Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.03 @ 08:48:10

Player: Lordlorte

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (100)     500
Value Destroyed (2844)     2844
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (281)                281
              TOTAL SCORE: 5985

 Bonus
-------
High Alert Combat Kills    281

 Cogmind 
---------
Core Integrity             566/700
Matter                     60/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (130)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
     Heavy Ion Engine
>          --- PROPULSION (3) ---
           Titanium Leg
           Titanium Leg
           Titanium Leg
>          --- UTILITY (4) ------
  Improved Cooling System
     Large Storage Unit
  Advanced Targeting Computer
>          --- WEAPON (4) -------
     Heavy Particle Cannon
      Mini Grenade Launcher
>          --- INVENTORY (15) ---
     Light Nuclear Core
           Titanium Leg
           Titanium Leg
           Titanium Leg
           Weight Redist. System
     Light Armor Plating
  Hardened Light Armor Plating
           Ion Cannon
  Improved Assault Rifle
  Improved Assault Rifle
  Improved Light Cannon
           Assault Cannon
      Mini Grenade Launcher
           Katana

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
     Light Deuterium Engine
>          --- PROPULSION -------
           Titanium Leg
           Titanium Leg
           Titanium Leg
>          --- UTILITY ----------
  Improved Cooling System
     Large Storage Unit
  Advanced Targeting Computer
  Hardened Light Armor Plating
>          --- WEAPON -----------
     Heavy Particle Cannon
           Autogun
           Gauss Rifle
           Gauss Cannon
>          --- INVENTORY --------
     Light Nuclear Core
           Titanium Leg
           Titanium Leg
           Titanium Leg
           Weight Redist. System
     Light Armor Plating
  Hardened Light Armor Plating
           Ion Cannon
  Improved Assault Rifle
  Improved Assault Rifle
  Improved Light Cannon
           Assault Cannon
      Mini Grenade Launcher
      Mini Grenade Launcher
           Katana
[Rating: 41]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Large Storage Unit
  Device                   Weight Redist. System
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Light Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Small Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               1    | .   .   .   1   .   
  Utility                  2    | .   .   1   1   .   
  Weapon                   2    | .   .   1   .   1   
Parts Attached             65   | 7   9   13  17  19  
  Power                    7    | 1   2   1   1   2   
    Engine                 7    | 1   2   1   1   2   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               20   | 2   2   3   5   8   
    Treads                 11   | .   .   2   5   4   
    Leg                    8    | 2   2   1   .   3   
    Wheel                  1    | .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  19   | 1   4   4   7   3   
    Device                 6    | .   .   1   4   1   
    Storage                5    | 1   2   1   1   .   
    Processor              1    | .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             7    | .   2   2   2   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   19   | 3   1   5   4   6   
    Energy Gun             3    | 2   .   1   .   .   
    Energy Cannon          3    | .   .   1   1   1   
    Ballistic Gun          8    | 1   1   3   1   2   
    Ballistic Cannon       4    | .   .   .   2   2   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   2   1   .   
Parts Lost                 23   | .   3   3   6   11  
  Power                    4    | .   2   .   .   2   
  Propulsion               6    | .   .   1   3   2   
  Utility                  5    | .   1   1   2   1   
  Weapon                   8    | .   .   1   1   6   
  Highest Loss Streak      5    | .   2   3   3   5   
  To Critical Strikes      1    | .   .   .   .   1   
Average Slot Usage (%)     97   | .   98  95  97  96  
  Engine                   11   | .   13  11  9   14  
  Treads                   14   | .   .   12  25  10  
  Leg                      8    | .   28  8   .   8   
  Device                   13   | .   .   8   22  12  
  Storage                  10   | .   16  12  9   7   
  Protection               6    | .   11  8   3   6   
  Energy Gun               3    | .   14  4   .   .   
  Energy Cannon            6    | .   .   7   9   6   
  Ballistic Gun            10   | .   14  20  3   10  
  Ballistic Cannon         8    | .   .   .   14  10  
Peak Build Rating          41   | 6   8   16  24  41  
  Average Rating           21   | 4   7   12  22  34  
  On Entrance              10   | .   6   8   16  23  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             60   | 10  21  31  51  60  
  Greatest Support         66   | 20  20  40  66  66  
  Greatest Overweight (x)  3    | .   1   2   .   3   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 15   | 8   10  10  15  15  
  Average Capacity         12   | 7   8   10  14  15  
  Most Carried             15   | 5   9   10  15  15  
  Average Carried          12   | 3   7   9   13  14  
  Final Capacity           15   | 8   10  10  15  15  
  Final Carried            15   | 4   9   10  15  14  

 Class Distribution 
--------------------
 38% | Scavenger-Tank
 30% | Tank
 21% | Mutant
  8% | Gunner

 Dominant Class 
----------------
         Mutant | -10/Materials
 Scavenger-Tank | -9/Materials
           Tank | -8/Materials
 Scavenger-Tank | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  
Matter Collected           2286 | 229  348  190  840  679  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            3334 | .    465  660  1283 926  
  Parts                    211  | .    29   45   85   52   
Haulers Intercepted        7    | .    .    3    2    2    
Recyclers Shooed           .    | .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  68   | .   10  7   33  18  
  Guns                     26   | .   10  7   4   5   
  Cannons                  39   | .   .   .   27  12  
  AOE                      1    | .   .   .   .   1   
Classes Destroyed          15   | .   3   5   5   2   
  Worker                   8    | .   1   4   1   2   
  Builder                  8    | .   .   .   5   3   
  Hauler                   7    | .   .   3   2   2   
  Recycler                 3    | .   .   1   .   2   
  Operator                 1    | .   1   .   .   .   
  Watcher                  5    | .   .   2   3   .   
  Swarmer                  19   | .   .   .   12  7   
  Grunt                    27   | .   10  4   12  1   
  Brawler                  3    | .   .   .   2   1   
  Duelist                  2    | .   .   1   .   1   
  Protector                1    | .   .   .   1   .   
  Sentry                   8    | .   .   2   4   2   
  Hunter                   5    | .   .   .   2   3   
  Programmer               2    | .   .   .   .   2   
  Heavy                    1    | .   .   .   .   1   
Best Kill Streak           13   | .   6   4   13  5   
  Combat Bots Only         7    | .   3   3   7   4   
Max Kills in Single Turn   2    | .   2   2   2   2   
  Gunslinging              1    | .   1   .   .   .   
  Exploded                 1    | .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        433  | .    59   52   210  112  
  Missed                   118  | .    18   12   49   39   
Damage Taken               4245 | .    491  524  1703 1527 
  Core                     489  | .    60   154  141  134  
  Absorbed by Shields      155  | .    .    .    155  .    
Core Remaining (%)         77   | 100  76   61   74   .    
Volleys Fired              237  | .    32   38   97   70   
  Largest                  4    | .    2    3    3    4    
  Hottest                  190  | .    60   136  148  190  
Shots Fired                662  | .    64   111  282  205  
  Gun                      299  | .    64   95   57   83   
  Cannon                   351  | .    .    16   225  110  
  Launcher                 12   | .    .    .    .    12   
  Special                  .    | .    .    .    .    .    
  Kinetic                  429  | .    32   69   183  145  
  Thermal                  221  | .    32   42   99   48   
  Explosive                12   | .    .    .    .    12   
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         12   | .    6    9    12   9    
  Robot Miss Streak        8    | .    3    5    6    8    
  Penetration Max          1    | .    .    .    .    1    
  Secondary Targets        3    | .    2    1    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    
Shots Hit Robots           343  | .    39   60   155  89   
  Core Hits                173  | .    27   28   65   53   
  Critical Kills           3    | .    1    .    2    .    
  Critical Parts Destroyed 3    | .    .    .    2    1    
  Critical Strikes         14   | .    1    2    8    3    
    Burn                   2    | .    .    2    .    .    
    Meltdown               2    | .    .    .    2    .    
    Destroy                4    | .    1    .    2    1    
    Blast                  6    | .    .    .    4    2    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           6924 | .    461  940  3212 2311 
  Guns                     2573 | .    452  782  475  864  
  Cannons                  4151 | .    .    158  2729 1264 
  Explosions               183  | .    .    .    .    183  
  Melee                    .    | .    .    .    .    .    
  Ramming                  17   | .    9    .    8    .    
  Kinetic                  4196 | .    177  515  1955 1549 
  Thermal                  2528 | .    275  425  1249 579  
  Explosive                183  | .    .    .    .    183  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         4    | .    .    .    4    .    
  Average Corruption       2    | .    .    .    2    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  24   | .    .    .    24   .    
    Message Errors         4    | .    .    .    4    .    
    Matter Fused           5    | .    .    .    5    .    
    Heat Flow Errors       1    | .    .    .    1    .    
    Energy Discharges      4    | .    .    .    4    .    
    Parts Rejected         1    | .    .    .    1    .    
    Parts Fused            1    | .    .    .    1    .    
    Data Loss (minor)      1    | .    .    .    1    .    
    Data Loss (major)      1    | .    .    .    1    .    
    Misfires               1    | .    .    .    1    .    
    Weapon Failures        5    | .    .    .    5    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            40   | .    .    .    39   1    
  Projectiles              40   | .    .    .    39   1    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 23   | .    .    .    14   9    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  23   | .    .    .    14   9    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   1    | .    .    .    1    .    
Targets Rammed             3    | .    2    .    1    .    
  Kicked                   2    | .    2    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        532  | .    219  192  296  532  
  Average Temperature      103  | .    71   58   93   157  
  Received Heat Transfer   1120 | .    273  198  610  39   
  Effects                  16   | .    .    .    .    16   
    Shutdowns              3    | .    .    .    .    3    
    Energy Bleed           3    | .    .    .    .    3    
    Interference           5    | .    .    .    .    5    
    Damage (minor)         1    | .    .    .    .    1    
    Damage (major)         4    | .    .    .    .    4    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              2    | .    .    .    2    .    
  Combat Hostiles          2    | .    .    .    2    .    
  Parts Melted             5    | .    .    1    3    1    
  Heat Transferred         4962 | .    625  1147 2302 888  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             882  | .   242 208 882 550 
  Initial                  359  | .   .   17  13  359 
  Average                  280  | .   87  105 343 429 
Maximum Alert Level        3    | .   1   1   3   2   
  Low Security (%)         41   | 100 80  79  36  .   
  Level 1                  28   | .   19  20  35  30  
  Level 2                  22   | .   .   .   6   69  
  Level 3                  8    | .   .   .   21  .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          17   | .   1   .   5   11  
  Investigation            1    | .   .   .   .   1   
  Extermination            2    | .   .   .   .   2   
  Reinforcement            9    | .   1   .   3   5   
  Assault                  1    | .   .   .   1   .   
  Garrison                 4    | .   .   .   1   3   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           10   | .   1   1   7   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              110  | .   17  14  57  22  
  Peak Tracking Total      9    | .   5   7   9   4   
  Tactical Retreats        5    | .   .   .   5   .   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            5    | .   .   .   2   3   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          5    | .   .   .   4   1   
  Max in Single Turn       1    | .   .   .   1   1   
  Garrison Access          1    | .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          2    | .   1   .   .   1   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                2    | .   1   .   .   1   
  Successful               1    | .   1   .   .   .   
  Failed                   1    | .   .   .   .   1   
    Catastrophic           1    | .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   1   .   .   .   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   
  Terminals                1    | .   1   .   .   .   
    Botnet                 1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   
  Used                     1    | .   1   .   .   .   
Hacking Detections         1    | .   .   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   2   .   
  Machine Destruction      2    | .   .   .   2   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               3441 | 83   613  491  1277 977  
Spaces Moved               1543 | 56   350  192  554  391  
  Core                     2    | 2    .    .    .    .    
  Treads                   822  | .    .    134  554  134  
  Legs                     590  | 54   350  58   .    128  
  Wheels                   129  | .    .    .    .    129  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  160  160  120  
  Average Speed            158  | 117  140  172  160  171  
  Slowest Speed            320  | 120  190  260  160  320  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       32   | 5    62   18   65   13   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          47   | .    .    .    12   35   
  Melee                    .    | .    .    .    .    .    
  Projectile               25   | .    .    .    12   13   
  AOE                      22   | .    .    .    .    22   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Total                      2060 | 71  416 272 732 569 
  Wait                     108  | .   7   16  32  53  
  Move                     1539 | 55  349 191 553 391 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  48   | 7   9   4   16  12  
  Fast Attach              27   | 5   3   7   8   4   
  Attach                   20   | 1   2   4   5   8   
  Detach                   6    | .   1   3   2   .   
  Swap                     18   | 1   4   2   4   7   
  Drop                     44   | 2   7   7   14  14  
  Fire                     237  | .   32  38  97  70  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     2    | .   2   .   .   .   
  Crush                    1    | .   .   .   1   .   
  Escape Stasis            10   | .   .   .   .   10  
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   46 | -11/Scrapyard | Discovered new exit (range 15)
   84 | -11/Scrapyard | Entered Materials
  206 | -10/Materials | Discovered new exit (range 16)
  306 | -10/Materials | Build established: Mutant
  672 | -10/Materials | Discovered new exit (range 10)
  697 | -10/Materials | Entered another Materials area
  697 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  888 | -9/Materials  | Lost 3 parts (1n1u1w)
 1170 | -9/Materials  | Discovered new exit (range 8)
 1188 | -9/Materials  | Entered another Materials area
 1188 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1223 | -8/Materials  | Build established: Scavenger-Tank
 1355 | -8/Materials  | Lost 3 parts (1n1u1w)
 1370 | -8/Materials  | Destroyed 7 combat bots
 1659 | -8/Materials  | Build established: Tank
 2066 | -8/Materials  | Garrison activated, responded to threat
 2241 | -8/Materials  | Destroyed 7 combat bots
 2409 | -8/Materials  | Build established: Scavenger-Tank
 2450 | -8/Materials  | Discovered new exit (range 4)
 2465 | -8/Materials  | Entered Factory
 2465 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
 2844 | -7/Factory    | Garrison activated, responded to threat
 2877 | -7/Factory    | Lost 3 parts (1p2w)
 3442 | -7/Factory    | Self-destructed

 Last Messages 
---------------
03409_ U-05 Engineer lays Concrete. <x5>
03414_ Lgt. Deuterium Engine destroyed.
03414_ U-05 Engineer lays Concrete. <x5>
03417_ ALERT: Construction progress impeded,
  dispatching reinforcements to local area.
03418_ The unstable cave ceiling collapses.
03418_ U-05 Engineer lays Concrete. <x2>
03421_ Autogun destroyed.
03421_ Knocked back.
03421_ U-05 Engineer lays Concrete.
03421_ Acquired 42 matter.
03422_ U-05 Engineer lays Concrete.
03423_ Acquired 10 matter.
03424_ U-05 Engineer lays Concrete. <x2>
03425_ Acquired 6 matter.
03426_ U-05 Engineer lays Concrete.
03427_ H-61 Shepherd destroyed.
03428_ U-05 Engineer builds a Wall.
03439_ The unstable cave ceiling collapses. <x2>
03439_ U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
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| ???????????#           #     #???????????????????? |
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| ??????????????#              ##          ????????? |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          23
Energy Capacity            320
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PhaseNodePrototype
  Manual?         0
Play Time         00:36:39
  Cumulative      33.7 hours
  Start           2024.11.03 @ 08:04:17
  End             2024.11.03 @ 08:48:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          41
  Rogue           41
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          25
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0b2b9485-871f-4df5-a667-477e75bf7366