Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.13 @ 23:09:20 Player: Toasterman Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (25) 125 Value Destroyed (483) 483 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (787) 787 TOTAL SCORE: 5795 Bonus ------- High Alert Combat Kills 16 Follower Combat Kills 171 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 918/1000 Matter 300/300 Energy 100/100 System Corruption 16% Temperature Cool (0) Movement Flying (40) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Biomechanical Wings > --- UTILITY (8) ------ Enhanced Optical Array Improved Signal Interpreter Advanced Melee Analysis Suite Focal Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Advanced Weight Redist. System Improved Transmission Jammer Improved Arc Projector Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- VTOL Module Xenon Bombardment Thruster Nuclear Pulse Thruster Biomechanical Wings Biomechanical Wings > --- UTILITY ---------- Enhanced Optical Array Improved Signal Interpreter Improved Terrain Scanner Terrain Scan Processor Advanced Terrain Scan Processor Melee Analysis Suite Advanced Melee Analysis Suite Focal Shield > --- WEAPON ----------- Great Axe CR-A16's Pointy Stick > --- INVENTORY -------- VTOL Module Advanced Weight Redist. System Improved Transmission Jammer Improved Arc Projector [Rating: 67] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion VTOL Module Wheel Compact Wheel Hover Unit Airjet Flight Unit VTOL Module Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Small Storage Unit Processor Terrain Scan Processor Weapon CR-A16's Pointy Stick Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Heavy Hammer Slashing Weapon Great Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Slots Evolved 10 | . . 2 . . . 6 . . 2 Power 1 | . . . . . . 1 . . . Propulsion 3 | . . . . . . 2 . . 1 Utility 6 | . . 2 . . . 3 . . 1 Weapon . | . . . . . . . . . . Parts Attached 51 | 8 7 1 5 4 . 20 2 . 4 Power 7 | 1 . . 2 . . 4 . . . Engine 6 | 1 . . 2 . . 3 . . . Core 1 | . . . . . . 1 . . . Reactor . | . . . . . . . . . . Propulsion 16 | 2 2 . 2 . . 8 . . 2 Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel 4 | 2 2 . . . . . . . . Hover 1 | . . . . . . 1 . . . Flight 11 | . . . 2 . . 7 . . 2 Utility 18 | 3 1 1 1 2 . 7 1 . 2 Device 6 | 1 . . . 1 . 3 1 . . Storage 1 | 1 . . . . . . . . . Processor 11 | 1 1 1 1 1 . 4 . . 2 Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 10 | 2 4 . . 2 . 1 1 . . Energy Gun 1 | 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . Ballistic Cannon 1 | . 1 . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 4 | . 3 . . 1 . . . . . Slashing Weapon 1 | . . . . . . . 1 . . Piercing Weapon 2 | . . . . 1 . 1 . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . Parts Lost 22 | . 1 1 . 1 . 4 1 . 14 Power 3 | . . 1 . . . . . . 2 Propulsion 6 | . . . . . . 1 . . 5 Utility 9 | . . . . 1 . 2 1 . 5 Weapon 4 | . 1 . . . . 1 . . 2 Highest Loss Streak 8 | . 1 1 . 1 . 2 1 . 8 Average Slot Usage (%) 91 | . 99 82 93 87 88 93 96 100 76 Engine 10 | . 14 9 11 11 11 8 13 13 5 Wheel 5 | . 28 22 15 . . . . . . Flight 17 | . . . 5 22 22 23 26 26 15 Device 11 | . 14 11 11 10 11 10 12 13 8 Processor 29 | . 14 18 30 33 33 31 33 33 33 Ballistic Cannon 3 | . 10 11 11 2 . . . . . Impact Weapon 4 | . 13 11 8 6 . . . . . Piercing Weapon 5 | . . . . 1 11 12 6 6 5 Naked Turns . | . . . . . . . . . . Heaviest Build 24 | 12 10 10 12 7 7 23 24 23 23 Greatest Support 36 | 26 32 32 32 8 8 28 28 28 36 Greatest Overweight (x) 3 | 2 . . 3 . . 1 . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 6 | 6 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 5 4 4 4 4 4 4 4 4 4 Most Carried 4 | 1 4 4 4 4 4 4 4 3 4 Average Carried 3 | . 3 3 3 3 4 3 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 1 4 4 4 4 4 3 3 3 3 Class Distribution -------------------- 27% | Scavenger-Scout 22% | Mutant 17% | Scout 11% | Scavenger-Ninja 7% | Ninja 6% | Scavenger-Sprinter 6% | Assassin Dominant Class ---------------- Mutant | -10/Materials Assassin | -9/Materials Assassin | -9/Mines Scavenger-Scout | -7/Zion Scavenger-Scout | -6/Proximity Caves Scavenger-Ninja | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Matter Collected 742 | 298 74 . 115 48 2 170 25 10 . Remotely . | . . . . . . . . . . Salvage Created 1109 | 52 225 . 146 . . 686 . . . Parts 50 | 7 8 . 8 . . 27 . . . Haulers Intercepted 1 | . . . . . . 1 . . . Recyclers Shooed 3 | . 1 . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 2 | . . . . . 2 . . . . Prevented 2 | . . . . . 2 . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Combat Hostiles Destroyed 13 | . 5 . 3 . . 5 . . . Melee 5 | . . . . . . 5 . . . Guns 3 | . 3 . . . . . . . . Cannons 4 | . 1 . 3 . . . . . . Classes Destroyed 8 | 1 3 . 1 . . 3 . . . Worker 2 | . . . 2 . . . . . . Tunneler 3 | 2 . . 1 . . . . . . Hauler 1 | . . . . . . 1 . . . Recycler 5 | . 1 . 1 . . 3 . . . Operator 1 | . . . . . . 1 . . . Swarmer 9 | . 3 . 3 . . 3 . . . Grunt 3 | . 2 . . . . 1 . . . Programmer 1 | . . . . . . 1 . . . Best Kill Streak 5 | 2 2 . 3 . . 5 . . . Combat Bots Only 3 | . 2 . 3 . . 3 . . . Max Kills in Single Turn 1 | 1 1 . 1 . . 1 . . . Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Damage Taken 1486 | . 185 101 113 . . 388 192 . 507 Core 381 | . 46 37 28 . . 105 83 . 82 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 85 | 100 81 . . . 83 . . 77 . Volleys Fired 38 | 7 18 . 13 . . . . . . Largest 2 | 2 1 . 1 . . . . . . Hottest 70 | 70 50 . 35 . . . . . . Shots Fired 44 | 13 18 . 13 . . . . . . Gun 28 | 13 15 . . . . . . . . Cannon 16 | . 3 . 13 . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 22 | 6 3 . 13 . . . . . . Thermal 22 | 7 15 . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 10 | 6 10 . 3 . . . . . . Robot Miss Streak 4 | 2 4 . 2 . . . . . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 64 | 9 23 1 12 . . 17 . 2 . Core Hits 22 | 2 4 . 5 . . 11 . . . Critical Hits . | . . . . . . . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks 118 | . 14 2 4 1 . 40 6 3 48 Impact 20 | . 14 2 4 . . . . . . Slashing 11 | . . . . . . . 1 1 9 Piercing 87 | . . . . 1 . 40 5 2 39 Sneak Attacks 12 | . 4 1 3 . . 4 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 5 | . . . . . . 4 . 1 . Damage Inflicted 2307 | 150 601 118 395 . . 941 . 102 . Guns 289 | 150 139 . . . . . . . . Cannons 161 | . 19 . 142 . . . . . . Explosions . | . . . . . . . . . . Melee 1857 | . 443 118 253 . . 941 . 102 . Ramming . | . . . . . . . . . . Kinetic 238 | 77 19 . 142 . . . . . . Thermal 212 | 73 139 . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact 814 | . 443 118 253 . . . . . . Slashing 45 | . . . . . . . . 45 . Piercing 998 | . . . . . . 941 . 57 . Highest Corruption 16 | . . . . . . . . . 16 Average Corruption 9 | . . . . . . . . . 9 Corruption Purged . | . . . . . . . . . . Effects 3 | . . . . . . . . . 3 Message Errors 1 | . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . 1 Targeting Errors 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 311 | . 104 . 126 . . 43 . 38 . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 311 | . 104 . 126 . . 43 . 38 . Knockbacks 3 | . . . 3 . . . . . . Impact 2 | . . . 2 . . . . . . Kinetic 1 | . . . 1 . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 197 | 18 70 . . . . . . . 197 Average Temperature 28 | 8 27 . . . . . . . 99 Received Heat Transfer 186 | . 33 57 . . . 30 18 . 48 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 5 | . 2 . 3 . . . . . . Impact Corruptions 10 | . 5 . 5 . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 629 | 222 407 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Peak Influence 619 | 10 122 40 101 . . 530 . . 619 Initial 239 | . 6 25 11 . . . . . 239 Average 165 | 3 84 28 50 . . 186 . . 374 Maximum Alert Level 2 | . . . . . . 2 . . 2 Low Security (%) 68 | 100 100 100 100 . . 61 . . . Level 1 13 | . . . . . . 9 . . 62 Level 2 18 | . . . . . . 28 . . 37 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 2 | . . . . . . 1 . . 1 Investigation . | . . . . . . . . . . Extermination 2 | . . . . . . 1 . . 1 Reinforcement . | . . . . . . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Distress Signals . | . . . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 82 | . 9 4 3 . 3 11 21 6 25 Peak Tracking Total 19 | . 3 4 3 . 2 3 12 6 19 Tactical Retreats 12 | . 1 . . . . 1 4 1 5 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Traps Triggered . | . . . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Machines Disabled 3 | . . . . . . 2 . . 1 Max in Single Turn 1 | . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Machines Accessed 13 | . 5 . . 1 . 5 2 . . Terminals 5 | . 4 . . . . . 1 . . Fabricators 2 | . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . 1 . . . . 2 . . . Scanalyzers 1 | . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . Total Hacks 38 | . 12 . . 7 . 15 4 . . Successful 21 | . 3 . . 7 . 7 4 . . Failed 17 | . 9 . . . . 8 . . . Catastrophic 4 | . 3 . . . . 1 . . . Database Lockouts . | . . . . . . . . . . Manual 33 | . 9 . . . . 14 . . 10 Terminals 13 | . 10 . . . . . 3 . . Fabricators 7 | . . . . . . 7 . . . Repair Stations . | . . . . . . . . . . Recycling Units 7 | . 2 . . . . 5 . . . Scanalyzers 3 | . . . . . . 3 . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 14 | . 3 . . 7 . . 4 . . Record 3 | . . . . . . . 3 . . Part Schematic 7 | . . . . 7 . . . . . Prototype ID Bank 2 | . 2 . . . . . . . . Open Door 1 | . . . . . . . 1 . . Terminal Index 1 | . 1 . . . . . . . . Fabricator Hacks 3 | . . . . . . 3 . . . Network Status 1 | . . . . . . 1 . . . Load Schematic 1 | . . . . . . 1 . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 3 | . . . . . . 3 . . . Insert Component 1 | . . . . . . 1 . . . Analyze 2 | . . . . . . 2 . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . 1 . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . Monitor 1 | . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 5 . . . . 4 1 . . Full Trace Events 1 | . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 23 | . . . . 7 . 16 . . . Parts Built 1 | . . . . . . 1 . . . Matter 285 | . . . . . . 285 . . . Time 76 | . . . . . . 76 . . . Total Part Build Rating 5 | . . . . . . 5 . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Total Allies 10 | . . . . 4 . 3 . . 3 Largest Group 4 | . . . . 4 4 3 . . 3 Highest-Rated Group 152 | . . . . 152 152 126 . . 84 Highest-Rated Ally 42 | . . . . 40 40 42 . . 28 Zionite Dispatches 2 | . . . . . . 1 . . 1 Fire 1 | . . . . . . . . . 1 Hacker 1 | . . . . . . 1 . . . Total Orders . | . . . . . . . . . . Ally Attacks 48 | . . . . . 8 35 . . 5 Total Damage 1278 | . . . . . 126 1073 . . 79 Kills 7 | . . . . . 1 5 . . 1 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . 2 . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Zionite Intel Received 3 | . . . . . . 2 . . 1 Branch Access 1 | . . . . . . 1 . . . Component Schematics 1 | . . . . . . 1 . . . Depthwide Sectors/-1 1 | . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Turns Passed 3308 | 83 493 54 244 581 259 970 255 46 323 Spaces Moved 4564 | 51 359 45 250 1301 509 1146 390 74 439 Core 11 | 10 . . 1 . . . . . . Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels 546 | 41 359 45 101 . . . . . . Hover 7 | . . . . . . 7 . . . Flight 4000 | . . . 148 1301 509 1139 390 74 439 Fastest Speed 28 | 50 90 100 37 37 37 31 31 31 28 Average Speed 42 | 94 96 100 64 37 37 32 31 31 33 Slowest Speed 200 | 150 100 100 200 37 37 120 31 31 40 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 6 | . . . 1 . . 1 1 . 3 Cave-ins Triggered 4 | . . . . . . . . . 4 Exploration Rate (%) 36 | 3 39 11 49 90 66 22 54 15 14 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 7 | . . . . 1 1 . . . 5 Known Exits Taken 3 | . . . . . . 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched 8 | . . . 2 3 . . 2 1 . Spaces Dug 52 | . . . . 1 . 14 5 . 32 Terrain Destroyed 52 | . . . . 1 . 14 5 . 32 Melee 52 | . . . . 1 . 14 5 . 32 Projectile . | . . . . . . . . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Total 5681 | 68 466 50 312 1396 579 1679 511 91 529 Wait 890 | 2 58 2 31 86 71 460 115 16 49 Move 4544 | 50 358 44 247 1300 508 1143 387 73 434 Hop 5 | . . . 1 . . 1 1 . 2 Pick Up 23 | 1 5 1 3 2 . 9 1 . 1 Fast Attach 26 | 7 1 . 4 1 . 9 1 . 3 Attach 9 | . . 1 1 1 . 4 1 . 1 Detach 4 | . . . 2 . . 2 . . . Swap 17 | 1 6 . . 3 . 7 . . . Drop 25 | . 6 . 6 2 . 11 . . . Fire 38 | 7 18 . 13 . . . . . . Melee 100 | . 14 2 4 1 . 33 5 2 39 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion (discovered 2 exits: [Dee] / [*Pro]) -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / Dat) -5/Factory (discovered 1 exit: [Ext]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 332 | -10/Materials | Build established: Mutant 439 | -10/Materials | Discovered new exit (range 3) 577 | -10/Materials | Entered another Materials area 577 | -9/Materials | Evolved 2 slots: Utility x2 608 | -9/Materials | Discovered new exit (range 18) 631 | -9/Materials | Entered Mines 693 | -9/Mines | Assembled infested the area 766 | -9/Mines | Discovered new exit (range 17) 815 | -9/Mines | Learned location of 1 exit from Lower Caves 819 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 820 | -9/Mines | Found Prototype Device 839 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 875 | -9/Mines | Entered Zion 929 | -7/Zion | Given A8's code to call for help 938 | -7/Zion | Learned Factory emergency access door positions 975 | -7/Zion | Learned location of Quarantine (-3) 1071 | -7/Zion | Discovered new exit (range 16) 1099 | -7/Zion | Imprinted 1101 | -7/Zion | Declared Zion's savior 1113 | -7/Zion | Build established: Scavenger-Scout 1357 | -7/Zion | Found CR-A16's Pointy Stick 1395 | -7/Zion | Discovered new exit (range 13) 1398 | -7/Zion | Identified Exp. Sensor Array 1456 | -7/Zion | Entered Proximity Caves 1456 | -6/Proximity Caves | Accompanied by 4 allies 1523 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 1700 | -6/Proximity Caves | Discovered new exit (range 16) 1706 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1715 | -6/Proximity Caves | Entered Factory 1715 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 1763 | -6/Factory | Spotted B-75 Beast 2155 | -6/Factory | Zion Hacker squad teleported in 2315 | -6/Factory | Local fabrication network quarantined 2355 | -6/Factory | Fabricated Biomechanical Wings (x1) 2600 | -6/Factory | Retrieved Zion intel report: Branch Access 2600 | -6/Factory | Identified exit to Lower Caves 2630 | -6/Factory | Retrieved Zion intel report: Component Schematics 2685 | -6/Factory | Entered Lower Caves 2686 | -6/Lower Caves | Identified exit to Lower Caves 2905 | -6/Lower Caves | Build established: Scout 2912 | -6/Lower Caves | Learned location of 2 exits from Lower Caves 2912 | -6/Lower Caves | Learned Factory trap positions 2916 | -6/Lower Caves | Attracted the attention of an 0b10 base 2940 | -6/Lower Caves | Entered another Lower Caves area 2941 | -6/Lower Caves | Identified exit to Data Miner 2941 | -6/Lower Caves | Identified exit to Factory 2986 | -6/Lower Caves | Entered Factory 2986 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2987 | -5/Factory | Loaded intel: 97 trap records 3032 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 3108 | -5/Factory | Discovered new exit (range 10) 3150 | -5/Factory | Zion Fire squad teleported in 3203 | -5/Factory | Lost 8 parts (2p5n1u) 3265 | -5/Factory | Crushed by falling debris 3285 | -5/Factory | Crushed by falling debris 3294 | -5/Factory | Crushed by falling debris 3294 | -5/Factory | System corruption reached 10% 3308 | -5/Factory | Crushed by falling debris 3309 | -5/Factory | Self-destructed Last Messages --------------- 03265_ System corrupted by crushing effect (+3). 03265_ Imp. Core Analyzer destroyed. 03265_ System corrupted by crushing effect (+1). 03265_ Terrain Scan Processor destroyed. 03265_ System corrupted by crushing effect (+3). 03277_ System corrupted: Heat flow error (+236). 03277_ System corrupted: CR-A16's Pointy Stick targeting data glitched. 03280_ The unstable cave ceiling collapses. 03285_ Crushed by falling debris. 03294_ The unstable cave ceiling collapses. 03294_ Crushed by falling debris. 03294_ Great Axe destroyed. 03294_ System corrupted by crushing effect (+3). 03294_ Melee Analysis Suite destroyed. 03294_ System corrupted by crushing effect (+3). 03303_ A2L235>GDYZEA8EY%EXP3PZQY 03308_ The unstable cave ceiling collapses. 03308_ Crushed by falling debris. 03308_ CR-A16's Pointy Stick destroyed. 03308_ System corrupted by crushing effect (+3). 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""""? ? ???#???? | | ?"??????# #?????????#???????## """" ???#???#??# | | ?????# #?????????????????## """" ???#?#??##? | | ?????????# #??????????????????# """" ?????#?### | | ?????????# ????????????#??#?## ? ???#???# | | ?????????# ??????????????????#########????????# | | ?????????# ????????????????????????????? ?????? | | ?????????#####???????????????????????????????????? | | ??????????????????????^??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 27 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 285 ECM Strength 1 Resistance: KI 20 Evasion (%) 73 Melee Accuracy 13 Core Analysis 8 Item Schematics ----------------- Tactical Coordination Suite | -7/Zion | Free Plasma Flamer | -7/Zion | Free Flamer | -7/Zion | Free Battle Cannon | -7/Zion | Free Battle Rifle | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Riot Gun | -7/Zion | Free Biomechanical Wings | -6/Factory | Scanalyzed Force Field | -6/Factory | Z-intel Lrn. Tractor Beam | -6/Factory | Z-intel Imp. Heat Sink | -6/Factory | Z-intel Energy Filter | -6/Factory | Z-intel Power Maul | -6/Factory | Z-intel Launcher Guidance Computer | -6/Factory | Z-intel Magnetic Acceleration Cannon | -6/Factory | Z-intel Lyr. Medium Armor Plating | -6/Factory | Z-intel Adv. Sensor Array | -6/Factory | Z-intel Hpw. Shock Rifle | -6/Factory | Z-intel Imp. Medium Armor Plating | -6/Factory | Z-intel Imp. Field Recycling Unit | -6/Factory | Z-intel Imp. Hardlight Generator | -6/Factory | Z-intel Triangulator | -6/Factory | Z-intel Imp. Reclamation Unit | -6/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Biomechanical Wings | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Challenges ------------ None Game ------ Seed BlastPortableBoosters Manual? 0 Play Time 02:28:03 Cumulative 23.2 hours Start 2020.12.13 @ 19:59:14 End 2020.12.13 @ 23:09:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 24 Achievement% 23 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 11d9887f-3039-44ec-99dd-2196dba1d9e6