Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.17 @ 12:55:26 Player: Pixel Pro Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (79) 395 Value Destroyed (1818) 1818 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4033 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 239/300 Energy 15/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Advanced ECM Suite > --- WEAPON (3) ------- Particle Gun > --- INVENTORY (5) ---- Light Nuclear Core Light Treads Heat Sink Improved Signal Interpreter Heavy Laser Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Power Shielding > --- WEAPON ----------- Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun > --- INVENTORY -------- Light Nuclear Core Light Treads Improved Treads Heat Sink Terrain Scan Processor Advanced ECM Suite Beam Rifle Particle Gun Improved Light Cannon Grenade Launcher [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Targeting Computer Protection Power Shielding Weapon Autogun Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion 1 | . . . 1 . Utility 1 | . . . . 1 Weapon 1 | . . . 1 . Parts Attached 83 | 8 19 4 19 33 Power 11 | 3 4 1 . 3 Engine 10 | 3 4 1 . 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 13 | 2 2 . 5 4 Treads 13 | 2 2 . 5 4 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 20 | 1 7 . 3 9 Device 7 | . 2 . . 5 Storage 7 | 1 5 . 1 . Processor 2 | . . . . 2 Hackware . | . . . . . Protection 4 | . . . 2 2 Artifact . | . . . . . Weapon 39 | 2 6 3 11 17 Energy Gun 18 | . 1 . 6 11 Energy Cannon 4 | . . 1 2 1 Ballistic Gun 7 | 2 4 . . 1 Ballistic Cannon 2 | . . . . 2 Launcher 8 | . 1 2 3 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 19 | . 1 . . 18 Power 2 | . . . . 2 Propulsion 4 | . 1 . . 3 Utility 4 | . . . . 4 Weapon 9 | . . . . 9 Highest Loss Streak 12 | . 1 . . 12 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 96 100 95 88 Engine 11 | . 14 14 11 7 Core 1 | . . . . 6 Treads 27 | . 26 28 33 25 Device 6 | . 11 14 . 2 Storage 12 | . 14 14 11 8 Processor 1 | . . . . 7 Protection 3 | . . . 7 7 Energy Gun 7 | . 3 . 9 18 Energy Cannon 4 | . . 13 10 3 Ballistic Gun 11 | . 20 14 5 . Launcher 3 | . 3 . 6 . Peak Build Rating 32 | 6 11 11 18 32 Average Rating 13 | 5 9 10 17 22 On Entrance 8 | . 6 10 10 16 Naked Turns 4 | . . . . 4 Heaviest Build 85 | 12 85 20 45 45 Greatest Support 69 | 40 40 40 69 69 Greatest Overweight (x) 8 | . 6 . . 8 Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 8 25 8 15 15 Average Capacity 10 | 7 8 8 14 14 Most Carried 11 | 4 8 8 11 11 Average Carried 7 | 1 6 7 9 7 Final Capacity 15 | 8 8 8 15 5 Final Carried 8 | 4 8 8 8 5 Class Distribution -------------------- 61% | Mutant 21% | Tank 11% | Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1667 | 318 319 144 389 497 Remotely . | . . . . . Salvage Created 2767 | 134 581 21 787 1244 Parts 176 | 8 46 4 59 59 Haulers Intercepted 5 | . 1 . 2 2 Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 44 | . 11 3 15 15 Guns 22 | . 8 2 6 6 Cannons 10 | . . . 4 6 AOE 9 | . 2 1 5 1 Classes Destroyed 11 | 2 6 . 3 . Worker 3 | . 1 . 1 1 Builder 7 | . 1 . 3 3 Tunneler 4 | 3 . . 1 . Hauler 5 | . 1 . 2 2 Recycler 7 | 1 2 . . 4 Operator 1 | . . . 1 . Watcher 8 | . 3 . 3 2 Swarmer 11 | . 6 3 . 2 Grunt 29 | . 5 . 13 11 Brawler 1 | . . . 1 . Sentry 3 | . . . 1 2 Best Kill Streak 7 | 2 5 3 5 7 Combat Bots Only 5 | . 5 3 4 5 Max Kills in Single Turn 3 | 1 2 1 3 2 Gunslinging . | . . . . . Exploded 2 | . 2 1 2 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 391 | . 74 18 65 234 Missed 87 | . 16 3 16 52 Damage Taken 4215 | . 691 141 638 2745 Core 780 | . 140 16 72 552 Absorbed by Shields . | . . . . . Redirected to Shielding 52 | . . . . 52 Regen/Repaired (Parts) 155 | . 115 . . 40 Core Remaining (%) 73 | 100 . 37 82 . Volleys Fired 198 | 20 57 7 49 65 Largest 3 | 2 2 2 3 3 Hottest 171 | 40 85 79 166 171 Shots Fired 400 | 40 101 14 112 133 Gun 306 | 40 97 7 56 106 Cannon 79 | . . 6 48 25 Launcher 15 | . 4 1 8 2 Special . | . . . . . Kinetic 174 | 40 84 7 21 22 Thermal 67 | . 13 . 23 31 Explosive 15 | . 4 1 8 2 Electromagnetic 144 | . . 6 60 78 Robot Hit Streak 18 | 8 8 4 5 18 Robot Miss Streak 5 | 3 4 3 5 4 Penetration Max . | . . . . . Secondary Targets 2 | . 1 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 235 | 25 58 6 57 89 Core Hits 128 | 10 29 3 35 51 Critical Kills 1 | . 1 . . . Critical Parts Destroyed . | . . . . . Critical Strikes 6 | . 2 1 . 3 Burn 4 | . 1 . . 3 Destroy 1 | . 1 . . . Corrupt 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4922 | 205 914 190 1719 1894 Guns 2495 | 198 613 43 384 1257 Cannons 1014 | . . 39 576 399 Explosions 1402 | . 301 108 759 234 Melee . | . . . . . Ramming 11 | 7 . . . 4 Kinetic 1104 | 198 475 43 119 269 Thermal 975 | . 427 . 167 381 Explosive 1051 | . 12 108 724 207 Electromagnetic 1781 | . . 39 709 1033 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 137 | . 72 14 51 . Projectiles 34 | . . 14 20 . Explosions 103 | . 72 . 31 . Melee . | . . . . . Knockbacks 2 | . . . . 2 Impact . | . . . . . Kinetic 1 | . . . . 1 Secondary 1 | . . . . 1 Self-Inflicted Damage 187 | . 98 22 12 55 Shots 6 | . 2 1 1 2 Rammed 3 | 1 1 . . 1 Targets Rammed 3 | 1 1 . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 652 | . 372 40 398 652 Average Temperature 165 | . 122 17 129 212 Received Heat Transfer 1893 | . 228 . 324 1341 Effects 44 | . 1 . 5 38 Shutdowns 10 | . 1 . 1 8 Energy Bleed 6 | . . . 1 5 Interference 10 | . . . 3 7 Matter Decay 5 | . . . . 5 Short Circuit 2 | . . . . 2 Damage (minor) 3 | . . . . 3 Damage (major) 7 | . . . . 7 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 2 | . . . 1 1 Impact Corruptions . | . . . . . Robots Melted 2 | . 1 . . 1 Combat Hostiles 2 | . 1 . . 1 Parts Melted 5 | . 3 . . 2 Heat Transferred 2087 | . 557 . 407 1123 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 385 | 20 202 92 368 385 Initial 155 | . . . . 155 Average 96 | 6 34 64 127 236 Maximum Alert Level 1 | . 1 . 1 1 Low Security (%) 82 | 100 99 100 77 36 Level 1 17 | . . . 22 63 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 2 . 4 1 Investigation 2 | . 1 . 1 . Extermination . | . . . . . Reinforcement 5 | . 1 . 3 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 4 | . 1 . 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 74 | . 17 2 27 28 Peak Tracking Total 7 | . 5 2 5 7 Tactical Retreats 5 | . . . 2 3 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 3 | . 3 . . . Reused 1 | . . . . 1 Traps Extracted . | . . . . . Installed 1 | . . . . 1 Triggered 1 | . . . . 1 Most Traps Carried 1 | . . 1 1 1 Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 8 | . 3 . 4 1 Max in Single Turn 3 | . 3 . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 14 | . 8 . 4 2 Terminals 8 | . 5 . 3 . Fabricators . | . . . . . Repair Stations 3 | . 1 . 1 1 Recycling Units 3 | . 2 . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 53 | . 33 . 15 5 Successful 26 | . 17 . 4 5 Failed 27 | . 16 . 11 . Catastrophic 3 | . 1 . 2 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 35 | . 23 . 12 . Fabricators . | . . . . . Repair Stations 8 | . 3 . 3 2 Recycling Units 10 | . 7 . . 3 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 12 | . 9 . 3 . Record 3 | . 1 . 2 . Level Access Points 1 | . 1 . . . Alert Level 3 | . 3 . . . Reprogram Traps 1 | . 1 . . . Hauler Manifests 2 | . 1 . 1 . Zone Layout 2 | . 2 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . 2 . 1 2 Scan Component 3 | . 1 . 1 1 Repair 2 | . 1 . . 1 Recycling Unit Hacks 9 | . 6 . . 3 Process 1 | . 1 . . . Report Inventory 4 | . 3 . . 1 Retrieve Matter 1 | . 1 . . . Retrieve Components 3 | . 1 . . 2 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 8 . 4 1 Full Trace Events 7 | . 5 . 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 1 . . 1 Time 64 | . 26 . . 38 Parts Recycled . | . . . . . Recycled Matter 189 | . 189 . . . Retrieved Matter . | . . . . . Retrieved Components 18 | . 9 . . 9 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 4890 | 425 1853 557 1083 972 Spaces Moved 2503 | 187 1007 331 563 415 Core 44 | 12 11 . . 21 Treads 2459 | 175 996 331 563 394 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 50 Average Speed 160 | 152 163 160 160 160 Slowest Speed 450 | 160 350 160 160 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 45 | 8 83 73 39 26 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched 1 | . . 1 . . Spaces Dug 27 | . 14 . 13 . Terrain Destroyed 98 | . 45 7 36 10 Melee . | . . . . . Projectile . | . . . . . AOE 98 | . 45 7 36 10 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 3025 | 294 1140 345 644 602 Wait 119 | 63 5 . . 51 Move 2499 | 186 1006 330 562 415 Hop . | . . . . . Pick Up 73 | 13 28 2 8 22 Fast Attach 8 | . 6 . . 2 Attach 28 | 6 4 . 3 15 Detach 1 | . . . . 1 Swap 47 | 2 9 4 16 16 Drop 48 | 3 24 2 6 13 Fire 198 | 20 57 7 49 65 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 3 | 1 1 . . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap 1 | . . . . 1 Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 426 | -11/Scrapyard | Entered Materials 447 | -10/Materials | Build established: Mutant 659 | -10/Materials | Discovered new exit (range 7) 659 | -10/Materials | Discovered new exit (range 14) 958 | -10/Materials | Discovered new exit (range 16) 1015 | -10/Materials | Identified exit to Materials 1109 | -10/Materials | Core integrity fell below 50% 1332 | -10/Materials | Repaired Lgt. Treads 1965 | -10/Materials | Discovered new exit (range 13) 2279 | -10/Materials | Entered Mines 2420 | -10/Mines | Assembled infested the area 2685 | -10/Mines | Learned Materials security intel 2734 | -10/Mines | Learned 2 Materials zone layouts 2793 | -10/Mines | Found a hidden stash of uninstalled traps 2808 | -10/Mines | Discovered exit to Materials (range 10) 2815 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2836 | -10/Mines | Entered Materials 2836 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2837 | -9/Materials | Identified exit to Materials 3360 | -9/Materials | Discovered exit to Materials (range 3) 3444 | -9/Materials | Build established: Tank 3919 | -9/Materials | Entered another Materials area 3919 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4472 | -8/Materials | Repaired Lgt. Deuterium Engine 4806 | -8/Materials | Core integrity fell below 50% 4843 | -8/Materials | Core integrity fell below 20% 4858 | -8/Materials | Lost 12 parts (2p3n1u6w) 4891 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Overheating: Energy bleed (-11). K-01 Serf collects debris. Overheating: Energy bleed (-11). K-01 Serf collects debris. Lrg. Storage Unit destroyed. K-01 Serf collects debris. Hvy. Assault Rifle destroyed. Critical hit (Burn: +37). Acquired 185 matter. Imp. Heat Sink destroyed. K-01 Serf collects debris. Acquired Particle Gun. K-01 Serf collects debris. Acquired Hvy. Laser. Acquired 4 matter. K-01 Serf collects debris. Acquired Broken Imp. Light Cannon. Dropped Broken Imp. Light Cannon. R-06 Scavenger collects Corrupted Carbon-fiber Leg. 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""??????????????????????????? | | ???????????????????# "???????????????????????????? | | ???????????????????# "???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 325 Matter Stores 300 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Power Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Power Corrupts Challenges ------------ None Game ------ Seed CloakingLegDrivehammer Manual? 0 Play Time 00:48:55 Cumulative 3.0 hours Start 2025.01.17 @ 12:04:27 End 2025.01.17 @ 12:55:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c9091bc5-9075-4264-9310-64642f54cbb7