Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2025.01.04 @ 23:16:07 Player: cptwinky Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (259) 1295 Value Destroyed (12364) 12364 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (2819) 2819 TOTAL SCORE: 23678 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2319 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 49/100 System Corruption 40% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (11) ----- Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- High-powered Tractor Beam Advanced Trap Extractor (0/8) HERF Cannon Hypervelocity Mass Driver Power Maul Peak State ------------ > --- POWER ------------ Particle Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Shield Leg Improved Thunder Leg Improved Thunder Leg Improved Thunder Leg Improved Thunder Leg Heavy Shield Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink 2N-1CE's Frost Array Large Storage Unit Advanced Sensor Array Advanced Targeting Computer Advanced Target Analyzer Advanced Reaction Control System Improved Focal Shield Improved Remote Shield Advanced Component Analysis Suite > --- WEAPON ----------- Phase Gun Nova Cannon Linear Accelerator Linear Accelerator > --- INVENTORY -------- Shield Leg Biometal Leg Improved Launcher Guidance Computer Improved Hardlight Generator Advanced System Restoration Module Advanced System Restoration Module High-powered Tractor Beam Advanced Trap Extractor Advanced Trap Extractor High-powered Shock Rifle Linear Accelerator Linear Accelerator Mini Smartbomb Launcher Improved Datajack Enhanced Force Lance [Rating: 187] Favorites ----------- Power Light Quantum Reactor Engine Light Angular Momentum Engine Power Core Fission Core Reactor Light Quantum Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Utility Advanced Heat Sink Device Advanced Heat Sink Storage Medium Storage Unit Processor Core Analyzer Hackware Improved Hacking Suite Protection Medium Reactive Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Advanced Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mass Driver Launcher Mini Smartbomb Launcher Impact Weapon Power Maul Slashing Weapon Falx Piercing Weapon Enhanced Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 . 2 2 Power 2 | . . . . . 1 . . . . 1 . Propulsion 5 | . . 1 . 1 1 . 1 1 . . . Utility 9 | . . 1 1 1 . 2 1 1 . 1 1 Weapon 2 | . . . 1 . . . . . . . 1 Parts Attached 241 | 7 4 11 13 29 22 28 10 15 20 38 44 Power 31 | 1 . 2 2 3 4 3 1 2 3 6 4 Engine 12 | 1 . 2 2 1 4 1 . . 1 . . Core 6 | . . . . 2 . 2 1 . . 1 . Reactor 13 | . . . . . . . . 2 2 5 4 Propulsion 65 | 2 . 2 3 10 10 7 2 2 7 11 9 Treads . | . . . . . . . . . . . . Leg 60 | 2 . 2 3 10 10 7 2 . 5 10 9 Wheel 3 | . . . . . . . . 2 . 1 . Hover 2 | . . . . . . . . . 2 . . Flight . | . . . . . . . . . . . . Utility 87 | 2 2 4 3 11 5 8 6 8 7 11 20 Device 50 | 1 . 3 1 5 3 6 2 5 6 6 12 Storage 8 | 1 1 . 1 1 . . 1 1 1 . 1 Processor 14 | . . 1 1 3 . . 2 2 . 3 2 Hackware 5 | . . . . 1 1 1 . . . . 2 Protection 10 | . 1 . . 1 1 1 1 . . 2 3 Artifact . | . . . . . . . . . . . . Weapon 58 | 2 2 3 5 5 3 10 1 3 3 10 11 Energy Gun 13 | . . 1 1 3 . . . 1 2 2 3 Energy Cannon 9 | . . 1 1 . . 1 . . . 3 3 Ballistic Gun 11 | 2 1 . 3 . 1 1 . . . 3 . Ballistic Cannon 9 | . . . . . . 5 . . . 2 2 Launcher 7 | . . 1 . 1 1 2 . . . . 2 Special Weapon . | . . . . . . . . . . . . Impact Weapon 3 | . 1 . . 1 . . . . . . 1 Slashing Weapon 1 | . . . . . 1 . . . . . . Piercing Weapon 2 | . . . . . . 1 . 1 . . . Special Melee Weapon 3 | . . . . . . . 1 1 1 . . Unidentified Prototypes 11 | . . . 2 3 1 1 . . 2 1 1 Corrupted Parts 2 | . . . 2 . . . . . . . . System Corruption 15 | . . . 15 . . . . . . . . Parts Lost 93 | . . 3 1 4 6 2 15 9 6 24 23 Power 15 | . . 1 . 1 2 . 2 1 . 4 4 Propulsion 27 | . . . . 1 1 1 6 2 4 6 6 Utility 29 | . . 2 . 2 . 1 4 3 1 7 9 Weapon 22 | . . . 1 . 3 . 3 3 1 7 4 Highest Loss Streak 14 | . . 2 1 1 5 1 10 6 6 7 14 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Backups 10 | 2 6 9 9 9 9 8 11 4 5 11 13 Power . | . 1 . 1 . . . 1 . . 1 . Propulsion . | . 1 1 2 1 . . . . . . 1 Utility 4 | . 2 3 2 3 5 4 6 1 2 5 6 Weapon 3 | . 2 3 3 3 2 2 3 1 1 4 4 Tool/Special . | . . . . . . . . . . . . Unused Backups 25 | . 3 3 2 1 2 2 5 . . . 7 Power 2 | . . . 1 . . . 1 . . . . Propulsion 2 | . . 1 . 1 . . . . . . . Utility 11 | . . 1 1 . 2 1 1 . . . 5 Weapon 9 | . 3 1 . . . 1 2 . . . 2 Tool/Special 1 | . . . . . . . 1 . . . . Average Slot Usage (%) 87 | . 100 95 99 96 91 97 83 25 48 73 90 Engine 3 | . 14 11 9 3 5 5 4 . 1 . . Core 2 | . . . . 3 5 5 4 . . 1 . Reactor 3 | . . . . . . . . 2 1 9 10 Leg 23 | . 28 31 27 29 32 27 22 . 7 12 22 Device 15 | . 4 11 10 18 8 17 12 7 12 16 22 Storage 5 | . 14 11 9 7 6 5 4 . 1 4 3 Processor 7 | . . 3 16 7 6 5 8 6 9 12 7 Hackware 2 | . . . . . 4 4 4 . . . 3 Protection 3 | . 9 3 . 1 2 4 4 . . 1 3 Energy Gun 6 | . . 6 9 19 10 . . 1 4 4 5 Energy Cannon 2 | . . 6 8 . . 3 . . . 3 2 Ballistic Gun 3 | . 28 8 9 2 3 1 . . . 2 . Ballistic Cannon 3 | . . . . . . 6 12 . . . 6 Peak Build Rating 187 | 7 8 14 29 49 64 83 86 59 84 171 187 Average Rating 82 | 5 7 11 21 41 58 73 75 29 55 112 173 On Entrance 41 | . 7 8 14 29 46 56 74 2 17 77 171 Naked Turns 32 | . . . . . . . 22 10 . . . Heaviest Build 149 | 12 18 25 28 32 48 84 99 53 60 117 149 Greatest Support 203 | 20 20 30 40 68 91 83 85 32 60 197 203 Greatest Overweight (x) 3 | . . . 1 . . 1 2 3 3 2 1 Average Overweight (x) . | . . . . . . . . . . 1 . Largest Inventory Capacity 15 | 8 10 10 10 10 10 10 15 15 15 15 15 Average Capacity 11 | 7 8 10 10 10 10 10 14 7 7 15 14 Most Carried 15 | 4 10 10 10 10 10 10 15 5 8 15 15 Average Carried 10 | 2 6 9 9 9 9 9 12 3 5 11 14 Final Capacity 15 | 8 10 10 10 10 10 10 5 5 15 15 5 Final Carried 15 | 3 10 10 10 10 10 10 4 5 8 15 5 Class Distribution -------------------- 34% | Scavenger-Gunner 21% | Scavenger-Mutant 16% | Gunner 13% | Mutant 10% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Mutant | -3/Research Scavenger-Mutant | -3/Testing Scavenger-Mutant | -2/Research Scavenger-Tank | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Matter Collected 6862 | 276 117 326 222 627 649 874 358 214 145 835 2219 Remotely 497 | . . . . . . 108 . . . . 389 Salvage Created 13220 | 58 184 363 486 1240 1939 1472 262 710 361 1895 4250 Parts 528 | 6 13 21 23 63 69 59 9 35 25 54 151 Haulers Intercepted 9 | . 1 1 . 3 1 . . 1 . . 2 Recyclers Shooed 14 | . 1 . . . 3 2 1 . . 1 6 Parts Field Recycled 23 | . . . . . . . . . . . 23 Retrieved Matter 221 | . . . . . . . . . . . 221 Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Combat Hostiles Destroyed 185 | . 7 8 8 19 26 24 5 3 4 26 55 Melee 15 | . . . . . 8 . . 3 4 . . Guns 53 | . 7 4 3 11 11 2 . . . 9 6 Cannons 54 | . . 1 4 . 1 12 5 . . 8 23 AOE 45 | . . 3 . 8 5 7 . . . 5 17 Classes Destroyed 17 | 1 3 4 3 4 . 1 . . . 1 . Worker 19 | . . 1 . 2 1 2 . 3 1 3 6 Builder 9 | . . . 1 1 2 1 . . . . 4 Tunneler 3 | 2 . . . 1 . . . . . . . Hauler 9 | . 1 1 . 3 1 . . 1 . . 2 Recycler 19 | . . . . 2 3 3 1 3 . 1 6 Mechanic 2 | . . . . 1 . 1 . . . . . Operator 6 | . . 2 . 2 . . . . 1 . 1 Watcher 7 | . . . . 3 1 1 1 . . . 1 Swarmer 18 | . 6 2 . . . 5 . . . . 5 Saboteur 3 | . . . . . . . . . . 1 2 Grunt 74 | . 1 2 2 10 14 9 1 . 4 13 18 Brawler 3 | . . . 1 . . . . . . . 2 Duelist 4 | . . 1 . . . . . . . . 3 Sentry 22 | . . 3 3 5 4 1 1 . . . 5 Hunter 21 | . . . 2 2 4 2 1 . . 6 4 Programmer 38 | . . . . 2 4 6 2 3 . 6 15 Behemoth 2 | . . . . . . 1 . . . . 1 Best Kill Streak 21 | 2 3 4 4 6 16 7 3 6 3 10 21 Combat Bots Only 12 | . 3 4 4 4 9 7 2 2 3 9 12 Max Kills in Single Turn 4 | 1 1 2 1 3 2 2 1 1 1 2 4 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . 2 . 2 2 2 . . . 1 3 Melee 1 | . . . . . 1 . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Hostile Shots Fired 1984 | . 14 71 38 166 234 160 289 148 54 261 549 Missed 710 | . 8 26 13 68 80 47 104 63 14 88 199 Deflected 13 | . . . . . . . . . . . 13 Damage Taken 23050 | . 55 534 368 1368 2206 1777 2640 1717 804 3755 7826 Core 4983 | . . 97 94 204 202 102 1097 928 298 353 1608 Absorbed by Shields 802 | . . . . 46 . 126 . . . 114 516 Redirected to Shielding 167 | . 2 49 . . . . . . . 104 12 Ignored by Resistances 674 | . . . . . . 196 7 . . . 471 Regen/Repaired (Parts) 1194 | . . 138 . 196 . 439 173 . . 248 . Core Remaining (%) 67 | 100 100 75 82 70 76 89 4 . 5 75 . Volleys Fired 576 | 10 20 34 25 65 62 82 25 1 1 86 165 Largest 4 | 2 2 2 3 3 3 3 3 1 2 3 4 Hottest 422 | 40 40 116 136 165 165 192 141 75 150 263 422 Shots Fired 1314 | 20 40 63 52 173 150 158 53 1 2 182 420 Gun 695 | 20 40 44 27 162 132 20 . 1 2 113 134 Cannon 555 | . . 14 25 . 10 132 53 . . 57 264 Launcher 64 | . . 5 . 11 8 6 . . . 12 22 Special . | . . . . . . . . . . . . Kinetic 467 | 20 40 30 14 16 42 79 53 . . 40 133 Thermal 713 | . . 28 26 139 90 73 . . 2 103 252 Explosive 53 | . . 5 . 11 8 6 . . . 12 11 Electromagnetic 81 | . . . 12 7 10 . . 1 . 27 24 Robot Hit Streak 36 | 6 6 8 8 15 12 10 5 2 4 19 36 Robot Miss Streak 7 | 1 5 2 2 5 4 6 2 . . 3 7 Penetration Max 1 | . . . . . 1 1 1 . . 1 . Secondary Targets 2 | . . . . . . . . . . 2 . Max Gunslinging Chain 1 | . . . . . . . . . . 1 . Shots Hit Robots 843 | 15 22 39 38 102 117 68 30 17 18 111 266 Core Hits 526 | 4 10 18 15 74 72 52 14 10 11 69 177 Critical Kills 6 | . . . . . . 1 . . . 4 1 Critical Parts Destroyed 8 | . . . 1 . 1 . . . . 6 . Critical Strikes 65 | . . 1 2 5 6 5 4 3 2 20 17 Burn 20 | . . 1 1 5 2 . . . . 7 4 Meltdown 3 | . . . . . . 1 . . . 1 1 Destroy 11 | . . . 1 . 1 . . . . 9 . Blast 19 | . . . . . . 4 4 . . . 11 Corrupt 4 | . . . . . . . . . . 3 1 Sever 3 | . . . . . 3 . . . . . . Impale 5 | . . . . . . . . 3 2 . . Melee Attacks 114 | . 1 1 . 2 28 4 11 24 30 8 5 Impact 6 | . 1 1 . 2 . . . . . . 2 Slashing 29 | . . . . . 28 1 . . . . . Piercing 76 | . . . . . . 3 11 24 30 7 1 Sneak Attacks 12 | . . . . . 1 1 . 6 2 . 2 Combat Hostiles 1 | . . . . . 1 . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 35954 | 153 252 898 698 3457 4028 3610 1072 1009 883 5120 14774 Guns 10001 | 153 245 412 262 1851 1850 254 . 30 45 2126 2773 Cannons 11707 | . . 142 419 . 187 2056 984 . . 996 6923 Explosions 11342 | . . 344 . 1606 1228 1110 . . . 1998 5056 Melee 2842 | . . . . . 763 187 75 979 838 . . Ramming 62 | . 7 . 17 . . 3 13 . . . 22 Kinetic 8300 | 153 245 294 150 166 612 1324 984 . . 964 3408 Thermal 13194 | . . 260 285 1578 1238 1059 . . 45 1769 6960 Explosive 8467 | . . 344 . 1606 1228 1037 . . . 1998 2254 Electromagnetic 3089 | . . . 246 107 187 . . 30 . 389 2130 Impact . | . . . . . . . . . . . . Slashing 820 | . . . . . 763 57 . . . . . Piercing 2022 | . . . . . . 130 75 979 838 . . Highest Corruption 40 | . . . 15 6 1 5 6 5 5 5 40 Average Corruption 4 | . . . 9 3 1 1 5 3 3 4 8 Corruption Purged 35 | . . . . 5 . 6 . . 5 10 9 Corruption Blocked . | . . . . . . . . . . . . Effects 107 | . . . 8 18 . 11 7 5 2 11 45 Message Errors 24 | . . . 1 6 . 3 2 1 . 2 9 Matter Fused 22 | . . . 1 2 . 5 . 3 . 2 9 Heat Flow Errors 14 | . . . 2 4 . 1 . . 1 2 4 Energy Discharges 17 | . . . 2 2 . 1 . . . 3 9 Parts Rejected 3 | . . . 1 . . . . . . . 2 Data Loss (minor) 9 | . . . . 1 . . 1 1 1 2 3 Data Loss (major) 3 | . . . . 1 . . 2 . . . . Misfires 5 | . . . . 1 . 1 2 . . . 1 Misdirections 4 | . . . . . . . . . . . 4 Weapon Failures 6 | . . . 1 1 . . . . . . 4 Overload Shots . | . . . . . . . . . . . . Overflow Damage 903 | . . 8 . 39 26 77 29 89 42 33 560 Projectiles 477 | . . 8 . . . 34 29 . . . 406 Explosions 268 | . . . . 39 26 16 . . . 33 154 Melee 158 | . . . . . . 27 . 89 42 . . Knockbacks 42 | . . . . . . 7 10 . . . 25 Impact . | . . . . . . . . . . . . Kinetic 39 | . . . . . . 7 9 . . . 23 Secondary 3 | . . . . . . . 1 . . . 2 Self-Inflicted Damage 497 | . . . . 87 . 47 . . . . 363 Shots 26 | . . . . 3 . 1 . . . . 22 Rammed 1 | . . . . . . . . . . . 1 Targets Rammed 9 | . 1 . 2 . . 1 2 . . . 3 Kicked 8 | . 1 . 2 . . 1 2 . . . 2 Crushed . | . . . . . . . . . . . . Highest Temperature 522 | . . 7 149 216 142 522 87 . 197 232 188 Average Temperature 83 | . . 7 38 70 58 127 34 . 105 88 29 Received Heat Transfer 3162 | . 12 123 153 273 600 532 309 282 219 351 308 Effects 7 | . . . . . . 7 . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . Interference 4 | . . . . . . 4 . . . . . Matter Decay 1 | . . . . . . 1 . . . . . Damage (minor) 1 | . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations 4 | . . . . . . . . . . . 4 Total Turns 114 | . . . . . . . . . . . 114 Longest Duration 55 | . . . . . . . . . . . 55 Robots Disrupted 2 | . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . 2 Robots Corrupted 9 | . . . 1 . 1 . . . . . 7 Combat Hostiles 9 | . . . 1 . 1 . . . . . 7 Parts Fried 18 | . . . 2 . 1 . . . . 1 14 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 9 | . . . . . . 3 . . . 4 2 Combat Hostiles 9 | . . . . . . 3 . . . 4 2 Parts Melted 49 | . . . . 11 9 2 . . . 20 7 Heat Transferred 18885 | . . 666 703 3367 2405 1450 . . 100 3373 6821 Parts Sabotaged 4 | . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . . . . . . 6 Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Maximum Alert Level 5 | . . . . 1 2 2 1 . . 2 5 Low Security (%) 50 | 100 100 100 100 91 48 10 71 100 100 38 . Level 1 26 | . . . . 8 33 74 28 . . 49 18 Level 2 11 | . . . . . 17 15 . . . 12 29 Level 3 7 | . . . . . . . . . . . 35 Level 4 1 | . . . . . . . . . . . 5 Level 5 . | . . . . . . . . . . . . High Security 2 | . . . . . . . . . . . 10 Max Security . | . . . . . . . . . . . . Peak Influence 1797 | 5 82 180 108 219 488 607 293 128 40 487 1797 Initial 293 | . 3 31 33 36 94 231 293 10 26 . 280 Average 298 | . 32 100 58 92 212 323 161 63 9 239 783 Influence Increases 7331 | 10 253 306 237 675 795 944 233 241 157 1109 2371 Destroy 0b10 Robot/C 3700 | . 140 160 160 380 520 480 100 60 80 520 1100 Destroy 0b10 Robot/NC 370 | 10 5 20 5 75 40 40 10 35 10 20 100 Destroy Leader 882 | . 32 52 60 142 134 102 22 22 10 90 216 Trap Triggered on 0b10 100 | . . . . . . . 10 . . 20 70 Successful Hack 191 | . 44 15 12 6 11 16 26 9 28 24 . Disable Machine 240 | . . 30 . 30 . 60 15 . 15 30 60 Anti-Garrison Action 450 | . . . . . . . . . . 150 300 Destroy Structure 1038 | . 2 29 . 42 30 216 50 10 14 225 420 Partial Spotted 30 | . . . . . . . . 15 . 15 . Lose Combat Pursuer 330 | . 30 . . . 60 30 . 90 . 15 105 Influence Decreases 4539 | 5 182 257 190 517 415 576 506 204 183 640 864 Time Decay 3636 | 5 182 227 180 477 355 546 356 130 149 415 614 Lost Part 873 | . . 30 10 40 60 20 150 74 34 225 230 Lost Ally 30 | . . . . . . 10 . . . . 20 Squads Dispatched 62 | . 1 1 . 6 10 9 4 1 1 6 23 Investigation 11 | . . . . . 1 3 1 . 1 2 3 Extermination 15 | . . . . 1 3 4 1 . . 2 4 Reinforcement 15 | . 1 1 . 4 3 1 2 1 . 1 1 Assault 13 | . . . . . . 1 . . . 1 11 Garrison 8 | . . . . 1 3 . . . . . 4 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . 1 Haulers Reinforced 3 | . . . . 2 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Distress Signals 21 | . 3 2 . . 3 1 2 1 . 3 6 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 325 | . 13 13 11 34 34 31 20 24 5 39 101 Peak Tracking Total 18 | . 4 7 5 5 5 7 9 11 3 7 18 Tactical Retreats 17 | . 2 . . . 4 1 . 3 . 1 6 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Traps Triggered 17 | . . . . 4 1 2 1 . . . 9 Indirectly 5 | . . . . . . . . . . . 5 Trap Hack Attempts 129 | . . . . . . . 49 . . 15 65 Triggered 1 | . . . . . . . 1 . . . . Disarmed 2 | . . . . . . . . . . . 2 Reprogrammed 14 | . . . . . . . 5 . . 3 6 Reused 10 | . . . . . . . 1 . . 2 7 Traps Extracted 8 | . . . . . . . . . . 3 5 Installed 8 | . . . . . . . . . . 2 6 Triggered 10 | . . . . . . . 1 . . 2 7 Most Traps Carried 6 | . . . . . . . . . . 3 6 Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Machines Disabled 19 | . . 2 . 2 . 4 1 . 1 3 6 Max in Single Turn 2 | . . 1 . 2 . 2 1 . 1 1 1 Garrison Access 5 | . . . . 2 . . . . . 1 2 Energy Cycler 1 | . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Machines Accessed 54 | . 5 5 3 8 6 9 3 2 3 3 7 Terminals 24 | . 4 4 1 . 2 3 2 2 3 . 3 Fabricators 3 | . . . . 1 2 . . . . . . Repair Stations 9 | . . 1 1 3 . 1 1 . . 2 . Recycling Units 11 | . 1 . . 1 2 4 . . . 1 2 Scanalyzers 3 | . . . 1 1 . 1 . . . . . Garrison Access 4 | . . . . 2 . . . . . . 2 Total Hacks 150 | . 14 16 6 22 18 28 8 7 7 8 16 Successful 69 | . 6 8 1 16 7 19 3 3 2 3 1 Failed 81 | . 8 8 5 6 11 9 5 4 5 5 15 Catastrophic 19 | . 1 3 2 1 1 1 . 2 1 1 6 Database Lockouts . | . . . . . . . . . . . . Manual 26 | . 6 4 . . 2 3 3 . 4 3 1 Terminals 60 | . 12 11 1 . 5 6 5 7 7 . 6 Fabricators 10 | . . . . 3 7 . . . . . . Repair Stations 40 | . . 5 3 11 . 12 3 . . 6 . Recycling Units 22 | . 2 . . 2 6 7 . . . 2 3 Scanalyzers 7 | . . . 2 2 . 3 . . . . . Garrison Access 11 | . . . . 4 . . . . . . 7 Terminal Hacks 16 | . 5 4 . . 1 1 1 3 1 . . Robot Analysis 4 | . 2 2 . . . . . . . . . Prototype ID Bank 3 | . 1 . . . . 1 . . 1 . . Level Access Points 2 | . . . . . 1 . 1 . . . . Terminal Index 1 | . . 1 . . . . . . . . . Locate Traps 2 | . 1 . . . . . . 1 . . . Zone Layout 4 | . 1 1 . . . . . 2 . . . Fabricator Hacks 5 | . . . . 1 4 . . . . . . Network Status 2 | . . . . 1 1 . . . . . . Load Schematic 1 | . . . . . 1 . . . . . . Build 2 | . . . . . 2 . . . . . . Repair Station Hacks 28 | . . 4 . 10 . 11 2 . . 1 . Scan Component 15 | . . 2 . 5 . 6 1 . . 1 . Repair 13 | . . 2 . 5 . 5 1 . . . . Recycling Unit Hacks 9 | . 1 . . 1 2 4 . . . . 1 Process 1 | . . . . . . 1 . . . . . Retrieve Matter 1 | . . . . . . 1 . . . . . Retrieve Components 7 | . 1 . . 1 2 2 . . . . 1 Scanalyzer 6 | . . . 1 2 . 3 . . . . . Insert Component 3 | . . . 1 1 . 1 . . . . . Analyze 3 | . . . . 1 . 2 . . . . . Garrison Access Hacks 2 | . . . . 2 . . . . . . . Seal Access 2 | . . . . 2 . . . . . . . Unauthorized Hacks 3 | . . . . . . . . . 1 2 . Terminals 1 | . . . . . . . . . 1 . . Botnet 1 | . . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . 2 . Patch 2 | . . . . . . . . . . 2 . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 3 | . . 1 . . . . . . 1 . 1 Used . | . . . . . . . . . . . . Hacking Detections 44 | . 4 5 3 3 5 6 3 2 3 3 7 Full Trace Events 8 | . . . . . 1 3 1 . 1 . 2 Feedback Events 1 | . . . . . . 1 . . . . . Corruption 1 | . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 . 1 . . . . . Parts Built 1 | . . . . . 1 . . . . . . Authchips . | . . . . . . . . . . . . Time 137 | . . . . . 137 . . . . . . Total Part Build Rating 6 | . . . . . 6 . . . . . . Parts Repaired 13 | . . 2 . 5 . 5 1 . . . . Time 537 | . . 52 . 227 . 236 22 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 204 | . . . . . . 204 . . . . . Retrieved Matter 317 | . . . . . . 317 . . . . . Retrieved Components 25 | . 8 . . . 2 5 . . . . 10 Parts Scanalyzed 3 | . . . 1 1 . 1 . . . . . Part Schematics Acquired 2 | . . . . 1 . 1 . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . 2 Non-combat 2 | . . . . . . . . . . . 2 Combat . | . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . 2 no_distress 1 | . . . . . . . . . . . 1 find_recycling 1 | . . . . . . . . . . . 1 Relay Couplers Released 4 | . . . . . . . . . . 2 2 Machine Destruction 4 | . . . . . . . . . . 2 2 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders 7 | . . . . . 2 1 . . . 1 3 EXPLORE 7 | . . . . . 2 1 . . . 1 3 Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Active Infowar (turns) 3660 | 1 137 207 303 262 . 1508 785 26 . . 431 Optics 548 | . . . . . . . 548 . . . . Sensors 461 | . . 4 . . . . . 26 . . 431 Seismic 2689 | 1 137 203 . 262 . 1508 578 . . . . T.N.C. 303 | . . . 303 . . . . . . . . Robot Analysis Total 4 | . 2 2 . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches 7 | . . . . . 2 1 . . . 1 3 Drone Recoveries 3 | . . . . . 1 . . . . 1 1 Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Turns Passed 10482 | 92 470 522 371 1504 969 1562 813 354 462 1108 2255 Spaces Moved 5484 | 45 322 263 206 822 478 687 402 366 254 503 1136 Core 460 | 7 . . . . . . 46 303 35 . 69 Treads . | . . . . . . . . . . . . Legs 4629 | 38 322 263 206 822 478 687 356 . 171 219 1067 Wheels 347 | . . . . . . . . 63 . 284 . Hover 48 | . . . . . . . . . 48 . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 115 120 50 50 50 120 50 Average Speed 123 | 109 120 120 123 124 123 143 141 63 115 136 124 Slowest Speed 260 | 120 120 120 190 130 130 190 260 200 200 190 194 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . . . Exploration Rate (%) 22 | 3 53 27 21 27 21 19 15 16 21 14 35 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . 1 . 1 1 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 82 | . 1 1 . 2 6 25 10 5 7 7 18 Terrain Destroyed 538 | . 1 35 . 62 34 146 30 5 7 73 145 Melee 29 | . 1 1 . 2 6 . 4 5 7 2 1 Projectile 183 | . . . . . 3 66 26 . . 16 72 AOE 326 | . . 34 . 60 25 80 . . . 55 72 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Total 7892 | 67 367 403 280 1181 693 1143 585 430 350 743 1650 Wait 909 | 2 2 69 6 218 49 290 63 11 38 38 123 Move 5473 | 44 321 262 205 821 477 686 401 365 253 502 1136 Hop . | . . . . . . . . . . . . Pick Up 113 | 4 11 9 9 6 13 11 8 1 1 22 18 Fast Attach 160 | 6 . 5 8 22 14 21 4 14 20 25 21 Attach 65 | 1 . 2 2 3 6 4 7 6 2 17 15 Detach 44 | . . . 1 6 6 2 4 6 4 9 6 Swap 145 | . 6 12 9 19 12 21 8 . 1 12 45 Drop 140 | . 5 9 13 18 25 21 3 2 . 7 37 Fire 576 | 10 20 34 25 65 62 82 25 1 1 86 165 Melee 114 | . 1 1 . 2 28 4 11 24 30 8 5 Ram 2 | . . . . . . . . . . . 2 Kick 8 | . 1 . 2 . . 1 2 . . . 2 Crush . | . . . . . . . . . . . . Escape Stasis 6 | . . . . 1 1 . . . . . 4 Rewire . | . . . . . . . . . . . . Trap 137 | . . . . . . . 49 . . 17 71 Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 3 exits: *Fac x2 / [*Upp]) -4/Factory (discovered 5 exits: *Res x4 / [*Upp]) -3/Research -3/Testing -2/Research -1/Access History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Discovered new exit (range 20) 181 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 539 | -10/Materials | Discovered new exit (range 11) 563 | -10/Materials | Entered another Materials area 563 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 977 | -9/Materials | Discovered new exit (range 16) 1019 | -9/Materials | Repaired Aluminum Leg 1046 | -9/Materials | Repaired Aluminum Leg 1085 | -9/Materials | Entered another Materials area 1085 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1353 | -8/Materials | System corruption reached 10% 1382 | -8/Materials | Build established: Scavenger-Gunner 1409 | -8/Materials | Discovered new exit (range 16) 1456 | -8/Materials | Entered Factory 1456 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1550 | -7/Factory | Repaired Broken Titanium Leg 1590 | -7/Factory | Repaired Carbon-fiber Leg 1640 | -7/Factory | Garrison activated, responded to threat 1798 | -7/Factory | Repaired Carbon-fiber Leg 2021 | -7/Factory | Crushed by falling debris 2255 | -7/Factory | Repaired Carbon-fiber Leg 2318 | -7/Factory | Repaired Hvy. Particle Gun 2639 | -7/Factory | Build established: Gunner 2779 | -7/Factory | Discovered new exit (range 10) 2960 | -7/Factory | Entered another Factory area 2960 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3021 | -6/Factory | Fabricated Adv. Drone Bay (x1) 3465 | -6/Factory | Destroyed 9 combat bots 3607 | -6/Factory | Identified exit to Factory 3752 | -6/Factory | Lost 5 parts (1p1n3w) 3929 | -6/Factory | Entered another Factory area 3929 | -5/Factory | Evolved 2 slots: Utility x2 4052 | -5/Factory | Build established: Scavenger-Mutant 4190 | -5/Factory | Destroyed 7 combat bots 4314 | -5/Factory | Found Prototype Launcher 4338 | -5/Factory | Identified Mni. Smartbomb Launcher 4617 | -5/Factory | Discovered new exit (range 15) 4699 | -5/Factory | Repaired Med. Reactive Plating? 4752 | -5/Factory | Repaired Carbon-fiber Leg 4795 | -5/Factory | Repaired Carbon-fiber Leg 4878 | -5/Factory | Repaired Broken Thunder Leg 4922 | -5/Factory | Repaired Carbon-fiber Leg 4945 | -5/Factory | Build established: Scavenger-Gunner 5164 | -5/Factory | Discovered new exit (range 7) 5275 | -5/Factory | Destroyed 7 combat bots 5305 | -5/Factory | Spotted B-75 Beast 5359 | -5/Factory | Destroyed B-75 Beast 5395 | -5/Factory | Discovered new exit (range 14) 5457 | -5/Factory | First assault squad dispatched 5491 | -5/Factory | Entered another Factory area 5491 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5994 | -4/Factory | Identified exit to Research 5996 | -4/Factory | Discovered new exit (range 3) 6111 | -4/Factory | Spotted B-86 Titan 6145 | -4/Factory | Repaired Med. Reactive Plating 6220 | -4/Factory | Lost 4 parts (1p2n1u) 6276 | -4/Factory | Released all parts (8) 6283 | -4/Factory | Core integrity fell below 50% 6286 | -4/Factory | Core integrity fell below 20% 6304 | -4/Factory | Entered Research 6304 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6313 | -3/Research | Lost 10 parts (1p3n3u3w) 6393 | -3/Research | Spotted B-86 Titan 6538 | -3/Research | Build established: Mutant 6639 | -3/Research | Core integrity fell below 50% 6650 | -3/Research | Discovered new exit (range 16) 6658 | -3/Research | Entered Testing 6678 | -3/Testing | Lost 6 parts (1p2n2u1w) 6782 | -3/Testing | Found Prototype Device 6782 | -3/Testing | Identified 2N-1CE's Frost Array 6827 | -3/Testing | Core integrity fell below 20% 6887 | -3/Testing | Lost 6 parts (4n1u1w) 7048 | -3/Testing | Discovered new exit (range 4) 7120 | -3/Testing | Entered Research 7120 | -2/Research | Evolved 2 slots: Power x1, Utility x1 7156 | -2/Research | Spotted B-90 Cyclops 7164 | -2/Research | Build established: Scavenger-Mutant 7327 | -2/Research | Lost 6 parts (2p1n2u1w) 7610 | -2/Research | Lost 4 parts (2n2u) 7855 | -2/Research | Lost 3 parts (1u2w) 7942 | -2/Research | Destroyed 9 combat bots 7951 | -2/Research | Lost 7 parts (1p3n3w) 8163 | -2/Research | Discovered new exit (range 14) 8228 | -2/Research | Entered Access 8228 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 8519 | -1/Access | Build established: Scavenger-Tank 8765 | -1/Access | Garrison activated, responded to threat 9019 | -1/Access | Found Prototype Processor 9021 | -1/Access | Identified Exp. Signal Interpreter 9275 | -1/Access | Build established: Scavenger-Gunner 9771 | -1/Access | Garrison activated, responded to threat 9894 | -1/Access | Found Gamma Bomb Array 9896 | -1/Access | Found Gamma Bomb Array 9907 | -1/Access | Spotted B-99 Colossus 9962 | -1/Access | Destroyed B-99 Colossus 9978 | -1/Access | First assault squad dispatched 10217 | -1/Access | System corruption reached 10% 10252 | -1/Access | Energy Cycler disabled 10257 | -1/Access | High security lockdown imminent 10259 | -1/Access | Lost 5 parts (1p2n1u1w) 10293 | -1/Access | Destroyed 12 combat bots 10337 | -1/Access | High security lockdown engaged 10406 | -1/Access | Spotted Executioner 10406 | -1/Access | Spotted Striker 10418 | -1/Access | System corruption reached 30% 10460 | -1/Access | Core integrity fell below 50% 10463 | -1/Access | Lost 14 parts (3p4n5u2w) 10473 | -1/Access | Spotted Executioner 10473 | -1/Access | Spotted Striker 10479 | -1/Access | Core integrity fell below 20% 10483 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 10473_ P-80 Master resets Executioner, system corruption cleaned. 10474_ Acquired 42 matter. 10474_ Slammed into P-80 Master. 10475_ M-36 Artificer repairs Executioner. 10477_ M-36 Artificer repairs P-80 Master. 10479_ P-80 Master resets Striker, system corruption cleaned. 10479_ M-36 Artificer repairs P-80 Master. 10479_ Knocked back. 10480_ Penetrated by Slug. 10480_ Slug penetrates Wall. 10480_ Slug penetrates K-01 Serf. 10480_ K-01 Serf destroyed. 10480_ Knocked back. 10481_ K-01 Serf collects debris. 10483_ C-30 ARC bursts open, deploying its payload. 10483_ P-80 Master unfolds itself. 10483_ H-88 Terminator unfolds itself. 10483_ E-15 Imp unfolds itself. Map ----- +----------------------------------------------------+ | ???????????????????????# + """"???????????? | | ???????????????????????# # """""???????????? | | ???????????????????????# # """"???????????? | | ???????????????????????# # """" #?????????? | | ???????????????????????# # " #?????????? | | ???????????????????????# # #?????????? | | ???????????????????????# # #?????????? | | ???????????????????????# # #?????????? | | ???????????????????????# %"#############?????????? | | ???????????????????????#" ##?????????????????????? | | ???????????????????????#Em#??????????????????????? | | ???????????????????????#%k#??????????????????????? | | ???????????????????????#p%#??????????????????????? | | ???????????????????????# p#??????????????????????? | | ???????????????????????#AK#??????????????????????? | | ???????????????????????#p #?????????? ??????????? | | ???????????????????????# %#???????? ???????????? | | ???????????????????????# #?????? "????????????? | | ???????????????????????# #????! """ ???????????? | | ???????????????????????#%!#??!! G ???????????? | | ???????????????????????#%=# """????????????? | | ???????????????????????#= + " ??????????? | | ???????????????????????#% # #?????????? | | ???????????????????????# #?? #?????????? | | ???????????????????????# #???? #?????????? | | ???????????????????????# @#?????? #?????????? | | ???????????????????????# #???????? ??????????? | | ???????????????????????# #??????????##??????????? | | ???????????????????????+ #??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????#p #??????????????????????? | | ???????????????????????#%p;??????????????????????? | | ???????????????????????eh ??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? H ??????????????????????? | | ??????????????????????? % ??????????????????????? | | ??????????????????????######?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 190 Energy Generation 65 Energy Capacity 690 Matter Stores 300 Matter Capacity 350 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 210 Armor Coverage 600 Resistance: KI 30 Propulsion Shielding 66 Weapon Shielding 66 Weapon Cycling 20 Evasion (%) 82 Targeting Accuracy 8 Target Analysis 12 Core Analysis 9 Matter Filtering 50 Kinecelleration 40 Offensive Hacking 12 Defensive Hacking 12 Trap Extractor Capacity 8 Item Schematics ----------------- Imp. Titanium Leg | -7/Factory | Scanalyzed Imp. Heavy Armor Plating | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Drone Bay | x1 | -6/Factory | Preloaded Repaired ---------- Aluminum Leg | 22% | -9/Materials Aluminum Leg | 24% | -9/Materials Titanium Leg | 99% | -7/Factory | Broken Carbon-fiber Leg | 53% | -7/Factory Carbon-fiber Leg | 66% | -7/Factory Carbon-fiber Leg | 60% | -7/Factory Hvy. Particle Gun | 40% | -7/Factory Med. Reactive Plating | 25% | -5/Factory Carbon-fiber Leg | 30% | -5/Factory Carbon-fiber Leg | 41% | -5/Factory Thunder Leg | 55% | -5/Factory | Broken Carbon-fiber Leg | 50% | -5/Factory Med. Reactive Plating | 27% | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CommBombDoomcannon Manual? 0 Play Time 01:45:15 Cumulative 1770.5 hours Start 2025.01.04 @ 21:32:10 End 2025.01.04 @ 23:16:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1186 Rogue 1182 Adventurer 4 Explorer 0 Win Type - Total 224 Types 165/11/19/9/3/1/4/8/4 Lore% 98 Gallery% 98 Achievement% 98 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 24/Terminus Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a06af612-d1d6-4e6d-8e7a-38241659e8bd