Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.13 @ 20:25:35 // Halloween2020/ForbiddenLore Player: Stryker Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (213) 1065 Value Destroyed (7789) 7789 Prototype IDs (87) 1740 Alien Tech Used (4) 800 Bonus (10886) 10886 TOTAL SCORE: 33580 Bonus ------- High Alert Combat Kills 1264 Follower Combat Kills 562 Met Data Miner 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Destroyed MAIN.C Guards 500 Met Warlord at Command 2000 Win 3000 Friendly Fire -40 Cogmind --------- Core Integrity 1363/1600 Matter 300/300 Energy 251/260 System Corruption 5% Temperature Cool (9) Movement Flying (32) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Fission Core Light Quantum Reactor > --- PROPULSION (7) --- Impulse Thruster Array Impulse Thruster Array Improved Q-thruster > --- UTILITY (12) ----- Large Storage Unit Experimental Sensor Array Experimental Signal Interpreter Experimental Melee Analysis Suite Experimental Armor Integrity Analyzer Light Regenerative Plating Improved Focal Shield Advanced Thermal Shield EM Disruption Field > --- WEAPON (4) ------- Bore Cannon Mini Smartbomb Launcher Plasma Lance > --- INVENTORY (10) --- Light Quantum Reactor Q-thruster Q-thruster Improved Q-thruster Nanoactuators Advanced Actuator Array Subatomic Replicator Particle Gun Enhanced Nova Cannon KE Penetrator Peak State ------------ > --- POWER ------------ Light Particle Reactor Graviton Reactor > --- PROPULSION ------- Q-thruster Impulse Thruster Array Impulse Thruster Array Improved Q-thruster Improved Q-thruster > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Experimental Signal Interpreter Experimental Melee Analysis Suite Experimental Armor Integrity Analyzer Nanoactuators Advanced Phase Shifter Light Regenerative Plating Heavy Regenerative Plating Advanced Thermal Shield EM Disruption Field > --- WEAPON ----------- Hypervelocity Coil Gun Mini Smartbomb Launcher Thunder Hammer Plasma Lance > --- INVENTORY -------- Light Quantum Reactor Impulse Thruster Array Advanced Actuator Array Transdimensional Reconstructor Subatomic Replicator Enhanced Nova Cannon KE Penetrator [Rating: 196] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Graviton Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Experimental Signal Interpreter Hackware Advanced Hacking Suite Protection Light Regenerative Plating Weapon Power Sword Energy Gun Heavy EM Shotgun Energy Cannon Neutron Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Bore Cannon Launcher Mini Smartbomb Launcher Impact Weapon Makeshift Hammer Slashing Weapon Power Sword Piercing Weapon Plasma Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . . . 2 . . . . 2 . 2 . . 2 . Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Propulsion 5 | . . . . . 2 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . Utility 10 | . . . . . 2 1 . . . . . . . . . 2 . . . . . . 2 . . . . 1 . 1 . . 1 . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Parts Attached 406 | 3 7 1 4 6 46 57 2 9 1 10 21 2 4 7 11 9 . 22 2 2 10 8 26 5 14 9 1 11 32 18 7 16 6 17 Power 20 | . 2 . . . 2 1 . . . . 1 . . . . . . 1 . . 2 . 2 . . . . 1 3 1 . . . 4 Engine 8 | . 2 . . . 2 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . 1 Core 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . . 1 Reactor 8 | . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . 1 1 1 . . . 2 Propulsion 76 | 2 1 . . . 18 16 . 1 . . 8 . . 3 1 1 . . . . 1 . 3 . . 2 . 3 7 3 . 4 1 1 Treads 27 | 1 . . . . 12 12 . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 13 | 1 1 . . . 6 4 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 36 | . . . . . . . . . . . 6 . . 3 1 1 . . . . 1 . 3 . . 2 . 3 7 3 . 4 1 1 Utility 197 | 1 2 . 2 . 6 25 2 6 1 7 9 2 2 3 4 6 . 15 2 2 5 7 16 4 10 7 1 5 16 2 3 11 4 9 Device 115 | . . . . . . 9 1 3 . 3 5 2 2 2 4 5 . 9 1 2 2 7 9 3 7 6 1 3 9 . 2 7 3 8 Storage 18 | 1 2 . 2 . 3 2 . 1 . 1 1 . . . . . . 1 . . 1 . . . . . . . 3 . . . . . Processor 6 | . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . . 1 1 . 1 Hackware 9 | . . . . . . . . . . . 2 . . 1 . 1 . 3 . . . . 2 . . . . . . . . . . . Protection 49 | . . . . . 3 13 1 2 1 3 . . . . . . . 1 1 . 2 . 5 1 3 1 . 2 4 2 . 3 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 113 | . 2 1 2 6 20 15 . 2 . 3 3 . 2 1 6 2 . 6 . . 2 1 5 1 4 . . 2 6 12 4 1 1 3 Energy Gun 10 | . . . . . 6 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 17 | . . . . . 3 4 . . . 2 . . . . . . . 1 . . 1 . 2 . 1 . . . 1 . 1 . . 1 Ballistic Gun 31 | . 1 . 1 2 7 5 . 1 . . . . . . . 1 . 2 . . . . 1 . . . . . 1 7 1 . . 1 Ballistic Cannon 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Launcher 24 | . 1 1 1 4 3 2 . 1 . 1 . . 1 . 3 . . . . . . 1 . 1 1 . . 1 . 1 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . 1 1 . . 1 . Slashing Weapon 14 | . . . . . . . . . . . 2 . 1 . 3 1 . 3 . . 1 . 1 . 1 . . . 1 . . . . . Piercing Weapon 10 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 2 3 1 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 33 | . . . . . 4 . . . . . . . . . . . . 2 . . 5 . 1 . . 5 . 1 7 1 . 6 1 . Parts Lost 33 | . 1 . . . 7 6 . 1 . 4 . . . . 1 . . . . . . . . . . . . . 3 . . . 2 8 Power 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Propulsion 13 | . . . . . 5 3 . . . 1 . . . . 1 . . . . . . . . . . . . . 1 . . . . 2 Utility 7 | . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . 2 . . . 1 2 Weapon 10 | . . . . . 2 2 . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . 1 2 Highest Loss Streak 4 | . 1 . . . 3 2 . 1 . 3 . . . . 1 . . . . . . . . . . . . . 3 . . . 1 4 Average Slot Usage (%) 91 | . 100 100 95 85 88 90 84 83 84 83 89 100 100 100 100 99 100 99 100 100 97 93 93 94 94 92 89 88 89 84 86 85 86 84 Engine 6 | . 14 14 14 14 8 7 7 7 7 7 8 13 13 13 13 11 11 5 5 5 5 5 2 . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . . . . . . 4 5 5 5 5 5 5 5 5 5 4 2 . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . 2 5 5 5 5 4 5 8 8 8 8 6 Treads 10 | . 14 14 14 14 18 24 23 23 23 22 2 . . . . . . . . . . . . . . . . . . . . . . . Wheel 6 | . 14 14 14 14 16 11 7 7 7 7 1 . . . . . . . . . . . . . . . . . . . . . . . Flight 13 | . . . . . . . . . . . 32 40 40 40 40 35 35 35 35 35 34 29 26 26 26 24 21 22 22 21 21 21 20 18 Device 4 | . . . . . . 2 7 6 6 6 11 6 6 6 6 10 11 6 5 7 5 4 4 9 7 5 5 7 8 8 8 7 7 13 Storage 11 | . 28 28 23 14 18 15 15 14 15 15 7 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 Processor 3 | . . . . . . 3 7 7 7 6 2 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 6 8 9 Hackware 8 | . . . . . . . . . . . 7 13 13 13 13 17 17 21 23 21 17 17 25 26 26 26 26 23 19 17 17 17 16 8 Protection 4 | . . . . . 9 8 . . . . 1 . . . . . . . . . 4 5 5 . 2 4 5 4 8 7 8 5 8 8 Energy Cannon 2 | . . . . . 4 2 7 5 . 5 1 . . . . . . . . . . 2 3 5 4 5 5 4 1 . 2 4 2 . Ballistic Gun 5 | . 26 14 14 18 8 7 7 3 7 4 . . . . . . . 2 5 5 . . 1 . . . . . . . . . . 2 Launcher 2 | . 1 13 14 10 1 . . 5 7 4 . . . . . . . . . . . 2 . 1 4 5 5 3 . . 2 4 4 4 Slashing Weapon 1 | . . . . . . . . . . . 4 6 6 6 5 4 5 6 5 5 9 5 1 3 . . . . 1 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 139 | 14 40 40 88 87 124 139 139 139 126 127 121 46 50 46 50 51 50 48 47 47 52 52 51 52 52 52 51 55 64 80 87 89 95 96 Greatest Support 97 | 20 16 16 16 16 32 28 28 28 28 28 48 48 48 48 48 61 61 49 49 49 53 53 56 56 56 60 60 69 80 87 87 97 97 97 Greatest Overweight (x) 10 | . 2 2 5 5 7 10 4 4 4 4 3 . 1 1 1 1 . . . . . . . . . 1 . . . 1 . 1 . . Average Overweight (x) 1 | . . 2 2 5 4 5 4 3 4 4 . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 30 | 8 16 16 24 24 30 30 30 30 30 30 30 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 18 | 7 10 16 17 24 29 30 30 29 30 30 13 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 30 | 8 13 15 20 24 30 30 30 30 29 30 28 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 18 | 6 8 14 15 23 28 29 30 28 29 29 12 9 10 9 9 9 10 9 10 9 9 10 9 9 10 9 10 8 9 9 9 9 9 9 Final Capacity 30 | 8 16 16 24 24 30 30 30 30 30 30 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 30 | 8 13 15 20 24 30 30 30 29 29 29 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Class Distribution -------------------- 43% | Hauler-Mutant 26% | Hacker-Sprinter 10% | Wizard-Sprinter 9% | Mutant 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Zion Hacker-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Waste Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Zhirov Hacker-Sprinter | -4/Proximity Caves Wizard-Sprinter | -4/Factory Wizard-Sprinter | -4/Upper Caves Wizard-Sprinter | -4/Upper Caves Wizard-Sprinter | -4/Warlord Wizard-Sprinter | -3/Proximity Caves Wizard-Sprinter | -3/Research Hacker-Sprinter | -3/Testing Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Quarantine Hacker-Sprinter | -2/Section 7 Hacker-Sprinter | -1/Access Hacker-Sprinter | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Matter Collected 7401 | 246 304 92 . 136 925 1144 . 265 . 368 219 70 64 60 21 260 . 243 71 35 103 145 241 74 205 128 52 58 519 376 130 . 123 724 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10094 | 100 458 134 . 83 2365 2341 . 108 . 292 227 102 93 . 13 526 . 212 . . 317 19 323 84 118 . . 58 351 435 318 . 204 813 Parts 429 | 8 34 12 . 11 121 102 . . . 6 5 3 5 . 1 5 . 9 . . 4 . 17 4 12 . . 3 23 10 11 . 4 19 Haulers Intercepted 10 | . 1 . . . 6 . . . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . Recyclers Shooed 7 | . 1 . . . 2 1 . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . . . 3 . 11 . 6 5 . 1 . . . . . 3 1 . 2 9 . . . . . . . . . Prevented 15 | . . . . . . . . 2 . 1 . . 2 . . . . . . . . 3 . . . 7 . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 148 | . 12 6 . 5 37 38 . 3 . 8 . . 2 . 1 . . 1 . . . 1 2 2 13 . . 1 2 4 . . 5 5 Melee 7 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . 2 . . . . 3 Guns 39 | . 8 1 . 1 7 19 . . . 1 . . . . . . . 1 . . . . . . . . . . . 1 . . . . Cannons 28 | . . . . . 16 8 . 1 . . . . . . . . . . . . . . 1 . 1 . . 1 . . . . . . AOE 65 | . 4 5 . 4 10 8 . 2 . 5 . . 2 . 1 . . . . . . 1 . 2 11 . . . . 3 . . 5 2 Classes Destroyed 23 | 2 6 1 . 1 3 5 . 1 . . . 1 . . . . . . . . . . . . . . . . 1 1 . . . 1 Worker 13 | . 1 . . . 5 . . . . . . . . . . 1 . 1 . . . . 1 . . . . . 1 . 1 . . 2 Builder 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 10 | . 1 . . . 6 . . . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . Recycler 18 | 1 1 . . . 3 3 . . . . 2 . . . . 2 . . . . . . 1 . . . . . . 2 2 . 1 . Carrier 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Mechanic 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 4 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 Watcher 16 | . 1 . . . 2 2 . . . . . . . . . 2 . 1 . . . . 3 . . . . 1 3 1 . . . . Swarmer 50 | . 6 . . 4 8 5 . . . 3 . . 2 . 1 . . . . . . . 1 2 13 . . . . . . . 5 . Grunt 49 | . 6 4 . . 15 20 . . . 2 . . . . . . . . . . . . . . . . . . . 2 . . . . Brawler 6 | . . . . . 1 3 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Duelist 4 | . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protector 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Sentry 16 | . . . . 1 10 2 . . . 1 . . . . . . . 1 . . . . . . . . . . . 1 . . . . Hunter 4 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 Programmer 8 | . . . . . . 4 . . . . . . . . . . . . . . . . 1 . . . . 1 2 . . . . . Behemoth 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Samaritan 3 | . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . Assembled 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Savage 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Martyr 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fireman 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 6 | 1 6 2 . 4 6 4 . 2 . 5 1 . 2 . 1 3 . 1 . . . 1 3 2 4 . . 2 2 4 1 . 5 3 Combat Bots Only 6 | . 4 2 . 4 6 4 . 2 . 5 . . 2 . 1 . . 1 . . . 1 1 2 4 . . 1 2 3 . . 5 3 Max Kills in Single Turn 4 | 1 2 2 . 2 2 2 . 1 . 2 1 1 2 . 1 1 . 1 . . . 1 1 2 4 . . 1 1 2 1 . 2 1 Gunslinging 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 1 2 . 2 2 2 . 1 . 2 . . 2 . 1 . . . . . . 1 . 2 4 . . . . 2 . . 2 1 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Damage Taken 10839 | . 382 82 . 94 1593 2734 . 391 . 498 . . . . 171 34 . 21 . . . 208 193 . 171 103 . 145 742 25 50 207 650 2345 Core 1171 | . 101 31 . 9 206 129 . . . 90 . . . . 58 34 . . . . . 47 38 . 12 13 . . 166 . . . 40 197 Absorbed by Shields 75 | . . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . . . . . 64 Core Remaining (%) 82 | 100 . . . 43 62 . . . . 68 . . . . 93 . . . . . . 91 . . . . 94 . 87 . . 99 . 85 Volleys Fired 539 | 4 52 10 . 5 135 117 . 21 . 17 . . 1 . 4 4 . 6 . . . 8 14 12 20 . . 14 20 25 16 7 3 24 Largest 2 | 2 2 1 . 2 2 2 . 2 . 2 . . 1 . 1 1 . 1 . . . 1 1 1 1 . . 1 1 1 1 1 1 2 Hottest 138 | 40 40 30 . 40 109 108 . 104 . 138 . . 39 . 39 35 . 90 . . . 90 90 90 90 . . 90 90 80 90 90 80 120 Shots Fired 807 | 8 91 9 . 8 230 226 . 31 . 23 . . 1 . 4 4 . 7 1 . . 8 14 12 20 . . 14 20 25 16 7 3 25 Gun 494 | 8 84 4 . 6 145 180 . 10 . 1 . . . . . 4 . 6 1 . . . . . . . . . 11 21 9 . . 4 Cannon 210 | . . . . . 69 41 . 8 . 11 . . . . . . . 1 . . . 3 14 11 12 . . 11 9 . 7 7 . 6 Launcher 103 | . 7 5 . 2 16 5 . 13 . 11 . . 1 . 4 . . . . . . 5 . 1 8 . . 3 . 4 . . 3 15 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 392 | 8 84 4 . 6 102 120 . 10 . 1 . . . . . 4 . 6 1 . . . . . . . . . 11 21 9 . . 5 Thermal 113 | . . . . . 10 15 . 8 . . . . . . . . . 1 . . . 3 14 11 12 . . 11 9 . 7 7 . 5 Explosive 98 | . 7 5 . 2 11 5 . 13 . 11 . . 1 . 4 . . . . . . 5 . 1 8 . . 3 . 4 . . 3 15 Electromagnetic 204 | . . . . . 107 86 . . . 11 . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 28 | 3 9 1 . 3 28 13 . 5 . 7 . . . . 6 1 . 3 . . . . 2 . 4 . . 5 9 23 2 . . 3 Robot Miss Streak 5 | 1 4 1 . 2 5 3 . 2 . 2 . . . . . 1 . 1 . . . . . . . . . 1 2 . 3 . . 2 Penetration Max 3 | . . . . . . 3 . . . . . . . . . . . 2 . . . . . . . . . . . . 1 . . . Secondary Targets 4 | . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 610 | 5 64 3 . 4 160 170 . 23 . 12 3 3 1 . 2 11 . 15 . . 10 . 11 1 3 . . 2 25 17 8 1 1 55 Core Hits 394 | 3 34 9 . 6 82 101 . 10 . 17 1 1 3 . 6 4 . 5 . . 4 4 7 4 15 . . 3 8 19 5 . 10 33 Critical Hits 37 | . . . . . . 13 . 4 . . . . . . . . . 3 . . 1 . 1 . . . . . 4 6 1 . . 4 Critical Kills 10 | . . . . . . 5 . . . . . . . . . . . 2 . . . . . . . . . . 1 1 1 . . . Critical Parts Destroyed 19 | . . . . . . 7 . 2 . . . . . . . . . . . . 1 . 1 . . . . . 3 2 . . . 3 Melee Attacks 272 | . . . . . . . . . . . 7 3 2 . 2 13 . 40 . . 10 1 37 3 6 . . 1 38 11 8 18 8 64 Impact 68 | . . . . . . . . . . . 5 1 1 . 2 10 . . . . . . . . . . . . 1 6 . . 7 35 Slashing 107 | . . . . . . . . . . . 2 2 1 . . 3 . 40 . . 10 1 11 3 5 . . . 29 . . . . . Piercing 97 | . . . . . . . . . . . . . . . . . . . . . . . 26 . 1 . . 1 8 5 8 18 1 29 Sneak Attacks 30 | . . . . . . . . . . . 3 3 . . . 6 . 2 . . . . 4 1 . . . . 2 2 2 1 1 3 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 7 | . . . . . . . . . . . . 1 . . . . . 1 . . 1 . . . . . . . 1 . . . . 3 Damage Inflicted 32346 | 52 1120 319 . 263 4524 5126 . 1126 . 975 294 286 381 . 457 830 . 740 . . 1244 616 930 400 1282 . . 329 1159 1882 475 149 1494 5893 Guns 4900 | 52 648 27 . 52 1380 2326 . 81 . 9 . . . . . 9 . 51 . . . . . . . . . . 76 148 31 . . 10 Cannons 3396 | . . . . . 1569 1024 . 223 . 311 . . . . . . . . . . . . 48 . 80 . . 91 . . 40 . . 10 Explosions 13405 | . 472 290 . 211 1525 1776 . 822 . 655 . . 245 . 457 . . . . . . 616 . 215 1133 . . 238 . 1333 . . 1357 2060 Melee 10593 | . . . . . . . . . . . 294 286 136 . . 821 . 689 . . 1244 . 882 185 69 . . . 1083 401 404 149 137 3813 Ramming 52 | . . 2 . . 50 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3085 | 52 648 27 . 52 627 1254 . 81 . 9 . . . . . 9 . 51 . . . . . . . . . . 76 148 31 . . 20 Thermal 1884 | . . . . . 344 1058 . 223 . . . . . . . . . . . . . . 48 . 80 . . 91 . . 40 . . . Explosive 12071 | . 472 290 . 211 901 1066 . 822 . 655 . . 245 . 457 . . . . . . 616 . 215 1133 . . 238 . 1333 . . 1357 2060 Electromagnetic 4661 | . . . . . 2602 1748 . . . 311 . . . . . . . . . . . . . . . . . . . . . . . . Impact 3048 | . . . . . . . . . . . 294 63 . . . 578 . . . . . . . . . . . . . 214 . . 137 1762 Slashing 3991 | . . . . . . . . . . . . 223 136 . . 243 . 689 . . 1244 . 303 185 69 . . . 899 . . . . . Piercing 3554 | . . . . . . . . . . . . . . . . . . . . . . . 579 . . . . . 184 187 404 149 . 2051 Highest Corruption 11 | . 3 3 3 3 . 3 3 3 3 11 . . . . . . 7 7 7 7 5 . 1 1 1 1 . 1 8 . . 1 . 5 Average Corruption 3 | . 2 3 3 3 . 2 3 3 3 3 . . . . . . 7 6 7 6 4 . 1 1 1 1 . 1 6 . . 1 . 4 Corruption Purged 8 | . . . . . . . . . . . . . . . . . . 1 . 2 5 . . . . . . . . . . . . . Effects 161 | . 5 7 11 14 . 20 11 15 2 17 . . . . . . . 22 4 5 6 . . 2 3 . . . 12 . . . . 5 Message Errors 31 | . 1 1 . 2 . 3 3 4 . 2 . . . . . . . 3 . 1 3 . . 1 2 . . . 5 . . . . . Matter Fused 40 | . 2 2 1 7 . 3 4 5 . 4 . . . . . . . 4 2 1 . . . . . . . . 2 . . . . 3 Heat Flow Errors 23 | . . . 6 1 . 2 3 1 2 1 . . . . . . . 4 . 1 1 . . . . . . . 1 . . . . . Energy Discharges 21 | . . 2 3 2 . 2 . 2 . 1 . . . . . . . 2 . 1 1 . . 1 1 . . . 2 . . . . 1 Data Loss (minor) 30 | . 2 1 1 1 . 6 1 2 . 7 . . . . . . . 4 1 1 1 . . . . . . . 2 . . . . . Misfires 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . Targeting Errors 10 | . . . . 1 . 2 . . . 2 . . . . . . . 4 . . . . . . . . . . . . . . . 1 Weapon Failures 4 | . . 1 . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2866 | . 6 . . . 126 85 . 82 . 7 86 98 103 . . 249 . 159 . . 275 7 189 . 33 . . 1 25 204 89 119 379 544 Projectiles 90 | . . . . . 20 40 . 10 . 5 . . . . . . . . . . . . . . 15 . . . . . . . . . Explosions 622 | . 6 . . . 71 45 . 72 . 2 . . . . . . . . . . . 7 . . 18 . . 1 . 90 . . 272 38 Melee 2154 | . . . . . 35 . . . . . 86 98 103 . . 249 . 159 . . 275 . 189 . . . . . 25 114 89 119 107 506 Knockbacks 17 | . . . . . 1 . . . . . 1 1 . . . 3 . . . . . . . . . . . . . 1 . . 1 9 Impact 15 | . . . . . 1 . . . . . 1 1 . . . 3 . . . . . . . . . . . . . 1 . . 1 7 Kinetic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 353 | . 4 1 . . 68 279 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Shots 10 | . 1 . . . 2 6 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Rammed 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 324 | . 18 4 274 111 261 324 266 216 131 207 182 212 304 302 270 323 210 314 288 282 160 290 282 238 260 212 86 244 192 309 2 287 . 9 Average Temperature 77 | . 7 4 103 61 65 77 115 128 69 82 55 75 86 95 60 68 94 105 96 68 42 90 70 68 77 66 32 70 64 55 2 99 . 6 Received Heat Transfer 1776 | . 132 30 . 18 567 729 . 45 . 78 . . . . 27 18 . . . . . 12 30 . 9 . . 9 . . . 36 36 . Effects 19 | . . . . . 2 1 . . . . . . 1 1 . . . 1 . . . 4 3 . 3 . . . . 3 . . . . Energy Bleed 6 | . . . . . . . . . . . . . 1 1 . . . 1 . . . 1 1 . 1 . . . . . . . . . Interference 13 | . . . . . 2 1 . . . . . . . . . . . . . . . 3 2 . 2 . . . . 3 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 11 | . . . . . 5 4 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 9 | . . . . . 4 3 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 37 | . . . . . 16 9 . . . 2 2 2 . . . 3 . . . . . . . . . . . . . 2 . . 1 . Impact Corruptions 37 | . . . . . 1 . . . . . 3 4 . . . 9 . . . . . . . . . . . . . 3 . . 2 15 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 2242 | . . . . . 609 1187 . 296 . . . . . . . . . . . . . . 25 . 50 . . 50 . . 25 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 14 | . . . . . 5 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Peak Influence 1068 | 10 259 121 . 95 855 1068 . . . . 66 . . . . 136 62 282 . . . . 626 . . . . 276 499 193 154 308 635 912 Initial 369 | . 6 5 . . . 369 . . . . 52 . . . . 59 47 43 . . . . 46 . . . . . 155 47 108 . 78 368 Average 304 | 5 98 51 . 36 368 629 . . . . 60 . . . . 97 53 169 . . . . 290 . . . . 103 231 105 75 100 258 760 Maximum Alert Level 3 | . 1 . . . 3 3 . . . . . . . . . . . 1 . . . . 2 . . . . 1 2 . . 1 2 3 Low Security (%) 57 | 100 86 100 . 100 48 11 . . . . 100 . . . . 100 100 64 . . . . 51 . . . . 72 50 100 100 84 43 . Level 1 11 | . 13 . . . 8 18 . . . . . . . . . . . 35 . . . . 1 . . . . 27 32 . . 15 28 2 Level 2 10 | . . . . . 19 8 . . . . . . . . . . . . . . . . 47 . . . . . 16 . . . 28 16 Level 3 20 | . . . . . 23 60 . . . . . . . . . . . . . . . . . . . . . . . . . . . 81 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 38 | . 1 . . . 5 11 . . . . . . . . . 1 . 2 . . . . 4 . . . . 1 1 1 2 4 . 5 Investigation 5 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Extermination 9 | . . . . . . 4 . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 2 . 1 Reinforcement 16 | . 1 . . . 3 2 . . . . . . . . . 1 . 2 . . . . . . . . . . . 1 2 1 . 3 Assault 7 | . . . . . 1 3 . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Distress Signals 21 | . 2 . . . 3 1 . . . . . . . . . . . 1 . . . . 2 . . . . 1 1 4 . 4 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 399 | . 22 9 . 5 59 60 . 6 . 13 1 . 2 . 14 5 5 12 . . . 10 27 1 4 17 . 6 17 6 8 24 31 35 Peak Tracking Total 23 | . 4 3 . 4 5 6 . 6 . 6 . . 4 . 4 2 6 5 . . . 4 11 1 2 15 . 5 8 6 2 14 23 8 Tactical Retreats 47 | . 2 . . . 7 8 . 1 . . . . . . 3 . . 3 . . . 5 4 1 2 1 . 1 1 1 . 2 5 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Traps Triggered 18 | . 2 . . . . 3 . . . . . . . . . 1 . 1 . . . . 4 . . . . . 1 . . . 2 4 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . . . . . 2 . . . . . . . . 1 . . . 4 1 . . . 1 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Machines Disabled 31 | . 2 . . 1 4 3 . . . . . . . . . . . . . . . . . . . . . 2 6 2 1 7 . 3 Max in Single Turn 2 | . 1 . . . 1 2 . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 1 . 2 Garrison Access 7 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 2 1 1 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Machines Accessed 116 | . 8 . 1 1 11 8 . 1 4 . 3 . . . . 2 . 9 . . 7 1 12 . . 3 . 4 14 2 9 9 4 3 Terminals 65 | . 7 . . 1 7 3 . . . . 2 . . . . 1 . 4 . . . 1 7 . . . . 1 9 1 6 8 4 3 Fabricators 9 | . . . . . . 2 . . . . . . . . . 1 . 3 . . . . 1 . . . . . 2 . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recycling Units 6 | . 1 . . . 2 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . Scanalyzers 11 | . . . . . 1 1 . . . . . . . . . . . 2 . . . . 1 . . . . 2 2 . 2 . . . Garrison Access 8 | . . . . . 1 1 . . . . . . . . . . . . . . . . 2 . . . . . 1 1 1 1 . . Total Hacks 422 | . 16 . 23 3 35 24 . 1 31 . 7 . . . . 6 . 42 . . 29 1 47 . . 6 . 13 42 10 24 36 18 8 Successful 296 | . 10 . 23 2 23 14 . 1 31 . 1 . . . . 1 . 31 . . 29 1 35 . . 6 . 9 28 3 15 18 11 4 Failed 125 | . 6 . . 1 12 10 . . . . 6 . . . . 5 . 11 . . . . 11 . . . . 4 14 7 9 18 7 4 Catastrophic 16 | . 2 . . . . 3 . . . . . . . . . 2 . . . . . . 1 . . . . . 4 . 1 2 . 1 Database Lockouts 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Manual 176 | . 15 . . 1 19 9 . . . . 7 . . . . 3 . 18 . . . . 28 . . 1 . 6 20 2 12 20 12 3 Terminals 236 | . 15 . . 3 28 13 . . . . 4 . . . . 3 . 19 . . . 1 34 . . . . 6 25 5 19 35 18 8 Fabricators 38 | . . . . . . 5 . . . . . . . . . 3 . 14 . . . . 5 . . . . . 11 . . . . . Repair Stations 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Recycling Units 13 | . 1 . . . 3 1 . . . . 3 . . . . . . . . . . . 5 . . . . . . . . . . . Scanalyzers 27 | . . . . . 2 3 . . . . . . . . . . . 9 . . . . 1 . . . . 4 5 . 3 . . . Garrison Access 15 | . . . . . 2 2 . . . . . . . . . . . . . . . . 2 . . . . . 1 5 2 1 . . Terminal Hacks 186 | . 3 . 23 2 13 4 . 1 31 . . . . . . . . 10 . . 29 1 18 . . 6 . 2 9 1 8 13 9 3 Record 63 | . . . 23 . . . . . 11 . . . . . . . . . . . 17 1 . . . 6 . . . . 3 2 . . Part Schematic 20 | . . . . . . . . . 9 . . . . . . . . 3 . . 4 . 1 . . . . . 2 . . 1 . . Robot Schematic 8 | . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . . . . . 1 . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Prototype ID Bank 24 | . 2 . . . 8 . . . 3 . . . . . . . . 2 . . 4 . 1 . . . . . . . . 1 3 . Open Door 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Branch Access Points 5 | . . . . . 1 . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . 1 . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Terminal Index 6 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . 1 1 . 1 Fabricator Index 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . 1 . Scanalyzer Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Alert Level 5 | . . . . . 1 . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . 1 . . Unreport Threat 14 | . 1 . . 1 1 3 . . . . . . . . . . . . . . . . 3 . . . . . 2 . 1 1 1 . Locate Traps 8 | . . . . . 1 . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 2 2 . Patrol Status 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Recall Investigation 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recall Extermination 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recall Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Zone Layout 9 | . . . . 1 . . . . . . . . . . . . . 1 . . . . 4 . . . . 1 . . 1 1 . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 23 | . . . . . . 3 . . . . . . . . . 1 . 8 . . . . 4 . . . . . 7 . . . . . Load Schematic 11 | . . . . . . . . . . . . . . . . 1 . 4 . . . . 2 . . . . . 4 . . . . . Build 12 | . . . . . . 3 . . . . . . . . . . . 4 . . . . 2 . . . . . 3 . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Scan Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Repair 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Process 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Report Inventory 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Scanalyzer 21 | . . . . . 2 2 . . . . . . . . . . . 8 . . . . 1 . . . . 2 4 . 2 . . . Insert Component 13 | . . . . . 1 1 . . . . . . . . . . . 4 . . . . 1 . . . . 2 2 . 2 . . . Analyze 8 | . . . . . 1 1 . . . . . . . . . . . 4 . . . . . . . . . . 2 . . . . . Garrison Access Hacks 6 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 1 1 1 . . Seal Access 6 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 1 1 1 . . Unauthorized Hacks 55 | . 7 . . . 8 5 . . . . 1 . . . . . . 5 . . . . 7 . . . . 3 7 1 4 4 2 1 Terminals 43 | . 6 . . . 6 4 . . . . . . . . . . . 3 . . . . 5 . . . . 2 5 1 4 4 2 1 Track 13 | . 4 . . . 3 . . . . . . . . . . . . 1 . . . . 2 . . . . . 1 . 2 . . . Assimilate 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . 2 . . Botnet 23 | . 2 . . . 2 3 . . . . . . . . . . . 2 . . . . 2 . . . . 1 3 1 2 2 2 1 Disrupt 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . 2 . . . . . Prioritize 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . . . . Siphon 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Mechanics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recycling Units 6 | . 1 . . . 2 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . Mask 6 | . 1 . . . 2 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 72 | . 7 . . 1 9 7 . . . . 3 . . . . 2 . 6 . . . . 4 . . . . 4 10 1 4 8 4 2 Full Trace Events 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . . . . 1 . . . 9 . . . . . . . . 7 . . 4 . 1 . . . . . 3 . . 1 . . Parts Built 17 | . . . . . . 6 . . . . . . . . . . . 4 . . . . 3 . . . . . 4 . . . . . Matter 2958 | . . . . . . 592 . . . . . . . . . . . 995 . . . . 530 . . . . . 841 . . . . . Time 844 | . . . . . . 147 . . . . . . . . . . . 339 . . . . 91 . . . . . 267 . . . . . Total Part Build Rating 99 | . . . . . . 32 . . . . . . . . . . . 21 . . . . 18 . . . . . 28 . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Time 31 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Retrieved Matter 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 9 | . . . . . 1 1 . . . . . . . . . . . 4 . . . . . . . . . 1 2 . . . . . Part Schematics Acquired 6 | . . . . . 1 . . . . . . . . . . . . 4 . . . . . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Total Allies 14 | . . 3 . . . . . . . 1 . . . . . . . . . . . . 4 . . . . 1 1 . . 2 2 . Largest Group 3 | . . 3 3 2 1 . . . . 1 1 1 1 1 1 . . . . . . . 3 . . . . 1 1 . . 2 2 2 Highest-Rated Group 188 | . . 40 40 24 16 . . . . 94 94 94 94 94 94 . . . . . . . 138 . . . . 26 44 . . 88 188 188 Highest-Rated Ally 94 | . . 16 16 16 16 . . . . 94 94 94 94 94 94 . . . . . . . 46 . . . . 26 44 . . 44 94 94 Total Orders 5 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . 1 . . . . . . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . EXPLORE 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Ally Attacks 139 | . . 23 . 5 25 . . . . 21 . . 4 . 2 . . . . . . . 37 . . . . . . . . . . 22 Total Damage 2829 | . . 201 . 49 348 . . . . 558 . . 134 . 46 . . . . . . . 687 . . . . . . . . . . 806 Kills 24 | . . 3 . 1 4 . . . . 5 . . 2 . . . . . . . . . 7 . . . . . . . . . . 2 Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Robot Analysis Total 5 | . . . . . 1 . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Derelict Logs Recovered 16 | . . 1 . 3 . . 1 1 . . . 1 . 1 1 . . . . 2 . 2 . 2 1 . . . . . . . . . Drone Launches 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Turns Passed 19415 | 53 901 635 427 697 2482 2328 848 907 111 969 342 259 371 448 477 218 25 651 104 123 280 528 785 339 502 304 144 229 547 682 402 453 222 622 Spaces Moved 21982 | 34 652 388 326 424 1413 1197 604 543 77 628 382 534 595 826 598 390 92 1255 263 265 206 704 1428 451 609 652 418 406 1071 1314 770 824 540 1103 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 7 | 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 6309 | 27 652 388 326 424 1413 1195 604 543 77 628 32 . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 15664 | . . . . . . . . . . . 350 534 595 826 598 390 92 1255 263 265 206 704 1428 451 609 652 418 406 1071 1314 770 824 540 1103 Fastest Speed 24 | 100 100 120 100 150 130 130 140 110 140 140 24 24 24 24 24 24 24 24 24 24 24 27 27 27 27 27 31 26 24 28 28 26 26 26 Average Speed 57 | 104 107 120 124 150 136 145 140 139 140 140 33 24 24 24 26 24 24 24 24 24 24 27 27 27 27 28 31 29 26 28 28 27 26 27 Slowest Speed 245 | 120 120 120 150 150 170 245 140 140 140 140 125 24 101 104 104 104 24 24 24 24 27 27 27 27 27 111 31 31 31 106 28 111 26 32 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 104 | . . . . . . . . . . . . . . . 1 . . 5 . 1 . . 12 . . 5 . 3 23 5 20 7 10 12 Cave-ins Triggered 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 57 | 4 98 72 67 91 95 30 81 63 68 66 11 85 78 87 67 10 70 38 57 51 62 61 43 64 62 85 65 14 90 31 69 41 20 25 Regions Visited 34 Branch Regions 23 Pre-discovered Areas 14 | . . 1 1 . . . . . 1 . . 1 . 5 . . . . . 1 3 . . 1 . . . . . . . . . . Known Exits Taken 27 | . . . . 1 . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 22 | . . 1 . . . . . 1 . 2 . 1 3 4 1 . . . 3 1 . 2 . 1 . . 2 . . . . . . . Spaces Dug 250 | . . 6 . . . . . . . 87 2 . . . 2 2 . 15 . . . 4 38 13 11 . . 8 14 6 8 17 6 11 Terrain Destroyed 1140 | . 16 33 . 15 73 94 . 43 . 150 2 . 8 . 63 2 . 15 . . . 72 38 18 127 . . 59 14 33 9 17 25 214 Melee 91 | . . . . . . . . . . . 2 . . . 2 2 . 14 . . . 1 25 2 1 . . 1 6 6 4 13 6 6 Projectile 73 | . . . . . 3 3 . . . . . . . . . . . 1 . . . 3 13 11 10 . . 7 8 . 5 4 . 5 AOE 976 | . 16 33 . 15 70 91 . 43 . 150 . . 8 . 61 . . . . . . 68 . 5 116 . . 51 . 27 . . 19 203 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Total 27446 | 44 774 546 348 477 1758 1564 605 657 80 692 594 661 816 1075 906 494 94 1539 302 322 421 1027 1737 647 907 767 431 490 1250 1583 906 1004 596 1332 Wait 3869 | . 42 145 . 35 88 107 . 61 3 34 155 120 216 232 290 74 3 200 38 55 181 305 186 174 260 101 13 59 89 208 118 126 45 106 Move 21754 | 33 651 387 325 423 1412 1196 603 542 76 626 381 533 594 825 595 390 91 1244 262 262 205 703 1403 450 608 643 417 399 1030 1304 732 810 519 1080 Hop 89 | . . . . . . . . . . . . . . . 1 . . 5 . 1 . . 12 . . 3 . 3 17 4 17 6 10 10 Pick Up 203 | 2 12 2 15 5 33 47 . 21 . 2 5 2 . 4 2 2 . 8 . 1 5 . 3 1 . 2 . 1 4 4 3 1 3 13 Fast Attach 119 | 2 . . 1 . 8 13 . 2 . . 7 . . 2 . 3 . 8 . . 6 2 10 1 . 5 . 3 16 3 2 18 2 5 Attach 72 | 1 1 . . . 12 10 . 1 . 1 11 . . . 1 . . . . 1 3 . 2 . . 2 . 2 6 7 2 . 3 6 Detach 33 | 1 . . . . 4 4 . . . . 1 . . . . . . . . 1 . . 1 . . 2 . 1 5 5 1 1 1 5 Swap 222 | . 6 1 3 6 26 34 2 6 1 9 3 2 4 5 10 6 . 14 2 1 2 6 14 4 14 2 1 6 10 8 3 4 1 6 Drop 241 | 1 10 . 4 3 39 36 . 3 . 2 24 2 . 7 1 3 . 18 . . 10 2 13 2 . 7 . 1 19 6 4 13 2 9 Fire 539 | 4 52 10 . 5 135 117 . 21 . 17 . . 1 . 4 4 . 6 . . . 8 14 12 20 . . 14 20 25 16 7 3 24 Melee 253 | . . . . . . . . . . . 7 2 1 . 2 12 . 36 . . 9 1 37 3 5 . . 1 34 9 8 18 7 61 Ram 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 49 | . . . . . . . . . . 1 . . . . . . . . . . . . 42 . . . . . . . . . . 6 Rewire 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -5/Waste -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access (discovered 2 exits: Sur / *Com) -1/Command To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 54 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 12) 305 | -10/Materials | Build established: Mutant 413 | -10/Materials | Discovered new exit (range 16) 636 | -10/Materials | Discovered new exit (range 15) 728 | -10/Materials | Discovered new exit (range 14) 893 | -10/Materials | Discovered new exit (range 8) 955 | -10/Materials | Entered Mines 960 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 981 | -10/Mines | Discovered new exit (range 10) 1017 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1113 | -10/Mines | Learned location of Zion (-6) 1261 | -10/Mines | Assembled infested the area 1501 | -10/Mines | Core integrity fell below 50% 1523 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1524 | -10/Mines | Discovered new exit (range 5) 1590 | -10/Mines | Entered Exiles 1590 | -10/Exiles | Accompanied by 3 allies 1619 | -10/Exiles | Met 8R-AWN 1638 | -10/Exiles | Met EX-HEX 1734 | -10/Exiles | Met EX-BIN 1801 | -10/Exiles | Met EX-DEC 1997 | -10/Exiles | Discovered new exit (range 14) 2017 | -10/Exiles | Entered Mines 2017 | -9/Mines | Accompanied by 2 allies 2155 | -9/Mines | Discovered new exit (range 10) 2199 | -9/Mines | Build established: Hauler-Mutant 2274 | -9/Mines | Learned Materials terminal intel 2377 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2419 | -9/Mines | Learned Materials trap positions 2557 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2614 | -9/Mines | Identified exit to Materials 2714 | -9/Mines | Entered Materials 2714 | -8/Materials | Accompanied by 1 ally 2714 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2715 | -8/Materials | Loaded intel: 3 trap records 2716 | -8/Materials | Loaded intel: 10 terminal locations 3110 | -8/Materials | Lost 3 parts (2n1w) 3387 | -8/Materials | Discovered new exit (range 15) 4314 | -8/Materials | First assault squad dispatched 4792 | -8/Materials | Discovered new exit (range 16) 5196 | -8/Materials | Entered Factory 5196 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5517 | -7/Factory | Discovered new exit (range 16) 5562 | -7/Factory | Fabricated Nuclear Pulse Thruster (x2) 5612 | -7/Factory | Fabricated Nuclear Pulse Thruster? 5908 | -7/Factory | Local fabrication network quarantined 5951 | -7/Factory | Fabricated Hyp. Coil Gun? 5996 | -7/Factory | First assault squad dispatched 6461 | -7/Factory | Identified exit to Factory 6882 | -7/Factory | Discovered exit to Factory (range 14) 7514 | -7/Factory | Discovered new exit (range 7) 7521 | -7/Factory | Identified exit to Lower Caves 7524 | -7/Factory | Entered Lower Caves 7525 | -7/Lower Caves | Encountered a Warlord checkpoint 7527 | -7/Lower Caves | Learned 12 Factory zone layouts 8362 | -7/Lower Caves | Discovered new exit (range 6) 8369 | -7/Lower Caves | Identified exit to Lower Caves 8372 | -7/Lower Caves | Entered another Lower Caves area 8480 | -7/Lower Caves | Ambushed by wild Derelicts 8586 | -7/Lower Caves | Discovered exit to Factory (range 9) 9084 | -7/Lower Caves | Spotted B-75 Beast 9125 | -7/Lower Caves | Destroyed B-75 Beast 9180 | -7/Lower Caves | Learned Factory garrison access intel 9196 | -7/Lower Caves | Discovered new exit (range 15) 9278 | -7/Lower Caves | Identified exit to Data Miner 9279 | -7/Lower Caves | Entered Data Miner 9279 | -7/Data Miner | Discovered new exit (range 6) 9285 | -7/Data Miner | Identified exit to Proximity Caves 9306 | -7/Data Miner | Met Data Miner 9333 | -7/Data Miner | Learned location of Section 7 (-2) 9333 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9358 | -7/Data Miner | Received God Mode back door access code from Data Miner 9390 | -7/Data Miner | Entered Proximity Caves 9781 | -6/Proximity Caves | Escorted by Enhanced Grunt 9948 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10341 | -6/Proximity Caves | Discovered exit to Factory (range 13) 10347 | -6/Proximity Caves | Crushed by falling debris 10348 | -6/Proximity Caves | System corruption reached 10% 10359 | -6/Proximity Caves | Entered Factory 10359 | -6/Factory | Accompanied by 1 ally 10359 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 10360 | -6/Factory | Identified exit to Factory 10361 | -6/Factory | Loaded intel: 4 garrison access locations 10378 | -6/Factory | Lost 3 parts (1n1u1w) 10684 | -6/Factory | Discovered new exit (range 9) 10685 | -6/Factory | Identified exit to Lower Caves 10701 | -6/Factory | Entered Lower Caves 10701 | -6/Lower Caves | Accompanied by 1 ally 10702 | -6/Lower Caves | Encountered a Warlord checkpoint 10922 | -6/Lower Caves | Discovered new exit (range 10) 10954 | -6/Lower Caves | Identified exit to Lower Caves 10960 | -6/Lower Caves | Entered another Lower Caves area 10960 | -6/Lower Caves | Accompanied by 1 ally 10963 | -6/Lower Caves | Encountered a Warlord checkpoint 10963 | -6/Lower Caves | Discovered exit to Factory (range 8) 11315 | -6/Lower Caves | Discovered new exit (range 16) 11324 | -6/Lower Caves | Identified exit to Zion 11331 | -6/Lower Caves | Entered Zion 11331 | -6/Zion | Accompanied by 1 ally 11351 | -6/Zion | Discovered new exit (range 15) 11481 | -6/Zion | Learned location of Armory (-4) 11510 | -6/Zion | Given A8's code to call for help 11534 | -6/Zion | Learned location of Warlord (-4) 11618 | -6/Zion | Learned location of Quarantine (-2) 11747 | -6/Zion | Identified exit to Proximity Caves 11779 | -6/Zion | Entered Proximity Caves 11779 | -5/Proximity Caves | Accompanied by 1 ally 11929 | -5/Proximity Caves | Spotted B-75 Beast 12256 | -5/Proximity Caves | Entered Factory 12256 | -5/Factory | Evolved 2 slots: Utility x2 12257 | -5/Factory | Identified exit to Upper Caves 12324 | -5/Factory | Discovered new exit (range 11) 12333 | -5/Factory | Identified exit to Factory 12474 | -5/Factory | Sucked down chute 12474 | -5/Factory | Entered Waste 12481 | -5/Waste | Spotted C-40 Crusher 12481 | -5/Waste | Spotted C-40 Crusher 12489 | -5/Waste | EMP discharged 12489 | -5/Waste | Spotted C-40 Crusher 12489 | -5/Waste | Spotted C-40 Crusher 12492 | -5/Waste | Spotted C-40 Crusher 12497 | -5/Waste | Discovered new exit (range 12) 12499 | -5/Waste | Identified exit to Factory 12499 | -5/Waste | Entered Factory 12671 | -5/Factory | Fabricated Lgt. Regenerative Plating? 12755 | -5/Factory | Found Mni. Smartbomb Launcher 12882 | -5/Factory | Fabricated Exp. Sensor Array (x1) 12958 | -5/Factory | Fabricated Exp. Signal Interpreter (x1) 13097 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 13150 | -5/Factory | Entered Upper Caves 13237 | -5/Upper Caves | Discovered new exit (range 9) 13239 | -5/Upper Caves | Identified exit to Upper Caves 13254 | -5/Upper Caves | Entered another Upper Caves area 13268 | -5/Upper Caves | Discovered exit to Factory (range 8) 13305 | -5/Upper Caves | Learned location of 1 exit from Factory 13354 | -5/Upper Caves | Discovered new exit (range 6) 13355 | -5/Upper Caves | Identified exit to Zhirov 13358 | -5/Upper Caves | Encountered a Warlord checkpoint 13377 | -5/Upper Caves | Entered Zhirov 13377 | -5/Zhirov | Discovered new exit (range 3) 13378 | -5/Zhirov | Identified exit to Proximity Caves 13392 | -5/Zhirov | Learned location of Testing (-3) 13392 | -5/Zhirov | Learned location of Command (-1) 13409 | -5/Zhirov | Found Alien Artifact 13409 | -5/Zhirov | Identified Integrated Reactor 13409 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 13624 | -5/Zhirov | Found Alien Artifact 13657 | -5/Zhirov | Entered Proximity Caves 13919 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14145 | -4/Proximity Caves | Learned Research emergency access door positions 14150 | -4/Proximity Caves | Learned 4 Research zone layouts 14181 | -4/Proximity Caves | Discovered exit to Factory (range 5) 14185 | -4/Proximity Caves | Entered Factory 14185 | -4/Factory | Evolved 2 slots: Utility x2 14186 | -4/Factory | Identified exit to Armory 14251 | -4/Factory | Fabricated Nuclear Pulse Array? 14253 | -4/Factory | Identified exit to Upper Caves 14253 | -4/Factory | Identified exit to Extension 14313 | -4/Factory | Fabricated Kinetic Spear (x1) 14342 | -4/Factory | Central database locked down 14494 | -4/Factory | Spotted B-86 Titan 14515 | -4/Factory | Allied Derelicts emerged from ambush trap array 14599 | -4/Factory | Local fabrication network quarantined 14685 | -4/Factory | First assault squad dispatched 14702 | -4/Factory | Identified Transdimensional Reconstructor 14817 | -4/Factory | Found Prototype Slashing Weapon 14817 | -4/Factory | Identified Molecular Scythe 14886 | -4/Factory | Build established: Wizard-Sprinter 14970 | -4/Factory | Entered Upper Caves 15139 | -4/Upper Caves | Learned Research terminal intel 15217 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 15307 | -4/Upper Caves | Discovered new exit (range 2) 15307 | -4/Upper Caves | Identified exit to Upper Caves 15309 | -4/Upper Caves | Entered another Upper Caves area 15316 | -4/Upper Caves | Discovered new exit (range 10) 15319 | -4/Upper Caves | Identified exit to Research 15518 | -4/Upper Caves | Learned Research terminal intel 15655 | -4/Upper Caves | Spotted B-86 Titan 15801 | -4/Upper Caves | Discovered new exit (range 10) 15811 | -4/Upper Caves | Identified exit to Warlord 15811 | -4/Upper Caves | Entered Warlord 15826 | -4/Warlord | Discovered new exit (range 14) 15849 | -4/Warlord | System corruption cleaned by Quarantine Array 15942 | -4/Warlord | Learned Testing trap positions 15943 | -4/Warlord | Learned Testing security intel 15943 | -4/Warlord | Learned Factory garrison access intel 15943 | -4/Warlord | Learned Armory recycling unit intel 15943 | -4/Warlord | Learned Research recycling unit intel 15989 | -4/Warlord | Met Warlord 15993 | -4/Warlord | Opened Warlord's prototype stash 16000 | -4/Warlord | Found Prototype Device 16000 | -4/Warlord | Identified Exp. Phase Shifter 16009 | -4/Warlord | Found Prototype Device 16009 | -4/Warlord | Identified System Purifier 16012 | -4/Warlord | Found Prototype Processor 16014 | -4/Warlord | Warlord's base attacked by MAIN.C 16113 | -4/Warlord | Identified exit to Proximity Caves 16115 | -4/Warlord | Entered Proximity Caves 16259 | -3/Proximity Caves | Entered Research 16259 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 16262 | -3/Research | Loaded intel: 15 terminal locations 16263 | -3/Research | Loaded intel: 4 recycling unit locations 16273 | -3/Research | Identified Exp. Armor Integrity Analyzer 16322 | -3/Research | Identified exit to Testing 16366 | -3/Research | Repaired Impulse Thruster 16413 | -3/Research | Garrison activated, responded to threat 16488 | -3/Research | Entered Testing 16489 | -3/Testing | Loaded intel: 23 trap records 16529 | -3/Testing | Found Prototype Protection 16529 | -3/Testing | Identified Med. Regenerative Plating 16531 | -3/Testing | Found Prototype Protection 16531 | -3/Testing | Identified Hvy. Regenerative Plating 16621 | -3/Testing | Lost 3 parts (1n2u) 16789 | -3/Testing | Fabricated Nuclear Pulse Array (x2) 16820 | -3/Testing | Fabricated Adv. Reaction Control System? 16857 | -3/Testing | Build established: Hacker-Sprinter 16963 | -3/Testing | Fabricated EM Disruption Field? 17007 | -3/Testing | Discovered new exit (range 6) 17034 | -3/Testing | Identified exit to Research 17035 | -3/Testing | Entered Research 17035 | -2/Research | Warlord forces began assault on 0b10 17035 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 17036 | -2/Research | Loaded intel: 19 terminal locations 17039 | -2/Research | Identified exit to Quarantine 17145 | -2/Research | Research machine network offline 17285 | -2/Research | Spotted Striker 17329 | -2/Research | Met up with Warlord 17407 | -2/Research | Borebot progress halted 17717 | -2/Research | Entered Quarantine 17863 | -2/Quarantine | Found Alien Artifact 17877 | -2/Quarantine | Discovered new exit (range 11) 17882 | -2/Quarantine | Identified Subatomic Replicator 17907 | -2/Quarantine | Found Alien Artifact 17912 | -2/Quarantine | Identified Core Reset Matrix 18099 | -2/Quarantine | Spotted Fortress 18118 | -2/Quarantine | Discovered new exit (range 6) 18119 | -2/Quarantine | Identified exit to Section 7 18119 | -2/Quarantine | Entered Section 7 18130 | -2/Section 7 | Found Alien Artifact 18130 | -2/Section 7 | Identified Integrity Redistributor 18130 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-11) 18163 | -2/Section 7 | Found Integrated Reactor 18163 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 18275 | -2/Section 7 | Found Prototype Processor 18275 | -2/Section 7 | Identified Exp. Melee Analysis Suite 18416 | -2/Section 7 | Found Alien Artifact 18416 | -2/Section 7 | Identified Integrated Dissipator 18416 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 18490 | -2/Section 7 | Spotted S7 Guard 18498 | -2/Section 7 | Found Alien Artifact 18498 | -2/Section 7 | Identified Integrated Heat Negator 18498 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 18510 | -2/Section 7 | Found Integrated Reactor 18510 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 18540 | -2/Section 7 | Found Integrated Reactor 18540 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 18550 | -2/Section 7 | Spotted B-90 Cyclops 18557 | -2/Section 7 | Discovered new exit (range 11) 18572 | -2/Section 7 | Identified exit to Access 18572 | -2/Section 7 | Entered Access 18572 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 18657 | -1/Access | Identified exit to Surface 18718 | -1/Access | Spotted B-99 Colossus 18771 | -1/Access | Discovered new exit (range 7) 18777 | -1/Access | Enhanced Grunt warped into view, answering call for help 18777 | -1/Access | Identified exit to Command 18778 | -1/Access | Enhanced Grunt warped into view, answering call for help 18794 | -1/Access | Entered Command 18794 | -1/Command | Accompanied by 2 allies 18862 | -1/Command | Incoming investigation squad redirected 18876 | -1/Command | Spotted B-99 Colossus 18883 | -1/Command | Phase Generator disabled 18934 | -1/Command | Disengaged cave seal 18977 | -1/Command | Welcomed Warlord to Command 18993 | -1/Command | Disengaged cave seal 19172 | -1/Command | Spotted M Guard 19172 | -1/Command | Spotted M Guard 19172 | -1/Command | Spotted Combat Programmer 19174 | -1/Command | Spotted Combat Programmer 19195 | -1/Command | Warlord commented on Warlord statues 19216 | -1/Command | Destroyed Combat Programmer 19226 | -1/Command | Destroyed Combat Programmer 19230 | -1/Command | All MAIN.C guards destroyed 19244 | -1/Command | Lost 4 parts (2p1n1w) 19346 | -1/Command | Spotted Striker 19356 | -1/Command | Spotted Executioner 19356 | -1/Command | Spotted Executioner 19356 | -1/Command | Spotted Alpha 7 19356 | -1/Command | Spotted Executioner 19356 | -1/Command | Spotted Striker 19356 | -1/Command | Spotted Alpha 7 19358 | -1/Command | Spotted Executioner 19403 | -1/Command | Spotted B-99 Colossus 19405 | -1/Command | Discovered exit to Surface (range 16) 19405 | -1/Command | Spotted B-99 Colossus 19413 | -1/Command | Build established: Machinist-Sprinter 19416 | *** | Escaped! Last Messages --------------- 19410_ Knocked back. 19410_ Penetrated by Slug. 19410_ Hvy. Regenerative Plating destroyed. 19410_ Slug penetrates Wall. 19410_ Penetrated by Slug. 19410_ Triggered Stasis Trap. 19410_ A bubble of rippling energy engulfs the area. 19410_ Field strength at 95. 19411_ B-99 Colossus activates siege mode. 19411_ Field strength at 90. 19412_ The unstable cave ceiling collapses. 19412_ Field strength at 85. 19413_ Field strength at 80. 19413_ Penetrated by Slug. 19413_ Knocked back. 19413_ Penetrated by Slug. 19413_ Slug penetrates Wall. 19413_ Adv. Phase Shifter destroyed. 19413_ Penetrated by Slug. 19414_ The Access Shell folds into the floor. 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Storage Unit | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Adv. Sensor Array | -5/Factory | Scanalyzed Nuclear Pulse Thruster | -5/Factory | Scanalyzed Exp. Sensor Array | -5/Factory | Hacked Exp. Signal Interpreter | -5/Factory | Hacked Power Sword | -5/Factory | Scanalyzed Nuclear Pulse Array | -5/Factory | Scanalyzed Adv. Hacking Suite | -5/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Kinetic Spear | -4/Factory | Hacked Adv. Reaction Control System | -3/Testing | Hacked EM Disruption Field | -3/Testing | Hacked Impulse Thruster Array | -3/Testing | Scanalyzed Exp. Thermal Shield | -2/Section 7 | Hacked Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nuclear Pulse Thruster | x2 | -7/Factory | Preloaded Nuclear Pulse Thruster | x2 | -7/Factory | Preloaded Hyp. Coil Gun | x2 | -7/Factory | Preloaded Lgt. Regenerative Plating | x1 | -5/Factory Exp. Sensor Array | x1 | -5/Factory Exp. Signal Interpreter | x1 | -5/Factory Adv. Hacking Suite | x1 | -5/Factory Nuclear Pulse Array | x2 | -4/Factory Kinetic Spear | x1 | -4/Factory Nuclear Pulse Array | x2 | -3/Testing Adv. Reaction Control System | x1 | -3/Testing EM Disruption Field | x1 | -3/Testing Alien Tech Used ----------------- Integrated Reactor Integrity Redistributor Integrated Dissipator Integrated Heat Negator Achievements -------------- None Challenges ------------ None Game ------ Seed SingularityCentriumScythe Manual? 0 Play Time 08:48:44 Cumulative 975.7 hours Start 2020.11.18 @ 19:30:44 End 2021.01.13 @ 20:25:35 Sessions 39 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 276 Rogue 276 Adventurer 0 Explorer 0 Win Type 0 Total 34 Types 23/3/5/3/0/0/0/0/0 Lore% 77 Gallery% 86 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 03e3696b-f6b6-48de-8a29-416553afc198