Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.12 @ 08:03:57 Player: Coronach Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (49) 245 Value Destroyed (1621) 1621 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (23) 23 TOTAL SCORE: 3609 Bonus ------- High Alert Combat Kills 23 Cogmind --------- Core Integrity 283/550 Matter 284/300 Energy 160/160 System Corruption 8% Temperature Cool (101) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Light Treads Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit Improved Signal Interpreter > --- WEAPON (2) ------- Advanced Beam Cannon Heavy Assault Rifle > --- INVENTORY (16) --- Light Nuclear Core Aluminum Leg Aluminum Leg Improved Aluminum Leg Airjet Improved Heat Sink High-capacity Matter Pod (200) High-capacity Matter Pod (200) Improved Signal Interpreter Heavy Armor Plating Long-range Tractor Beam Missile Launcher Missile Launcher Katana Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Missile Launcher Katana > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Light Treads Cooling System High-capacity Matter Pod High-capacity Matter Pod Improved Signal Interpreter Heavy Armor Plating Long-range Tractor Beam Beam Rifle Beam Rifle Heavy Assault Rifle Heavy Assault Rifle Missile Launcher [Rating: 24] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Missile Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 69 | 1 4 26 38 Power 6 | . . 2 4 Engine 4 | . . 2 2 Core 2 | . . . 2 Reactor . | . . . . Propulsion 20 | . 2 8 10 Treads 10 | . 2 4 4 Leg 9 | . . 3 6 Wheel . | . . . . Hover . | . . . . Flight 1 | . . 1 . Utility 7 | . 2 2 3 Device 3 | . . . 3 Storage 2 | . 1 1 . Processor 2 | . 1 1 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 36 | 1 . 14 21 Energy Gun 13 | 1 . 5 7 Energy Cannon 1 | . . . 1 Ballistic Gun 9 | . . 4 5 Ballistic Cannon . | . . . . Launcher 2 | . . . 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 11 | . . 5 6 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Parts Lost 14 | . . 2 12 Power 2 | . . . 2 Propulsion 4 | . . 1 3 Utility 2 | . . . 2 Weapon 6 | . . 1 5 Highest Loss Streak 5 | . . 1 5 Average Slot Usage (%) 98 | . 94 99 97 Engine 9 | . 14 11 5 Treads 21 | . 5 30 6 Leg 11 | . 22 2 28 Device 1 | . . . 7 Storage 20 | . 13 22 18 Processor 10 | . 9 11 9 Energy Gun 8 | . 14 8 3 Ballistic Gun 9 | . 14 8 7 Slashing Weapon 3 | . . 4 4 Naked Turns . | . . . . Heaviest Build 47 | 11 23 45 47 Greatest Support 80 | 20 40 60 80 Greatest Overweight (x) 1 | . 1 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 16 | 6 10 16 16 Average Capacity 15 | 6 7 16 16 Most Carried 16 | 6 10 16 16 Average Carried 13 | 6 6 14 14 Final Capacity 16 | 6 10 16 16 Final Carried 16 | 6 10 16 15 Class Distribution -------------------- 75% | Scavenger-Mutant 24% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1675 | 200 78 834 563 Remotely 198 | . . . 198 Salvage Created 2004 | . 78 1065 861 Parts 114 | . 5 64 45 Haulers Intercepted . | . . . . Recyclers Shooed 3 | . . 3 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 38 | . 2 16 20 Melee 2 | . . . 2 Guns 26 | . 2 16 8 Cannons 2 | . . . 2 AOE 8 | . . . 8 Classes Destroyed 8 | . 1 5 2 Worker 2 | . . 1 1 Builder 1 | . . . 1 Recycler 4 | . . 3 1 Watcher 4 | . . 3 1 Swarmer 4 | . . . 4 Grunt 22 | . 2 8 12 Duelist 2 | . . 2 . Sentry 10 | . . 6 4 Best Kill Streak 6 | . 2 5 6 Combat Bots Only 4 | . 2 4 4 Max Kills in Single Turn 2 | . 1 2 2 Gunslinging . | . . . . Exploded 2 | . . . 2 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2793 | . 121 922 1750 Core 410 | . 33 110 267 Absorbed by Shields . | . . . . Core Remaining (%) 86 | 100 86 72 . Volleys Fired 139 | . 9 66 64 Largest 2 | . 2 2 2 Hottest 133 | . 70 79 133 Shots Fired 249 | . 18 125 106 Gun 224 | . 18 125 81 Cannon 18 | . . . 18 Launcher 7 | . . . 7 Special . | . . . . Kinetic 120 | . 9 60 51 Thermal 122 | . 9 65 48 Explosive 7 | . . . 7 Electromagnetic . | . . . . Robot Hit Streak 24 | . 9 22 24 Robot Miss Streak 3 | . 2 3 3 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 191 | . 13 93 85 Core Hits 84 | . 4 40 40 Critical Hits 2 | . . . 2 Critical Kills 1 | . . . 1 Critical Parts Destroyed 1 | . . . 1 Melee Attacks 24 | . . 7 17 Impact . | . . . . Slashing 24 | . . 7 17 Piercing . | . . . . Sneak Attacks 2 | . . 1 1 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3929 | . 154 1529 2246 Guns 2404 | . 154 1364 886 Cannons 306 | . . . 306 Explosions 746 | . . . 746 Melee 473 | . . 165 308 Ramming . | . . . . Kinetic 1204 | . 66 569 569 Thermal 1506 | . 88 795 623 Explosive 746 | . . . 746 Electromagnetic . | . . . . Impact . | . . . . Slashing 473 | . . 165 308 Piercing . | . . . . Highest Corruption 8 | . . 2 8 Average Corruption 2 | . . 2 8 Corruption Purged . | . . . . Effects 23 | . . 21 2 Message Errors 12 | . . 12 . Heat Flow Errors 2 | . . 2 . Energy Discharges 3 | . . 2 1 Data Loss (minor) 2 | . . 2 . Targeting Errors 2 | . . 2 . Weapon Failures 2 | . . 1 1 Overload Shots . | . . . . Overflow Damage 162 | . . 62 100 Projectiles 15 | . . . 15 Explosions 22 | . . . 22 Melee 125 | . . 62 63 Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 10 | . . . 10 Shots 1 | . . . 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 250 | . 141 250 197 Average Temperature 65 | . 72 72 50 Received Heat Transfer 1182 | . 66 351 765 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 7 | . 2 3 2 Heat Transferred 3626 | . 259 2035 1332 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 409 | . 76 220 409 Average Influence 121 | . 18 94 230 Maximum Alert Level 2 | . . 1 2 Low Security (%) 77 | 100 100 87 43 Level 1 21 | . . 12 53 Level 2 . | . . . 2 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 1 1 4 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 3 | . 1 1 1 Assault . | . . . . Garrison 2 | . . . 2 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . . . 5 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 58 | . 3 30 25 Peak Tracking Total 6 | . 2 4 6 Tactical Retreats 5 | . . 4 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Garrison Access 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 14 | . 2 9 3 Terminals 10 | . 2 6 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . . 2 . Scanalyzers 1 | . . 1 . Garrison Access 1 | . . . 1 Total Hacks 44 | . 5 29 10 Successful 27 | . 2 19 6 Failed 17 | . 3 10 4 Catastrophic 3 | . . 1 2 Database Lockouts . | . . . . Manual . | . . . . Terminals 33 | . 5 20 8 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . . 3 . Scanalyzers 6 | . . 6 . Garrison Access 2 | . . . 2 Terminal Hacks 19 | . 2 12 5 Robot Analysis 1 | . . . 1 Prototype ID Bank 2 | . . 1 1 Emergency Access Points 4 | . . 2 2 Alert Level 2 | . . 1 1 Locate Traps 3 | . 1 2 . Transport Status 1 | . . 1 . Registered Components 2 | . 1 1 . Zone Layout 4 | . . 4 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . . 3 . Report Inventory 2 | . . 2 . Retrieve Matter 1 | . . 1 . Scanalyzer 4 | . . 4 . Insert Component 2 | . . 2 . Analyze 2 | . . 2 . Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 11 | . 2 6 3 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . 2 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . 2 . Part Schematics Acquired 2 | . . 2 . Parts Damaged 1 | . . 1 . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released 1 | . . . 1 Machine Destruction 1 | . . . 1 Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . . . 1 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2383 | 2 263 1500 618 Spaces Moved 1160 | 1 167 748 244 Core . | . . . . Treads 779 | . 12 748 19 Legs 381 | 1 155 . 225 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 160 120 Average Speed 148 | 120 130 160 123 Slowest Speed 180 | 120 160 180 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 26 | 2 26 58 20 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug 11 | . . 3 8 Terrain Destroyed 55 | . . 3 52 Melee 11 | . . 3 8 Projectile . | . . . . AOE 44 | . . . 44 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1529 | 1 197 915 416 Wait 62 | . . 31 31 Move 1157 | . 166 747 244 Hop . | . . . . Pick Up 42 | . 11 19 12 Fast Attach 7 | . 1 2 4 Attach 13 | . 1 4 8 Detach 1 | . . 1 . Swap 49 | 1 2 20 26 Drop 35 | . 7 18 10 Fire 139 | . 9 66 64 Melee 24 | . . 7 17 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 8) 265 | -10/Materials | Identified exit to Materials 266 | -10/Materials | Entered another Materials area 266 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 307 | -9/Materials | Build established: Mutant 457 | -9/Materials | Discovered new exit (range 10) 771 | -9/Materials | Discovered new exit (range 13) 881 | -9/Materials | Identified exit to Mines 898 | -9/Materials | Build established: Scavenger-Mutant 1762 | -9/Materials | Discovered new exit (range 4) 1765 | -9/Materials | Identified exit to Materials 1766 | -9/Materials | Entered another Materials area 1766 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2148 | -8/Materials | Garrison activated, responded to threat 2230 | -8/Materials | Lost 5 parts (1p1n1u2w) 2352 | -8/Materials | Crushed by falling debris 2383 | -8/Materials | Lost 3 parts (1n1u1w) 2384 | -8/Materials | Self-destructed Last Messages --------------- 02352_ Lgt. Treads destroyed. 02352_ System corrupted by crushing effect (+4). 02352_ Cooling System destroyed. 02352_ System corrupted by crushing effect (+4). 02352_ Adv. Heat Sink crushed. 02352_ U-05 Engineer lays Concrete. 02353_ Acquired 25 matter. 02353_ U-05 Engineer lays Concrete. 02357_ Destroyed Particle Gun. 02361_ Relay Coupler [Sentry] tumbles out of Garrison Access. 02363_ System corrupted: Adv. Beam Cannon failed to cycle. 02364_ U-05 Engineer lays Concrete. 02367_ System corrupted: Energy discharge (-48). 02367_ U-05 Engineer lays Concrete. 02371_ U-05 Engineer builds a Wall. 02374_ G-47 Trooper suffers critical hit. 02374_ Destroyed Lgt. Nuclear Core. 02377_ G-47 Trooper suffers critical hit. 02377_ G-47 Trooper destroyed. 02378_ U-05 Engineer builds a Door. 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T u " " #????????????????????? | | ??????? #%""" #????????????????????? | | ??????# ### # ## #????????????????????? | | ??????## #??###+#####+#####????????????????????? | | ???????# ??? ### ?????????????????????????? | | ???????# ?? = #?# ?????????????????????????? | | ???????+ ??? #?# ?????????????????????????? | | ???????????# #?# ?????????????????????????? | | ???????????#! = #?#??????????????????????????? | | ???????????# ?????????????????????????????? | | ???????????? ?????????????????????????????? | | ?????????????? ? ??????????????????????????????? | | ?????????????????? ??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- Katana | -9/Materials | Scanalyzed Imp. Flight Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChromaticMolecularGravjet Manual? 0 Play Time 00:57:34 Cumulative 23.4 hours Start 2020.08.12 @ 06:56:55 End 2020.08.12 @ 08:03:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 7 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 21 Gallery% 27 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Dina Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7e36ef79-f627-4e1b-a118-fcf992a45400