Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.03 @ 08:48:10 Player: Lordlorte Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (100) 500 Value Destroyed (2844) 2844 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (281) 281 TOTAL SCORE: 5985 Bonus ------- High Alert Combat Kills 281 Cogmind --------- Core Integrity 566/700 Matter 60/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Walking (130) Location -7/Factory Parts ------- > --- POWER (2) -------- Heavy Ion Engine > --- PROPULSION (3) --- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY (4) ------ Improved Cooling System Large Storage Unit Advanced Targeting Computer > --- WEAPON (4) ------- Heavy Particle Cannon Mini Grenade Launcher > --- INVENTORY (15) --- Light Nuclear Core Titanium Leg Titanium Leg Titanium Leg Weight Redist. System Light Armor Plating Hardened Light Armor Plating Ion Cannon Improved Assault Rifle Improved Assault Rifle Improved Light Cannon Assault Cannon Mini Grenade Launcher Katana Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Heavy Particle Cannon Autogun Gauss Rifle Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Titanium Leg Titanium Leg Titanium Leg Weight Redist. System Light Armor Plating Hardened Light Armor Plating Ion Cannon Improved Assault Rifle Improved Assault Rifle Improved Light Cannon Assault Cannon Mini Grenade Launcher Mini Grenade Launcher Katana [Rating: 41] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 1 | . . . 1 . Utility 2 | . . 1 1 . Weapon 2 | . . 1 . 1 Parts Attached 65 | 7 9 13 17 19 Power 7 | 1 2 1 1 2 Engine 7 | 1 2 1 1 2 Core . | . . . . . Reactor . | . . . . . Propulsion 20 | 2 2 3 5 8 Treads 11 | . . 2 5 4 Leg 8 | 2 2 1 . 3 Wheel 1 | . . . . 1 Hover . | . . . . . Flight . | . . . . . Utility 19 | 1 4 4 7 3 Device 6 | . . 1 4 1 Storage 5 | 1 2 1 1 . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 7 | . 2 2 2 1 Artifact . | . . . . . Weapon 19 | 3 1 5 4 6 Energy Gun 3 | 2 . 1 . . Energy Cannon 3 | . . 1 1 1 Ballistic Gun 8 | 1 1 3 1 2 Ballistic Cannon 4 | . . . 2 2 Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 2 1 . Parts Lost 23 | . 3 3 6 11 Power 4 | . 2 . . 2 Propulsion 6 | . . 1 3 2 Utility 5 | . 1 1 2 1 Weapon 8 | . . 1 1 6 Highest Loss Streak 5 | . 2 3 3 5 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 97 | . 98 95 97 96 Engine 11 | . 13 11 9 14 Treads 14 | . . 12 25 10 Leg 8 | . 28 8 . 8 Device 13 | . . 8 22 12 Storage 10 | . 16 12 9 7 Protection 6 | . 11 8 3 6 Energy Gun 3 | . 14 4 . . Energy Cannon 6 | . . 7 9 6 Ballistic Gun 10 | . 14 20 3 10 Ballistic Cannon 8 | . . . 14 10 Peak Build Rating 41 | 6 8 16 24 41 Average Rating 21 | 4 7 12 22 34 On Entrance 10 | . 6 8 16 23 Naked Turns . | . . . . . Heaviest Build 60 | 10 21 31 51 60 Greatest Support 66 | 20 20 40 66 66 Greatest Overweight (x) 3 | . 1 2 . 3 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 10 10 15 15 Average Capacity 12 | 7 8 10 14 15 Most Carried 15 | 5 9 10 15 15 Average Carried 12 | 3 7 9 13 14 Final Capacity 15 | 8 10 10 15 15 Final Carried 15 | 4 9 10 15 14 Class Distribution -------------------- 38% | Scavenger-Tank 30% | Tank 21% | Mutant 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2286 | 229 348 190 840 679 Remotely . | . . . . . Salvage Created 3334 | . 465 660 1283 926 Parts 211 | . 29 45 85 52 Haulers Intercepted 7 | . . 3 2 2 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 68 | . 10 7 33 18 Guns 26 | . 10 7 4 5 Cannons 39 | . . . 27 12 AOE 1 | . . . . 1 Classes Destroyed 15 | . 3 5 5 2 Worker 8 | . 1 4 1 2 Builder 8 | . . . 5 3 Hauler 7 | . . 3 2 2 Recycler 3 | . . 1 . 2 Operator 1 | . 1 . . . Watcher 5 | . . 2 3 . Swarmer 19 | . . . 12 7 Grunt 27 | . 10 4 12 1 Brawler 3 | . . . 2 1 Duelist 2 | . . 1 . 1 Protector 1 | . . . 1 . Sentry 8 | . . 2 4 2 Hunter 5 | . . . 2 3 Programmer 2 | . . . . 2 Heavy 1 | . . . . 1 Best Kill Streak 13 | . 6 4 13 5 Combat Bots Only 7 | . 3 3 7 4 Max Kills in Single Turn 2 | . 2 2 2 2 Gunslinging 1 | . 1 . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 433 | . 59 52 210 112 Missed 118 | . 18 12 49 39 Damage Taken 4245 | . 491 524 1703 1527 Core 489 | . 60 154 141 134 Absorbed by Shields 155 | . . . 155 . Core Remaining (%) 77 | 100 76 61 74 . Volleys Fired 237 | . 32 38 97 70 Largest 4 | . 2 3 3 4 Hottest 190 | . 60 136 148 190 Shots Fired 662 | . 64 111 282 205 Gun 299 | . 64 95 57 83 Cannon 351 | . . 16 225 110 Launcher 12 | . . . . 12 Special . | . . . . . Kinetic 429 | . 32 69 183 145 Thermal 221 | . 32 42 99 48 Explosive 12 | . . . . 12 Electromagnetic . | . . . . . Robot Hit Streak 12 | . 6 9 12 9 Robot Miss Streak 8 | . 3 5 6 8 Penetration Max 1 | . . . . 1 Secondary Targets 3 | . 2 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 343 | . 39 60 155 89 Core Hits 173 | . 27 28 65 53 Critical Kills 3 | . 1 . 2 . Critical Parts Destroyed 3 | . . . 2 1 Critical Strikes 14 | . 1 2 8 3 Burn 2 | . . 2 . . Meltdown 2 | . . . 2 . Destroy 4 | . 1 . 2 1 Blast 6 | . . . 4 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6924 | . 461 940 3212 2311 Guns 2573 | . 452 782 475 864 Cannons 4151 | . . 158 2729 1264 Explosions 183 | . . . . 183 Melee . | . . . . . Ramming 17 | . 9 . 8 . Kinetic 4196 | . 177 515 1955 1549 Thermal 2528 | . 275 425 1249 579 Explosive 183 | . . . . 183 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . . 4 . Average Corruption 2 | . . . 2 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 24 | . . . 24 . Message Errors 4 | . . . 4 . Matter Fused 5 | . . . 5 . Heat Flow Errors 1 | . . . 1 . Energy Discharges 4 | . . . 4 . Parts Rejected 1 | . . . 1 . Parts Fused 1 | . . . 1 . Data Loss (minor) 1 | . . . 1 . Data Loss (major) 1 | . . . 1 . Misfires 1 | . . . 1 . Weapon Failures 5 | . . . 5 . Overload Shots . | . . . . . Overflow Damage 40 | . . . 39 1 Projectiles 40 | . . . 39 1 Explosions . | . . . . . Melee . | . . . . . Knockbacks 23 | . . . 14 9 Impact . | . . . . . Kinetic 23 | . . . 14 9 Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 1 | . . . 1 . Targets Rammed 3 | . 2 . 1 . Kicked 2 | . 2 . . . Crushed . | . . . . . Highest Temperature 532 | . 219 192 296 532 Average Temperature 103 | . 71 58 93 157 Received Heat Transfer 1120 | . 273 198 610 39 Effects 16 | . . . . 16 Shutdowns 3 | . . . . 3 Energy Bleed 3 | . . . . 3 Interference 5 | . . . . 5 Damage (minor) 1 | . . . . 1 Damage (major) 4 | . . . . 4 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 2 | . . . 2 . Combat Hostiles 2 | . . . 2 . Parts Melted 5 | . . 1 3 1 Heat Transferred 4962 | . 625 1147 2302 888 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 882 | . 242 208 882 550 Initial 359 | . . 17 13 359 Average 280 | . 87 105 343 429 Maximum Alert Level 3 | . 1 1 3 2 Low Security (%) 41 | 100 80 79 36 . Level 1 28 | . 19 20 35 30 Level 2 22 | . . . 6 69 Level 3 8 | . . . 21 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 17 | . 1 . 5 11 Investigation 1 | . . . . 1 Extermination 2 | . . . . 2 Reinforcement 9 | . 1 . 3 5 Assault 1 | . . . 1 . Garrison 4 | . . . 1 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 10 | . 1 1 7 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 110 | . 17 14 57 22 Peak Tracking Total 9 | . 5 7 9 4 Tactical Retreats 5 | . . . 5 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 5 | . . . 2 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 5 | . . . 4 1 Max in Single Turn 1 | . . . 1 1 Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 2 | . 1 . . 1 Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 2 | . 1 . . 1 Successful 1 | . 1 . . . Failed 1 | . . . . 1 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 1 | . 1 . . . Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . 1 . . . Terminals 1 | . 1 . . . Botnet 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used 1 | . 1 . . . Hacking Detections 1 | . . . . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . 2 . Machine Destruction 2 | . . . 2 . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3441 | 83 613 491 1277 977 Spaces Moved 1543 | 56 350 192 554 391 Core 2 | 2 . . . . Treads 822 | . . 134 554 134 Legs 590 | 54 350 58 . 128 Wheels 129 | . . . . 129 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 160 160 120 Average Speed 158 | 117 140 172 160 171 Slowest Speed 320 | 120 190 260 160 320 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 5 62 18 65 13 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 47 | . . . 12 35 Melee . | . . . . . Projectile 25 | . . . 12 13 AOE 22 | . . . . 22 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2060 | 71 416 272 732 569 Wait 108 | . 7 16 32 53 Move 1539 | 55 349 191 553 391 Hop . | . . . . . Pick Up 48 | 7 9 4 16 12 Fast Attach 27 | 5 3 7 8 4 Attach 20 | 1 2 4 5 8 Detach 6 | . 1 3 2 . Swap 18 | 1 4 2 4 7 Drop 44 | 2 7 7 14 14 Fire 237 | . 32 38 97 70 Melee . | . . . . . Ram . | . . . . . Kick 2 | . 2 . . . Crush 1 | . . . 1 . Escape Stasis 10 | . . . . 10 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 46 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Build established: Mutant 672 | -10/Materials | Discovered new exit (range 10) 697 | -10/Materials | Entered another Materials area 697 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 888 | -9/Materials | Lost 3 parts (1n1u1w) 1170 | -9/Materials | Discovered new exit (range 8) 1188 | -9/Materials | Entered another Materials area 1188 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1223 | -8/Materials | Build established: Scavenger-Tank 1355 | -8/Materials | Lost 3 parts (1n1u1w) 1370 | -8/Materials | Destroyed 7 combat bots 1659 | -8/Materials | Build established: Tank 2066 | -8/Materials | Garrison activated, responded to threat 2241 | -8/Materials | Destroyed 7 combat bots 2409 | -8/Materials | Build established: Scavenger-Tank 2450 | -8/Materials | Discovered new exit (range 4) 2465 | -8/Materials | Entered Factory 2465 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2844 | -7/Factory | Garrison activated, responded to threat 2877 | -7/Factory | Lost 3 parts (1p2w) 3442 | -7/Factory | Self-destructed Last Messages --------------- 03409_ U-05 Engineer lays Concrete. 03414_ Lgt. Deuterium Engine destroyed. 03414_ U-05 Engineer lays Concrete. 03417_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 03418_ The unstable cave ceiling collapses. 03418_ U-05 Engineer lays Concrete. 03421_ Autogun destroyed. 03421_ Knocked back. 03421_ U-05 Engineer lays Concrete. 03421_ Acquired 42 matter. 03422_ U-05 Engineer lays Concrete. 03423_ Acquired 10 matter. 03424_ U-05 Engineer lays Concrete. 03425_ Acquired 6 matter. 03426_ U-05 Engineer lays Concrete. 03427_ H-61 Shepherd destroyed. 03428_ U-05 Engineer builds a Wall. 03439_ The unstable cave ceiling collapses. 03439_ U-05 Engineer builds a Wall. 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"T" ## #???????????????????? | | ???????????# # #???????????????????? | | ???????????#######+# #???????????????????? | | ??????????????# ## ????????? | | ?????????? @ u #??????????????? | | ?????????? #??????????????? | | ?????????? o #??????????????? | | ???????????#### ## ##??????????????? | | ??????????????####+### ##? #???????????????? | | ?????????????????????#####;###???#???????????????? | | ??????????????????????????##?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 23 Energy Capacity 320 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhaseNodePrototype Manual? 0 Play Time 00:36:39 Cumulative 33.7 hours Start 2024.11.03 @ 08:04:17 End 2024.11.03 @ 08:48:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 25 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b2b9485-871f-4df5-a667-477e75bf7366