Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.13 @ 23:09:20

Player: Toasterman

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (25)      125
Value Destroyed (483)      483
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (787)                787
              TOTAL SCORE: 5795

 Bonus
-------
High Alert Combat Kills    16
Follower Combat Kills      171
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             918/1000
Matter                     300/300
Energy                     100/100
System Corruption          16%
Temperature                Cool (0)
Movement                   Flying (40)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
           Biomechanical Wings
>          --- UTILITY (8) ------
  Enhanced Optical Array
  Improved Signal Interpreter
  Advanced Melee Analysis Suite
           Focal Shield
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
  Advanced Weight Redist. System
  Improved Transmission Jammer
  Improved Arc Projector

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
     Light Angular Momentum Engine
>          --- PROPULSION -------
           VTOL Module
           Xenon Bombardment Thruster
           Nuclear Pulse Thruster
           Biomechanical Wings
           Biomechanical Wings
>          --- UTILITY ----------
  Enhanced Optical Array
  Improved Signal Interpreter
  Improved Terrain Scanner
           Terrain Scan Processor
  Advanced Terrain Scan Processor
           Melee Analysis Suite
  Advanced Melee Analysis Suite
           Focal Shield
>          --- WEAPON -----------
           Great Axe
           CR-A16's Pointy Stick
>          --- INVENTORY --------
           VTOL Module
  Advanced Weight Redist. System
  Improved Transmission Jammer
  Improved Arc Projector
[Rating: 67]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 VTOL Module
  Wheel                    Compact Wheel
  Hover Unit               Airjet
  Flight Unit              VTOL Module
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Terrain Scan Processor
Weapon                     CR-A16's Pointy Stick
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Great Axe
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Low Low Fac 
Slots Evolved              10   | .   .   2   .   .   .   6   .   .   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   2   .   .   1   
  Utility                  6    | .   .   2   .   .   .   3   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             51   | 8   7   1   5   4   .   20  2   .   4   
  Power                    7    | 1   .   .   2   .   .   4   .   .   .   
    Engine                 6    | 1   .   .   2   .   .   3   .   .   .   
    Core                   1    | .   .   .   .   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               16   | 2   2   .   2   .   .   8   .   .   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  4    | 2   2   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   1   .   .   .   
    Flight                 11   | .   .   .   2   .   .   7   .   .   2   
  Utility                  18   | 3   1   1   1   2   .   7   1   .   2   
    Device                 6    | 1   .   .   .   1   .   3   1   .   .   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   
    Processor              11   | 1   1   1   1   1   .   4   .   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   10   | 2   4   .   .   2   .   1   1   .   .   
    Energy Gun             1    | 1   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   1   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   3   .   .   1   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   .   .   
    Piercing Weapon        2    | .   .   .   .   1   .   1   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   .   .   .   .   
Parts Lost                 22   | .   1   1   .   1   .   4   1   .   14  
  Power                    3    | .   .   1   .   .   .   .   .   .   2   
  Propulsion               6    | .   .   .   .   .   .   1   .   .   5   
  Utility                  9    | .   .   .   .   1   .   2   1   .   5   
  Weapon                   4    | .   1   .   .   .   .   1   .   .   2   
  Highest Loss Streak      8    | .   1   1   .   1   .   2   1   .   8   
Average Slot Usage (%)     91   | .   99  82  93  87  88  93  96  100 76  
  Engine                   10   | .   14  9   11  11  11  8   13  13  5   
  Wheel                    5    | .   28  22  15  .   .   .   .   .   .   
  Flight                   17   | .   .   .   5   22  22  23  26  26  15  
  Device                   11   | .   14  11  11  10  11  10  12  13  8   
  Processor                29   | .   14  18  30  33  33  31  33  33  33  
  Ballistic Cannon         3    | .   10  11  11  2   .   .   .   .   .   
  Impact Weapon            4    | .   13  11  8   6   .   .   .   .   .   
  Piercing Weapon          5    | .   .   .   .   1   11  12  6   6   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             24   | 12  10  10  12  7   7   23  24  23  23  
  Greatest Support         36   | 26  32  32  32  8   8   28  28  28  36  
  Greatest Overweight (x)  3    | 2   .   .   3   .   .   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 6    | 6   4   4   4   4   4   4   4   4   4   
  Average Capacity         4    | 5   4   4   4   4   4   4   4   4   4   
  Most Carried             4    | 1   4   4   4   4   4   4   4   3   4   
  Average Carried          3    | .   3   3   3   3   4   3   3   3   3   
  Final Capacity           4    | 4   4   4   4   4   4   4   4   4   4   
  Final Carried            4    | 1   4   4   4   4   4   3   3   3   3   

 Class Distribution 
--------------------
 27% | Scavenger-Scout
 22% | Mutant
 17% | Scout
 11% | Scavenger-Ninja
  7% | Ninja
  6% | Scavenger-Sprinter
  6% | Assassin

 Dominant Class 
----------------
          Mutant | -10/Materials
        Assassin | -9/Materials
        Assassin | -9/Mines
 Scavenger-Scout | -7/Zion
 Scavenger-Scout | -6/Proximity Caves
 Scavenger-Ninja | -6/Factory
           Scout | -6/Lower Caves
           Scout | -6/Lower Caves
           Scout | -5/Factory

 Resources                      | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  
-----------                Run  | Scr Mat Mat Min Zio Pro Fac Low Low Fac 
Matter Collected           742  | 298 74  .   115 48  2   170 25  10  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            1109 | 52  225 .   146 .   .   686 .   .   .   
  Parts                    50   | 7   8   .   8   .   .   27  .   .   .   
Haulers Intercepted        1    | .   .   .   .   .   .   1   .   .   .   
Recyclers Shooed           3    | .   1   .   2   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      2    | .   .   .   .   .   2   .   .   .   .   
  Prevented                2    | .   .   .   .   .   2   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Low Low Fac 
Combat Hostiles Destroyed  13   | .   5   .   3   .   .   5   .   .   .   
  Melee                    5    | .   .   .   .   .   .   5   .   .   .   
  Guns                     3    | .   3   .   .   .   .   .   .   .   .   
  Cannons                  4    | .   1   .   3   .   .   .   .   .   .   
Classes Destroyed          8    | 1   3   .   1   .   .   3   .   .   .   
  Worker                   2    | .   .   .   2   .   .   .   .   .   .   
  Tunneler                 3    | 2   .   .   1   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   1   .   .   .   
  Recycler                 5    | .   1   .   1   .   .   3   .   .   .   
  Operator                 1    | .   .   .   .   .   .   1   .   .   .   
  Swarmer                  9    | .   3   .   3   .   .   3   .   .   .   
  Grunt                    3    | .   2   .   .   .   .   1   .   .   .   
  Programmer               1    | .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           5    | 2   2   .   3   .   .   5   .   .   .   
  Combat Bots Only         3    | .   2   .   3   .   .   3   .   .   .   
Max Kills in Single Turn   1    | 1   1   .   1   .   .   1   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  
--------                   Run  | Scr Mat Mat Min Zio Pro Fac Low Low Fac 
Damage Taken               1486 | .   185 101 113 .   .   388 192 .   507 
  Core                     381  | .   46  37  28  .   .   105 83  .   82  
  Absorbed by Shields      .    | .   .   .   .   .   .   .   .   .   .   
Core Remaining (%)         85   | 100 81  .   .   .   83  .   .   77  .   
Volleys Fired              38   | 7   18  .   13  .   .   .   .   .   .   
  Largest                  2    | 2   1   .   1   .   .   .   .   .   .   
  Hottest                  70   | 70  50  .   35  .   .   .   .   .   .   
Shots Fired                44   | 13  18  .   13  .   .   .   .   .   .   
  Gun                      28   | 13  15  .   .   .   .   .   .   .   .   
  Cannon                   16   | .   3   .   13  .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   .   .   
  Kinetic                  22   | 6   3   .   13  .   .   .   .   .   .   
  Thermal                  22   | 7   15  .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   
  Robot Hit Streak         10   | 6   10  .   3   .   .   .   .   .   .   
  Robot Miss Streak        4    | 2   4   .   2   .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   .   .   
Shots Hit Robots           64   | 9   23  1   12  .   .   17  .   2   .   
  Core Hits                22   | 2   4   .   5   .   .   11  .   .   .   
  Critical Hits            .    | .   .   .   .   .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   .   .   
Melee Attacks              118  | .   14  2   4   1   .   40  6   3   48  
  Impact                   20   | .   14  2   4   .   .   .   .   .   .   
  Slashing                 11   | .   .   .   .   .   .   .   1   1   9   
  Piercing                 87   | .   .   .   .   1   .   40  5   2   39  
  Sneak Attacks            12   | .   4   1   3   .   .   4   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        5    | .   .   .   .   .   .   4   .   1   .   
Damage Inflicted           2307 | 150 601 118 395 .   .   941 .   102 .   
  Guns                     289  | 150 139 .   .   .   .   .   .   .   .   
  Cannons                  161  | .   19  .   142 .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    1857 | .   443 118 253 .   .   941 .   102 .   
  Ramming                  .    | .   .   .   .   .   .   .   .   .   .   
  Kinetic                  238  | 77  19  .   142 .   .   .   .   .   .   
  Thermal                  212  | 73  139 .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   
  Impact                   814  | .   443 118 253 .   .   .   .   .   .   
  Slashing                 45   | .   .   .   .   .   .   .   .   45  .   
  Piercing                 998  | .   .   .   .   .   .   941 .   57  .   
Highest Corruption         16   | .   .   .   .   .   .   .   .   .   16  
  Average Corruption       9    | .   .   .   .   .   .   .   .   .   9   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   
  Effects                  3    | .   .   .   .   .   .   .   .   .   3   
    Message Errors         1    | .   .   .   .   .   .   .   .   .   1   
    Heat Flow Errors       1    | .   .   .   .   .   .   .   .   .   1   
    Targeting Errors       1    | .   .   .   .   .   .   .   .   .   1   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   
Overflow Damage            311  | .   104 .   126 .   .   43  .   38  .   
  Projectiles              .    | .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    311  | .   104 .   126 .   .   43  .   38  .   
Knockbacks                 3    | .   .   .   3   .   .   .   .   .   .   
  Impact                   2    | .   .   .   2   .   .   .   .   .   .   
  Kinetic                  1    | .   .   .   1   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   
Highest Temperature        197  | 18  70  .   .   .   .   .   .   .   197 
  Average Temperature      28   | 8   27  .   .   .   .   .   .   .   99  
  Received Heat Transfer   186  | .   33  57  .   .   .   30  18  .   48  
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   
  Parts Fried              5    | .   2   .   3   .   .   .   .   .   .   
  Impact Corruptions       10   | .   5   .   5   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   .   
  Heat Transferred         629  | 222 407 .   .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Low Low Fac 
Peak Influence             619  | 10  122 40  101 .   .   530 .   .   619 
  Initial                  239  | .   6   25  11  .   .   .   .   .   239 
  Average                  165  | 3   84  28  50  .   .   186 .   .   374 
Maximum Alert Level        2    | .   .   .   .   .   .   2   .   .   2   
  Low Security (%)         68   | 100 100 100 100 .   .   61  .   .   .   
  Level 1                  13   | .   .   .   .   .   .   9   .   .   62  
  Level 2                  18   | .   .   .   .   .   .   28  .   .   37  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          2    | .   .   .   .   .   .   1   .   .   1   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   1   .   .   1   
  Reinforcement            .    | .   .   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Mat Min Zio Pro Fac Low Low Fac 
Distress Signals           .    | .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              82   | .   9   4   3   .   3   11  21  6   25  
  Peak Tracking Total      19   | .   3   4   3   .   2   3   12  6   19  
  Tactical Retreats        12   | .   1   .   .   .   .   1   4   1   5   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Low Low Fac 
Traps Triggered            .    | .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  
----------                 Run  | Scr Mat Mat Min Zio Pro Fac Low Low Fac 
Machines Disabled          3    | .   .   .   .   .   .   2   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   1   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Mat Min Zio Pro Fac Low Low Fac 
Machines Accessed          13   | .   5   .   .   1   .   5   2   .   .   
  Terminals                5    | .   4   .   .   .   .   .   1   .   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   2   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                38   | .   12  .   .   7   .   15  4   .   .   
  Successful               21   | .   3   .   .   7   .   7   4   .   .   
  Failed                   17   | .   9   .   .   .   .   8   .   .   .   
    Catastrophic           4    | .   3   .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   33   | .   9   .   .   .   .   14  .   .   10  
  Terminals                13   | .   10  .   .   .   .   .   3   .   .   
  Fabricators              7    | .   .   .   .   .   .   7   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   2   .   .   .   .   5   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   3   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             14   | .   3   .   .   7   .   .   4   .   .   
  Record                   3    | .   .   .   .   .   .   .   3   .   .   
  Part Schematic           7    | .   .   .   .   7   .   .   .   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   1   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   3   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   .   3   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   1   .   .   .   
  Analyze                  2    | .   .   .   .   .   .   2   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   1   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   
    Monitor                1    | .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   5   .   .   .   .   4   1   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   23   | .   .   .   .   7   .   16  .   .   .   
  Parts Built              1    | .   .   .   .   .   .   1   .   .   .   
    Matter                 285  | .   .   .   .   .   .   285 .   .   .   
    Time                   76   | .   .   .   .   .   .   76  .   .   .   
  Total Part Build Rating  5    | .   .   .   .   .   .   5   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  
------------               Run  | Scr Mat Mat Min Zio Pro Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -7   -6   -6   -6   -6   -5   
--------                   Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Low  Low  Fac  
Total Allies               10   | .    .    .    .    4    .    3    .    .    3    
  Largest Group            4    | .    .    .    .    4    4    3    .    .    3    
  Highest-Rated Group      152  | .    .    .    .    152  152  126  .    .    84   
  Highest-Rated Ally       42   | .    .    .    .    40   40   42   .    .    28   
Zionite Dispatches         2    | .    .    .    .    .    .    1    .    .    1    
  Fire                     1    | .    .    .    .    .    .    .    .    .    1    
  Hacker                   1    | .    .    .    .    .    .    1    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    
Ally Attacks               48   | .    .    .    .    .    8    35   .    .    5    
  Total Damage             1278 | .    .    .    .    .    126  1073 .    .    79   
  Kills                    7    | .    .    .    .    .    1    5    .    .    1    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   1   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     3    | .   .   .   .   .   .   2   .   .   1   
  Branch Access            1    | .   .   .   .   .   .   1   .   .   .   
  Component Schematics     1    | .   .   .   .   .   .   1   .   .   .   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   .   .   1   

 Exploration                    | -11  -10  -9   -9   -7   -6   -6   -6   -6   -5   
-------------              Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Low  Low  Fac  
Turns Passed               3308 | 83   493  54   244  581  259  970  255  46   323  
Spaces Moved               4564 | 51   359  45   250  1301 509  1146 390  74   439  
  Core                     11   | 10   .    .    1    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    
  Wheels                   546  | 41   359  45   101  .    .    .    .    .    .    
  Hover                    7    | .    .    .    .    .    .    7    .    .    .    
  Flight                   4000 | .    .    .    148  1301 509  1139 390  74   439  
  Fastest Speed            28   | 50   90   100  37   37   37   31   31   31   28   
  Average Speed            42   | 94   96   100  64   37   37   32   31   31   33   
  Slowest Speed            200  | 150  100  100  200  37   37   120  31   31   40   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            6    | .    .    .    1    .    .    1    1    .    3    
  Cave-ins Triggered       4    | .    .    .    .    .    .    .    .    .    4    
Exploration Rate (%)       36   | 3    39   11   49   90   66   22   54   15   14   
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     7    | .    .    .    .    1    1    .    .    .    5    
  Known Exits Taken        3    | .    .    .    .    .    .    1    1    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    .    .    
Scrap Searched             8    | .    .    .    2    3    .    .    2    1    .    
Spaces Dug                 52   | .    .    .    .    1    .    14   5    .    32   
Terrain Destroyed          52   | .    .    .    .    1    .    14   5    .    32   
  Melee                    52   | .    .    .    .    1    .    14   5    .    32   
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   -6   -6   -6   -5   
---------                  Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Low  Low  Fac  
Total                      5681 | 68   466  50   312  1396 579  1679 511  91   529  
  Wait                     890  | 2    58   2    31   86   71   460  115  16   49   
  Move                     4544 | 50   358  44   247  1300 508  1143 387  73   434  
  Hop                      5    | .    .    .    1    .    .    1    1    .    2    
  Pick Up                  23   | 1    5    1    3    2    .    9    1    .    1    
  Fast Attach              26   | 7    1    .    4    1    .    9    1    .    3    
  Attach                   9    | .    .    1    1    1    .    4    1    .    1    
  Detach                   4    | .    .    .    2    .    .    2    .    .    .    
  Swap                     17   | 1    6    .    .    3    .    7    .    .    .    
  Drop                     25   | .    6    .    6    2    .    11   .    .    .    
  Fire                     38   | 7    18   .    13   .    .    .    .    .    .    
  Melee                    100  | .    14   2    4    1    .    33   5    2    39   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: [*Mat] / *Zio)
-7/Zion (discovered 2 exits: [Dee] / [*Pro])
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / Dat)
-5/Factory (discovered 1 exit: [Ext])

 History 
---------
 Turn | Location           | Event
   14 | -11/Scrapyard      | Discovered new exit (range 16)
   84 | -11/Scrapyard      | Entered Materials
  332 | -10/Materials      | Build established: Mutant
  439 | -10/Materials      | Discovered new exit (range 3)
  577 | -10/Materials      | Entered another Materials area
  577 | -9/Materials       | Evolved 2 slots: Utility x2
  608 | -9/Materials       | Discovered new exit (range 18)
  631 | -9/Materials       | Entered Mines
  693 | -9/Mines           | Assembled infested the area
  766 | -9/Mines           | Discovered new exit (range 17)
  815 | -9/Mines           | Learned location of 1 exit from Lower Caves
  819 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  820 | -9/Mines           | Found Prototype Device
  839 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  875 | -9/Mines           | Entered Zion
  929 | -7/Zion            | Given A8's code to call for help
  938 | -7/Zion            | Learned Factory emergency access door positions
  975 | -7/Zion            | Learned location of Quarantine (-3)
 1071 | -7/Zion            | Discovered new exit (range 16)
 1099 | -7/Zion            | Imprinted
 1101 | -7/Zion            | Declared Zion's savior
 1113 | -7/Zion            | Build established: Scavenger-Scout
 1357 | -7/Zion            | Found CR-A16's Pointy Stick
 1395 | -7/Zion            | Discovered new exit (range 13)
 1398 | -7/Zion            | Identified Exp. Sensor Array
 1456 | -7/Zion            | Entered Proximity Caves
 1456 | -6/Proximity Caves | Accompanied by 4 allies
 1523 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves
 1700 | -6/Proximity Caves | Discovered new exit (range 16)
 1706 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 1715 | -6/Proximity Caves | Entered Factory
 1715 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x2, Utility x3
 1763 | -6/Factory         | Spotted B-75 Beast
 2155 | -6/Factory         | Zion Hacker squad teleported in
 2315 | -6/Factory         | Local fabrication network quarantined
 2355 | -6/Factory         | Fabricated Biomechanical Wings (x1)
 2600 | -6/Factory         | Retrieved Zion intel report: Branch Access
 2600 | -6/Factory         | Identified exit to Lower Caves
 2630 | -6/Factory         | Retrieved Zion intel report: Component Schematics
 2685 | -6/Factory         | Entered Lower Caves
 2686 | -6/Lower Caves     | Identified exit to Lower Caves
 2905 | -6/Lower Caves     | Build established: Scout
 2912 | -6/Lower Caves     | Learned location of 2 exits from Lower Caves
 2912 | -6/Lower Caves     | Learned Factory trap positions
 2916 | -6/Lower Caves     | Attracted the attention of an 0b10 base
 2940 | -6/Lower Caves     | Entered another Lower Caves area
 2941 | -6/Lower Caves     | Identified exit to Data Miner
 2941 | -6/Lower Caves     | Identified exit to Factory
 2986 | -6/Lower Caves     | Entered Factory
 2986 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 2987 | -5/Factory         | Loaded intel: 97 trap records
 3032 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/-1
 3108 | -5/Factory         | Discovered new exit (range 10)
 3150 | -5/Factory         | Zion Fire squad teleported in
 3203 | -5/Factory         | Lost 8 parts (2p5n1u)
 3265 | -5/Factory         | Crushed by falling debris
 3285 | -5/Factory         | Crushed by falling debris
 3294 | -5/Factory         | Crushed by falling debris
 3294 | -5/Factory         | System corruption reached 10%
 3308 | -5/Factory         | Crushed by falling debris
 3309 | -5/Factory         | Self-destructed

 Last Messages 
---------------
03265_ System corrupted by crushing effect (+3).
03265_ Imp. Core Analyzer destroyed.
03265_ System corrupted by crushing effect (+1).
03265_ Terrain Scan Processor destroyed.
03265_ System corrupted by crushing effect (+3).
03277_ System corrupted: Heat flow error (+236).
03277_ System corrupted: CR-A16's Pointy Stick targeting data glitched.
03280_ The unstable cave ceiling collapses. <x2>
03285_ Crushed by falling debris.
03294_ The unstable cave ceiling collapses.
03294_ Crushed by falling debris.
03294_ Great Axe destroyed.
03294_ System corrupted by crushing effect (+3).
03294_ Melee Analysis Suite destroyed.
03294_ System corrupted by crushing effect (+3).
03303_ A2L235>GDYZEA8EY%EXP3PZQY
03308_ The unstable cave ceiling collapses.
03308_ Crushed by falling debris.
03308_ CR-A16's Pointy Stick destroyed.
03308_ System corrupted by crushing effect (+3).

 Map 
-----
+----------------------------------------------------+
|      #      # """"""" #?####                   ##? |
|      #  """ # """"""" ##?#?#                   ### |
|      +  """ # """"""" ###??#                       |
|      #  """ # """"""" ######                   ### |
|      #!     #         +                        #?? |
|      #      # """"""" ########+#/####+######+#+### |
|      ######## """"""" #                #         # |
|        ^    # """"""" #                #    !   =# |
|        ^    # """"""" #                #         # |
|        ^    +         #         !      # """"    # |
|        ^    # """"""" #                # """"    # |
|        ^    # """"""" #                # """"    # |
| ########### # """"""" #                # """"    + |
| #?######### # """"""" #         [      # """"    # |
| ###??#?####                            # """"    # |
| ##?#??##### ######### ### ##### ######## """"  ! # |
| ########?## ###?#######?###???# #?##?#?#         # |
| #####?##### ###??#????#???"???" #?#??###         # |
| #???    #     #??##???????" ? " ################## |
| ##?     #     ###?????? ??? ??"    ^  ^            |
| ?#??? ? +     ##???????<  ? ? "   ^ ^^^            |
| ##  ??  #     #######? ???"?? "                    |
| ##    ? #     #    ## ??? ? ??"####+############## |
| ?#  ????##   ##### ##??#??"#"#?##     ? ????#????# |
| ?##?###??#   #???###########?####     ? ??#?????#? |
|  ""? ?""?+   #???#  #  ##@ #???#?       ??#??????? |
|  """ ""??#   #???###########???#? """"? ? ???#???? |
|  ?"??????#   #?????????#???????## """" ???#???#??# |
|     ?????#   #?????????????????## """" ???#?#??##? |
| ?????????#   #??????????????????# """"  ?????#?### |
| ?????????#    ????????????#??#?##       ? ???#???# |
| ?????????#    ??????????????????#########????????# |
| ?????????#    ????????????????????????????? ?????? |
| ?????????#####???????????????????????????????????? |
| ??????????????????????^??????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          27
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         16
Terrain Scan Density       285
ECM Strength               1
Resistance: KI             20
Evasion (%)                73
Melee Accuracy             13
Core Analysis              8

 Item Schematics 
-----------------
  Tactical Coordination Suite | -7/Zion    | Free
                Plasma Flamer | -7/Zion    | Free
                       Flamer | -7/Zion    | Free
                Battle Cannon | -7/Zion    | Free
                 Battle Rifle | -7/Zion    | Free
                Hvy. Riot Gun | -7/Zion    | Free
                     Riot Gun | -7/Zion    | Free
          Biomechanical Wings | -6/Factory | Scanalyzed
                  Force Field | -6/Factory | Z-intel
            Lrn. Tractor Beam | -6/Factory | Z-intel
               Imp. Heat Sink | -6/Factory | Z-intel
                Energy Filter | -6/Factory | Z-intel
                   Power Maul | -6/Factory | Z-intel
   Launcher Guidance Computer | -6/Factory | Z-intel
 Magnetic Acceleration Cannon | -6/Factory | Z-intel
    Lyr. Medium Armor Plating | -6/Factory | Z-intel
            Adv. Sensor Array | -6/Factory | Z-intel
             Hpw. Shock Rifle | -6/Factory | Z-intel
    Imp. Medium Armor Plating | -6/Factory | Z-intel
    Imp. Field Recycling Unit | -6/Factory | Z-intel
     Imp. Hardlight Generator | -6/Factory | Z-intel
                 Triangulator | -6/Factory | Z-intel
        Imp. Reclamation Unit | -6/Factory | Z-intel

 Robot Schematics 
------------------
None

 Fabricated
------------
 Biomechanical Wings | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Robot Respite
The One

 Challenges 
------------
None

 Game 
------
Seed              BlastPortableBoosters
  Manual?         0
Play Time         02:28:03
  Cumulative      23.2 hours
  Start           2020.12.13 @ 19:59:14
  End             2020.12.13 @ 23:09:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          24
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 11d9887f-3039-44ec-99dd-2196dba1d9e6