Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.05 @ 20:59:50

Player: ModulinMyGlobulin

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (14)       2800
Robots Destroyed (182)     910
Value Destroyed (8862)     8862
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (3644)               3644
              TOTAL SCORE: 21036

 Bonus
-------
High Alert Combat Kills    834
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Met Warlord at Research    2000
Friendly Fire              -190

 Cogmind 
---------
Core Integrity             0/1600
Matter                     226/300
Energy                     98/100
System Corruption          29%
Temperature                Cool (0)
Location                   -1/Access

 Parts 
-------
Power (2)
Propulsion (6)
Utility (13)
Weapon (4)
Inventory (4)
  Advanced Remote Datajack
  Enhanced Force Lance

 Peak State 
------------
Power
  Quantum Reactor
  Improved Quantum Reactor
Propulsion
  Combat Linear Gravjet
  Combat Linear Gravjet
  Combat Linear Gravjet
  Combat Linear Gravjet
  Combat Linear Gravjet
  Combat Linear Gravjet
Utility
  Advanced Power Amplifier
  Advanced Heat Sink
  Large Storage Unit
  Large Storage Unit
  Enhanced Optical Array
  Advanced Sensor Array
  Advanced Signal Interpreter
  Advanced Core Analyzer
  Advanced Armor Integrity Analyzer
  Improved Transmission Jammer
  Layered Medium Armor Plating
  Centrium Light Armor Plating
  Centrium Light Armor Plating
Weapon
  Enhanced Quantum Rifle
  Enhanced Quantum Rifle
  Enhanced Gamma Bomb Array
  Plasma Lance
Inventory
  Quantum Reactor
  Light Quantum Reactor
  Improved Antigrav System
  Improved Antigrav System
  Combat Antigrav System
  Combat Linear Gravjet
  Combat Linear Gravjet
  Combat Linear Gravjet
  Advanced Heat Sink
  Improved Powered Armor
  Gamma Rifle
  Phase Gun
  Enhanced Quantum Rifle
  Heavy Gauss Cannon
  Enhanced Gamma Bomb Array
[Rating: 188]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Aluminum Leg
  Treads                   Armored Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Combat Linear Gravjet
  Flight Unit              Xenon Bombardment Thruster
Utility                    High-capacity Storage Unit
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Target Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Power Shielding
Weapon                     Heavy Laser
  Energy Gun               Heavy Laser
  Energy Cannon            Phase Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Enhanced Gamma Bomb Array
  Impact Weapon            Maul
  Slashing Weapon          Chainsword
  Piercing Weapon          Plasma Lance

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc 
Slots Evolved              18   | .   .   2   2   2   2   2   .   .   .   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               4    | .   .   2   .   1   .   .   .   .   .   .   .   .   1   .   
  Utility                  11   | .   .   .   1   1   2   2   .   .   .   .   1   1   1   2   
  Weapon                   2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             316  | 1   3   5   7   36  40  7   15  14  7   12  48  23  45  53  
  Power                    31   | .   1   .   1   2   3   .   .   .   1   2   4   4   5   8   
    Engine                 5    | .   1   .   1   1   2   .   .   .   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   1   .   .   .   .   1   2   2   .   .   .   
    Reactor                20   | .   .   .   .   .   1   .   .   .   .   .   2   4   5   8   
  Propulsion               89   | .   .   4   .   16  10  .   4   5   6   .   16  6   7   15  
    Treads                 13   | .   .   .   .   .   .   .   .   1   3   .   5   .   .   4   
    Leg                    45   | .   .   4   .   16  10  .   4   4   3   .   4   .   .   .   
    Wheel                  2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Hover                  25   | .   .   .   .   .   .   .   .   .   .   .   5   2   7   11  
    Flight                 4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Utility                  90   | 1   1   .   2   5   12  4   6   9   .   6   8   4   22  10  
    Device                 37   | .   .   .   .   1   4   .   3   4   .   3   6   3   7   6   
    Storage                15   | 1   1   .   1   1   .   1   1   3   .   .   1   .   4   1   
    Processor              10   | .   .   .   .   .   .   .   .   1   .   2   .   1   6   .   
    Hackware               2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
    Protection             26   | .   .   .   1   3   8   2   2   1   .   1   1   .   5   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   106  | .   1   1   4   13  15  3   5   .   .   4   20  9   11  20  
    Energy Gun             30   | .   .   .   2   5   2   .   1   .   .   .   9   .   1   10  
    Energy Cannon          22   | .   .   .   .   1   5   2   2   .   .   .   6   2   2   2   
    Ballistic Gun          14   | .   1   1   2   2   1   .   .   .   .   .   2   4   .   1   
    Ballistic Cannon       8    | .   .   .   .   .   3   .   1   .   .   2   1   .   .   1   
    Launcher               10   | .   .   .   .   1   1   .   .   .   .   .   .   .   4   4   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Slashing Weapon        12   | .   .   .   .   4   3   1   1   .   .   1   2   .   .   .   
    Piercing Weapon        9    | .   .   .   .   .   .   .   .   .   .   .   .   3   4   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   .   .   2   2   .   .   .   .   1   1   1   6   2   
Parts Lost                 196  | .   .   1   .   21  22  2   11  22  .   5   48  4   6   54  
  Power                    21   | .   .   .   .   1   2   .   .   1   .   1   5   1   .   10  
  Propulsion               67   | .   .   .   .   11  9   1   3   9   .   2   13  3   .   16  
  Utility                  50   | .   .   .   .   1   5   .   3   11  .   1   12  .   5   12  
  Weapon                   58   | .   .   1   .   8   6   1   5   1   .   1   18  .   1   16  
  Highest Loss Streak      17   | .   .   1   .   3   8   1   7   17  .   4   16  1   3   9   
Average Slot Usage (%)     84   | .   100 100 89  97  96  97  87  78  14  57  65  46  86  86  
  Engine                   2    | .   14  11  9   5   4   .   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   5   5   4   .   .   1   7   7   7   
  Treads                   1    | .   .   .   .   .   .   .   .   .   2   14  8   .   .   .   
  Leg                      21   | .   28  44  36  37  31  29  28  24  .   8   3   .   .   .   
  Hover                    4    | .   .   .   .   .   .   .   .   .   .   .   3   1   25  21  
  Device                   10   | .   .   .   .   6   15  16  16  16  .   3   16  4   10  11  
  Storage                  9    | .   28  22  9   14  13  17  5   10  .   .   1   .   8   8   
  Processor                4    | .   .   .   .   .   .   .   .   3   5   8   10  8   12  15  
  Protection               5    | .   .   .   9   6   9   5   7   8   .   1   .   .   6   6   
  Energy Gun               4    | .   14  4   8   10  2   2   2   .   .   .   3   .   1   4   
  Energy Cannon            3    | .   .   .   .   .   9   6   10  .   .   .   2   2   5   1   
  Ballistic Gun            3    | .   14  17  18  5   .   .   .   .   .   .   1   3   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   4   .   .   .   .   4   2   .   .   .   
  Slashing Weapon          2    | .   .   .   .   3   2   4   1   5   5   5   3   .   .   .   
Naked Turns                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Heaviest Build             139  | 14  22  23  66  98  110 117 139 103 3   52  61  51  129 125 
  Greatest Support         192  | 20  20  40  40  76  93  93  90  95  3   82  97  33  192 192 
  Greatest Overweight (x)  16   | .   1   .   1   2   1   1   1   5   .   .   5   16  .   .   
  Average Overweight (x)   .    | .   .   .   1   1   1   1   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 40   | 8   10  10  16  20  20  20  40  24  4   4   8   4   16  16  
  Average Capacity         15   | 6   9   10  12  19  20  20  23  18  4   4   4   4   14  15  
  Most Carried             24   | 6   10  10  12  20  20  20  24  16  4   3   6   4   16  15  
  Average Carried          13   | 6   7   9   11  18  17  19  21  9   3   2   2   2   13  11  
  Final Capacity           24   | 8   10  10  12  20  20  20  24  4   4   4   8   4   16  16  
  Final Carried            22   | 6   9   10  12  20  20  20  22  4   4   2   6   4   16  15  

 Class Distribution 
--------------------
 30% | Hauler-Mutant
 27% | Scavenger-Mutant
 10% | Mutant
  9% | Hauler-Tank
  7% | Scavenger-Tank
  4% | Scavenger-Ninja
  4% | Derelict-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
   Scavenger-Tank | -8/Materials
    Hauler-Mutant | -7/Factory
    Hauler-Mutant | -6/Factory
    Hauler-Mutant | -5/Factory
    Hauler-Mutant | -5/Upper Caves
 Scavenger-Mutant | -5/Upper Caves
           Mutant | -5/Warlord
 Scavenger-Mutant | -4/Proximity Caves
 Scavenger-Mutant | -4/Factory
 Scavenger-Mutant | -3/Research
 Scavenger-Mutant | -2/Research
 Scavenger-Mutant | -1/Access

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  War  Pro  Fac  Res  Res  Acc  
Matter Collected           4451 | 215  35   150  119  852  510  124  167  89   90   220  736  84   711  349  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8977 | 89   195  367  221  1399 1359 307  890  144  .    83   1191 222  827  1683 
  Parts                    446  | 1    10   30   15   70   56   14   23   4    .    4    55   19   42   103  
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           6    | .    .    .    .    .    3    .    .    .    .    .    2    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      70   | .    .    .    .    .    .    .    20   6    41   3    .    .    .    .    
  Prevented                10   | .    .    .    .    .    .    .    .    .    9    1    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc 
Combat Hostiles Destroyed  157  | .   4   13  3   27  22  6   15  2   .   6   16  6   11  26  
  Melee                    28   | .   .   .   .   .   .   .   .   1   .   3   7   .   5   12  
  Guns                     53   | .   4   13  3   18  3   .   1   .   .   .   5   2   .   4   
  Cannons                  51   | .   .   .   .   3   19  3   13  .   .   2   4   4   1   2   
  AOE                      18   | .   .   .   .   4   .   3   .   .   .   .   .   .   4   7   
Classes Destroyed          15   | 1   1   4   .   7   .   1   .   .   .   .   .   .   1   .   
  Worker                   8    | .   .   .   .   1   4   .   .   .   .   .   1   .   .   2   
  Builder                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycler                 6    | 1   .   .   .   1   1   .   .   .   .   .   1   .   1   1   
  Mechanic                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   .   1   1   2   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  39   | .   .   7   .   5   2   .   1   .   .   5   .   4   4   11  
  Grunt                    42   | .   4   4   1   11  7   3   7   .   .   .   5   .   .   .   
  Brawler                  2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   
  Sentry                   27   | .   .   2   2   3   7   1   2   1   .   .   3   .   2   4   
  Hunter                   12   | .   .   .   .   2   2   2   1   .   .   .   2   .   1   2   
  Programmer               31   | .   .   .   .   4   4   .   1   1   .   1   6   2   3   9   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           8    | 1   2   5   2   7   4   4   4   1   .   3   4   4   5   8   
  Combat Bots Only         6    | .   2   5   1   6   3   3   4   1   .   3   3   4   5   6   
Max Kills in Single Turn   7    | 1   1   1   1   7   1   4   1   1   .   1   1   1   4   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   3   .   3   .   .   .   .   .   .   4   3   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   1   1   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  War  Pro  Fac  Res  Res  Acc  
Damage Taken               33070 | .    156  433  462  2998 2833 461  2773 2758 .    1816 5455 1166 2496 9263 
  Core                     5203  | .    37   76   .    295  279  .    172  613  .    198  1081 383  448  1621 
  Absorbed by Shields      567   | .    .    .    .    .    138  .    18   411  .    .    .    .    .    .    
  Reduced by Siege Mode    50    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    50   
Core Remaining (%)         63    | 100  85   81   100  57   67   .    .    .    .    1    6    70   69   .    
Volleys Fired              521   | 5    15   31   23   119  75   13   60   5    .    19   67   26   24   39   
  Largest                  3     | 2    2    2    3    3    3    3    3    1    .    1    3    2    3    3    
  Hottest                  308   | 60   60   63   119  163  203  260  259  90   .    90   250  200  308  308  
Shots Fired                971   | 10   30   60   67   218  143  28   104  5    .    19   126  37   58   66   
  Gun                      541   | 10   30   60   67   189  17   10   10   .    .    .    74   20   14   40   
  Cannon                   406   | .    .    .    .    21   116  18   94   5    .    19   52   17   42   22   
  Launcher                 24    | .    .    .    .    8    10   .    .    .    .    .    .    .    2    4    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  317   | 5    15   53   46   52   36   .    7    .    .    19   60   20   .    4    
  Thermal                  548   | .    .    .    21   158  97   28   97   5    .    .    50   17   33   42   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          106   | 5    15   7    .    8    10   .    .    .    .    .    16   .    25   20   
  Robot Hit Streak         17    | 8    16   7    7    17   17   10   10   7    .    8    8    7    2    10   
  Robot Miss Streak        10    | 1    3    5    10   5    3    4    2    .    .    4    4    3    8    4    
  Penetration Max          1     | .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    
  Secondary Targets        5     | .    .    2    1    .    .    .    .    .    .    .    .    .    .    2    
    Max Gunslinging Chain  1     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           696   | 8    22   36   28   146  96   17   74   16   .    11   93   30   30   89   
  Core Hits                399   | 2    9    25   12   66   61   14   32   2    .    4    49   14   33   76   
  Critical Hits            23    | .    .    .    .    1    3    .    .    .    .    2    7    1    4    5    
  Critical Kills           9     | .    .    .    .    .    1    .    .    .    .    1    4    1    2    .    
  Critical Parts Destroyed 14    | .    .    .    .    1    2    .    .    .    .    1    3    .    2    5    
Melee Attacks              261   | .    .    .    .    26   19   3    2    18   .    3    36   6    21   127  
  Impact                   3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Slashing                 104   | .    .    .    .    26   19   3    2    18   .    3    33   .    .    .    
  Piercing                 154   | .    .    .    .    .    .    .    .    .    .    .    .    6    21   127  
  Sneak Attacks            5     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        8     | .    .    .    .    .    .    .    .    .    .    .    4    .    .    4    
Damage Inflicted           24495 | 71   243  574  460  4170 3763 1503 2284 546  .    1086 2972 660  1885 4278 
  Guns                     7376  | 71   243  569  460  2890 314  85   198  .    .    .    1128 343  143  932  
  Cannons                  8656  | .    .    .    .    245  2663 282  2086 154  .    1007 919  317  621  362  
  Explosions               3968  | .    .    .    .    990  740  1126 .    .    .    .    .    .    384  728  
  Melee                    4339  | .    .    .    .    42   .    .    .    392  .    41   898  .    710  2256 
  Ramming                  156   | .    .    5    .    3    46   10   .    .    .    38   27   .    27   .    
  Kinetic                  4858  | 21   99   518  342  716  679  .    84   .    .    1007 942  343  .    107  
  Thermal                  12270 | .    .    .    118  3141 2298 1493 2200 154  .    .    925  317  577  1047 
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          2872  | 50   144  51   .    268  740  .    .    .    .    .    180  .    571  868  
  Impact                   57    | .    .    .    .    .    .    .    .    .    .    .    57   .    .    .    
  Slashing                 1316  | .    .    .    .    42   .    .    .    392  .    41   841  .    .    .    
  Piercing                 2966  | .    .    .    .    .    .    .    .    .    .    .    .    .    710  2256 
Highest Corruption         29    | .    .    .    1    11   4    .    2    3    4    1    27   2    12   29   
  Average Corruption       6     | .    .    .    1    5    2    .    2    2    3    1    13   1    8    12   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  284   | .    .    .    .    77   20   .    5    9    .    4    67   1    42   59   
    Message Errors         53    | .    .    .    .    15   7    .    1    3    .    .    10   .    9    8    
    Matter Fused           40    | .    .    .    .    11   4    .    .    3    .    .    8    .    6    8    
    Heat Flow Errors       24    | .    .    .    .    11   4    .    2    1    .    .    2    .    .    4    
    Energy Discharges      28    | .    .    .    .    9    1    .    1    1    .    .    7    .    3    6    
    Parts Rejected         4     | .    .    .    .    1    .    .    .    .    .    .    1    .    .    2    
    Data Loss (minor)      29    | .    .    .    .    9    2    .    1    1    .    2    5    .    4    5    
    Data Loss (major)      7     | .    .    .    .    1    .    .    .    .    .    .    1    .    2    3    
    Misfires               8     | .    .    .    .    3    .    .    .    .    .    .    3    .    2    .    
    Alerts                 3     | .    .    .    .    1    .    .    .    .    .    .    1    .    1    .    
    Misdirections          25    | .    .    .    .    1    .    .    .    .    .    .    8    .    8    8    
    Targeting Errors       55    | .    .    .    .    11   1    .    .    .    .    2    18   1    7    15   
    Weapon Failures        8     | .    .    .    .    4    1    .    .    .    .    .    3    .    .    .    
Overload Shots             26    | .    .    .    .    16   10   .    .    .    .    .    .    .    .    .    
  Effects                  1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1145  | .    .    .    .    115  94   355  10   27   .    347  11   12   55   119  
  Projectiles              468   | .    .    .    .    7    88   .    10   .    .    331  .    12   11   9    
  Explosions               469   | .    .    .    .    108  6    355  .    .    .    .    .    .    .    .    
  Melee                    208   | .    .    .    .    .    .    .    .    27   .    16   11   .    44   110  
Knockbacks                 15    | .    .    .    .    .    3    .    .    .    .    8    2    .    .    2    
  Impact                   1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Kinetic                  11    | .    .    .    .    .    1    .    .    .    .    7    2    .    .    1    
  Secondary                3     | .    .    .    .    .    1    .    .    .    .    1    .    .    .    1    
Self-Inflicted Damage      284   | .    .    2    .    106  42   100  .    .    .    .    12   .    22   .    
  Shots                    10    | .    .    .    .    5    3    1    .    .    .    .    .    .    1    .    
  Rammed                   33    | .    .    1    .    .    .    .    .    .    .    15   12   .    4    1    
Targets Rammed             41    | .    .    1    .    2    2    1    .    .    .    18   12   .    4    1    
  Kicked                   5     | .    .    .    .    2    2    1    .    .    .    .    .    .    .    .    
  Crushed                  3     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
Highest Temperature        634   | 20   141  10   280  386  281  74   142  9    .    286  355  220  634  396  
  Average Temperature      114   | 15   62   5    90   139  109  39   46   9    .    112  111  85   132  119  
  Received Heat Transfer   3653  | .    87   117  171  621  528  9    785  315  .    27   495  39   36   423  
  Effects                  32    | .    .    .    .    3    .    .    .    .    .    .    2    .    25   2    
    Shutdowns              11    | .    .    .    .    .    .    .    .    .    .    .    .    .    9    2    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Interference           9     | .    .    .    .    3    .    .    .    .    .    .    1    .    5    .    
    Matter Decay           6     | .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
    Damage (minor)         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Damage (major)         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Total Turns              4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Longest Duration         4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Parts Fried              18    | 1    .    .    .    1    .    .    .    .    .    .    .    .    7    9    
  Impact Corruptions       2     | .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    
Robots Melted              4     | .    .    .    .    2    .    .    1    1    .    .    .    .    .    .    
  Combat Hostiles          4     | .    .    .    .    2    .    .    1    1    .    .    .    .    .    .    
  Parts Melted             37    | .    .    .    .    12   3    2    11   2    .    .    .    1    .    6    
  Heat Transferred         15696 | .    .    .    333  4525 3075 1359 3143 185  .    .    1157 375  500  1044 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc 
Peak Influence             855  | 5   103 459 345 496 446 855 .   .   .   .   173 182 724 840 
  Average Influence        252  | 3   53  238 240 143 352 595 .   .   .   .   61  86  217 560 
Maximum Alert Level        3    | .   .   2   1   2   2   3   .   .   .   .   .   .   3   3   
  Low Security (%)         44   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 1                  33   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          42   | .   1   2   1   9   5   3   .   1   .   .   5   1   .   14  
  Investigation            4    | .   .   1   .   1   .   .   .   .   .   .   1   .   .   1   
  Extermination            13   | .   .   .   .   3   3   .   .   .   .   .   3   1   .   3   
  Reinforcement            14   | .   1   1   1   3   2   2   .   .   .   .   1   .   .   3   
  Assault                  6    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   4   
  Garrison                 5    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   1   1   1   .   .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc 
Distress Signals           27   | .   1   .   1   3   2   .   .   .   .   .   2   .   16  2   
Communications Jammed      86   | .   .   .   .   .   .   .   .   .   .   .   22  .   62  2   
  Distress Signals         86   | .   .   .   .   .   .   .   .   .   .   .   22  .   62  2   
Times Spotted              377  | .   5   17  12  40  38  13  18  15  11  9   23  17  66  93  
  Peak Tracking Total      16   | .   2   5   3   4   8   4   7   10  7   5   6   11  7   16  
  Tactical Retreats        44   | .   .   2   1   3   3   1   3   4   .   2   2   2   4   17  

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc 
Traps Triggered            9    | .   .   .   1   5   2   .   .   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                7    | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc 
Machines Disabled          20   | .   .   .   .   9   3   6   .   .   .   .   1   .   1   .   
  Max in Single Turn       7    | .   .   .   .   7   2   6   .   .   .   .   1   .   1   .   
  Garrison Access          3    | .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc 
Machines Accessed          43   | .   .   4   3   13  6   2   1   .   3   .   3   1   .   7   
  Terminals                24   | .   .   4   2   6   5   1   .   .   .   .   1   1   .   4   
  Fabricators              4    | .   .   .   .   2   .   1   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Scanalyzers              5    | .   .   .   .   3   .   .   .   .   .   .   2   .   .   .   
  Garrison Access          4    | .   .   .   1   2   1   .   .   .   .   .   .   .   .   .   
Total Hacks                97   | .   .   10  7   28  15  7   1   .   6   .   9   2   .   12  
  Successful               47   | .   .   5   2   16  3   4   1   .   6   .   4   .   .   6   
  Failed                   50   | .   .   5   5   12  12  3   .   .   .   .   5   2   .   6   
    Catastrophic           7    | .   .   .   1   2   3   .   .   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   56   | .   .   13  6   10  13  1   .   .   .   .   2   2   .   9   
  Terminals                53   | .   .   10  6   10  12  3   .   .   .   .   2   2   .   8   
  Fabricators              11   | .   .   .   .   6   .   4   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Scanalyzers              15   | .   .   .   .   8   .   .   .   .   .   .   7   .   .   .   
  Garrison Access          8    | .   .   .   1   4   3   .   .   .   .   .   .   .   .   .   
Terminal Hacks             12   | .   .   2   .   .   .   1   1   .   6   .   .   .   .   2   
  Record                   5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Level Access Points      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           9    | .   .   .   .   6   .   2   .   .   .   .   .   .   .   1   
  Network Status           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           3    | .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   
  Build                    5    | .   .   .   .   3   .   1   .   .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 9    | .   .   .   .   5   .   .   .   .   .   .   4   .   .   .   
  Insert Component         5    | .   .   .   .   3   .   .   .   .   .   .   2   .   .   .   
  Analyze                  4    | .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   
Garrison Access Hacks      3    | .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   
  Seal Access              3    | .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         49   | .   .   11  2   9   12  2   .   .   .   .   1   2   .   10  
  Terminals                13   | .   .   3   1   3   3   1   .   .   .   .   .   .   .   2   
    Botnet                 13   | .   .   3   1   3   3   1   .   .   .   .   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Tunnel                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         33   | .   .   1   2   11  6   2   .   .   .   .   3   1   .   7   
  Full Trace Events        3    | .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   
  Parts Built              8    | .   .   .   .   4   .   2   .   .   .   .   .   .   .   2   
    Matter                 884  | .   .   .   .   438 .   168 .   .   .   .   .   .   .   278 
    Time                   307  | .   .   .   .   219 .   42  .   .   .   .   .   .   .   46  
  Total Part Build Rating  34   | .   .   .   .   8   .   8   .   .   .   .   .   .   .   18  
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   .   3   .   .   .   .   .   .   2   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               7    | .   .   .   .   .   2   .   .   .   .   .   .   .   5   .   
  EXPLORE                  5    | .   .   .   .   .   2   .   .   .   .   .   .   .   3   .   
  RETURN                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   .   1   1   .   2   .   .   .   .   
Drone Launches             6    | .   .   .   .   .   2   .   .   .   .   .   .   .   4   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  War  Pro  Fac  Res  Res  Acc  
Turns Passed               13318 | 37   239  399  536  3118 1607 631  1269 563  390  747  1269 384  911  1218 
Spaces Moved               9344  | 17   126  219  267  1546 768  362  685  411  613  387  652  428  1483 1380 
  Core                     975   | .    .    .    .    .    .    .    .    76   613  .    183  49   .    54   
  Treads                   752   | .    .    .    .    .    .    .    .    .    .    387  347  .    .    18   
  Legs                     4326  | 17   126  219  267  1546 768  362  685  335  .    .    1    .    .    .    
  Wheels                   86    | .    .    .    .    .    .    .    .    .    .    .    .    86   .    .    
  Hover                    2898  | .    .    .    .    .    .    .    .    .    .    .    121  .    1469 1308 
  Flight                   307   | .    .    .    .    .    .    .    .    .    .    .    .    293  14   .    
  Fastest Speed            29    | 120  120  120  150  150  150  152  152  50   50   166  50   29   32   40   
  Average Speed            103   | 120  122  120  150  150  151  152  152  116  50   167  126  56   41   44   
  Slowest Speed            850   | 120  150  120  150  180  155  152  152  270  50   170  300  850  60   160  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Cave-ins Triggered       4     | .    .    .    .    .    .    .    .    .    .    .    2    .    2    .    
Exploration Rate (%)       38    | 3    26   25   29   40   28   11   79   67   83   64   10   16   56   34   
  Regions Visited          14
    Branch Regions         4
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Known Exits Taken        5     | .    .    1    .    .    .    .    .    .    .    1    1    1    1    .    
  Unknown Exits Taken      9     | 1    1    .    1    1    1    1    1    1    1    .    .    .    .    .    
Scrap Searched             7     | .    .    .    .    .    .    .    3    .    .    4    .    .    .    .    
Spaces Dug                 138   | .    .    .    .    25   19   3    .    .    .    .    11   6    7    67   
Terrain Destroyed          268   | .    .    .    .    64   35   15   20   .    .    7    23   6    24   74   
  Melee                    122   | .    .    .    .    25   19   3    .    .    .    .    1    6    7    61   
  Projectile               91    | .    .    .    .    4    16   5    20   .    .    7    22   .    5    12   
  AOE                      55    | .    .    .    .    35   .    7    .    .    .    .    .    .    12   1    

 Actions                         | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  War  Pro  Fac  Res  Res  Acc  
Total                      11664 | 24   186  297  363  2100 1048 410  822  462  693  445  920  515  1674 1705 
  Wait                     925   | 2    31   31   48   319  118  13   48   1    67   6    83   12   56   90   
  Move                     9326  | 16   125  218  266  1545 767  361  684  410  612  386  650  425  1481 1380 
  Hop                      1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Pick Up                  162   | .    6    6    9    32   22   6    7    11   1    1    19   5    18   19   
  Fast Attach              122   | 1    .    .    .    11   7    1    2    1    8    8    24   12   31   16   
  Attach                   147   | .    .    3    2    18   25   3    12   12   .    3    22   11   3    33   
  Detach                   29    | .    .    .    1    3    2    .    4    .    .    .    7    10   2    .    
  Swap                     51    | .    3    2    5    8    8    3    1    1    1    1    2    .    12   4    
  Drop                     88    | .    6    5    9    17   3    6    2    3    4    .    2    7    21   3    
  Fire                     521   | 5    15   31   23   119  75   13   60   5    .    19   67   26   24   39   
  Melee                    249   | .    .    .    .    26   19   3    2    18   .    3    31   6    21   120  
  Ram                      14    | .    .    .    .    .    .    .    .    .    .    .    9    .    4    1    
  Kick                     9     | .    .    1    .    2    2    1    .    .    .    .    3    .    .    .    
  Crush                    18    | .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    
  Escape Stasis            2     | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Res / Upp)
-3/Research
-2/Research (discovered 4 exits: *Acc x2 / [*Tes x2])
-1/Access (discovered 1 exit: Com)

 History 
---------
  Turn | Location           | Event
    17 | -11/Scrapyard      | Discovered new exit (range 3)
    38 | -11/Scrapyard      | Entered Materials
   221 | -10/Materials      | Discovered new exit (range 15)
   277 | -10/Materials      | Entered another Materials area
   277 | -9/Materials       | Evolved 2 slots: Propulsion x2
   318 | -9/Materials       | Build established: Mutant
   592 | -9/Materials       | Identified exit to Materials
   676 | -9/Materials       | Entered another Materials area
   676 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  1190 | -8/Materials       | Discovered new exit (range 16)
  1212 | -8/Materials       | Entered Factory
  1212 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  1271 | -7/Factory         | Build established: Tank
  1769 | -7/Factory         | Build established: Hauler-Mutant
  2129 | -7/Factory         | Fabricated Imp. Aluminum Leg (x2)
  2154 | -7/Factory         | Build established: Hauler-Tank
  2844 | -7/Factory         | Build established: Hauler-Mutant
  3599 | -7/Factory         | Fabricated Imp. Aluminum Leg (x2)
  3861 | -7/Factory         | System corruption reached 10%
  3936 | -7/Factory         | Discovered new exit (range 13)
  3970 | -7/Factory         | Garrison activated, responded to threat
  4260 | -7/Factory         | Lost 3 parts (1n2w)
  4330 | -7/Factory         | Entered another Factory area
  4330 | -6/Factory         | Evolved 2 slots: Utility x2
  4748 | -6/Factory         | Lost 3 parts (1n2w)
  5149 | -6/Factory         | Lost 8 parts (1n5u2w)
  5383 | -6/Factory         | Build established: Scavenger-Tank
  5826 | -6/Factory         | Discovered new exit (range 10)
  5937 | -6/Factory         | Entered another Factory area
  5937 | -5/Factory         | Evolved 2 slots: Utility x2
  6009 | -5/Factory         | Fabricated Imp. Titanium Leg (x2)
  6033 | -5/Factory         | Local fabrication network quarantined
  6237 | -5/Factory         | First assault squad dispatched
  6401 | -5/Factory         | Discovered new exit (range 13)
  6568 | -5/Factory         | Entered Upper Caves
  6589 | -5/Upper Caves     | Build established: Hauler-Mutant
  6880 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  7558 | -5/Upper Caves     | Learned 4 Factory zone layouts
  7617 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
  7703 | -5/Upper Caves     | Lost 7 parts (3n1u3w)
  7828 | -5/Upper Caves     | Discovered new exit (range 5)
  7837 | -5/Upper Caves     | Entered another Upper Caves area
  7839 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  7916 | -5/Upper Caves     | Lost 4 parts (1n2u1w)
  8221 | -5/Upper Caves     | Build established: Scavenger-Mutant
  8304 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
  8317 | -5/Upper Caves     | Core integrity fell below 50%
  8395 | -5/Upper Caves     | Learned Factory garrison access intel
  8396 | -5/Upper Caves     | Discovered new exit (range 9)
  8400 | -5/Upper Caves     | Lost 17 parts (1p8n8u)
  8400 | -5/Upper Caves     | Entered Warlord
  8418 | -5/Warlord         | System corruption cleaned by Quarantine Array
  8463 | -5/Warlord         | Met Warlord
  8488 | -5/Warlord         | Warlord's base attacked by MAIN.C
  8668 | -5/Warlord         | Build established: Mutant
  8743 | -5/Warlord         | Warlord forces counterattacked
  8763 | -5/Warlord         | Found Prototype Ballistic Cannon
  8772 | -5/Warlord         | Discovered new exit (range 15)
  8790 | -5/Warlord         | Entered Proximity Caves
  8791 | -4/Proximity Caves | Identified Hvy. Autocannon
  9028 | -4/Proximity Caves | Build established: Scavenger-Mutant
  9192 | -4/Proximity Caves | Core integrity fell below 20%
  9296 | -4/Proximity Caves | Lost 4 parts (2n1u1w)
  9375 | -4/Proximity Caves | Learned location of 1 exit from Research
  9400 | -4/Proximity Caves | Identified exit to Factory
  9482 | -4/Proximity Caves | Spotted B-86 Titan
  9537 | -4/Proximity Caves | Entered Factory
  9537 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  9538 | -4/Factory         | Identified exit to Research
  9538 | -4/Factory         | Identified exit to Upper Caves
  9539 | -4/Factory         | Loaded intel: 4 garrison access locations
  9660 | -4/Factory         | Build established: Derelict-Mutant
  9916 | -4/Factory         | Lost 6 parts (1n2u3w)
 10101 | -4/Factory         | System corruption reached 10%
 10132 | -4/Factory         | Lost 13 parts (1p3n4u5w)
 10415 | -4/Factory         | Lost 3 parts (1n2w)
 10573 | -4/Factory         | Crushed by falling debris
 10579 | -4/Factory         | Crushed by falling debris
 10610 | -4/Factory         | Lost 5 parts (1p3u1w)
 10693 | -4/Factory         | Core integrity fell below 50%
 10718 | -4/Factory         | Core integrity fell below 20%
 10753 | -4/Factory         | Lost 16 parts (2p5n3u6w)
 10806 | -4/Factory         | Entered Research
 10806 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
 10807 | -3/Research        | Identified exit to Research
 11123 | -3/Research        | Found Enh. Force Lance
 11190 | -3/Research        | Entered another Research area
 11190 | -2/Research        | Warlord forces began assault on 0b10
 11190 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 11300 | -2/Research        | Research machine network offline
 11429 | -2/Research        | Met up with Warlord
 11460 | -2/Research        | Found Prototype Launcher
 11460 | -2/Research        | Identified Enh. Gamma Bomb Array
 11462 | -2/Research        | Found Enh. Gamma Bomb Array
 11499 | -2/Research        | Borebot progress halted
 11518 | -2/Research        | Borebot progress halted
 11540 | -2/Research        | Crushed by falling debris
 11546 | -2/Research        | Spotted Striker
 11602 | -2/Research        | Discovered new exit (range 119)
 11629 | -2/Research        | Spotted Executioner
 11629 | -2/Research        | Spotted Striker
 11647 | -2/Research        | Discovered new exit (range 115)
 11657 | -2/Research        | Spotted Striker
 11671 | -2/Research        | Crushed by falling debris
 11671 | -2/Research        | System corruption reached 10%
 11675 | -2/Research        | Spotted Striker
 11686 | -2/Research        | Spotted Striker
 11702 | -2/Research        | Lost 3 parts (2u1w)
 11866 | -2/Research        | Spotted Striker
 11894 | -2/Research        | Destroyed Striker
 11953 | -2/Research        | Warlord destroyed during the assault
 11992 | -2/Research        | Discovered new exit (range 16)
 11997 | -2/Research        | Identified exit to Access
 12013 | -2/Research        | Found Prototype Processor
 12013 | -2/Research        | Identified Exp. Melee Analysis Suite
 12071 | -2/Research        | Discovered exit to Access (range 22)
 12101 | -2/Research        | Entered Access
 12101 | -1/Access          | Evolved 2 slots: Utility x2
 12217 | -1/Access          | Lost 3 parts (3w)
 12257 | -1/Access          | Found Unknown Protection
 12455 | -1/Access          | Identified Imp. Powered Armor
 12472 | -1/Access          | Lost 3 parts (1p1u1w)
 12510 | -1/Access          | Identified exit to Command
 12555 | -1/Access          | Found Enh. Force Lance
 12636 | -1/Access          | System corruption reached 10%
 12659 | -1/Access          | Build established: Scavenger-Ninja
 12751 | -1/Access          | Lost 7 parts (1p1n3u2w)
 12751 | -1/Access          | Found Prototype Hackware
 12751 | -1/Access          | Identified Exp. Hacking Suite
 12792 | -1/Access          | Garrison activated, responded to threat
 12852 | -1/Access          | Lost 7 parts (2n4u1w)
 12853 | -1/Access          | Spotted B-99 Colossus
 12895 | -1/Access          | First assault squad dispatched
 12896 | -1/Access          | Spotted B-99 Colossus
 12964 | -1/Access          | Lost 9 parts (3p2n2u2w)
 13008 | -1/Access          | Found Fusion Bomb Launcher
 13028 | -1/Access          | Lost 3 parts (2n1w)
 13029 | -1/Access          | Build established: Scavenger-Mutant
 13104 | -1/Access          | Lost 5 parts (1p1n1u2w)
 13213 | -1/Access          | Core integrity fell below 50%
 13222 | -1/Access          | Fabricated Cmb. Linear Gravjet (x2)
 13260 | -1/Access          | Lost 9 parts (2p4n3w)
 13287 | -1/Access          | Released all parts (14)
 13294 | -1/Access          | Core integrity fell below 20%
 13319 | -1/Access          | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
13293_ P-80 Master resets M-36 Artificer, system corruption cleaned.
13296_ P-80 Master resets G-73 Enforcer, system corruption cleaned.
13298_ 39W4NQIUHPUTBOEHRTXUNVMTDDE|S
13302_ Slug penetrates Wall.
13303_ Slammed into P-80 Master.
Ramming works as a last resort when unarmed or blocked, but can have
  serious negative consequences.
13303_ Destabilizing: Core damaged (-48).
13305_ Penetrated by Slug. <x2>
13311_ E-15 Imp destroyed.
13313_ UMMJPWXNU/ TSTMARID/<U
13313_ Penetrated by Slug. <x2>
13313_ C-30 ARC bursts open, deploying its payload.
13313_ G-73 Enforcer unfolds itself. <x2>
13313_ L-61 Swordsman unfolds itself.
13313_ G-73 Enforcer unfolds itself.
13313_ E-15 Imp unfolds itself.
13314_ E-15 Imp destroyed.
13315_ Adv. Heavy Siege Treads destroyed.
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
| #??????#       ####     "      #?# #               |
| #??????#       #??#            ## ##               |
| #??????#       #??#            #####               |
| #??????#       #??#  [         #???#               |
| ########       #??#            #?###               |
|                ##########+##########               |
| ##+#####                                   ###/### |
|    #???#                                   #?#     |
|    #???#                                   #?#     |
|    #???#                                   #?#   " |
|    #???#                                   #?#  "" |
|    #???#                       %=          #?#  "" |
|    #???#                     l             #?#   " |
|   !########+##########       #################     |
|    ##        =       #       #              ##     |
|    ##                #     %/#              ##     |
| #####                ;     ! +              ##   * |
| ????#                #  gg   #              ##     |
| ????#              ??#   % gl#             "%"     |
| ????#            ????#       #              ###### |
| ????#           ?????#       ###########"####????? |
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| ?????????????????????#   @   #  "%"==     #??????? |
| ?????????????????????#       #   "      ] #??????? |
| ???????????????????          #            #??????? |
| ????????????????             #            #??????? |
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| ???????????   k       ???????????????????????????? |
| ???????????####  p    ???????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           100
Energy Generation          62
Energy Capacity            730
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       10
Jamming Range              16
Power Amplification        30
Base Temperature (-)       100
EM Shielding               3
Corruption Prevention      20
Armor Coverage             775
Resistance: TH             10
Core Shielding             30
Power Shielding            66
Point Defense Rating       160
Melee Speed Boost          20
Evasion (%)                64
Melee Accuracy             12
Target Analysis            6
Core Analysis              10
Armor Integrity Analysis   66
Recoil Reduction           4
Offensive Hacking          16

 Item Schematics 
-----------------
 Imp. Aluminum Leg | -7/Factory | Scanalyzed
 Imp. Titanium Leg | -7/Factory | Scanalyzed
  Ion Burst Cannon | -4/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
   Imp. Aluminum Leg | x2 | -7/Factory 
   Imp. Aluminum Leg | x2 | -7/Factory 
   Imp. Titanium Leg | x2 | -5/Factory 
 Cmb. Linear Gravjet | x2 | -1/Access  | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A Powerful Ally?
Achiever
All-out Warlord
Brute Force
Charge!!!
Denied?
I Spy
Overkill
Rockin' Loadout
Significant Disruption
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              MetafiberDecoderPrototype
  Manual?         0
Play Time         04:51:01
  Cumulative      63.0 hours
  Start           2019.11.04 @ 07:08:18
  End             2019.11.05 @ 20:59:50
Sessions          41
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          136
  Rogue           136
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             38
Gallery%          44
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: ac6bc9c2-16ab-49d0-82df-235733ed6e5a