Cogmind - Beta 9.3 --- EXPLORER MODE // 2019.12.27 @ 13:47:51 // Winter2019/RPGLIKE Player: onedeadgod Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (80) 400 Value Destroyed (2517) 2517 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (194) 194 TOTAL SCORE: 5551 Bonus ------- High Alert Combat Kills 194 Cogmind --------- Core Integrity 0/1850 Matter 185/300 Energy 480/480 System Corruption 2% Temperature Cool (6) Movement Hovering (46) Location -7/Factory Parts ------- > --- POWER (2) -------- Heavy Ion Engine Enhanced Nuclear Core > --- PROPULSION (2) --- Cooled Airjet Cooled Airjet > --- UTILITY (6) ------ Structural Scanner Visual Processing Unit Improved Sensor Array Improved Targeting Computer Improved Power Shielding Hacking Suite > --- WEAPON (4) ------- Improved Spread Laser Minigun Mini Grenade Launcher Datajack > --- INVENTORY (3) ---- Beam Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine Enhanced Nuclear Core > --- PROPULSION ------- Cooled Airjet Cooled Airjet > --- UTILITY ---------- Structural Scanner Visual Processing Unit Improved Sensor Array Improved Targeting Computer Improved Power Shielding Hacking Suite > --- WEAPON ----------- Improved Spread Laser Minigun Mini Grenade Launcher Datajack > --- INVENTORY -------- Compact Battery Beam Rifle [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Hover Unit Treads Light Treads Hover Unit Hover Unit Flight Unit Cesium-ion Thruster Utility Structural Scanner Device Structural Scanner Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun EM Shotgun Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 10 | . 6 2 2 . Power 1 | . 1 . . . Propulsion 1 | . 1 . . . Utility 5 | . 3 1 1 . Weapon 3 | . 1 1 1 . Parts Attached 39 | 4 3 23 2 7 Power 7 | 1 . 4 1 1 Engine 4 | 1 . 3 . . Core 3 | . . 1 1 1 Reactor . | . . . . . Propulsion 11 | 1 . 8 . 2 Treads 1 | 1 . . . . Leg . | . . . . . Wheel . | . . . . . Hover 6 | . . 4 . 2 Flight 4 | . . 4 . . Utility 10 | 1 1 6 . 2 Device 4 | . 1 3 . . Storage . | . . . . . Processor 2 | . . 2 . . Hackware 1 | . . 1 . . Protection 3 | 1 . . . 2 Artifact . | . . . . . Weapon 11 | 1 2 5 1 2 Energy Gun 5 | . 1 2 1 1 Energy Cannon . | . . . . . Ballistic Gun 2 | 1 . 1 . . Ballistic Cannon . | . . . . . Launcher 2 | . 1 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 2 | . . 1 . 1 Unidentified Prototypes 5 | . . 2 . 3 Parts Lost 2 | . . 1 1 . Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . 1 . . Weapon 1 | . . . 1 . Highest Loss Streak 1 | . . 1 1 . Average Slot Usage (%) 77 | . 51 81 88 84 Engine 8 | . 10 8 7 7 Core 2 | . . 3 4 3 Treads 2 | . 10 2 . . Hover 6 | . . 9 . 9 Flight 2 | . . 1 14 2 Device 15 | . 1 21 14 14 Processor 8 | . . 8 14 14 Hackware 2 | . . . 7 7 Protection 3 | . 10 2 . 2 Energy Gun 6 | . 5 7 4 5 Ballistic Gun 8 | . 10 8 7 7 Launcher 4 | . 4 2 7 7 Special Melee Weapon 3 | . . 4 3 3 Naked Turns . | . . . . . Heaviest Build 30 | 10 14 22 23 30 Greatest Support 31 | 20 20 20 17 31 Greatest Overweight (x) 3 | 3 . 3 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 3 | . 2 3 3 3 Average Capacity 2 | . 2 2 3 3 Most Carried 3 | . 2 3 3 3 Average Carried 1 | . . 1 2 1 Final Capacity 3 | . 2 3 3 3 Final Carried 2 | . 2 2 2 1 Class Distribution -------------------- 87% | Hacker-Mutant 11% | Hacker-Assassin Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1179 | 240 63 388 132 356 Remotely . | . . . . . Salvage Created 2155 | . 86 1237 536 296 Parts 176 | . 9 107 34 26 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . 1 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 62 | . 6 31 14 11 Guns 40 | . 5 24 6 5 AOE 21 | . 1 6 8 6 Classes Destroyed 12 | . 3 4 3 2 Worker 5 | . . 3 2 . Builder 5 | . . . 3 2 Tunneler 1 | . . . . 1 Operator 1 | . . 1 . . Watcher 6 | . 1 4 . 1 Swarmer 12 | . 4 4 2 2 Grunt 31 | . 2 20 4 5 Brawler 2 | . . 1 1 . Duelist 1 | . . . 1 . Sentry 13 | . . 6 5 2 Hunter 2 | . . . 1 1 Programmer 1 | . . . . 1 Best Kill Streak 6 | . 2 3 6 3 Combat Bots Only 4 | . 2 3 4 3 Max Kills in Single Turn 3 | . 2 2 3 2 Gunslinging 1 | . 1 . . . Exploded 2 | . 1 2 1 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 2342 | . 207 1064 625 446 Core 1851 | . 165 840 518 328 Absorbed by Shields 4 | . . . . 4 Redirected to Core 1328 | . 125 617 342 244 Core Remaining (%) 51 | 100 72 33 1 . Volleys Fired 208 | . 18 105 52 33 Largest 3 | . 2 3 2 1 Hottest 95 | . 70 95 55 75 Shots Fired 240 | . 36 109 62 33 Gun 190 | . 34 99 36 21 Cannon . | . . . . . Launcher 50 | . 2 10 26 12 Special . | . . . . . Kinetic 72 | . 18 18 36 . Thermal 37 | . 16 . . 21 Explosive 50 | . 2 10 26 12 Electromagnetic 81 | . . 81 . . Robot Hit Streak 30 | . 20 29 24 30 Robot Miss Streak 3 | . 1 3 1 1 Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 234 | . 33 116 51 34 Core Hits 166 | . 11 65 41 49 Critical Hits 1 | . . 1 . . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Melee Attacks 15 | . . 11 2 2 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 12 | . . 11 . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5574 | . 477 1943 1872 1282 Guns 2931 | . 387 1482 491 571 Cannons . | . . . . . Explosions 2618 | . 90 461 1381 686 Melee . | . . . . . Ramming 25 | . . . . 25 Kinetic 986 | . 201 294 491 . Thermal 1127 | . 186 159 211 571 Explosive 2248 | . 90 302 1170 686 Electromagnetic 1188 | . . 1188 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . 1 2 2 Average Corruption 1 | . . 1 1 2 Corruption Purged . | . . . . . Effects 4 | . . 1 2 1 Message Errors 2 | . . . 1 1 Heat Flow Errors 1 | . . . 1 . Energy Discharges 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 86 | . . 8 71 7 Projectiles . | . . . . . Explosions 86 | . . 8 71 7 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 103 | . . 73 18 12 Shots 7 | . . 6 1 . Rammed 2 | . . . . 2 Targets Rammed 2 | . . . . 2 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 112 | . . . 112 20 Average Temperature 16 | . . . 80 7 Received Heat Transfer 1105 | . 135 388 324 258 Siege Activations . | . . . . . Robots Corrupted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Fried 3 | . . 3 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 1 . . 1 Heat Transferred 1390 | . 555 200 150 485 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . 2 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 769 | . 130 347 547 769 Average Influence 175 | . 39 110 258 457 Maximum Alert Level 3 | . . 1 2 3 Low Security (%) 70 | 100 100 82 38 26 Level 1 15 | . . 17 38 14 Level 2 8 | . . . 22 33 Level 3 5 | . . . . 26 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 16 | . . 7 3 6 Investigation 7 | . . 4 1 2 Extermination 1 | . . . . 1 Reinforcement 6 | . . 3 . 3 Assault . | . . . . . Garrison 2 | . . . 2 . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 4 | . . 1 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 105 | . 11 48 24 22 Peak Tracking Total 6 | . 3 5 6 5 Tactical Retreats 5 | . . 3 2 . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 5 | . . 1 . 4 Indirectly . | . . . . . Trap Hack Attempts 1 | . . . 1 . Triggered . | . . . . . Disarmed 6 | . 6 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 11 | . . 1 10 . Max in Single Turn 2 | . . 1 2 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns 1 | . . . . 1 Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 24 | . 3 10 5 6 Terminals 16 | . 2 6 4 4 Fabricators 1 | . . . . 1 Repair Stations 1 | . . 1 . . Recycling Units 4 | . 1 2 . 1 Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 73 | . 14 29 13 17 Successful 69 | . 14 26 12 17 Failed 4 | . . 3 1 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 47 | . 11 15 12 9 Fabricators 5 | . . . . 5 Repair Stations 3 | . . 3 . . Recycling Units 15 | . 3 9 . 3 Scanalyzers 2 | . . 2 . . Garrison Access 1 | . . . 1 . Terminal Hacks 45 | . 11 14 11 9 Record 18 | . 2 7 7 2 Part Schematic 1 | . . . . 1 Robot Analysis 1 | . . . 1 . Prototype ID Bank 1 | . . 1 . . Emergency Access Points 1 | . . . . 1 Repair Station Index 1 | . . . . 1 Scanalyzer Index 1 | . . 1 . . Alert Level 6 | . 2 2 1 1 Unreport Threat 1 | . . . 1 . Locate Traps 6 | . 1 1 1 3 Disarm Traps 1 | . 1 . . . Dispatch Records 1 | . 1 . . . Reinforcement Status 1 | . 1 . . . Recall Investigation 1 | . 1 . . . Recall Reinforcements 1 | . . 1 . . Hauler Manifests 1 | . 1 . . . Zone Layout 2 | . 1 1 . . Fabricator Hacks 5 | . . . . 5 Network Status 1 | . . . . 1 Load Schematic 2 | . . . . 2 Build 2 | . . . . 2 Repair Station Hacks 2 | . . 2 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Recycling Unit Hacks 14 | . 3 8 . 3 Recycle Component 3 | . . 2 . 1 Process 7 | . 1 4 . 2 Report Inventory 1 | . . 1 . . Retrieve Matter 2 | . 1 1 . . Retrieve Components 1 | . 1 . . . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 15 | . 1 6 3 5 Full Trace Events 10 | . 1 4 3 2 Feedback Events 3 | . . 1 2 . Corruption 3 | . . 1 2 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 1 . 1 Parts Built 1 | . . . . 1 Matter 204 | . . . . 204 Time 102 | . . . . 102 Total Part Build Rating 1 | . . . . 1 Parts Repaired 1 | . . 1 . . Time 38 | . . 38 . . Parts Recycled 3 | . . 2 . 1 Recycled Matter 710 | . 138 489 . 83 Retrieved Matter 558 | . 138 420 . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 10 | . . 7 1 2 Non-combat 9 | . . 7 1 1 Combat 1 | . . . . 1 Robot Hacks Applied 12 | . . 9 1 2 parse_system 8 | . . 5 1 2 no_distress 3 | . . 3 . . find_recycling 1 | . . 1 . . Relay Couplers Released . | . . . . . Robots Rewired 1 | . . 1 . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 . . Highest-Rated Group 10 | . . 10 . . Highest-Rated Ally 10 | . . 10 . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 3933 | 126 656 2015 385 751 Spaces Moved 3444 | 78 364 1479 396 1127 Core 97 | 15 . . . 82 Treads 516 | 63 364 89 . . Legs . | . . . . . Wheels . | . . . . . Hover 1953 | . . 1056 . 897 Flight 878 | . . 334 396 148 Fastest Speed 34 | 50 160 34 34 46 Average Speed 97 | 155 160 116 68 58 Slowest Speed 260 | 200 160 260 109 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . 1 . Exploration Rate (%) 36 | 5 39 66 48 22 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 275 | . 7 65 166 37 Melee . | . . . . . Projectile . | . . . . . AOE 275 | . 7 65 166 37 Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 3779 | 81 402 1656 454 1186 Wait 14 | . 13 1 . . Move 3440 | 77 363 1478 395 1127 Hop . | . . . . . Pick Up 34 | . 4 21 2 7 Fast Attach 11 | 4 1 6 . . Attach 26 | . 2 15 2 7 Detach 2 | . . 2 . . Swap 2 | . . 2 . . Drop 16 | . 1 15 . . Fire 208 | . 18 105 52 33 Melee 15 | . . 11 2 2 Ram 2 | . . . . 2 Kick . | . . . . . Crush . | . . . . . Escape Stasis 8 | . . . . 8 Rewire . | . . . . . Trap 1 | . . . 1 . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory (discovered 2 exits: *Sto / *Low) History --------- Turn | Location | Event 16 | -11/Scrapyard | Identified exit to Materials 16 | -11/Scrapyard | Discovered exit to Materials (range 16) 127 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Upgraded with Power slot (x1) 127 | -10/Materials | Upgraded with Propulsion slot (x1) 127 | -10/Materials | Upgraded with Utility slot (x3) 127 | -10/Materials | Upgraded with Weapon slot (x1) 184 | -10/Materials | Identified exit to Materials 184 | -10/Materials | Discovered exit to Materials (range 15) 221 | -10/Materials | Identified exit to Mines 221 | -10/Materials | Discovered exit to Mines (range 13) 310 | -10/Materials | Build established: Hacker-Mutant 665 | -10/Materials | Discovered exit to Materials (range 16) 783 | -10/Materials | Entered another Materials area 785 | -9/Materials | Reached level 2 785 | -9/Materials | Reached level 3 785 | -9/Materials | Upgraded with Utility slot (x1) 785 | -9/Materials | Upgraded with Weapon slot (x1) 931 | -9/Materials | Identified exit to Mines 931 | -9/Materials | Discovered exit to Mines (range 7) 946 | -9/Materials | Reached level 4 1544 | -9/Materials | Discovered exit to Mines (range 13) 1604 | -9/Materials | Core integrity fell below 50% 1714 | -9/Materials | Reached level 5 2366 | -9/Materials | Build established: Hacker-Assassin 2601 | -9/Materials | Reached level 6 2606 | -9/Materials | Repaired Lgt. Nuclear Core? 2629 | -9/Materials | Identified exit to Materials 2629 | -9/Materials | Discovered exit to Materials (range 9) 2798 | -9/Materials | Entered another Materials area 2799 | -8/Materials | Core integrity fell below 50% 2800 | -8/Materials | Reached level 7 2812 | -8/Materials | Build established: Hacker-Mutant 2844 | -8/Materials | Crushed by falling debris 2853 | -8/Materials | Reached level 8 2915 | -8/Materials | Upgraded with Utility slot (x1) 2915 | -8/Materials | Upgraded with Weapon slot (x1) 3003 | -8/Materials | Core integrity fell below 20% 3077 | -8/Materials | Garrison activated, responded to threat 3115 | -8/Materials | Identified exit to Factory 3115 | -8/Materials | Discovered exit to Factory (range 16) 3131 | -8/Materials | Identified exit to Garrison 3160 | -8/Materials | Reached level 9 3183 | -8/Materials | Entered Factory 3184 | -7/Factory | Core integrity fell below 50% 3184 | -7/Factory | Core integrity fell below 20% 3185 | -7/Factory | Reached level 10 3473 | -7/Factory | Identified exit to Lower Caves 3473 | -7/Factory | Discovered exit to Lower Caves (range 13) 3487 | -7/Factory | Local fabrication network quarantined 3511 | -7/Factory | Fabricated Datajack? 3694 | -7/Factory | Identified exit to Storage 3694 | -7/Factory | Discovered exit to Storage (range 5) 3775 | -7/Factory | Reached level 11 3934 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 03881_ Field strength at 65. 03882_ Field strength at 58. 03883_ W-25 Informer destroyed. 03885_ Field strength at 51. 03886_ Field strength at 44. 03887_ Field strength at 37. 03888_ Slammed into R-06 Scavenger. 03888_ Destabilizing: System corrupted (+2). 03891_ R-06 Scavenger collects Lgt. Deuterium Engine. 03894_ Field strength at 5. 03895_ Stasis field depleted. 03896_ R-06 Scavenger collects Imp. Signal Interpreter. 03896_ Imp. Heat Sink melted. 03896_ G-47 Trooper destroyed. 03896_ K-01 Serf cleans the Subcomponent Replicator. 03899_ R-06 Scavenger collects Imp. Hover Unit. 03900_ K-01 Serf cleans the Subcomponent Replicator. 03908_ FHV20NG#RW4TU ZBXTL45LEBTKWMPSWXBXI 03927_ Slammed into K-01 Serf. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????#?????????? | | ????????????????????????????????????? #?????????? | | ???????????????????????????????????? ##????????? | | ??????????????????????#######????? #????????? | | ??????????????????????# ##### #????????? | | ??????????????????????# #????????? | | ??????????????????????# Y ?????????? | | ??????????????????????# ???????????????? | | ??????????????????????# @ #????????????????????? | | ??????????????????????### ###????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# ###????????????????????? | | ???????????????" 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"""?### ###????????????????????? | | ???? # """ """ # #????????????????????? | | ???# # ? ?# ! #????????????????????? | | ???# # + +????????????????????? | | ???# ??????######## #????????????????????? | | ???# ???######????# #????????????????????? | | ???# # ? #????### ###????????????????????? | | ???# # #??????# #??????????????????????? | | ???# # "" ######## #####??????????????????? | | ???# # "" # #??????????????????? | | ???# # """ # #??????????????????? | | ???+ # """ # +??????????????????? | | ???# + """ # ? #??????????????????? | | ???# # # #??????????????????? | | ???# # # ###### #??????????????????? | | ???# ####+#### #????? #??????????????????? | | ???# #????? #??????????????????? | | ???# #????? #??????????????????? | | ???# #??????#??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 26 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 19 Robot Scan Range 19 Terrain Scan Range 14 Terrain Scan Density 10 Heat Shielding 75 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 66 Evasion (%) 63 Targeting Accuracy 6 Recoil Reduction 1 Offensive Hacking 30 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Phase Cannon | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Datajack | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call GoHome() Just What I Needed Librarian Made in Tau Ceti IV Novice Programmer Power Corrupts Remodeling Shopping List Troublemaker Unlikely Earthworm Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Levels Raised 10 | . . 5 3 2 XP Earned 21648 | 6000 785 7449 3819 3595 XP Spent 17900 | . 6000 7455 3005 1440 Upgrades 53 | . 15 29 3 6 Power Slot 1 | . 1 . . . Propulsion Slot 1 | . 1 . . . Utility Slot 5 | . 3 1 1 . Weapon Slot 3 | . 1 1 1 . Core Integrity 25 | . . 18 1 6 Heat Dissipation 5 | . 5 . . . Mass Support 1 | . . 1 . . Inventory Capacity 3 | . 2 1 . . Sight Range 1 | . . 1 . . Sensor Range 3 | . . 3 . . Ranged Accuracy 5 | . 2 3 . . Protomatter Created 818 | . 107 463 102 146 Protomatter Decayed 687 | . 64 477 14 132 Game ------ Seed PropulsionBladeAxe Manual? 0 Play Time 01:20:39 Cumulative 4.4 hours Start 2019.12.25 @ 00:58:23 End 2019.12.27 @ 13:47:51 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode Winter2019/RPGLIKE Game No. 12 Rogue 8 Adventurer 2 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b71f4b63-998e-477e-ada4-dcaadacd2e26