Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.13 @ 20:25:35 // Halloween2020/ForbiddenLore

Player: Stryker

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (34)       6800
Robots Destroyed (213)     1065
Value Destroyed (7789)     7789
Prototype IDs (87)         1740
Alien Tech Used (4)        800
Bonus (10886)              10886
              TOTAL SCORE: 33580

 Bonus
-------
High Alert Combat Kills    1264
Follower Combat Kills      562
Met Data Miner             300
Met Imprinter              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Met Warlord at Research    2000
Destroyed MAIN.C Guards    500
Met Warlord at Command     2000
Win                        3000
Friendly Fire              -40

 Cogmind 
---------
Core Integrity             1363/1600
Matter                     300/300
Energy                     251/260
System Corruption          5%
Temperature                Cool (9)
Movement                   Flying (32)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (2) --------
         Micro Fission Core
         Light Quantum Reactor
>              --- PROPULSION (7) ---
               Impulse Thruster Array
               Impulse Thruster Array
      Improved Q-thruster
>              --- UTILITY (12) -----
         Large Storage Unit
  Experimental Sensor Array
  Experimental Signal Interpreter
  Experimental Melee Analysis Suite
  Experimental Armor Integrity Analyzer
         Light Regenerative Plating
      Improved Focal Shield
      Advanced Thermal Shield
               EM Disruption Field
>              --- WEAPON (4) -------
               Bore Cannon
          Mini Smartbomb Launcher
               Plasma Lance
>              --- INVENTORY (10) ---
         Light Quantum Reactor
               Q-thruster
               Q-thruster
      Improved Q-thruster
               Nanoactuators
      Advanced Actuator Array
               Subatomic Replicator
               Particle Gun
      Enhanced Nova Cannon
               KE Penetrator

 Peak State 
------------
>               --- POWER ------------
          Light Particle Reactor
                Graviton Reactor
>               --- PROPULSION -------
                Q-thruster
                Impulse Thruster Array
                Impulse Thruster Array
       Improved Q-thruster
       Improved Q-thruster
>               --- UTILITY ----------
          Large Storage Unit
   Experimental Sensor Array
   Experimental Signal Interpreter
   Experimental Melee Analysis Suite
   Experimental Armor Integrity Analyzer
                Nanoactuators
       Advanced Phase Shifter
          Light Regenerative Plating
          Heavy Regenerative Plating
       Advanced Thermal Shield
                EM Disruption Field
>               --- WEAPON -----------
  Hypervelocity Coil Gun
           Mini Smartbomb Launcher
                Thunder Hammer
                Plasma Lance
>               --- INVENTORY --------
          Light Quantum Reactor
                Impulse Thruster Array
       Advanced Actuator Array
                Transdimensional Reconstructor
                Subatomic Replicator
       Enhanced Nova Cannon
                KE Penetrator
[Rating: 196]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Graviton Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Nuclear Pulse Thruster
Utility                    Large Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Processor                Experimental Signal Interpreter
  Hackware                 Advanced Hacking Suite
  Protection               Light Regenerative Plating
Weapon                     Power Sword
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Neutron Cannon
  Ballistic Gun            Hypervelocity Coil Gun
  Ballistic Cannon         Bore Cannon
  Launcher                 Mini Smartbomb Launcher
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Power Sword
  Piercing Weapon          Plasma Lance

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Slots Evolved              18   | .   .   .   .   .   4   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   2   .   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  10   | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   1   .   1   .   .   1   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
Parts Attached             406  | 3   7   1   4   6   46  57  2   9   1   10  21  2   4   7   11  9   .   22  2   2   10  8   26  5   14  9   1   11  32  18  7   16  6   17  
  Power                    20   | .   2   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   2   .   2   .   .   .   .   1   3   1   .   .   .   4   
    Engine                 8    | .   2   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Core                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   
    Reactor                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   1   1   1   .   .   .   2   
  Propulsion               76   | 2   1   .   .   .   18  16  .   1   .   .   8   .   .   3   1   1   .   .   .   .   1   .   3   .   .   2   .   3   7   3   .   4   1   1   
    Treads                 27   | 1   .   .   .   .   12  12  .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  13   | 1   1   .   .   .   6   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 36   | .   .   .   .   .   .   .   .   .   .   .   6   .   .   3   1   1   .   .   .   .   1   .   3   .   .   2   .   3   7   3   .   4   1   1   
  Utility                  197  | 1   2   .   2   .   6   25  2   6   1   7   9   2   2   3   4   6   .   15  2   2   5   7   16  4   10  7   1   5   16  2   3   11  4   9   
    Device                 115  | .   .   .   .   .   .   9   1   3   .   3   5   2   2   2   4   5   .   9   1   2   2   7   9   3   7   6   1   3   9   .   2   7   3   8   
    Storage                18   | 1   2   .   2   .   3   2   .   1   .   1   1   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   
    Processor              6    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   
    Hackware               9    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   1   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Protection             49   | .   .   .   .   .   3   13  1   2   1   3   .   .   .   .   .   .   .   1   1   .   2   .   5   1   3   1   .   2   4   2   .   3   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   113  | .   2   1   2   6   20  15  .   2   .   3   3   .   2   1   6   2   .   6   .   .   2   1   5   1   4   .   .   2   6   12  4   1   1   3   
    Energy Gun             10   | .   .   .   .   .   6   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          17   | .   .   .   .   .   3   4   .   .   .   2   .   .   .   .   .   .   .   1   .   .   1   .   2   .   1   .   .   .   1   .   1   .   .   1   
    Ballistic Gun          31   | .   1   .   1   2   7   5   .   1   .   .   .   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   1   7   1   .   .   1   
    Ballistic Cannon       2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Launcher               24   | .   1   1   1   4   3   2   .   1   .   1   .   .   1   .   3   .   .   .   .   .   .   1   .   1   1   .   .   1   .   1   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   
    Slashing Weapon        14   | .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   3   1   .   3   .   .   1   .   1   .   1   .   .   .   1   .   .   .   .   .   
    Piercing Weapon        10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   2   3   1   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  33   | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   5   .   1   .   .   5   .   1   7   1   .   6   1   .   
Parts Lost                 33   | .   1   .   .   .   7   6   .   1   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   2   8   
  Power                    3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               13   | .   .   .   .   .   5   3   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
  Utility                  7    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   2   
  Weapon                   10   | .   .   .   .   .   2   2   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Highest Loss Streak      4    | .   1   .   .   .   3   2   .   1   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   4   
Average Slot Usage (%)     91   | .   100 100 95  85  88  90  84  83  84  83  89  100 100 100 100 99  100 99  100 100 97  93  93  94  94  92  89  88  89  84  86  85  86  84  
  Engine                   6    | .   14  14  14  14  8   7   7   7   7   7   8   13  13  13  13  11  11  5   5   5   5   5   2   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   5   5   5   5   5   5   5   5   4   2   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   5   5   5   4   5   8   8   8   8   6   
  Treads                   10   | .   14  14  14  14  18  24  23  23  23  22  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    6    | .   14  14  14  14  16  11  7   7   7   7   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   13   | .   .   .   .   .   .   .   .   .   .   .   32  40  40  40  40  35  35  35  35  35  34  29  26  26  26  24  21  22  22  21  21  21  20  18  
  Device                   4    | .   .   .   .   .   .   2   7   6   6   6   11  6   6   6   6   10  11  6   5   7   5   4   4   9   7   5   5   7   8   8   8   7   7   13  
  Storage                  11   | .   28  28  23  14  18  15  15  14  15  15  7   6   6   6   6   5   5   5   5   5   5   5   5   5   5   5   5   4   4   4   4   4   4   4   
  Processor                3    | .   .   .   .   .   .   3   7   7   7   6   2   6   6   6   6   5   5   5   5   5   5   5   5   5   5   5   5   4   4   4   4   6   8   9   
  Hackware                 8    | .   .   .   .   .   .   .   .   .   .   .   7   13  13  13  13  17  17  21  23  21  17  17  25  26  26  26  26  23  19  17  17  17  16  8   
  Protection               4    | .   .   .   .   .   9   8   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   5   5   .   2   4   5   4   8   7   8   5   8   8   
  Energy Cannon            2    | .   .   .   .   .   4   2   7   5   .   5   1   .   .   .   .   .   .   .   .   .   .   2   3   5   4   5   5   4   1   .   2   4   2   .   
  Ballistic Gun            5    | .   26  14  14  18  8   7   7   3   7   4   .   .   .   .   .   .   .   2   5   5   .   .   1   .   .   .   .   .   .   .   .   .   .   2   
  Launcher                 2    | .   1   13  14  10  1   .   .   5   7   4   .   .   .   .   .   .   .   .   .   .   .   2   .   1   4   5   5   3   .   .   2   4   4   4   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   4   6   6   6   5   4   5   6   5   5   9   5   1   3   .   .   .   .   1   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             139  | 14  40  40  88  87  124 139 139 139 126 127 121 46  50  46  50  51  50  48  47  47  52  52  51  52  52  52  51  55  64  80  87  89  95  96  
  Greatest Support         97   | 20  16  16  16  16  32  28  28  28  28  28  48  48  48  48  48  61  61  49  49  49  53  53  56  56  56  60  60  69  80  87  87  97  97  97  
  Greatest Overweight (x)  10   | .   2   2   5   5   7   10  4   4   4   4   3   .   1   1   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   
  Average Overweight (x)   1    | .   .   2   2   5   4   5   4   3   4   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 30   | 8   16  16  24  24  30  30  30  30  30  30  30  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         18   | 7   10  16  17  24  29  30  30  29  30  30  13  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Most Carried             30   | 8   13  15  20  24  30  30  30  30  29  30  28  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Carried          18   | 6   8   14  15  23  28  29  30  28  29  29  12  9   10  9   9   9   10  9   10  9   9   10  9   9   10  9   10  8   9   9   9   9   9   9   
  Final Capacity           30   | 8   16  16  24  24  30  30  30  30  30  30  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Final Carried            30   | 8   13  15  20  24  30  30  30  29  29  29  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  

 Class Distribution 
--------------------
 43% | Hauler-Mutant
 26% | Hacker-Sprinter
 10% | Wizard-Sprinter
  9% | Mutant
  5% | Hacker-Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -10/Exiles
   Hauler-Mutant | -9/Mines
   Hauler-Mutant | -8/Materials
   Hauler-Mutant | -7/Factory
   Hauler-Mutant | -7/Lower Caves
   Hauler-Mutant | -7/Lower Caves
   Hauler-Mutant | -7/Data Miner
   Hauler-Mutant | -6/Proximity Caves
 Hacker-Sprinter | -6/Factory
   Hacker-Mutant | -6/Lower Caves
 Hacker-Sprinter | -6/Lower Caves
 Hacker-Sprinter | -6/Zion
 Hacker-Sprinter | -5/Proximity Caves
 Hacker-Sprinter | -5/Factory
 Hacker-Sprinter | -5/Waste
 Hacker-Sprinter | -5/Factory
 Hacker-Sprinter | -5/Upper Caves
 Hacker-Sprinter | -5/Upper Caves
 Hacker-Sprinter | -5/Zhirov
 Hacker-Sprinter | -4/Proximity Caves
 Wizard-Sprinter | -4/Factory
 Wizard-Sprinter | -4/Upper Caves
 Wizard-Sprinter | -4/Upper Caves
 Wizard-Sprinter | -4/Warlord
 Wizard-Sprinter | -3/Proximity Caves
 Wizard-Sprinter | -3/Research
 Hacker-Sprinter | -3/Testing
 Hacker-Sprinter | -2/Research
 Hacker-Sprinter | -2/Quarantine
 Hacker-Sprinter | -2/Section 7
 Hacker-Sprinter | -1/Access
 Hacker-Sprinter | -1/Command

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Matter Collected           7401  | 246  304  92   .    136  925  1144 .    265  .    368  219  70   64   60   21   260  .    243  71   35   103  145  241  74   205  128  52   58   519  376  130  .    123  724  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10094 | 100  458  134  .    83   2365 2341 .    108  .    292  227  102  93   .    13   526  .    212  .    .    317  19   323  84   118  .    .    58   351  435  318  .    204  813  
  Parts                    429   | 8    34   12   .    11   121  102  .    .    .    6    5    3    5    .    1    5    .    9    .    .    4    .    17   4    12   .    .    3    23   10   11   .    4    19   
Haulers Intercepted        10    | .    1    .    .    .    6    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           7     | .    1    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      41    | .    .    .    .    .    .    .    .    3    .    11   .    6    5    .    1    .    .    .    .    .    3    1    .    2    9    .    .    .    .    .    .    .    .    .    
  Prevented                15    | .    .    .    .    .    .    .    .    2    .    1    .    .    2    .    .    .    .    .    .    .    .    3    .    .    .    7    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Combat Hostiles Destroyed  148  | .   12  6   .   5   37  38  .   3   .   8   .   .   2   .   1   .   .   1   .   .   .   1   2   2   13  .   .   1   2   4   .   .   5   5   
  Melee                    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   2   .   .   .   .   3   
  Guns                     39   | .   8   1   .   1   7   19  .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Cannons                  28   | .   .   .   .   .   16  8   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   
  AOE                      65   | .   4   5   .   4   10  8   .   2   .   5   .   .   2   .   1   .   .   .   .   .   .   1   .   2   11  .   .   .   .   3   .   .   5   2   
Classes Destroyed          23   | 2   6   1   .   1   3   5   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   
  Worker                   13   | .   1   .   .   .   5   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   2   
  Builder                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   10   | .   1   .   .   .   6   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 18   | 1   1   .   .   .   3   3   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   2   2   .   1   .   
  Carrier                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   
  Watcher                  16   | .   1   .   .   .   2   2   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   3   .   .   .   .   1   3   1   .   .   .   .   
  Swarmer                  50   | .   6   .   .   4   8   5   .   .   .   3   .   .   2   .   1   .   .   .   .   .   .   .   1   2   13  .   .   .   .   .   .   .   5   .   
  Grunt                    49   | .   6   4   .   .   15  20  .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Brawler                  6    | .   .   .   .   .   1   3   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  4    | .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protector                2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   16   | .   .   .   .   1   10  2   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   
  Programmer               8    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   2   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Samaritan                3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Assembled                2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Martyr                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Fireman                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           6    | 1   6   2   .   4   6   4   .   2   .   5   1   .   2   .   1   3   .   1   .   .   .   1   3   2   4   .   .   2   2   4   1   .   5   3   
  Combat Bots Only         6    | .   4   2   .   4   6   4   .   2   .   5   .   .   2   .   1   .   .   1   .   .   .   1   1   2   4   .   .   1   2   3   .   .   5   3   
Max Kills in Single Turn   4    | 1   2   2   .   2   2   2   .   1   .   2   1   1   2   .   1   1   .   1   .   .   .   1   1   2   4   .   .   1   1   2   1   .   2   1   
  Gunslinging              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   1   2   .   2   2   2   .   1   .   2   .   .   2   .   1   .   .   .   .   .   .   1   .   2   4   .   .   .   .   2   .   .   2   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Damage Taken               10839 | .    382  82   .    94   1593 2734 .    391  .    498  .    .    .    .    171  34   .    21   .    .    .    208  193  .    171  103  .    145  742  25   50   207  650  2345 
  Core                     1171  | .    101  31   .    9    206  129  .    .    .    90   .    .    .    .    58   34   .    .    .    .    .    47   38   .    12   13   .    .    166  .    .    .    40   197  
  Absorbed by Shields      75    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    64   
Core Remaining (%)         82    | 100  .    .    .    43   62   .    .    .    .    68   .    .    .    .    93   .    .    .    .    .    .    91   .    .    .    .    94   .    87   .    .    99   .    85   
Volleys Fired              539   | 4    52   10   .    5    135  117  .    21   .    17   .    .    1    .    4    4    .    6    .    .    .    8    14   12   20   .    .    14   20   25   16   7    3    24   
  Largest                  2     | 2    2    1    .    2    2    2    .    2    .    2    .    .    1    .    1    1    .    1    .    .    .    1    1    1    1    .    .    1    1    1    1    1    1    2    
  Hottest                  138   | 40   40   30   .    40   109  108  .    104  .    138  .    .    39   .    39   35   .    90   .    .    .    90   90   90   90   .    .    90   90   80   90   90   80   120  
Shots Fired                807   | 8    91   9    .    8    230  226  .    31   .    23   .    .    1    .    4    4    .    7    1    .    .    8    14   12   20   .    .    14   20   25   16   7    3    25   
  Gun                      494   | 8    84   4    .    6    145  180  .    10   .    1    .    .    .    .    .    4    .    6    1    .    .    .    .    .    .    .    .    .    11   21   9    .    .    4    
  Cannon                   210   | .    .    .    .    .    69   41   .    8    .    11   .    .    .    .    .    .    .    1    .    .    .    3    14   11   12   .    .    11   9    .    7    7    .    6    
  Launcher                 103   | .    7    5    .    2    16   5    .    13   .    11   .    .    1    .    4    .    .    .    .    .    .    5    .    1    8    .    .    3    .    4    .    .    3    15   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  392   | 8    84   4    .    6    102  120  .    10   .    1    .    .    .    .    .    4    .    6    1    .    .    .    .    .    .    .    .    .    11   21   9    .    .    5    
  Thermal                  113   | .    .    .    .    .    10   15   .    8    .    .    .    .    .    .    .    .    .    1    .    .    .    3    14   11   12   .    .    11   9    .    7    7    .    5    
  Explosive                98    | .    7    5    .    2    11   5    .    13   .    11   .    .    1    .    4    .    .    .    .    .    .    5    .    1    8    .    .    3    .    4    .    .    3    15   
  Electromagnetic          204   | .    .    .    .    .    107  86   .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         28    | 3    9    1    .    3    28   13   .    5    .    7    .    .    .    .    6    1    .    3    .    .    .    .    2    .    4    .    .    5    9    23   2    .    .    3    
  Robot Miss Streak        5     | 1    4    1    .    2    5    3    .    2    .    2    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    1    2    .    3    .    .    2    
  Penetration Max          3     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Secondary Targets        4     | .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           610   | 5    64   3    .    4    160  170  .    23   .    12   3    3    1    .    2    11   .    15   .    .    10   .    11   1    3    .    .    2    25   17   8    1    1    55   
  Core Hits                394   | 3    34   9    .    6    82   101  .    10   .    17   1    1    3    .    6    4    .    5    .    .    4    4    7    4    15   .    .    3    8    19   5    .    10   33   
  Critical Hits            37    | .    .    .    .    .    .    13   .    4    .    .    .    .    .    .    .    .    .    3    .    .    1    .    1    .    .    .    .    .    4    6    1    .    .    4    
  Critical Kills           10    | .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    
  Critical Parts Destroyed 19    | .    .    .    .    .    .    7    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    3    2    .    .    .    3    
Melee Attacks              272   | .    .    .    .    .    .    .    .    .    .    .    7    3    2    .    2    13   .    40   .    .    10   1    37   3    6    .    .    1    38   11   8    18   8    64   
  Impact                   68    | .    .    .    .    .    .    .    .    .    .    .    5    1    1    .    2    10   .    .    .    .    .    .    .    .    .    .    .    .    1    6    .    .    7    35   
  Slashing                 107   | .    .    .    .    .    .    .    .    .    .    .    2    2    1    .    .    3    .    40   .    .    10   1    11   3    5    .    .    .    29   .    .    .    .    .    
  Piercing                 97    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   .    1    .    .    1    8    5    8    18   1    29   
  Sneak Attacks            30    | .    .    .    .    .    .    .    .    .    .    .    3    3    .    .    .    6    .    2    .    .    .    .    4    1    .    .    .    .    2    2    2    1    1    3    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        7     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    3    
Damage Inflicted           32346 | 52   1120 319  .    263  4524 5126 .    1126 .    975  294  286  381  .    457  830  .    740  .    .    1244 616  930  400  1282 .    .    329  1159 1882 475  149  1494 5893 
  Guns                     4900  | 52   648  27   .    52   1380 2326 .    81   .    9    .    .    .    .    .    9    .    51   .    .    .    .    .    .    .    .    .    .    76   148  31   .    .    10   
  Cannons                  3396  | .    .    .    .    .    1569 1024 .    223  .    311  .    .    .    .    .    .    .    .    .    .    .    .    48   .    80   .    .    91   .    .    40   .    .    10   
  Explosions               13405 | .    472  290  .    211  1525 1776 .    822  .    655  .    .    245  .    457  .    .    .    .    .    .    616  .    215  1133 .    .    238  .    1333 .    .    1357 2060 
  Melee                    10593 | .    .    .    .    .    .    .    .    .    .    .    294  286  136  .    .    821  .    689  .    .    1244 .    882  185  69   .    .    .    1083 401  404  149  137  3813 
  Ramming                  52    | .    .    2    .    .    50   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3085  | 52   648  27   .    52   627  1254 .    81   .    9    .    .    .    .    .    9    .    51   .    .    .    .    .    .    .    .    .    .    76   148  31   .    .    20   
  Thermal                  1884  | .    .    .    .    .    344  1058 .    223  .    .    .    .    .    .    .    .    .    .    .    .    .    .    48   .    80   .    .    91   .    .    40   .    .    .    
  Explosive                12071 | .    472  290  .    211  901  1066 .    822  .    655  .    .    245  .    457  .    .    .    .    .    .    616  .    215  1133 .    .    238  .    1333 .    .    1357 2060 
  Electromagnetic          4661  | .    .    .    .    .    2602 1748 .    .    .    311  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   3048  | .    .    .    .    .    .    .    .    .    .    .    294  63   .    .    .    578  .    .    .    .    .    .    .    .    .    .    .    .    .    214  .    .    137  1762 
  Slashing                 3991  | .    .    .    .    .    .    .    .    .    .    .    .    223  136  .    .    243  .    689  .    .    1244 .    303  185  69   .    .    .    899  .    .    .    .    .    
  Piercing                 3554  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    579  .    .    .    .    .    184  187  404  149  .    2051 
Highest Corruption         11    | .    3    3    3    3    .    3    3    3    3    11   .    .    .    .    .    .    7    7    7    7    5    .    1    1    1    1    .    1    8    .    .    1    .    5    
  Average Corruption       3     | .    2    3    3    3    .    2    3    3    3    3    .    .    .    .    .    .    7    6    7    6    4    .    1    1    1    1    .    1    6    .    .    1    .    4    
  Corruption Purged        8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    5    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  161   | .    5    7    11   14   .    20   11   15   2    17   .    .    .    .    .    .    .    22   4    5    6    .    .    2    3    .    .    .    12   .    .    .    .    5    
    Message Errors         31    | .    1    1    .    2    .    3    3    4    .    2    .    .    .    .    .    .    .    3    .    1    3    .    .    1    2    .    .    .    5    .    .    .    .    .    
    Matter Fused           40    | .    2    2    1    7    .    3    4    5    .    4    .    .    .    .    .    .    .    4    2    1    .    .    .    .    .    .    .    .    2    .    .    .    .    3    
    Heat Flow Errors       23    | .    .    .    6    1    .    2    3    1    2    1    .    .    .    .    .    .    .    4    .    1    1    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Energy Discharges      21    | .    .    2    3    2    .    2    .    2    .    1    .    .    .    .    .    .    .    2    .    1    1    .    .    1    1    .    .    .    2    .    .    .    .    1    
    Data Loss (minor)      30    | .    2    1    1    1    .    6    1    2    .    7    .    .    .    .    .    .    .    4    1    1    1    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Targeting Errors       10    | .    .    .    .    1    .    2    .    .    .    2    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        4     | .    .    1    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2866  | .    6    .    .    .    126  85   .    82   .    7    86   98   103  .    .    249  .    159  .    .    275  7    189  .    33   .    .    1    25   204  89   119  379  544  
  Projectiles              90    | .    .    .    .    .    20   40   .    10   .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    
  Explosions               622   | .    6    .    .    .    71   45   .    72   .    2    .    .    .    .    .    .    .    .    .    .    .    7    .    .    18   .    .    1    .    90   .    .    272  38   
  Melee                    2154  | .    .    .    .    .    35   .    .    .    .    .    86   98   103  .    .    249  .    159  .    .    275  .    189  .    .    .    .    .    25   114  89   119  107  506  
Knockbacks                 17    | .    .    .    .    .    1    .    .    .    .    .    1    1    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    9    
  Impact                   15    | .    .    .    .    .    1    .    .    .    .    .    1    1    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    7    
  Kinetic                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      353   | .    4    1    .    .    68   279  .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    10    | .    1    .    .    .    2    6    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   2     | .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             2     | .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        324   | .    18   4    274  111  261  324  266  216  131  207  182  212  304  302  270  323  210  314  288  282  160  290  282  238  260  212  86   244  192  309  2    287  .    9    
  Average Temperature      77    | .    7    4    103  61   65   77   115  128  69   82   55   75   86   95   60   68   94   105  96   68   42   90   70   68   77   66   32   70   64   55   2    99   .    6    
  Received Heat Transfer   1776  | .    132  30   .    18   567  729  .    45   .    78   .    .    .    .    27   18   .    .    .    .    .    12   30   .    9    .    .    9    .    .    .    36   36   .    
  Effects                  19    | .    .    .    .    .    2    1    .    .    .    .    .    .    1    1    .    .    .    1    .    .    .    4    3    .    3    .    .    .    .    3    .    .    .    .    
    Energy Bleed           6     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    1    .    .    .    1    1    .    1    .    .    .    .    .    .    .    .    .    
    Interference           13    | .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    .    2    .    .    .    .    3    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           11    | .    .    .    .    .    5    4    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          9     | .    .    .    .    .    4    3    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              37    | .    .    .    .    .    16   9    .    .    .    2    2    2    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    
  Impact Corruptions       37    | .    .    .    .    .    1    .    .    .    .    .    3    4    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    2    15   
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2242  | .    .    .    .    .    609  1187 .    296  .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   .    50   .    .    50   .    .    25   .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      14    | .    .    .    .    .    5    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Peak Influence             1068 | 10   259  121  .    95   855  1068 .    .    .    .    66   .    .    .    .    136  62   282  .    .    .    .    626  .    .    .    .    276  499  193  154  308  635  912  
  Initial                  369  | .    6    5    .    .    .    369  .    .    .    .    52   .    .    .    .    59   47   43   .    .    .    .    46   .    .    .    .    .    155  47   108  .    78   368  
  Average                  304  | 5    98   51   .    36   368  629  .    .    .    .    60   .    .    .    .    97   53   169  .    .    .    .    290  .    .    .    .    103  231  105  75   100  258  760  
Maximum Alert Level        3    | .    1    .    .    .    3    3    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    1    2    .    .    1    2    3    
  Low Security (%)         57   | 100  86   100  .    100  48   11   .    .    .    .    100  .    .    .    .    100  100  64   .    .    .    .    51   .    .    .    .    72   50   100  100  84   43   .    
  Level 1                  11   | .    13   .    .    .    8    18   .    .    .    .    .    .    .    .    .    .    .    35   .    .    .    .    1    .    .    .    .    27   32   .    .    15   28   2    
  Level 2                  10   | .    .    .    .    .    19   8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    47   .    .    .    .    .    16   .    .    .    28   16   
  Level 3                  20   | .    .    .    .    .    23   60   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    81   
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          38   | .    1    .    .    .    5    11   .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    4    .    .    .    .    1    1    1    2    4    .    5    
  Investigation            5    | .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
  Extermination            9    | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    2    .    1    
  Reinforcement            16   | .    1    .    .    .    3    2    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    1    2    1    .    3    
  Assault                  7    | .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Distress Signals           21   | .   2   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   1   4   .   4   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              399  | .   22  9   .   5   59  60  .   6   .   13  1   .   2   .   14  5   5   12  .   .   .   10  27  1   4   17  .   6   17  6   8   24  31  35  
  Peak Tracking Total      23   | .   4   3   .   4   5   6   .   6   .   6   .   .   4   .   4   2   6   5   .   .   .   4   11  1   2   15  .   5   8   6   2   14  23  8   
  Tactical Retreats        47   | .   2   .   .   .   7   8   .   1   .   .   .   .   .   .   3   .   .   3   .   .   .   5   4   1   2   1   .   1   1   1   .   2   5   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Traps Triggered            18   | .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   4   .   .   .   .   .   1   .   .   .   2   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                9    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   4   1   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Machines Disabled          31   | .   2   .   .   1   4   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   2   1   7   .   3   
  Max in Single Turn       2    | .   1   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   1   .   2   
  Garrison Access          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   2   1   1   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Machines Accessed          116  | .   8   .   1   1   11  8   .   1   4   .   3   .   .   .   .   2   .   9   .   .   7   1   12  .   .   3   .   4   14  2   9   9   4   3   
  Terminals                65   | .   7   .   .   1   7   3   .   .   .   .   2   .   .   .   .   1   .   4   .   .   .   1   7   .   .   .   .   1   9   1   6   8   4   3   
  Fabricators              9    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          6    | .   1   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              11   | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   2   .   2   .   .   .   
  Garrison Access          8    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   1   1   1   .   .   
Total Hacks                422  | .   16  .   23  3   35  24  .   1   31  .   7   .   .   .   .   6   .   42  .   .   29  1   47  .   .   6   .   13  42  10  24  36  18  8   
  Successful               296  | .   10  .   23  2   23  14  .   1   31  .   1   .   .   .   .   1   .   31  .   .   29  1   35  .   .   6   .   9   28  3   15  18  11  4   
  Failed                   125  | .   6   .   .   1   12  10  .   .   .   .   6   .   .   .   .   5   .   11  .   .   .   .   11  .   .   .   .   4   14  7   9   18  7   4   
    Catastrophic           16   | .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   4   .   1   2   .   1   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   176  | .   15  .   .   1   19  9   .   .   .   .   7   .   .   .   .   3   .   18  .   .   .   .   28  .   .   1   .   6   20  2   12  20  12  3   
  Terminals                236  | .   15  .   .   3   28  13  .   .   .   .   4   .   .   .   .   3   .   19  .   .   .   1   34  .   .   .   .   6   25  5   19  35  18  8   
  Fabricators              38   | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   3   .   14  .   .   .   .   5   .   .   .   .   .   11  .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Recycling Units          13   | .   1   .   .   .   3   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              27   | .   .   .   .   .   2   3   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   1   .   .   .   .   4   5   .   3   .   .   .   
  Garrison Access          15   | .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   5   2   1   .   .   
Terminal Hacks             186  | .   3   .   23  2   13  4   .   1   31  .   .   .   .   .   .   .   .   10  .   .   29  1   18  .   .   6   .   2   9   1   8   13  9   3   
  Record                   63   | .   .   .   23  .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   17  1   .   .   .   6   .   .   .   .   3   2   .   .   
  Part Schematic           20   | .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   3   .   .   4   .   1   .   .   .   .   .   2   .   .   1   .   .   
  Robot Schematic          8    | .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        24   | .   2   .   .   .   8   .   .   .   3   .   .   .   .   .   .   .   .   2   .   .   4   .   1   .   .   .   .   .   .   .   .   1   3   .   
  Open Door                2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Terminal Index           6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   1   1   .   1   
  Fabricator Index         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   
  Unreport Threat          14   | .   1   .   .   1   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   2   .   1   1   1   .   
  Locate Traps             8    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   2   2   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recall Extermination     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recall Assault           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              9    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   1   .   .   1   1   .   .   
  Disengage Seal           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Fabricator Hacks           23   | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   8   .   .   .   .   4   .   .   .   .   .   7   .   .   .   .   .   
  Load Schematic           11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   .   .   .   .   2   .   .   .   .   .   4   .   .   .   .   .   
  Build                    12   | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   3   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 21   | .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   1   .   .   .   .   2   4   .   2   .   .   .   
  Insert Component         13   | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   2   2   .   2   .   .   .   
  Analyze                  8    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Garrison Access Hacks      6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   1   1   1   .   .   
  Seal Access              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   1   1   1   .   .   
Unauthorized Hacks         55   | .   7   .   .   .   8   5   .   .   .   .   1   .   .   .   .   .   .   5   .   .   .   .   7   .   .   .   .   3   7   1   4   4   2   1   
  Terminals                43   | .   6   .   .   .   6   4   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   5   .   .   .   .   2   5   1   4   4   2   1   
    Track                  13   | .   4   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   1   .   2   .   .   .   
    Assimilate             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   2   .   .   
    Botnet                 23   | .   2   .   .   .   2   3   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   3   1   2   2   2   1   
    Disrupt                2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   
    Prioritize             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
    Siphon                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Mechanics              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          6    | .   1   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   6    | .   1   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         72   | .   7   .   .   1   9   7   .   .   .   .   3   .   .   .   .   2   .   6   .   .   .   .   4   .   .   .   .   4   10  1   4   8   4   2   
  Full Trace Events        2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   26   | .   .   .   .   .   1   .   .   .   9   .   .   .   .   .   .   .   .   7   .   .   4   .   1   .   .   .   .   .   3   .   .   1   .   .   
  Parts Built              17   | .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   3   .   .   .   .   .   4   .   .   .   .   .   
    Matter                 2958 | .   .   .   .   .   .   592 .   .   .   .   .   .   .   .   .   .   .   995 .   .   .   .   530 .   .   .   .   .   841 .   .   .   .   .   
    Time                   844  | .   .   .   .   .   .   147 .   .   .   .   .   .   .   .   .   .   .   339 .   .   .   .   91  .   .   .   .   .   267 .   .   .   .   .   
  Total Part Build Rating  99   | .   .   .   .   .   .   32  .   .   .   .   .   .   .   .   .   .   .   21  .   .   .   .   18  .   .   .   .   .   28  .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Time                     31   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   31  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           9    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   
  Part Schematics Acquired 6    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Total Allies               14   | .   .   3   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   1   .   .   2   2   .   
  Largest Group            3    | .   .   3   3   2   1   .   .   .   .   1   1   1   1   1   1   .   .   .   .   .   .   .   3   .   .   .   .   1   1   .   .   2   2   2   
  Highest-Rated Group      188  | .   .   40  40  24  16  .   .   .   .   94  94  94  94  94  94  .   .   .   .   .   .   .   138 .   .   .   .   26  44  .   .   88  188 188 
  Highest-Rated Ally       94   | .   .   16  16  16  16  .   .   .   .   94  94  94  94  94  94  .   .   .   .   .   .   .   46  .   .   .   .   26  44  .   .   44  94  94  
Total Orders               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   1   .   .   .   .   .   .   
  STAY                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  EXPLORE                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               139  | .   .   23  .   5   25  .   .   .   .   21  .   .   4   .   2   .   .   .   .   .   .   .   37  .   .   .   .   .   .   .   .   .   .   22  
  Total Damage             2829 | .   .   201 .   49  348 .   .   .   .   558 .   .   134 .   46  .   .   .   .   .   .   .   687 .   .   .   .   .   .   .   .   .   .   806 
  Kills                    24   | .   .   3   .   1   4   .   .   .   .   5   .   .   2   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   2   
Allies Corrupted           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Robot Analysis Total       5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    16   | .   .   1   .   3   .   .   1   1   .   .   .   1   .   1   1   .   .   .   .   2   .   2   .   2   1   .   .   .   .   .   .   .   .   .   
Drone Launches             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Turns Passed               19415 | 53   901  635  427  697  2482 2328 848  907  111  969  342  259  371  448  477  218  25   651  104  123  280  528  785  339  502  304  144  229  547  682  402  453  222  622  
Spaces Moved               21982 | 34   652  388  326  424  1413 1197 604  543  77   628  382  534  595  826  598  390  92   1255 263  265  206  704  1428 451  609  652  418  406  1071 1314 770  824  540  1103 
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     7     | 7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   6309  | 27   652  388  326  424  1413 1195 604  543  77   628  32   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   15664 | .    .    .    .    .    .    .    .    .    .    .    350  534  595  826  598  390  92   1255 263  265  206  704  1428 451  609  652  418  406  1071 1314 770  824  540  1103 
  Fastest Speed            24    | 100  100  120  100  150  130  130  140  110  140  140  24   24   24   24   24   24   24   24   24   24   24   27   27   27   27   27   31   26   24   28   28   26   26   26   
  Average Speed            57    | 104  107  120  124  150  136  145  140  139  140  140  33   24   24   24   26   24   24   24   24   24   24   27   27   27   27   28   31   29   26   28   28   27   26   27   
  Slowest Speed            245   | 120  120  120  150  150  170  245  140  140  140  140  125  24   101  104  104  104  24   24   24   24   27   27   27   27   27   111  31   31   31   106  28   111  26   32   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            104   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    5    .    1    .    .    12   .    .    5    .    3    23   5    20   7    10   12   
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       57    | 4    98   72   67   91   95   30   81   63   68   66   11   85   78   87   67   10   70   38   57   51   62   61   43   64   62   85   65   14   90   31   69   41   20   25   
  Regions Visited          34
    Branch Regions         23
  Pre-discovered Areas     14    | .    .    1    1    .    .    .    .    .    1    .    .    1    .    5    .    .    .    .    .    1    3    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        27    | .    .    .    .    1    .    1    1    1    1    1    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             22    | .    .    1    .    .    .    .    .    1    .    2    .    1    3    4    1    .    .    .    3    1    .    2    .    1    .    .    2    .    .    .    .    .    .    .    
Spaces Dug                 250   | .    .    6    .    .    .    .    .    .    .    87   2    .    .    .    2    2    .    15   .    .    .    4    38   13   11   .    .    8    14   6    8    17   6    11   
Terrain Destroyed          1140  | .    16   33   .    15   73   94   .    43   .    150  2    .    8    .    63   2    .    15   .    .    .    72   38   18   127  .    .    59   14   33   9    17   25   214  
  Melee                    91    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    2    2    .    14   .    .    .    1    25   2    1    .    .    1    6    6    4    13   6    6    
  Projectile               73    | .    .    .    .    .    3    3    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    3    13   11   10   .    .    7    8    .    5    4    .    5    
  AOE                      976   | .    16   33   .    15   70   91   .    43   .    150  .    .    8    .    61   .    .    .    .    .    .    68   .    5    116  .    .    51   .    27   .    .    19   203  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Total                      27446 | 44   774  546  348  477  1758 1564 605  657  80   692  594  661  816  1075 906  494  94   1539 302  322  421  1027 1737 647  907  767  431  490  1250 1583 906  1004 596  1332 
  Wait                     3869  | .    42   145  .    35   88   107  .    61   3    34   155  120  216  232  290  74   3    200  38   55   181  305  186  174  260  101  13   59   89   208  118  126  45   106  
  Move                     21754 | 33   651  387  325  423  1412 1196 603  542  76   626  381  533  594  825  595  390  91   1244 262  262  205  703  1403 450  608  643  417  399  1030 1304 732  810  519  1080 
  Hop                      89    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    5    .    1    .    .    12   .    .    3    .    3    17   4    17   6    10   10   
  Pick Up                  203   | 2    12   2    15   5    33   47   .    21   .    2    5    2    .    4    2    2    .    8    .    1    5    .    3    1    .    2    .    1    4    4    3    1    3    13   
  Fast Attach              119   | 2    .    .    1    .    8    13   .    2    .    .    7    .    .    2    .    3    .    8    .    .    6    2    10   1    .    5    .    3    16   3    2    18   2    5    
  Attach                   72    | 1    1    .    .    .    12   10   .    1    .    1    11   .    .    .    1    .    .    .    .    1    3    .    2    .    .    2    .    2    6    7    2    .    3    6    
  Detach                   33    | 1    .    .    .    .    4    4    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    1    .    .    2    .    1    5    5    1    1    1    5    
  Swap                     222   | .    6    1    3    6    26   34   2    6    1    9    3    2    4    5    10   6    .    14   2    1    2    6    14   4    14   2    1    6    10   8    3    4    1    6    
  Drop                     241   | 1    10   .    4    3    39   36   .    3    .    2    24   2    .    7    1    3    .    18   .    .    10   2    13   2    .    7    .    1    19   6    4    13   2    9    
  Fire                     539   | 4    52   10   .    5    135  117  .    21   .    17   .    .    1    .    4    4    .    6    .    .    .    8    14   12   20   .    .    14   20   25   16   7    3    24   
  Melee                    253   | .    .    .    .    .    .    .    .    .    .    .    7    2    1    .    2    12   .    36   .    .    9    1    37   3    5    .    .    1    34   9    8    18   7    61   
  Ram                      2     | .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            49    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    42   .    .    .    .    .    .    .    .    .    .    6    
  Rewire                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 3 exits: *Fac x2 / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: Fac x2 / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac / Upp)
-5/Waste
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 5 exits: *Upp x2 / Ext x2 / Arm)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 2 exits: *Tes x2)
-3/Testing
-2/Research (discovered 2 exits: *Qua x2)
-2/Quarantine (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access (discovered 2 exits: Sur / *Com)
-1/Command
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 3)
    54 | -11/Scrapyard      | Entered Materials
   170 | -10/Materials      | Discovered new exit (range 12)
   305 | -10/Materials      | Build established: Mutant
   413 | -10/Materials      | Discovered new exit (range 16)
   636 | -10/Materials      | Discovered new exit (range 15)
   728 | -10/Materials      | Discovered new exit (range 14)
   893 | -10/Materials      | Discovered new exit (range 8)
   955 | -10/Materials      | Entered Mines
   960 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
   981 | -10/Mines          | Discovered new exit (range 10)
  1017 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1113 | -10/Mines          | Learned location of Zion (-6)
  1261 | -10/Mines          | Assembled infested the area
  1501 | -10/Mines          | Core integrity fell below 50%
  1523 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1524 | -10/Mines          | Discovered new exit (range 5)
  1590 | -10/Mines          | Entered Exiles
  1590 | -10/Exiles         | Accompanied by 3 allies
  1619 | -10/Exiles         | Met 8R-AWN
  1638 | -10/Exiles         | Met EX-HEX
  1734 | -10/Exiles         | Met EX-BIN
  1801 | -10/Exiles         | Met EX-DEC
  1997 | -10/Exiles         | Discovered new exit (range 14)
  2017 | -10/Exiles         | Entered Mines
  2017 | -9/Mines           | Accompanied by 2 allies
  2155 | -9/Mines           | Discovered new exit (range 10)
  2199 | -9/Mines           | Build established: Hauler-Mutant
  2274 | -9/Mines           | Learned Materials terminal intel
  2377 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2419 | -9/Mines           | Learned Materials trap positions
  2557 | -9/Mines           | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  2614 | -9/Mines           | Identified exit to Materials
  2714 | -9/Mines           | Entered Materials
  2714 | -8/Materials       | Accompanied by 1 ally
  2714 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  2715 | -8/Materials       | Loaded intel: 3 trap records
  2716 | -8/Materials       | Loaded intel: 10 terminal locations
  3110 | -8/Materials       | Lost 3 parts (2n1w)
  3387 | -8/Materials       | Discovered new exit (range 15)
  4314 | -8/Materials       | First assault squad dispatched
  4792 | -8/Materials       | Discovered new exit (range 16)
  5196 | -8/Materials       | Entered Factory
  5196 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  5517 | -7/Factory         | Discovered new exit (range 16)
  5562 | -7/Factory         | Fabricated Nuclear Pulse Thruster (x2)
  5612 | -7/Factory         | Fabricated Nuclear Pulse Thruster?
  5908 | -7/Factory         | Local fabrication network quarantined
  5951 | -7/Factory         | Fabricated Hyp. Coil Gun?
  5996 | -7/Factory         | First assault squad dispatched
  6461 | -7/Factory         | Identified exit to Factory
  6882 | -7/Factory         | Discovered exit to Factory (range 14)
  7514 | -7/Factory         | Discovered new exit (range 7)
  7521 | -7/Factory         | Identified exit to Lower Caves
  7524 | -7/Factory         | Entered Lower Caves
  7525 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7527 | -7/Lower Caves     | Learned 12 Factory zone layouts
  8362 | -7/Lower Caves     | Discovered new exit (range 6)
  8369 | -7/Lower Caves     | Identified exit to Lower Caves
  8372 | -7/Lower Caves     | Entered another Lower Caves area
  8480 | -7/Lower Caves     | Ambushed by wild Derelicts
  8586 | -7/Lower Caves     | Discovered exit to Factory (range 9)
  9084 | -7/Lower Caves     | Spotted B-75 Beast
  9125 | -7/Lower Caves     | Destroyed B-75 Beast
  9180 | -7/Lower Caves     | Learned Factory garrison access intel
  9196 | -7/Lower Caves     | Discovered new exit (range 15)
  9278 | -7/Lower Caves     | Identified exit to Data Miner
  9279 | -7/Lower Caves     | Entered Data Miner
  9279 | -7/Data Miner      | Discovered new exit (range 6)
  9285 | -7/Data Miner      | Identified exit to Proximity Caves
  9306 | -7/Data Miner      | Met Data Miner
  9333 | -7/Data Miner      | Learned location of Section 7 (-2)
  9333 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  9358 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  9390 | -7/Data Miner      | Entered Proximity Caves
  9781 | -6/Proximity Caves | Escorted by Enhanced Grunt
  9948 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 10341 | -6/Proximity Caves | Discovered exit to Factory (range 13)
 10347 | -6/Proximity Caves | Crushed by falling debris
 10348 | -6/Proximity Caves | System corruption reached 10%
 10359 | -6/Proximity Caves | Entered Factory
 10359 | -6/Factory         | Accompanied by 1 ally
 10359 | -6/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 10360 | -6/Factory         | Identified exit to Factory
 10361 | -6/Factory         | Loaded intel: 4 garrison access locations
 10378 | -6/Factory         | Lost 3 parts (1n1u1w)
 10684 | -6/Factory         | Discovered new exit (range 9)
 10685 | -6/Factory         | Identified exit to Lower Caves
 10701 | -6/Factory         | Entered Lower Caves
 10701 | -6/Lower Caves     | Accompanied by 1 ally
 10702 | -6/Lower Caves     | Encountered a Warlord checkpoint
 10922 | -6/Lower Caves     | Discovered new exit (range 10)
 10954 | -6/Lower Caves     | Identified exit to Lower Caves
 10960 | -6/Lower Caves     | Entered another Lower Caves area
 10960 | -6/Lower Caves     | Accompanied by 1 ally
 10963 | -6/Lower Caves     | Encountered a Warlord checkpoint
 10963 | -6/Lower Caves     | Discovered exit to Factory (range 8)
 11315 | -6/Lower Caves     | Discovered new exit (range 16)
 11324 | -6/Lower Caves     | Identified exit to Zion
 11331 | -6/Lower Caves     | Entered Zion
 11331 | -6/Zion            | Accompanied by 1 ally
 11351 | -6/Zion            | Discovered new exit (range 15)
 11481 | -6/Zion            | Learned location of Armory (-4)
 11510 | -6/Zion            | Given A8's code to call for help
 11534 | -6/Zion            | Learned location of Warlord (-4)
 11618 | -6/Zion            | Learned location of Quarantine (-2)
 11747 | -6/Zion            | Identified exit to Proximity Caves
 11779 | -6/Zion            | Entered Proximity Caves
 11779 | -5/Proximity Caves | Accompanied by 1 ally
 11929 | -5/Proximity Caves | Spotted B-75 Beast
 12256 | -5/Proximity Caves | Entered Factory
 12256 | -5/Factory         | Evolved 2 slots: Utility x2
 12257 | -5/Factory         | Identified exit to Upper Caves
 12324 | -5/Factory         | Discovered new exit (range 11)
 12333 | -5/Factory         | Identified exit to Factory
 12474 | -5/Factory         | Sucked down chute
 12474 | -5/Factory         | Entered Waste
 12481 | -5/Waste           | Spotted C-40 Crusher
 12481 | -5/Waste           | Spotted C-40 Crusher
 12489 | -5/Waste           | EMP discharged
 12489 | -5/Waste           | Spotted C-40 Crusher
 12489 | -5/Waste           | Spotted C-40 Crusher
 12492 | -5/Waste           | Spotted C-40 Crusher
 12497 | -5/Waste           | Discovered new exit (range 12)
 12499 | -5/Waste           | Identified exit to Factory
 12499 | -5/Waste           | Entered Factory
 12671 | -5/Factory         | Fabricated Lgt. Regenerative Plating?
 12755 | -5/Factory         | Found Mni. Smartbomb Launcher
 12882 | -5/Factory         | Fabricated Exp. Sensor Array (x1)
 12958 | -5/Factory         | Fabricated Exp. Signal Interpreter (x1)
 13097 | -5/Factory         | Fabricated Adv. Hacking Suite (x1)
 13150 | -5/Factory         | Entered Upper Caves
 13237 | -5/Upper Caves     | Discovered new exit (range 9)
 13239 | -5/Upper Caves     | Identified exit to Upper Caves
 13254 | -5/Upper Caves     | Entered another Upper Caves area
 13268 | -5/Upper Caves     | Discovered exit to Factory (range 8)
 13305 | -5/Upper Caves     | Learned location of 1 exit from Factory
 13354 | -5/Upper Caves     | Discovered new exit (range 6)
 13355 | -5/Upper Caves     | Identified exit to Zhirov
 13358 | -5/Upper Caves     | Encountered a Warlord checkpoint
 13377 | -5/Upper Caves     | Entered Zhirov
 13377 | -5/Zhirov          | Discovered new exit (range 3)
 13378 | -5/Zhirov          | Identified exit to Proximity Caves
 13392 | -5/Zhirov          | Learned location of Testing (-3)
 13392 | -5/Zhirov          | Learned location of Command (-1)
 13409 | -5/Zhirov          | Found Alien Artifact
 13409 | -5/Zhirov          | Identified Integrated Reactor
 13409 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 13624 | -5/Zhirov          | Found Alien Artifact
 13657 | -5/Zhirov          | Entered Proximity Caves
 13919 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 14145 | -4/Proximity Caves | Learned Research emergency access door positions
 14150 | -4/Proximity Caves | Learned 4 Research zone layouts
 14181 | -4/Proximity Caves | Discovered exit to Factory (range 5)
 14185 | -4/Proximity Caves | Entered Factory
 14185 | -4/Factory         | Evolved 2 slots: Utility x2
 14186 | -4/Factory         | Identified exit to Armory
 14251 | -4/Factory         | Fabricated Nuclear Pulse Array?
 14253 | -4/Factory         | Identified exit to Upper Caves
 14253 | -4/Factory         | Identified exit to Extension
 14313 | -4/Factory         | Fabricated Kinetic Spear (x1)
 14342 | -4/Factory         | Central database locked down
 14494 | -4/Factory         | Spotted B-86 Titan
 14515 | -4/Factory         | Allied Derelicts emerged from ambush trap array
 14599 | -4/Factory         | Local fabrication network quarantined
 14685 | -4/Factory         | First assault squad dispatched
 14702 | -4/Factory         | Identified Transdimensional Reconstructor
 14817 | -4/Factory         | Found Prototype Slashing Weapon
 14817 | -4/Factory         | Identified Molecular Scythe
 14886 | -4/Factory         | Build established: Wizard-Sprinter
 14970 | -4/Factory         | Entered Upper Caves
 15139 | -4/Upper Caves     | Learned Research terminal intel
 15217 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 15307 | -4/Upper Caves     | Discovered new exit (range 2)
 15307 | -4/Upper Caves     | Identified exit to Upper Caves
 15309 | -4/Upper Caves     | Entered another Upper Caves area
 15316 | -4/Upper Caves     | Discovered new exit (range 10)
 15319 | -4/Upper Caves     | Identified exit to Research
 15518 | -4/Upper Caves     | Learned Research terminal intel
 15655 | -4/Upper Caves     | Spotted B-86 Titan
 15801 | -4/Upper Caves     | Discovered new exit (range 10)
 15811 | -4/Upper Caves     | Identified exit to Warlord
 15811 | -4/Upper Caves     | Entered Warlord
 15826 | -4/Warlord         | Discovered new exit (range 14)
 15849 | -4/Warlord         | System corruption cleaned by Quarantine Array
 15942 | -4/Warlord         | Learned Testing trap positions
 15943 | -4/Warlord         | Learned Testing security intel
 15943 | -4/Warlord         | Learned Factory garrison access intel
 15943 | -4/Warlord         | Learned Armory recycling unit intel
 15943 | -4/Warlord         | Learned Research recycling unit intel
 15989 | -4/Warlord         | Met Warlord
 15993 | -4/Warlord         | Opened Warlord's prototype stash
 16000 | -4/Warlord         | Found Prototype Device
 16000 | -4/Warlord         | Identified Exp. Phase Shifter
 16009 | -4/Warlord         | Found Prototype Device
 16009 | -4/Warlord         | Identified System Purifier
 16012 | -4/Warlord         | Found Prototype Processor
 16014 | -4/Warlord         | Warlord's base attacked by MAIN.C
 16113 | -4/Warlord         | Identified exit to Proximity Caves
 16115 | -4/Warlord         | Entered Proximity Caves
 16259 | -3/Proximity Caves | Entered Research
 16259 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 16262 | -3/Research        | Loaded intel: 15 terminal locations
 16263 | -3/Research        | Loaded intel: 4 recycling unit locations
 16273 | -3/Research        | Identified Exp. Armor Integrity Analyzer
 16322 | -3/Research        | Identified exit to Testing
 16366 | -3/Research        | Repaired Impulse Thruster
 16413 | -3/Research        | Garrison activated, responded to threat
 16488 | -3/Research        | Entered Testing
 16489 | -3/Testing         | Loaded intel: 23 trap records
 16529 | -3/Testing         | Found Prototype Protection
 16529 | -3/Testing         | Identified Med. Regenerative Plating
 16531 | -3/Testing         | Found Prototype Protection
 16531 | -3/Testing         | Identified Hvy. Regenerative Plating
 16621 | -3/Testing         | Lost 3 parts (1n2u)
 16789 | -3/Testing         | Fabricated Nuclear Pulse Array (x2)
 16820 | -3/Testing         | Fabricated Adv. Reaction Control System?
 16857 | -3/Testing         | Build established: Hacker-Sprinter
 16963 | -3/Testing         | Fabricated EM Disruption Field?
 17007 | -3/Testing         | Discovered new exit (range 6)
 17034 | -3/Testing         | Identified exit to Research
 17035 | -3/Testing         | Entered Research
 17035 | -2/Research        | Warlord forces began assault on 0b10
 17035 | -2/Research        | Evolved 2 slots: Utility x1, Weapon x1
 17036 | -2/Research        | Loaded intel: 19 terminal locations
 17039 | -2/Research        | Identified exit to Quarantine
 17145 | -2/Research        | Research machine network offline
 17285 | -2/Research        | Spotted Striker
 17329 | -2/Research        | Met up with Warlord
 17407 | -2/Research        | Borebot progress halted
 17717 | -2/Research        | Entered Quarantine
 17863 | -2/Quarantine      | Found Alien Artifact
 17877 | -2/Quarantine      | Discovered new exit (range 11)
 17882 | -2/Quarantine      | Identified Subatomic Replicator
 17907 | -2/Quarantine      | Found Alien Artifact
 17912 | -2/Quarantine      | Identified Core Reset Matrix
 18099 | -2/Quarantine      | Spotted Fortress
 18118 | -2/Quarantine      | Discovered new exit (range 6)
 18119 | -2/Quarantine      | Identified exit to Section 7
 18119 | -2/Quarantine      | Entered Section 7
 18130 | -2/Section 7       | Found Alien Artifact
 18130 | -2/Section 7       | Identified Integrity Redistributor
 18130 | -2/Section 7       | Used Integrity Redistributor, redistributed integrity from core (-11)
 18163 | -2/Section 7       | Found Integrated Reactor
 18163 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 18275 | -2/Section 7       | Found Prototype Processor
 18275 | -2/Section 7       | Identified Exp. Melee Analysis Suite
 18416 | -2/Section 7       | Found Alien Artifact
 18416 | -2/Section 7       | Identified Integrated Dissipator
 18416 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 18490 | -2/Section 7       | Spotted S7 Guard
 18498 | -2/Section 7       | Found Alien Artifact
 18498 | -2/Section 7       | Identified Integrated Heat Negator
 18498 | -2/Section 7       | Installed Integrated Heat Negator, increased core heat dissipation (+40)
 18510 | -2/Section 7       | Found Integrated Reactor
 18510 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 18540 | -2/Section 7       | Found Integrated Reactor
 18540 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 18550 | -2/Section 7       | Spotted B-90 Cyclops
 18557 | -2/Section 7       | Discovered new exit (range 11)
 18572 | -2/Section 7       | Identified exit to Access
 18572 | -2/Section 7       | Entered Access
 18572 | -1/Access          | Evolved 2 slots: Utility x1, Weapon x1
 18657 | -1/Access          | Identified exit to Surface
 18718 | -1/Access          | Spotted B-99 Colossus
 18771 | -1/Access          | Discovered new exit (range 7)
 18777 | -1/Access          | Enhanced Grunt warped into view, answering call for help
 18777 | -1/Access          | Identified exit to Command
 18778 | -1/Access          | Enhanced Grunt warped into view, answering call for help
 18794 | -1/Access          | Entered Command
 18794 | -1/Command         | Accompanied by 2 allies
 18862 | -1/Command         | Incoming investigation squad redirected
 18876 | -1/Command         | Spotted B-99 Colossus
 18883 | -1/Command         | Phase Generator disabled
 18934 | -1/Command         | Disengaged cave seal
 18977 | -1/Command         | Welcomed Warlord to Command
 18993 | -1/Command         | Disengaged cave seal
 19172 | -1/Command         | Spotted M Guard
 19172 | -1/Command         | Spotted M Guard
 19172 | -1/Command         | Spotted Combat Programmer
 19174 | -1/Command         | Spotted Combat Programmer
 19195 | -1/Command         | Warlord commented on Warlord statues
 19216 | -1/Command         | Destroyed Combat Programmer
 19226 | -1/Command         | Destroyed Combat Programmer
 19230 | -1/Command         | All MAIN.C guards destroyed
 19244 | -1/Command         | Lost 4 parts (2p1n1w)
 19346 | -1/Command         | Spotted Striker
 19356 | -1/Command         | Spotted Executioner
 19356 | -1/Command         | Spotted Executioner
 19356 | -1/Command         | Spotted Alpha 7
 19356 | -1/Command         | Spotted Executioner
 19356 | -1/Command         | Spotted Striker
 19356 | -1/Command         | Spotted Alpha 7
 19358 | -1/Command         | Spotted Executioner
 19403 | -1/Command         | Spotted B-99 Colossus
 19405 | -1/Command         | Discovered exit to Surface (range 16)
 19405 | -1/Command         | Spotted B-99 Colossus
 19413 | -1/Command         | Build established: Machinist-Sprinter
 19416 | ***                | Escaped!

 Last Messages 
---------------
19410_ Knocked back.
19410_ Penetrated by Slug.
19410_ Hvy. Regenerative Plating destroyed.
19410_ Slug penetrates Wall.
19410_ Penetrated by Slug. <x2>
19410_ Triggered Stasis Trap.
19410_ A bubble of rippling energy engulfs the area.
19410_ Field strength at 95.
19411_ B-99 Colossus activates siege mode.
19411_ Field strength at 90.
19412_ The unstable cave ceiling collapses.
19412_ Field strength at 85.
19413_ Field strength at 80.
19413_ Penetrated by Slug. <x4>
19413_ Knocked back.
19413_ Penetrated by Slug. <x2>
19413_ Slug penetrates Wall. <x2>
19413_ Adv. Phase Shifter destroyed.
19413_ Penetrated by Slug.
19414_ The Access Shell folds into the floor.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           112
Energy Generation          89
Energy Capacity            1430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Density       10
Additional Mass Support    12
EM Shielding               2
Armor Coverage             750
Resistance: KI             30
Resistance: TH             30
Resistance: EM             50
Utility Shielding          90
Melee Speed Boost          30
Phase Shifting             20
Evasion (%)                83
Melee Accuracy             12
Armor Integrity Analysis   90
Recoil Reduction           4
Offensive Hacking          38
Defensive Hacking          28

 Item Schematics 
-----------------
            Lrg. Storage Unit | -8/Materials  | Scanalyzed
             Combat Drone Bay | -7/Data Miner | Free
    Lgt. Regenerative Plating | -7/Data Miner | Free
        Exp. Flexi-carbon Leg | -7/Data Miner | Free
     Exp. Cesium-ion Thruster | -7/Data Miner | Free
         Exp. Terrain Scanner | -7/Data Miner | Free
      Exp. Targeting Computer | -7/Data Miner | Free
     Exp. Transmission Jammer | -7/Data Miner | Free
              Cloaking Device | -7/Data Miner | Free
      Mni. Smartbomb Launcher | -7/Data Miner | Free
            Adv. Sensor Array | -5/Factory    | Scanalyzed
       Nuclear Pulse Thruster | -5/Factory    | Scanalyzed
            Exp. Sensor Array | -5/Factory    | Hacked
      Exp. Signal Interpreter | -5/Factory    | Hacked
                  Power Sword | -5/Factory    | Scanalyzed
          Nuclear Pulse Array | -5/Factory    | Scanalyzed
           Adv. Hacking Suite | -5/Factory    | Hacked
            Assault Drone Bay | -5/Zhirov     | Free
               Exp. Heat Sink | -5/Zhirov     | Free
           Exp. Optical Array | -5/Zhirov     | Free
             Imp. Arc Thrower | -5/Zhirov     | Free
                Kinetic Spear | -4/Factory    | Hacked
 Adv. Reaction Control System | -3/Testing    | Hacked
          EM Disruption Field | -3/Testing    | Hacked
       Impulse Thruster Array | -3/Testing    | Scanalyzed
          Exp. Thermal Shield | -2/Section 7  | Hacked

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
   G-67 Veteran | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
 X-72 Disruptor | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free
 I-47 Archangel | -7/Data Miner | Free

 Fabricated
------------
       Nuclear Pulse Thruster | x2 | -7/Factory | Preloaded
       Nuclear Pulse Thruster | x2 | -7/Factory | Preloaded
                Hyp. Coil Gun | x2 | -7/Factory | Preloaded
    Lgt. Regenerative Plating | x1 | -5/Factory 
            Exp. Sensor Array | x1 | -5/Factory 
      Exp. Signal Interpreter | x1 | -5/Factory 
           Adv. Hacking Suite | x1 | -5/Factory 
          Nuclear Pulse Array | x2 | -4/Factory 
                Kinetic Spear | x1 | -4/Factory 
          Nuclear Pulse Array | x2 | -3/Testing 
 Adv. Reaction Control System | x1 | -3/Testing 
          EM Disruption Field | x1 | -3/Testing 

 Alien Tech Used 
-----------------
Integrated Reactor
Integrity Redistributor
Integrated Dissipator
Integrated Heat Negator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SingularityCentriumScythe
  Manual?         0
Play Time         08:48:44
  Cumulative      975.7 hours
  Start           2020.11.18 @ 19:30:44
  End             2021.01.13 @ 20:25:35
Sessions          39
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          276
  Rogue           276
  Adventurer      0
  Explorer        0
Win Type          0
  Total           34
  Types           23/3/5/3/0/0/0/0/0
Lore%             77
Gallery%          86
Achievement%      73
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 03e3696b-f6b6-48de-8a29-416553afc198