Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.15 @ 15:36:15 Player: cavemonk Result: Destroyed by as-42446 with Assembled Blade Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (147) 735 Value Destroyed (3907) 3907 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (614) 614 TOTAL SCORE: 9436 Bonus ------- High Alert Combat Kills 435 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -421 Cogmind --------- Core Integrity 0/700 Matter 55/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (1700) Ox33 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Large Storage Unit Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (2) ------- Chainsword CR-A16's Pointy Stick > --- INVENTORY (32) --- Light Angular Momentum Engine Light Angular Momentum Engine F-cell Engine Micro Fission Core Improved Cooling System Enhanced Optical Array Long-range Sensor Array Experimental Sensor Array Experimental Sensor Array Advanced Signal Interpreter Advanced Signal Interpreter Makeshift Terrain Scanner Makeshift Transmission Jammer Makeshift Transmission Jammer Makeshift Hacking Suite Makeshift Hacking Suite Makeshift System Shield Makeshift System Shield Makeshift System Shield Long-range Tractor Beam Hacking Drone Bay (1/1) Heavy Particle Gun Heavy Particle Gun Advanced EMP Blaster Proton Missile Launcher Missile Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Spiked Medium Treads Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Makeshift Salvage Targeting Computer Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Heavy Particle Gun Cooled Particle Cannon > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Fission Core Micro Fission Core Improved Cooling System Enhanced Optical Array Long-range Sensor Array Experimental Sensor Array Experimental Sensor Array Advanced Signal Interpreter Advanced Signal Interpreter Makeshift Terrain Scanner Makeshift Transmission Jammer Makeshift Transmission Jammer Layered Light Armor Plating Makeshift Hacking Suite Makeshift Hacking Suite Makeshift System Shield Makeshift System Shield Long-range Tractor Beam Long-range Tractor Beam Hacking Drone Bay Heavy Particle Gun Barrage Gun Flak Gun Advanced EMP Blaster Proton Missile Launcher Missile Launcher Heavy Missile Launcher Chainsword CR-A16's Pointy Stick [Rating: 57] Favorites ----------- Power Micro Fission Core Engine Reinforced Ion Engine Power Core Micro Fission Core Propulsion Armored Huge Wheel Treads Advanced Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Makeshift Salvage Targeting Computer Hackware Hacking Suite Protection Medium Reactive Plating Weapon Flak Gun Energy Gun Small Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Slashing Weapon Chainsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 5 | . . . . . 3 2 . . . . Weapon . | . . . . . . . . . . . Parts Attached 257 | 3 10 3 5 1 42 124 5 15 48 1 Power 21 | . 2 . 1 . 4 6 . . 7 1 Engine 14 | . 1 . 1 . 4 6 . . 2 . Core 7 | . 1 . . . . . . . 5 1 Reactor . | . . . . . . . . . . . Propulsion 24 | 2 3 1 1 1 4 8 . 1 3 . Treads 16 | 1 2 . 1 . 4 5 . 1 2 . Leg . | . . . . . . . . . . . Wheel 8 | 1 1 1 . 1 . 3 . . 1 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 120 | 1 4 1 2 . 22 60 3 10 17 . Device 68 | 1 2 . . . 9 40 3 5 8 . Storage 10 | . 2 1 2 . 2 3 . . . . Processor 4 | . . . . . 2 1 . . 1 . Hackware 3 | . . . . . . 2 . . 1 . Protection 35 | . . . . . 9 14 . 5 7 . Artifact . | . . . . . . . . . . . Weapon 92 | . 1 1 1 . 12 50 2 4 21 . Energy Gun 2 | . . . . . 1 . . . 1 . Energy Cannon 8 | . . 1 . . . 4 . . 3 . Ballistic Gun 32 | . 1 . . . 7 16 . . 8 . Ballistic Cannon 1 | . . . . . . 1 . . . . Launcher 22 | . . . 1 . 2 13 . 2 4 . Special Weapon 1 | . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 24 | . . . . . 1 16 2 2 3 . Piercing Weapon 2 | . . . . . . . . . 2 . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . 2 4 . . 2 . Parts Lost 26 | . 2 . 2 . 6 2 . 1 11 2 Power 7 | . 1 . 1 . 2 . . . 2 1 Propulsion 6 | . . . . . 3 1 . . 2 . Utility 7 | . . . . . . 1 . 1 4 1 Weapon 6 | . 1 . 1 . 1 . . . 3 . Highest Loss Streak 5 | . 2 . 2 . 2 1 . 1 5 2 Average Slot Usage (%) 92 | . 99 99 93 100 95 93 92 92 91 57 Engine 1 | . 13 . . 14 7 7 7 7 . . Core 5 | . . 14 10 . . . . . 6 4 Treads 8 | . 25 17 14 15 24 11 7 7 6 . Wheel 6 | . 2 10 14 12 2 4 7 7 6 . Device 12 | . 13 . . . 6 6 13 10 14 . Storage 29 | . 14 28 28 28 21 30 30 30 30 30 Processor 6 | . . . . . 13 7 7 7 6 . Ballistic Gun 12 | . 1 14 14 14 11 7 . . 14 . Slashing Weapon 1 | . . . . . 2 3 13 12 . 7 Naked Turns . | . . . . . . . . . . . Heaviest Build 147 | 10 18 26 74 74 104 147 127 123 132 120 Greatest Support 60 | 20 40 40 40 40 60 60 28 28 28 3 Greatest Overweight (x) 39 | . 1 2 6 7 7 5 4 4 38 39 Average Overweight (x) 10 | . . 1 2 6 2 3 4 4 22 37 Largest Inventory Capacity 36 | 6 8 12 20 20 30 36 32 32 32 32 Average Capacity 31 | 6 7 11 13 20 22 31 32 32 32 32 Most Carried 32 | 6 8 9 11 14 30 32 32 32 32 28 Average Carried 30 | 4 6 8 9 10 20 31 31 31 31 27 Final Capacity 32 | 6 8 12 20 20 30 32 32 32 32 32 Final Carried 32 | 5 8 9 9 14 30 32 32 32 28 27 Class Distribution -------------------- 95% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Assassin | -7/Lower Caves Hauler-Assassin | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -7/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Matter Collected 4750 | 230 208 10 3 70 987 2072 88 245 837 . Remotely 532 | . . . . . . 325 . 4 203 . Salvage Created 5622 | 97 259 . 21 11 971 3123 32 109 999 . Parts 332 | 7 12 . . 5 55 176 2 5 70 . Haulers Intercepted 5 | . . . . . 2 3 . . . . Recyclers Shooed 10 | 1 2 . . . 2 5 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . 4 15 2 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 80 | . 4 . 5 3 13 42 . 6 7 . Melee 12 | . . . . . 3 8 . 1 . . Guns 26 | . 4 . . . 8 13 . . 1 . Cannons 4 | . . . . . . 2 . . 2 . AOE 36 | . . . 5 3 2 17 . 5 4 . Classes Destroyed 19 | 2 1 . 1 1 7 3 1 . 3 . Worker 8 | . . . . . 1 7 . . . . Builder 2 | . . . . . 1 1 . . . . Tunneler 3 | 1 . . . . . 2 . . . . Hauler 5 | . . . . . 2 3 . . . . Recycler 14 | 1 1 . . . 4 8 . . . . Minesweeper 1 | . . . . . . . 1 . . . Mechanic 1 | . . . . . 1 . . . . . Operator 6 | . . . . . 2 4 . . . . Watcher 6 | . . . . . 2 4 . . . . Swarmer 20 | . . . . 3 6 7 . 4 . . Grunt 24 | . 4 . . . 2 16 . 2 . . Brawler 3 | . . . . . . 3 . . . . Duelist 2 | . . . . . . 2 . . . . Sentry 12 | . . . . . 5 7 . . . . Programmer 7 | . . . . . . 7 . . . . Zionite 26 | . . . . . . . . . 26 . Tinkerer 2 | . . . . . . . . . 2 . Assembled 5 | . . . 5 . . . . . . . Butcher 1 | . . . . . . . . . 1 . Mutant 5 | . . . . . . . . . 5 . Best Kill Streak 19 | 2 2 . 5 3 3 5 1 4 19 . Combat Bots Only 5 | . 2 . 5 3 2 3 . 4 4 . Max Kills in Single Turn 3 | 1 1 . 2 2 2 3 1 2 2 . Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . 2 2 1 3 . 2 2 . Melee 1 | . . . . . 1 1 . 1 . . Uniques/NPCs Destroyed 2 | . . . 1 . . . . . 1 . EX-DEC (-10/Exiles) Imprinter (-7/Zion) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Damage Taken 6379 | . 259 . 383 27 620 2281 64 212 2381 152 Core 834 | . 24 . 64 . 39 397 . 35 212 63 Absorbed by Shields 537 | . . . . . . 279 . . 258 . Core Remaining (%) 85 | 100 . . . 64 92 . . . . . Volleys Fired 302 | 3 20 . 5 2 51 124 . 5 92 . Largest 2 | 2 2 . 2 1 2 2 . 1 2 . Hottest 126 | 80 80 . 80 30 100 126 . 39 118 . Shots Fired 480 | 6 40 . 6 2 98 190 1 5 132 . Gun 338 | 6 40 . 1 . 94 132 . . 65 . Cannon 50 | . . . 1 . . 15 . . 34 . Launcher 90 | . . . 4 2 2 43 1 5 33 . Special 2 | . . . . . 2 . . . . . Kinetic 285 | . 6 . 1 . 93 132 . . 53 . Thermal 105 | 6 34 . 1 . 3 15 . . 46 . Explosive 45 | . . . 4 2 2 7 1 5 24 . Electromagnetic 45 | . . . . . . 36 . . 9 . Robot Hit Streak 17 | 4 15 . 8 1 15 17 . 1 11 . Robot Miss Streak 10 | . 3 . . 1 6 6 . 1 10 . Penetration Max 1 | . . . . . . 1 . . . . Secondary Targets 2 | . . . . . 1 . . . 1 . Max Gunslinging Chain 1 | . . . . . 1 . . . 1 . Shots Hit Robots 360 | 4 32 . 4 1 86 154 2 3 74 . Core Hits 290 | 3 11 . 9 4 37 131 1 10 84 . Critical Hits 8 | . . . . . 6 1 . 1 . . Critical Kills 4 | . . . . . 3 1 . . . . Critical Parts Destroyed 4 | . . . . . 3 . . 1 . . Melee Attacks 117 | . . . . . 23 86 2 5 1 . Impact . | . . . . . . . . . . . Slashing 117 | . . . . . 23 86 2 5 1 . Piercing . | . . . . . . . . . . . Sneak Attacks 18 | . . . . . 7 9 2 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 7 | . . . . . . 4 1 2 . . Damage Inflicted 14583 | 47 342 . 266 149 2259 7580 226 555 3159 . Guns 4598 | 47 342 . 13 . 1119 1867 . . 1210 . Cannons 761 | . . . 18 . . 122 . . 621 . Explosions 5336 | . . . 235 149 228 2956 . 478 1290 . Melee 3848 | . . . . . 900 2607 226 77 38 . Ramming 40 | . . . . . 12 28 . . . . Kinetic 4092 | . 54 . 13 . 1101 1867 . . 1057 . Thermal 1544 | 47 288 . 18 . 18 399 . . 774 . Explosive 3205 | . . . 235 149 228 966 . 478 1149 . Electromagnetic 1854 | . . . . . . 1713 . . 141 . Impact . | . . . . . . . . . . . Slashing 3848 | . . . . . 900 2607 226 77 38 . Piercing . | . . . . . . . . . . . Highest Corruption 13 | . . . . . 2 6 6 6 13 13 Average Corruption 5 | . . . . . 2 5 6 6 2 13 Corruption Purged . | . . . . . . . . . . . Effects 92 | . . . . . 3 35 17 17 13 7 Message Errors 20 | . . . . . 2 6 7 2 1 2 Matter Fused 12 | . . . . . . 3 1 5 1 2 Heat Flow Errors 7 | . . . . . . 2 2 2 1 . Energy Discharges 13 | . . . . . . 5 2 3 2 1 Data Loss (minor) 19 | . . . . . 1 8 3 3 4 . Data Loss (major) 5 | . . . . . . 3 1 . . 1 Misfires 5 | . . . . . . 4 1 . . . Alerts 1 | . . . . . . . . . . 1 Targeting Errors 9 | . . . . . . 4 . 2 3 . Weapon Failures 1 | . . . . . . . . . 1 . Overload Shots 6 | . . . . . . 4 . . 2 . Overflow Damage 984 | . . . 10 10 173 606 63 51 71 . Projectiles 5 | . . . . . . . . . 5 . Explosions 200 | . . . 10 10 . 63 . 51 66 . Melee 779 | . . . . . 173 543 63 . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 921 | . . . 61 . . 525 64 . 271 . Shots 31 | . . . 2 . . 19 1 . 9 . Rammed 3 | . . . . . 2 1 . . . . Targets Rammed 3 | . . . . . 2 1 . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 360 | 36 6 . 24 . 109 156 247 258 360 . Average Temperature 46 | 17 2 . 13 . 20 21 117 115 88 . Received Heat Transfer 1011 | . 126 . . . 126 546 . 66 147 . Effects 2 | . . . . . . . . . 2 . Energy Bleed 1 | . . . . . . . . . 1 . Matter Decay 1 | . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 2 . . . . Combat Hostiles 2 | . . . . . . 2 . . . . Parts Fried 7 | . . . . . . 7 . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 14 | . 2 . . . . . . . 12 . Heat Transferred 2288 | 100 650 . 37 . 37 425 . . 1039 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . 5 . . 1 . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Peak Influence 1138 | 10 91 23 . 70 162 1138 . . . . Initial 73 | . 6 23 . . 27 73 . . . . Average 222 | 7 49 23 . 56 85 290 . . . . Maximum Alert Level 4 | . . . . . . 4 . . . . Low Security (%) 67 | 100 100 100 . 100 100 52 . . . . Level 1 14 | . . . . . . 20 . . . . Level 2 9 | . . . . . . 13 . . . . Level 3 5 | . . . . . . 8 . . . . Level 4 3 | . . . . . . 4 . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 17 | . 1 . . . 1 15 . . . . Investigation 4 | . . . . . . 4 . . . . Extermination 8 | . . . . . . 8 . . . . Reinforcement 4 | . 1 . . . 1 2 . . . . Assault 1 | . . . . . . 1 . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Distress Signals 2 | . 1 . . . 1 . . . . . Communications Jammed 7 | . . . . . 7 . . . . . Distress Signals 7 | . . . . . 7 . . . . . Times Spotted 160 | . 13 . 6 4 29 62 . 5 38 3 Peak Tracking Total 11 | . 5 . 11 3 4 5 . 4 8 3 Tactical Retreats 10 | . . . . . 2 4 . . 4 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Traps Triggered 4 | . . . . . 1 3 . . . . Indirectly 2 | . . . . . . 2 . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 1 | . . . . . . . 1 . . . Traps Extracted . | . . . . . . . . . . . Installed 5 | . . . . . . . 5 . . . Triggered 5 | . . . . . . 1 1 3 . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Disabled 19 | . . . 3 . 1 14 . . 1 . Max in Single Turn 3 | . . . 1 . 1 3 . . 1 . Garrison Access 2 | . . . . . . 2 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Accessed 42 | . 4 . 1 . 9 28 . . . . Terminals 23 | . 3 . . . 7 13 . . . . Fabricators 4 | . . . . . . 4 . . . . Repair Stations 3 | . . . . . . 3 . . . . Recycling Units 4 | . 1 . . . 1 2 . . . . Scanalyzers 5 | . . . . . 1 4 . . . . Garrison Access 2 | . . . . . . 2 . . . . Total Hacks 124 | . 17 . 1 . 28 78 . . . . Successful 80 | . 10 . 1 . 15 54 . . . . Failed 44 | . 7 . . . 13 24 . . . . Catastrophic 5 | . 1 . . . 1 3 . . . . Database Lockouts . | . . . . . . . . . . . Manual 61 | . 14 . 1 . 17 25 . . 4 . Terminals 67 | . 12 . . . 20 35 . . . . Fabricators 9 | . . . . . . 9 . . . . Repair Stations 11 | . . . . . . 11 . . . . Recycling Units 14 | . 5 . . . 3 6 . . . . Scanalyzers 20 | . . . . . 5 15 . . . . Garrison Access 2 | . . . . . . 2 . . . . Terminal Hacks 30 | . 5 . 1 . 7 17 . . . . Part Schematic 7 | . . . . . 3 4 . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . Terminal Index 3 | . 1 . . . 1 1 . . . . Fabricator Index 1 | . . . . . . 1 . . . . Scanalyzer Index 1 | . . . . . . 1 . . . . Alert Level 1 | . . . . . . 1 . . . . Unreport Threat 2 | . . . . . . 2 . . . . Locate Traps 1 | . . . . . . 1 . . . . Recall Extermination 2 | . . . . . . 2 . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Registered Components 1 | . . . . . . 1 . . . . Zone Layout 7 | . 1 . . . 3 3 . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks 5 | . . . . . . 5 . . . . Network Status 1 | . . . . . . 1 . . . . Load Schematic 3 | . . . . . . 3 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks 8 | . . . . . . 8 . . . . Scan Component 5 | . . . . . . 5 . . . . Repair 3 | . . . . . . 3 . . . . Recycling Unit Hacks 4 | . 1 . . . 1 2 . . . . Retrieve Components 4 | . 1 . . . 1 2 . . . . Scanalyzer 19 | . . . . . 5 14 . . . . Insert Component 8 | . . . . . 2 6 . . . . Analyze 11 | . . . . . 3 8 . . . . Garrison Access Hacks 2 | . . . . . . 2 . . . . Seal Access 2 | . . . . . . 2 . . . . Unauthorized Hacks 12 | . 4 . . . 2 6 . . . . Terminals 9 | . 3 . . . 2 4 . . . . Track 3 | . 2 . . . 1 . . . . . Assimilate 2 | . . . . . 1 1 . . . . Botnet 3 | . . . . . . 3 . . . . Operators 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . 1 . . . . 2 . . . . Mask 3 | . 1 . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 2 . . . . Used 1 | . . . . . . 1 . . . . Hacking Detections 38 | . 4 . . . 8 26 . . . . Full Trace Events 2 | . . . . . 1 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . 5 9 . . . . Parts Built 1 | . . . . . . 1 . . . . Matter 285 | . . . . . . 285 . . . . Time 50 | . . . . . . 50 . . . . Total Part Build Rating 5 | . . . . . . 5 . . . . Parts Repaired 3 | . . . . . . 3 . . . . Time 81 | . . . . . . 81 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 32 | . 10 . . . 9 13 . . . . Parts Scanalyzed 7 | . . . . . 2 5 . . . . Part Schematics Acquired 7 | . . . . . 2 5 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Total Allies 8 | . . 3 . . 1 4 . . . . Largest Group 3 | . . 3 3 . 1 3 . . . . Highest-Rated Group 93 | . . 40 40 . 10 93 . . . . Highest-Rated Ally 31 | . . 16 16 . 10 31 . . . . Total Orders 6 | . . . . . . 6 . . . . STAY 3 | . . . . . . 3 . . . . FOLLOW 3 | . . . . . . 3 . . . . Ally Attacks 32 | . . . 22 . . 10 . . . . Total Damage 407 | . . . 240 . . 167 . . . . Kills 3 | . . . 3 . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . . . . 2 3 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Turns Passed 51541 | 38 582 360 278 228 1730 6707 771 604 40091 152 Spaces Moved 9629 | 15 301 303 239 142 732 3483 514 395 3499 6 Core 1928 | . . . . . . . . . 1922 6 Treads 1879 | 15 255 56 1 8 505 1038 . 1 . . Legs . | . . . . . . . . . . . Wheels 5822 | . 46 247 238 134 227 2445 514 394 1577 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 80 | 160 80 100 90 150 140 140 140 140 130 1800 Average Speed 508 | 160 148 111 104 151 170 155 140 140 1134 1900 Slowest Speed 2000 | 160 160 160 180 180 200 260 140 240 1950 2000 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 49 | 2 44 60 63 45 55 56 75 59 88 1 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 2 | . . 1 . . . . . . 1 . Known Exits Taken 5 | . 1 . . . 1 1 1 1 . . Unknown Exits Taken 5 | 1 . 1 1 1 . . . . 1 . Scrap Searched 10 | . . . . 1 . . 3 3 3 . Spaces Dug 50 | . . . . . 4 35 . 11 . . Terrain Destroyed 290 | . . . 21 7 20 161 8 40 33 . Melee 23 | . . . . . 2 20 . 1 . . Projectile 10 | . . . . . 2 8 . . . . AOE 257 | . . . 21 7 16 133 8 39 33 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Total 11543 | 24 396 325 261 152 1093 4469 565 428 3776 54 Wait 958 | 1 45 17 13 3 167 534 30 8 93 47 Move 9619 | 14 300 302 238 141 731 3482 513 394 3498 6 Hop . | . . . . . . . . . . . Pick Up 139 | 1 11 1 . 5 47 53 6 1 14 . Fast Attach 48 | 1 4 2 . . 6 19 . 2 14 . Attach 48 | 2 1 . 2 . 12 15 3 1 11 1 Detach 9 | . . . . . 2 2 . . 5 . Swap 161 | . 5 1 3 1 24 90 2 12 23 . Drop 140 | 2 10 2 . . 28 67 5 2 24 . Fire 302 | 3 20 . 5 2 51 124 . 5 92 . Melee 110 | . . . . . 23 82 1 3 1 . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 3 | . . . . . 2 1 . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . . . . . 1 . Trap 5 | . . . . . . . 5 . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -7/Deep Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 3) 39 | -11/Scrapyard | Entered Materials 253 | -10/Materials | Identified exit to Mines 308 | -10/Materials | Build established: Mutant 621 | -10/Materials | Entered Mines 630 | -10/Mines | Discovered new exit (range 15) 658 | -10/Mines | Learned location of Storage (-9) 953 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 953 | -10/Mines | Discovered new exit (range 5) 960 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 981 | -10/Mines | Entered Exiles 981 | -10/Exiles | Accompanied by 3 allies 1005 | -10/Exiles | Met 8R-AWN 1022 | -10/Exiles | Met EX-HEX 1055 | -10/Exiles | Met EX-BIN 1067 | -10/Exiles | Aligned with FarCom system 1068 | -10/Exiles | Given EX-Vault access code 1096 | -10/Exiles | Opened EX-Vault 1118 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1146 | -10/Exiles | Met EX-DEC 1174 | -10/Exiles | Attacked by the Exiles 1246 | -10/Exiles | Discovered new exit (range 10) 1259 | -10/Exiles | Entered Mines 1270 | -9/Mines | Found a hidden stash of uninstalled traps 1441 | -9/Mines | Discovered new exit (range 13) 1442 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1445 | -9/Mines | Found Prototype Device 1487 | -9/Mines | Entered Materials 1487 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1490 | -8/Materials | Identified Exp. Sensor Array 1511 | -8/Materials | Build established: Hauler-Mutant 3102 | -8/Materials | Discovered new exit (range 15) 3216 | -8/Materials | Identified exit to Factory 3217 | -8/Materials | Entered Factory 3217 | -7/Factory | Evolved 2 slots: Utility x2 3428 | -7/Factory | Allied Derelicts emerged from ambush trap array 4898 | -7/Factory | Discovered new exit (range 16) 4923 | -7/Factory | Identified exit to Lower Caves 5350 | -7/Factory | Discovered new exit (range 11) 5406 | -7/Factory | Identified exit to Factory 5761 | -7/Factory | Discovered exit to Lower Caves (range 13) 5788 | -7/Factory | Repaired Minigun 5829 | -7/Factory | Repaired Exp. Sensor Array 6280 | -7/Factory | Repaired Med. Reactive Plating 6673 | -7/Factory | Discovered exit to Factory (range 15) 7582 | -7/Factory | Fabricated Exp. Sensor Array (x1) 8361 | -7/Factory | Discovered exit to Factory (range 5) 9217 | -7/Factory | First assault squad dispatched 9619 | -7/Factory | Core integrity fell below 50% 9924 | -7/Factory | Entered Lower Caves 9982 | -7/Lower Caves | Learned Factory interactive machine intel 10335 | -7/Lower Caves | Build established: Hauler-Assassin 10562 | -7/Lower Caves | Discovered new exit (range 5) 10611 | -7/Lower Caves | Learned 12 Factory zone layouts 10694 | -7/Lower Caves | Identified exit to Lower Caves 10695 | -7/Lower Caves | Entered another Lower Caves area 10765 | -7/Lower Caves | Discovered exit to Factory (range 5) 10794 | -7/Lower Caves | Learned Factory machine intel 10904 | -7/Lower Caves | Encountered a Warlord checkpoint 10937 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11019 | -7/Lower Caves | Learned Factory emergency access door positions 11108 | -7/Lower Caves | Discovered new exit (range 14) 11128 | -7/Lower Caves | Identified exit to Zion 11151 | -7/Lower Caves | Learned Factory emergency access door positions 11299 | -7/Lower Caves | Entered Zion 11342 | -7/Zion | Build established: Hauler-Mutant 11361 | -7/Zion | System corruption cleaned by Quarantine Array 11738 | -7/Zion | Found CR-A16's Pointy Stick 11813 | -7/Zion | Given the Hacking Drone Bay 11817 | -7/Zion | Found Prototype Device 11817 | -7/Zion | Identified Hacking Drone Bay 11849 | -7/Zion | Learned Factory trap positions 11904 | -7/Zion | Learned Factory emergency access door positions 12246 | -7/Zion | Visited the Megawrench Repair Shop 12253 | -7/Zion | Megawrench repaired 9 parts 50662 | -7/Zion | Attacked by Zionites 51125 | -7/Zion | Destroyed Imprinter 51145 | -7/Zion | Extracted access codes from Imprinter's data core 51259 | -7/Zion | Opened final containment barrier to the Deep Caves 51285 | -7/Zion | Discovered new exit (range 3) 51285 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 51320 | -7/Zion | NK-0LA came to Zion's defense 51354 | -7/Zion | Lost 3 parts (2u1w) 51373 | -7/Zion | Core integrity fell below 20% 51379 | -7/Zion | System corruption reached 10% 51390 | -7/Zion | Entered Deep Caves 51419 | -7/Deep Caves | Lost 5 parts (1p2n1u1w) 51542 | -7/Deep Caves | Destroyed by as-42446 with Assembled Blade Last Messages --------------- 51323_ Lrn. Tractor Beam destroyed. 51340_ System corrupted: Matter fused (-8). 51359_ System corrupted: Energy discharge (-77). 51372_ Lyr. Light Armor Plating destroyed. 51378_ Fission Core destroyed. 51380_ Arm. Treads destroyed. 51382_ System corrupted: Energy discharge (-39). 51382_ Flak Gun destroyed. 51388_ Arm. Huge Wheel destroyed. LOCATION=UNKNOWN GOAL=ESCAPE 51402_ System corrupted: Matter fused (-10). 51427_ System corrupted: Substantial component data lost. 51442_ System corrupted: Energy discharge (-31). 51458_ |C<6CUOXUS%BAIRVYRLM6 51483_ System corrupted: IFF burst signal emitted. 51505_ System corrupted: Matter fused (-9). 51532_ :ZZVEC U0FO3ALDNIAXMRYFNI 51534_ Lyr. Light Armor Plating destroyed. 51537_ Neutrino Core destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????? ??????????? | | ??????????????????????# ??????????? | | ??????????????????????# ##????????? | | ??????????????????????# ????????? | | ?????????????????????? ????????? | | ?????????????????????? ????????? | | ?????????????????????? ????????? | | ??????????????????????? ###?????? | | ??????????????????????? ?????? | | ??????????????????????? "?????? | | ???????????????????????# "??????? | | ???????????????????????# a"??????? | | ???????????????????????# ???????? | | ???????????????????????# ???????? | | ???????????????????????#aa#???????? | | ???????????????????????# @#???????? | | ???????????????????????# ##??????? | | ???????????????????????# #??????? | | ???????????????????????# #??????? | | ???????????????????????# ##??????? | | ???????????????????????####???????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 19 Energy Capacity 500 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 18 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 375 Resistance: KI 30 Evasion (%) 44 Targeting Accuracy 6 Recoil Reduction 3 Salvage Targeting 4 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked Hcp. Storage Unit | -8/Materials | Hacked Adv. Sensor Array | -8/Materials | Hacked Lrn. Tractor Beam | -8/Materials | Scanalyzed Exp. Sensor Array | -8/Materials | Scanalyzed Antimatter Cannon | -7/Factory | Hacked Adv. Terrain Scanner | -7/Factory | Hacked Adv. Terrain Scan Processor | -7/Factory | Hacked Adv. EMP Blaster | -7/Factory | Scanalyzed Lyr. Light Armor Plating | -7/Factory | Scanalyzed Lrn. Proton Cannon | -7/Factory | Hacked Adv. Signal Interpreter | -7/Factory | Scanalyzed Hvy. Missile Launcher | -7/Factory | Scanalyzed Cld. Deuterium Engine | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Exp. Sensor Array | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Monster Challenges ------------ None Game ------ Seed RegenerativeDeuteriumBattery Manual? 0 Play Time 02:55:54 Cumulative 187.9 hours Start 2021.02.15 @ 12:11:34 End 2021.02.15 @ 15:36:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 112 Rogue 112 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 65 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b99cd3a7-5dfe-4183-b41e-17de54814cce