115 94 Ram 1 | . . . . 1 . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 6 | . . . . 6 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 34 | -11/Scrapyard | Discovered new exit (range 16) 172 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 16) 411 | -10/Materials | Entered another Materials area 411 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 731 | -9/Materials | Discovered new exit (range 6) 754 | -9/Materials | Identified exit to Mines 779 | -9/Materials | Entered another Materials area 779 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1047 | -8/Materials | Lost 8 parts (3n3u2w) 1280 | -8/Materials | Build established: Scavenger-Gunner 1343 | -8/Materials | Discovered new exit (range 15) 1374 | -8/Materials | Identified exit to Factory 1432 | -8/Materials | Entered Factory 1432 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1593 | -7/Factory | Lost 3 parts (2n1w) 1785 | -7/Factory | Garrison activated, responded to threat 1837 | -7/Factory | Lost 3 parts (1p2w) 2356 | -7/Factory | Core integrity fell below 50% 2515 | -7/Factory | Crushed by falling debris 2516 | -7/Factory | System corruption reached 10% 2546 | -7/Factory | Lost 4 parts (1n2u1w) 2559 | -7/Factory | Build established: Scavenger-Mutant 2789 | -7/Factory | Repaired Flak Gun 3133 | -7/Factory | Build established: Mutant 3672 | -7/Factory | Fabricated L-31 Rogue (x3) 4223 | -7/Factory | Discovered new exit (range 16) 4241 | -7/Factory | Entered another Factory area 4241 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4400 | -6/Factory | Fabricated R-10 Processor (x1) 4500 | -6/Factory | Lost 4 parts (1p1u2w) 4957 | -6/Factory | Build established: Gunner 5136 | -6/Factory | Garrison activated, responded to threat 5232 | -6/Factory | Identified exit to Garrison 5289 | -6/Factory | Spotted B-75 Beast 5871 | -6/Factory | Lost 3 parts (1p1n1w) 5922 | -6/Factory | Core integrity fell below 50% 5946 | -6/Factory | Core integrity fell below 20% 5957 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- G-50 Soldier overheating. System corrupted: Heat flow error (+265). Power Maul destroyed. Slug penetrates Wall. Adv. Heat Sink destroyed. Phase Cannon destroyed. Slug penetrates Wall. Imp. Assault Rifle destroyed. Shock Rifle destroyed. Critical hit (Burn: +37). Slug penetrates Wall. Gatling Laser destroyed. System corrupted: Component data lost. Slug penetrates Wall. Flak Gun destroyed. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." Gatling Laser destroyed. Slug penetrates Wall. Imp. Melee Analysis Suite destroyed. ALERT: Hostiles spotted, dispatching reinforcements to Terminal F007. 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Huge Wheel | -7/Factory | Scanalyzed Remote Datajack | -7/Factory | Scanalyzed Imp. Assault Rifle | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ L-31 Rogue | x3 | -7/Factory | Preloaded R-10 Processor | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control It Was An Accident, I Swear My Command Is Your Wish Part-time Excavator Serviceable Loadout Troublemaker Challenges ------------ None Game ------ Seed GodActuatorExtractor Manual? 0 Play Time 01:59:36 Cumulative 13.7 hours Start 2022.09.12 @ 17:34:11 End 2022.09.12 @ 19:46:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ec18465b-c67e-4097-9bb4-abacb1a93742