Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 18:47:45

Player: SYPIAC

Result: Destroyed by P-70 Sage with Tesla Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (13)       2600
Robots Destroyed (98)      490
Value Destroyed (3093)     3093
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (1511)               1511
              TOTAL SCORE: 10414

 Bonus
-------
High Alert Combat Kills    12
Follower Combat Kills      641
Entered DSFs               500
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -242

 Cogmind 
---------
Core Integrity             0/1000
Matter                     280/300
Energy                     79/100
System Corruption          19%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
   Armored Huge Wheel
   Armored Huge Wheel
>          --- UTILITY (8) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Structural Scanner
  Improved Sensor Array
           Relay Coupler [Programmer] (87)

 Peak State 
------------
>              --- POWER ------------
        Cooled Ion Engine
               Neutrino Core
>              --- PROPULSION -------
       Armored Treads
       Armored Leg
       Compact Wheel
       Armored Wheel
>              --- UTILITY ----------
      Improved Cooling System
         Large Storage Unit
               Structural Scanner
      Advanced Signal Interpreter
               Transmission Jammer
       Zionite Weapon Casing
       Layered Heavy Armor Plating
>              --- WEAPON -----------
               Arc Projector
               Disruptor Cannon
         Heavy Proton Cannon
>              --- INVENTORY --------
               Neutrino Core
               Wheel
       Compact Wheel
       Compact Battery
      Improved Sensor Array
               Relay Coupler [Programmer]
      Improved Trap Extractor
               Bomb Factory No. 2
  High-powered Shock Rifle
      Advanced Plasma Cannon
      Advanced Assault Cannon
               Katana
[Rating: 75]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Neutrino Core
Propulsion                 Compact Wheel
  Treads                   Armored Treads
  Leg                      Armored Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Medium Reactive Plating
Weapon                     Precision Beam Rifle
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Missile Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Was Fac 
Slots Evolved              10   | .   .   2   2   2   .   .   .   .   2   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   2   .   1   .   .   .   .   2   .   1   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Attached             202  | .   9   36  27  23  18  14  5   8   4   5   8   3   42  
  Power                    15   | .   1   3   .   2   2   .   .   1   .   .   2   .   4   
    Engine                 10   | .   1   2   .   2   1   .   .   1   .   .   1   .   2   
    Core                   5    | .   .   1   .   .   1   .   .   .   .   .   1   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               37   | .   3   3   8   5   2   4   1   .   1   1   .   1   8   
    Treads                 13   | .   1   1   6   2   .   1   .   .   .   .   .   1   1   
    Leg                    2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   
    Wheel                  22   | .   2   2   2   3   2   3   .   .   .   1   .   .   7   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  63   | .   3   10  7   7   5   3   3   3   2   4   2   .   14  
    Device                 37   | .   1   5   4   5   1   3   3   3   1   2   2   .   7   
    Storage                3    | .   1   .   .   .   .   .   .   .   .   .   .   .   2   
    Processor              7    | .   1   2   2   .   .   .   .   .   .   1   .   .   1   
    Hackware               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Protection             15   | .   .   3   1   1   4   .   .   .   1   1   .   .   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   87   | .   2   20  12  9   9   7   1   4   1   .   4   2   16  
    Energy Gun             20   | .   .   .   2   4   4   3   .   1   1   .   2   .   3   
    Energy Cannon          25   | .   .   5   3   2   1   .   .   .   .   .   2   1   11  
    Ballistic Gun          14   | .   1   7   5   .   .   .   1   .   .   .   .   .   .   
    Ballistic Cannon       4    | .   .   .   .   .   1   1   .   .   .   .   .   1   1   
    Launcher               9    | .   .   1   2   .   2   2   .   2   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          7    | .   .   7   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        8    | .   1   .   .   3   1   1   .   1   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   2   1   2   .   .   1   .   .   1   2   .   .   
  Corrupted Parts          4    | .   1   .   .   .   .   .   .   1   .   .   .   .   2   
    System Corruption      24   | .   1   .   .   .   .   .   .   6   .   .   .   .   17  
Parts Lost                 40   | .   1   2   2   1   2   1   .   1   .   1   .   .   29  
  Power                    6    | .   .   .   .   .   1   .   .   .   .   .   .   .   5   
  Propulsion               14   | .   1   1   1   1   1   .   .   .   .   .   .   .   9   
  Utility                  10   | .   .   .   1   .   .   .   .   .   .   1   .   .   8   
  Weapon                   10   | .   .   1   .   .   .   1   .   1   .   .   .   .   7   
  Highest Loss Streak      23   | .   1   1   1   1   1   1   .   1   .   1   .   .   23  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   93  97  99  100 99  99  93  100 100 99  99  100 88  
  Engine                   6    | .   14  4   9   7   2   7   7   7   6   6   8   5   3   
  Core                     2    | .   .   6   .   .   4   .   .   .   .   .   2   5   5   
  Treads                   11   | .   13  11  17  15  15  14  14  7   6   6   5   5   3   
  Leg                      1    | .   1   .   .   .   .   .   .   7   6   6   5   5   4   
  Wheel                    13   | .   12  10  9   15  14  15  15  15  13  13  11  11  11  
  Device                   11   | .   .   10  9   12  7   13  8   15  20  20  22  23  20  
  Storage                  7    | .   14  11  9   7   7   7   7   7   6   6   5   5   4   
  Processor                11   | .   7   19  14  15  15  8   7   7   6   6   5   5   4   
  Protection               4    | .   .   .   2   .   4   7   7   7   13  12  11  11  6   
  Energy Gun               11   | .   14  .   6   18  14  14  15  18  20  20  11  5   5   
  Energy Cannon            3    | .   .   2   8   1   6   .   .   .   .   .   4   5   8   
  Ballistic Gun            4    | .   13  15  10  .   .   .   2   2   .   .   .   .   .   
Naked Turns                27   | .   .   .   .   .   .   .   .   .   .   .   .   .   27  
Heaviest Build             98   | 12  30  42  49  44  71  60  84  67  79  79  89  89  98  
  Greatest Support         48   | 20  20  20  20  48  48  32  32  32  32  32  28  28  38  
  Greatest Overweight (x)  9    | .   2   4   4   3   6   2   2   2   2   2   3   3   9   
  Average Overweight (x)   1    | .   1   2   3   .   1   1   1   1   2   2   2   3   2   
Largest Inventory Capacity 15   | .   15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | .   14  15  15  15  15  15  15  15  15  15  15  15  14  
  Most Carried             15   | .   15  15  15  15  15  15  15  15  14  14  15  15  15  
  Average Carried          13   | .   9   14  14  14  13  12  14  14  13  12  12  15  12  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 6   14  15  14  15  14  15  15  15  13  13  15  15  3   

 Class Distribution 
--------------------
 37% | Skirmisher
 17% | Mutant
 16% | Tank
 10% | Scavenger-Skirmisher
  7% | Assassin
  6% | Infiltrator-Skirmisher
  3% | Scavenger-Assassin

 Dominant Class 
----------------
                 Mutant | -10/Materials
             Skirmisher | -9/Materials
   Scavenger-Skirmisher | -8/Materials
               Assassin | -7/Factory
                   Tank | -7/Lower Caves
             Skirmisher | -7/Lower Caves
                 Mutant | -7/Zion
             Skirmisher | -6/Proximity Caves
                   Tank | -6/Factory
   Scavenger-Skirmisher | -6/DSF
   Scavenger-Skirmisher | -5/Factory
             Skirmisher | -5/Waste
 Infiltrator-Skirmisher | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  DSF  Fac  Was  Fac  
Matter Collected           3605 | 200  145  695  756  115  460  368  36   205  21   93   .    .    511  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3791 | .    296  813  1005 229  301  189  .    183  58   .    .    .    717  
  Parts                    185  | .    21   40   60   11   17   11   .    4    4    .    .    .    17   
Haulers Intercepted        8    | .    2    3    3    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    .    2    .    1    .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      30   | .    .    .    .    .    9    9    3    9    .    .    .    .    .    
  Prevented                3    | .    .    .    .    .    2    .    .    1    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Was Fac 
Combat Hostiles Destroyed  66   | .   4   10  13  1   15  9   .   3   .   .   .   .   11  
  Guns                     24   | .   3   8   6   1   .   1   .   2   .   .   .   .   3   
  Cannons                  11   | .   .   1   4   .   2   1   .   .   .   .   .   .   3   
  AOE                      25   | .   1   1   2   .   12  7   .   .   .   .   .   .   2   
Classes Destroyed          16   | .   4   5   2   .   2   .   .   2   1   .   .   .   .   
  Worker                   4    | .   .   2   2   .   .   .   .   .   .   .   .   .   .   
  Builder                  2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Hauler                   8    | .   2   3   3   .   .   .   .   .   .   .   .   .   .   
  Recycler                 5    | .   .   2   .   2   .   .   .   .   .   .   .   .   1   
  Minesweeper              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  8    | .   1   2   2   1   .   .   .   .   .   .   .   .   2   
  Swarmer                  19   | .   .   .   .   .   10  4   .   .   .   .   .   .   5   
  Grunt                    30   | .   4   6   7   .   2   3   .   2   .   .   .   .   6   
  Brawler                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   2   .   .   1   .   .   .   .   .   .   .   
  Sentry                   7    | .   .   3   3   .   1   .   .   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   1   1   1   .   .   .   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           13   | .   3   4   4   4   13  5   .   2   1   .   .   .   5   
  Combat Bots Only         13   | .   3   3   3   1   13  5   .   2   .   .   .   .   5   
Max Kills in Single Turn   3    | .   1   2   2   2   3   2   .   1   2   .   .   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   1   1   .   3   2   .   .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  DSF  Fac  Was  Fac  
Hostile Shots Fired        702   | .    21   33   85   10   93   25   .    11   .    13   .    1    410  
  Missed                   189   | .    3    8    18   1    27   4    .    3    .    4    .    1    120  
Damage Taken               7790  | .    326  332  1082 157  662  416  .    184  .    181  11   27   4412 
  Core                     1402  | .    72   49   140  22   58   50   .    .    .    .    .    .    1011 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  151   | .    .    .    .    .    .    .    .    .    .    75   11   .    65   
  Ignored by Resistances   159   | .    .    .    .    .    89   25   .    14   .    31   .    .    .    
Core Remaining (%)         85    | 100  71   87   74   .    .    .    .    81   .    100  .    .    .    
Volleys Fired              263   | .    25   66   58   10   19   9    .    23   1    4    .    9    39   
  Largest                  3     | .    2    2    3    3    3    3    .    3    3    3    .    3    3    
  Hottest                  239   | .    60   93   197  177  180  166  .    177  176  176  .    196  239  
Shots Fired                571   | .    50   123  153  21   38   24   .    30   3    12   .    19   98   
  Gun                      389   | .    50   113  97   20   19   12   .    26   3    12   .    2    35   
  Cannon                   161   | .    .    8    53   1    12   7    .    .    .    .    .    17   63   
  Launcher                 21    | .    .    2    3    .    7    5    .    4    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  230   | .    25   106  81   .    2    4    .    .    .    .    .    8    4    
  Thermal                  146   | .    .    8    69   12   9    11   .    12   1    4    .    8    12   
  Explosive                18    | .    .    2    .    .    7    5    .    4    .    .    .    .    .    
  Electromagnetic          177   | .    25   7    3    9    20   4    .    14   2    8    .    3    82   
  Robot Hit Streak         15    | .    7    8    15   5    10   4    .    9    4    2    .    11   14   
  Robot Miss Streak        3     | .    2    3    3    1    3    3    .    1    .    3    .    2    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    .    1    .    .    .    .    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    1    .    .    .    .    .    
Shots Hit Robots           365   | .    33   72   101  14   24   9    .    22   1    6    .    16   67   
  Core Hits                171   | .    15   30   36   6    22   14   .    12   2    3    .    3    28   
  Critical Kills           1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3     | .    .    2    1    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         13    | .    2    3    1    4    1    .    .    .    .    1    .    .    1    
    Burn                   3     | .    .    .    .    3    .    .    .    .    .    .    .    .    .    
    Destroy                4     | .    .    3    1    .    .    .    .    .    .    .    .    .    .    
    Blast                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Corrupt                5     | .    2    .    .    1    1    .    .    .    .    1    .    .    .    
Melee Attacks              36    | .    2    20   .    7    1    1    .    1    .    .    .    .    4    
  Impact                   20    | .    .    20   .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 16    | .    2    .    .    7    1    1    .    1    .    .    .    .    4    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10202 | .    579  1367 2084 308  1603 873  .    614  39   113  .    433  2189 
  Guns                     3980  | .    430  1069 1203 243  164  85   .    309  39   113  .    1    324  
  Cannons                  2791  | .    .    81   691  .    209  111  .    .    .    .    .    432  1267 
  Explosions               3158  | .    149  132  190  .    1230 677  .    305  .    .    .    .    475  
  Melee                    270   | .    .    85   .    65   .    .    .    .    .    .    .    .    120  
  Ramming                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kinetic                  2535  | .    216  995  962  .    31   58   .    .    .    .    .    164  109  
  Thermal                  2699  | .    149  81   932  137  134  85   .    189  17   35   .    265  675  
  Explosive                2304  | .    .    132  .    .    1190 677  .    305  .    .    .    .    .    
  Electromagnetic          2391  | .    214  74   190  106  248  53   .    120  22   78   .    4    1282 
  Impact                   85    | .    .    85   .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 185   | .    .    .    .    65   .    .    .    .    .    .    .    .    120  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         19    | .    1    .    .    8    10   10   10   6    .    .    .    .    19   
  Average Corruption       8     | .    1    .    .    4    9    10   10   6    .    .    .    .    17   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  121   | .    1    .    .    12   55   40   6    5    .    .    .    .    2    
    Message Errors         26    | .    .    .    .    1    14   9    1    1    .    .    .    .    .    
    Matter Fused           43    | .    1    .    .    5    22   10   3    2    .    .    .    .    .    
    Heat Flow Errors       13    | .    .    .    .    2    3    6    .    1    .    .    .    .    1    
    Energy Discharges      8     | .    .    .    .    1    5    2    .    .    .    .    .    .    .    
    Parts Rejected         1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Parts Fused            3     | .    .    .    .    .    1    2    .    .    .    .    .    .    .    
    Data Loss (minor)      14    | .    .    .    .    .    5    6    2    1    .    .    .    .    .    
    Data Loss (major)      7     | .    .    .    .    2    3    2    .    .    .    .    .    .    .    
    Misfires               3     | .    .    .    .    .    1    2    .    .    .    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    1    1    .    .    .    .    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            248   | .    .    9    40   .    66   52   .    .    .    .    .    .    81   
  Projectiles              100   | .    .    .    40   .    .    .    .    .    .    .    .    .    60   
  Explosions               118   | .    .    .    .    .    66   52   .    .    .    .    .    .    .    
  Melee                    30    | .    .    9    .    .    .    .    .    .    .    .    .    .    21   
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      290   | .    84   .    33   .    21   56   .    31   .    .    .    .    65   
  Shots                    10    | .    2    .    3    .    1    2    .    1    .    .    .    .    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kicked                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        484   | .    114  83   484  346  344  307  .    211  36   .    .    42   352  
  Average Temperature      105   | .    41   17   139  147  158  125  .    60   24   .    .    28   120  
  Received Heat Transfer   2646  | .    138  132  495  .    129  54   .    66   .    54   .    .    1578 
  Effects                  12    | .    .    .    7    .    .    .    .    .    .    .    .    .    5    
    Shutdowns              3     | .    .    .    2    .    .    .    .    .    .    .    .    .    1    
    Energy Bleed           3     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Matter Decay           2     | .    .    .    1    .    .    .    .    .    .    .    .    .    1    
    Short Circuit          1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           6     | .    .    .    .    .    1    .    .    1    .    .    .    .    4    
  Combat Hostiles          4     | .    .    .    .    .    1    .    .    .    .    .    .    .    3    
  Parts Fried              21    | .    .    .    .    1    1    .    .    3    .    .    .    .    16   
  Impact Corruptions       1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    1    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    1    .    .    .    .    1    .    .    .    .    .    
  Parts Melted             6     | .    .    1    2    .    1    1    .    .    .    .    .    .    1    
  Heat Transferred         4471  | .    200  148  1554 518  235  148  .    407  37   74   .    400  750  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    3    .    .    .    1    .    .    .    .    .    .    .    1    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Was Fac 
Peak Influence             479  | .   140 143 227 202 .   .   .   .   95  479 263 109 440 
  Initial                  251  | .   .   30  37  102 .   .   .   .   86  66  251 92  11  
  Average                  113  | .   68  66  123 85  .   .   .   .   88  360 262 62  139 
Maximum Alert Level        2    | .   .   .   1   1   .   .   .   .   .   2   1   .   2   
  Low Security (%)         81   | .   100 100 78  94  .   .   .   .   100 21  .   100 66  
  Level 1                  14   | .   .   .   21  5   .   .   .   .   .   20  100 .   22  
  Level 2                  3    | .   .   .   .   .   .   .   .   .   .   58  .   .   11  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Squads Dispatched          10   | .   1   1   1   2   .   .   .   .   .   2   .   .   3   
  Investigation            3    | .   1   .   .   1   .   .   .   .   .   .   .   .   1   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Reinforcement            6    | .   .   1   1   1   .   .   .   .   .   2   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Was Fac 
Distress Signals           4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      36   | .   .   .   .   12  .   .   .   .   .   .   .   .   24  
  Distress Signals         35   | .   .   .   .   12  .   .   .   .   .   .   .   .   23  
Times Spotted              127  | .   7   18  23  5   16  8   .   7   .   9   1   5   28  
  Peak Tracking Total      7    | .   2   5   4   3   7   4   .   4   .   4   1   4   7   
  Tactical Retreats        12   | .   1   4   1   .   .   .   .   .   .   .   .   .   6   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Was Fac 
Traps Triggered            12   | .   .   1   .   5   .   .   .   .   .   3   1   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   3    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                5    | .   .   .   .   .   .   .   .   .   .   .   1   1   3   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Most Traps Carried         5    | .   .   .   .   .   .   .   .   5   5   5   5   4   3   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Was Fac 
Machines Disabled          8    | .   1   .   2   1   .   .   .   .   .   .   .   .   4   
  Max in Single Turn       3    | .   1   .   1   1   .   .   .   .   .   .   .   .   3   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Was Fac 
Machines Accessed          19   | .   3   3   4   4   .   2   .   .   1   .   1   .   1   
  Terminals                12   | .   2   2   4   2   .   .   .   .   1   .   1   .   .   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                42   | .   9   7   8   8   .   4   .   .   2   .   1   .   3   
  Successful               25   | .   7   3   4   2   .   4   .   .   1   .   1   .   3   
  Failed                   17   | .   2   4   4   6   .   .   .   .   1   .   .   .   .   
    Catastrophic           2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   19   | .   8   3   2   3   .   .   .   .   3   .   .   .   .   
  Terminals                28   | .   8   5   8   4   .   .   .   .   2   .   1   .   .   
  Fabricators              2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   2   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             14   | .   3   1   3   1   .   4   .   .   1   .   1   .   .   
  Record                   3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Level Access Points      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Analyze                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   4   1   1   .   .   .   .   .   .   .   .   .   .   
  Terminals                5    | .   3   1   1   .   .   .   .   .   .   .   .   .   .   
    Track                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   2   1   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   2   3   4   4   .   .   .   .   .   .   .   .   1   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  DSF  Fac  Was  Fac  
Total Allies               12   | .    .    .    .    .    .    .    10   .    2    .    .    .    .    
  Largest Group            11   | .    .    .    .    .    .    .    10   10   11   11   8    2    .    
  Highest-Rated Group      477  | .    .    .    .    .    .    .    340  340  477  477  337  85   .    
  Highest-Rated Ally       85   | .    .    .    .    .    .    .    41   41   85   85   85   85   .    
Zionite Dispatches         1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Heavy                    1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               104  | .    .    .    .    .    .    .    .    33   .    45   4    22   .    
  Total Damage             2571 | .    .    .    .    .    .    .    .    634  .    1380 87   470  .    
  Kills                    17   | .    .    .    .    .    .    .    .    4    .    11   1    1    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   1   1   1   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  DSF  Fac  Was  Fac  
Turns Passed               11511 | .    575  1790 1125 647  1493 1204 1625 1160 88   216  371  236  981  
Spaces Moved               7742  | 1    378  981  607  477  1169 962  1227 827  55   127  254  145  532  
  Core                     59    | .    .    .    .    .    .    .    .    .    .    .    .    .    59   
  Treads                   191   | .    .    81   7    70   33   .    .    .    .    .    .    .    .    
  Legs                     36    | 1    35   .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   7456  | .    343  900  600  407  1136 962  1227 827  55   127  254  145  473  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  110  115  110  95   105  115  115  115  130  125  125  140  50   
  Average Speed            123   | 120  114  132  136  110  116  118  126  121  130  126  137  140  125  
  Slowest Speed            500   | 120  120  240  320  165  170  120  130  130  130  130  140  140  500  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       50    | 2    44   44   41   14   92   80   87   86   1    95   8    93   13   
  Regions Visited          13
    Branch Regions         4
  Pre-discovered Areas     3     | .    1    .    .    .    1    .    1    .    .    .    .    .    .    
  Known Exits Taken        8     | .    .    1    1    1    1    1    1    1    1    .    .    .    .    
  Unknown Exits Taken      2     | 1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             11    | .    .    .    .    .    3    4    2    2    .    .    .    .    .    
Spaces Dug                 27    | .    1    8    6    4    1    1    .    1    .    .    .    .    5    
Terrain Destroyed          235   | .    18   21   16   4    47   39   .    26   .    .    .    2    62   
  Melee                    16    | .    1    8    .    4    1    1    .    1    .    .    .    .    .    
  Projectile               24    | .    .    .    16   .    .    .    .    .    .    .    .    2    6    
  AOE                      195   | .    17   13   .    .    46   38   .    25   .    .    .    .    56   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  DSF  Fac  Was  Fac  
Total                      9104 | .    465  1329 799  567  1261 1000 1301 955  69   173  279  159  747  
  Wait                     638  | .    25   189  85   23   49   6    52   70   7    12   4    1    115  
  Move                     7730 | .    377  980  606  476  1168 961  1226 826  54   126  254  144  532  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  81   | .    18   18   7    12   2    6    6    4    1    .    4    .    3    
  Fast Attach              42   | .    2    8    6    4    1    .    3    .    1    1    4    1    11   
  Attach                   44   | .    1    3    5    4    3    2    1    3    2    1    3    .    16   
  Detach                   16   | .    .    1    1    1    1    .    3    .    .    1    3    .    5    
  Swap                     116  | .    6    25   16   15   14   12   1    5    1    3    1    2    15   
  Drop                     88   | .    9    19   15   15   3    3    9    4    2    1    5    1    2    
  Fire                     263  | .    25   66   58   10   19   9    .    23   1    4    .    9    39   
  Melee                    36   | .    2    20   .    7    1    1    .    1    .    .    .    .    4    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            24   | .    .    .    .    .    .    .    .    .    .    24   .    .    .    
  Rewire                   20   | .    .    .    .    .    .    .    .    19   .    .    .    .    1    
  Trap                     5    | .    .    .    .    .    .    .    .    .    .    .    1    1    3    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials (discovered 3 exits: *Mat / [*Min x2])
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: Fac / DSF)
-6/DSF
-5/Factory (discovered 2 exits: *Fac / *Upp)
-5/Waste
-5/Factory

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
   262 | -10/Materials      | Discovered new exit (range 8)
   323 | -10/Materials      | Build established: Mutant
   349 | -10/Materials      | Identified exit to Mines
   576 | -10/Materials      | Entered another Materials area
   576 | -9/Materials       | Evolved 2 slots: Utility x2
   754 | -9/Materials       | Discovered new exit (range 16)
  1750 | -9/Materials       | Discovered new exit (range 17)
  1783 | -9/Materials       | Build established: Skirmisher
  2277 | -9/Materials       | Discovered new exit (range 5)
  2323 | -9/Materials       | Identified exit to Materials
  2366 | -9/Materials       | Entered another Materials area
  2366 | -8/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
  2676 | -8/Materials       | Build established: Scavenger-Skirmisher
  3205 | -8/Materials       | Build established: Tank
  3472 | -8/Materials       | Identified exit to Factory
  3491 | -8/Materials       | Entered Factory
  3491 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4008 | -7/Factory         | Discovered new exit (range 6)
  4014 | -7/Factory         | Identified exit to Lower Caves
  4138 | -7/Factory         | Entered Lower Caves
  4139 | -7/Lower Caves     | Encountered a Warlord checkpoint
  4435 | -7/Lower Caves     | Build established: Skirmisher
  4579 | -7/Lower Caves     | System corruption reached 10%
  5168 | -7/Lower Caves     | Build established: Tank
  5466 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  5538 | -7/Lower Caves     | Destroyed 13 combat bots
  5624 | -7/Lower Caves     | Discovered new exit (range 6)
  5629 | -7/Lower Caves     | Identified exit to Lower Caves
  5631 | -7/Lower Caves     | Entered another Lower Caves area
  5697 | -7/Lower Caves     | Learned location of 1 exit from Factory
  5713 | -7/Lower Caves     | Discovered new exit (range 14)
  5810 | -7/Lower Caves     | Identified exit to Factory
  5989 | -7/Lower Caves     | Build established: Skirmisher
  6021 | -7/Lower Caves     | Encountered a Warlord checkpoint
  6665 | -7/Lower Caves     | Discovered new exit (range 6)
  6670 | -7/Lower Caves     | Identified exit to Zion
  6704 | -7/Lower Caves     | Learned Armory emergency access door positions
  6704 | -7/Lower Caves     | Learned Armory security intel
  6835 | -7/Lower Caves     | Entered Zion
  6892 | -7/Zion            | Discovered new exit (range 16)
  6908 | -7/Zion            | Identified exit to Proximity Caves
  6990 | -7/Zion            | System corruption cleaned by Quarantine Array
  7057 | -7/Zion            | Found Relay Coupler [Programmer]
  7064 | -7/Zion            | Found Relay Coupler [Programmer]
  7157 | -7/Zion            | Found Prototype Device
  7157 | -7/Zion            | Identified Bomb Factory No. 2
  7233 | -7/Zion            | Learned Factory emergency access door positions
  7258 | -7/Zion            | Gained Derelict followers
  7444 | -7/Zion            | Build established: Mutant
  7482 | -7/Zion            | Found GAL Module
  7696 | -7/Zion            | Imprinted
  7698 | -7/Zion            | Declared Zion's savior
  8201 | -7/Zion            | Build established: Tank
  8460 | -7/Zion            | Entered Proximity Caves
  8460 | -6/Proximity Caves | Accompanied by 10 allies
  8576 | -6/Proximity Caves | Learned Factory stockpile data
  8751 | -6/Proximity Caves | Build established: Skirmisher
  9069 | -6/Proximity Caves | Spotted B-75 Beast
  9084 | -6/Proximity Caves | Destroyed B-75 Beast
  9221 | -6/Proximity Caves | Discovered exit to Factory (range 11)
  9620 | -6/Proximity Caves | Entered Factory
  9620 | -6/Factory         | Accompanied by 10 allies
  9620 | -6/Factory         | Evolved 2 slots: Utility x2
  9621 | -6/Factory         | Identified exit to Factory
  9625 | -6/Factory         | Identified exit to DSF
  9688 | -6/Factory         | Zion Heavy squad teleported in
  9708 | -6/Factory         | Entered DSF
  9708 | -6/DSF             | Accompanied by 11 allies
  9726 | -6/DSF             | Additional patrols routed to DSF
  9745 | -6/DSF             | Found Prototype Protection
  9745 | -6/DSF             | Identified Zio. Weapon Casing
  9802 | -6/DSF             | Discovered exit to Factory (range 16)
  9840 | -6/DSF             | Sterilization system engaged
  9860 | -6/DSF             | Ambient heat levels rising (+10)
  9875 | -6/DSF             | Ambient heat levels rising (+10)
  9890 | -6/DSF             | Ambient heat levels rising (+10)
  9905 | -6/DSF             | Ambient heat levels rising (+10)
  9920 | -6/DSF             | Ambient heat levels rising (+10)
  9924 | -6/DSF             | Entered Factory
  9924 | -5/Factory         | Accompanied by 8 allies
  9924 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 10025 | -5/Factory         | Build established: Scavenger-Skirmisher
 10092 | -5/Factory         | Discovered new exit (range 5)
 10095 | -5/Factory         | Identified exit to Factory
 10106 | -5/Factory         | Discovered new exit (range 11)
 10130 | -5/Factory         | Identified exit to Upper Caves
 10295 | -5/Factory         | Sucked down chute
 10295 | -5/Factory         | Entered Waste
 10303 | -5/Waste           | Spotted C-40 Crusher
 10321 | -5/Waste           | Spotted C-40 Crusher
 10337 | -5/Waste           | Spotted C-40 Crusher
 10373 | -5/Waste           | Allies destroyed C-40 Crusher
 10388 | -5/Waste           | Spotted C-40 Crusher
 10408 | -5/Waste           | Lost 4 allies
 10429 | -5/Waste           | Spotted C-40 Crusher
 10440 | -5/Waste           | Discovered new exit (range 16)
 10485 | -5/Waste           | 8 allies followed down the chute
 10491 | -5/Waste           | Spotted C-40 Crusher
 10520 | -5/Waste           | Build established: Skirmisher
 10527 | -5/Waste           | Identified exit to Factory
 10531 | -5/Waste           | Entered Factory
 10880 | -5/Factory         | Build established: Infiltrator-Skirmisher
 11252 | -5/Factory         | Lost 5 parts (1p1n2u1w)
 11466 | -5/Factory         | System corruption reached 10%
 11467 | -5/Factory         | Core integrity fell below 50%
 11479 | -5/Factory         | Core integrity fell below 20%
 11480 | -5/Factory         | Released all parts (4)
 11488 | -5/Factory         | Spotted B-75 Beast
 11507 | -5/Factory         | Lost 23 parts (4p8n5u6w)
 11512 | -5/Factory         | Destroyed by P-70 Sage with Tesla Rifle

 Last Messages 
---------------
11472_ System corrupted: Heat flow error (+107).
11472_ U-05 Engineer lays Concrete.
11472_ P-70 Sage resets X-77 Beamer, system
  corruption cleaned.
11473_ U-05 Engineer lays Concrete. <x6>
11476_ Lgt. Deuterium Engine destroyed.
11477_ U-05 Engineer lays Concrete.
11477_ U-05 Engineer builds a Wall.
11478_ U-05 Engineer lays Concrete.
11479_ Acquired Backup Plating III.
11480_ Released Imp. Trap Extractor.
11480_ Released Adv. Signal Interpreter.
11480_ Released Lrg. Storage Unit.
11480_ Released Backup Plating III.
11480_ Acquired 25 matter.
11507_ Acquired Arm. Huge Wheel. <x2>
11509_ K-01 Serf cleans the Subcomponent
  Replicator.
11512_ Subcomponent Replicator disabled.
[Achievement: Tester]

 Map 
-----
+----------------------------------------------------+
| ????????????????????#####?### ###????????????????? |
| ????????????????????????????# ########???????????? |
| ????????????????????????????#        +???????????? |
| ????????????????????????????#     ####???????????? |
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| ????????????????????????????#     #   !!!#???????? |
| ????????????????????????????#     #   !!!#???????? |
| ????????????????????????????#     +   !! #???????? |
| ????????????????????????????# ### #      #???????? |
| ????????????????????????????# #?# #      #???????? |
| ????????????????????????????# #?# #?     #???????? |
| ????????????????????????????# #?# #?######???????? |
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| ???????????????????     /k" """ #     #??????????? |
| ??????????????????#     # """"" #     #??????????? |
| ??????????????????#     #       #     #??????????? |
| ??????????????????#    ?#  =    #     #??????????? |
| ??????????????????#   ??#       #     #??????????? |
| ??????????????????# k???#########     #??????????? |
| ??????????????????#  ???????????#     #??????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          37
Energy Capacity            695
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             600
Resistance: KI             30
Weapon Shielding           100
Evasion (%)                55
Recoil Reduction           2
Offensive Hacking          10
Trap Extractor Capacity    6

 Item Schematics 
-----------------
 Imp. Trap Extractor | -5/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Tester

 Challenges 
------------
None

 Game 
------
Seed              TrapHellfirePendant
  Manual?         0
Play Time         02:02:17
  Cumulative      60.9 hours
  Start           2024.04.12 @ 13:49:06
  End             2024.04.12 @ 18:47:45
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          31
  Rogue           31
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          50
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a3218a44-7bb1-4318-95ac-2cc11f38c45a