Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.05 @ 17:26:23 Player: Klevski Result: Destroyed by H-61 Shepherd via exploding Power Conduit Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (124) 620 Value Destroyed (3479) 3479 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (307) 307 TOTAL SCORE: 7766 Bonus ------- High Alert Combat Kills 233 Follower Combat Kills 74 Cogmind --------- Core Integrity 0/700 Matter 90/300 Energy 99/100 System Corruption 0% Temperature Cool (24) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Weight Redist. System Core Shielding System Restoration Module Cooled Particle Cannon Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Airjet Gravmag System Improved Airjet Improved Airjet > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Experimental Sensor Array Improved Signal Interpreter Advanced Targeting Computer System Shield > --- WEAPON ----------- Cooled Particle Cannon Advanced Assault Cannon > --- INVENTORY -------- Improved Cooling System Advanced Weight Redist. System Weapon Cycler Hardlight Generator System Restoration Module System Restoration Module Cooled Particle Cannon Precision Assault Rifle [Rating: 55] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Hackware System Shield Protection Improved Utility Shielding Weapon Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Hammer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Slots Evolved 6 | . . . 2 . 2 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . Utility 4 | . . . 1 . 1 2 . . Weapon . | . . . . . . . . . Parts Attached 135 | 7 7 6 35 5 27 40 . 8 Power 10 | 1 2 . 3 . 1 3 . . Engine 9 | 1 2 . 3 . 1 2 . . Core 1 | . . . . . . 1 . . Reactor . | . . . . . . . . . Propulsion 42 | 2 1 3 15 . 9 12 . . Treads 1 | . . . 1 . . . . . Leg 19 | 2 1 3 10 . . 3 . . Wheel 1 | . . . 1 . . . . . Hover 16 | . . . 3 . 4 9 . . Flight 5 | . . . . . 5 . . . Utility 46 | 2 2 2 8 1 9 16 . 6 Device 25 | 1 1 2 2 . 5 9 . 5 Storage 6 | 1 1 . 3 . . 1 . . Processor 6 | . . . 2 1 . 3 . . Hackware 1 | . . . . . . 1 . . Protection 8 | . . . 1 . 4 2 . 1 Artifact . | . . . . . . . . . Weapon 37 | 2 2 1 9 4 8 9 . 2 Energy Gun 4 | . . 1 2 . . 1 . . Energy Cannon 5 | . 1 . 1 . . 2 . 1 Ballistic Gun 14 | 2 1 . 2 . 5 4 . . Ballistic Cannon 2 | . . . . . . 1 . 1 Launcher 7 | . . . 1 4 2 . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 4 | . . . 2 . 1 1 . . Unidentified Prototypes 11 | . . 1 5 . 2 3 . . Corrupted Parts 1 | . . . 1 . . . . . System Corruption 2 | . . . 2 . . . . . Parts Lost 21 | . 1 . 5 . 1 6 . 8 Power 3 | . . . 1 . . 1 . 1 Propulsion 9 | . . . 2 . 1 3 . 3 Utility 5 | . 1 . . . . . . 4 Weapon 4 | . . . 2 . . 2 . . Highest Loss Streak 6 | . 1 . 3 . 1 5 . 6 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 96 | . 98 100 95 97 94 97 100 94 Engine 9 | . 14 14 10 11 9 5 7 6 Leg 16 | . 28 28 26 . . 3 . . Hover 11 | . . . 1 33 23 25 30 28 Device 9 | . 12 14 8 . 7 10 7 11 Storage 10 | . 14 14 11 11 9 7 7 6 Processor 11 | . . . 10 19 14 18 23 22 Protection 1 | . . . 2 . 3 3 . . Energy Gun 3 | . . 1 8 . . . . . Energy Cannon 4 | . 5 12 3 . . 3 7 4 Ballistic Gun 9 | . 22 14 6 11 10 5 . . Ballistic Cannon 1 | . . . . . . 3 7 9 Launcher 1 | . . . 1 11 6 . . . Naked Turns 15 | . . . . . . . . 15 Heaviest Build 35 | 13 20 21 32 20 24 29 29 35 Greatest Support 51 | 20 20 25 39 19 28 51 35 35 Greatest Overweight (x) 3 | . . . 2 1 3 1 . 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 8 8 8 8 8 Average Capacity 9 | 6 9 10 9 8 8 8 8 7 Most Carried 10 | 4 10 10 10 8 8 8 8 8 Average Carried 8 | 2 7 10 9 8 7 7 8 7 Final Capacity 10 | 8 10 10 8 8 8 8 8 5 Final Carried 10 | 4 10 10 8 8 6 8 8 5 Class Distribution -------------------- 51% | Mutant 29% | Scavenger-Mutant 10% | Scout 5% | Scavenger-Scout 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scout | -7/Waste Scout | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Matter Collected 2643 | 241 402 65 596 140 507 615 . 77 Remotely . | . . . . . . . . . Salvage Created 3695 | 11 429 17 1627 57 498 896 . 160 Parts 254 | 3 26 2 89 21 33 65 . 15 Haulers Intercepted 12 | . 1 . 5 . 2 4 . . Recyclers Shooed 3 | . . . 2 . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Combat Hostiles Destroyed 84 | . 8 1 33 11 11 13 . 7 Melee 2 | . . . 2 . . . . . Guns 42 | . 6 . 21 . 7 8 . . Cannons 11 | . . 1 5 . . 3 . 2 AOE 27 | . 2 . 3 11 4 2 . 5 Classes Destroyed 12 | 1 3 1 4 1 1 1 . . Worker 7 | . . . . 1 . 4 . 2 Builder 5 | . . . 1 . . 3 . 1 Tunneler 2 | 1 . . . . . 1 . . Hauler 12 | . 1 . 5 . 2 4 . . Operator 3 | . . . 1 . 1 1 . . Watcher 11 | . 3 . 4 . . 3 . 1 Swarmer 33 | . . 1 10 11 3 3 . 5 Grunt 31 | . 8 . 12 . 5 6 . . Duelist 3 | . . . 1 . . 1 . 1 Sentry 13 | . . . 10 . 2 1 . . Hunter 3 | . . . . . 1 1 . 1 Programmer 1 | . . . . . . 1 . . Best Kill Streak 8 | 1 2 1 4 4 5 4 . 8 Combat Bots Only 5 | . 2 1 4 4 5 4 . 5 Max Kills in Single Turn 4 | 1 2 1 3 4 2 3 . 4 Gunslinging . | . . . . . . . . . Exploded 4 | . 2 . 3 4 2 2 . 3 Melee 1 | . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Hostile Shots Fired 473 | . 34 3 132 7 59 138 . 100 Missed 166 | . 8 2 33 3 26 54 . 40 Damage Taken 4329 | . 385 6 1328 44 497 639 . 1430 Core 1076 | . 86 . 196 10 72 124 . 588 Absorbed by Shields 332 | . . . . . . 276 . 56 Redirected to Shielding 116 | . . . . . 98 18 . . Regen/Repaired (Parts) 140 | . 66 . 63 . . 11 . . Core Remaining (%) 74 | 100 . 65 . 48 86 . . . Volleys Fired 258 | 2 34 1 93 7 34 74 . 13 Largest 2 | 2 2 2 2 1 2 2 . 2 Hottest 113 | 40 80 80 113 30 56 90 . 96 Shots Fired 440 | 4 68 2 179 7 57 100 . 23 Gun 326 | 4 66 1 127 . 50 78 . . Cannon 96 | . 2 1 48 . . 22 . 23 Launcher 18 | . . . 4 7 7 . . . Special . | . . . . . . . . . Kinetic 282 | 4 66 1 70 . 50 71 . 20 Thermal 87 | . 2 1 72 . . 9 . 3 Explosive 18 | . . . 4 7 7 . . . Electromagnetic 53 | . . . 33 . . 20 . . Robot Hit Streak 21 | 3 11 2 21 1 12 20 . 7 Robot Miss Streak 4 | . 2 . 3 3 2 4 . 1 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . . . . 2 1 . . Max Gunslinging Chain 1 | . . . . . 1 1 . . Shots Hit Robots 334 | 3 48 1 143 1 48 74 . 16 Core Hits 175 | 1 24 1 57 12 27 41 . 12 Critical Kills 2 | . . . 1 . 1 . . . Critical Parts Destroyed 6 | . 1 . 5 . . . . . Critical Strikes 9 | . 1 . 7 . 1 . . . Destroy 4 | . 1 . 2 . 1 . . . Smash 5 | . . . 5 . . . . . Melee Attacks 30 | . . . 25 . . 5 . . Impact 25 | . . . 25 . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . 1 . . 1 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9145 | 51 860 18 2858 635 1160 2428 . 1135 Guns 4183 | 51 632 . 1512 . 821 1167 . . Cannons 1244 | . 17 18 618 . . 211 . 380 Explosions 3140 | . 211 . 150 635 339 1050 . 755 Melee 578 | . . . 578 . . . . . Ramming . | . . . . . . . . . Kinetic 3693 | 51 632 . 664 . 821 1199 . 326 Thermal 1467 | . 215 18 962 . . 218 . 54 Explosive 2721 | . 13 . 119 635 339 860 . 755 Electromagnetic 686 | . . . 535 . . 151 . . Impact 578 | . . . 578 . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . 4 4 . 1 . . Average Corruption 2 | . . . 3 4 . 1 . . Corruption Purged 1 | . . . . . . 1 . . Corruption Blocked . | . . . . . . . . . Effects 37 | . . . 29 4 . 4 . . Message Errors 7 | . . . 4 . . 3 . . Matter Fused 4 | . . . 3 1 . . . . Heat Flow Errors 7 | . . . 6 1 . . . . Energy Discharges 4 | . . . 4 . . . . . Parts Fused 2 | . . . 2 . . . . . Data Loss (minor) 8 | . . . 6 2 . . . . Data Loss (major) 2 | . . . 2 . . . . . Misfires 2 | . . . 1 . . 1 . . Alerts 1 | . . . 1 . . . . . Overload Shots 2 | . . . . . . 2 . . Overflow Damage 459 | . . . 159 31 24 177 . 68 Projectiles 23 | . . . 23 . . . . . Explosions 323 | . . . 23 31 24 177 . 68 Melee 113 | . . . 113 . . . . . Knockbacks 6 | . . . 4 . . 1 . 1 Impact 4 | . . . 4 . . . . . Kinetic 2 | . . . . . . 1 . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 229 | . . . 25 10 . . . 194 Shots 5 | . . . 1 1 . . . 3 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 305 | . 36 . 305 269 46 114 . . Average Temperature 54 | . 9 . 80 132 18 21 . . Received Heat Transfer 1135 | . 273 . 486 . 180 155 . 41 Effects 1 | . . . 1 . . . . . Energy Bleed 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 6 | . . . 6 . . . . . Impact Corruptions 7 | . . . 7 . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . Heat Transferred 2200 | . 137 37 1715 . . 237 . 74 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . 1 . . 1 . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Peak Influence 819 | 5 257 174 819 676 487 791 257 484 Initial 325 | . 3 53 67 325 269 186 242 179 Average 311 | . 92 85 362 524 317 443 252 287 Maximum Alert Level 3 | . 1 . 3 2 2 3 1 2 Low Security (%) 32 | 100 88 100 18 . 17 7 . 23 Level 1 40 | . 11 . 46 . 73 48 100 68 Level 2 19 | . . . 25 100 9 26 . 8 Level 3 6 | . . . 9 . . 17 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . 3 . 6 . 2 5 . 1 Investigation 6 | . 1 . 2 . 1 1 . 1 Extermination 1 | . . . . . . 1 . . Reinforcement 8 | . 2 . 3 . 1 2 . . Assault 2 | . . . 1 . . 1 . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Distress Signals 6 | . 1 . 4 . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 162 | . 15 6 59 9 23 25 3 22 Peak Tracking Total 9 | . 4 3 5 3 8 4 5 9 Tactical Retreats 21 | . 2 1 5 1 2 5 . 5 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Traps Triggered 3 | . . . 1 . . 1 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts 41 | . . . 36 . 5 . . . Triggered . | . . . . . . . . . Disarmed 6 | . 4 . 2 . . . . . Reprogrammed 1 | . . . . . 1 . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Objects Rigged 25 | . 4 . . . . 10 . 11 Exploded 6 | . 1 . . . . 3 . 2 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Machines Disabled 38 | . 3 . 4 . . 19 . 12 Max in Single Turn 10 | . 1 . 1 . . 10 . 4 Garrison Access 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Machines Accessed 44 | . 10 . 13 . 5 11 . 5 Terminals 29 | . 7 . 8 . 2 8 . 4 Fabricators 1 | . . . . . . 1 . . Repair Stations 5 | . 1 . 2 . 1 1 . . Recycling Units 5 | . 2 . 2 . 1 . . . Scanalyzers 2 | . . . 1 . 1 . . . Garrison Access 2 | . . . . . . 1 . 1 Total Hacks 147 | . 32 . 35 . 23 44 . 13 Successful 78 | . 16 . 26 . 13 20 . 3 Failed 69 | . 16 . 9 . 10 24 . 10 Catastrophic 13 | . 3 . 3 . 2 4 . 1 Database Lockouts . | . . . . . . . . . Manual 67 | . 17 . 5 . 11 27 . 7 Terminals 89 | . 23 . 16 . 7 31 . 12 Fabricators 7 | . . . . . . 7 . . Repair Stations 14 | . 2 . 5 . 4 3 . . Recycling Units 16 | . 7 . 4 . 5 . . . Scanalyzers 17 | . . . 10 . 7 . . . Garrison Access 4 | . . . . . . 3 . 1 Terminal Hacks 20 | . 6 . 6 . 1 6 . 1 Prototype ID Bank 1 | . . . . . . 1 . . Branch Access Points 2 | . 1 . 1 . . . . . Terminal Index 1 | . . . . . . 1 . . Unreport Threat 2 | . . . . . 1 1 . . Locate Traps 8 | . 3 . 4 . . . . 1 Disarm Traps 1 | . 1 . . . . . . . Dispatch Records 1 | . . . . . . 1 . . Hauler Manifests 2 | . 1 . . . . 1 . . Zone Layout 2 | . . . 1 . . 1 . . Fabricator Hacks 1 | . . . . . . 1 . . Network Status 1 | . . . . . . 1 . . Repair Station Hacks 8 | . 2 . 3 . 1 2 . . Scan Component 5 | . 1 . 2 . 1 1 . . Repair 3 | . 1 . 1 . . 1 . . Recycling Unit Hacks 3 | . 1 . 2 . . . . . Report Inventory 2 | . 1 . 1 . . . . . Retrieve Components 1 | . . . 1 . . . . . Scanalyzer 13 | . . . 10 . 3 . . . Insert Component 5 | . . . 4 . 1 . . . Analyze 8 | . . . 6 . 2 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 33 | . 7 . 5 . 8 11 . 2 Terminals 19 | . 2 . 4 . 4 7 . 2 Track 2 | . . . 1 . 1 . . . Assimilate 2 | . . . . . . 2 . . Botnet 10 | . 1 . 3 . 2 3 . 1 Detonate 4 | . 1 . . . . 2 . 1 Operators 1 | . . . . . 1 . . . Fabricators 4 | . . . . . . 4 . . Report 1 | . . . . . . 1 . . Prioritize 1 | . . . . . . 1 . . Liberate 1 | . . . . . . 1 . . Fabnet 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units 10 | . 5 . 1 . 4 . . . Monitor 2 | . 1 . . . 1 . . . Reject 2 | . 1 . . . 1 . . . Recyclers 2 | . 1 . . . 1 . . . Mask 2 | . 1 . . . 1 . . . Tunnel 2 | . 1 . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used . | . . . . . . . . . Hacking Detections 39 | . 9 . 10 . 5 10 . 5 Full Trace Events 4 | . 1 . . . 1 1 . 1 Feedback Events 1 | . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . 4 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . 1 . 1 . . 1 . . Time 107 | . 26 . 13 . . 68 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . Parts Scanalyzed 5 | . . . 4 . 1 . . . Part Schematics Acquired 4 | . . . 4 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . Non-combat 1 | . . . . . . 1 . . Combat . | . . . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . . find_chute 1 | . . . . . . 1 . . Relay Couplers Released 2 | . . . . . . 2 . . Machine Destruction 2 | . . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Total Allies 2 | . . 1 . . . 1 . . Largest Group 1 | . . 1 . . . 1 . . Highest-Rated Group 31 | . . 31 . . . 26 . . Highest-Rated Ally 31 | . . 31 . . . 26 . . Total Orders . | . . . . . . . . . Ally Attacks 17 | . . 17 . . . . . . Total Damage 189 | . . 189 . . . . . . Kills 4 | . . 4 . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Turns Passed 6013 | 69 990 352 2074 232 500 1307 34 455 Spaces Moved 5473 | 44 647 253 1090 364 614 1628 76 757 Core 35 | 5 . . . . . . . 30 Treads . | . . . . . . . . . Legs 1969 | 39 647 253 925 . . 105 . . Wheels 42 | . . . 42 . . . . . Hover 3281 | . . . 123 364 468 1523 76 727 Flight 146 | . . . . . 146 . . . Fastest Speed 26 | 50 120 120 52 52 26 43 43 43 Average Speed 77 | 112 120 120 126 52 45 53 43 45 Slowest Speed 260 | 120 120 120 260 112 245 200 43 170 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 5 | . . . . . 5 . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 55 | 3 97 49 91 71 41 49 69 29 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 3 | . 1 . 1 1 . . . . Known Exits Taken 4 | . 1 . 1 1 1 . . . Unknown Exits Taken 2 | 1 . 1 . . . . . . Scrap Searched 3 | . . 2 . 1 . . . . Spaces Dug 20 | . . . . 9 9 2 . . Terrain Destroyed 352 | . 30 . 43 69 69 108 . 33 Melee . | . . . . . . . . . Projectile 6 | . . . . . . 5 . 1 AOE 346 | . 30 . 43 69 69 103 . 32 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Total 6815 | 56 793 301 1573 399 783 1991 76 843 Wait 700 | . 88 35 247 20 72 191 1 46 Move 5456 | 43 646 252 1089 363 603 1628 75 757 Hop 5 | . . . . . 5 . . . Pick Up 61 | 4 10 1 17 . 11 17 . 1 Fast Attach 65 | 7 3 2 12 3 13 21 . 4 Attach 17 | . . . 5 . 4 7 . 1 Detach 11 | . . . 3 . 3 3 . 2 Swap 54 | . 4 4 18 2 11 12 . 3 Drop 104 | . 8 6 28 4 22 33 . 3 Fire 258 | 2 34 1 93 7 34 74 . 13 Melee 30 | . . . 25 . . 5 . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 13 | . . . . . . . . 13 Rewire . | . . . . . . . . . Trap 41 | . . . 36 . 5 . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 14) 311 | -10/Materials | Build established: Mutant 474 | -10/Materials | Discovered new exit (range 11) 524 | -10/Materials | Identified exit to Mines 533 | -10/Materials | Discovered new exit (range 3) 640 | -10/Materials | Repaired Assault Rifle 688 | -10/Materials | Discovered new exit (range 9) 1060 | -10/Materials | Entered Mines 1152 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1155 | -10/Mines | Found Prototype Device 1155 | -10/Mines | Identified Exp. Sensor Array 1231 | -10/Mines | Received a Mining Laser from a helpful Derelict 1255 | -10/Mines | Discovered new exit (range 7) 1412 | -10/Mines | Entered Materials 1412 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1674 | -9/Materials | Identified exit to Mines 1692 | -9/Materials | Build established: Scavenger-Mutant 2044 | -9/Materials | Lost 3 parts (1p1n1w) 2099 | -9/Materials | Repaired Aluminum Leg 2675 | -9/Materials | Discovered new exit (range 16) 3279 | -9/Materials | Build established: Mutant 3412 | -9/Materials | First assault squad dispatched 3446 | -9/Materials | Discovered new exit (range 16) 3486 | -9/Materials | Entered Mines 3505 | -9/Mines | Met a Derelict bent on vengeance 3574 | -9/Mines | Discovered new exit (range 6) 3578 | -9/Mines | Identified exit to Materials 3620 | -9/Mines | Learned location of Storage (-7) 3623 | -9/Mines | Learned location of 1 exit from Materials 3639 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 3642 | -9/Mines | Discovered exit to Materials (range 11) 3661 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3664 | -9/Mines | Core integrity fell below 50% 3718 | -9/Mines | Entered Materials 3718 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3719 | -8/Materials | Identified exit to Factory 4218 | -8/Materials | Entered Factory 4218 | -7/Factory | Evolved 2 slots: Utility x2 4506 | -7/Factory | Lost 5 parts (1p2n2w) 5295 | -7/Factory | Repaired Broken Exp. Sensor Array 5515 | -7/Factory | Build established: Scout 5525 | -7/Factory | Sucked down chute 5525 | -7/Factory | Entered Waste 5533 | -7/Waste | Spotted C-40 Crusher 5539 | -7/Waste | Spotted C-40 Crusher 5539 | -7/Waste | Spotted C-40 Crusher 5539 | -7/Waste | Spotted C-40 Crusher 5541 | -7/Waste | Spotted C-40 Crusher 5542 | -7/Waste | Discovered new exit (range 19) 5558 | -7/Waste | Identified exit to Factory 5559 | -7/Waste | Entered Factory 5653 | -7/Factory | System Shield fried by hacking feedback 5882 | -7/Factory | Discovered new exit (range 16) 5897 | -7/Factory | Identified exit to Factory 5999 | -7/Factory | Released all parts (7) 6004 | -7/Factory | Core integrity fell below 50% 6014 | -7/Factory | Destroyed by H-61 Shepherd via exploding Power Conduit Last Messages --------------- 05990_ Acquired 1 matter. 05991_ Imp. Airjet destroyed. 05991_ Critical hit (Blast). 05993_ Imp. Cooling System destroyed. 05995_ K-01 Serf collects debris. 05999_ Released Adv. Assault Cannon. 05999_ Released Imp. Signal Interpreter. 05999_ Released Adv. Targeting Computer. 05999_ Released Sml. Storage Unit. 05999_ Released Adv. Visual Processing Unit. 05999_ Released Imp. Airjet. 05999_ Released Cld. Particle Cannon. 06002_ K-01 Serf collects debris. 06004_ Penetrated by Slug. 06014_ U-05 Engineer lays Concrete. 06014_ Penetrated by Slug. 06014_ Knocked back. 06014_ Power Conduit explodes. 06014_ S-27 Virus destroyed. 06014_ Power Conduit explodes. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ??????????????????????? ???????????????????? | | ????????????????????? ???????????????????? | | ?????????????????? ????????????????????? | | ???????????????? ????????????????????? | | ??????????????? ????????????????????? | | ???????????????? ??????????????????????### | | ????????????????? ####????????????????????? | | ?????????????????? ; #????????????????????? | | ????????????#######;;;;;;;;;##???????????????????? | | ????????????# #???????????????????? | | ????????????# #???????????????????? | | ????????????#! #???????????????????? | | ????????????# #???????????????????? | | ????????????# =s #????? ?????????????? | | ????????????# #??? ????????????? | | ############# @ #?? #???????????? | | ## ### #???????????? | | ##########;#;#;#;## ??????????? | | # ! ??????????? | | #[]= % H ??????????? | | ! #!!] !** ??????????? | | + !* ??????????? | | #% !* u ??????????? | | #^ ??????????? | | # ! ?#????####?? | | # k # # ??? ?? | | # #########?# """" #? | | ##?????????# """" #? | | ########### #??????????# """" #? | | ?????????# #??????????# """" #? | | ?????????## % #??????????# #? | | ??????????# ##?????????# #? | | ??????????# #?????????# [! !#? | | ?????????# # ##????????# [! #? | | ?????????## / #????????# [! #? | | ??????????# % #????????# #? | | ??????????# ##????????# """" #? | | ??????????## % ##????????# """" ## | | ??????????# #????????# """" # | | ??????????# " ##????????# """" + | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Propulsion Shielding 66 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 64 Targeting Accuracy 8 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Med. Armor Plating | -9/Materials | Scanalyzed Hvy. Ion Engine | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Challenges ------------ None Game ------ Seed WeaponPhaseClaw Manual? 0 Play Time 02:21:45 Cumulative 155.8 hours Start 2024.05.05 @ 14:34:35 End 2024.05.05 @ 17:26:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 64 Achievement% 53 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b569ee18-0eca-4c34-af99-bd106a0b88d8