Cogmind - Beta 15 *** ADVENTURER MODE // 2025.10.15 @ 18:10:55 Player: Akogishi Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (214) 1070 Value Destroyed (11103) 11103 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (4500) 4500 TOTAL SCORE: 24233 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3598 Follower Combat Kills 206 Met Imprinter 300 Was Imprinted 300 Friendly Fire -404 Cogmind --------- Core Integrity 1244/1600 Matter 237/300 Energy 236/350 System Corruption 41% Temperature Danger (435) Movement Walking (190) Ox1 Location -1/Access Parts ------- > --- POWER (2) -------- Quantum Reactor > --- PROPULSION (8) --- Myomer Leg Centrium Leg Centrium Leg High-density Centrium Leg > --- UTILITY (11) ----- Experimental Power Amplifier Huge Storage Unit 0b10 Decoder Chip [Generic] Improved Targeting Computer Advanced Transmission Jammer Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Graphene Brace > --- WEAPON (4) ------- Enhanced Nova Cannon Improved Proton Missile Launcher > --- INVENTORY (25) --- Myomer Leg Myomer Leg Myomer Leg Experimental Matter Compressor (500) Improved Transmission Jammer Advanced Transmission Jammer Advanced Drone Bay (2/2) Compact HERF Cannon Compact HERF Cannon Compact HERF Cannon Compact HERF Cannon Compact Mass Driver Compact Mass Driver Compact Mass Driver Enhanced Hardcell Cannon Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Leg Centrium Leg Centrium Leg Heavy Shield Leg Heavy Shield Leg High-density Centrium Leg > --- UTILITY ---------- Experimental Power Amplifier Advanced Cooling System Advanced Coolant Injector Huge Storage Unit Experimental Matter Compressor 0b10 Decoder Chip [Generic] Improved Targeting Computer Improved Targeting Computer Advanced Transmission Jammer Graphene Brace Improved Hardlight Generator > --- WEAPON ----------- Enhanced Quantum Rifle Compact Mass Driver Compact Mass Driver Compact Mass Driver > --- INVENTORY -------- Quantum Reactor Heavy Shield Leg Matter Compressor Advanced Target Analyzer Advanced Target Analyzer Launcher Loader Improved Transmission Jammer Advanced Drone Bay Advanced Drone Bay Gamma Rifle Gamma Rifle Compact HERF Cannon Compact HERF Cannon Compact HERF Cannon Compact HERF Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Hardcell Cannon Improved Proton Missile Launcher Micro-nuke Launcher [Rating: 203] Favorites ----------- Power Quantum Reactor Engine Ion Engine Power Core Nuclear Core Reactor Quantum Reactor Propulsion Armored Leg Leg Armored Leg Utility Sensor Drone Bay Device Sensor Drone Bay Storage Medium Storage Unit Processor 0b10 Decoder Chip [Generic] Protection Layered Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun KE Penetrator Ballistic Cannon Hardcell Cannon Launcher Long-range Missile Launcher Impact Weapon Shock Maul Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Tes Acc Slots Evolved 18 | . . 2 . . . 6 . . 2 2 2 2 . 2 Power 1 | . . . . . . . . . . 1 . . . . Propulsion 6 | . . 1 . . . 2 . . . 1 . 1 . 1 Utility 9 | . . 1 . . . 2 . . 2 . 2 1 . 1 Weapon 2 | . . . . . . 2 . . . . . . . . Parts Attached 146 | 6 3 6 3 3 3 22 2 1 12 5 16 6 4 54 Power 18 | 1 1 . . . 1 2 . 1 3 2 1 2 1 3 Engine 3 | 1 1 . . . . . . 1 . . . . . . Core 9 | . . . . . 1 2 . . 3 2 1 . . . Reactor 6 | . . . . . . . . . . . . 2 1 3 Propulsion 33 | 2 . 1 2 1 . 6 . . . 2 2 . 3 14 Treads . | . . . . . . . . . . . . . . . Leg 33 | 2 . 1 2 1 . 6 . . . 2 2 . 3 14 Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 46 | 1 2 2 1 . 1 4 1 . 4 . 8 3 . 19 Device 18 | . 1 1 1 . . . 1 . 2 . 4 1 . 7 Storage 7 | 1 1 . . . . 2 . . 1 . 1 . . 1 Processor 5 | . . . . . . 1 . . . . 2 2 . . Hackware . | . . . . . . . . . . . . . . . Protection 16 | . . 1 . . 1 1 . . 1 . 1 . . 11 Artifact . | . . . . . . . . . . . . . . . Weapon 49 | 2 . 3 . 2 1 10 1 . 5 1 5 1 . 18 Energy Gun 13 | . . . . 1 . 4 . . . . . 1 . 7 Energy Cannon 15 | . . 2 . . . 3 . . 2 . 2 . . 6 Ballistic Gun 6 | 2 . . . 1 . 1 . . 2 . . . . . Ballistic Cannon 8 | . . . . . . . . . 1 . 3 . . 4 Launcher 6 | . . 1 . . 1 1 1 . . 1 . . . 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 1 . . 4 . . . 1 2 . 1 3 Corrupted Parts 1 | . . . . . . . . . . . . . . 1 System Corruption 3 | . . . . . . . . . . . . . . 3 Parts Lost 33 | . . 1 . . . . 1 . . . . . 1 30 Power 4 | . . . . . . . . . . . . . . 4 Propulsion 9 | . . . . . . . . . . . . . 1 8 Utility 14 | . . 1 . . . . 1 . . . . . . 12 Weapon 6 | . . . . . . . . . . . . . . 6 Highest Loss Streak 6 | . . 1 . . . . 1 . . . . . 1 6 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 13 | 2 7 9 9 7 5 9 11 11 11 11 18 23 24 21 Power 1 | . 1 1 1 . . . 1 1 1 1 2 2 1 1 Propulsion 2 | 1 3 1 1 1 1 3 4 4 4 2 3 3 2 3 Utility 4 | . 1 2 . . 1 1 2 2 1 4 7 11 12 9 Weapon 5 | . 1 4 6 4 3 4 4 4 4 4 4 6 7 7 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 39 | . 1 7 2 3 . 2 . . 1 1 2 2 . 18 Power 7 | . . 1 . 1 . 1 . . . . 1 1 . 2 Propulsion 9 | . . 2 . 1 . . . . . . . . . 6 Utility 16 | . 1 2 1 . . 1 . . 1 1 1 . . 8 Weapon 7 | . . 2 1 1 . . . . . . . 1 . 2 Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 96 97 99 100 100 92 100 100 98 99 98 99 99 90 Engine 3 | . 14 11 11 11 10 . . . 2 . . . . . Core 2 | . . . . . . 6 6 5 2 9 9 4 . . Reactor 1 | . . . . . . . . . . . . 3 7 7 Leg 30 | . 27 32 33 33 33 32 33 33 29 31 28 30 29 24 Device 13 | . 11 18 11 11 11 6 7 13 19 21 18 17 17 20 Storage 8 | . 14 11 11 11 11 10 11 6 5 5 4 4 4 4 Processor 6 | . . . . . . 6 6 6 5 5 13 16 17 13 Protection 6 | . . 1 10 11 11 7 6 6 7 5 4 4 4 3 Energy Gun 6 | . . . . 8 9 8 13 13 1 . . 1 4 5 Energy Cannon 4 | . . 17 11 2 . 4 6 6 9 10 5 . . 4 Ballistic Gun 3 | . 28 3 . 8 11 2 . . 1 7 1 . . . Ballistic Cannon 1 | . . . . . . . . . . . 6 13 11 3 Launcher 3 | . . . 10 2 1 2 5 6 4 2 3 2 1 2 Peak Build Rating 203 | 6 8 12 20 31 34 82 78 77 95 108 136 156 161 203 Average Rating 90 | 4 7 11 16 27 33 74 76 74 90 104 122 149 155 186 On Entrance 65 | . 6 8 10 20 31 31 78 75 77 95 105 134 156 161 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 201 | 12 20 25 38 40 43 68 70 72 87 106 193 190 189 201 Greatest Support 242 | 20 20 30 33 33 33 80 80 80 80 96 114 130 149 242 Greatest Overweight (x) 26 | 3 . . 1 1 1 1 . . 26 1 1 1 1 1 Average Overweight (x) . | . . . . 1 1 . . . . . . 1 1 . Largest Inventory Capacity 25 | 8 10 10 10 10 10 15 15 15 15 15 25 25 25 25 Average Capacity 16 | 7 9 10 10 10 10 13 15 15 15 15 20 25 25 25 Most Carried 25 | 4 10 10 10 10 10 15 15 15 15 15 25 25 25 25 Average Carried 15 | 2 7 9 9 9 10 13 14 14 14 14 19 23 24 22 Final Capacity 25 | 8 10 10 10 10 10 15 15 15 15 15 25 25 25 25 Final Carried 25 | 4 10 10 10 10 10 15 14 15 15 15 25 25 25 16 Class Distribution -------------------- 34% | Tank 29% | Gunner 28% | Scavenger-Mutant 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Tank | -5/Factory Tank | -4/Factory Gunner | -3/Research Gunner | -2/Research Gunner | -2/Testing Gunner | -1/Access Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Tes Acc Matter Collected 7159 | 191 192 167 59 88 62 685 316 99 234 253 568 324 425 3496 Remotely . | . . . . . . . . . . . . . . . Salvage Created 10242 | . 242 306 124 44 44 628 358 99 182 264 519 298 361 6773 Parts 441 | . 21 18 13 1 4 27 9 1 9 7 15 17 12 287 Haulers Intercepted 6 | . 1 1 . . . . . . . . . . . 4 Recyclers Shooed 10 | . 1 . 1 . . 1 . . . . 2 . 2 3 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . 2 5 . 9 1 . . . . . . Prevented 1 | . . . . 1 . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Tes Acc Combat Hostiles Destroyed 164 | . 6 7 7 . 2 10 6 4 3 3 6 5 4 101 Guns 26 | . 3 1 . . 1 5 2 . 1 1 1 1 . 10 Cannons 61 | . . 3 . . . 1 2 1 1 1 3 4 2 43 AOE 50 | . 3 3 7 . 1 4 1 3 1 1 . . 1 25 Classes Destroyed 22 | . 6 3 . . . 2 2 . . 1 1 . 1 6 Worker 12 | . . . . . . . . . . . . . . 12 Builder 13 | . . 3 . . . 1 . . . . . . 2 7 Tunneler 1 | . 1 . . . . . . . . . . . . . Hauler 6 | . 1 1 . . . . . . . . . . . 4 Recycler 5 | . . . . . . . . . . . 1 . 1 3 Mechanic 2 | . 1 . . . . . . . . . . . . 1 Operator 1 | . . . . . . . . . . . . . . 1 Drone 1 | . . . . . . . . . . 1 . . . . Watcher 7 | . 1 . . . . 1 . . 1 . . 2 . 2 Swarmer 32 | . 3 . 4 . 2 . . . . . . . . 23 Grunt 53 | . 3 4 2 . . 4 2 3 . 3 . . . 32 Brawler 3 | . . . . . . . . . . . . . . 3 Duelist 6 | . . 1 1 . . 1 . 1 . . . . . 2 Protector 1 | . . . . . . . . . . . . . . 1 Sentry 15 | . . 2 . . . 3 1 . 1 . 3 . . 5 Specialist 2 | . . . . . . . . . . . . . . 2 Hunter 9 | . . . . . . . 2 . . . 2 . 1 4 Programmer 40 | . . . . . . 3 . . 2 . 1 5 2 27 Heavy 1 | . . . . . . . . . . . . . . 1 Behemoth 2 | . . . . . . . 1 . . . . . . 1 Protovariant Y 1 | . . . . . . . . . . . . . 1 . Fireman 1 | . . . . . . . . . . . . . 1 . Mutant 1 | . . . . . . 1 . . . . . . . . Best Kill Streak 14 | . 7 9 4 . 1 4 2 4 2 3 2 3 3 14 Combat Bots Only 13 | . 5 6 4 . 1 4 2 4 2 3 2 3 1 13 Max Kills in Single Turn 7 | . 5 2 4 . 1 3 1 2 1 2 1 2 2 7 Gunslinging . | . . . . . . . . . . . . . . . Exploded 5 | . 3 1 4 . 1 2 1 2 1 1 . . 1 5 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Tes Acc Hostile Shots Fired 1180 | . 24 31 3 . . 73 58 2 4 6 43 26 65 845 Missed 413 | . 8 11 2 . . 35 27 2 1 3 10 10 15 289 Hits 767 | . 16 20 1 . . 38 31 . 3 3 33 16 50 556 Melee 13 | . . . . . . . . . . . . . . 13 Projectile 754 | . 16 20 1 . . 38 31 . 3 3 33 16 50 543 AOE 1 | . . . . . . . . . . . . . . 1 Critical Strikes 36 | . 1 1 . . . . . . . . . 1 3 30 Actively Blocked 16 | . . . . . . . . . . . . . . 16 Part Disruptions 5 | . . . . . . . . . . . . 1 . 4 Damage Taken 13030 | . 263 213 4 . . 350 503 203 50 46 584 294 952 9568 Core 649 | . 176 35 . . . . 13 . . 17 16 17 19 356 Absorbed by Shields 846 | . . . . . . . . . . . . . . 846 Redirected to Shielding 51 | . . . . . . . . . . . . . . 51 Ignored by Resistances 3746 | . 78 60 2 . . 108 139 . 13 14 159 80 261 2832 Regen/Repaired (Parts) 28 | . 28 . . . . . . . . . . . . . Core Remaining (%) 88 | 100 29 . . . 91 . . 98 100 98 98 . 97 . Volleys Fired 436 | . 15 16 5 2 3 44 23 5 28 11 22 11 25 226 Largest 4 | . 2 2 1 1 2 4 4 1 4 3 4 4 4 4 Hottest 370 | . 40 112 56 56 63 250 255 90 250 215 313 260 260 370 Shots Fired 928 | . 30 23 5 2 4 63 41 5 42 21 43 36 50 563 Gun 319 | . 30 1 . . 3 30 21 . 10 5 6 4 5 204 Cannon 521 | . . 15 1 2 . 22 13 1 29 13 36 32 37 320 Launcher 88 | . . 7 4 . 1 11 7 4 3 3 1 . 8 39 Special . | . . . . . . . . . . . . . . . Kinetic 261 | . 30 1 . . 3 8 . . 6 5 29 32 37 110 Thermal 422 | . . . . . . 38 34 1 33 13 13 4 5 281 Explosive 73 | . . 7 4 . 1 11 7 4 3 . 1 . 3 32 Electromagnetic 172 | . . 15 1 2 . 6 . . . 3 . . 5 140 Robot Hit Streak 46 | . 11 10 6 8 12 16 26 9 6 10 36 10 13 46 Robot Miss Streak 3 | . 3 1 . . . 3 1 . 2 1 2 1 2 3 Penetration Max 1 | . . . . . 1 . . . 1 1 . . 1 1 Secondary Targets 2 | . . . . . . . . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . 1 Shots Hit Robots 636 | . 20 17 4 2 4 32 31 5 11 15 29 28 41 397 Core Hits 396 | . 12 18 11 1 3 29 15 8 6 9 19 13 15 237 Critical Kills 6 | . . . . . . . . . 1 1 2 1 . 1 Critical Parts Destroyed 10 | . . . . . 1 1 . . 1 1 . 3 3 . Critical Strikes 36 | . . . . . 1 1 2 . 2 2 4 7 10 7 Burn 2 | . . . . . . . 2 . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . 1 Destroy 17 | . . . . . 1 . . . 2 2 3 4 5 . Blast 11 | . . . . . . . . . . . 1 3 5 2 Corrupt 4 | . . . . . . . . . . . . . . 4 Smash 1 | . . . . . . 1 . . . . . . . . Melee Attacks 27 | . . . . . . 14 7 . 6 . . . . . Impact 27 | . . . . . . 14 7 . 6 . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 33006 | . 892 1014 402 48 155 1746 1282 708 607 582 1290 992 1485 21803 Guns 7546 | . 270 12 . . 95 923 368 . 89 47 482 134 94 5032 Cannons 13814 | . . 231 22 48 . 218 270 33 222 351 808 858 1026 9727 Explosions 11491 | . 618 771 380 . 60 553 644 675 296 184 . . 365 6945 Melee 52 | . . . . . . 52 . . . . . . . . Ramming 103 | . 4 . . . . . . . . . . . . 99 Kinetic 6339 | . 270 12 . . 95 154 . . 29 47 779 858 1026 3069 Thermal 11564 | . 618 . . . . 882 638 33 578 351 511 134 94 7725 Explosive 9583 | . . 771 380 . 60 553 644 675 . . . . 265 6235 Electromagnetic 5365 | . . 231 22 48 . 105 . . . 184 . . 100 4675 Impact 52 | . . . . . . 52 . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 41 | . . . . . . 1 1 1 . . . 5 5 41 Average Corruption 7 | . . . . . . 1 1 1 . . . 3 5 12 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 158 | . . . . . . 5 5 . . . . 8 8 132 Message Errors 36 | . . . . . . 2 1 . . . . 1 3 29 Matter Fused 36 | . . . . . . 2 2 . . . . 1 . 31 Heat Flow Errors 17 | . . . . . . . . . . . . 1 1 15 Energy Discharges 16 | . . . . . . . . . . . . . . 16 Parts Rejected 1 | . . . . . . . . . . . . . 1 . Data Loss (minor) 19 | . . . . . . . 1 . . . . 4 . 14 Data Loss (major) 9 | . . . . . . . 1 . . . . . 1 7 Misfires 9 | . . . . . . . . . . . . 1 2 6 Alerts 2 | . . . . . . 1 . . . . . . . 1 Misdirections 3 | . . . . . . . . . . . . . . 3 Weapon Failures 10 | . . . . . . . . . . . . . . 10 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 897 | . 137 16 . 4 . 62 35 19 73 . 8 . 45 498 Projectiles 333 | . . 3 . 4 . . . . . . 8 . 45 273 Explosions 506 | . 137 13 . . . 10 35 19 73 . . . . 219 Melee 58 | . . . . . . 52 . . . . . . . 6 Knockbacks 36 | . . . . . . . . . . . 2 8 5 21 Impact 1 | . . . . . . . . . . . . . . 1 Kinetic 32 | . . . . . . . . . . . 2 7 5 18 Secondary 3 | . . . . . . . . . . . . 1 . 2 Self-Inflicted Damage 249 | . 168 . . . . 19 . . . . . . . 62 Shots 8 | . 2 . . . . 1 . . . . . . . 5 Rammed . | . . . . . . . . . . . . . . . Targets Rammed 9 | . 1 . . . . . . . . . . . . 8 Kicked 9 | . 1 . . . . . . . . . . . . 8 Crushed . | . . . . . . . . . . . . . . . Highest Temperature 777 | . 6 154 10 20 9 389 465 64 320 235 192 155 199 777 Average Temperature 118 | . 6 55 7 12 6 111 180 20 114 92 72 58 88 124 Received Heat Transfer 1522 | . 24 129 . . . 87 99 . . 12 45 . 189 937 Effects 28 | . . . . . . 3 6 . . . . . . 19 Shutdowns 9 | . . . . . . . 1 . . . . . . 8 Energy Bleed 3 | . . . . . . . 1 . . . . . . 2 Interference 4 | . . . . . . 3 . . . . . . . 1 Matter Decay 4 | . . . . . . . . . . . . . . 4 Short Circuit 3 | . . . . . . . . . . . . . . 3 Damage (minor) 2 | . . . . . . . 1 . . . . . . 1 Damage (major) 3 | . . . . . . . 3 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations 3 | . . . . . . . . . . . . . . 3 Total Turns 9 | . . . . . . . . . . . . . . 9 Longest Duration 4 | . . . . . . . . . . . . . . 4 Robots Disrupted 1 | . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . 1 Robots Corrupted 22 | . . . . . . 1 . . . . . . 1 20 Combat Hostiles 20 | . . . . . . . . . . . . . 1 19 Parts Fried 58 | . . . . . . 1 . . . . . . . 57 Impact Corruptions 4 | . . . . . . 2 . . . . . . . 2 Robots Melted 7 | . . . . . . . 1 . . . 2 . . 4 Combat Hostiles 7 | . . . . . . . 1 . . . 2 . . 4 Parts Melted 27 | . 1 . . . . 7 . . . 2 3 . . 14 Heat Transferred 11747 | . 400 . . . . 1206 1214 50 496 370 737 148 111 7015 Parts Sabotaged 4 | . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . . 1 2 Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Tes Acc Maximum Alert Level 5 | . . 1 . . . . . . . . . . . 5 Low Security (%) 76 | 100 100 97 100 . . 100 . . 100 100 100 100 100 29 Level 1 8 | . . 2 . . . . . . . . . . . 24 Level 2 . | . . . . . . . . . . . . . . 2 Level 3 2 | . . . . . . . . . . . . . . 7 Level 4 6 | . . . . . . . . . . . . . . 18 Level 5 4 | . . . . . . . . . . . . . . 14 High Security 1 | . . . . . . . . . . . . . . 3 Max Security . | . . . . . . . . . . . . . . . Peak Influence 1981 | . 177 205 131 . . 119 . . 139 78 50 73 148 1981 Initial 66 | . . 34 61 . . 17 . . 38 32 12 2 . 66 Average 265 | . 61 51 49 . . 14 . . 43 17 10 17 47 735 Influence Increases 6277 | . 219 252 198 5 92 372 145 90 372 94 236 149 378 3675 Destroy 0b10 Robot/C 3340 | . 120 140 140 . 60 200 120 80 60 60 120 100 140 2000 Destroy 0b10 Robot/NC 260 | . 20 20 . 5 . 10 5 . 5 . 5 10 25 155 Destroy Leader 690 | . 24 42 20 . 10 72 20 10 22 10 50 24 24 362 Allied During Kill 57 | . . . . . 7 3 . . . . 3 . 44 . Successful Hack 14 | . . . . . . . . . . . 4 . 10 . Disable Machine 171 | . 18 . 9 . . 9 . . 63 18 . . 18 36 Destroy Structure 1475 | . 37 35 29 . . 78 . . 222 6 54 15 87 912 Lose Combat Pursuer 270 | . . 15 . . 15 . . . . . . . 30 210 Influence Decreases 4317 | . 122 164 383 5 60 404 145 20 364 144 258 155 250 1843 Entered New Map 362 | . . 63 124 . . 15 . . 32 46 16 4 . 62 Time Decay 3418 | . 122 91 259 5 40 379 145 20 328 98 209 151 140 1431 Lost Part 320 | . . 10 . . . . . . . . . . 10 300 Lost Ally 217 | . . . . . 20 10 . . 4 . 33 . 100 50 Squads Dispatched 44 | . . 1 1 . . 4 . . 3 2 3 1 1 28 Investigation 2 | . . . . . . . . . 1 . . . . 1 Extermination 20 | . . . . . . 4 . . 2 1 1 1 1 10 Reinforcement 9 | . . 1 1 . . . . . . 1 2 . . 4 Assault 10 | . . . . . . . . . . . . . . 10 Garrison 3 | . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . 1 1 . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Tes Acc Distress Signals 10 | . . . . . . 2 . . . . 1 . 2 5 Communications Jammed 72 | . . . . . . . . . . 1 15 5 3 48 Distress Signals 68 | . . . . . . . . . . 1 15 5 3 44 Times Spotted 232 | . 12 9 8 . 3 11 6 4 5 3 8 8 10 145 Peak Tracking Total 16 | . 5 4 4 . 3 4 2 4 1 3 3 3 4 16 Tactical Retreats 14 | . . 1 . . 1 . . . . . . . 2 10 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Tes Acc Traps Triggered 2 | . . . . . . . . . 1 . 1 . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Tes Acc Machines Disabled 19 | . 2 . 1 . . 1 . . 7 2 . . 2 4 Max in Single Turn 3 | . 2 . 1 . . 1 . . 3 1 . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Tes Acc Machines Accessed 10 | . 1 1 1 . . 2 . . 1 . 1 . 2 1 Terminals 3 | . . 1 . . . 1 . . . . 1 . . . Fabricators 1 | . . . . . . . . . . . . . 1 . Repair Stations 3 | . 1 . . . . 1 . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . 1 . Garrison Access 1 | . . . . . . . . . . . . . . 1 Total Hacks 21 | . 2 4 1 . . 3 . . 4 . 1 . 4 2 Successful 9 | . 2 . 1 . . 2 . . 1 . 1 . 2 . Failed 12 | . . 4 . . . 1 . . 3 . . . 2 2 Catastrophic . | . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 33 | . . . . 4 . 7 . . 3 . 5 4 3 7 Terminals 6 | . . 4 . . . 1 . . . . 1 . . . Fabricators 1 | . . . . . . . . . . . . . 1 . Repair Stations 8 | . 2 . . . . 2 . . 4 . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . 3 . Garrison Access 2 | . . . . . . . . . . . . . . 2 Terminal Hacks 3 | . . . 1 . . 1 . . . . 1 . . . Open Door 1 | . . . 1 . . . . . . . . . . . Open DSF 2 | . . . . . . 1 . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 . Network Status 1 | . . . . . . . . . . . . . 1 . Repair Station Hacks 4 | . 2 . . . . 1 . . 1 . . . . . Scan Component 3 | . 1 . . . . 1 . . 1 . . . . . Repair 1 | . 1 . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . 1 . Insert Component 1 | . . . . . . . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 6 | . 1 1 . . . 1 . . 1 . . . 1 1 Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . 14 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Tes Acc Total Allies 17 | . . . 3 4 . 1 . . . . 3 6 . . Largest Group 7 | . . . 3 7 4 3 . . . . 3 6 6 . Highest-Rated Group 400 | . . . 40 197 79 63 . . . . 117 400 400 . Highest-Rated Ally 122 | . . . 16 40 39 39 . . . . 39 122 122 . Zionite Dispatches 4 | . . . . . . 1 . . . . 1 2 . . Heavy 1 | . . . . . . . . . . . . 1 . . Fire 2 | . . . . . . . . . . . 1 1 . . Resource Resupply 1 | . . . . . . 1 . . . . . . . . Total Orders 26 | . . . 3 2 . 8 . . 1 . 4 1 1 6 STAY 1 | . . . . . . 1 . . . . . . . . FOLLOW 2 | . . . . 1 . 1 . . . . . . . . AID 1 | . . . . 1 . . . . . . . . . . DROP 1 | . . . . . . 1 . . . . . . . . PICKUP 1 | . . . . . . 1 . . . . . . . . EXPLORE 1 | . . . 1 . . . . . . . . . . . RETURN 19 | . . . 2 . . 4 . . 1 . 4 1 1 6 Ally Attacks 45 | . . . . . 17 4 . . . . 2 2 20 . Total Damage 1433 | . . . . . 81 81 . . . . 44 22 1205 . Kills 6 | . . . . . 1 . . . . . . . 5 . Allies Corrupted 3 | . . . . . . . . . . . . . 3 . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Tes Acc Active Infowar (turns) 11216 | . 332 319 286 . . 1977 1725 112 1006 440 824 513 383 3299 Sensors 937 | . 332 319 286 . . . . . . . . . . . Structural 210 | . . 210 . . . . . . . . . . . . Decoding 10279 | . . . . . . 1977 1725 112 1006 440 824 513 383 3299 Jamming 5735 | . . . . . . . . . 809 440 445 492 383 3166 Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . 3 1 1 . 1 . . . . . . . Drone Launches 46 | . . . 2 . 1 6 2 . 2 1 9 3 . 20 Drone Recoveries 37 | . . . 2 . 1 5 1 . 1 . 9 2 1 15 Decoded 0b10 Intel 223 | . . . . . . 47 . . 27 11 23 14 15 86 Traps 13 | . . . . . . . . . 2 3 2 2 2 2 Emergency Access 25 | . . . . . . 6 . . . 1 2 2 1 13 Items 156 | . . . . . . 35 . . 19 7 15 10 10 60 Machines 17 | . . . . . . 2 . . 4 . 3 . 2 6 Patrols 4 | . . . . . . . . . . . . . . 4 Guards 8 | . . . . . . 4 . . 2 . 1 . . 1 Zionite Intel Received 6 | . . . . . . 1 . . 1 . 1 . 1 2 Emergency Access 1 | . . . . . . 1 . . . . . . . . Guard Positions 1 | . . . . . . . . . . . 1 . . . Trap Installations 1 | . . . . . . . . . . . . . . 1 Active Garrisons 2 | . . . . . . . . . 1 . . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Tes Acc Turns Passed 15504 | 67 381 319 628 3269 536 1977 1725 112 1031 440 824 513 383 3299 Spaces Moved 8342 | 47 243 209 385 1697 257 1253 1131 74 479 228 355 223 153 1608 Core 11 | 10 . . . . . . . . 1 . . . . . Treads . | . . . . . . . . . . . . . . . Legs 8331 | 37 243 209 385 1697 257 1253 1131 74 478 228 355 223 153 1608 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 190 190 120 120 120 120 120 120 190 188 117 Average Speed 150 | 115 120 120 151 190 190 121 120 120 169 161 170 190 189 135 Slowest Speed 1350 | 200 120 120 190 190 190 190 120 120 1350 190 190 190 190 200 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins 8 | . . . . . . . . . 4 . . . . 4 Cave-ins Triggered 1 | . . . . . . . . 1 . . . . . . Exploration Rate (%) 33 | 3 38 21 81 91 53 24 94 12 15 6 9 5 18 39 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 3 | . . . . 1 . . . . . . . . . 2 Known Exits Taken 3 | . . . . . 1 1 . . . 1 . . . . Unknown Exits Taken 11 | 1 1 1 1 1 . . 1 1 1 . 1 1 1 . Scrap Searched 7 | . . . . 1 3 . 1 2 . . . . . . Spaces Dug 208 | . . . . . . 40 24 . 47 3 30 1 . 63 Terrain Destroyed 998 | . 40 59 37 . 10 104 74 37 139 3 33 6 39 417 Melee 22 | . . . . . . 13 3 . 6 . . . . . Projectile 139 | . . . . . . 14 5 . 19 3 10 6 2 80 AOE 837 | . 40 59 37 . 10 77 66 37 114 . 23 . 37 337 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Tes Acc Total 10490 | 56 302 253 425 1743 301 1621 1446 92 650 283 534 291 204 2289 Wait 1124 | . 29 3 19 20 37 219 271 7 99 28 100 31 9 252 Move 8328 | 46 242 208 384 1696 256 1252 1130 73 478 227 354 222 152 1608 Hop . | . . . . . . . . . . . . . . . Pick Up 152 | 4 8 9 4 6 . 26 2 2 6 5 17 8 7 48 Fast Attach 47 | 6 1 . 1 . 1 7 . 2 8 2 6 2 . 11 Attach 67 | . 1 2 1 . . 11 1 . 3 2 8 2 2 34 Detach 18 | . . . . . . 3 . . 2 . 8 1 . 4 Swap 124 | . 2 8 5 3 2 17 7 . 7 3 7 4 4 55 Drop 148 | . 3 7 6 9 2 28 2 3 13 5 12 10 5 43 Fire 436 | . 15 16 5 2 3 44 23 5 28 11 22 11 25 226 Melee 27 | . . . . . . 14 7 . 6 . . . . . Ram . | . . . . . . . . . . . . . . . Kick 9 | . 1 . . . . . . . . . . . . 8 Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 9 | . . . . 7 . . 2 . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . 1 . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory (discovered 2 exits: *Res x2) -3/Research -2/Research -2/Testing -1/Access History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 14) 68 | -11/Scrapyard | Entered Materials 132 | -10/Materials | Discovered new exit (range 8) 288 | -10/Materials | Core integrity fell below 50% 309 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 8) 417 | -10/Materials | Repaired Aluminum Leg 449 | -10/Materials | Entered another Materials area 449 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 596 | -9/Materials | Discovered new exit (range 8) 768 | -9/Materials | Entered Mines 776 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 931 | -9/Mines | Learned 2 Materials zone layouts 1043 | -9/Mines | Found the Drone Emporium 1049 | -9/Mines | Found Prototype Device 1049 | -9/Mines | Identified Sensor Drone Bay 1132 | -9/Mines | Build established: Scavenger-Mutant 1149 | -9/Mines | Learned 2 Materials zone layouts 1230 | -9/Mines | Discovered new exit (range 16) 1242 | -9/Mines | Learned 4 Materials zone layouts 1287 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1336 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1396 | -9/Mines | Entered Zion 1396 | -7/Zion | Accompanied by 3 allies 1803 | -7/Zion | Learned Factory trap positions 2468 | -7/Zion | Found Prototype Energy Gun 2530 | -7/Zion | Learned location of Quarantine (-3) 2977 | -7/Zion | Met Imprinter 3044 | -7/Zion | Imprinted 3046 | -7/Zion | Declared Zion's savior 4442 | -7/Zion | Discovered new exit (range 15) 4665 | -7/Zion | Entered Proximity Caves 4665 | -6/Proximity Caves | Accompanied by 4 allies 4885 | -6/Proximity Caves | Identified exit to Factory 5201 | -6/Proximity Caves | Entered Factory 5201 | -6/Factory | Accompanied by 3 allies 5201 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x2, Weapon x2 5202 | -6/Factory | Loaded intel: 111 trap records 5204 | -6/Factory | Identified Storm Laser 5223 | -6/Factory | Identified exit to DSF 5343 | -6/Factory | Lost 3 allies 5581 | -6/Factory | Build established: Tank 5891 | -6/Factory | Zion Resource Resupply teleported in 6695 | -6/Factory | Retrieved Zion intel report: Emergency Access 6905 | -6/Factory | Discovered new exit (range 4) 6926 | -6/Factory | Identified exit to Lower Caves 6938 | -6/Factory | Terminal network hard line cut 6969 | -6/Factory | Discovered exit to Lower Caves (range 4) 7025 | -6/Factory | Cargo convoy interrupted 7178 | -6/Factory | Entered Lower Caves 7625 | -6/Lower Caves | Learned Factory emergency access door positions 8233 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8495 | -6/Lower Caves | Encountered a Warlord checkpoint 8521 | -6/Lower Caves | Spotted B-75 Beast 8548 | -6/Lower Caves | Destroyed B-75 Beast 8621 | -6/Lower Caves | Found DRS Beacon 8681 | -6/Lower Caves | Activated DRS Beacon 8896 | -6/Lower Caves | Discovered new exit (range 2) 8903 | -6/Lower Caves | Entered another Lower Caves area 8903 | -6/Lower Caves | Accompanied by 1 ally 8969 | -6/Lower Caves | Discovered new exit (range 10) 9008 | -6/Lower Caves | Crushed by falling debris 9015 | -6/Lower Caves | Entered Factory 9015 | -5/Factory | Accompanied by 1 ally 9015 | -5/Factory | Evolved 2 slots: Utility x2 9980 | -5/Factory | Retrieved Zion intel report: Active Garrisons 9992 | -5/Factory | Discovered new exit (range 17) 10046 | -5/Factory | Entered another Factory area 10046 | -4/Factory | Accompanied by 1 ally 10046 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 10436 | -4/Factory | Discovered new exit (range 16) 10457 | -4/Factory | Discovered new exit (range 16) 10472 | -4/Factory | Identified exit to Research 10486 | -4/Factory | Entered Research 10486 | -3/Research | Accompanied by 1 ally 10486 | -3/Research | Evolved 2 slots: Utility x2 10528 | -3/Research | Identified exit to DSF 10648 | -3/Research | Retrieved Zion intel report: Guard Positions 10651 | -3/Research | Zion Fire squad teleported in 10742 | -3/Research | Lost 3 allies 10770 | -3/Research | Build established: Gunner 10918 | -3/Research | Found Adv. Powered Armor 11181 | -3/Research | Discovered new exit (range 12) 11310 | -3/Research | Entered another Research area 11310 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 11696 | -2/Research | Zion Heavy squad teleported in 11722 | -2/Research | Zion Fire squad teleported in 11805 | -2/Research | Discovered new exit (range 6) 11823 | -2/Research | Entered Testing 11823 | -2/Testing | Accompanied by 7 allies 11990 | -2/Testing | Retrieved Zion intel report: Active Garrisons 12024 | -2/Testing | Spotted PY-ENIKJQHNQA 12109 | -2/Testing | Lost 6 allies 12111 | -2/Testing | Discovered new exit (range 5) 12114 | -2/Testing | Destroyed PY-ENIKJQHNQA 12157 | -2/Testing | Found Prototype Protection 12206 | -2/Testing | Entered Access 12206 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 12207 | -1/Access | Identified Zio. Weapon Casing 12477 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/-1 12881 | -1/Access | Retrieved Zion intel report: Trap Installations 13269 | -1/Access | Spotted B-99 Colossus 13704 | -1/Access | System corruption reached 10% 13816 | -1/Access | Terminal network hard line cut 14089 | -1/Access | Destroyed 13 combat bots 14206 | -1/Access | First assault squad dispatched 14326 | -1/Access | Lost 4 parts (1p1n2u) 14453 | -1/Access | Found Launcher Loader 14464 | -1/Access | Spotted B-99 Colossus 14524 | -1/Access | Destroyed B-99 Colossus 15042 | -1/Access | Lost 3 parts (1p1u1w) 15399 | -1/Access | High security lockdown imminent 15445 | -1/Access | System corruption reached 30% 15479 | -1/Access | High security lockdown engaged 15484 | -1/Access | Lost 6 parts (1p1n3u1w) 15505 | -1/Access | Self-destructed Last Messages --------------- Imp. Thunder Leg destroyed. System corrupted: FCS attempts to trigger Imp. Proton Missile Launcher. System corrupted: Imp. Proton Missile Launcher misfires. G-73 Enforcer destroyed. Chain reaction triggered in Corrupted Imp. Ion Engine. P-80 Master resets M-36 Artificer, system corruption cleaned. Biometal Leg destroyed. System corrupted by crushing effect (+1). Knocked back. P-80 Master resets A-15 Conveyor, system corruption cleaned. P-80 Master resets G-73 Enforcer, system corruption cleaned. Enh. Nova Cannon destroyed. Penetrated by Slug. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????######????????????????????????????? | | ?????????????^?? ????????????????????????????? | | ????????????????? ??#########????????????????? | | ?????????????????? ^ ?# #????????????????? | | ???????????????^??"""" # ######???????????? | | ???????????????^??"""" # m % ????????????? | | ?????????????????????" ; l g ##???????????????? | | ???????????????^????????#@ b #???????????????? | | ????????????????????????# g #???????????????? | | ???????????????????????]# =* ;#???????????????? | | ????????????????????????# g%[= ##???????????????? | | ??????????????????^?????# [=%= #????????????????? | | ????????????????????????# == ;#???????????????? | | ??????????????###???????# ##???????????????? | | ????####+###### ##??????# #????????????????? | | ????# #??????#gpYA #????????????????? | | ????# ########b b #????????????????? | | ????# # =t= g #????????????????? | | ????# # ! #????????????????? | | ????# # #????????????????? | | ????# / m #????????????????? | | ????# " # #????????????????? | | ????#""" # #????????????????? | | ????# """ # #????????????????? | | ##### " # ########????????????????? | | [==+ # #?????????????????+?????? | | ##### # #??????????????=????????? | | #???###/########## #???????????????????????? | | #?????# #????????# #???????????????????????? | | #?????# #????????# #???????????????????????? | | #??#### ##########% %##??????????????????????? | | #??# %= % = ??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 114 Coolant Potential 100 Energy Generation 61 Energy Capacity 840 Matter Stores 433 Matter Capacity 1050 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 16 Power Amplification 70 Armor Coverage 825 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Utility Shielding 33 Weapon Shielding 100 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 12 Target Analysis 8 Energy Filtering 30 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- Flak Gun | -7/Zion | Archive Remote Shield | -7/Zion | Archive Jamming Amplifier | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Energy Filter | -7/Zion | Archive Fission Core | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 68% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- Leap Before You Look The One Challenges ------------ None Game ------ Seed MicrodissipatorServoArmor Manual? 0 Play Time 04:22:48 Cumulative 56.3 hours Start 2025.10.14 @ 23:17:19 End 2025.10.15 @ 18:10:55 Sessions 37 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 22 Rogue 0 Adventurer 4 Explorer 18 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 38 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 00cad5c6-7cae-4fe2-9b5a-da3890ab5373