Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.28 @ 13:42:22 Player: Dosh Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (191) 955 Value Destroyed (6746) 6746 Prototype IDs (42) 840 Alien Tech Used (0) 0 Bonus (1319) 1319 TOTAL SCORE: 15160 Bonus ------- High Alert Combat Kills 700 Follower Combat Kills 61 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -42 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Advanced Targeting Computer Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Enhanced Flexi-carbon Leg Terrain Scanner Hacking Suite Wave Gun Latent Energy Streamer Peak State ------------ > --- POWER ------------ Light Fission Core Neutrino Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Terrain Scanner Advanced Targeting Computer Improved Target Analyzer Improved Kinecellerator Improved Medium Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Wave Gun Advanced Plasma Cannon Gauss Rifle > --- INVENTORY -------- Improved Treads Hardened Medium Armor Plating System Restoration Module Latent Energy Streamer Rocket Launcher [Rating: 79] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Flexi-carbon Leg Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Battle Rifle Energy Gun Wave Gun Energy Cannon Cooled Plasma Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . 2 . . . 2 2 2 . . . . 2 Power 1 | . . . . . . . . . . . . . . 1 Propulsion 2 | . . . . . . . 1 . 1 . . . . . Utility 6 | . . . 2 . . . 1 2 1 . . . . . Weapon 1 | . . . . . . . . . . . . . . 1 Parts Attached 184 | 8 6 5 22 1 . 2 17 55 25 9 6 . . 28 Power 16 | 1 1 2 2 . . . 2 5 . 1 . . . 2 Engine 13 | 1 1 2 2 . . . 2 5 . . . . . . Core 3 | . . . . . . . . . . 1 . . . 2 Reactor . | . . . . . . . . . . . . . . . Propulsion 44 | 2 2 1 7 1 . . 5 11 6 . 2 . . 7 Treads 37 | 2 2 1 7 1 . . 5 11 6 . 1 . . 1 Leg 7 | . . . . . . . . . . . 1 . . 6 Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 66 | 2 2 . 7 . . . 5 20 11 3 2 . . 14 Device 27 | 1 1 . . . . . 1 9 3 2 1 . . 9 Storage 4 | 1 1 . 1 . . . . . . . . . . 1 Processor 12 | . . . 2 . . . 1 5 3 . 1 . . . Hackware 6 | . . . 1 . . . . 1 2 . . . . 2 Protection 17 | . . . 3 . . . 3 5 3 1 . . . 2 Artifact . | . . . . . . . . . . . . . . . Weapon 58 | 3 1 2 6 . . 2 5 19 8 5 2 . . 5 Energy Gun 1 | . . . . . . . . . . . . . . 1 Energy Cannon 7 | . . . . . . . . 3 1 1 . . . 2 Ballistic Gun 31 | 3 1 2 2 . . . 2 8 5 4 2 . . 2 Ballistic Cannon 8 | . . . 4 . . 1 1 2 . . . . . . Launcher 2 | . . . . . . 1 . 1 . . . . . . Special Weapon 1 | . . . . . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . . 2 4 2 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 1 . 1 . . . . . Corrupted Parts 1 | . . . . . . . . . . . 1 . . . System Corruption 5 | . . . . . . . . . . . 5 . . . Parts Lost 66 | . . 1 6 . . . . 16 5 11 8 . . 19 Power 8 | . . 1 1 . . . . 2 . 1 1 . . 2 Propulsion 19 | . . . 2 . . . . 4 3 4 1 . . 5 Utility 25 | . . . 3 . . . . 7 2 3 4 . . 6 Weapon 14 | . . . . . . . . 3 . 3 2 . . 6 Highest Loss Streak 11 | . . 1 3 . . . . 6 1 6 5 . . 11 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 99 99 94 100 100 100 99 94 96 67 55 53 53 90 Engine 5 | . 14 13 9 11 11 11 9 7 6 . . . . . Core 1 | . . . . . . . . . . 5 . . . 9 Treads 15 | . 27 28 21 22 22 22 27 22 25 2 . . . . Leg 1 | . . . . . . . . . . . 1 6 6 18 Device 8 | . 13 14 2 . . . 9 6 9 4 11 6 6 14 Storage 6 | . 14 14 11 11 11 11 9 7 6 6 1 . . 2 Processor 17 | . . . 14 22 22 22 18 19 23 20 19 20 20 8 Hackware 4 | . . . 2 . . . . 5 2 6 6 6 6 10 Protection 5 | . . . 10 11 11 11 8 6 7 6 . . . 4 Energy Cannon 1 | . . . . . . . . . 4 . . . . 3 Ballistic Gun 11 | . 28 28 5 11 11 11 6 9 5 11 12 13 13 6 Ballistic Cannon 2 | . . . 15 11 11 10 4 2 . . . . . . Slashing Weapon 1 | . . . . . . . 6 2 2 . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 62 | 13 28 28 50 41 41 41 47 62 53 52 36 8 8 58 Greatest Support 108 | 40 40 40 43 43 43 43 67 84 108 86 28 20 20 88 Greatest Overweight (x) 13 | . . . 1 . . . . 1 . 13 9 . . 2 Average Overweight (x) . | . . . . . . . . . . 4 2 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 5 5 8 Average Capacity 13 | 7 14 15 15 15 15 15 15 15 15 15 6 5 5 6 Most Carried 15 | 6 15 15 15 15 15 15 15 15 15 14 14 4 4 8 Average Carried 11 | 3 11 14 13 14 14 15 14 14 14 11 6 4 4 5 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 5 5 5 Final Carried 15 | 6 15 15 14 15 15 15 15 15 13 14 4 4 4 5 Class Distribution -------------------- 61% | Mutant 16% | Skirmisher 13% | Assassin 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Assassin | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Matter Collected 5588 | 298 306 323 582 157 . 26 176 1835 610 356 346 . 63 510 Remotely . | . . . . . . . . . . . . . . . Salvage Created 7314 | 110 432 128 638 84 . 26 252 2497 1202 515 352 . 42 1036 Parts 394 | 4 40 11 40 5 . 3 17 113 72 10 13 . 3 63 Haulers Intercepted 2 | . . . 1 . . . . . 1 . . . . . Recyclers Shooed 4 | . . . . . . . . 1 3 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . . . . 9 13 . 4 . Prevented 3 | . . . . . . . . . . . 3 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 149 | . 15 7 17 5 . 4 5 49 18 9 6 . 2 12 Melee 10 | . . . . . . . . 9 1 . . . . . Guns 75 | . 15 7 3 3 . . 3 21 6 4 6 . 2 5 Cannons 48 | . . . 14 2 . . 2 13 10 4 . . . 3 AOE 11 | . . . . . . 4 . 5 . . . . . 2 Classes Destroyed 16 | 2 4 . 3 . . . 1 3 1 . 1 . 1 . Worker 7 | . . . . . . . . 5 . . . . . 2 Builder 14 | . . . . . . . 2 4 2 . . . . 6 Tunneler 3 | 2 . . . . . . . 1 . . . . . . Hauler 2 | . . . 1 . . . . . 1 . . . . . Recycler 8 | 1 . . . . . . . 5 . . . . . 2 Mechanic 1 | . . . . . . . . . 1 . . . . . Operator 4 | . 1 . 1 . . . . 1 . . . . . 1 Drone 1 | . . . . . . . . . . . . . 1 . Watcher 9 | . 3 . 1 . . . . 1 3 . . . . 1 Swarmer 31 | . 9 6 . 4 . 4 . 2 . 5 . . 1 . Grunt 70 | . 6 1 10 1 . . 5 30 8 4 3 . . 2 Brawler 5 | . . . 1 . . . . 4 . . . . . . Sentry 15 | . . . 6 . . . . 4 2 . . . . 3 Hunter 8 | . . . . . . . . 3 1 . 1 . . 3 Programmer 19 | . . . . . . . . 6 7 . 2 . . 4 Samaritan 1 | . . . . . . . . . . . 1 . . . Best Kill Streak 10 | 3 6 3 5 4 . 4 4 10 6 6 2 . 1 9 Combat Bots Only 6 | . 6 3 3 4 . 4 2 6 5 6 2 . 1 4 Max Kills in Single Turn 6 | 2 2 1 2 1 . 4 2 6 1 1 2 . 1 5 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . . . . . . 4 . 2 . . . . . 2 Melee 1 | . . . . . . . . 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Damage Taken 13404 | . 373 295 1156 85 . 41 522 3876 1597 1564 671 . 42 3182 Core 1973 | . 69 29 95 9 . . 80 356 63 114 152 . . 1006 Absorbed by Shields . | . . . . . . . . . . . . . . . Regen/Repaired (Parts) 1053 | . 133 . 386 . . . . . 534 . . . . . Core Remaining (%) 71 | 100 . 60 . . . 74 85 49 . . . . 61 . Volleys Fired 500 | 3 39 19 50 8 . 1 31 108 85 46 52 . 11 47 Largest 3 | 2 2 2 2 2 . 2 2 2 2 2 2 . 2 3 Hottest 207 | 40 40 40 88 67 . 56 69 85 70 70 66 . 61 207 Shots Fired 954 | 6 78 38 100 16 . 2 47 186 152 90 100 . 23 116 Gun 666 | 6 78 38 23 8 . 1 26 127 80 64 100 . 23 92 Cannon 283 | . . . 77 8 . . 21 55 72 26 . . . 24 Launcher 5 | . . . . . . 1 . 4 . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 794 | 6 78 38 100 16 . 1 47 180 80 64 100 . 23 61 Thermal 147 | . . . . . . . . . 72 26 . . . 49 Explosive 5 | . . . . . . 1 . 4 . . . . . . Electromagnetic 8 | . . . . . . . . 2 . . . . . 6 Robot Hit Streak 13 | 3 5 7 7 3 . 1 11 12 9 8 11 . 5 13 Robot Miss Streak 7 | 1 5 3 4 2 . 1 4 5 5 3 2 . 3 7 Penetration Max 1 | . . . . . . . . . 1 1 . . . 1 Secondary Targets 2 | . . 1 . . . . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . 1 . . . . . . Shots Hit Robots 585 | 4 41 22 61 8 . 1 25 176 81 54 27 . 6 79 Core Hits 329 | 3 25 11 23 5 . 4 13 117 50 21 17 . 3 37 Critical Kills 6 | . . . . . . . . 3 1 1 . . . 1 Critical Parts Destroyed 9 | . . . . . . . . 1 2 1 . . 2 3 Critical Strikes 24 | . . . . . . . . 10 4 2 . . 2 6 Burn 2 | . . . . . . . . . . . . . . 2 Meltdown 1 | . . . . . . . . . 1 . . . . . Destroy 14 | . . . . . . . . 4 2 2 . . 2 4 Blast 2 | . . . . . . . . 2 . . . . . . Sever 5 | . . . . . . . . 4 1 . . . . . Melee Attacks 93 | . . . . . . . 12 68 13 . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 93 | . . . . . . . 12 68 13 . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . 3 2 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 17133 | 62 539 294 1432 158 . 225 477 5906 2685 1415 617 . 127 3196 Guns 7468 | 62 529 283 186 58 . 12 257 2070 1119 910 617 . 127 1238 Cannons 4806 | . . . 1244 94 . . 220 1050 1249 505 . . . 444 Explosions 3485 | . . . . . . 213 . 1764 . . . . . 1508 Melee 1272 | . . . . . . . . 998 274 . . . . . Ramming 102 | . 10 11 2 6 . . . 24 43 . . . . 6 Kinetic 9621 | 62 529 283 1430 152 . 12 477 3103 1119 910 617 . 127 800 Thermal 4707 | . . . . . . . . 787 1249 505 . . . 2166 Explosive 700 | . . . . . . 213 . 487 . . . . . . Electromagnetic 731 | . . . . . . . . 507 . . . . . 224 Impact . | . . . . . . . . . . . . . . . Slashing 1272 | . . . . . . . . 998 274 . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 23 | . 1 1 2 2 2 2 1 23 3 1 4 4 4 13 Average Corruption 2 | . 1 1 2 2 2 2 1 6 1 1 3 4 4 3 Corruption Purged 11 | . . . . . . . . 1 5 1 2 . . 2 Corruption Blocked . | . . . . . . . . . . . . . . . Effects 139 | . 6 2 9 8 4 . 2 52 5 18 12 3 9 9 Message Errors 41 | . 1 1 2 4 3 . 2 12 2 4 3 1 4 2 Matter Fused 29 | . 1 . 4 . 1 . . 11 . 4 2 . 2 4 Heat Flow Errors 13 | . 2 . . . . . . 6 . 1 2 . 1 1 Energy Discharges 18 | . . 1 . 1 . . . 9 . 4 1 1 . 1 Parts Rejected 2 | . . . . . . . . 2 . . . . . . Parts Fused 1 | . . . 1 . . . . . . . . . . . Data Loss (minor) 17 | . 1 . 2 1 . . . 6 1 2 3 . 1 . Data Loss (major) 9 | . 1 . . 1 . . . 2 . 3 1 1 . . Misfires 2 | . . . . . . . . . 1 . . . 1 . Alerts 3 | . . . . 1 . . . 1 1 . . . . . Weapon Failures 4 | . . . . . . . . 3 . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 412 | . . . . . . . . 135 48 6 . . . 223 Projectiles 47 | . . . . . . . . 9 19 6 . . . 13 Explosions 256 | . . . . . . . . 46 . . . . . 210 Melee 109 | . . . . . . . . 80 29 . . . . . Knockbacks 26 | . . . 10 1 . . 4 11 . . . . . . Impact 1 | . . . . 1 . . . . . . . . . . Kinetic 23 | . . . 10 . . . 4 9 . . . . . . Secondary 2 | . . . . . . . . 2 . . . . . . Self-Inflicted Damage 492 | . . . . . . 24 . 186 . . . . . 282 Shots 7 | . . . . . . 1 . 3 . . . . . 3 Rammed 12 | . 1 2 1 4 . . . . 3 . . . . 1 Targets Rammed 15 | 1 1 2 1 4 . . . 2 3 . . . . 1 Kicked . | . . . . . . . . . . . . . . . Crushed 3 | 1 . . . . . . . 2 . . . . . . Highest Temperature 473 | . 113 2 412 108 . 20 288 395 33 100 98 . 256 473 Average Temperature 106 | . 59 2 144 42 . 10 119 96 9 27 29 . 132 172 Received Heat Transfer 3690 | . 102 60 597 . . . 333 1389 222 387 63 . . 537 Effects 14 | . . . 4 . . . 2 5 . . . . . 3 Shutdowns 3 | . . . 2 . . . . 1 . . . . . . Energy Bleed 3 | . . . 2 . . . . 1 . . . . . . Interference 4 | . . . . . . . 2 1 . . . . . 1 Matter Decay 1 | . . . . . . . . 1 . . . . . . Short Circuit 1 | . . . . . . . . 1 . . . . . . Damage (minor) 2 | . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . 1 . . . . . Robots Melted 4 | . . . . . . . . . 1 1 . . . 2 Combat Hostiles 4 | . . . . . . . . . 1 1 . . . 2 Parts Melted 10 | . . . . . . . . . 7 2 . . . 1 Heat Transferred 5427 | . . . . . . . . 450 1850 800 . . . 2327 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Latent Energy Used 842 | . . . . . . . . 400 . . . . . 442 LE Corruption 16 | . . . . . . . . 6 . . . . . 10 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Peak Influence 1118 | 15 236 100 228 186 . 104 126 1118 558 . . . . 551 Initial 547 | . 9 3 39 78 . . 40 . 547 . . . . 519 Average 205 | 6 60 58 84 99 . 102 60 359 242 . . . . 280 Maximum Alert Level 4 | . 1 . 1 . . . . 4 2 . . . . 2 Low Security (%) 68 | 100 93 100 92 100 . 100 100 47 54 . . . . 42 Level 1 15 | . 6 . 7 . . . . 21 23 . . . . 33 Level 2 10 | . . . . . . . . 9 22 . . . . 24 Level 3 4 | . . . . . . . . 19 . . . . . . Level 4 . | . . . . . . . . 2 . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 42 | . 3 . 2 1 . . 1 19 9 . . . . 7 Investigation 11 | . 1 . 1 1 . . 1 2 3 . . . . 2 Extermination 15 | . . . . . . . . 6 6 . . . . 3 Reinforcement 11 | . 2 . 1 . . . . 6 . . . . . 2 Assault 2 | . . . . . . . . 2 . . . . . . Garrison 3 | . . . . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . 1 Data Miner Redirects 1 | . . . . . . . . . . . . . . 1 Construction Impeded 2 | . . . . . . . . 2 . . . . . . Haulers Reinforced 3 | . . . . . . . . 2 . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Distress Signals 9 | . 1 . . . . . . 2 4 . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 234 | . 21 9 25 5 . 4 9 71 36 9 8 . 5 32 Peak Tracking Total 15 | . 3 3 7 3 . 4 3 6 6 5 3 . 3 15 Tactical Retreats 11 | . . 1 . . . . . 5 1 . 1 . 2 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Traps Triggered 10 | . 3 . 2 . . . 1 3 1 . . . . . Indirectly 1 | . . . . . . . . 1 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . 1 . . 3 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Machines Disabled 31 | . . . 2 1 . . 1 9 6 . . . . 12 Max in Single Turn 4 | . . . 1 1 . . 1 4 1 . . . . 4 Machines Repaired . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Machines Accessed 37 | . 4 . 3 1 1 . 2 6 10 2 1 4 . 3 Terminals 16 | . 3 . 2 . . . 1 3 4 1 . . . 2 Fabricators 4 | . . . . . . . . 1 3 . . . . . Repair Stations 4 | . 1 . 1 . . . . . 2 . . . . . Recycling Units 2 | . . . . . . . . 2 . . . . . . Scanalyzers 3 | . . . . . . . 1 . 1 . . . . 1 Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 126 | . 12 . 15 1 1 . 11 13 30 4 1 27 . 11 Successful 98 | . 10 . 13 1 1 . 9 6 21 4 1 27 . 5 Failed 28 | . 2 . 2 . . . 2 7 9 . . . . 6 Catastrophic 5 | . . . . . . . . 3 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 6 | . . . . . 1 . . 1 4 . . . . . Terminals 44 | . 6 . 7 . . . 4 9 10 3 . . . 5 Fabricators 9 | . . . . . . . . 2 7 . . . . . Repair Stations 26 | . 6 . 8 . . . . . 12 . . . . . Recycling Units 2 | . . . . . . . . 2 . . . . . . Scanalyzers 14 | . . . . . . . 7 . 1 . . . . 6 Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 55 | . 4 . 5 1 1 . 2 2 7 4 1 27 . 1 Record 18 | . . . 1 . . . . . 2 3 . 11 . 1 Part Schematic 12 | . . . . . . . . 1 . . . 11 . . Robot Schematic 2 | . . . . . . . . . . . . 2 . . Prototype ID Bank 6 | . 1 . 1 . . . 1 . . . . 3 . . Open Door 3 | . . . . 1 . . . . . 1 1 . . . Terminal Index 2 | . . . . . . . . 1 1 . . . . . Alert Level 3 | . . . 1 . . . . . 2 . . . . . Unreport Threat 1 | . . . . . . . . . 1 . . . . . Dispatch Records 2 | . 1 . . . . . . . 1 . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . Security Status 1 | . . . . . . . 1 . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . 2 4 . . . . . Network Status 1 | . . . . . . . . . 1 . . . . . Load Schematic 3 | . . . . . . . . 1 2 . . . . . Build 2 | . . . . . . . . 1 1 . . . . . Repair Station Hacks 23 | . 6 . 8 . . . . . 9 . . . . . Scan Component 12 | . 3 . 4 . . . . . 5 . . . . . Repair 11 | . 3 . 4 . . . . . 4 . . . . . Recycling Unit Hacks 2 | . . . . . . . . 2 . . . . . . Retrieve Matter 2 | . . . . . . . . 2 . . . . . . Scanalyzer 11 | . . . . . . . 7 . . . . . . 4 Insert Component 6 | . . . . . . . 3 . . . . . . 3 Analyze 5 | . . . . . . . 4 . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . 1 . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . 1 . . . . . Recompile 1 | . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 Used 1 | . . . . . . . . . . . . . . 1 Hacking Detections 23 | . 3 . 1 . . . 2 4 9 1 . . . 3 Full Trace Events 7 | . . . . . . . 1 1 2 1 . . . 2 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . . 2 . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . 3 1 . . . 11 . 1 Parts Built 3 | . . . . . . . . 2 1 . . . . . Authchips . | . . . . . . . . . . . . . . . Time 109 | . . . . . . . . 36 73 . . . . . Total Part Build Rating 9 | . . . . . . . . 6 3 . . . . . Parts Repaired 11 | . 3 . 4 . . . . . 4 . . . . . Time 391 | . 90 . 128 . . . . . 173 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . . . 3 . . . . . . 2 Part Schematics Acquired 4 | . . . . . . . 3 . . . . . . 1 Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Total Allies 3 | . . . . . . . . 2 . . . . 1 . Largest Group 2 | . . . . . . . . 2 . . . . 1 1 Highest-Rated Group 96 | . . . . . . . . 62 . . . . 96 89 Highest-Rated Ally 96 | . . . . . . . . 31 . . . . 96 89 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 30 | . . . . . . . . 22 . . . . 8 . Total Damage 472 | . . . . . . . . 297 . . . . 175 . Kills 3 | . . . . . . . . 1 . . . . 2 . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Turns Passed 21012 | 129 1573 704 1300 733 349 107 1209 3460 3191 3641 2395 114 449 1658 Spaces Moved 10014 | 67 808 396 520 434 218 64 660 1582 1524 1126 1268 96 337 914 Core 1842 | 4 . . . . . . . . . 860 925 . . 53 Treads 6558 | 63 808 396 520 434 218 64 660 1582 1524 266 19 . . 4 Legs 1614 | . . . . . . . . . . . 324 96 337 857 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 145 150 155 160 100 120 120 50 Average Speed 172 | 153 160 160 178 160 160 160 150 153 156 309 175 120 120 121 Slowest Speed 700 | 160 160 160 240 160 160 160 160 225 160 700 500 120 120 270 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 53 | 4 98 63 37 74 61 15 46 35 34 97 97 75 52 20 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 4 | . . 1 . 1 . . . . . 1 . 1 . . Known Exits Taken 3 | . . . . . . . . . . . 1 1 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . . . . Scrap Searched 9 | . . 1 . . . . . . . 5 3 . . . Spaces Dug 74 | . . . . . . . 12 35 21 . 4 . 1 1 Terrain Destroyed 315 | . . . 12 4 . 15 18 85 58 23 5 . 1 94 Melee 44 | . . . . . . . 12 26 6 . . . . . Projectile 92 | . . . 12 4 . . 6 1 38 23 4 . . 4 AOE 177 | . . . . . . 15 . 58 14 . . . . 90 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Total 12726 | 83 1008 430 798 457 219 66 821 2323 2161 1196 1344 95 359 1366 Wait 1742 | . 143 1 188 5 . . 74 469 486 2 6 . 12 356 Move 10000 | 66 807 395 519 433 217 63 659 1581 1523 1125 1267 95 336 914 Hop . | . . . . . . . . . . . . . . . Pick Up 78 | 5 9 2 6 3 1 . 10 13 11 5 7 . . 6 Fast Attach 76 | 7 3 1 7 . . . 2 18 11 3 4 . . 20 Attach 45 | . . . 9 . . . 5 14 5 6 2 . . 4 Detach 26 | . . . 5 . . . 2 8 3 2 . . . 6 Swap 63 | 1 3 4 6 1 . 2 10 23 9 . . . . 4 Drop 81 | . 3 6 7 3 1 . 16 19 12 . 6 . . 8 Fire 500 | 3 39 19 50 8 . 1 31 108 85 46 52 . 11 47 Melee 93 | . . . . . . . 12 68 13 . . . . . Ram 1 | . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . Crush 14 | 1 1 2 1 4 . . . 2 3 . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 7 | . . . . . . . . . . 7 . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 2 | -11/Junkyard | Discovered new exit (range 16) 130 | -11/Junkyard | Entered Materials 304 | -10/Materials | Build established: Mutant 516 | -10/Materials | Discovered new exit (range 14) 914 | -10/Materials | Discovered new exit (range 12) 1093 | -10/Materials | Discovered new exit (range 16) 1352 | -10/Materials | Discovered new exit (range 16) 1510 | -10/Materials | Repaired Lgt. Treads 1538 | -10/Materials | Repaired Lgt. Treads 1577 | -10/Materials | Repaired Imp. Terrain Scanner 1703 | -10/Materials | Entered Mines 1873 | -10/Mines | Learned location of Zion (-7) 2394 | -10/Mines | Discovered new exit (range 7) 2407 | -10/Mines | Entered Materials 2407 | -9/Materials | Evolved 2 slots: Utility x2 2835 | -9/Materials | Lost 3 parts (1p1n1u) 2987 | -9/Materials | Repaired Assault Cannon 3015 | -9/Materials | Repaired Lgt. Treads 3042 | -9/Materials | Repaired Lgt. Treads 3082 | -9/Materials | Repaired Assault Cannon 3444 | -9/Materials | Discovered new exit (range 15) 3707 | -9/Materials | Entered Mines 3774 | -9/Mines | Met a Derelict bent on vengeance 3790 | -9/Mines | Discovered new exit (range 7) 4014 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 4126 | -9/Mines | Learned location of Storage (-9) 4131 | -9/Mines | Discovered new exit (range 7) 4206 | -9/Mines | Met a Derelict shopkeep closing up shop 4298 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4432 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4433 | -9/Mines | Discovered new exit (range 5) 4440 | -9/Mines | Entered Exiles 4484 | -9/Exiles | Met 8R-AWN 4508 | -9/Exiles | Met EX-HEX 4557 | -9/Exiles | Met EX-BIN 4580 | -9/Exiles | Aligned with FarCom system 4581 | -9/Exiles | Given EX-Vault access code 4621 | -9/Exiles | Opened EX-Vault 4633 | -9/Exiles | Found Latent Energy Streamer 4664 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4712 | -9/Exiles | Met EX-DEC 4765 | -9/Exiles | Discovered new exit (range 14) 4789 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 4789 | -9/Exiles | Entered Mines 4875 | -8/Mines | Discovered new exit (range 14) 4896 | -8/Mines | Entered Materials 4896 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5422 | -8/Materials | Build established: Assassin 5945 | -8/Materials | Discovered new exit (range 16) 6105 | -8/Materials | Entered Factory 6105 | -7/Factory | Evolved 2 slots: Utility x2 6139 | -7/Factory | Discovered new exit (range 10) 6657 | -7/Factory | Build established: Skirmisher 6712 | -7/Factory | Garrison activated, responded to threat 6808 | -7/Factory | Identified exit to Lower Caves 7547 | -7/Factory | Fabricated Adv. Treads? 8055 | -7/Factory | Allied Derelicts emerged from ambush trap array 8505 | -7/Factory | First assault squad dispatched 8653 | -7/Factory | Build established: Mutant 9013 | -7/Factory | System corruption reached 10% 9064 | -7/Factory | Lost 6 parts (2n3u1w) 9415 | -7/Factory | Discovered new exit (range 12) 9452 | -7/Factory | Core integrity fell below 50% 9476 | -7/Factory | Lost 6 parts (1p1n3u1w) 9565 | -7/Factory | Entered another Factory area 9565 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9911 | -6/Factory | Build established: Assassin 9957 | -6/Factory | Fabricated Hrd. Medium Armor Plating? 10220 | -6/Factory | Repaired Adv. Treads 10272 | -6/Factory | Repaired Med. Treads 10333 | -6/Factory | Repaired Enh. Autogun 10519 | -6/Factory | Discovered new exit (range 20) 11086 | -6/Factory | Discovered new exit (range 12) 11115 | -6/Factory | Discovered new exit (range 4) 11480 | -6/Factory | Build established: Skirmisher 12470 | -6/Factory | Discovered new exit (range 19) 12595 | -6/Factory | Repaired Railgun 12756 | -6/Factory | Entered Lower Caves 12886 | -6/Lower Caves | Attracted the attention of an 0b10 base 12976 | -6/Lower Caves | Lost 6 parts (1p2n2u1w) 13053 | -6/Lower Caves | Build established: Mutant 13320 | -6/Lower Caves | Lost 5 parts (2n1u2w) 14806 | -6/Lower Caves | Encountered a Warlord checkpoint 14875 | -6/Lower Caves | Discovered new exit (range 16) 16397 | -6/Lower Caves | Entered another Lower Caves area 16424 | -6/Lower Caves | Discovered new exit (range 14) 17381 | -6/Lower Caves | Discovered new exit (range 14) 17390 | -6/Lower Caves | Encountered a Warlord checkpoint 17889 | -6/Lower Caves | Spotted B-75 Beast 18375 | -6/Lower Caves | Lost 5 parts (1n2u2w) 18508 | -6/Lower Caves | Identified exit to Factory 18791 | -6/Lower Caves | Identified exit to Data Miner 18792 | -6/Lower Caves | Entered Data Miner 18792 | -6/Data Miner | Discovered new exit (range 6) 18797 | -6/Data Miner | Identified exit to Proximity Caves 18820 | -6/Data Miner | Met Data Miner 18858 | -6/Data Miner | Learned location of Section 7 (-2) 18858 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 18880 | -6/Data Miner | Received God Mode back door access code from Data Miner 18906 | -6/Data Miner | Entered Proximity Caves 18908 | -5/Proximity Caves | Spotter reported a threat 18909 | -5/Proximity Caves | Spotter reported a threat 18942 | -5/Proximity Caves | Escorted by Enhanced Grunt 18961 | -5/Proximity Caves | Spotter reported a threat 19338 | -5/Proximity Caves | Discovered exit to Factory (range 12) 19355 | -5/Proximity Caves | Entered Factory 19355 | -5/Factory | Accompanied by 1 ally 19355 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 19655 | -5/Factory | Search patrols dispatched 19993 | -5/Factory | Build established: Scavenger-Gunner 20043 | -5/Factory | Incoming investigation squad redirected 20316 | -5/Factory | Build established: Scavenger-Skirmisher 20909 | -5/Factory | Lost 4 parts (2n1u1w) 20948 | -5/Factory | System corruption reached 10% 20970 | -5/Factory | Spotted B-75 Beast 20983 | -5/Factory | Core integrity fell below 50% 20999 | -5/Factory | Core integrity fell below 20% 21013 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 20992_ U-05 Engineer lays Concrete. 20993_ K-01 Serf collects debris. 20993_ U-05 Engineer lays Concrete. 20994_ Penetrated by Slug. 20994_ Sml. Storage Unit destroyed. 20994_ Penetrated by Slug. 20994_ U-05 Engineer lays Concrete. 20997_ K-01 Serf collects debris. 20997_ Slug penetrates Power Conduit. 20997_ Power Conduit explodes. 20997_ Penetrated by Slug. 20998_ U-05 Engineer lays Concrete. 20999_ K-01 Serf collects debris. 20999_ K-01 Serf destroyed. 21004_ Critical hit (Burn: +37). 21004_ Penetrated by Slug. 21005_ Slammed into Y-64 Sentinel. 21007_ Penetrated by Slug. [Achievement: This Is Interesting...] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | " T """ """ #?####???######?????????????? | | """ """ """ #? ??? ! #?????????????? | | %#"" #? ?? #?????????????? | | # ## """""?" #?????????????? | | ###/###"""""### """"""" #?????????????? | | """ !] + """"""" #?????????????? | | "T ! # """"""" #?????????????? | | """ [ " #?????????????? | | [ " """"""" #?????????????? | | [[ " """"""" #?????????????? | | ######"" g" """"""" #?????????????? | | ???? " g " """"""" #?????????????? | | ?? " l # #?????????????? | | ? " ##########/###?????????????? | | " = #?####### #??????????????? | | ? # % h p %]#??????????????? | | ? # ###########hs #??????????????? | | ??? ?# " " " " # #????##Y##??????????????? | | ???????# " " " " #" ####### #???????????????? | | ???????? " " " " #" + T #???????????????? | | ?????????? ? ? " " #" # #???????????????? | | ???????????????"?" #T # s""" #???????????????? | | ?????????????????" #" [# s""" ###?????????????? | | ?????????????????" #" # """ k #?????????????? | | ????????????????????#" #s #?????????????? | | ????????????????????# @ ???????? | | ????????????????????########## ####??????????? | | ?????????????????????????????# #?????????????? | | ?????????????????????????????### ###?????????????? | | ???????????????????????????????? #???????????????? | | ???????????????????????????????? #???????????????? | | ???????????????????????????????? #???????????????? | | ???????????????????????????????? ????????????????? | | ???????????????????????????????? ????????????????? | | ???????????????????????????????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????w????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 65 Energy Generation 32 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 750 Propulsion Shielding 33 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 60 Targeting Accuracy 12 Target Analysis 6 Core Analysis 6 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Adv. Treads | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Imp. Melee Analysis Suite | -7/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Imp. Armor Integrity Analyzer | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Adv. Plasma Cannon | -6/Data Miner | Free Adv. Recalibrator | -6/Data Miner | Free Cmb. Antigrav System | -6/Data Miner | Free Hacking Suite | -5/Factory | Scanalyzed Robot Schematics ------------------ P-60 Hacker | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Fabricated ------------ Adv. Treads | x2 | -7/Factory Hrd. Medium Armor Plating | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Achiever Brute Force Dynamic Key I'm Back, Baby! Leap Before You Look The Oracle This Is Interesting... Challenges ------------ None Game ------ Seed VariableZhirovStorm Manual? 0 Play Time 02:04:15 Cumulative 28.8 hours Start 2023.11.27 @ 17:54:41 End 2023.11.28 @ 13:42:22 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 28 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ca42641d-062b-4714-8785-de60fd7574be