Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.05 @ 20:59:50 Player: ModulinMyGlobulin Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (182) 910 Value Destroyed (8862) 8862 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (3644) 3644 TOTAL SCORE: 21036 Bonus ------- High Alert Combat Kills 834 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Friendly Fire -190 Cogmind --------- Core Integrity 0/1600 Matter 226/300 Energy 98/100 System Corruption 29% Temperature Cool (0) Location -1/Access Parts ------- Power (2) Propulsion (6) Utility (13) Weapon (4) Inventory (4) Advanced Remote Datajack Enhanced Force Lance Peak State ------------ Power Quantum Reactor Improved Quantum Reactor Propulsion Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Utility Advanced Power Amplifier Advanced Heat Sink Large Storage Unit Large Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Core Analyzer Advanced Armor Integrity Analyzer Improved Transmission Jammer Layered Medium Armor Plating Centrium Light Armor Plating Centrium Light Armor Plating Weapon Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Gamma Bomb Array Plasma Lance Inventory Quantum Reactor Light Quantum Reactor Improved Antigrav System Improved Antigrav System Combat Antigrav System Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Advanced Heat Sink Improved Powered Armor Gamma Rifle Phase Gun Enhanced Quantum Rifle Heavy Gauss Cannon Enhanced Gamma Bomb Array [Rating: 188] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Armored Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Combat Linear Gravjet Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Target Analyzer Hackware Hacking Suite Protection Improved Power Shielding Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Phase Cannon Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Launcher Enhanced Gamma Bomb Array Impact Weapon Maul Slashing Weapon Chainsword Piercing Weapon Plasma Lance Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 . . . . 2 2 2 2 Power 1 | . . . . . . . . . . . . 1 . . Propulsion 4 | . . 2 . 1 . . . . . . . . 1 . Utility 11 | . . . 1 1 2 2 . . . . 1 1 1 2 Weapon 2 | . . . 1 . . . . . . . 1 . . . Parts Attached 316 | 1 3 5 7 36 40 7 15 14 7 12 48 23 45 53 Power 31 | . 1 . 1 2 3 . . . 1 2 4 4 5 8 Engine 5 | . 1 . 1 1 2 . . . . . . . . . Core 6 | . . . . 1 . . . . 1 2 2 . . . Reactor 20 | . . . . . 1 . . . . . 2 4 5 8 Propulsion 89 | . . 4 . 16 10 . 4 5 6 . 16 6 7 15 Treads 13 | . . . . . . . . 1 3 . 5 . . 4 Leg 45 | . . 4 . 16 10 . 4 4 3 . 4 . . . Wheel 2 | . . . . . . . . . . . 2 . . . Hover 25 | . . . . . . . . . . . 5 2 7 11 Flight 4 | . . . . . . . . . . . . 4 . . Utility 90 | 1 1 . 2 5 12 4 6 9 . 6 8 4 22 10 Device 37 | . . . . 1 4 . 3 4 . 3 6 3 7 6 Storage 15 | 1 1 . 1 1 . 1 1 3 . . 1 . 4 1 Processor 10 | . . . . . . . . 1 . 2 . 1 6 . Hackware 2 | . . . . . . 1 . . . . . . . 1 Protection 26 | . . . 1 3 8 2 2 1 . 1 1 . 5 2 Artifact . | . . . . . . . . . . . . . . . Weapon 106 | . 1 1 4 13 15 3 5 . . 4 20 9 11 20 Energy Gun 30 | . . . 2 5 2 . 1 . . . 9 . 1 10 Energy Cannon 22 | . . . . 1 5 2 2 . . . 6 2 2 2 Ballistic Gun 14 | . 1 1 2 2 1 . . . . . 2 4 . 1 Ballistic Cannon 8 | . . . . . 3 . 1 . . 2 1 . . 1 Launcher 10 | . . . . 1 1 . . . . . . . 4 4 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 . . . . Slashing Weapon 12 | . . . . 4 3 1 1 . . 1 2 . . . Piercing Weapon 9 | . . . . . . . . . . . . 3 4 2 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . . 2 2 . . . . 1 1 1 6 2 Parts Lost 196 | . . 1 . 21 22 2 11 22 . 5 48 4 6 54 Power 21 | . . . . 1 2 . . 1 . 1 5 1 . 10 Propulsion 67 | . . . . 11 9 1 3 9 . 2 13 3 . 16 Utility 50 | . . . . 1 5 . 3 11 . 1 12 . 5 12 Weapon 58 | . . 1 . 8 6 1 5 1 . 1 18 . 1 16 Highest Loss Streak 17 | . . 1 . 3 8 1 7 17 . 4 16 1 3 9 Average Slot Usage (%) 84 | . 100 100 89 97 96 97 87 78 14 57 65 46 86 86 Engine 2 | . 14 11 9 5 4 . . . . . . . . . Reactor 2 | . . . . . . 5 5 4 . . 1 7 7 7 Treads 1 | . . . . . . . . . 2 14 8 . . . Leg 21 | . 28 44 36 37 31 29 28 24 . 8 3 . . . Hover 4 | . . . . . . . . . . . 3 1 25 21 Device 10 | . . . . 6 15 16 16 16 . 3 16 4 10 11 Storage 9 | . 28 22 9 14 13 17 5 10 . . 1 . 8 8 Processor 4 | . . . . . . . . 3 5 8 10 8 12 15 Protection 5 | . . . 9 6 9 5 7 8 . 1 . . 6 6 Energy Gun 4 | . 14 4 8 10 2 2 2 . . . 3 . 1 4 Energy Cannon 3 | . . . . . 9 6 10 . . . 2 2 5 1 Ballistic Gun 3 | . 14 17 18 5 . . . . . . 1 3 . . Ballistic Cannon 1 | . . . . . 4 . . . . 4 2 . . . Slashing Weapon 2 | . . . . 3 2 4 1 5 5 5 3 . . . Naked Turns 4 | . . . . . . . . . . . . . . 4 Heaviest Build 139 | 14 22 23 66 98 110 117 139 103 3 52 61 51 129 125 Greatest Support 192 | 20 20 40 40 76 93 93 90 95 3 82 97 33 192 192 Greatest Overweight (x) 16 | . 1 . 1 2 1 1 1 5 . . 5 16 . . Average Overweight (x) . | . . . 1 1 1 1 1 . . . . . . . Largest Inventory Capacity 40 | 8 10 10 16 20 20 20 40 24 4 4 8 4 16 16 Average Capacity 15 | 6 9 10 12 19 20 20 23 18 4 4 4 4 14 15 Most Carried 24 | 6 10 10 12 20 20 20 24 16 4 3 6 4 16 15 Average Carried 13 | 6 7 9 11 18 17 19 21 9 3 2 2 2 13 11 Final Capacity 24 | 8 10 10 12 20 20 20 24 4 4 4 8 4 16 16 Final Carried 22 | 6 9 10 12 20 20 20 22 4 4 2 6 4 16 15 Class Distribution -------------------- 30% | Hauler-Mutant 27% | Scavenger-Mutant 10% | Mutant 9% | Hauler-Tank 7% | Scavenger-Tank 4% | Scavenger-Ninja 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -6/Factory Hauler-Mutant | -5/Factory Hauler-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Matter Collected 4451 | 215 35 150 119 852 510 124 167 89 90 220 736 84 711 349 Remotely . | . . . . . . . . . . . . . . . Salvage Created 8977 | 89 195 367 221 1399 1359 307 890 144 . 83 1191 222 827 1683 Parts 446 | 1 10 30 15 70 56 14 23 4 . 4 55 19 42 103 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 6 | . . . . . 3 . . . . . 2 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 70 | . . . . . . . 20 6 41 3 . . . . Prevented 10 | . . . . . . . . . 9 1 . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Combat Hostiles Destroyed 157 | . 4 13 3 27 22 6 15 2 . 6 16 6 11 26 Melee 28 | . . . . . . . . 1 . 3 7 . 5 12 Guns 53 | . 4 13 3 18 3 . 1 . . . 5 2 . 4 Cannons 51 | . . . . 3 19 3 13 . . 2 4 4 1 2 AOE 18 | . . . . 4 . 3 . . . . . . 4 7 Classes Destroyed 15 | 1 1 4 . 7 . 1 . . . . . . 1 . Worker 8 | . . . . 1 4 . . . . . 1 . . 2 Builder 1 | . . . . 1 . . . . . . . . . . Tunneler 1 | . . . . . . 1 . . . . . . . . Recycler 6 | 1 . . . 1 1 . . . . . 1 . 1 1 Mechanic 1 | . . . . 1 . . . . . . . . . . Operator 4 | . . 1 2 1 . . . . . . . . . . Watcher 4 | . . 1 1 2 . . . . . . . . . . Swarmer 39 | . . 7 . 5 2 . 1 . . 5 . 4 4 11 Grunt 42 | . 4 4 1 11 7 3 7 . . . 5 . . . Brawler 2 | . . . . 1 . . 1 . . . . . . . Duelist 3 | . . . . 1 . . 2 . . . . . . . Sentry 27 | . . 2 2 3 7 1 2 1 . . 3 . 2 4 Hunter 12 | . . . . 2 2 2 1 . . . 2 . 1 2 Programmer 31 | . . . . 4 4 . 1 1 . 1 6 2 3 9 Striker 1 | . . . . . . . . . . . . . 1 . Best Kill Streak 8 | 1 2 5 2 7 4 4 4 1 . 3 4 4 5 8 Combat Bots Only 6 | . 2 5 1 6 3 3 4 1 . 3 3 4 5 6 Max Kills in Single Turn 7 | 1 1 1 1 7 1 4 1 1 . 1 1 1 4 4 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . . . . 3 . 3 . . . . . . 4 3 Melee 1 | . . . . . . . . 1 . 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Damage Taken 33070 | . 156 433 462 2998 2833 461 2773 2758 . 1816 5455 1166 2496 9263 Core 5203 | . 37 76 . 295 279 . 172 613 . 198 1081 383 448 1621 Absorbed by Shields 567 | . . . . . 138 . 18 411 . . . . . . Reduced by Siege Mode 50 | . . . . . . . . . . . . . . 50 Core Remaining (%) 63 | 100 85 81 100 57 67 . . . . 1 6 70 69 . Volleys Fired 521 | 5 15 31 23 119 75 13 60 5 . 19 67 26 24 39 Largest 3 | 2 2 2 3 3 3 3 3 1 . 1 3 2 3 3 Hottest 308 | 60 60 63 119 163 203 260 259 90 . 90 250 200 308 308 Shots Fired 971 | 10 30 60 67 218 143 28 104 5 . 19 126 37 58 66 Gun 541 | 10 30 60 67 189 17 10 10 . . . 74 20 14 40 Cannon 406 | . . . . 21 116 18 94 5 . 19 52 17 42 22 Launcher 24 | . . . . 8 10 . . . . . . . 2 4 Special . | . . . . . . . . . . . . . . . Kinetic 317 | 5 15 53 46 52 36 . 7 . . 19 60 20 . 4 Thermal 548 | . . . 21 158 97 28 97 5 . . 50 17 33 42 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 106 | 5 15 7 . 8 10 . . . . . 16 . 25 20 Robot Hit Streak 17 | 8 16 7 7 17 17 10 10 7 . 8 8 7 2 10 Robot Miss Streak 10 | 1 3 5 10 5 3 4 2 . . 4 4 3 8 4 Penetration Max 1 | . . . . . 1 . . . . . 1 . . . Secondary Targets 5 | . . 2 1 . . . . . . . . . . 2 Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . 1 Shots Hit Robots 696 | 8 22 36 28 146 96 17 74 16 . 11 93 30 30 89 Core Hits 399 | 2 9 25 12 66 61 14 32 2 . 4 49 14 33 76 Critical Hits 23 | . . . . 1 3 . . . . 2 7 1 4 5 Critical Kills 9 | . . . . . 1 . . . . 1 4 1 2 . Critical Parts Destroyed 14 | . . . . 1 2 . . . . 1 3 . 2 5 Melee Attacks 261 | . . . . 26 19 3 2 18 . 3 36 6 21 127 Impact 3 | . . . . . . . . . . . 3 . . . Slashing 104 | . . . . 26 19 3 2 18 . 3 33 . . . Piercing 154 | . . . . . . . . . . . . 6 21 127 Sneak Attacks 5 | . . . . . . . . . . . . . 2 3 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 8 | . . . . . . . . . . . 4 . . 4 Damage Inflicted 24495 | 71 243 574 460 4170 3763 1503 2284 546 . 1086 2972 660 1885 4278 Guns 7376 | 71 243 569 460 2890 314 85 198 . . . 1128 343 143 932 Cannons 8656 | . . . . 245 2663 282 2086 154 . 1007 919 317 621 362 Explosions 3968 | . . . . 990 740 1126 . . . . . . 384 728 Melee 4339 | . . . . 42 . . . 392 . 41 898 . 710 2256 Ramming 156 | . . 5 . 3 46 10 . . . 38 27 . 27 . Kinetic 4858 | 21 99 518 342 716 679 . 84 . . 1007 942 343 . 107 Thermal 12270 | . . . 118 3141 2298 1493 2200 154 . . 925 317 577 1047 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 2872 | 50 144 51 . 268 740 . . . . . 180 . 571 868 Impact 57 | . . . . . . . . . . . 57 . . . Slashing 1316 | . . . . 42 . . . 392 . 41 841 . . . Piercing 2966 | . . . . . . . . . . . . . 710 2256 Highest Corruption 29 | . . . 1 11 4 . 2 3 4 1 27 2 12 29 Average Corruption 6 | . . . 1 5 2 . 2 2 3 1 13 1 8 12 Corruption Purged . | . . . . . . . . . . . . . . . Effects 284 | . . . . 77 20 . 5 9 . 4 67 1 42 59 Message Errors 53 | . . . . 15 7 . 1 3 . . 10 . 9 8 Matter Fused 40 | . . . . 11 4 . . 3 . . 8 . 6 8 Heat Flow Errors 24 | . . . . 11 4 . 2 1 . . 2 . . 4 Energy Discharges 28 | . . . . 9 1 . 1 1 . . 7 . 3 6 Parts Rejected 4 | . . . . 1 . . . . . . 1 . . 2 Data Loss (minor) 29 | . . . . 9 2 . 1 1 . 2 5 . 4 5 Data Loss (major) 7 | . . . . 1 . . . . . . 1 . 2 3 Misfires 8 | . . . . 3 . . . . . . 3 . 2 . Alerts 3 | . . . . 1 . . . . . . 1 . 1 . Misdirections 25 | . . . . 1 . . . . . . 8 . 8 8 Targeting Errors 55 | . . . . 11 1 . . . . 2 18 1 7 15 Weapon Failures 8 | . . . . 4 1 . . . . . 3 . . . Overload Shots 26 | . . . . 16 10 . . . . . . . . . Effects 1 | . . . . 1 . . . . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . . . Overflow Damage 1145 | . . . . 115 94 355 10 27 . 347 11 12 55 119 Projectiles 468 | . . . . 7 88 . 10 . . 331 . 12 11 9 Explosions 469 | . . . . 108 6 355 . . . . . . . . Melee 208 | . . . . . . . . 27 . 16 11 . 44 110 Knockbacks 15 | . . . . . 3 . . . . 8 2 . . 2 Impact 1 | . . . . . 1 . . . . . . . . . Kinetic 11 | . . . . . 1 . . . . 7 2 . . 1 Secondary 3 | . . . . . 1 . . . . 1 . . . 1 Self-Inflicted Damage 284 | . . 2 . 106 42 100 . . . . 12 . 22 . Shots 10 | . . . . 5 3 1 . . . . . . 1 . Rammed 33 | . . 1 . . . . . . . 15 12 . 4 1 Targets Rammed 41 | . . 1 . 2 2 1 . . . 18 12 . 4 1 Kicked 5 | . . . . 2 2 1 . . . . . . . . Crushed 3 | . . . . . . . . . . 3 . . . . Highest Temperature 634 | 20 141 10 280 386 281 74 142 9 . 286 355 220 634 396 Average Temperature 114 | 15 62 5 90 139 109 39 46 9 . 112 111 85 132 119 Received Heat Transfer 3653 | . 87 117 171 621 528 9 785 315 . 27 495 39 36 423 Effects 32 | . . . . 3 . . . . . . 2 . 25 2 Shutdowns 11 | . . . . . . . . . . . . . 9 2 Energy Bleed 1 | . . . . . . . . . . . 1 . . . Interference 9 | . . . . 3 . . . . . . 1 . 5 . Matter Decay 6 | . . . . . . . . . . . . . 6 . Damage (minor) 3 | . . . . . . . . . . . . . 3 . Damage (major) 2 | . . . . . . . . . . . . . 2 . Siege Activations 1 | . . . . . . . . . . . . . . 1 Total Turns 4 | . . . . . . . . . . . . . . 4 Longest Duration 4 | . . . . . . . . . . . . . . 4 Robots Corrupted 2 | . . . . . . . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . . . . . . 1 1 Parts Fried 18 | 1 . . . 1 . . . . . . . . 7 9 Impact Corruptions 2 | . . . . . 1 . . . . 1 . . . . Robots Melted 4 | . . . . 2 . . 1 1 . . . . . . Combat Hostiles 4 | . . . . 2 . . 1 1 . . . . . . Parts Melted 37 | . . . . 12 3 2 11 2 . . . 1 . 6 Heat Transferred 15696 | . . . 333 4525 3075 1359 3143 185 . . 1157 375 500 1044 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . . . . . 2 2 Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Peak Influence 855 | 5 103 459 345 496 446 855 . . . . 173 182 724 840 Average Influence 252 | 3 53 238 240 143 352 595 . . . . 61 86 217 560 Maximum Alert Level 3 | . . 2 1 2 2 3 . . . . . . 3 3 Low Security (%) 44 | . . . . . . . . . . . . . . . Level 1 33 | . . . . . . . . . . . . . . . Level 2 17 | . . . . . . . . . . . . . . . Level 3 3 | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 42 | . 1 2 1 9 5 3 . 1 . . 5 1 . 14 Investigation 4 | . . 1 . 1 . . . . . . 1 . . 1 Extermination 13 | . . . . 3 3 . . . . . 3 1 . 3 Reinforcement 14 | . 1 1 1 3 2 2 . . . . 1 . . 3 Assault 6 | . . . . . . 1 . 1 . . . . . 4 Garrison 5 | . . . . 2 . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . 1 1 1 . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Distress Signals 27 | . 1 . 1 3 2 . . . . . 2 . 16 2 Communications Jammed 86 | . . . . . . . . . . . 22 . 62 2 Distress Signals 86 | . . . . . . . . . . . 22 . 62 2 Times Spotted 377 | . 5 17 12 40 38 13 18 15 11 9 23 17 66 93 Peak Tracking Total 16 | . 2 5 3 4 8 4 7 10 7 5 6 11 7 16 Tactical Retreats 44 | . . 2 1 3 3 1 3 4 . 2 2 2 4 17 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Traps Triggered 9 | . . . 1 5 2 . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . . . 7 . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Machines Disabled 20 | . . . . 9 3 6 . . . . 1 . 1 . Max in Single Turn 7 | . . . . 7 2 6 . . . . 1 . 1 . Garrison Access 3 | . . . 1 2 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Machines Accessed 43 | . . 4 3 13 6 2 1 . 3 . 3 1 . 7 Terminals 24 | . . 4 2 6 5 1 . . . . 1 1 . 4 Fabricators 4 | . . . . 2 . 1 . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . 2 Scanalyzers 5 | . . . . 3 . . . . . . 2 . . . Garrison Access 4 | . . . 1 2 1 . . . . . . . . . Total Hacks 97 | . . 10 7 28 15 7 1 . 6 . 9 2 . 12 Successful 47 | . . 5 2 16 3 4 1 . 6 . 4 . . 6 Failed 50 | . . 5 5 12 12 3 . . . . 5 2 . 6 Catastrophic 7 | . . . 1 2 3 . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 56 | . . 13 6 10 13 1 . . . . 2 2 . 9 Terminals 53 | . . 10 6 10 12 3 . . . . 2 2 . 8 Fabricators 11 | . . . . 6 . 4 . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . . . 3 Scanalyzers 15 | . . . . 8 . . . . . . 7 . . . Garrison Access 8 | . . . 1 4 3 . . . . . . . . . Terminal Hacks 12 | . . 2 . . . 1 1 . 6 . . . . 2 Record 5 | . . . . . . . . . 5 . . . . . Open Door 2 | . . . . . . . 1 . 1 . . . . . Level Access Points 1 | . . 1 . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . . 1 Alert Level 1 | . . . . . . 1 . . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . 1 Fabricator Hacks 9 | . . . . 6 . 2 . . . . . . . 1 Network Status 1 | . . . . 1 . . . . . . . . . . Load Schematic 3 | . . . . 2 . 1 . . . . . . . . Build 5 | . . . . 3 . 1 . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 9 | . . . . 5 . . . . . . 4 . . . Insert Component 5 | . . . . 3 . . . . . . 2 . . . Analyze 4 | . . . . 2 . . . . . . 2 . . . Garrison Access Hacks 3 | . . . 1 2 . . . . . . . . . . Seal Access 3 | . . . 1 2 . . . . . . . . . . Unauthorized Hacks 49 | . . 11 2 9 12 2 . . . . 1 2 . 10 Terminals 13 | . . 3 1 3 3 1 . . . . . . . 2 Botnet 13 | . . 3 1 3 3 1 . . . . . . . 2 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . 1 Tunnel 1 | . . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . Hacking Detections 33 | . . 1 2 11 6 2 . . . . 3 1 . 7 Full Trace Events 3 | . . 1 . 1 . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . 2 . . . . . . 1 . . . Parts Built 8 | . . . . 4 . 2 . . . . . . . 2 Matter 884 | . . . . 438 . 168 . . . . . . . 278 Time 307 | . . . . 219 . 42 . . . . . . . 46 Total Part Build Rating 34 | . . . . 8 . 8 . . . . . . . 18 Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . 3 . . . . . . 2 . . . Part Schematics Acquired 3 | . . . . 2 . . . . . . 1 . . . Parts Damaged 1 | . . . . . . . . . . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . 4 . Programmers 4 | . . . . . . . . . . . . . 4 . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders 7 | . . . . . 2 . . . . . . . 5 . EXPLORE 5 | . . . . . 2 . . . . . . . 3 . RETURN 2 | . . . . . . . . . . . . . 2 . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 1 1 . 2 . . . . Drone Launches 6 | . . . . . 2 . . . . . . . 4 . Drone Recoveries 2 | . . . . . . . . . . . . . 2 . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Turns Passed 13318 | 37 239 399 536 3118 1607 631 1269 563 390 747 1269 384 911 1218 Spaces Moved 9344 | 17 126 219 267 1546 768 362 685 411 613 387 652 428 1483 1380 Core 975 | . . . . . . . . 76 613 . 183 49 . 54 Treads 752 | . . . . . . . . . . 387 347 . . 18 Legs 4326 | 17 126 219 267 1546 768 362 685 335 . . 1 . . . Wheels 86 | . . . . . . . . . . . . 86 . . Hover 2898 | . . . . . . . . . . . 121 . 1469 1308 Flight 307 | . . . . . . . . . . . . 293 14 . Fastest Speed 29 | 120 120 120 150 150 150 152 152 50 50 166 50 29 32 40 Average Speed 103 | 120 122 120 150 150 151 152 152 116 50 167 126 56 41 44 Slowest Speed 850 | 120 150 120 150 180 155 152 152 270 50 170 300 850 60 160 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . 1 . . Cave-ins Triggered 4 | . . . . . . . . . . . 2 . 2 . Exploration Rate (%) 38 | 3 26 25 29 40 28 11 79 67 83 64 10 16 56 34 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . . . . . . 1 Known Exits Taken 5 | . . 1 . . . . . . . 1 1 1 1 . Unknown Exits Taken 9 | 1 1 . 1 1 1 1 1 1 1 . . . . . Scrap Searched 7 | . . . . . . . 3 . . 4 . . . . Spaces Dug 138 | . . . . 25 19 3 . . . . 11 6 7 67 Terrain Destroyed 268 | . . . . 64 35 15 20 . . 7 23 6 24 74 Melee 122 | . . . . 25 19 3 . . . . 1 6 7 61 Projectile 91 | . . . . 4 16 5 20 . . 7 22 . 5 12 AOE 55 | . . . . 35 . 7 . . . . . . 12 1 Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Total 11664 | 24 186 297 363 2100 1048 410 822 462 693 445 920 515 1674 1705 Wait 925 | 2 31 31 48 319 118 13 48 1 67 6 83 12 56 90 Move 9326 | 16 125 218 266 1545 767 361 684 410 612 386 650 425 1481 1380 Hop 1 | . . . . . . . . . . . . 1 . . Pick Up 162 | . 6 6 9 32 22 6 7 11 1 1 19 5 18 19 Fast Attach 122 | 1 . . . 11 7 1 2 1 8 8 24 12 31 16 Attach 147 | . . 3 2 18 25 3 12 12 . 3 22 11 3 33 Detach 29 | . . . 1 3 2 . 4 . . . 7 10 2 . Swap 51 | . 3 2 5 8 8 3 1 1 1 1 2 . 12 4 Drop 88 | . 6 5 9 17 3 6 2 3 4 . 2 7 21 3 Fire 521 | 5 15 31 23 119 75 13 60 5 . 19 67 26 24 39 Melee 249 | . . . . 26 19 3 2 18 . 3 31 6 21 120 Ram 14 | . . . . . . . . . . . 9 . 4 1 Kick 9 | . . 1 . 2 2 1 . . . . 3 . . . Crush 18 | . . . . . . . . . . 18 . . . . Escape Stasis 2 | . . . . . . . . . . . 1 . 1 . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / Upp) -3/Research -2/Research (discovered 4 exits: *Acc x2 / [*Tes x2]) -1/Access (discovered 1 exit: Com) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 3) 38 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 15) 277 | -10/Materials | Entered another Materials area 277 | -9/Materials | Evolved 2 slots: Propulsion x2 318 | -9/Materials | Build established: Mutant 592 | -9/Materials | Identified exit to Materials 676 | -9/Materials | Entered another Materials area 676 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1190 | -8/Materials | Discovered new exit (range 16) 1212 | -8/Materials | Entered Factory 1212 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1271 | -7/Factory | Build established: Tank 1769 | -7/Factory | Build established: Hauler-Mutant 2129 | -7/Factory | Fabricated Imp. Aluminum Leg (x2) 2154 | -7/Factory | Build established: Hauler-Tank 2844 | -7/Factory | Build established: Hauler-Mutant 3599 | -7/Factory | Fabricated Imp. Aluminum Leg (x2) 3861 | -7/Factory | System corruption reached 10% 3936 | -7/Factory | Discovered new exit (range 13) 3970 | -7/Factory | Garrison activated, responded to threat 4260 | -7/Factory | Lost 3 parts (1n2w) 4330 | -7/Factory | Entered another Factory area 4330 | -6/Factory | Evolved 2 slots: Utility x2 4748 | -6/Factory | Lost 3 parts (1n2w) 5149 | -6/Factory | Lost 8 parts (1n5u2w) 5383 | -6/Factory | Build established: Scavenger-Tank 5826 | -6/Factory | Discovered new exit (range 10) 5937 | -6/Factory | Entered another Factory area 5937 | -5/Factory | Evolved 2 slots: Utility x2 6009 | -5/Factory | Fabricated Imp. Titanium Leg (x2) 6033 | -5/Factory | Local fabrication network quarantined 6237 | -5/Factory | First assault squad dispatched 6401 | -5/Factory | Discovered new exit (range 13) 6568 | -5/Factory | Entered Upper Caves 6589 | -5/Upper Caves | Build established: Hauler-Mutant 6880 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7558 | -5/Upper Caves | Learned 4 Factory zone layouts 7617 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 7703 | -5/Upper Caves | Lost 7 parts (3n1u3w) 7828 | -5/Upper Caves | Discovered new exit (range 5) 7837 | -5/Upper Caves | Entered another Upper Caves area 7839 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7916 | -5/Upper Caves | Lost 4 parts (1n2u1w) 8221 | -5/Upper Caves | Build established: Scavenger-Mutant 8304 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 8317 | -5/Upper Caves | Core integrity fell below 50% 8395 | -5/Upper Caves | Learned Factory garrison access intel 8396 | -5/Upper Caves | Discovered new exit (range 9) 8400 | -5/Upper Caves | Lost 17 parts (1p8n8u) 8400 | -5/Upper Caves | Entered Warlord 8418 | -5/Warlord | System corruption cleaned by Quarantine Array 8463 | -5/Warlord | Met Warlord 8488 | -5/Warlord | Warlord's base attacked by MAIN.C 8668 | -5/Warlord | Build established: Mutant 8743 | -5/Warlord | Warlord forces counterattacked 8763 | -5/Warlord | Found Prototype Ballistic Cannon 8772 | -5/Warlord | Discovered new exit (range 15) 8790 | -5/Warlord | Entered Proximity Caves 8791 | -4/Proximity Caves | Identified Hvy. Autocannon 9028 | -4/Proximity Caves | Build established: Scavenger-Mutant 9192 | -4/Proximity Caves | Core integrity fell below 20% 9296 | -4/Proximity Caves | Lost 4 parts (2n1u1w) 9375 | -4/Proximity Caves | Learned location of 1 exit from Research 9400 | -4/Proximity Caves | Identified exit to Factory 9482 | -4/Proximity Caves | Spotted B-86 Titan 9537 | -4/Proximity Caves | Entered Factory 9537 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 9538 | -4/Factory | Identified exit to Research 9538 | -4/Factory | Identified exit to Upper Caves 9539 | -4/Factory | Loaded intel: 4 garrison access locations 9660 | -4/Factory | Build established: Derelict-Mutant 9916 | -4/Factory | Lost 6 parts (1n2u3w) 10101 | -4/Factory | System corruption reached 10% 10132 | -4/Factory | Lost 13 parts (1p3n4u5w) 10415 | -4/Factory | Lost 3 parts (1n2w) 10573 | -4/Factory | Crushed by falling debris 10579 | -4/Factory | Crushed by falling debris 10610 | -4/Factory | Lost 5 parts (1p3u1w) 10693 | -4/Factory | Core integrity fell below 50% 10718 | -4/Factory | Core integrity fell below 20% 10753 | -4/Factory | Lost 16 parts (2p5n3u6w) 10806 | -4/Factory | Entered Research 10806 | -3/Research | Evolved 2 slots: Power x1, Utility x1 10807 | -3/Research | Identified exit to Research 11123 | -3/Research | Found Enh. Force Lance 11190 | -3/Research | Entered another Research area 11190 | -2/Research | Warlord forces began assault on 0b10 11190 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 11300 | -2/Research | Research machine network offline 11429 | -2/Research | Met up with Warlord 11460 | -2/Research | Found Prototype Launcher 11460 | -2/Research | Identified Enh. Gamma Bomb Array 11462 | -2/Research | Found Enh. Gamma Bomb Array 11499 | -2/Research | Borebot progress halted 11518 | -2/Research | Borebot progress halted 11540 | -2/Research | Crushed by falling debris 11546 | -2/Research | Spotted Striker 11602 | -2/Research | Discovered new exit (range 119) 11629 | -2/Research | Spotted Executioner 11629 | -2/Research | Spotted Striker 11647 | -2/Research | Discovered new exit (range 115) 11657 | -2/Research | Spotted Striker 11671 | -2/Research | Crushed by falling debris 11671 | -2/Research | System corruption reached 10% 11675 | -2/Research | Spotted Striker 11686 | -2/Research | Spotted Striker 11702 | -2/Research | Lost 3 parts (2u1w) 11866 | -2/Research | Spotted Striker 11894 | -2/Research | Destroyed Striker 11953 | -2/Research | Warlord destroyed during the assault 11992 | -2/Research | Discovered new exit (range 16) 11997 | -2/Research | Identified exit to Access 12013 | -2/Research | Found Prototype Processor 12013 | -2/Research | Identified Exp. Melee Analysis Suite 12071 | -2/Research | Discovered exit to Access (range 22) 12101 | -2/Research | Entered Access 12101 | -1/Access | Evolved 2 slots: Utility x2 12217 | -1/Access | Lost 3 parts (3w) 12257 | -1/Access | Found Unknown Protection 12455 | -1/Access | Identified Imp. Powered Armor 12472 | -1/Access | Lost 3 parts (1p1u1w) 12510 | -1/Access | Identified exit to Command 12555 | -1/Access | Found Enh. Force Lance 12636 | -1/Access | System corruption reached 10% 12659 | -1/Access | Build established: Scavenger-Ninja 12751 | -1/Access | Lost 7 parts (1p1n3u2w) 12751 | -1/Access | Found Prototype Hackware 12751 | -1/Access | Identified Exp. Hacking Suite 12792 | -1/Access | Garrison activated, responded to threat 12852 | -1/Access | Lost 7 parts (2n4u1w) 12853 | -1/Access | Spotted B-99 Colossus 12895 | -1/Access | First assault squad dispatched 12896 | -1/Access | Spotted B-99 Colossus 12964 | -1/Access | Lost 9 parts (3p2n2u2w) 13008 | -1/Access | Found Fusion Bomb Launcher 13028 | -1/Access | Lost 3 parts (2n1w) 13029 | -1/Access | Build established: Scavenger-Mutant 13104 | -1/Access | Lost 5 parts (1p1n1u2w) 13213 | -1/Access | Core integrity fell below 50% 13222 | -1/Access | Fabricated Cmb. Linear Gravjet (x2) 13260 | -1/Access | Lost 9 parts (2p4n3w) 13287 | -1/Access | Released all parts (14) 13294 | -1/Access | Core integrity fell below 20% 13319 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 13293_ P-80 Master resets M-36 Artificer, system corruption cleaned. 13296_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 13298_ 39W4NQIUHPUTBOEHRTXUNVMTDDE|S 13302_ Slug penetrates Wall. 13303_ Slammed into P-80 Master. Ramming works as a last resort when unarmed or blocked, but can have serious negative consequences. 13303_ Destabilizing: Core damaged (-48). 13305_ Penetrated by Slug. 13311_ E-15 Imp destroyed. 13313_ UMMJPWXNU/ TSTMARID/ 13313_ C-30 ARC bursts open, deploying its payload. 13313_ G-73 Enforcer unfolds itself. 13313_ L-61 Swordsman unfolds itself. 13313_ G-73 Enforcer unfolds itself. 13313_ E-15 Imp unfolds itself. 13314_ E-15 Imp destroyed. 13315_ Adv. Heavy Siege Treads destroyed. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | #??????# #### " #?# # | | #??????# #??# ## ## | | #??????# #??# ##### | | #??????# #??# [ #???# | | ######## #??# #?### | | ##########+########## | | ##+##### ###/### | | #???# #?# | | #???# #?# | | #???# #?# " | | #???# #?# "" | | #???# %= #?# "" | | #???# l #?# " | | !########+########## ################# | | ## = # # ## | | ## # %/# ## | | ##### ; ! + ## * | | ????# # gg # ## | | ????# ??# % gl# "%" | | ????# ????# # ###### | | ????# ?????# ###########"####????? | | ????# ????# ##########"###??????? | | ????# ?? ????# k # """"" % #??????? | | ????#####?????###????# + """""= #??????? | | ?????????????????????# # "" F" #??????? | | ?????????????????????# @ # "%"== #??????? | | ?????????????????????# # " ] #??????? | | ??????????????????? # #??????? | | ???????????????? # #??????? | | ?????????????? # #??????? | | ????????????" # " #??????? | | ????????????"" # """ #??????? | | ????????????" # """ #??????? | | ???????????" # " #??????? | | ??????????? #####################??????? | | ??????????? ???????????????????????????? | | ??????????? k ???????????????????????????? | | ???????????#### p ???????????????????????????? | | ??????????????# ???????????????????????????? | | ??????????????# ???????????????????????????? | | ???????????????? ???????????????????????????? | | ?????????????????? ????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 62 Energy Capacity 730 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 16 Power Amplification 30 Base Temperature (-) 100 EM Shielding 3 Corruption Prevention 20 Armor Coverage 775 Resistance: TH 10 Core Shielding 30 Power Shielding 66 Point Defense Rating 160 Melee Speed Boost 20 Evasion (%) 64 Melee Accuracy 12 Target Analysis 6 Core Analysis 10 Armor Integrity Analysis 66 Recoil Reduction 4 Offensive Hacking 16 Item Schematics ----------------- Imp. Aluminum Leg | -7/Factory | Scanalyzed Imp. Titanium Leg | -7/Factory | Scanalyzed Ion Burst Cannon | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Aluminum Leg | x2 | -7/Factory Imp. Aluminum Leg | x2 | -7/Factory Imp. Titanium Leg | x2 | -5/Factory Cmb. Linear Gravjet | x2 | -1/Access | Preloaded Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? Achiever All-out Warlord Brute Force Charge!!! Denied? I Spy Overkill Rockin' Loadout Significant Disruption Universal Adapter Challenges ------------ None Game ------ Seed MetafiberDecoderPrototype Manual? 0 Play Time 04:51:01 Cumulative 63.0 hours Start 2019.11.04 @ 07:08:18 End 2019.11.05 @ 20:59:50 Sessions 41 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 136 Rogue 136 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 38 Gallery% 44 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: ac6bc9c2-16ab-49d0-82df-235733ed6e5a