Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.11 @ 16:23:06

Player: sxnwlfkk

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (15)       3000
Robots Destroyed (36)      180
Value Destroyed (694)      694
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (5483)               5483
              TOTAL SCORE: 14337

 Bonus
-------
High Alert Combat Kills    8
Follower Combat Kills      185
Aligned with FarCom        300
Met MAIN.C                 5000
Friendly Fire              -10

 Cogmind 
---------
Core Integrity             0/1600
Matter                     242/300
Energy                     30/100
System Corruption          16%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Command

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (8) ---
               (None)
>          --- UTILITY (12) -----
  Enhanced Optical Array
           Hacking Suite
           System Shield
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Micro Antimatter Reactor
     Micro Antimatter Reactor

 Peak State 
------------
>          --- POWER ------------
     Light Fission Core
     Light Fission Core
    Hybrid Fission Core
>          --- PROPULSION -------
           Xenon Bombardment Thruster
           Nuclear Pulse Array
           Nuclear Pulse Array
           Nuclear Pulse Array
           Q-thruster
>          --- UTILITY ----------
  Advanced Cryofiber Web
  Improved Cooling System
     Small Storage Unit
  Advanced Weight Redist. System
           Structural Scanner
  Enhanced Optical Array
  Improved Reaction Control System
           Cloak of Protection
  Improved Utility Shielding
           Hacking Suite
           System Shield
           System Shield
>          --- WEAPON -----------
    Cooled Phase Cannon
           Chainsword
>          --- INVENTORY --------
     Micro Antimatter Reactor
     Micro Antimatter Reactor
           Xenon Bombardment Thruster
           Field Propulsion Drive
           Impulse Thruster Array
           Rocket Launcher
[Rating: 125]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Fission Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Nuclear Pulse Array
Utility                    Small Storage Unit
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Com 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   2   2   2   2   2   2   .   
  Power                    2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Propulsion               6    | .   .   .   1   .   .   .   1   1   .   1   .   1   1   .   .   
  Utility                  10   | .   .   .   1   .   .   .   1   .   2   1   2   1   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             96   | 12  3   3   11  .   .   3   22  9   5   8   4   2   2   4   8   
  Power                    15   | 2   .   1   1   .   .   1   3   1   1   1   1   .   1   .   2   
    Engine                 8    | 2   .   1   1   .   .   1   2   1   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   .   .   1   .   1   1   1   .   1   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               30   | 4   .   .   3   .   .   .   8   2   1   5   .   1   1   2   3   
    Treads                 9    | 2   .   .   3   .   .   .   4   .   .   .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 19   | .   .   .   .   .   .   .   4   2   1   5   .   1   1   2   3   
  Utility                  26   | 3   3   .   2   .   .   .   5   2   3   2   2   1   .   2   1   
    Device                 10   | 2   1   .   .   .   .   .   .   1   2   2   .   .   .   1   1   
    Storage                5    | 1   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Processor              5    | .   .   .   1   .   .   .   2   1   1   .   .   .   .   .   .   
    Hackware               3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   
    Protection             3    | .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   25   | 3   .   2   5   .   .   2   6   4   .   .   1   .   .   .   2   
    Energy Gun             2    | 1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Energy Cannon          4    | .   .   .   1   .   .   .   1   .   .   .   1   .   .   .   1   
    Ballistic Gun          9    | 2   .   2   1   .   .   1   3   .   .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Lost                 43   | 5   1   3   1   .   .   .   8   .   .   .   .   .   .   4   21  
  Power                    7    | 1   .   1   1   .   .   .   1   .   .   .   .   .   .   1   2   
  Propulsion               13   | 2   .   .   .   .   .   .   2   .   .   .   .   .   .   1   8   
  Utility                  14   | 1   1   .   .   .   .   .   2   .   .   .   .   .   .   2   8   
  Weapon                   9    | 1   .   2   .   .   .   .   3   .   .   .   .   .   .   .   3   
  Highest Loss Streak      21   | 5   1   3   1   .   .   .   6   .   .   .   .   .   .   4   21  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   100 98  88  88  88  89  90  98  99  84  88  85  86  87  60  
  Engine                   5    | .   14  14  9   .   .   1   5   14  11  5   2   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   2   .   1   5   7   9   13  11  5   
  Treads                   16   | .   28  28  28  33  33  33  28  .   .   .   .   .   .   .   .   
  Flight                   11   | .   .   .   .   .   .   .   5   38  33  25  21  19  21  20  15  
  Device                   16   | .   14  14  11  11  11  11  9   13  25  28  26  23  21  23  15  
  Storage                  8    | .   14  14  11  11  11  11  10  7   6   5   5   4   4   4   3   
  Processor                3    | .   .   .   6   .   .   .   6   8   6   5   5   4   4   4   4   
  Hackware                 2    | .   .   .   .   .   .   .   .   .   .   .   10  9   8   12  11  
  Protection               3    | .   .   .   .   11  11  11  5   .   .   .   .   4   4   3   .   
  Energy Gun               1    | .   14  2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            4    | .   .   .   6   11  11  7   2   .   .   .   4   4   4   4   .   
  Ballistic Gun            6    | .   14  25  13  .   .   10  10  3   .   .   .   .   .   .   .   
  Launcher                 2    | .   .   .   1   11  11  3   2   .   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   .   .   7   6   5   5   4   4   4   3   
Peak Build Rating          125  | 8   8   8   16  12  12  12  24  32  47  74  90  102 112 125 118 
  Average Rating           25   | 7   7   7   12  12  11  11  17  28  42  67  87  101 111 123 81  
  On Entrance              40   | .   8   8   8   12  12  12  11  20  31  47  74  90  102 112 107 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             57   | 15  30  26  33  33  33  33  42  24  31  33  47  49  56  57  45  
  Greatest Support         82   | 40  40  40  60  60  60  60  82  29  31  47  47  54  60  62  53  
  Greatest Overweight (x)  4    | 2   .   .   .   .   .   .   1   .   1   1   .   .   .   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  8   8   8   8   8   8   8   8   
  Average Capacity         9    | 7   9   15  15  15  15  15  13  8   8   8   8   8   8   8   7   
  Most Carried             15   | 5   10  12  15  14  14  14  15  8   7   8   8   8   8   7   7   
  Average Carried          7    | 4   6   11  14  14  13  13  12  7   5   7   7   7   7   6   5   
  Final Capacity           15   | 8   15  15  15  15  15  15  8   8   8   8   8   8   8   8   5   
  Final Carried            14   | 4   10  12  14  14  14  13  8   7   7   8   8   8   8   6   2   

 Class Distribution 
--------------------
 67% | Mutant
 13% | Hacker-Ninja
  8% | Scavenger-Mutant
  7% | Scout

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
            Scout | -7/Factory
            Scout | -6/Factory
            Ninja | -5/Factory
     Hacker-Ninja | -4/Factory
     Hacker-Ninja | -3/Research
     Hacker-Ninja | -2/Research
     Hacker-Ninja | -1/Access
     Hacker-Ninja | -1/Command

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  -1  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Com 
Matter Collected           1457 | 397 60  42  214 .   53  .   286 71  124 119 .   91  .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            928  | 136 117 42  252 .   .   74  236 71  .   .   .   .   .   .   .   
  Parts                    76   | 6   5   6   31  .   .   7   16  5   .   .   .   .   .   .   .   
Haulers Intercepted        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Com 
Combat Hostiles Destroyed  37   | 7   3   3   12  .   .   8   4   .   .   .   .   .   .   .   .   
  Guns                     17   | 7   3   3   1   .   .   .   3   .   .   .   .   .   .   .   .   
  Cannons                  7    | .   .   .   6   .   .   .   1   .   .   .   .   .   .   .   .   
  AOE                      13   | .   .   .   5   .   .   8   .   .   .   .   .   .   .   .   .   
Classes Destroyed          10   | 2   1   1   1   .   .   1   3   1   .   .   .   .   .   .   .   
  Worker                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Tunneler                 3    | 2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Swarmer                  21   | .   .   3   10  .   .   8   .   .   .   .   .   .   .   .   .   
  Grunt                    5    | .   3   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Sentry                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Assembled                7    | 7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | 7   2   3   5   .   .   5   2   1   .   .   .   .   .   .   .   
  Combat Bots Only         7    | 7   2   3   5   .   .   4   2   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   3    | 1   1   1   2   .   .   3   1   1   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   2   .   .   3   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -3   -2   -1   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  Com  
Hostile Shots Fired        470  | 73   11   21   82   .    .    14   53   9    10   .    .    14   2    72   109  
  Missed                   175  | 19   4    3    28   .    .    8    14   5    4    .    .    11   1    30   48   
Damage Taken               6522 | 741  145  146  583  .    .    63   1036 36   112  .    .    64   25   781  2790 
  Core                     2165 | 191  11   18   131  .    .    .    173  .    .    .    .    23   .    24   1594 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  126  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    126  .    
Core Remaining (%)         76   | 23   .    12   .    .    .    67   68   100  100  100  100  98   100  .    .    
Volleys Fired              177  | 24   9    8    37   2    .    8    39   24   .    .    2    17   .    6    1    
  Largest                  2    | 2    2    2    2    1    .    1    2    1    .    .    1    1    .    1    2    
  Hottest                  95   | 70   70   70   95   75   .    30   95   48   .    .    40   40   .    40   73   
Shots Fired                274  | 48   18   12   61   2    .    8    74   24   .    .    2    17   .    6    2    
  Gun                      178  | 48   18   12   32   .    .    .    68   .    .    .    .    .    .    .    .    
  Cannon                   82   | .    .    .    24   2    .    .    6    24   .    .    2    17   .    6    1    
  Launcher                 14   | .    .    .    5    .    .    8    .    .    .    .    .    .    .    .    1    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  175  | 35   9    7    32   .    .    .    68   24   .    .    .    .    .    .    .    
  Thermal                  85   | 13   9    5    24   2    .    .    6    .    .    .    2    17   .    6    1    
  Explosive                12   | .    .    .    3    .    .    8    .    .    .    .    .    .    .    .    1    
  Electromagnetic          2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         16   | 5    8    2    9    .    .    8    16   .    .    .    .    .    .    .    10   
  Robot Miss Streak        6    | 3    3    3    6    .    .    .    3    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | 3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | 1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           134  | 26   14   4    28   .    .    1    54   4    1    .    .    .    .    .    2    
  Core Hits                78   | 17   7    3    18   .    .    12   18   1    .    .    .    .    .    .    2    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Critical Strikes         6    | 1    3    .    .    .    .    .    1    1    .    .    .    .    .    .    .    
    Burn                   4    | 1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Sever                  1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Melee Attacks              82   | .    .    .    .    .    .    .    3    16   16   3    14   17   2    9    2    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 82   | .    .    .    .    .    .    .    3    16   16   3    14   17   2    9    2    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           2853 | 345  180  51   828  .    .    418  634  245  48   .    .    .    .    .    104  
  Guns                     1196 | 345  180  40   122  .    .    .    509  .    .    .    .    .    .    .    .    
  Cannons                  587  | .    .    .    425  .    .    .    125  .    .    .    .    .    .    .    37   
  Explosions               749  | .    .    .    281  .    .    418  .    .    .    .    .    .    .    .    50   
  Melee                    293  | .    .    .    .    .    .    .    .    245  48   .    .    .    .    .    .    
  Ramming                  28   | .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    17   
  Kinetic                  994  | 256  79   28   122  .    .    .    509  .    .    .    .    .    .    .    .    
  Thermal                  789  | 89   101  12   425  .    .    .    125  .    .    .    .    .    .    .    37   
  Explosive                692  | .    .    .    224  .    .    418  .    .    .    .    .    .    .    .    50   
  Electromagnetic          57   | .    .    .    57   .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 293  | .    .    .    .    .    .    .    .    245  48   .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         16   | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    16   
  Average Corruption       1    | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  5    | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Matter Fused           2    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misdirections          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            79   | .    .    .    15   .    .    3    .    48   13   .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               18   | .    .    .    15   .    .    3    .    .    .    .    .    .    .    .    .    
  Melee                    61   | .    .    .    .    .    .    .    .    48   13   .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      37   | .    .    .    13   .    .    16   .    .    .    .    .    .    .    .    8    
  Shots                    2    | .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    
  Rammed                   7    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    5    
Targets Rammed             7    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        339  | 36   102  39   178  48   .    .    90   339  29   .    .    .    .    .    .    
  Average Temperature      76   | 13   47   22   59   24   .    .    30   135  11   .    .    .    .    .    .    
  Received Heat Transfer   634  | 100  51   .    171  .    .    .    180  12   18   .    .    12   .    .    90   
  Effects                  6    | .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    
    Shutdowns              1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Energy Bleed           2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Interference           2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Short Circuit          1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1711 | 333  518  37   629  .    .    .    185  .    .    .    .    .    .    .    9    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Com 
Peak Influence             680  | 5   51  53  491 147 .   224 184 113 264 230 159 230 76  143 680 
  Initial                  147  | .   .   13  20  147 .   .   87  21  55  128 112 83  36  45  75  
  Average                  57   | .   36  49  193 147 .   37  101 69  105 167 135 154 59  102 173 
Maximum Alert Level        2    | .   .   .   2   .   .   1   .   .   1   1   .   1   .   .   2   
  Low Security (%)         91   | 100 100 100 47  100 .   93  100 100 89  58  100 54  100 100 83  
  Level 1                  8    | .   .   .   51  .   .   6   .   .   10  41  .   45  .   .   1   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   1   .   1   .   .   .   1   2   1   1   1   1   1   .   1   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   
  Reinforcement            8    | .   1   .   1   .   .   .   1   .   1   1   .   1   1   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Com 
Distress Signals           2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              219  | 31  5   3   33  .   .   8   10  2   12  5   2   10  2   6   90  
  Peak Tracking Total      83   | 17  3   3   4   .   .   4   3   3   6   4   2   6   3   4   83  
  Tactical Retreats        27   | 13  .   .   1   .   .   .   2   .   4   2   .   .   1   .   4   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Com 
Traps Triggered            2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Com 
Machines Disabled          4    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   1   
  Garrison Access          3    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Com 
Machines Accessed          30   | .   2   .   3   .   1   .   3   3   1   3   1   7   2   3   1   
  Terminals                24   | .   2   .   3   .   .   .   3   2   1   3   .   6   2   1   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   2   .   
Total Hacks                71   | .   3   .   9   .   1   .   7   6   1   8   1   17  10  6   2   
  Successful               34   | .   1   .   4   .   1   .   3   3   .   2   1   10  5   3   1   
  Failed                   37   | .   2   .   5   .   .   .   4   3   1   6   .   7   5   3   1   
    Catastrophic           7    | .   .   .   3   .   .   .   2   .   1   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   57   | .   3   .   9   .   1   .   7   4   1   8   .   12  9   3   .   
  Terminals                63   | .   3   .   9   .   .   .   7   4   1   8   .   16  10  3   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   .   2   .   .   .   1   .   3   .   
Terminal Hacks             12   | .   .   .   2   .   1   .   1   .   .   .   .   4   3   .   1   
  Record                   3    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   
Unauthorized Hacks         18   | .   1   .   2   .   .   .   2   2   .   2   .   5   2   2   .   
  Terminals                18   | .   1   .   2   .   .   .   2   2   .   2   .   5   2   2   .   
    Assimilate             3    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   
    Botnet                 15   | .   1   .   2   .   .   .   2   2   .   1   .   4   2   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   1   .   2   .   .   .   3   2   1   3   1   4   2   2   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  -1  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Com 
Total Allies               3    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Largest Group            2    | .   .   2   2   .   .   .   .   .   .   .   .   .   .   1   .   
  Highest-Rated Group      46   | .   .   46  46  .   .   .   .   .   .   .   .   .   .   26  .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   .   .   .   .   .   .   .   26  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               32   | .   .   .   32  .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             419  | .   .   .   419 .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    12   | .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Com 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -3   -2   -1   -1   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  Com  
Turns Passed               9250 | 4264 512  137  718  19   556  379  501  360  242  216  388  431  69   302  156  
Spaces Moved               7055 | 1177 279  63   366  10   347  225  340  798  652  540  612  651  113  452  430  
  Core                     51   | 9    .    .    .    .    .    .    2    .    .    .    .    .    .    .    40   
  Treads                   2449 | 986  279  63   366  10   347  225  173  .    .    .    .    .    .    .    .    
  Legs                     182  | 182  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   4373 | .    .    .    .    .    .    .    165  798  652  540  612  651  113  452  390  
  Fastest Speed            23   | 50   160  160  160  160  160  160  26   23   24   25   31   31   28   28   25   
  Average Speed            76   | 153  160  160  160  160  160  160  93   23   24   29   31   31   28   28   30   
  Slowest Speed            250  | 160  160  160  160  160  160  160  161  26   110  112  31   31   28   29   250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            34   | .    .    .    .    .    .    .    .    7    4    2    .    12   .    .    9    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 101  55   15   45   4    70   57   46   21   25   21   25   26   3    12   21   
  Regions Visited          15
    Branch Regions         5
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    1    .    .    .    .    .    .    .    .    1    1    .    .    
  Unknown Exits Taken      12   | 1    1    1    .    1    1    1    1    1    1    1    1    .    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 95   | .    .    .    .    .    .    .    3    21   14   3    16   28   2    8    .    
Terrain Destroyed          210  | .    .    .    34   .    .    57   4    38   14   3    16   33   2    9    .    
  Melee                    72   | .    .    .    .    .    .    .    3    12   14   3    14   17   2    7    .    
  Projectile               54   | .    .    .    7    .    .    .    1    26   .    .    2    16   .    2    .    
  AOE                      84   | .    .    .    27   .    .    57   .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -3   -2   -1   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  Com  
Total                      10518 | 3584 328  87   449  11   348  235  453  920  701  595  787  826  147  606  441  
  Wait                     3019  | 2364 28   7    17   .    .    .    26   62   30   28   151  143  27   136  .    
  Move                     6974  | 1176 278  62   365  9    346  224  339  783  643  535  611  627  112  451  413  
  Hop                      32    | .    .    .    .    .    .    .    .    7    4    2    .    11   .    .    8    
  Pick Up                  68    | 8    8    5    9    .    1    .    10   8    2    5    3    5    3    .    1    
  Fast Attach              29    | 8    .    .    2    .    .    .    14   1    .    2    1    .    .    .    1    
  Attach                   38    | 4    1    3    .    .    .    1    5    4    2    2    2    2    2    3    7    
  Detach                   15    | .    .    .    .    .    .    .    4    3    .    5    .    .    .    .    3    
  Swap                     29    | .    2    .    9    .    .    2    3    4    3    4    1    .    .    1    .    
  Drop                     48    | .    2    .    10   .    1    .    10   8    1    9    2    4    1    .    .    
  Fire                     177   | 24   9    8    37   2    .    8    39   24   .    .    2    17   .    6    1    
  Melee                    82    | .    .    .    .    .    .    .    3    16   16   3    14   17   2    9    2    
  Ram                      5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 3 exits: *Min x2 / *Sto)
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-7/Factory
-6/Factory (discovered 2 exits: *Fac / [*Ext])
-5/Factory (discovered 2 exits: *Fac / [*Upp])
-4/Factory (discovered 2 exits: *Res / [*Upp])
-3/Research (discovered 3 exits: *Res x3)
-2/Research (discovered 3 exits: *Acc x3)
-1/Access
-1/Command

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 14)
 1126 | -11/Scrapyard | Assembled infested the area
 1187 | -11/Scrapyard | Core integrity fell below 50%
 1221 | -11/Scrapyard | Lost 5 parts (1p2n1u1w)
 1228 | -11/Scrapyard | Destroyed 7 combat bots
 4265 | -11/Scrapyard | Entered Materials
 4266 | -10/Materials | Build established: Mutant
 4573 | -10/Materials | Discovered new exit (range 12)
 4735 | -10/Materials | Core integrity fell below 20%
 4746 | -10/Materials | Discovered new exit (range 13)
 4777 | -10/Materials | Entered Mines
 4821 | -10/Mines     | Lost 3 parts (1p2w)
 4899 | -10/Mines     | Discovered new exit (range 6)
 4914 | -10/Mines     | Entered Materials
 4914 | -9/Materials  | Accompanied by 2 allies
 4914 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 4919 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 5069 | -9/Materials  | Discovered new exit (range 8)
 5320 | -9/Materials  | Discovered new exit (range 9)
 5580 | -9/Materials  | Identified exit to Mines
 5580 | -9/Materials  | Identified exit to Storage
 5632 | -9/Materials  | Entered Mines
 5632 | -9/Mines      | Discovered new exit (range 6)
 5651 | -9/Mines      | Entered Exiles
 5675 | -9/Exiles     | Discovered new exit (range 15)
 5690 | -9/Exiles     | Met 8R-AWN
 5719 | -9/Exiles     | Met EX-HEX
 5760 | -9/Exiles     | Met EX-BIN
 5783 | -9/Exiles     | Aligned with FarCom system
 5784 | -9/Exiles     | Given EX-Vault access code
 5821 | -9/Exiles     | Opened EX-Vault
 5830 | -9/Exiles     | Found Cloak of Protection
 5861 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 5906 | -9/Exiles     | Met EX-DEC
 6002 | -9/Exiles     | Discovered new exit (range 12)
 6207 | -9/Exiles     | Left Exiles lab with Cloak of Protection
 6207 | -9/Exiles     | Entered Mines
 6511 | -8/Mines      | Build established: Scavenger-Mutant
 6565 | -8/Mines      | Discovered new exit (range 14)
 6586 | -8/Mines      | Entered Materials
 6586 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 6969 | -8/Materials  | Lost 6 parts (1p2n1u2w)
 7076 | -8/Materials  | Discovered new exit (range 8)
 7087 | -8/Materials  | Entered Factory
 7087 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 7114 | -7/Factory    | Discovered new exit (range 11)
 7306 | -7/Factory    | Build established: Scout
 7447 | -7/Factory    | Entered another Factory area
 7447 | -6/Factory    | Evolved 2 slots: Utility x2
 7573 | -6/Factory    | Discovered new exit (range 20)
 7681 | -6/Factory    | Discovered new exit (range 13)
 7689 | -6/Factory    | Entered another Factory area
 7689 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 7703 | -5/Factory    | Discovered new exit (range 4)
 7894 | -5/Factory    | Discovered new exit (range 20)
 7905 | -5/Factory    | Entered another Factory area
 7905 | -4/Factory    | Evolved 2 slots: Utility x2
 8186 | -4/Factory    | Discovered new exit (range 7)
 8198 | -4/Factory    | Build established: Hacker-Ninja
 8203 | -4/Factory    | Discovered new exit (range 5)
 8293 | -4/Factory    | Entered Research
 8293 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 8657 | -3/Research   | Identified exit to Research
 8724 | -3/Research   | Entered another Research area
 8724 | -2/Research   | Evolved 2 slots: Power x1, Propulsion x1
 8742 | -2/Research   | Identified exit to Access
 8793 | -2/Research   | Entered Access
 8793 | -1/Access     | Evolved 2 slots: Utility x2
 9075 | -1/Access     | Spotted B-99 Colossus
 9078 | -1/Access     | Spotted B-99 Colossus
 9092 | -1/Access     | Discovered new exit (range 3)
 9095 | -1/Access     | Entered Command
 9117 | -1/Command    | Lost 4 parts (1p1n2u)
 9177 | -1/Command    | Spotted M Guard
 9177 | -1/Command    | Spotted M Guard
 9177 | -1/Command    | Spotted Combat Programmer
 9177 | -1/Command    | Spotted Combat Programmer
 9219 | -1/Command    | Core integrity fell below 50%
 9234 | -1/Command    | Met MAIN.C
 9237 | -1/Command    | System corruption reached 10%
 9237 | -1/Command    | 0b10 Conduit disabled
 9248 | -1/Command    | Core integrity fell below 20%
 9251 | -1/Command    | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
09234_ Structural Scanner destroyed.
09236_ Penetrated by EMDS Slug.
09237_ 0b10 Conduit disabled.
09238_ Rocket Launcher destroyed.
09241_ System corrupted: Energy discharge (-2).
09241_ Cld. Phase Cannon destroyed.
09245_ Adv. Cryofiber Web destroyed.
09245_ Penetrated by EMDS Slug.
09246_ Slammed into MAIN.C.
09247_ EMDS Slug penetrates P-80 Master.
09247_ Slammed into MAIN.C.
09247_ P-80 Master resets P-80 Master, system
  corruption cleaned.
09248_ System Shield destroyed.
09248_ P-80 Master resets P-80 Master, system
  corruption cleaned.
09248_ Slammed into MAIN.C. <x2>
09249_ Penetrated by EMDS Slug.
09250_ Slammed into MAIN.C.
09250_ Destabilizing: Core damaged (-80).

 Map 
-----
+----------------------------------------------------+
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| ????????????#"""""""""MMM    """""#??????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           79
Energy Generation          45
Energy Capacity            1020
Matter Stores              300
Matter Capacity            400
Sight Range                22
Terrain Scan Density       10
Cloak Strength             5
Additional Mass Support    9
Base Temperature (-)       200
Armor Coverage             150
Utility Shielding          66
Evasion (%)                75
Targeting Accuracy         6
Recoil Reduction           4
Salvage Targeting          4
Offensive Hacking          10
Defensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Can't Catch Me
Curiosity Killed The Cat
Dangerous Findings
Denied?
Dodgeball, But With Guns
Everything Is Under Control
Meet Your Maker
Quantum Hacking
Respectable Loadout

 Challenges 
------------
None

 Game 
------
Seed              AssemblyCompanionSystem
  Manual?         0
Play Time         03:56:11
  Cumulative      23.5 hours
  Start           2025.01.20 @ 21:09:31
  End             2025.02.11 @ 16:23:06
Sessions          6
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          31
  Rogue           21
  Adventurer      10
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          20
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            2
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              16/TamsynBold
Map View          55x47
Zoom Use          1%
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(13,24,33)
Steam             X


RUN: a9f0ab61-4da4-435a-af04-f344b6b75116